Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.21 @ 23:15:47 Player: cl0y-b1cks Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (45) 225 Value Destroyed (1127) 1127 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (469) 469 TOTAL SCORE: 6761 Bonus ------- Follower Combat Kills 345 Met Data Miner 300 Friendly Fire -176 Cogmind --------- Core Integrity 0/1000 Matter 258/300 Energy 84/100 System Corruption 5% Temperature Cool (9) Location -5/Factory Parts ------- Power (2) Propulsion (4) Utility (6) Enhanced Optical Array Improved Terrain Scan Processor Improved Salvage Targeting Computer Weapon (5) Inventory (4) Peak State ------------ Power Light Fission Core Propulsion Nuclear Pulse Array Nuclear Pulse Array Utility Improved Coolant Injector Medium Storage Unit Enhanced Optical Array Improved Terrain Scan Processor Improved Salvage Targeting Computer Energy Filter Weapon Tesla Rifle Cooled Plasma Rifle Heavy Gatling Laser Heavy Plasma Cannon Neutron Cannon Inventory Advanced Treads Advanced Treads Hardened Medium Armor Plating Reflective Plating Improved Medium Laser Improved Medium Laser Improved Heavy Machine Gun Flak Cannon [Rating: 84] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Advanced Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Energy Filter Storage Medium Storage Unit Processor Improved Terrain Scan Processor Protection Reflective Plating Weapon Great Maul Energy Gun Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Flak Cannon Special Weapon Plasma Cutter Impact Weapon Great Maul Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Slots Evolved 10 | . . 2 2 . 2 2 . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . 2 . . . . . . . . Utility 4 | . . . . . 2 2 . . . . Weapon 3 | . . . 2 . . . . . . 1 Parts Attached 83 | 6 1 20 1 11 14 2 . . 4 24 Power 10 | 1 . 3 . 2 2 . . . . 2 Engine 5 | 1 . 3 . 1 . . . . . . Core 5 | . . . . 1 2 . . . . 2 Reactor . | . . . . . . . . . . . Propulsion 26 | 2 . 6 . 4 5 . . . . 9 Treads 8 | . . 6 . . . . . . . 2 Leg 2 | 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 8 | . . . . 4 3 . . . . 1 Flight 8 | . . . . . 2 . . . . 6 Utility 15 | 2 . 3 . 1 3 2 . . 1 3 Device 6 | 1 . 2 . . . 2 . . . 1 Storage 1 | . . 1 . . . . . . . . Processor 4 | 1 . . . . 2 . . . 1 . Hackware . | . . . . . . . . . . . Protection 4 | . . . . 1 1 . . . . 2 Artifact . | . . . . . . . . . . . Weapon 32 | 1 1 8 1 4 4 . . . 3 10 Energy Gun 13 | 1 1 . 1 . 4 . . . 1 5 Energy Cannon 4 | . . 1 . . . . . . 1 2 Ballistic Gun 6 | . . 4 . 1 . . . . . 1 Ballistic Cannon 5 | . . . . 3 . . . . . 2 Launcher . | . . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon 2 | . . 2 . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 3 2 . . . . 2 Parts Lost 34 | . . 7 . . 1 . . . 1 25 Power 5 | . . 2 . . . . . . . 3 Propulsion 10 | . . 2 . . 1 . . . . 7 Utility 6 | . . 1 . . . . . . . 5 Weapon 13 | . . 2 . . . . . . 1 10 Highest Loss Streak 24 | . . 7 . . 1 . . . 1 24 Average Slot Usage (%) 88 | . 86 77 85 94 96 90 93 93 92 82 Engine 5 | . 14 10 9 8 2 . . . . . Core 2 | . . . . . 4 6 6 6 6 7 Treads 6 | . . 15 36 11 . . . . . . Leg 3 | . 28 10 . . . . . . . . Hover 14 | . . . . 24 29 20 20 20 20 11 Device 7 | . 14 13 9 . . 10 13 13 13 8 Storage 6 | . . 6 9 9 7 6 6 6 6 4 Processor 8 | . 14 1 . . 11 13 13 13 16 17 Protection 3 | . . . . 8 9 6 6 6 2 . Energy Gun 7 | . 15 2 4 6 . 13 13 13 13 10 Energy Cannon 1 | . . . . . . . . . 2 8 Ballistic Gun 5 | . . 7 9 6 7 6 6 6 3 . Ballistic Cannon 4 | . . . . 9 13 . . . . . Impact Weapon 6 | . . 8 9 9 7 6 6 6 5 . Naked Turns . | . . . . . . . . . . . Heaviest Build 59 | 8 10 21 21 43 47 36 36 36 37 59 Greatest Support 88 | 20 20 88 88 88 44 33 33 33 33 44 Greatest Overweight (x) 5 | 2 . 5 . 2 1 1 1 1 1 4 Average Overweight (x) . | . . . . . . . 1 1 . . Largest Inventory Capacity 8 | 4 4 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 4 4 6 8 8 8 8 8 8 8 7 Most Carried 8 | . . 7 5 8 8 6 6 6 7 8 Average Carried 5 | . . 2 5 7 7 6 6 6 6 6 Final Capacity 4 | . . . . . . . . . . 4 Final Carried . | . . . . . . . . . . . Class Distribution -------------------- 47% | Mutant 20% | Commander-Tank 19% | Skirmisher 6% | Scavenger-Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Commander-Tank | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Matter Collected 1462 | 118 . 357 . 395 147 . . . 261 184 Remotely . | . . . . . . . . . . . Salvage Created 1892 | 118 . 531 . 727 151 . . . . 365 Parts 88 | 6 . 30 . 27 13 . . . . 12 Haulers Intercepted 8 | . . 1 . 5 . . . . . 2 Recyclers Shooed 5 | . . 1 . 3 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 6 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Combat Hostiles Destroyed 24 | . . 12 . 6 4 . . . . 2 Melee 1 | . . 1 . . . . . . . . Guns 14 | . . 9 . 1 3 . . . . 1 Cannons 7 | . . 1 . 5 . . . . . 1 AOE 1 | . . . . . 1 . . . . . Classes Destroyed 14 | 2 . 6 . 5 1 . . . . . Worker 1 | . . . . 1 . . . . . . Builder 1 | . . . . 1 . . . . . . Tunneler 2 | 1 . . . 1 . . . . . . Hauler 8 | . . 1 . 5 . . . . . 2 Recycler 4 | 1 . 1 . 2 . . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 3 | . . 1 . . 1 . . . . 1 Swarmer 4 | . . 4 . . . . . . . . Grunt 10 | . . 5 . 2 1 . . . . 2 Brawler 1 | . . . . 1 . . . . . . Duelist 1 | . . 1 . . . . . . . . Sentry 4 | . . 2 . 2 . . . . . . Hunter 3 | . . . . 1 2 . . . . . Programmer 2 | . . . . . 1 . . . . 1 Best Kill Streak 7 | 2 . 4 . 7 1 . . . . 2 Combat Bots Only 4 | . . 4 . 3 1 . . . . 1 Max Kills in Single Turn 2 | 1 . 1 . 1 1 . . . . 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . Melee 1 | . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Damage Taken 5530 | . . 1137 . 280 653 . . . 262 3198 Core 1557 | . . 364 . 50 96 . . . 31 1016 Absorbed by Shields 62 | . . . . . . . . . . 62 Core Remaining (%) 80 | 100 100 9 . 90 86 . . . 96 . Volleys Fired 109 | 7 1 32 1 26 22 . . . 3 17 Largest 5 | 1 1 1 2 3 3 . . . 2 5 Hottest 369 | 50 50 25 86 103 127 . . . 126 369 Shots Fired 220 | 7 1 32 2 55 66 . . . 6 51 Gun 137 | 7 1 28 2 33 34 . . . 6 26 Cannon 79 | . . . . 22 32 . . . . 25 Launcher . | . . . . . . . . . . . Special 4 | . . 4 . . . . . . . . Kinetic 129 | . . 28 1 40 54 . . . . 6 Thermal 80 | 7 1 4 1 15 12 . . . 6 34 Explosive . | . . . . . . . . . . . Electromagnetic 11 | . . . . . . . . . . 11 Robot Hit Streak 7 | 2 . 6 2 5 5 . . . 6 7 Robot Miss Streak 6 | 1 1 5 1 5 6 . . . 1 3 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 149 | 4 . 35 1 41 30 . . . 5 33 Core Hits 78 | 3 . 21 . 24 13 . . . 3 14 Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 24 | . . 14 . 5 5 . . . . . Impact 24 | . . 14 . 5 5 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . 1 . 4 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3617 | 63 . 831 . 1199 511 . . . 91 922 Guns 1626 | 63 . 447 . 389 232 . . . 91 404 Cannons 1124 | . . . . 360 279 . . . . 485 Explosions . | . . . . . . . . . . . Melee 799 | . . 349 . 450 . . . . . . Ramming 33 | . . . . . . . . . . 33 Kinetic 1614 | . . 447 . 569 462 . . . . 136 Thermal 991 | 63 . 35 . 180 49 . . . 91 573 Explosive . | . . . . . . . . . . . Electromagnetic 180 | . . . . . . . . . . 180 Impact 799 | . . 349 . 450 . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . 3 . . . . 5 Average Corruption 2 | . . . . . 2 . . . . 3 Corruption Purged . | . . . . . . . . . . . Effects 4 | . . . . . 3 . . . . 1 Message Errors 2 | . . . . . 2 . . . . . Matter Fused 1 | . . . . . . . . . . 1 Targeting Errors 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 346 | . . 71 . 263 . . . . . 12 Projectiles 15 | . . . . 3 . . . . . 12 Explosions . | . . . . . . . . . . . Melee 331 | . . 71 . 260 . . . . . . Knockbacks 20 | . . 2 . 5 10 . . . . 3 Impact 5 | . . 2 . 2 . . . . . 1 Kinetic 13 | . . . . 3 9 . . . . 1 Secondary 2 | . . . . . 1 . . . . 1 Self-Inflicted Damage 16 | . . . . . . . . . . 16 Shots . | . . . . . . . . . . . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 379 | 70 10 . . 174 379 . . . 117 246 Average Temperature 83 | 36 7 . . 56 103 . . . 67 102 Received Heat Transfer 672 | . . 291 . 36 63 . . . 24 258 Effects 1 | . . . . . 1 . . . . . Shutdowns 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 16 | . . 3 . 9 . . . . . 4 Impact Corruptions 13 | . . 4 . 9 . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . Heat Transferred 1725 | 185 . 111 . 333 111 . . . 185 800 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Peak Influence 441 | 10 24 156 62 441 399 98 . . . 120 Average Influence 122 | 6 15 64 61 220 216 98 . . . 55 Maximum Alert Level 2 | . . . . 2 1 . . . . . Low Security (%) 79 | . . . . . . . . . . . Level 1 17 | . . . . . . . . . . . Level 2 2 | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . . 2 . . 8 . . . . 2 Investigation 3 | . . . . . 3 . . . . . Extermination 2 | . . . . . 1 . . . . 1 Reinforcement 7 | . . 2 . . 4 . . . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Distress Signals 3 | . . 1 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 75 | . 1 19 2 16 19 . . . 2 16 Peak Tracking Total 10 | . 1 7 3 4 6 . . . 1 10 Tactical Retreats 3 | . . . . . 1 . . . . 2 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Traps Triggered 5 | . . . . 2 1 . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . 4 . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Machines Accessed 18 | . 2 1 . 7 3 . . 4 1 . Terminals 13 | . 2 1 . 7 2 . . . 1 . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 60 | . 4 1 . 15 8 . . 31 1 . Successful 46 | . 1 1 . 10 2 . . 31 1 . Failed 14 | . 3 . . 5 6 . . . . . Catastrophic 2 | . . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 22 | . 4 . . 12 6 . . . . . Terminals 27 | . 4 1 . 15 6 . . . 1 . Fabricators 2 | . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 35 | . . 1 . 2 . . . 31 1 . Record 12 | . . . . . . . . 11 1 . Part Schematic 10 | . . . . . . . . 10 . . Robot Schematic 7 | . . . . . . . . 7 . . Prototype ID Bank 3 | . . . . . . . . 3 . . Open Door 2 | . . . . 2 . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 32 | . 5 . . 19 8 . . . . . Terminals 10 | . 1 . . 8 1 . . . . . Track 3 | . 1 . . 2 . . . . . . Assimilate 3 | . . . . 3 . . . . . . Botnet 4 | . . . . 3 1 . . . . . Fabricators 1 | . . . . . 1 . . . . . Overload 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 1 . . 5 2 . . . . . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Total Allies 11 | . . . . 10 . . . . 1 . Largest Group 10 | . . . . 10 6 3 3 3 4 4 Highest-Rated Group 173 | . . . . 173 109 61 61 61 155 152 Highest-Rated Ally 94 | . . . . 29 29 29 29 29 94 94 Total Orders . | . . . . . . . . . . . Ally Attacks 107 | . . . . 50 21 . . . 13 23 Total Damage 1766 | . . . . 672 269 . . . 260 565 Kills 12 | . . . . 7 2 . . . 2 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Turns Passed 2937 | 66 160 651 76 544 464 32 19 118 380 427 Spaces Moved 2569 | 38 131 362 50 453 691 33 18 115 368 310 Core 39 | 16 . 6 . . . . . . . 17 Treads 306 | . . 151 50 96 . . . . . 9 Legs 358 | 22 131 205 . . . . . . . . Wheels . | . . . . . . . . . . . Hover 1801 | . . . . 357 691 33 18 115 368 219 Flight 65 | . . . . . . . . . . 65 Fastest Speed 37 | 50 120 120 145 38 38 42 102 102 42 37 Average Speed 91 | 114 120 136 145 88 50 67 102 102 94 105 Slowest Speed 300 | 150 120 300 145 170 102 102 102 102 102 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 3 22 31 8 61 18 1 5 80 67 11 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . . 3 . Spaces Dug 2 | . . 1 . . . . . . . 1 Terrain Destroyed 8 | . . 1 . . . . . . . 7 Melee 1 | . . 1 . . . . . . . . Projectile 7 | . . . . . . . . . . 7 AOE . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Dat Pro Fac Total 2919 | 50 132 456 51 534 756 41 18 115 396 370 Wait 67 | . . 2 . 23 13 7 1 1 19 1 Move 2559 | 37 130 361 49 452 690 32 17 114 367 310 Hop . | . . . . . . . . . . . Pick Up 10 | . . 7 . 3 . . . . . . Fast Attach 61 | 6 1 17 1 10 6 2 . . 3 15 Attach 17 | . . 2 . . 6 . . . 1 8 Detach 20 | . . 10 . 4 4 . . . 2 . Swap 5 | . . 1 . 1 2 . . . . 1 Drop 38 | . . 10 . 10 8 . . . 1 9 Fire 109 | 7 1 32 1 26 22 . . . 3 17 Melee 24 | . . 14 . 5 5 . . . . . Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . 7 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 9) 227 | -10/Materials | Entered another Materials area 227 | -9/Materials | Evolved 2 slots: Propulsion x2 331 | -9/Materials | Build established: Mutant 547 | -9/Materials | Core integrity fell below 50% 564 | -9/Materials | Core integrity fell below 20% 580 | -9/Materials | Lost 7 parts (2p2n1u2w) 782 | -9/Materials | Discovered new exit (range 16) 878 | -9/Materials | Entered another Materials area 878 | -8/Materials | Evolved 2 slots: Weapon x2 940 | -8/Materials | Discovered new exit (range 10) 954 | -8/Materials | Entered Storage 1165 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1466 | -8/Storage | Discovered new exit (range 7) 1498 | -8/Storage | Entered Factory 1498 | -7/Factory | Accompanied by 6 allies 1498 | -7/Factory | Evolved 2 slots: Utility x2 1663 | -7/Factory | Build established: Commander-Tank 1894 | -7/Factory | Discovered new exit (range 11) 1962 | -7/Factory | Entered another Factory area 1962 | -6/Factory | Accompanied by 3 allies 1962 | -6/Factory | Evolved 2 slots: Utility x2 1963 | -6/Factory | Discovered new exit (range 16) 1994 | -6/Factory | Entered Lower Caves 1994 | -6/Lower Caves | Accompanied by 3 allies 2008 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2013 | -6/Lower Caves | Entered Data Miner 2013 | -6/Data Miner | Accompanied by 3 allies 2013 | -6/Data Miner | Discovered new exit (range 6) 2027 | -6/Data Miner | Met Data Miner 2058 | -6/Data Miner | Learned location of Section 7 (-2) 2058 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2082 | -6/Data Miner | Received God Mode back door access code from Data Miner 2131 | -6/Data Miner | Entered Proximity Caves 2131 | -5/Proximity Caves | Accompanied by 3 allies 2150 | -5/Proximity Caves | Escorted by Enhanced Grunt 2171 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2241 | -5/Proximity Caves | Build established: Mutant 2316 | -5/Proximity Caves | Spotted B-75 Beast 2444 | -5/Proximity Caves | Discovered new exit (range 8) 2511 | -5/Proximity Caves | Entered Factory 2511 | -5/Factory | Accompanied by 4 allies 2511 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 2638 | -5/Factory | Build established: Skirmisher 2903 | -5/Factory | Core integrity fell below 50% 2932 | -5/Factory | Core integrity fell below 20% 2938 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 02928_ Penetrated by Slug. 02928_ K-01 Serf collects debris. 02929_ Imp. Coolant Injector destroyed. 02929_ Field strength at 35. 02930_ Field strength at 26. 02930_ Penetrated by Slug. 02930_ VTOL Module destroyed. 02931_ Field strength at 3. 02931_ Stasis field depleted. 02931_ Penetrated by Slug. 02931_ K-01 Serf collects debris. 02932_ Slug penetrates Wall. 02932_ Acquired VTOL Module. 02933_ VTOL Module destroyed. 02933_ Penetrated by Slug. 02934_ K-01 Serf collects debris. 02934_ Acquired VTOL Module. 02935_ VTOL Module destroyed. 02936_ Slammed into K-01 Serf. 02937_ Acquired 28 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??##?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | "" #???????????##############????????????????????? | | "" #???????????# ! #????????????????????? | | "" #?####??????# """" #????????????????????? | | "" #?? #??????# """" #?##?????????????????? | | "" #### ##?????# !! """" # ??????????????????? | | "" ## # ###??## !! """" # ???????????????????? | | # ## #### !! """ "????????????????????? | | ## # #?# Y """ #????????????????????? | | ### #????????????????????? | | """ !% ## #????????????????????? | | "Y # " " ! * #????????????????????? | | ## "Y" Y%* #????????????????????? | | !% ## """ =%% #????????????????????? | | #########/####????????????????????? | | ###+# # ######## @ #????????????????????? | | #????????????????????? | | % t #??????????? | | ^ k ???????? | | ^ ] ##?????????? | | ##### #??????????? | | ###+################# #?????#+###??????????? | | #?????????#########????????????????????? | | =] #??????????????????????????????????????? | | ]] #??????????????????????????????????????? | | ]] #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | = #??????????????????????????????????????? | | ###########??????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ! #???????????????????????????????????????????? | | #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Coolant Potential 80 Energy Generation 31 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 375 Resistance: TH 10 Melee Speed Boost 20 Evasion (%) 59 Recoil Reduction 4 Energy Filtering 30 Salvage Targeting 2 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Quantum Hacking Challenges ------------ None Game ------ Seed RemoteFusionAccelerator Manual? 0 Play Time 00:44:58 Cumulative 115.4 hours Start 2019.10.21 @ 21:16:23 End 2019.10.21 @ 23:15:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 199 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 46 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ea23b95-59d5-4622-af1e-7792cb4caad8