Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.13 @ 21:15:20

Player: wchar_t

Result: Destroyed by Tracker with Linked Autogun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (296)     1480
Value Destroyed (12216)    12216
Prototype IDs (243)        4860
Alien Tech Used (3)        600
Bonus (10298)              10298
              TOTAL SCORE: 38554

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    1829
Follower Combat Kills      72
Entered DSFs               500
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Used Core Reset Matrix     3000
Pursued by Intercept       2500
Friendly Fire              -2203

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (12) -----
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Antigrav System
  Improved Linear Gravjet
  Improved Linear Gravjet
           Transdimensional Reconstructor
  Enhanced Force Lance

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
               Antigrav System
               Antigrav System
               Antigrav System
      Improved Antigrav System
      Improved Linear Gravjet
      Improved Linear Gravjet
      Improved Linear Gravjet
>              --- UTILITY ----------
  Experimental Power Amplifier
        Medium Storage Unit
  Experimental Matter Compressor
      Enhanced Optical Array
      Advanced Terrain Scan Processor
      Improved Melee Analysis Suite
  Experimental Target Analyzer
  Experimental Target Analyzer
      Advanced Transmission Jammer
               Focal Shield
               Hacking Suite
               Hacking Drone Bay
>              --- WEAPON -----------
               Sigix Broadsword
      Enhanced Force Lance
>              --- INVENTORY --------
         Light Antimatter Reactor
      Improved Linear Gravjet
      Improved Linear Gravjet
      Improved Linear Gravjet
               Microactuators
  Experimental Phase Shifter
               Trap Reconfigurator
               Transdimensional Reconstructor
      Enhanced Force Lance
      Enhanced Force Lance
[Rating: 180]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Compact Particle Reactor
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Electron Diverter
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Experimental Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
  Artifact                 Phase Redirector
Weapon                     Compact Ion Cannon
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Array
  Impact Weapon            Heavy Mace
  Slashing Weapon          Centrium Greatsword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res DSF Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   .   2   2   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   
  Utility                  10   | .   .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   1   1   1   .   1   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             441  | 7   8   7   1   .   23  36  42  2   2   34  7   60  4   9   6   4   53  45  50  5   4   9   23  
  Power                    36   | 1   .   .   .   .   4   1   5   .   .   2   .   4   1   .   .   1   3   4   6   3   .   .   1   
    Engine                 7    | 1   .   .   .   .   2   1   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Core                   17   | .   .   .   .   .   2   .   4   .   .   1   .   1   .   .   .   .   3   3   3   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   1   .   .   3   3   .   .   1   
  Propulsion               100  | 2   2   .   .   .   6   17  2   .   .   5   .   11  1   1   .   1   13  8   16  .   .   6   9   
    Treads                 9    | .   2   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   
    Leg                    47   | 2   .   .   .   .   6   16  2   .   .   5   .   8   1   1   .   1   5   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   8   13  .   .   6   8   
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   
  Utility                  186  | 1   4   5   1   .   9   7   24  .   .   17  4   29  1   3   .   1   17  26  20  1   4   1   11  
    Device                 115  | .   2   3   .   .   7   3   13  .   .   10  3   15  .   1   .   1   10  23  15  .   2   .   7   
    Storage                12   | 1   2   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   1   .   1   .   .   
    Processor              17   | .   .   .   .   .   .   .   2   .   .   .   .   4   .   1   .   .   1   1   2   .   1   1   4   
    Hackware               3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Protection             38   | .   .   .   .   .   2   4   8   .   .   6   1   10  1   1   .   .   3   1   1   .   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   119  | 3   2   2   .   .   4   11  11  2   2   10  3   16  1   5   6   1   20  7   8   1   .   2   2   
    Energy Gun             33   | 1   1   .   .   .   2   3   5   .   .   4   .   2   .   2   3   .   10  .   .   .   .   .   .   
    Energy Cannon          33   | .   .   .   .   .   2   5   3   1   1   4   3   6   1   .   1   .   4   2   .   .   .   .   .   
    Ballistic Gun          10   | 2   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   3   .   .   .   .   .   
    Ballistic Cannon       8    | .   .   .   .   .   .   .   1   .   .   1   .   2   .   1   1   1   .   1   .   .   .   .   .   
    Launcher               19   | .   1   1   .   .   .   1   1   1   1   1   .   4   .   2   1   .   5   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   .   .   1   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   2   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   1   .   .   2   3   7   .   .   .   .   1   .   .   .   .   2   1   1   2   1   .   .   
  Corrupted Parts          5    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      12   | .   .   .   .   .   3   5   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   
Parts Lost                 104  | .   .   .   .   1   2   4   .   .   .   5   .   22  1   2   .   3   26  7   21  2   .   .   8   
  Power                    15   | .   .   .   .   .   1   .   .   .   .   1   .   2   1   .   .   1   2   2   2   .   .   .   3   
  Propulsion               39   | .   .   .   .   1   .   2   .   .   .   2   .   7   .   .   .   2   9   .   13  .   .   .   3   
  Utility                  29   | .   .   .   .   .   .   1   .   .   .   2   .   9   .   1   .   .   7   3   4   2   .   .   .   
  Weapon                   21   | .   .   .   .   .   1   1   .   .   .   .   .   4   .   1   .   .   8   2   2   .   .   .   2   
  Highest Loss Streak      18   | .   .   .   .   1   1   2   .   .   .   4   .   5   1   1   .   3   18  2   7   2   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  100 100 88  98  99  99  100 100 89  100 89  99  96  97  99  91  73  73  84  75  90  87  
  Engine                   2    | .   14  14  14  14  3   9   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   5   .   6   7   7   3   .   .   .   .   .   .   4   4   2   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   3   7   4   5   6   6   5   4   .   2   9   8   8   7   
  Treads                   3    | .   23  28  28  16  2   .   .   .   .   .   .   4   10  4   .   .   9   .   .   .   .   .   .   
  Leg                      19   | .   4   .   .   .   33  35  30  30  30  28  30  18  15  21  26  25  8   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  16  23  21  26  26  
  Device                   15   | .   12  14  14  14  17  17  15  15  15  14  20  14  19  11  13  19  15  14  16  18  11  13  13  
  Storage                  6    | .   14  14  14  14  9   9   7   7   7   7   7   6   6   6   6   6   4   .   3   4   4   8   7   
  Processor                9    | .   .   .   .   .   .   .   6   7   7   7   7   11  13  19  20  20  16  15  18  14  15  19  20  
  Protection               5    | .   .   .   .   .   9   8   6   7   7   7   2   8   6   6   6   .   3   3   .   .   .   .   .   
  Energy Gun               5    | .   13  14  14  14  9   2   6   7   7   3   7   4   6   6   6   6   6   .   .   .   .   .   .   
  Energy Cannon            8    | .   .   .   .   .   8   15  14  14  15  9   15  10  6   6   5   6   4   2   1   .   .   .   .   
  Ballistic Gun            1    | .   14  12  14  14  .   .   .   .   .   .   .   .   .   .   .   .   1   7   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   1   .   1   6   1   4   6   1   .   .   .   .   .   .   
Naked Turns                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  
Heaviest Build             83   | 14  16  20  30  30  50  53  53  53  53  71  64  76  58  58  54  54  83  56  66  59  54  60  61  
  Greatest Support         126  | 20  40  40  40  40  45  68  68  66  66  101 101 101 45  70  70  70  126 60  63  56  56  72  66  
  Greatest Overweight (x)  16   | .   .   .   .   1   1   1   .   .   .   1   .   3   1   1   .   1   3   16  3   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   10  10  10  10  10  
  Average Capacity         13   | 6   8   9   10  15  15  15  15  15  15  15  15  15  15  15  15  15  14  5   8   10  10  10  9   
  Most Carried             15   | 4   8   10  10  14  15  15  15  15  15  15  15  15  15  15  15  15  15  5   10  10  10  10  10  
  Average Carried          13   | 2   7   9   9   13  14  14  14  15  15  13  14  14  14  14  14  14  13  4   8   9   9   9   9   
  Final Capacity           15   | 8   8   10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   10  10  10  10  5   
  Final Carried            15   | 4   8   10  10  14  15  15  15  15  15  15  15  15  14  15  15  13  5   5   9   10  9   10  5   

 Class Distribution 
--------------------
 28% | Mutant
 19% | Scavenger-Mutant
 17% | Scavenger-Gunner
  7% | Trapper-Mutant
  7% | Skirmisher
  3% | Scavenger-Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -10/Exiles
              Mutant | -9/Mines
    Scavenger-Mutant | -8/Materials
              Mutant | -8/Storage
          Skirmisher | -7/Factory
      Trapper-Mutant | -7/Lower Caves
      Trapper-Gunner | -7/Lower Caves
              Mutant | -7/Data Miner
      Trapper-Gunner | -6/Proximity Caves
              Mutant | -6/Factory
    Scavenger-Gunner | -6/Lower Caves
    Scavenger-Gunner | -6/Lower Caves
    Scavenger-Gunner | -6/Zion
    Scavenger-Gunner | -5/Proximity Caves
    Scavenger-Gunner | -5/Factory
              Mutant | -4/Factory
 Scavenger-Gladiator | -3/Research
 Scavenger-Gladiator | -3/Quarantine
 Scavenger-Gladiator | -2/Research
 Scavenger-Gladiator | -2/DSF
  Scavenger-Sprinter | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -2   -1   
-----------                Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Qua  Res  DSF  Acc  
Matter Collected           6471  | 219  269  107  .    .    297  395  514  101  60   347  128  882  244  153  111  18   796  761  444  .    97   15   513  
  Remotely                 20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    
Salvage Created            13433 | .    542  182  .    .    619  1778 1500 67   147  247  113  1626 201  143  .    16   1848 1153 2422 48   97   .    684  
  Parts                    579   | .    30   8    .    .    25   78   62   6    5    2    11   59   8    6    .    1    76   62   102  6    3    .    29   
Haulers Intercepted        22    | .    .    .    .    .    1    5    3    .    .    .    .    3    .    .    .    .    2    2    4    .    1    .    1    
Recyclers Shooed           13    | .    1    .    .    .    3    3    4    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
Parts Field Recycled       10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    
  Retrieved Matter         227   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    227  .    .    .    .    .    
Parts Self-Destructed      37    | .    .    .    .    .    .    .    .    5    5    .    11   .    6    9    .    1    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res DSF Acc 
Combat Hostiles Destroyed  192  | .   13  3   .   .   9   20  16  4   4   3   4   33  4   8   .   .   32  16  20  .   .   .   3   
  Melee                    23   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   17  .   .   .   3   
  Guns                     37   | .   12  .   .   .   4   1   2   .   .   .   1   4   2   1   .   .   6   4   .   .   .   .   .   
  Cannons                  77   | .   .   .   .   .   5   17  14  .   1   2   3   16  2   1   .   .   8   5   3   .   .   .   .   
  AOE                      44   | .   1   3   .   .   .   .   .   4   3   .   .   11  .   6   .   .   13  3   .   .   .   .   .   
Classes Destroyed          19   | .   5   .   .   .   2   2   3   .   1   .   1   3   .   .   .   .   1   .   .   1   .   .   .   
  Worker                   21   | .   1   .   .   .   1   4   2   .   .   .   .   3   .   .   .   .   3   4   2   .   .   .   1   
  Builder                  11   | .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   3   1   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Hauler                   22   | .   .   .   .   .   1   5   3   .   .   .   .   3   .   .   .   .   2   2   4   .   1   .   1   
  Recycler                 22   | .   1   1   .   .   1   4   4   .   .   .   .   1   .   .   .   .   2   1   5   .   .   .   2   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  12   | .   .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   2   2   1   .   .   .   3   
  Swarmer                  51   | .   3   3   .   .   .   3   .   4   .   .   4   6   3   3   .   .   9   8   5   .   .   .   .   
  Grunt                    63   | .   10  .   .   .   6   17  6   .   3   .   .   4   .   4   .   .   11  .   2   .   .   .   .   
  Brawler                  4    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   15   | .   .   .   .   .   3   5   1   .   .   .   .   3   .   .   .   .   .   1   2   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   1   .   1   .   .   4   .   .   .   .   2   .   .   .   .   .   .   
  Programmer               34   | .   .   .   .   .   .   .   7   .   .   .   .   6   1   1   .   .   6   4   7   .   .   .   2   
  Enhanced Grunt           3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  10   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   2   2   .   .   .   1   
  Combat Programmer        6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   2   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   3   3   .   .   3   5   6   4   3   1   4   6   2   7   .   1   7   7   5   1   1   .   3   
  Combat Bots Only         7    | .   3   3   .   .   3   3   5   4   3   1   4   5   2   7   .   .   5   4   5   .   .   .   2   
Max Kills in Single Turn   6    | .   1   3   .   .   1   4   1   4   2   1   1   5   1   4   .   1   2   6   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   3   .   .   .   .   .   4   2   .   .   4   .   4   .   .   2   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -2   -1   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Qua  Res  DSF  Acc  
Damage Taken               22320 | .    490  17   .    32   386  1121 1050 135  108  858  163  4272 318  279  .    442  4388 1847 3029 71   .    442  2872 
  Core                     4958  | .    132  17   .    2    15   170  129  14   23   64   13   622  .    11   .    115  990  321  666  .    .    33   1621 
  Absorbed by Shields      323   | .    .    .    .    .    .    .    .    .    .    .    .    149  .    .    .    .    174  .    .    .    .    .    .    
  Redirected to Shielding  169   | .    .    .    .    .    .    .    .    .    .    .    .    102  .    .    .    .    .    .    67   .    .    .    .    
  Regen/Repaired (Parts)   631   | .    .    .    .    .    .    93   .    .    .    .    .    .    .    .    .    .    .    .    .    20   5    14   499  
Core Remaining (%)         55    | 100  .    .    .    39   .    66   .    .    .    .    65   .    .    .    .    12   1    72   .    48   .    97   .    
Volleys Fired              748   | .    40   11   .    .    38   97   83   1    6    29   10   191  32   9    1    5    113  53   29   .    .    .    .    
  Largest                  3     | .    2    2    .    .    2    2    3    2    2    3    3    3    3    3    3    3    3    3    1    .    .    .    .    
  Hottest                  260   | .    70   80   .    .    140  155  189  135  135  228  200  215  228  218  228  218  260  160  90   .    .    .    .    
Shots Fired                1382  | .    80   22   .    .    70   181  202  2    12   52   23   286  48   17   4    11   257  86   29   .    .    .    .    
  Gun                      480   | .    78   20   .    .    32   24   54   .    .    4    6    35   25   2    1    3    144  52   .    .    .    .    .    
  Cannon                   871   | .    .    .    .    .    38   157  148  1    10   48   17   245  23   10   3    8    100  34   29   .    .    .    .    
  Launcher                 31    | .    2    2    .    .    .    .    .    1    2    .    .    6    .    5    .    .    13   .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  199   | .    40   9    .    .    .    .    .    .    .    11   .    30   15   1    1    3    37   52   .    .    .    .    .    
  Thermal                  1152  | .    38   11   .    .    70   181  202  1    10   41   23   250  33   11   3    8    207  34   29   .    .    .    .    
  Explosive                31    | .    2    2    .    .    .    .    .    1    2    .    .    6    .    5    .    .    13   .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         28    | .    12   9    .    .    9    19   17   1    14   11   7    28   7    3    .    10   16   15   10   .    .    .    .    
  Robot Miss Streak        6     | .    4    1    .    .    2    3    4    2    1    4    1    5    5    2    .    .    6    4    1    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   28   .    .    .    .    
Shots Hit Robots           879   | .    54   17   .    .    40   112  114  1    9    34   10   139  26   5    .    7    139  67   74   1    2    .    28   
  Core Hits                479   | .    29   8    .    .    17   53   44   6    14   18   5    92   9    18   .    2    85   31   37   1    1    .    9    
  Critical Kills           9     | .    .    .    .    .    .    1    .    .    .    1    .    2    .    .    .    .    2    3    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    
  Critical Strikes         75    | .    6    1    .    .    2    1    .    .    .    2    .    3    3    1    .    1    29   13   9    .    .    .    4    
    Burn                   36    | .    6    1    .    .    2    .    .    .    .    .    .    1    3    1    .    1    21   .    .    .    .    .    .    
    Meltdown               6     | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    1    2    .    .    .    .    .    
    Destroy                7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    .    .    .    .    .    
    Blast                  4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    2    
    Impale                 16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    6    .    .    .    2    
Melee Attacks              192   | .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    32   86   6    3    .    48   
  Impact                   17    | .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 102   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   6    3    .    38   
  Piercing                 73    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   31   .    .    .    10   
  Sneak Attacks            28    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    8    11   1    1    .    5    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    5    
Damage Inflicted           39170 | .    821  319  .    .    1041 4223 3274 208  562  771  315  7589 621  996  .    205  5892 3760 5444 183  240  .    2706 
  Guns                     6260  | .    702  220  .    .    393  273  676  .    .    37   104  693  373  23   .    71   1859 836  .    .    .    .    .    
  Cannons                  14359 | .    .    .    .    .    647  2578 2453 .    192  666  208  3749 248  90   .    118  1696 779  935  .    .    .    .    
  Explosions               8396  | .    117  99   .    .    .    942  .    198  360  60   .    2994 .    883  .    .    2320 423  .    .    .    .    .    
  Melee                    9691  | .    .    .    .    .    .    388  .    .    .    .    .    .    .    .    .    .    .    1722 4487 183  240  .    2671 
  Ramming                  464   | .    2    .    .    .    1    42   145  10   10   8    3    153  .    .    .    16   17   .    22   .    .    .    35   
  Kinetic                  2737  | .    362  107  .    .    .    .    .    .    .    218  .    432  148  .    .    58   576  836  .    .    .    .    .    
  Thermal                  19838 | .    340  113  .    .    1040 2851 3129 .    192  545  312  5283 473  113  .    131  3179 1202 935  .    .    .    .    
  Explosive                6440  | .    117  99   .    .    .    942  .    198  360  .    .    1721 .    883  .    .    2120 .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   388   | .    .    .    .    .    .    388  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6226  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3313 183  240  .    2490 
  Piercing                 3077  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1722 1174 .    .    .    181  
Highest Corruption         26    | .    .    .    .    .    3    8    4    4    4    4    5    19   19   19   19   .    26   15   16   16   .    1    9    
  Average Corruption       6     | .    .    .    .    .    3    3    3    4    4    4    4    9    19   19   19   .    7    5    7    14   .    1    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Effects                  409   | .    .    .    .    .    8    68   31   12   7    27   10   70   28   31   8    .    58   18   29   3    .    .    1    
    Message Errors         103   | .    .    .    .    .    2    21   8    1    3    8    1    19   5    10   1    .    10   6    7    .    .    .    1    
    Matter Fused           96    | .    .    .    .    .    3    16   9    2    .    9    4    11   6    9    2    .    11   6    8    .    .    .    .    
    Heat Flow Errors       49    | .    .    .    .    .    1    6    2    1    1    3    1    14   5    4    2    .    6    .    3    .    .    .    .    
    Energy Discharges      47    | .    .    .    .    .    .    6    4    3    .    2    2    7    4    3    1    .    7    3    4    1    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      47    | .    .    .    .    .    1    8    4    3    1    4    1    8    5    .    .    .    8    .    4    .    .    .    .    
    Data Loss (major)      16    | .    .    .    .    .    1    .    .    1    1    .    1    1    1    1    1    .    5    .    2    1    .    .    .    
    Misfires               22    | .    .    .    .    .    .    7    1    .    .    1    .    3    2    3    1    .    2    2    .    .    .    .    .    
    Alerts                 7     | .    .    .    .    .    .    1    .    1    1    .    .    1    .    1    .    .    1    .    1    .    .    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    1    .    .    .    
    Weapon Failures        13    | .    .    .    .    .    .    2    3    .    .    .    .    3    .    .    .    .    5    .    .    .    .    .    .    
Overload Shots             3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2310  | .    .    .    .    .    .    165  46   5    5    .    10   287  13   8    .    22   281  558  563  .    .    .    347  
  Projectiles              502   | .    .    .    .    .    .    37   46   .    .    .    8    165  13   8    .    22   104  45   54   .    .    .    .    
  Explosions               383   | .    .    .    .    .    .    56   .    .    .    .    .    122  .    .    .    .    177  28   .    .    .    .    .    
  Melee                    1425  | .    .    .    .    .    .    72   .    5    5    .    2    .    .    .    .    .    .    485  509  .    .    .    347  
Knockbacks                 19    | .    .    .    .    .    .    4    .    .    .    5    .    5    1    .    .    1    2    .    .    .    .    .    1    
  Impact                   7     | .    .    .    .    .    .    3    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    1    
  Kinetic                  10    | .    .    .    .    .    .    .    .    .    .    5    .    2    1    .    .    1    1    .    .    .    .    .    .    
  Secondary                2     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      770   | .    .    .    .    .    .    130  .    61   .    .    .    349  .    40   .    .    165  .    11   .    .    .    14   
  Shots                    19    | .    .    .    .    .    .    2    .    2    .    .    .    7    .    2    .    .    6    .    .    .    .    .    .    
  Rammed                   29    | .    .    3    .    .    .    .    .    .    .    1    .    8    .    .    .    .    1    .    3    .    .    .    13   
Targets Rammed             65    | .    1    3    .    .    1    5    10   1    3    2    1    15   .    .    .    5    2    .    3    .    .    .    13   
  Kicked                   36    | .    1    .    .    .    1    5    10   1    3    1    1    7    .    .    .    5    1    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        574   | .    54   .    .    .    303  249  266  126  107  328  119  556  264  141  162  66   574  440  422  .    106  .    254  
  Average Temperature      112   | .    20   .    .    .    108  80   64   71   55   140  27   112  134  41   53   30   143  143  135  .    39   .    87   
  Received Heat Transfer   2042  | .    228  .    .    .    207  567  231  .    9    .    12   141  .    81   .    189  200  45   33   .    .    .    99   
  Effects                  31    | .    .    .    .    .    .    1    .    .    .    1    .    12   .    .    .    .    9    8    .    .    .    .    .    
    Shutdowns              6     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    1    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    1    .    .    .    .    .    .    
    Interference           11    | .    .    .    .    .    .    1    .    .    .    .    .    4    .    .    .    .    1    5    .    .    .    .    .    
    Matter Decay           4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    1    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    
    Damage (major)         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       10    | .    .    .    .    .    .    3    .    3    1    .    2    1    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              11    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    6    2    .    .    .    .    .    
  Combat Hostiles          10    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    5    2    .    .    .    .    .    
  Parts Melted             68    | .    6    1    .    .    4    8    11   .    .    2    1    4    1    1    .    2    19   5    3    .    .    .    .    
  Heat Transferred         28719 | .    1443 407  .    .    1665 3996 4294 .    259  901  296  4080 1361 261  .    324  7478 1103 851  .    .    .    .    
Parts Sabotaged            5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -2   -1   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Qua  Res  DSF  Acc  
Peak Influence             1671 | .    203  108  .    .    196  466  254  .    .    .    .    997  .    .    .    .    966  834  626  1671 1114 865  653  
  Initial                  1100 | .    .    18   .    .    .    82   148  .    .    .    .    .    .    .    .    .    .    456  417  292  1100 835  518  
  Average                  357  | .    75   95   .    .    75   289  147  .    .    .    .    521  .    .    .    .    310  691  453  1612 1104 842  537  
Maximum Alert Level        5    | .    1    .    .    .    .    2    1    .    .    .    .    3    .    .    .    .    3    3    2    5    4    3    2    
  Low Security (%)         42   | 100  98   100  .    100  100  29   81   .    .    .    .    20   .    .    .    .    55   .    .    .    .    .    .    
  Level 1                  16   | .    1    .    .    .    .    46   18   .    .    .    .    12   .    .    .    .    5    .    21   .    .    .    .    
  Level 2                  24   | .    .    .    .    .    .    23   .    .    .    .    .    27   .    .    .    .    17   38   78   .    .    .    100  
  Level 3                  15   | .    .    .    .    .    .    .    .    .    .    .    .    39   .    .    .    .    21   61   .    .    .    100  .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   .    .    .    
Squads Dispatched          90   | .    3    .    .    .    1    7    11   .    .    .    .    22   .    .    .    .    15   11   6    6    1    1    6    
  Investigation            10   | .    3    .    .    .    .    3    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    
  Extermination            17   | .    .    .    .    .    .    .    4    .    .    .    .    4    .    .    .    .    4    2    2    .    .    .    1    
  Reinforcement            18   | .    .    .    .    .    1    1    2    .    .    .    .    5    .    .    .    .    2    4    1    .    1    1    .    
  Assault                  12   | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    6    .    .    2    
  Garrison                 14   | .    .    .    .    .    .    3    4    .    .    .    .    3    .    .    .    .    3    1    .    .    .    .    .    
  Intercept                19   | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    5    4    3    .    .    .    3    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res DSF Acc 
Distress Signals           13   | .   2   .   .   .   2   2   .   .   .   .   .   2   .   .   .   .   2   .   2   .   .   .   1   
Communications Jammed      17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   9   
  Distress Signals         17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   9   
Times Spotted              322  | .   22  2   .   .   11  29  24  4   3   4   5   57  4   8   .   4   52  21  25  23  .   3   21  
  Peak Tracking Total      19   | .   5   3   .   .   2   6   5   4   3   2   4   7   3   7   .   4   7   4   8   19  .   2   11  
  Tactical Retreats        15   | .   .   .   .   .   .   1   .   .   .   1   .   7   .   .   .   .   1   1   1   .   .   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res DSF Acc 
Traps Triggered            18   | .   3   .   .   1   1   5   1   .   .   .   .   3   .   .   .   .   2   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   16   | .   .   .   .   .   .   .   .   .   .   8   .   5   .   .   .   .   .   1   2   .   .   .   .   
Traps Reconfigurated       21   | .   .   .   .   .   6   .   4   .   .   .   .   5   .   .   .   .   .   .   6   .   .   .   .   
Traps Extracted            21   | .   .   .   .   .   6   .   4   .   .   3   .   5   .   .   .   2   .   1   .   .   .   .   .   
  Installed                24   | .   .   .   .   .   .   .   .   .   .   11  .   10  .   .   .   .   .   3   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   .   .   .   .   .   .   8   .   2   .   .   .   1   2   .   .   .   .   
Most Traps Carried         10   | .   .   .   .   .   6   6   10  10  10  10  7   7   2   2   2   4   4   2   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  
----------                 Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res DSF Acc 
Machines Disabled          66   | .   1   .   .   .   .   8   3   .   .   .   .   23  .   2   .   .   15  12  .   2   .   .   .   
  Max in Single Turn       10   | .   1   .   .   .   .   1   1   .   .   .   .   10  .   2   .   .   4   8   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res DSF Acc 
Machines Accessed          53   | .   2   1   1   1   3   12  7   1   2   3   .   10  3   1   .   .   2   1   2   .   1   .   .   
  Terminals                33   | .   2   .   .   .   3   11  5   .   .   .   .   8   .   .   .   .   2   .   1   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Total Hacks                149  | .   5   1   1   1   10  39  17  1   5   24  .   23  7   1   .   .   7   2   4   .   1   .   .   
  Successful               86   | .   4   1   1   1   4   19  5   1   5   24  .   8   7   1   .   .   3   .   1   .   1   .   .   
  Failed                   63   | .   1   .   .   .   6   20  12  .   .   .   .   15  .   .   .   .   4   2   3   .   .   .   .   
    Catastrophic           12   | .   .   .   .   .   .   2   4   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   4   .   1   .   6   22  10  .   .   .   .   16  .   .   .   .   2   .   .   .   .   .   .   
  Terminals                90   | .   5   .   .   .   10  35  12  .   .   .   .   18  .   .   .   .   7   .   2   .   1   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   
Terminal Hacks             66   | .   2   1   1   1   3   12  2   1   5   24  .   2   7   1   .   .   2   .   1   .   1   .   .   
  Record                   21   | .   .   .   .   .   .   .   .   .   4   11  .   .   5   1   .   .   .   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   1   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                11   | .   .   1   .   1   .   4   .   1   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              8    | .   .   .   .   .   1   5   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   2   .   .   .   1   5   2   .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                15   | .   2   .   .   .   1   5   1   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 15   | .   2   .   .   .   1   5   1   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   1   .   .   .   3   7   5   .   .   .   .   10  .   .   .   .   2   1   1   .   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   .   .   .   .   .   1   .   .   .   10  .   .   .   .   15  .   .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     22   | .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  
------------               Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  
--------                   Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res DSF Acc 
Total Allies               15   | .   .   .   .   .   .   10  .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            10   | .   .   .   .   .   .   10  .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      173  | .   .   .   .   .   .   173 .   .   40  .   .   93  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   29  .   .   20  .   .   31  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   1   
  RETURN                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   1   
Ally Attacks               36   | .   .   .   .   .   .   19  .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             549  | .   .   .   .   .   .   237 .   .   .   .   .   312 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res DSF Acc 
Robot Analysis Total       131  | .   .   .   .   .   .   .   .   .   .   131 .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   3   .   .   .   .   .   .   1   .   .   .   1   2   1   .   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   1   
  Drone Recoveries         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   1   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -2   -1   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Qua  Res  DSF  Acc  
Turns Passed               23840 | 74   810  426  410  254  753  3301 2413 806  329  1520 404  3234 661  742  1445 859  1963 1294 1273 158  107  46   558  
Spaces Moved               13556 | 54   409  225  248  111  284  809  1484 629  231  598  277  1444 304  433  1190 407  867  1227 1175 295  168  46   641  
  Core                     108   | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   49   .    .    .    .    9    
  Treads                   1396  | .    338  225  248  111  .    .    .    .    .    .    .    132  .    .    .    .    342  .    .    .    .    .    .    
  Legs                     8521  | 48   71   .    .    .    284  809  1484 629  231  598  277  1312 304  433  1190 407  444  .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3511  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   1178 1175 295  168  46   632  
  Flight                   20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    
  Fastest Speed            20    | 50   120  160  160  160  120  120  127  127  127  122  122  120  190  120  120  120  40   50   31   42   42   20   23   
  Average Speed            116   | 112  153  160  160  219  188  132  127  127  127  137  122  141  190  162  120  120  153  59   52   42   42   63   42   
  Slowest Speed            850   | 120  160  160  160  240  190  193  130  127  127  200  122  330  190  190  120  190  330  850  190  102  42   108  104  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 4    63   60   62   36   29   95   32   76   39   81   44   39   50   69   82   50   26   26   30   31   5    42   17   
  Regions Visited          23
    Branch Regions         13
  Pre-discovered Areas     30    | .    .    1    .    .    .    1    .    .    .    25   .    .    1    1    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    .    .    .    1    .    1    .    .    .    1    .    .    .    .    1    1    .    1    .    1    .    .    
  Unknown Exits Taken      14    | 1    .    1    1    1    .    1    .    1    1    1    .    1    1    1    1    .    .    1    .    1    .    .    .    
Scrap Searched             18    | .    .    2    .    .    .    .    .    1    2    .    1    .    2    7    3    .    .    .    .    .    .    .    .    
Spaces Dug                 109   | .    .    .    .    .    7    10   3    .    .    .    2    30   .    .    .    1    12   17   19   3    1    .    4    
Terrain Destroyed          863   | .    12   17   .    .    16   57   23   39   39   9    9    304  8    62   1    4    164  70   21   3    1    .    4    
  Melee                    33    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    8    15   3    1    .    4    
  Projectile               282   | .    .    .    .    .    16   42   23   1    1    1    9    106  8    2    1    4    31   31   6    .    .    .    .    
  AOE                      548   | .    12   17   .    .    .    13   .    38   38   8    .    198  .    60   .    .    133  31   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -2   -1   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Qua  Res  DSF  Acc  
Total                      19919 | 64   513  265  263  122  431  2840 1857 632  251  1241 320  2318 347  454  1206 765  1277 1651 1674 313  196  65   854  
  Wait                     4522  | .    42   .    12   8    60   1837 167  .    10   539  24   565  5    .    .    345  208  259  296  3    21   .    121  
  Move                     13531 | 53   408  224  247  110  283  808  1483 628  230  597  276  1443 303  432  1189 406  864  1226 1174 294  167  45   641  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Pick Up                  130   | 4    9    11   1    4    10   6    17   .    .    8    1    18   1    1    3    .    9    5    15   1    .    4    2    
  Fast Attach              198   | 6    2    3    .    .    9    10   21   .    .    10   .    26   1    4    4    .    20   26   35   4    3    3    11   
  Attach                   82    | .    .    .    .    .    6    2    5    .    .    7    .    14   2    .    1    2    13   12   11   1    1    2    3    
  Detach                   57    | .    .    .    .    .    3    1    9    .    .    4    .    6    .    2    .    .    6    10   11   1    .    .    4    
  Swap                     163   | 1    6    4    1    .    9    24   16   2    2    17   7    20   1    5    1    2    20   7    4    1    .    4    9    
  Drop                     211   | .    5    9    2    .    12   28   41   .    .    17   1    10   2    1    7    .    20   18   17   2    1    7    11   
  Fire                     748   | .    40   11   .    .    38   97   83   1    6    29   10   191  32   9    1    5    113  53   29   .    .    .    .    
  Melee                    176   | .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    32   79   6    3    .    39   
  Ram                      21    | .    .    3    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    3    .    .    .    13   
  Kick                     36    | .    1    .    .    .    1    5    10   1    3    1    1    7    .    .    .    5    1    .    .    .    .    .    .    
  Crush                    8     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    1    .    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    .    .    .    5    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Trap                     24    | .    .    .    .    .    .    .    .    .    .    11   .    10   .    .    .    .    .    3    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-4/Factory
-3/Research (discovered 2 exits: *Res / *Qua)
-3/Quarantine
-2/Research
-2/DSF
-1/Access

 History 
---------
  Turn | Location           | Event
    32 | -11/Junkyard       | Discovered new exit (range 16)
    75 | -11/Junkyard       | Entered Materials
   238 | -10/Materials      | Identified exit to Mines
   313 | -10/Materials      | Build established: Mutant
   552 | -10/Materials      | Discovered new exit (range 5)
   816 | -10/Materials      | Core integrity fell below 50%
   885 | -10/Materials      | Entered Mines
   892 | -10/Mines          | Met a Derelict bent on vengeance
  1019 | -10/Mines          | Learned 2 Materials zone layouts
  1051 | -10/Mines          | Learned location of Zion (-6)
  1055 | -10/Mines          | Learned Materials terminal intel
  1055 | -10/Mines          | Discovered new exit (range 6)
  1113 | -10/Mines          | Found the Drone Emporium
  1121 | -10/Mines          | Found Prototype Device
  1121 | -10/Mines          | Identified Decoy Drone Bay
  1305 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1305 | -10/Mines          | Discovered new exit (range 5)
  1311 | -10/Mines          | Entered Exiles
  1350 | -10/Exiles         | Met 8R-AWN
  1377 | -10/Exiles         | Met EX-HEX
  1425 | -10/Exiles         | Met EX-BIN
  1451 | -10/Exiles         | Aligned with FarCom system
  1452 | -10/Exiles         | Given EX-Vault access code
  1489 | -10/Exiles         | Opened EX-Vault
  1501 | -10/Exiles         | Found Trap Reconfigurator
  1539 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1556 | -10/Exiles         | Exiles lab attacked by MAIN.C
  1692 | -10/Exiles         | Discovered new exit (range 14)
  1721 | -10/Exiles         | Left Exiles lab with Trap Reconfigurator
  1721 | -10/Exiles         | Entered Mines
  1754 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1774 | -9/Mines           | Found Corrupted Powered Armor
  1941 | -9/Mines           | Discovered new exit (range 11)
  1975 | -9/Mines           | Entered Materials
  1975 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  1977 | -8/Materials       | Loaded intel: 12 terminal locations
  2272 | -8/Materials       | Build established: Scavenger-Mutant
  2690 | -8/Materials       | Discovered new exit (range 5)
  2709 | -8/Materials       | Identified exit to Storage
  2728 | -8/Materials       | Entered Storage
  3130 | -8/Storage         | Repaired Imp. Medium Armor Plating
  3578 | -8/Storage         | Discovered new exit (range 15)
  3609 | -8/Storage         | Garrison activated, responded to threat
  4139 | -8/Storage         | Learned location of Armory (-3)
  4153 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  4246 | -8/Storage         | Used back door to open Recycling access
  4246 | -8/Storage         | Discovered new exit (range 5)
  4735 | -8/Storage         | Build established: Mutant
  6029 | -8/Storage         | Entered Factory
  6029 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6289 | -7/Factory         | Found Prototype Launcher
  6289 | -7/Factory         | Identified Rocket Array
  6349 | -7/Factory         | Build established: Skirmisher
  6436 | -7/Factory         | Identified exit to Lower Caves
  6918 | -7/Factory         | Discovered new exit (range 8)
  7138 | -7/Factory         | Discovered new exit (range 14)
  7382 | -7/Factory         | Garrison activated, responded to threat
  7755 | -7/Factory         | Identified exit to Factory
  8127 | -7/Factory         | Garrison activated, responded to threat
  8329 | -7/Factory         | Build established: Trapper-Skirmisher
  8442 | -7/Factory         | Entered Lower Caves
  8639 | -7/Lower Caves     | Build established: Trapper-Mutant
  8750 | -7/Lower Caves     | Discovered new exit (range 10)
  9248 | -7/Lower Caves     | Entered another Lower Caves area
  9252 | -7/Lower Caves     | Discovered exit to Factory (range 10)
  9362 | -7/Lower Caves     | A Commander dispatched an escort
  9378 | -7/Lower Caves     | Learned location of 1 exit from Research
  9378 | -7/Lower Caves     | Learned Extension garrison access intel
  9535 | -7/Lower Caves     | Discovered new exit (range 16)
  9539 | -7/Lower Caves     | Learned Factory terminal intel
  9577 | -7/Lower Caves     | Entered Data Miner
  9577 | -7/Data Miner      | Accompanied by 2 allies
  9578 | -7/Data Miner      | Commander's escort returned to base
  9578 | -7/Data Miner      | Commander's escort returned to base
  9579 | -7/Data Miner      | Discovered new exit (range 6)
  9603 | -7/Data Miner      | Met Data Miner
  9640 | -7/Data Miner      | Learned location of Section 7 (-3)
  9640 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9659 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 10060 | -7/Data Miner      | Interfaced with the Data Conduit
 10088 | -7/Data Miner      | Build established: Mutant
 10325 | -7/Data Miner      | Found Exp. Thermal Shield
 10331 | -7/Data Miner      | Lost 4 parts (1p1n2u)
 11097 | -7/Data Miner      | Entered Proximity Caves
 11475 | -6/Proximity Caves | Spotted B-75 Beast
 11493 | -6/Proximity Caves | Discovered exit to Factory (range 5)
 11501 | -6/Proximity Caves | Entered Factory
 11501 | -6/Factory         | Evolved 2 slots: Utility x2
 11502 | -6/Factory         | Loaded intel: 262 machine locations
 11503 | -6/Factory         | Loaded intel: 27 terminal locations
 11649 | -6/Factory         | Build established: Trapper-Mutant
 12062 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 12110 | -6/Factory         | Identified exit to Factory
 12124 | -6/Factory         | Build established: Trapper-Tank
 12214 | -6/Factory         | Spotted B-75 Beast
 12228 | -6/Factory         | Intercept squad dispatched
 12262 | -6/Factory         | Spotted Tracker
 12295 | -6/Factory         | Destroyed Tracker
 12323 | -6/Factory         | Lost 3 parts (1p2u)
 12371 | -6/Factory         | Spotted Combat Programmer
 12373 | -6/Factory         | Garrison activated, responded to threat
 12438 | -6/Factory         | Lost 5 parts (2n2u1w)
 12445 | -6/Factory         | Destroyed Combat Programmer
 12559 | -6/Factory         | Build established: Trapper-Mutant
 13009 | -6/Factory         | Cargo convoy interrupted
 13035 | -6/Factory         | Build established: Tank
 13049 | -6/Factory         | Found Exp. Target Analyzer
 13065 | -6/Factory         | Found Exp. Target Analyzer
 13251 | -6/Factory         | First assault squad dispatched
 13304 | -6/Factory         | Lost 4 parts (1n2u1w)
 13469 | -6/Factory         | Intercept squad dispatched
 13470 | -6/Factory         | Build established: Mutant
 13473 | -6/Factory         | Spotted Tracker
 13482 | -6/Factory         | Destroyed Tracker
 13512 | -6/Factory         | Lost 4 parts (1p1n1u1w)
 13544 | -6/Factory         | Spotted Combat Programmer
 13565 | -6/Factory         | Core integrity fell below 50%
 13568 | -6/Factory         | System corruption reached 10%
 13573 | -6/Factory         | Destroyed Combat Programmer
 14545 | -6/Factory         | Build established: Scavenger-Mutant
 14704 | -6/Factory         | Discovered new exit (range 12)
 14735 | -6/Factory         | Entered Lower Caves
 14863 | -6/Lower Caves     | Learned Research trap positions
 14863 | -6/Lower Caves     | Learned Extension security intel
 14863 | -6/Lower Caves     | Learned Factory terminal intel
 14918 | -6/Lower Caves     | Learned location of 2 exits from Factory
 15096 | -6/Lower Caves     | Encountered a Warlord checkpoint
 15115 | -6/Lower Caves     | Build established: Scavenger-Gunner
 15238 | -6/Lower Caves     | Discovered new exit (range 14)
 15396 | -6/Lower Caves     | Entered another Lower Caves area
 15404 | -6/Lower Caves     | Learned Factory terminal intel
 15606 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 15641 | -6/Lower Caves     | Destroyed 7 combat bots
 16111 | -6/Lower Caves     | Discovered new exit (range 8)
 16138 | -6/Lower Caves     | Entered Zion
 16177 | -6/Zion            | Discovered new exit (range 13)
 16297 | -6/Zion            | System corruption cleaned by Quarantine Array
 16461 | -6/Zion            | Given the Hacking Drone Bay
 16608 | -6/Zion            | Received a visual enhancement algorithm
 17035 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 17321 | -6/Zion            | Found Prototype Device
 17424 | -6/Zion            | Found Prototype Device
 17583 | -6/Zion            | Entered Proximity Caves
 18334 | -5/Proximity Caves | Spotted B-75 Beast
 18391 | -5/Proximity Caves | Core integrity fell below 20%
 18424 | -5/Proximity Caves | Lost 3 parts (1p2n)
 18428 | -5/Proximity Caves | Discovered exit to Factory (range 12)
 18442 | -5/Proximity Caves | Entered Factory
 18442 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 18443 | -5/Factory         | Identified exit to Upper Caves
 18443 | -5/Factory         | Identified exit to Factory
 18444 | -5/Factory         | Loaded intel: 269 machine locations
 18445 | -5/Factory         | Loaded intel: 26 terminal locations
 18663 | -5/Factory         | Discovered exit to Upper Caves (range 6)
 18930 | -5/Factory         | Identified Hacking Drone Bay
 19162 | -5/Factory         | Identified Phasing AFG
 19253 | -5/Factory         | Intercept squad dispatched
 19263 | -5/Factory         | Spotted Tracker
 19295 | -5/Factory         | Destroyed Tracker
 19305 | -5/Factory         | Spotted Combat Programmer
 19326 | -5/Factory         | System corruption reached 10%
 19326 | -5/Factory         | Destroyed Combat Programmer
 20113 | -5/Factory         | Garrison activated, responded to threat
 20168 | -5/Factory         | Lost 3 parts (2n1u)
 20301 | -5/Factory         | Intercept squad dispatched
 20302 | -5/Factory         | Spotted Tracker
 20303 | -5/Factory         | Spotted Tracker
 20324 | -5/Factory         | Core integrity fell below 50%
 20333 | -5/Factory         | Destroyed Tracker
 20341 | -5/Factory         | Destroyed Tracker
 20341 | -5/Factory         | Spotted Combat Programmer
 20360 | -5/Factory         | Spotted Combat Programmer
 20380 | -5/Factory         | Core integrity fell below 20%
 20405 | -5/Factory         | Entered another Factory area
 20405 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 20406 | -4/Factory         | Loaded intel: 256 machine locations
 20407 | -4/Factory         | Loaded intel: 26 terminal locations
 20423 | -4/Factory         | Lost 18 parts (2p5n4u7w)
 21146 | -4/Factory         | Garrison activated, responded to threat
 21331 | -4/Factory         | Intercept squad dispatched
 21358 | -4/Factory         | Spotted Tracker
 21370 | -4/Factory         | Destroyed Tracker
 21395 | -4/Factory         | Spotted Combat Programmer
 21415 | -4/Factory         | Destroyed Combat Programmer
 21419 | -4/Factory         | Found Corrupted Exp. Phase Shifter
 21568 | -4/Factory         | Discovered new exit (range 9)
 21624 | -4/Factory         | Intercept squad dispatched
 21624 | -4/Factory         | Found Quantum Capacitor
 21624 | -4/Factory         | Spotted Tracker
 21639 | -4/Factory         | Destroyed Tracker
 21655 | -4/Factory         | Found Exp. Targeting Computer
 21681 | -4/Factory         | Spotted Combat Programmer
 21685 | -4/Factory         | System corruption reached 10%
 21699 | -4/Factory         | Entered Research
 21699 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 21700 | -3/Research        | Identified exit to Quarantine
 21701 | -3/Research        | Loaded intel: 59 trap records
 21702 | -3/Research        | Loaded intel: 111 machine locations
 21902 | -3/Research        | Discovered new exit (range 5)
 22083 | -3/Research        | Lost 5 parts (3n2u)
 22314 | -3/Research        | Found Centrium Greatsword
 22316 | -3/Research        | Found Centrium Greatsword
 22336 | -3/Research        | Intercept squad dispatched
 22361 | -3/Research        | Spotted Tracker
 22362 | -3/Research        | Spotted Tracker
 22362 | -3/Research        | Destroyed Tracker
 22374 | -3/Research        | Destroyed Tracker
 22378 | -3/Research        | Spotted Combat Programmer
 22394 | -3/Research        | Found Exp. Phase Shifter
 22394 | -3/Research        | Destroyed Combat Programmer
 22409 | -3/Research        | Found Centrium Greatsword
 22413 | -3/Research        | Found Exp. Targeting Computer
 22452 | -3/Research        | Spotted Combat Programmer
 22478 | -3/Research        | Destroyed Combat Programmer
 22516 | -3/Research        | Lost 7 parts (2p4n1w)
 22521 | -3/Research        | Found Centrium Greatsword
 22662 | -3/Research        | Build established: Scavenger-Gladiator
 22744 | -3/Research        | System corruption reached 10%
 22799 | -3/Research        | Lost 5 parts (2n2u1w)
 22864 | -3/Research        | Core integrity fell below 50%
 22874 | -3/Research        | Found Enh. Force Lance
 22877 | -3/Research        | Found Enh. Force Lance
 22879 | -3/Research        | Found Enh. Force Lance
 22972 | -3/Research        | Entered Quarantine
 22973 | -3/Quarantine      | Maximum security lockdown engaged
 22973 | -3/Quarantine      | Loaded intel: 82 machine locations
 22978 | -3/Quarantine      | Found Alien Artifact
 22996 | -3/Quarantine      | Found Alien Artifact
 22996 | -3/Quarantine      | Identified Phase Redirector
 23044 | -3/Quarantine      | Found Alien Artifact
 23044 | -3/Quarantine      | Identified Core Reset Matrix
 23044 | -3/Quarantine      | Identified Transdimensional Reconstructor
 23044 | -3/Quarantine      | Used Core Reset Matrix
 23048 | -3/Quarantine      | Detected hypermatrix surge
 23048 | -3/Quarantine      | Sensed 13 artifacts in vicinity
 23119 | -3/Quarantine      | Found Sigix Broadsword
 23120 | -3/Quarantine      | Spotted Executioner
 23129 | -3/Quarantine      | Discovered new exit (range 3)
 23130 | -3/Quarantine      | Entered Research
 23130 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 23231 | -2/Research        | Identified exit to DSF
 23237 | -2/Research        | Entered DSF
 23241 | -2/DSF             | Discovered new exit (range 21)
 23256 | -2/DSF             | Additional patrols routed to DSF
 23283 | -2/DSF             | Entered Access
 23283 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 23533 | -1/Access          | First assault squad dispatched
 23758 | -1/Access          | Intercept squad dispatched
 23764 | -1/Access          | Build established: Scavenger-Sprinter
 23788 | -1/Access          | Spotted Tracker
 23789 | -1/Access          | Spotted Tracker
 23803 | -1/Access          | Destroyed Tracker
 23816 | -1/Access          | Spotted Combat Programmer
 23825 | -1/Access          | Released all parts (17)
 23835 | -1/Access          | Core integrity fell below 50%
 23837 | -1/Access          | Emitted hypermatrix ping
 23839 | -1/Access          | Core integrity fell below 20%
 23841 | -1/Access          | Destroyed by Tracker with Linked Autogun

 Last Messages 
---------------
23830_ DDKWV3PUE|2PV HCD>%09F=BM<36L3 E=JVG
23830_ Slammed into B-74 Champion.
23831_ Slammed into G-73 Enforcer.
23831_ G-73 Enforcer knocked back.
23832_ Slammed into G-73 Enforcer. <x2>
23834_ Penetrated by EMDS Slug.
23834_ Slammed into Tracker.
23836_ Penetrated by EMDS Slug.
23836_ Slammed into G-73 Enforcer.
23837_ Emitted hypermatrix ping.
23837_ Slammed into G-73 Enforcer.
23838_ Detected hypermatrix ping.
23838_ Slammed into G-73 Enforcer.
23838_ Destabilizing: System corrupted (+2).
23839_ Penetrated by EMDS Slug.
23839_ Door malfunctions.
23840_ Slammed into Combat Programmer.
23840_ Destabilizing: System corrupted (+1).
23841_ Slammed into Combat Programmer.
23841_ Combat Programmer resets Tracker, system corruption cleaned.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????????????????????????###???????? |
| ???????????????????????????????????????#   ??????? |
| ???????????????????????????????????????#    ?????  |
| ???????????????????????????????????????#    ?   ?  |
| ???????????????????????????????????????#    """""  |
| ???????????????????????????????????????#    """""  |
| ???????????????????????????????????????#    """""  |
| ??????????????????#####?########???????#    """""  |
| ??????????????????#    ?       #???????#    """""  |
| ??????????????????#            #???????#    """""  |
| ??????????????????#            #????????           |
| ??????????????????#    ""      #??????????         |
| ??????????????????#    ""      #????????????     ? |
| ??????????????????#  """"""    #???###########+### |
| ??????????????????#  """"""    #???#               |
| ?    ?????????????#    ""      #???#               |
| ?      ???????????#    ""      #???#               |
|        ???????????#  !!!*%%    #???#               |
|        ?#?????????#  =!=m!=    #???#               |
|         #?????????# !!==gb/%   #???#        !      |
|         #################@##########       = !     |
| #                      %sp%%               ####### |
| #                      %b%g%               #       |
| #     ^                 %%%   ^            #       |
| #    """""                                 #       |
| #    """F""                  ^             #       |
| #    """ ""   ppp             ^            #       |
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|            #??????????# #????????#      #??????#   |
|            #??????????# #?###########+##########   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Coolant Potential          65
Energy Generation          47
Energy Capacity            420
Matter Stores              504
Matter Capacity            800
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       210
Jamming Range              16
Power Amplification        40
Corruption Block           15
Armor Coverage             625
Resistance: TH             30
Propulsion Shielding       66
Melee Speed Boost          20
Phase Shifting             20
Evasion (%)                76
Targeting Accuracy         24
Melee Accuracy             6
Target Analysis            15
Recoil Reduction           6
Matter Filtering           30
Particle Charging          15
Force Boost                30
Salvage Targeting          2
Offensive Hacking          10
Defensive Hacking          12
Trap Extractor Capacity    12

 Item Schematics 
-----------------
 Imp. Particle Accelerator | -3/Quarantine | Archive
             Enh. Coil Gun | -3/Quarantine | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Phase Redirector
Core Reset Matrix
Sigix Broadsword

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LongswordArmorInitializer
  Manual?         0
Play Time         03:57:39
  Cumulative      344.7 hours
  Start           2023.07.13 @ 09:51:50
  End             2023.07.13 @ 21:15:20
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          134
  Rogue           118
  Adventurer      8
  Explorer        8
Win Type          -
  Total           25
  Types           12/1/8/1/1/1/1/0/0
Lore%             89
Gallery%          87
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 649511b4-2864-4223-bea2-b908c24111e8