Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.13 @ 21:15:20 Player: wchar_t Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (296) 1480 Value Destroyed (12216) 12216 Prototype IDs (243) 4860 Alien Tech Used (3) 600 Bonus (10298) 10298 TOTAL SCORE: 38554 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 1829 Follower Combat Kills 72 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Used Core Reset Matrix 3000 Pursued by Intercept 2500 Friendly Fire -2203 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet Transdimensional Reconstructor Enhanced Force Lance Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Experimental Power Amplifier Medium Storage Unit Experimental Matter Compressor Enhanced Optical Array Advanced Terrain Scan Processor Improved Melee Analysis Suite Experimental Target Analyzer Experimental Target Analyzer Advanced Transmission Jammer Focal Shield Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Sigix Broadsword Enhanced Force Lance > --- INVENTORY -------- Light Antimatter Reactor Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Microactuators Experimental Phase Shifter Trap Reconfigurator Transdimensional Reconstructor Enhanced Force Lance Enhanced Force Lance [Rating: 180] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Compact Particle Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Electron Diverter Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Experimental Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Phase Redirector Weapon Compact Ion Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Impact Weapon Heavy Mace Slashing Weapon Centrium Greatsword Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res DSF Acc Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . 2 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 5 | . . . . . 2 . . . . . . . . . . . . 1 1 . 1 . . Utility 10 | . . . . . 2 . 1 . . . . 2 . . . . 1 1 1 . 1 . 1 Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 Parts Attached 441 | 7 8 7 1 . 23 36 42 2 2 34 7 60 4 9 6 4 53 45 50 5 4 9 23 Power 36 | 1 . . . . 4 1 5 . . 2 . 4 1 . . 1 3 4 6 3 . . 1 Engine 7 | 1 . . . . 2 1 1 . . . . 1 . . . . . 1 . . . . . Core 17 | . . . . . 2 . 4 . . 1 . 1 . . . . 3 3 3 . . . . Reactor 12 | . . . . . . . . . . 1 . 2 1 . . 1 . . 3 3 . . 1 Propulsion 100 | 2 2 . . . 6 17 2 . . 5 . 11 1 1 . 1 13 8 16 . . 6 9 Treads 9 | . 2 . . . . 1 . . . . . 3 . . . . 3 . . . . . . Leg 47 | 2 . . . . 6 16 2 . . 5 . 8 1 1 . 1 5 . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Hover 38 | . . . . . . . . . . . . . . . . . 3 8 13 . . 6 8 Flight 5 | . . . . . . . . . . . . . . . . . 2 . 3 . . . . Utility 186 | 1 4 5 1 . 9 7 24 . . 17 4 29 1 3 . 1 17 26 20 1 4 1 11 Device 115 | . 2 3 . . 7 3 13 . . 10 3 15 . 1 . 1 10 23 15 . 2 . 7 Storage 12 | 1 2 2 1 . . . . . . 1 . . . . . . 2 1 1 . 1 . . Processor 17 | . . . . . . . 2 . . . . 4 . 1 . . 1 1 2 . 1 1 4 Hackware 3 | . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . Protection 38 | . . . . . 2 4 8 . . 6 1 10 1 1 . . 3 1 1 . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 119 | 3 2 2 . . 4 11 11 2 2 10 3 16 1 5 6 1 20 7 8 1 . 2 2 Energy Gun 33 | 1 1 . . . 2 3 5 . . 4 . 2 . 2 3 . 10 . . . . . . Energy Cannon 33 | . . . . . 2 5 3 1 1 4 3 6 1 . 1 . 4 2 . . . . . Ballistic Gun 10 | 2 . 1 . . . . 1 . . . . 2 . . . . 1 3 . . . . . Ballistic Cannon 8 | . . . . . . . 1 . . 1 . 2 . 1 1 1 . 1 . . . . . Launcher 19 | . 1 1 . . . 1 1 1 1 1 . 4 . 2 1 . 5 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . . . . . . . . . . . 6 1 . . 1 Piercing Weapon 6 | . . . . . . . . . . . . . . . . . . 1 2 . . 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 1 . . 2 3 7 . . . . 1 . . . . 2 1 1 2 1 . . Corrupted Parts 5 | . . . . . 1 2 . . . . 1 . . . . . . 1 . . . . . System Corruption 12 | . . . . . 3 5 . . . . 1 . . . . . . 3 . . . . . Parts Lost 104 | . . . . 1 2 4 . . . 5 . 22 1 2 . 3 26 7 21 2 . . 8 Power 15 | . . . . . 1 . . . . 1 . 2 1 . . 1 2 2 2 . . . 3 Propulsion 39 | . . . . 1 . 2 . . . 2 . 7 . . . 2 9 . 13 . . . 3 Utility 29 | . . . . . . 1 . . . 2 . 9 . 1 . . 7 3 4 2 . . . Weapon 21 | . . . . . 1 1 . . . . . 4 . 1 . . 8 2 2 . . . 2 Highest Loss Streak 18 | . . . . 1 1 2 . . . 4 . 5 1 1 . 3 18 2 7 2 . . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 100 100 88 98 99 99 100 100 89 100 89 99 96 97 99 91 73 73 84 75 90 87 Engine 2 | . 14 14 14 14 3 9 . . . . . 1 . . . . . 2 . . . . . Core 2 | . . . . . 5 . 6 7 7 3 . . . . . . 4 4 2 . . . . Reactor 2 | . . . . . . . . . . 3 7 4 5 6 6 5 4 . 2 9 8 8 7 Treads 3 | . 23 28 28 16 2 . . . . . . 4 10 4 . . 9 . . . . . . Leg 19 | . 4 . . . 33 35 30 30 30 28 30 18 15 21 26 25 8 . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . 17 16 23 21 26 26 Device 15 | . 12 14 14 14 17 17 15 15 15 14 20 14 19 11 13 19 15 14 16 18 11 13 13 Storage 6 | . 14 14 14 14 9 9 7 7 7 7 7 6 6 6 6 6 4 . 3 4 4 8 7 Processor 9 | . . . . . . . 6 7 7 7 7 11 13 19 20 20 16 15 18 14 15 19 20 Protection 5 | . . . . . 9 8 6 7 7 7 2 8 6 6 6 . 3 3 . . . . . Energy Gun 5 | . 13 14 14 14 9 2 6 7 7 3 7 4 6 6 6 6 6 . . . . . . Energy Cannon 8 | . . . . . 8 15 14 14 15 9 15 10 6 6 5 6 4 2 1 . . . . Ballistic Gun 1 | . 14 12 14 14 . . . . . . . . . . . . 1 7 . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . 1 6 1 4 6 1 . . . . . . Naked Turns 16 | . . . . . . . . . . . . . . . . . . . . . . . 16 Heaviest Build 83 | 14 16 20 30 30 50 53 53 53 53 71 64 76 58 58 54 54 83 56 66 59 54 60 61 Greatest Support 126 | 20 40 40 40 40 45 68 68 66 66 101 101 101 45 70 70 70 126 60 63 56 56 72 66 Greatest Overweight (x) 16 | . . . . 1 1 1 . . . 1 . 3 1 1 . 1 3 16 3 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 10 10 10 10 10 Average Capacity 13 | 6 8 9 10 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 8 10 10 10 9 Most Carried 15 | 4 8 10 10 14 15 15 15 15 15 15 15 15 15 15 15 15 15 5 10 10 10 10 10 Average Carried 13 | 2 7 9 9 13 14 14 14 15 15 13 14 14 14 14 14 14 13 4 8 9 9 9 9 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 10 10 10 10 5 Final Carried 15 | 4 8 10 10 14 15 15 15 15 15 15 15 15 14 15 15 13 5 5 9 10 9 10 5 Class Distribution -------------------- 28% | Mutant 19% | Scavenger-Mutant 17% | Scavenger-Gunner 7% | Trapper-Mutant 7% | Skirmisher 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Skirmisher | -7/Factory Trapper-Mutant | -7/Lower Caves Trapper-Gunner | -7/Lower Caves Mutant | -7/Data Miner Trapper-Gunner | -6/Proximity Caves Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -4/Factory Scavenger-Gladiator | -3/Research Scavenger-Gladiator | -3/Quarantine Scavenger-Gladiator | -2/Research Scavenger-Gladiator | -2/DSF Scavenger-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res DSF Acc Matter Collected 6471 | 219 269 107 . . 297 395 514 101 60 347 128 882 244 153 111 18 796 761 444 . 97 15 513 Remotely 20 | . . . . . . . . . . . . . . . . . . 20 . . . . . Salvage Created 13433 | . 542 182 . . 619 1778 1500 67 147 247 113 1626 201 143 . 16 1848 1153 2422 48 97 . 684 Parts 579 | . 30 8 . . 25 78 62 6 5 2 11 59 8 6 . 1 76 62 102 6 3 . 29 Haulers Intercepted 22 | . . . . . 1 5 3 . . . . 3 . . . . 2 2 4 . 1 . 1 Recyclers Shooed 13 | . 1 . . . 3 3 4 . . . . . . . . . . . 1 . . . 1 Parts Field Recycled 10 | . . . . . . . . . . . . . . . . . . 10 . . . . . Retrieved Matter 227 | . . . . . . . . . . . . . . . . . . 227 . . . . . Parts Self-Destructed 37 | . . . . . . . . 5 5 . 11 . 6 9 . 1 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res DSF Acc Combat Hostiles Destroyed 192 | . 13 3 . . 9 20 16 4 4 3 4 33 4 8 . . 32 16 20 . . . 3 Melee 23 | . . . . . . 1 . . . . . . . . . . . 2 17 . . . 3 Guns 37 | . 12 . . . 4 1 2 . . . 1 4 2 1 . . 6 4 . . . . . Cannons 77 | . . . . . 5 17 14 . 1 2 3 16 2 1 . . 8 5 3 . . . . AOE 44 | . 1 3 . . . . . 4 3 . . 11 . 6 . . 13 3 . . . . . Classes Destroyed 19 | . 5 . . . 2 2 3 . 1 . 1 3 . . . . 1 . . 1 . . . Worker 21 | . 1 . . . 1 4 2 . . . . 3 . . . . 3 4 2 . . . 1 Builder 11 | . 1 . . . . . 2 . . . . 1 . . . . 3 3 1 . . . . Tunneler 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . Hauler 22 | . . . . . 1 5 3 . . . . 3 . . . . 2 2 4 . 1 . 1 Recycler 22 | . 1 1 . . 1 4 4 . . . . 1 . . . . 2 1 5 . . . 2 Minesweeper 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . Operator 3 | . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . Watcher 12 | . . . . . . 1 2 . . . . 1 . . . . 2 2 1 . . . 3 Swarmer 51 | . 3 3 . . . 3 . 4 . . 4 6 3 3 . . 9 8 5 . . . . Grunt 63 | . 10 . . . 6 17 6 . 3 . . 4 . 4 . . 11 . 2 . . . . Brawler 4 | . . . . . . . 1 . . . . 3 . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 15 | . . . . . 3 5 1 . . . . 3 . . . . . 1 2 . . . . Specialist 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Hunter 8 | . . . . . . . 1 . 1 . . 4 . . . . 2 . . . . . . Programmer 34 | . . . . . . . 7 . . . . 6 1 1 . . 6 4 7 . . . 2 Enhanced Grunt 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . Tracker 10 | . . . . . . . . . . . . 2 . . . . 3 2 2 . . . 1 Combat Programmer 6 | . . . . . . . . . . . . 2 . . . . 1 1 2 . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Thug 3 | . . 1 . . . . . . . . . . 2 . . . . . . . . . . Best Kill Streak 7 | . 3 3 . . 3 5 6 4 3 1 4 6 2 7 . 1 7 7 5 1 1 . 3 Combat Bots Only 7 | . 3 3 . . 3 3 5 4 3 1 4 5 2 7 . . 5 4 5 . . . 2 Max Kills in Single Turn 6 | . 1 3 . . 1 4 1 4 2 1 1 5 1 4 . 1 2 6 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 3 . . . . . 4 2 . . 4 . 4 . . 2 3 . . . . . Melee 1 | . . . . . . 1 . . . . . . . . . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res DSF Acc Damage Taken 22320 | . 490 17 . 32 386 1121 1050 135 108 858 163 4272 318 279 . 442 4388 1847 3029 71 . 442 2872 Core 4958 | . 132 17 . 2 15 170 129 14 23 64 13 622 . 11 . 115 990 321 666 . . 33 1621 Absorbed by Shields 323 | . . . . . . . . . . . . 149 . . . . 174 . . . . . . Redirected to Shielding 169 | . . . . . . . . . . . . 102 . . . . . . 67 . . . . Regen/Repaired (Parts) 631 | . . . . . . 93 . . . . . . . . . . . . . 20 5 14 499 Core Remaining (%) 55 | 100 . . . 39 . 66 . . . . 65 . . . . 12 1 72 . 48 . 97 . Volleys Fired 748 | . 40 11 . . 38 97 83 1 6 29 10 191 32 9 1 5 113 53 29 . . . . Largest 3 | . 2 2 . . 2 2 3 2 2 3 3 3 3 3 3 3 3 3 1 . . . . Hottest 260 | . 70 80 . . 140 155 189 135 135 228 200 215 228 218 228 218 260 160 90 . . . . Shots Fired 1382 | . 80 22 . . 70 181 202 2 12 52 23 286 48 17 4 11 257 86 29 . . . . Gun 480 | . 78 20 . . 32 24 54 . . 4 6 35 25 2 1 3 144 52 . . . . . Cannon 871 | . . . . . 38 157 148 1 10 48 17 245 23 10 3 8 100 34 29 . . . . Launcher 31 | . 2 2 . . . . . 1 2 . . 6 . 5 . . 13 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 199 | . 40 9 . . . . . . . 11 . 30 15 1 1 3 37 52 . . . . . Thermal 1152 | . 38 11 . . 70 181 202 1 10 41 23 250 33 11 3 8 207 34 29 . . . . Explosive 31 | . 2 2 . . . . . 1 2 . . 6 . 5 . . 13 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 28 | . 12 9 . . 9 19 17 1 14 11 7 28 7 3 . 10 16 15 10 . . . . Robot Miss Streak 6 | . 4 1 . . 2 3 4 2 1 4 1 5 5 2 . . 6 4 1 . . . . Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 45 | . . . . . . . . . . . . . . . . . . 17 28 . . . . Shots Hit Robots 879 | . 54 17 . . 40 112 114 1 9 34 10 139 26 5 . 7 139 67 74 1 2 . 28 Core Hits 479 | . 29 8 . . 17 53 44 6 14 18 5 92 9 18 . 2 85 31 37 1 1 . 9 Critical Kills 9 | . . . . . . 1 . . . 1 . 2 . . . . 2 3 . . . . . Critical Parts Destroyed 5 | . . . . . . . . . . . . . . . . . 3 2 . . . . . Critical Strikes 75 | . 6 1 . . 2 1 . . . 2 . 3 3 1 . 1 29 13 9 . . . 4 Burn 36 | . 6 1 . . 2 . . . . . . 1 3 1 . 1 21 . . . . . . Meltdown 6 | . . . . . . . . . . 1 . 2 . . . . 1 2 . . . . . Destroy 7 | . . . . . . . . . . . . . . . . . 4 3 . . . . . Blast 4 | . . . . . . . . . . 1 . . . . . . 3 . . . . . . Smash 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . . . . 3 . . . 2 Impale 16 | . . . . . . . . . . . . . . . . . . 8 6 . . . 2 Melee Attacks 192 | . . . . . . 17 . . . . . . . . . . . 32 86 6 3 . 48 Impact 17 | . . . . . . 17 . . . . . . . . . . . . . . . . . Slashing 102 | . . . . . . . . . . . . . . . . . . . 55 6 3 . 38 Piercing 73 | . . . . . . . . . . . . . . . . . . 32 31 . . . 10 Sneak Attacks 28 | . . . . . . 2 . . . . . . . . . . . 8 11 1 1 . 5 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Follow-up Attacks 8 | . . . . . . . . . . . . . . . . . . . 3 . . . 5 Damage Inflicted 39170 | . 821 319 . . 1041 4223 3274 208 562 771 315 7589 621 996 . 205 5892 3760 5444 183 240 . 2706 Guns 6260 | . 702 220 . . 393 273 676 . . 37 104 693 373 23 . 71 1859 836 . . . . . Cannons 14359 | . . . . . 647 2578 2453 . 192 666 208 3749 248 90 . 118 1696 779 935 . . . . Explosions 8396 | . 117 99 . . . 942 . 198 360 60 . 2994 . 883 . . 2320 423 . . . . . Melee 9691 | . . . . . . 388 . . . . . . . . . . . 1722 4487 183 240 . 2671 Ramming 464 | . 2 . . . 1 42 145 10 10 8 3 153 . . . 16 17 . 22 . . . 35 Kinetic 2737 | . 362 107 . . . . . . . 218 . 432 148 . . 58 576 836 . . . . . Thermal 19838 | . 340 113 . . 1040 2851 3129 . 192 545 312 5283 473 113 . 131 3179 1202 935 . . . . Explosive 6440 | . 117 99 . . . 942 . 198 360 . . 1721 . 883 . . 2120 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Impact 388 | . . . . . . 388 . . . . . . . . . . . . . . . . . Slashing 6226 | . . . . . . . . . . . . . . . . . . . 3313 183 240 . 2490 Piercing 3077 | . . . . . . . . . . . . . . . . . . 1722 1174 . . . 181 Highest Corruption 26 | . . . . . 3 8 4 4 4 4 5 19 19 19 19 . 26 15 16 16 . 1 9 Average Corruption 6 | . . . . . 3 3 3 4 4 4 4 9 19 19 19 . 7 5 7 14 . 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 12 | . . . . . . . . . . . . . . . . . . . . . . . 12 Effects 409 | . . . . . 8 68 31 12 7 27 10 70 28 31 8 . 58 18 29 3 . . 1 Message Errors 103 | . . . . . 2 21 8 1 3 8 1 19 5 10 1 . 10 6 7 . . . 1 Matter Fused 96 | . . . . . 3 16 9 2 . 9 4 11 6 9 2 . 11 6 8 . . . . Heat Flow Errors 49 | . . . . . 1 6 2 1 1 3 1 14 5 4 2 . 6 . 3 . . . . Energy Discharges 47 | . . . . . . 6 4 3 . 2 2 7 4 3 1 . 7 3 4 1 . . . Parts Rejected 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . Parts Fused 3 | . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . Data Loss (minor) 47 | . . . . . 1 8 4 3 1 4 1 8 5 . . . 8 . 4 . . . . Data Loss (major) 16 | . . . . . 1 . . 1 1 . 1 1 1 1 1 . 5 . 2 1 . . . Misfires 22 | . . . . . . 7 1 . . 1 . 3 2 3 1 . 2 2 . . . . . Alerts 7 | . . . . . . 1 . 1 1 . . 1 . 1 . . 1 . 1 . . . . Misdirections 4 | . . . . . . . . . . . . 1 . . . . 1 1 . 1 . . . Weapon Failures 13 | . . . . . . 2 3 . . . . 3 . . . . 5 . . . . . . Overload Shots 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Overflow Damage 2310 | . . . . . . 165 46 5 5 . 10 287 13 8 . 22 281 558 563 . . . 347 Projectiles 502 | . . . . . . 37 46 . . . 8 165 13 8 . 22 104 45 54 . . . . Explosions 383 | . . . . . . 56 . . . . . 122 . . . . 177 28 . . . . . Melee 1425 | . . . . . . 72 . 5 5 . 2 . . . . . . 485 509 . . . 347 Knockbacks 19 | . . . . . . 4 . . . 5 . 5 1 . . 1 2 . . . . . 1 Impact 7 | . . . . . . 3 . . . . . 2 . . . . 1 . . . . . 1 Kinetic 10 | . . . . . . . . . . 5 . 2 1 . . 1 1 . . . . . . Secondary 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 770 | . . . . . . 130 . 61 . . . 349 . 40 . . 165 . 11 . . . 14 Shots 19 | . . . . . . 2 . 2 . . . 7 . 2 . . 6 . . . . . . Rammed 29 | . . 3 . . . . . . . 1 . 8 . . . . 1 . 3 . . . 13 Targets Rammed 65 | . 1 3 . . 1 5 10 1 3 2 1 15 . . . 5 2 . 3 . . . 13 Kicked 36 | . 1 . . . 1 5 10 1 3 1 1 7 . . . 5 1 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 574 | . 54 . . . 303 249 266 126 107 328 119 556 264 141 162 66 574 440 422 . 106 . 254 Average Temperature 112 | . 20 . . . 108 80 64 71 55 140 27 112 134 41 53 30 143 143 135 . 39 . 87 Received Heat Transfer 2042 | . 228 . . . 207 567 231 . 9 . 12 141 . 81 . 189 200 45 33 . . . 99 Effects 31 | . . . . . . 1 . . . 1 . 12 . . . . 9 8 . . . . . Shutdowns 6 | . . . . . . . . . . . . 3 . . . . 2 1 . . . . . Energy Bleed 4 | . . . . . . . . . . 1 . 2 . . . . 1 . . . . . . Interference 11 | . . . . . . 1 . . . . . 4 . . . . 1 5 . . . . . Matter Decay 4 | . . . . . . . . . . . . 1 . . . . 2 1 . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . Damage (minor) 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . Damage (major) 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . Impact Corruptions 10 | . . . . . . 3 . 3 1 . 2 1 . . . . . . . . . . . Robots Melted 11 | . . . . . . . . . . 1 . 2 . . . . 6 2 . . . . . Combat Hostiles 10 | . . . . . . . . . . 1 . 2 . . . . 5 2 . . . . . Parts Melted 68 | . 6 1 . . 4 8 11 . . 2 1 4 1 1 . 2 19 5 3 . . . . Heat Transferred 28719 | . 1443 407 . . 1665 3996 4294 . 259 901 296 4080 1361 261 . 324 7478 1103 851 . . . . Parts Sabotaged 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . 1 . 3 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res DSF Acc Peak Influence 1671 | . 203 108 . . 196 466 254 . . . . 997 . . . . 966 834 626 1671 1114 865 653 Initial 1100 | . . 18 . . . 82 148 . . . . . . . . . . 456 417 292 1100 835 518 Average 357 | . 75 95 . . 75 289 147 . . . . 521 . . . . 310 691 453 1612 1104 842 537 Maximum Alert Level 5 | . 1 . . . . 2 1 . . . . 3 . . . . 3 3 2 5 4 3 2 Low Security (%) 42 | 100 98 100 . 100 100 29 81 . . . . 20 . . . . 55 . . . . . . Level 1 16 | . 1 . . . . 46 18 . . . . 12 . . . . 5 . 21 . . . . Level 2 24 | . . . . . . 23 . . . . . 27 . . . . 17 38 78 . . . 100 Level 3 15 | . . . . . . . . . . . . 39 . . . . 21 61 . . . 100 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . 100 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . 99 . . . Squads Dispatched 90 | . 3 . . . 1 7 11 . . . . 22 . . . . 15 11 6 6 1 1 6 Investigation 10 | . 3 . . . . 3 1 . . . . 2 . . . . 1 . . . . . . Extermination 17 | . . . . . . . 4 . . . . 4 . . . . 4 2 2 . . . 1 Reinforcement 18 | . . . . . 1 1 2 . . . . 5 . . . . 2 4 1 . 1 1 . Assault 12 | . . . . . . . . . . . . 4 . . . . . . . 6 . . 2 Garrison 14 | . . . . . . 3 4 . . . . 3 . . . . 3 1 . . . . . Intercept 19 | . . . . . . . . . . . . 4 . . . . 5 4 3 . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . 1 . . . . . . . . . . 1 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res DSF Acc Distress Signals 13 | . 2 . . . 2 2 . . . . . 2 . . . . 2 . 2 . . . 1 Communications Jammed 17 | . . . . . . . . . . . . . . . . . . . 8 . . . 9 Distress Signals 17 | . . . . . . . . . . . . . . . . . . . 8 . . . 9 Times Spotted 322 | . 22 2 . . 11 29 24 4 3 4 5 57 4 8 . 4 52 21 25 23 . 3 21 Peak Tracking Total 19 | . 5 3 . . 2 6 5 4 3 2 4 7 3 7 . 4 7 4 8 19 . 2 11 Tactical Retreats 15 | . . . . . . 1 . . . 1 . 7 . . . . 1 1 1 . . 1 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res DSF Acc Traps Triggered 18 | . 3 . . 1 1 5 1 . . . . 3 . . . . 2 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused 16 | . . . . . . . . . . 8 . 5 . . . . . 1 2 . . . . Traps Reconfigurated 21 | . . . . . 6 . 4 . . . . 5 . . . . . . 6 . . . . Traps Extracted 21 | . . . . . 6 . 4 . . 3 . 5 . . . 2 . 1 . . . . . Installed 24 | . . . . . . . . . . 11 . 10 . . . . . 3 . . . . . Triggered 13 | . . . . . . . . . . . . 8 . 2 . . . 1 2 . . . . Most Traps Carried 10 | . . . . . 6 6 10 10 10 10 7 7 2 2 2 4 4 2 . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res DSF Acc Machines Disabled 66 | . 1 . . . . 8 3 . . . . 23 . 2 . . 15 12 . 2 . . . Max in Single Turn 10 | . 1 . . . . 1 1 . . . . 10 . 2 . . 4 8 . 1 . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res DSF Acc Machines Accessed 53 | . 2 1 1 1 3 12 7 1 2 3 . 10 3 1 . . 2 1 2 . 1 . . Terminals 33 | . 2 . . . 3 11 5 . . . . 8 . . . . 2 . 1 . 1 . . Fabricators 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . 1 1 . . . . Total Hacks 149 | . 5 1 1 1 10 39 17 1 5 24 . 23 7 1 . . 7 2 4 . 1 . . Successful 86 | . 4 1 1 1 4 19 5 1 5 24 . 8 7 1 . . 3 . 1 . 1 . . Failed 63 | . 1 . . . 6 20 12 . . . . 15 . . . . 4 2 3 . . . . Catastrophic 12 | . . . . . . 2 4 . . . . 5 . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 61 | . 4 . 1 . 6 22 10 . . . . 16 . . . . 2 . . . . . . Terminals 90 | . 5 . . . 10 35 12 . . . . 18 . . . . 7 . 2 . 1 . . Fabricators 6 | . . . . . . . 3 . . . . 3 . . . . . . . . . . . Repair Stations 6 | . . . . . . 4 . . . . . 2 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 2 . . . . . . . . . . 2 2 . . . . Terminal Hacks 66 | . 2 1 1 1 3 12 2 1 5 24 . 2 7 1 . . 2 . 1 . 1 . . Record 21 | . . . . . . . . . 4 11 . . 5 1 . . . . . . . . . Part Schematic 11 | . . . . . . 1 . . . 10 . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . 3 . . . . . . 1 . . . . . . Open Door 11 | . . 1 . 1 . 4 . 1 1 . . . 2 . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Level Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 8 | . . . . . 1 5 . . . . . 1 . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 2 . . . 1 5 2 . . . . 6 . . . . 1 . . . . . . Terminals 15 | . 2 . . . 1 5 1 . . . . 5 . . . . 1 . . . . . . Botnet 15 | . 2 . . . 1 5 1 . . . . 5 . . . . 1 . . . . . . Fabricators 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 1 . . . 3 7 5 . . . . 10 . . . . 2 1 1 . . . . Full Trace Events 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . 1 . . . 10 . . . . 15 . . . . 2 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Time 22 | . . . . . . 22 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . Machine Destruction 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res DSF Acc Total Allies 15 | . . . . . . 10 . . 2 . . 3 . . . . . . . . . . . Largest Group 10 | . . . . . . 10 . . 2 . . 3 . . . . . . . . . . . Highest-Rated Group 173 | . . . . . . 173 . . 40 . . 93 . . . . . . . . . . . Highest-Rated Ally 31 | . . . . . . 29 . . 20 . . 31 . . . . . . . . . . . Total Orders 5 | . . . . . . . . . . . . . . . . . 1 1 2 . . . 1 RETURN 5 | . . . . . . . . . . . . . . . . . 1 1 2 . . . 1 Ally Attacks 36 | . . . . . . 19 . . . . . 17 . . . . . . . . . . . Total Damage 549 | . . . . . . 237 . . . . . 312 . . . . . . . . . . . Kills 3 | . . . . . . 2 . . . . . 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res DSF Acc Robot Analysis Total 131 | . . . . . . . . . . 131 . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 3 . . . . . . 1 . . . 1 2 1 . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . . 1 1 2 . . . 1 Drone Recoveries 5 | . . . . . . . . . . . . . . . . . 1 1 2 . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res DSF Acc Turns Passed 23840 | 74 810 426 410 254 753 3301 2413 806 329 1520 404 3234 661 742 1445 859 1963 1294 1273 158 107 46 558 Spaces Moved 13556 | 54 409 225 248 111 284 809 1484 629 231 598 277 1444 304 433 1190 407 867 1227 1175 295 168 46 641 Core 108 | 6 . . . . . . . . . . . . . . . . 44 49 . . . . 9 Treads 1396 | . 338 225 248 111 . . . . . . . 132 . . . . 342 . . . . . . Legs 8521 | 48 71 . . . 284 809 1484 629 231 598 277 1312 304 433 1190 407 444 . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 3511 | . . . . . . . . . . . . . . . . . 17 1178 1175 295 168 46 632 Flight 20 | . . . . . . . . . . . . . . . . . 20 . . . . . . Fastest Speed 20 | 50 120 160 160 160 120 120 127 127 127 122 122 120 190 120 120 120 40 50 31 42 42 20 23 Average Speed 116 | 112 153 160 160 219 188 132 127 127 127 137 122 141 190 162 120 120 153 59 52 42 42 63 42 Slowest Speed 850 | 120 160 160 160 240 190 193 130 127 127 200 122 330 190 190 120 190 330 850 190 102 42 108 104 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 63 60 62 36 29 95 32 76 39 81 44 39 50 69 82 50 26 26 30 31 5 42 17 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 30 | . . 1 . . . 1 . . . 25 . . 1 1 1 . . . . . . . . Known Exits Taken 8 | . 1 . . . 1 . 1 . . . 1 . . . . 1 1 . 1 . 1 . . Unknown Exits Taken 14 | 1 . 1 1 1 . 1 . 1 1 1 . 1 1 1 1 . . 1 . 1 . . . Scrap Searched 18 | . . 2 . . . . . 1 2 . 1 . 2 7 3 . . . . . . . . Spaces Dug 109 | . . . . . 7 10 3 . . . 2 30 . . . 1 12 17 19 3 1 . 4 Terrain Destroyed 863 | . 12 17 . . 16 57 23 39 39 9 9 304 8 62 1 4 164 70 21 3 1 . 4 Melee 33 | . . . . . . 2 . . . . . . . . . . . 8 15 3 1 . 4 Projectile 282 | . . . . . 16 42 23 1 1 1 9 106 8 2 1 4 31 31 6 . . . . AOE 548 | . 12 17 . . . 13 . 38 38 8 . 198 . 60 . . 133 31 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res DSF Acc Total 19919 | 64 513 265 263 122 431 2840 1857 632 251 1241 320 2318 347 454 1206 765 1277 1651 1674 313 196 65 854 Wait 4522 | . 42 . 12 8 60 1837 167 . 10 539 24 565 5 . . 345 208 259 296 3 21 . 121 Move 13531 | 53 408 224 247 110 283 808 1483 628 230 597 276 1443 303 432 1189 406 864 1226 1174 294 167 45 641 Hop 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Pick Up 130 | 4 9 11 1 4 10 6 17 . . 8 1 18 1 1 3 . 9 5 15 1 . 4 2 Fast Attach 198 | 6 2 3 . . 9 10 21 . . 10 . 26 1 4 4 . 20 26 35 4 3 3 11 Attach 82 | . . . . . 6 2 5 . . 7 . 14 2 . 1 2 13 12 11 1 1 2 3 Detach 57 | . . . . . 3 1 9 . . 4 . 6 . 2 . . 6 10 11 1 . . 4 Swap 163 | 1 6 4 1 . 9 24 16 2 2 17 7 20 1 5 1 2 20 7 4 1 . 4 9 Drop 211 | . 5 9 2 . 12 28 41 . . 17 1 10 2 1 7 . 20 18 17 2 1 7 11 Fire 748 | . 40 11 . . 38 97 83 1 6 29 10 191 32 9 1 5 113 53 29 . . . . Melee 176 | . . . . . . 17 . . . . . . . . . . . 32 79 6 3 . 39 Ram 21 | . . 3 . . . . . . . 1 . 1 . . . . . . 3 . . . 13 Kick 36 | . 1 . . . 1 5 10 1 3 1 1 7 . . . 5 1 . . . . . . Crush 8 | . . . . . . . . . . . . 7 . . . . 1 . . . . . . Escape Stasis 10 | . . . . . . 5 5 . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Trap 24 | . . . . . . . . . . 11 . 10 . . . . . 3 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research -2/DSF -1/Access History --------- Turn | Location | Event 32 | -11/Junkyard | Discovered new exit (range 16) 75 | -11/Junkyard | Entered Materials 238 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 5) 816 | -10/Materials | Core integrity fell below 50% 885 | -10/Materials | Entered Mines 892 | -10/Mines | Met a Derelict bent on vengeance 1019 | -10/Mines | Learned 2 Materials zone layouts 1051 | -10/Mines | Learned location of Zion (-6) 1055 | -10/Mines | Learned Materials terminal intel 1055 | -10/Mines | Discovered new exit (range 6) 1113 | -10/Mines | Found the Drone Emporium 1121 | -10/Mines | Found Prototype Device 1121 | -10/Mines | Identified Decoy Drone Bay 1305 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1305 | -10/Mines | Discovered new exit (range 5) 1311 | -10/Mines | Entered Exiles 1350 | -10/Exiles | Met 8R-AWN 1377 | -10/Exiles | Met EX-HEX 1425 | -10/Exiles | Met EX-BIN 1451 | -10/Exiles | Aligned with FarCom system 1452 | -10/Exiles | Given EX-Vault access code 1489 | -10/Exiles | Opened EX-Vault 1501 | -10/Exiles | Found Trap Reconfigurator 1539 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1556 | -10/Exiles | Exiles lab attacked by MAIN.C 1692 | -10/Exiles | Discovered new exit (range 14) 1721 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 1721 | -10/Exiles | Entered Mines 1754 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1774 | -9/Mines | Found Corrupted Powered Armor 1941 | -9/Mines | Discovered new exit (range 11) 1975 | -9/Mines | Entered Materials 1975 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1977 | -8/Materials | Loaded intel: 12 terminal locations 2272 | -8/Materials | Build established: Scavenger-Mutant 2690 | -8/Materials | Discovered new exit (range 5) 2709 | -8/Materials | Identified exit to Storage 2728 | -8/Materials | Entered Storage 3130 | -8/Storage | Repaired Imp. Medium Armor Plating 3578 | -8/Storage | Discovered new exit (range 15) 3609 | -8/Storage | Garrison activated, responded to threat 4139 | -8/Storage | Learned location of Armory (-3) 4153 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4246 | -8/Storage | Used back door to open Recycling access 4246 | -8/Storage | Discovered new exit (range 5) 4735 | -8/Storage | Build established: Mutant 6029 | -8/Storage | Entered Factory 6029 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6289 | -7/Factory | Found Prototype Launcher 6289 | -7/Factory | Identified Rocket Array 6349 | -7/Factory | Build established: Skirmisher 6436 | -7/Factory | Identified exit to Lower Caves 6918 | -7/Factory | Discovered new exit (range 8) 7138 | -7/Factory | Discovered new exit (range 14) 7382 | -7/Factory | Garrison activated, responded to threat 7755 | -7/Factory | Identified exit to Factory 8127 | -7/Factory | Garrison activated, responded to threat 8329 | -7/Factory | Build established: Trapper-Skirmisher 8442 | -7/Factory | Entered Lower Caves 8639 | -7/Lower Caves | Build established: Trapper-Mutant 8750 | -7/Lower Caves | Discovered new exit (range 10) 9248 | -7/Lower Caves | Entered another Lower Caves area 9252 | -7/Lower Caves | Discovered exit to Factory (range 10) 9362 | -7/Lower Caves | A Commander dispatched an escort 9378 | -7/Lower Caves | Learned location of 1 exit from Research 9378 | -7/Lower Caves | Learned Extension garrison access intel 9535 | -7/Lower Caves | Discovered new exit (range 16) 9539 | -7/Lower Caves | Learned Factory terminal intel 9577 | -7/Lower Caves | Entered Data Miner 9577 | -7/Data Miner | Accompanied by 2 allies 9578 | -7/Data Miner | Commander's escort returned to base 9578 | -7/Data Miner | Commander's escort returned to base 9579 | -7/Data Miner | Discovered new exit (range 6) 9603 | -7/Data Miner | Met Data Miner 9640 | -7/Data Miner | Learned location of Section 7 (-3) 9640 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9659 | -7/Data Miner | Received God Mode back door access code from Data Miner 10060 | -7/Data Miner | Interfaced with the Data Conduit 10088 | -7/Data Miner | Build established: Mutant 10325 | -7/Data Miner | Found Exp. Thermal Shield 10331 | -7/Data Miner | Lost 4 parts (1p1n2u) 11097 | -7/Data Miner | Entered Proximity Caves 11475 | -6/Proximity Caves | Spotted B-75 Beast 11493 | -6/Proximity Caves | Discovered exit to Factory (range 5) 11501 | -6/Proximity Caves | Entered Factory 11501 | -6/Factory | Evolved 2 slots: Utility x2 11502 | -6/Factory | Loaded intel: 262 machine locations 11503 | -6/Factory | Loaded intel: 27 terminal locations 11649 | -6/Factory | Build established: Trapper-Mutant 12062 | -6/Factory | Allied Derelicts emerged from ambush trap array 12110 | -6/Factory | Identified exit to Factory 12124 | -6/Factory | Build established: Trapper-Tank 12214 | -6/Factory | Spotted B-75 Beast 12228 | -6/Factory | Intercept squad dispatched 12262 | -6/Factory | Spotted Tracker 12295 | -6/Factory | Destroyed Tracker 12323 | -6/Factory | Lost 3 parts (1p2u) 12371 | -6/Factory | Spotted Combat Programmer 12373 | -6/Factory | Garrison activated, responded to threat 12438 | -6/Factory | Lost 5 parts (2n2u1w) 12445 | -6/Factory | Destroyed Combat Programmer 12559 | -6/Factory | Build established: Trapper-Mutant 13009 | -6/Factory | Cargo convoy interrupted 13035 | -6/Factory | Build established: Tank 13049 | -6/Factory | Found Exp. Target Analyzer 13065 | -6/Factory | Found Exp. Target Analyzer 13251 | -6/Factory | First assault squad dispatched 13304 | -6/Factory | Lost 4 parts (1n2u1w) 13469 | -6/Factory | Intercept squad dispatched 13470 | -6/Factory | Build established: Mutant 13473 | -6/Factory | Spotted Tracker 13482 | -6/Factory | Destroyed Tracker 13512 | -6/Factory | Lost 4 parts (1p1n1u1w) 13544 | -6/Factory | Spotted Combat Programmer 13565 | -6/Factory | Core integrity fell below 50% 13568 | -6/Factory | System corruption reached 10% 13573 | -6/Factory | Destroyed Combat Programmer 14545 | -6/Factory | Build established: Scavenger-Mutant 14704 | -6/Factory | Discovered new exit (range 12) 14735 | -6/Factory | Entered Lower Caves 14863 | -6/Lower Caves | Learned Research trap positions 14863 | -6/Lower Caves | Learned Extension security intel 14863 | -6/Lower Caves | Learned Factory terminal intel 14918 | -6/Lower Caves | Learned location of 2 exits from Factory 15096 | -6/Lower Caves | Encountered a Warlord checkpoint 15115 | -6/Lower Caves | Build established: Scavenger-Gunner 15238 | -6/Lower Caves | Discovered new exit (range 14) 15396 | -6/Lower Caves | Entered another Lower Caves area 15404 | -6/Lower Caves | Learned Factory terminal intel 15606 | -6/Lower Caves | Attracted the attention of an 0b10 base 15641 | -6/Lower Caves | Destroyed 7 combat bots 16111 | -6/Lower Caves | Discovered new exit (range 8) 16138 | -6/Lower Caves | Entered Zion 16177 | -6/Zion | Discovered new exit (range 13) 16297 | -6/Zion | System corruption cleaned by Quarantine Array 16461 | -6/Zion | Given the Hacking Drone Bay 16608 | -6/Zion | Received a visual enhancement algorithm 17035 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 17321 | -6/Zion | Found Prototype Device 17424 | -6/Zion | Found Prototype Device 17583 | -6/Zion | Entered Proximity Caves 18334 | -5/Proximity Caves | Spotted B-75 Beast 18391 | -5/Proximity Caves | Core integrity fell below 20% 18424 | -5/Proximity Caves | Lost 3 parts (1p2n) 18428 | -5/Proximity Caves | Discovered exit to Factory (range 12) 18442 | -5/Proximity Caves | Entered Factory 18442 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 18443 | -5/Factory | Identified exit to Upper Caves 18443 | -5/Factory | Identified exit to Factory 18444 | -5/Factory | Loaded intel: 269 machine locations 18445 | -5/Factory | Loaded intel: 26 terminal locations 18663 | -5/Factory | Discovered exit to Upper Caves (range 6) 18930 | -5/Factory | Identified Hacking Drone Bay 19162 | -5/Factory | Identified Phasing AFG 19253 | -5/Factory | Intercept squad dispatched 19263 | -5/Factory | Spotted Tracker 19295 | -5/Factory | Destroyed Tracker 19305 | -5/Factory | Spotted Combat Programmer 19326 | -5/Factory | System corruption reached 10% 19326 | -5/Factory | Destroyed Combat Programmer 20113 | -5/Factory | Garrison activated, responded to threat 20168 | -5/Factory | Lost 3 parts (2n1u) 20301 | -5/Factory | Intercept squad dispatched 20302 | -5/Factory | Spotted Tracker 20303 | -5/Factory | Spotted Tracker 20324 | -5/Factory | Core integrity fell below 50% 20333 | -5/Factory | Destroyed Tracker 20341 | -5/Factory | Destroyed Tracker 20341 | -5/Factory | Spotted Combat Programmer 20360 | -5/Factory | Spotted Combat Programmer 20380 | -5/Factory | Core integrity fell below 20% 20405 | -5/Factory | Entered another Factory area 20405 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20406 | -4/Factory | Loaded intel: 256 machine locations 20407 | -4/Factory | Loaded intel: 26 terminal locations 20423 | -4/Factory | Lost 18 parts (2p5n4u7w) 21146 | -4/Factory | Garrison activated, responded to threat 21331 | -4/Factory | Intercept squad dispatched 21358 | -4/Factory | Spotted Tracker 21370 | -4/Factory | Destroyed Tracker 21395 | -4/Factory | Spotted Combat Programmer 21415 | -4/Factory | Destroyed Combat Programmer 21419 | -4/Factory | Found Corrupted Exp. Phase Shifter 21568 | -4/Factory | Discovered new exit (range 9) 21624 | -4/Factory | Intercept squad dispatched 21624 | -4/Factory | Found Quantum Capacitor 21624 | -4/Factory | Spotted Tracker 21639 | -4/Factory | Destroyed Tracker 21655 | -4/Factory | Found Exp. Targeting Computer 21681 | -4/Factory | Spotted Combat Programmer 21685 | -4/Factory | System corruption reached 10% 21699 | -4/Factory | Entered Research 21699 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 21700 | -3/Research | Identified exit to Quarantine 21701 | -3/Research | Loaded intel: 59 trap records 21702 | -3/Research | Loaded intel: 111 machine locations 21902 | -3/Research | Discovered new exit (range 5) 22083 | -3/Research | Lost 5 parts (3n2u) 22314 | -3/Research | Found Centrium Greatsword 22316 | -3/Research | Found Centrium Greatsword 22336 | -3/Research | Intercept squad dispatched 22361 | -3/Research | Spotted Tracker 22362 | -3/Research | Spotted Tracker 22362 | -3/Research | Destroyed Tracker 22374 | -3/Research | Destroyed Tracker 22378 | -3/Research | Spotted Combat Programmer 22394 | -3/Research | Found Exp. Phase Shifter 22394 | -3/Research | Destroyed Combat Programmer 22409 | -3/Research | Found Centrium Greatsword 22413 | -3/Research | Found Exp. Targeting Computer 22452 | -3/Research | Spotted Combat Programmer 22478 | -3/Research | Destroyed Combat Programmer 22516 | -3/Research | Lost 7 parts (2p4n1w) 22521 | -3/Research | Found Centrium Greatsword 22662 | -3/Research | Build established: Scavenger-Gladiator 22744 | -3/Research | System corruption reached 10% 22799 | -3/Research | Lost 5 parts (2n2u1w) 22864 | -3/Research | Core integrity fell below 50% 22874 | -3/Research | Found Enh. Force Lance 22877 | -3/Research | Found Enh. Force Lance 22879 | -3/Research | Found Enh. Force Lance 22972 | -3/Research | Entered Quarantine 22973 | -3/Quarantine | Maximum security lockdown engaged 22973 | -3/Quarantine | Loaded intel: 82 machine locations 22978 | -3/Quarantine | Found Alien Artifact 22996 | -3/Quarantine | Found Alien Artifact 22996 | -3/Quarantine | Identified Phase Redirector 23044 | -3/Quarantine | Found Alien Artifact 23044 | -3/Quarantine | Identified Core Reset Matrix 23044 | -3/Quarantine | Identified Transdimensional Reconstructor 23044 | -3/Quarantine | Used Core Reset Matrix 23048 | -3/Quarantine | Detected hypermatrix surge 23048 | -3/Quarantine | Sensed 13 artifacts in vicinity 23119 | -3/Quarantine | Found Sigix Broadsword 23120 | -3/Quarantine | Spotted Executioner 23129 | -3/Quarantine | Discovered new exit (range 3) 23130 | -3/Quarantine | Entered Research 23130 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 23231 | -2/Research | Identified exit to DSF 23237 | -2/Research | Entered DSF 23241 | -2/DSF | Discovered new exit (range 21) 23256 | -2/DSF | Additional patrols routed to DSF 23283 | -2/DSF | Entered Access 23283 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 23533 | -1/Access | First assault squad dispatched 23758 | -1/Access | Intercept squad dispatched 23764 | -1/Access | Build established: Scavenger-Sprinter 23788 | -1/Access | Spotted Tracker 23789 | -1/Access | Spotted Tracker 23803 | -1/Access | Destroyed Tracker 23816 | -1/Access | Spotted Combat Programmer 23825 | -1/Access | Released all parts (17) 23835 | -1/Access | Core integrity fell below 50% 23837 | -1/Access | Emitted hypermatrix ping 23839 | -1/Access | Core integrity fell below 20% 23841 | -1/Access | Destroyed by Tracker with Linked Autogun Last Messages --------------- 23830_ DDKWV3PUE|2PV HCD>%09F=BM<36L3 E=JVG 23830_ Slammed into B-74 Champion. 23831_ Slammed into G-73 Enforcer. 23831_ G-73 Enforcer knocked back. 23832_ Slammed into G-73 Enforcer. 23834_ Penetrated by EMDS Slug. 23834_ Slammed into Tracker. 23836_ Penetrated by EMDS Slug. 23836_ Slammed into G-73 Enforcer. 23837_ Emitted hypermatrix ping. 23837_ Slammed into G-73 Enforcer. 23838_ Detected hypermatrix ping. 23838_ Slammed into G-73 Enforcer. 23838_ Destabilizing: System corrupted (+2). 23839_ Penetrated by EMDS Slug. 23839_ Door malfunctions. 23840_ Slammed into Combat Programmer. 23840_ Destabilizing: System corrupted (+1). 23841_ Slammed into Combat Programmer. 23841_ Combat Programmer resets Tracker, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????###???????? | | ???????????????????????????????????????# ??????? | | ???????????????????????????????????????# ????? | | ???????????????????????????????????????# ? ? | | ???????????????????????????????????????# """"" | | ???????????????????????????????????????# """"" | | ???????????????????????????????????????# """"" | | ??????????????????#####?########???????# """"" | | ??????????????????# ? #???????# """"" | | ??????????????????# #???????# """"" | | ??????????????????# #???????? | | ??????????????????# "" #?????????? | | ??????????????????# "" #???????????? ? | | ??????????????????# """""" #???###########+### | | ??????????????????# """""" #???# | | ? ?????????????# "" #???# | | ? ???????????# "" #???# | | ???????????# !!!*%% #???# | | ?#?????????# =!=m!= #???# | | #?????????# !!==gb/% #???# ! | | #################@########## = ! | | # %sp%% ####### | | # %b%g% # | | # ^ %%% ^ # | | # """"" # | | # """F"" ^ # | | # """ "" ppp ^ # | | # t # | | ?# ##########/################## | | ?# #???# #########??# | | ?# ^ #???# ## ########## | | ?# ##### "" ## # | | ?# """## """ ## # | | ?# ^ " """## "T ## # | | ## """ ""## """ ## + | | ^""" F""## "" ## # | | " """## [ ## # | | ##### ## # | | + ## ######## | | ##### ## #??????# | | #???# ## #??????# | | #???####+########## #??????# | | ####+###########??????# #????????# #??????# | | #??????????# #????????# #??????# | | #??????????# #?###########+########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 65 Energy Generation 47 Energy Capacity 420 Matter Stores 504 Matter Capacity 800 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Power Amplification 40 Corruption Block 15 Armor Coverage 625 Resistance: TH 30 Propulsion Shielding 66 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 76 Targeting Accuracy 24 Melee Accuracy 6 Target Analysis 15 Recoil Reduction 6 Matter Filtering 30 Particle Charging 15 Force Boost 30 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 12 Trap Extractor Capacity 12 Item Schematics ----------------- Imp. Particle Accelerator | -3/Quarantine | Archive Enh. Coil Gun | -3/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Redirector Core Reset Matrix Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordArmorInitializer Manual? 0 Play Time 03:57:39 Cumulative 344.7 hours Start 2023.07.13 @ 09:51:50 End 2023.07.13 @ 21:15:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 118 Adventurer 8 Explorer 8 Win Type - Total 25 Types 12/1/8/1/1/1/1/0/0 Lore% 89 Gallery% 87 Achievement% 77 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 649511b4-2864-4223-bea2-b908c24111e8