Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.25 @ 19:18:35 Player: Tollhouse Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (80) 400 Value Destroyed (2084) 2084 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 4162 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 0/550 Matter 278/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (850) Ox16 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Melee Analysis Suite > --- WEAPON (2) ------- Pulse Rifle Heavy Particle Cannon > --- INVENTORY (20) --- Light Deuterium Engine Compact Battery (200) Medium Matter Pod (100) Sensor Array Particle Gun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Compact Battery Improved Light Armor Plating > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Medium Battery Medium Matter Pod Sensor Array Beam Rifle Heavy Particle Cannon Shock Bomb Launcher Maul [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 51 | 6 6 31 8 Power 6 | 1 1 3 1 Engine 6 | 1 1 3 1 Core . | . . . . Reactor . | . . . . Propulsion 16 | 2 . 13 1 Treads 7 | 2 . 5 . Leg 4 | . . 3 1 Wheel 2 | . . 2 . Hover . | . . . . Flight 3 | . . 3 . Utility 13 | 1 2 7 3 Device 3 | . . 2 1 Storage 5 | 1 1 2 1 Processor 2 | . . 2 . Hackware . | . . . . Protection 3 | . 1 1 1 Artifact . | . . . . Weapon 16 | 2 3 8 3 Energy Gun 7 | . 1 4 2 Energy Cannon 3 | . . 2 1 Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . . 1 System Corruption 10 | . . . 10 Parts Lost 25 | . 7 5 13 Power 4 | . 1 2 1 Propulsion 7 | . 1 2 4 Utility 5 | . 1 . 4 Weapon 9 | . 4 1 4 Highest Loss Streak 12 | . 2 1 12 To Critical Strikes 1 | . . . 1 Average Backups 6 | . 3 8 6 Power 1 | . 1 1 1 Propulsion . | . . . . Utility 2 | . 1 2 3 Weapon 2 | . 1 3 2 Tool/Special . | . . . . Unused Backups 8 | . 1 1 6 Power 4 | . . 1 3 Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . 1 . 1 Tool/Special . | . . . . Average Slot Usage (%) 77 | . 81 85 51 Engine 10 | . 13 10 7 Treads 15 | . 26 16 . Leg 3 | . . 2 6 Flight 2 | . . 4 . Device 5 | . . 6 8 Storage 14 | . 14 17 7 Processor 3 | . . 2 9 Protection 2 | . 4 1 1 Energy Gun 10 | . 4 15 3 Energy Cannon 2 | . . 2 6 Ballistic Gun 4 | . 16 1 . Impact Weapon 1 | . . 1 2 Peak Build Rating 24 | 6 6 24 22 Average Rating 11 | 5 5 14 13 On Entrance 7 | . 6 3 19 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 55 | 13 21 25 55 Greatest Support 60 | 40 40 60 36 Greatest Overweight (x) 18 | . 5 7 18 Average Overweight (x) . | . . . 4 Largest Inventory Capacity 20 | 8 10 10 20 Average Capacity 10 | 7 9 10 14 Most Carried 10 | 2 6 10 10 Average Carried 6 | . 3 8 6 Final Capacity 20 | 8 10 10 20 Final Carried 9 | 2 3 9 5 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1082 | 236 236 504 106 Remotely . | . . . . Salvage Created 2678 | . 389 1648 641 Parts 156 | 3 35 84 34 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 4 | . 3 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 55 | . 13 32 10 Melee 6 | . . 2 4 Guns 33 | . 8 23 2 Cannons 4 | . . 2 2 AOE 9 | . 5 2 2 Classes Destroyed 13 | 1 5 6 1 Worker 5 | 1 . 4 . Builder 5 | . 2 1 2 Tunneler 1 | . . 1 . Hauler 1 | . . 1 . Recycler 4 | . . 3 1 Mechanic 1 | . 1 . . Operator 1 | . . 1 . Watcher 7 | . 2 2 3 Swarmer 13 | . 6 5 2 Grunt 31 | . 7 19 5 Duelist 2 | . . 1 1 Sentry 8 | . . 7 1 Hunter 1 | . . . 1 Best Kill Streak 7 | 1 6 7 5 Combat Bots Only 6 | . 5 6 3 Max Kills in Single Turn 3 | 1 3 2 1 Gunslinging 1 | . . 1 . Exploded 3 | . 3 1 1 Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 487 | . 131 185 171 Missed 155 | . 48 67 40 Hits 332 | . 83 118 131 Melee 2 | . . . 2 Projectile 330 | . 83 118 129 Critical Strikes 4 | . . 2 2 Damage Taken 4402 | . 978 1564 1860 Core 1156 | . 217 373 566 Absorbed by Shields . | . . . . Core Remaining (%) 39 | 100 13 6 . Volleys Fired 178 | . 54 83 41 Largest 2 | . 2 2 2 Hottest 138 | . 60 128 138 Shots Fired 286 | . 87 156 43 Gun 216 | . 79 119 18 Cannon 53 | . . 32 21 Launcher 17 | . 8 5 4 Special . | . . . . Kinetic 73 | . 63 10 . Thermal 180 | . . 141 39 Explosive 8 | . 8 . . Electromagnetic 25 | . 16 5 4 Robot Hit Streak 11 | . 7 11 8 Robot Miss Streak 8 | . 8 3 5 Penetration Max . | . . . . Secondary Targets 8 | . 3 5 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 194 | . 41 117 36 Core Hits 99 | . 29 50 20 Critical Kills . | . . . . Critical Parts Destroyed 5 | . . 4 1 Critical Strikes 11 | . . 9 2 Burn 6 | . . 5 1 Smash 5 | . . 4 1 Melee Attacks 21 | . 2 9 10 Impact 19 | . . 9 10 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 5 | . . 4 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4707 | 3 1038 2521 1145 Guns 2002 | . 517 1315 170 Cannons 799 | . . 449 350 Explosions 1034 | . 510 288 236 Melee 827 | . . 438 389 Ramming 45 | 3 11 31 . Kinetic 461 | . 410 51 . Thermal 2266 | . . 1713 553 Explosive 510 | . 510 . . Electromagnetic 598 | . 107 288 203 Impact 827 | . . 438 389 Slashing . | . . . . Piercing . | . . . . Highest Corruption 13 | . 2 . 13 Average Corruption 6 | . 2 . 11 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 46 | . 10 . 36 Message Errors 13 | . 4 . 9 Matter Fused 8 | . 1 . 7 Heat Flow Errors 5 | . 1 . 4 Energy Discharges 4 | . . . 4 Parts Rejected 2 | . 1 . 1 Data Loss (minor) 4 | . 1 . 3 Data Loss (major) 2 | . 1 . 1 Misfires 1 | . . . 1 Alerts 3 | . . . 3 Misdirections 1 | . . . 1 Weapon Failures 3 | . 1 . 2 Overload Shots . | . . . . Overflow Damage 406 | . 17 291 98 Projectiles 11 | . . 5 6 Explosions 22 | . 17 . 5 Melee 373 | . . 286 87 Knockbacks 4 | . . 1 3 Impact 3 | . . 1 2 Kinetic . | . . . . Secondary 1 | . . . 1 Self-Inflicted Damage 188 | . 121 6 61 Shots 11 | . 7 . 4 Rammed 9 | . 5 4 . Targets Rammed 10 | 1 5 4 . Kicked . | . . . . Crushed 1 | 1 . . . Highest Temperature 342 | . 301 342 281 Average Temperature 80 | . 95 76 81 Received Heat Transfer 1503 | . 297 594 612 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 5 | . . 4 1 Combat Hostiles 2 | . . 2 . Parts Fried 4 | . . 4 . Impact Corruptions 13 | . . 9 4 Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 10 | . . 9 1 Heat Transferred 5193 | . . 4181 1012 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 1 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 2 1 Low Security (%) 74 | 100 100 53 97 Level 1 19 | . . 36 2 Level 2 5 | . . 9 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 477 | . 189 477 201 Initial 201 | . 3 58 201 Average 114 | . 29 168 90 Influence Increases 1665 | 5 430 933 297 Destroy 0b10 Robot/C 1100 | . 260 640 200 Destroy 0b10 Robot/NC 125 | 5 25 65 30 Destroy Leader 286 | . 54 176 56 Disable Machine 45 | . 45 . . Destroy Structure 49 | . 31 7 11 Lose Combat Pursuer 60 | . 15 45 . Influence Decreases 1665 | . 296 595 774 Entered New Map 359 | . 2 81 276 Time Decay 1076 | . 244 464 368 Lost Part 230 | . 50 50 130 Squads Dispatched 7 | . 2 4 1 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 4 | . 1 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 94 | . 25 46 23 Peak Tracking Total 6 | . 4 6 6 Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 12 | . 2 8 2 Indirectly 3 | . . 3 . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 3 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 4 2 2 Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 2 . 1 Scanalyzers 3 | . . 2 1 Garrison Access . | . . . . Total Hacks 17 | . 4 9 4 Successful 13 | . 2 7 4 Failed 4 | . 2 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 2 . 1 Scanalyzers 12 | . . 9 3 Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 2 . 1 Report Inventory 3 | . 2 . 1 Scanalyzer 10 | . . 7 3 Insert Component 4 | . . 3 1 Analyze 5 | . . 3 2 Retrieve Study 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 2 1 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 2 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 4 | . . 3 1 Part Schematics Acquired 3 | . . 2 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 2 | . 2 . . Non-combat 1 | . 1 . . Combat 1 | . 1 . . Robot Hacks Applied 2 | . 2 . . parse_system 2 | . 2 . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 412 | . . 412 . Optics 412 | . . 412 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4877 | 112 1202 2578 985 Spaces Moved 2434 | 66 649 1439 280 Core 216 | 5 2 106 103 Treads 1472 | 61 647 764 . Legs 345 | . . 168 177 Wheels 67 | . . 67 . Hover . | . . . . Flight 334 | . . 334 . Fastest Speed 50 | 50 160 100 120 Average Speed 173 | 151 160 155 305 Slowest Speed 950 | 160 300 400 950 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 48 | 5 89 82 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 46 | . 29 4 13 Melee . | . . . . Projectile 7 | . . . 7 AOE 39 | . 29 4 6 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2752 | 74 726 1606 346 Wait . | . . . . Move 2432 | 66 648 1438 280 Hop . | . . . . Pick Up 26 | 2 6 14 4 Fast Attach 34 | 6 2 21 5 Attach 23 | . 5 14 4 Detach 13 | . 2 11 . Swap . | . . . . Drop 16 | . 2 12 2 Fire 178 | . 54 83 41 Melee 21 | . 2 9 10 Ram 1 | . . 1 . Kick . | . . . . Crush 8 | . 5 3 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 12) 1098 | -10/Materials | Discovered new exit (range 3) 1142 | -10/Materials | Discovered new exit (range 7) 1177 | -10/Materials | Core integrity fell below 50% 1292 | -10/Materials | Discovered new exit (range 3) 1306 | -10/Materials | Core integrity fell below 20% 1315 | -10/Materials | Entered another Materials area 1315 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1375 | -9/Materials | Discovered new exit (range 15) 2519 | -9/Materials | Core integrity fell below 50% 2819 | -9/Materials | Build established: Scavenger-Mutant 3623 | -9/Materials | Core integrity fell below 20% 3887 | -9/Materials | Discovered new exit (range 3) 3893 | -9/Materials | Entered another Materials area 3893 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4172 | -8/Materials | System corruption reached 10% 4180 | -8/Materials | Core integrity fell below 50% 4207 | -8/Materials | Core integrity fell below 20% 4240 | -8/Materials | Lost 12 parts (1p4n3u4w) 4437 | -8/Materials | Build established: Mutant 4878 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: Energy discharge (-38). System corrupted: IFF burst signal emitted. System corrupted: Matter fused (-8). System corrupted: FCS attempts to trigger Hvy. Particle Cannon. System corrupted: Hvy. Particle Cannon misfires. U-05 Engineer builds a Wall. K-01 Serf cleans the Processing Tank. Acquired Pulse Rifle. System corrupted: Component data lost. W-25 Informer sends out distress signal. System corrupted: Matter fused (-9). G-47 Trooper suffers critical hit (Burn). Imp. Heat Sink melted. G-47 Trooper destroyed. K2DHTIRFLVDLZZW <%OZ E|Z2TV2<&BZ Heat Sink destroyed. U-05 Engineer builds a Wall. R-06 Scavenger collects Particle Gun. R-06 Scavenger collects Unknown Leg. 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""" #???????????"T???? | | ???????????????????????? ?G" #????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Com. Battery | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call Safety First Challenges ------------ None Game ------ Seed BombSystemBattery Manual? 0 Play Time 00:34:00 Cumulative 3.0 hours Start 2026.01.25 @ 18:45:19 End 2026.01.25 @ 19:18:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 8da61d98-9826-4fba-8198-bb2a6c6c2687