Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.20 @ 11:54:22 Player: IsAway Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2067) 2067 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5713 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 53/100 System Corruption 7% Temperature Cool (0) Movement Core (900) Ox17 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Enhanced Optical Array Microactuators (fused) Advanced ECM Suite > --- WEAPON (3) ------- Great Maul Great Maul > --- INVENTORY (20) --- Light Nuclear Core Medium Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Armor Integrity Analyzer Armor Integrity Analyzer Reaction Control System Improved Reaction Control System Improved Propulsion Shielding Improved Field Recycling Unit (0) Flak Gun Coil Gun Rocket Array Great Maul Power Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Microactuators Advanced ECM Suite > --- WEAPON ----------- Great Maul Powered Hammer Great Axe > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Medium Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Armor Integrity Analyzer Reaction Control System Improved Reaction Control System Improved Propulsion Shielding Improved Field Recycling Unit Flak Gun Flak Gun Coil Gun Rocket Array Great Maul Great Maul Power Sword [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Armored Wheel Hover Unit Backup Propulsion I Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Great Maul Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 2 | . . . . 1 1 . Propulsion 2 | . . . 2 . . . Utility 3 | . . . . 1 1 1 Weapon 1 | . . . . . . 1 Parts Attached 82 | 7 1 3 10 22 18 21 Power 17 | 1 . 1 2 3 5 5 Engine 10 | 1 . 1 2 1 3 2 Core 7 | . . . . 2 2 3 Reactor . | . . . . . . . Propulsion 23 | 3 . . 4 5 6 5 Treads . | . . . . . . . Leg 19 | 2 . . 4 3 5 5 Wheel 4 | 1 . . . 2 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | . 1 1 1 4 3 7 Device 9 | . . 1 . 2 . 6 Storage 3 | . 1 . 1 . 1 . Processor 1 | . . . . . . 1 Hackware 1 | . . . . 1 . . Protection 3 | . . . . 1 2 . Artifact . | . . . . . . . Weapon 25 | 3 . 1 3 10 4 4 Energy Gun 5 | 1 . . 1 3 . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 . . . 3 1 . Ballistic Cannon 1 | . . . . . . 1 Launcher 5 | . . 1 . 2 2 . Special Weapon 1 | . . . 1 . . . Impact Weapon 6 | . . . 1 2 1 2 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Parts Lost 38 | . . . . 11 11 16 Power 12 | . . . . 3 4 5 Propulsion 16 | . . . . 4 5 7 Utility 4 | . . . . 1 2 1 Weapon 6 | . . . . 3 . 3 Highest Loss Streak 12 | . . . . 4 6 12 To Critical Strikes 1 | . . . . . . 1 Average Backups 16 | 2 7 8 15 16 17 19 Power 1 | . 1 1 1 . . 2 Propulsion 3 | . 1 1 5 4 3 2 Utility 4 | . 2 2 2 2 3 7 Weapon 7 | . 2 4 6 10 10 7 Tool/Special . | . . . . . . . Unused Backups 35 | . 2 . . 5 5 23 Power 4 | . . . . . . 4 Propulsion 4 | . . . . . 1 3 Utility 18 | . 2 . . 2 1 13 Weapon 9 | . . . . 3 3 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 89 100 99 84 80 92 Engine 8 | . 14 14 11 4 4 9 Core 6 | . . . . 8 6 7 Leg 25 | . 28 28 43 24 24 22 Wheel 3 | . . . . 7 4 2 Device 9 | . . 5 11 10 4 12 Storage 7 | . 13 14 11 9 7 6 Processor 2 | . . . . . . 5 Hackware 2 | . . . . 2 7 1 Protection 2 | . 4 8 . . 4 3 Energy Gun 3 | . 14 14 11 5 . . Ballistic Gun 1 | . 14 7 . 2 1 . Impact Weapon 10 | . . . 5 6 12 14 Slashing Weapon 1 | . . . . . . 2 Peak Build Rating 67 | 5 8 8 23 37 42 67 Average Rating 36 | 4 6 7 21 25 32 54 On Entrance 16 | . 5 8 8 23 35 36 Avg Prop Armor Cover (%) 12 | . . . 6 10 17 13 Naked Turns . | . . . . . . . Heaviest Build 85 | 6 17 19 50 59 66 85 Greatest Support 73 | 20 20 20 68 66 66 73 Greatest Overweight (x) 17 | . 1 . . 5 5 17 Average Overweight (x) 1 | . . . . 1 2 2 Largest Inventory Capacity 20 | 5 10 10 20 20 20 20 Average Capacity 18 | 5 9 10 19 20 20 20 Most Carried 20 | 4 10 10 20 20 20 20 Average Carried 17 | 2 7 8 16 18 19 19 Final Capacity 20 | 5 10 10 20 20 20 20 Final Carried 20 | 4 10 10 20 20 20 17 Class Distribution -------------------- 46% | Mutant 33% | Scavenger-Mutant 20% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gladiator | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1344 | 161 . 48 98 544 269 224 Remotely . | . . . . . . . Salvage Created 2075 | . . 48 98 700 618 611 Parts 125 | . . 12 4 45 37 27 Haulers Intercepted 3 | . . . . . 3 . Recyclers Shooed 2 | . . . . 1 . 1 Parts Field Recycled 14 | . . . . . . 14 Retrieved Matter 292 | . . . . . . 292 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 49 | . . 6 . 20 11 12 Melee 12 | . . . . 1 1 10 Guns 9 | . . 1 . 8 . . AOE 22 | . . 5 . 9 8 . Classes Destroyed 14 | . . 2 2 5 3 2 Worker 8 | . . . . 1 6 1 Builder 8 | . . 1 . 1 6 . Tunneler 3 | . . . . 1 1 1 Hauler 3 | . . . . . 3 . Recycler 3 | . . . 1 1 1 . Mechanic 1 | . . . . . 1 . Watcher 4 | . . . 1 2 1 . Swarmer 20 | . . 6 . 7 3 4 Grunt 16 | . . . . 9 4 3 Duelist 1 | . . . . . . 1 Sentry 7 | . . . . 3 2 2 Hunter 2 | . . . . . 2 . Programmer 2 | . . . . . . 2 Heavy 1 | . . . . 1 . . Best Kill Streak 14 | . . 7 2 10 14 4 Combat Bots Only 7 | . . 6 . 7 5 4 Max Kills in Single Turn 8 | . . 3 2 4 8 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 . 3 3 . Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 502 | . 4 11 2 108 154 223 Missed 133 | . 3 3 1 28 41 57 Hits 369 | . 1 8 1 80 113 166 Melee 7 | . . . . . . 7 Projectile 362 | . 1 8 1 80 113 159 Critical Strikes 10 | . . . . 3 1 6 Damage Taken 6166 | . 12 148 15 1520 1444 3027 Core 1358 | . 12 38 . 291 160 857 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 . 80 100 47 77 . Volleys Fired 70 | . 1 5 2 54 8 . Largest 2 | . 2 2 2 2 2 . Hottest 163 | . 70 80 100 163 90 . Shots Fired 105 | . 2 8 3 78 14 . Gun 84 | . 2 5 1 71 5 . Cannon . | . . . . . . . Launcher 18 | . . 3 1 5 9 . Special 3 | . . . 1 2 . . Kinetic 19 | . 1 . . 13 5 . Thermal 68 | . 1 5 2 60 . . Explosive 18 | . . 3 1 5 9 . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 1 5 1 14 3 . Robot Miss Streak 5 | . 1 1 1 4 5 . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 143 | . 1 6 1 67 32 36 Core Hits 128 | . 1 7 2 49 55 14 Critical Kills . | . . . . . . . Critical Parts Destroyed 9 | . . . . 2 3 4 Critical Strikes 13 | . . . . 5 3 5 Burn 3 | . . . . 3 . . Smash 9 | . . . . 2 3 4 Sever 1 | . . . . . . 1 Melee Attacks 105 | . . . 5 9 23 68 Impact 65 | . . . 5 9 23 28 Slashing 40 | . . . . . . 40 Piercing . | . . . . . . . Sneak Attacks 8 | . . . . . 5 3 Combat Hostiles . | . . . . . . . Follow-up Attacks 16 | . . . . 2 2 12 Damage Inflicted 6397 | . 8 377 84 1828 2525 1575 Guns 1058 | . 8 39 . 962 49 . Cannons . | . . . . . . . Explosions 2714 | . . 338 84 721 1571 . Melee 2611 | . . . . 145 891 1575 Ramming 14 | . . . . . 14 . Kinetic 257 | . 8 . . 200 49 . Thermal 965 | . . 39 . 926 . . Explosive 2550 | . . 338 84 557 1571 . Electromagnetic . | . . . . . . . Impact 1944 | . . . . 145 891 908 Slashing 667 | . . . . . . 667 Piercing . | . . . . . . . Highest Corruption 7 | . . . . 4 . 7 Average Corruption 3 | . . . . 3 . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 28 | . . . . 16 . 12 Message Errors 8 | . . . . 4 . 4 Matter Fused 9 | . . . . 5 . 4 Heat Flow Errors 2 | . . . . 1 . 1 Energy Discharges 2 | . . . . 1 . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . 1 . . Misfires 2 | . . . . 2 . . Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 699 | . . 13 . 45 317 324 Projectiles . | . . . . . . . Explosions 76 | . . 13 . 6 57 . Melee 623 | . . . . 39 260 324 Knockbacks 8 | . . . . 1 2 5 Impact 8 | . . . . 1 2 5 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 281 | . . 87 . 73 121 . Shots 12 | . . 3 . 4 5 . Rammed 2 | . . . . . 2 . Targets Rammed 2 | . . . . . 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 399 | . 32 66 24 399 16 127 Average Temperature 81 | . 20 31 9 97 12 49 Received Heat Transfer 1176 | . 6 . . 522 207 441 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 9 | . . . . 2 4 3 Combat Hostiles 6 | . . . . 2 2 2 Parts Fried 12 | . . . . 4 3 5 Impact Corruptions 23 | . . . . 2 8 13 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 2098 | . . 111 . 1987 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level 2 | . . . . 2 1 . Low Security (%) 86 | 100 100 100 100 54 77 100 Level 1 13 | . . . . 42 22 . Level 2 . | . . . . 3 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 410 | . 36 188 68 410 269 107 Initial 175 | . . . 68 . 175 92 Average 79 | . 12 57 24 186 132 29 Influence Increases 1789 | . 66 198 20 724 446 335 Destroy 0b10 Robot/C 980 | . . 120 . 400 220 240 Destroy 0b10 Robot/NC 150 | . . 5 10 30 95 10 Destroy Leader 224 | . . 20 2 94 48 60 Successful Hack 50 | . 36 . 2 . 12 . Select Force Hacks 30 | . 30 . . . . . Disable Machine 120 | . . 30 . 75 . 15 Destroy Structure 205 | . . 23 6 95 71 10 Lose Combat Pursuer 30 | . . . . 30 . . Influence Decreases 1775 | . 66 20 198 337 644 510 Entered New Map 419 | . . . 110 . 212 97 Time Decay 1039 | . 66 20 88 260 342 263 Lost Part 317 | . . . . 77 90 150 Squads Dispatched 14 | . 2 . 2 4 4 2 Investigation 3 | . 2 . 1 . . . Extermination 4 | . . . . . 2 2 Reinforcement 5 | . . . 1 2 2 . Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 3 6 2 27 15 19 Peak Tracking Total 7 | . 2 3 2 7 5 6 Tactical Retreats 4 | . . . . 2 . 2 ECM-based Alert Blocks 3 | . . . . . . 3 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 6 | . 1 . 1 2 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 8 | . . 2 . 5 . 1 Max in Single Turn 4 | . . 2 . 4 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 10 | . 3 . 2 . 3 2 Terminals 2 | . 1 . . . . 1 Fabricators 1 | . . . . . 1 . Repair Stations 2 | . 1 . . . 1 . Recycling Units 4 | . 1 . 1 . 1 1 Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 5 . 5 . 8 6 Successful 12 | . 4 . 4 . 4 . Failed 12 | . 1 . 1 . 4 6 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 5 | . 1 . . . 3 1 Terminals 6 | . 2 . . . . 4 Fabricators 2 | . . . . . 2 . Repair Stations 5 | . 2 . . . 3 . Recycling Units 9 | . 1 . 3 . 3 2 Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 2 . . . . . Robot Analysis 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . Network Status 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 1 | . 1 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 4 | . . . 2 . 2 . Process 1 | . . . . . 1 . Report Inventory 2 | . . . 1 . 1 . Retrieve Components 1 | . . . 1 . . . Scanalyzer 2 | . . . 2 . . . Retrieve Study 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 1 . 2 . 3 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 47 | . . . . . 47 . Total Part Build Rating 10 | . . . . . 10 . Part Studies Acquired 2 | . . . 2 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . . . 7 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 2556 | . . 22 206 585 441 1302 Optics 1267 | . . . . . . 1267 Sensors 1267 | . . . . . . 1267 Structural 1254 | . . 22 206 585 441 . ECM 233 | . . . . . . 233 Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 3597 | 108 203 69 281 692 771 1473 Spaces Moved 1649 | 74 155 41 172 236 410 561 Core 2 | 1 . . . . . 1 Treads . | . . . . . . . Legs 1059 | 66 154 41 172 152 187 287 Wheels 587 | 7 . . . 84 223 273 Hover 1 | . 1 . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 127 122 Average Speed 151 | 117 120 120 129 152 145 178 Slowest Speed 900 | 120 156 120 130 200 200 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 20 | 3 33 20 22 30 20 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 23 | . . . 5 5 2 11 Terrain Destroyed 232 | . . 27 6 107 81 11 Melee 20 | . . . 4 3 2 11 Projectile 3 | . . . 1 2 . . AOE 209 | . . 27 1 102 79 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2488 | 93 170 53 216 468 521 967 Wait 438 | 8 . . 6 108 32 284 Move 1643 | 73 154 40 171 235 409 561 Hop . | . . . . . . . Pick Up 77 | 3 8 2 14 16 15 19 Fast Attach 42 | 7 1 . 4 8 10 12 Attach 22 | . . . 2 11 2 7 Detach 6 | 1 . . 1 3 . 1 Swap 36 | . 2 3 4 12 10 5 Drop 66 | 1 4 3 7 14 12 25 Fire 70 | . 1 5 2 54 8 . Melee 86 | . . . 5 7 21 53 Ram 2 | . . . . . 2 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Identified exit to Mines 237 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Entered Mines 334 | -10/Mines | Build established: Mutant 337 | -10/Mines | Met a Derelict bent on vengeance 341 | -10/Mines | Learned location of Zion (-7) 362 | -10/Mines | Discovered new exit (range 11) 381 | -10/Mines | Entered Materials 381 | -9/Materials | Evolved 2 slots: Propulsion x2 656 | -9/Materials | Discovered new exit (range 4) 662 | -9/Materials | Entered another Materials area 662 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 851 | -8/Materials | Lost 4 parts (2p1n1w) 953 | -8/Materials | Lost 3 parts (1n2w) 997 | -8/Materials | Found Prototype Launcher 997 | -8/Materials | Identified Rocket Array 1000 | -8/Materials | Found Rocket Array 1030 | -8/Materials | Found Rocket Array 1068 | -8/Materials | Garrison activated, responded to threat 1079 | -8/Materials | Destroyed 7 combat bots 1090 | -8/Materials | Core integrity fell below 50% 1258 | -8/Materials | Garrison activated, responded to threat 1341 | -8/Materials | Discovered new exit (range 11) 1354 | -8/Materials | Entered Factory 1354 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1488 | -7/Factory | Build established: Scavenger-Mutant 1810 | -7/Factory | Fabricated Flexi-carbon Leg? 1854 | -7/Factory | Lost 6 parts (2p2n2u) 1896 | -7/Factory | Build established: Mutant 2075 | -7/Factory | Discovered new exit (range 12) 2125 | -7/Factory | Entered another Factory area 2125 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2198 | -6/Factory | Build established: Scavenger-Mutant 3168 | -6/Factory | Found Launcher Loader 3196 | -6/Factory | Build established: Gladiator 3382 | -6/Factory | Crushed by falling debris 3549 | -6/Factory | Core integrity fell below 50% 3592 | -6/Factory | Core integrity fell below 20% 3598 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates Wall. K-01 Serf destroyed. Great Axe destroyed. R-10 Processor collects Carbon-fiber Leg. Slug penetrates G-50 Soldier. Penetrated by Slug. R-10 Processor destroyed. Great Maul follow-up attack on G-50 Soldier. Penetrated by Slug. Carbon-fiber Leg destroyed. Slug penetrates Repair Station. Penetrated by Slug. G-50 Soldier knocked back. Penetrated by Slug. Powered Hammer destroyed. Penetrated by Slug. Critical hit (Destroy). Adv. Sensor Array destroyed. Slug penetrates Repair Station. Penetrated by Slug. Map ----- +----------------------------------------------------+ | #????? ?????????????????????????????????? | | #???? ?????????????????????????????????? | | #??? ?????????????????????????????????? | | #??? """ ""???????????????????????????????? | | #?? """ ""???????????????????????????????? | | ## #? """ ""???????????????????????????????? | | # #? ????????????????????????????????? | | # # """??????????????????????????????????? | | + "????????????????????????????????????? | | # # ???????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | # ##+#########???????????????????????????????????? | | #???????????????????????????????????? | | "" "" "" #???##############??????????????????? | | "" "" "" #???# #??????????????????? | | """ """ """ #???# #??????????????????? | | """ """ """ #???# !! = #??????????????????? | | """ """ """ #???# !! #??????????????????? | | #???# !! ! #??????????????????? | | #### ############# ] #??????????????????? | | ??#%= ## !#??????????????????? | | ??##= #?# "" #??????????????????? | | ???#! #?# =""" """ #??????????????????? | | ???# #?# =*"""hg R" #??????????????????? | | #### #?#![="""!@""" #??????????????????? | | # """" """" #?#=*=%%%! h #????#?????????????? | | ! # """" """" #########+######### ########??????? | | # """" """" # ! #??????? | | + """" """" # #??????? | | "" # """" """" # #??????? | | "" # """" """" + * #??????? | | "" # # =%= #??????? | | # ! # %######### #??????? | | ################ #???????? #??????? | | #????????? #??????? | | ##????????? / ????? | | "#?????????? # "????? | | ##??????????? #??????? | | #????????????? #??????? | | ###+#############/####?????????????? #??????? | | # #????? ????????????????? #??????? | | # """"#???" " ???????????????? ???????? | | # """"#?# "" " " ????????????????? ???????? | | # """"#?# G ! " " #????????????????????????? | | # """"#?# "" " " #????????????????????????? | | # """"#?# " " " #????????????????????????? | | # """"#?# ]] " " #????????????????????????? | | # """"#?#! ]] " " #????????????????????????? | | # ???# ] " " #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 37 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Flexi-carbon Leg | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Lgt. Ion Engine | -9/Materials | Hacked Hvy. Hammer | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed HellfireChainSheargun Manual? 0 Play Time 01:21:39 Cumulative 53.2 hours Start 2026.08.20 @ 10:32:32 End 2026.08.20 @ 11:54:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 51x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 617456bb-535a-430d-86e1-e4afcd002acd