Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.30 @ 15:52:50 Player: QXander Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (2159) 2159 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4899 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 128/300 Energy 69/150 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Micro Nuclear Core High-capacity Matter Pod (200) Weapon Cycler Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Kinecellerator Hardened Medium Armor Plating System Restoration Module > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink High-capacity Matter Pod Weapon Cycler Reaction Control System Hardened Medium Armor Plating [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Improved Targeting Computer Device Structural Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 2 . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 75 | 8 7 23 14 23 Power 14 | 1 2 6 1 4 Engine 11 | 1 2 6 . 2 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 25 | 3 1 9 9 3 Treads 1 | 1 . . . . Leg 24 | 2 1 9 9 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 1 1 4 3 12 Device 9 | . 1 1 . 7 Storage 3 | 1 . 1 . 1 Processor 4 | . . 2 1 1 Hackware . | . . . . . Protection 5 | . . . 2 3 Artifact . | . . . . . Weapon 15 | 3 3 4 1 4 Energy Gun 4 | 2 . 2 . . Energy Cannon . | . . . . . Ballistic Gun 6 | 1 2 . 1 2 Ballistic Cannon 3 | . . 2 . 1 Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 30 | . . 7 2 21 Power 1 | . . . . 1 Propulsion 15 | . . 4 2 9 Utility 9 | . . 1 . 8 Weapon 5 | . . 2 . 3 Highest Loss Streak 9 | . . 3 2 9 To Critical Strikes 1 | . . . . 1 Average Backups 6 | 1 3 4 6 8 Power 1 | . 1 . 1 2 Propulsion 1 | . . . 1 2 Utility 2 | . . 2 3 4 Weapon . | . 1 1 . . Tool/Special . | . . . . . Unused Backups 15 | . . 5 3 7 Power 4 | . . 1 1 2 Propulsion 1 | . . . 1 . Utility 7 | . . 2 1 4 Weapon 3 | . . 2 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 97 90 98 94 Engine 7 | . 14 11 4 2 Core 2 | . . . 4 4 Leg 35 | . 28 37 34 36 Device 4 | . 11 4 1 3 Storage 8 | . 14 6 9 6 Processor 9 | . . 9 15 12 Protection 6 | . . . 9 11 Energy Gun 5 | . 7 13 . . Ballistic Gun 9 | . 20 3 . 11 Ballistic Cannon 3 | . . 3 17 1 Peak Build Rating 47 | 6 7 17 35 47 Average Rating 24 | 5 6 11 20 41 On Entrance 12 | . 6 7 16 34 Avg Prop Armor Cover (%) 11 | . . . . 11 Naked Turns 1 | . . . . 1 Heaviest Build 46 | 14 15 23 31 46 Greatest Support 100 | 20 20 49 80 100 Greatest Overweight (x) 9 | 2 . 1 1 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 8 | 7 8 7 10 9 Most Carried 10 | 3 7 10 10 10 Average Carried 6 | 2 3 4 6 8 Final Capacity 10 | 8 8 5 10 5 Final Carried 8 | 3 7 5 8 4 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2150 | 217 120 669 322 822 Remotely . | . . . . . Salvage Created 2053 | . 136 1053 254 610 Parts 113 | . 16 43 14 40 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 54 | . 7 21 8 18 Melee 1 | . . . . 1 Guns 31 | . 5 15 . 11 Cannons 15 | . . 4 8 3 AOE 5 | . 2 . . 3 Classes Destroyed 12 | . 3 5 . 4 Worker 1 | . . . . 1 Builder 2 | . . 1 . 1 Tunneler 1 | . . . . 1 Recycler 4 | . . 4 . . Watcher 2 | . 1 1 . . Swarmer 16 | . 6 3 . 7 Grunt 22 | . 1 11 5 5 Brawler 1 | . . 1 . . Duelist 1 | . . 1 . . Sentry 9 | . . 5 3 1 Hunter 1 | . . . . 1 Programmer 4 | . . . . 4 Best Kill Streak 6 | . 3 6 3 6 Combat Bots Only 4 | . 3 3 3 4 Max Kills in Single Turn 5 | . 2 2 1 5 Gunslinging 1 | . 1 . . . Exploded 3 | . 2 . . 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 632 | . 54 123 47 408 Missed 246 | . 15 35 12 184 Hits 386 | . 39 88 35 224 Melee 8 | . . 8 . . Projectile 378 | . 39 80 35 224 AOE 1 | . . . . 1 Critical Strikes 10 | . . 2 3 5 Damage Taken 5758 | . 335 1245 554 3624 Core 1068 | . 76 239 52 701 Absorbed by Shields . | . . . . . Redirected to Shielding 70 | . . . . 70 Regen/Repaired (Parts) 175 | . . . 80 95 Core Remaining (%) 74 | 100 69 40 90 . Volleys Fired 217 | . 28 117 25 47 Largest 2 | . 2 2 2 2 Hottest 156 | . 80 156 66 65 Shots Fired 411 | . 56 211 50 94 Gun 318 | . 56 176 . 86 Cannon 90 | . . 32 50 8 Launcher . | . . . . . Special 3 | . . 3 . . Kinetic 295 | . 42 109 50 94 Thermal 102 | . . 102 . . Explosive . | . . . . . Electromagnetic 14 | . 14 . . . Robot Hit Streak 13 | . 6 13 7 7 Robot Miss Streak 4 | . 4 4 4 3 Penetration Max 1 | . . . . 1 Secondary Targets 7 | . 1 4 . 2 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 263 | . 28 143 32 60 Core Hits 104 | . 12 46 15 31 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 13 | . . 11 1 1 Burn 11 | . . 11 . . Blast 1 | . . . 1 . Sever 1 | . . . . 1 Melee Attacks 6 | . . . . 6 Impact . | . . . . . Slashing 6 | . . . . 6 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5124 | . 409 2019 676 2020 Guns 3072 | . 301 1603 . 1168 Cannons 1189 | . . 344 676 169 Explosions 596 | . 101 . . 495 Melee 185 | . . . . 185 Ramming 10 | . 7 . . 3 Kinetic 3079 | . 246 820 676 1337 Thermal 1777 | . 101 1199 . 477 Explosive 18 | . . . . 18 Electromagnetic 55 | . 55 . . . Impact . | . . . . . Slashing 185 | . . . . 185 Piercing . | . . . . . Highest Corruption 5 | . 1 5 1 5 Average Corruption 3 | . 1 4 1 2 Corruption Purged 1 | . . . . 1 Corruption Blocked . | . . . . . Effects 43 | . 4 30 4 5 Message Errors 13 | . 3 7 1 2 Matter Fused 12 | . 1 8 2 1 Heat Flow Errors 4 | . . 2 1 1 Energy Discharges 6 | . . 5 . 1 Parts Fused 1 | . . 1 . . Data Loss (minor) 2 | . . 2 . . Data Loss (major) 3 | . . 3 . . Misfires 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 56 | . . 7 . 49 Projectiles 7 | . . 7 . . Explosions 31 | . . . . 31 Melee 18 | . . . . 18 Knockbacks 10 | . . 3 6 1 Impact . | . . . . . Kinetic 10 | . . 3 6 1 Secondary . | . . . . . Self-Inflicted Damage 187 | . . . . 187 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed 2 | . 1 . . 1 Kicked 2 | . 1 . . 1 Crushed . | . . . . . Highest Temperature 360 | . 108 360 212 96 Average Temperature 99 | . 38 141 72 13 Received Heat Transfer 1056 | . 54 420 324 258 Effects 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 2 . . Combat Hostiles 2 | . . 2 . . Parts Melted 8 | . . 8 . . Heat Transferred 4350 | . 150 3850 . 350 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 89 | 100 100 100 100 75 Level 1 10 | . . . . 24 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 390 | . 73 132 119 390 Initial 50 | . . 22 50 6 Average 59 | . 12 48 67 86 Influence Increases 1907 | . 200 580 230 897 Destroy 0b10 Robot/C 1080 | . 140 420 160 360 Destroy 0b10 Robot/NC 50 | . 5 30 . 15 Destroy Leader 284 | . 32 112 50 90 Successful Hack 67 | . 19 15 3 30 Disable Machine 165 | . . . 15 150 Destroy Structure 81 | . 4 3 2 72 Lose Combat Pursuer 180 | . . . . 180 Influence Decreases 1534 | . 145 515 336 538 Entered New Map 111 | . . 33 70 8 Time Decay 1133 | . 145 422 246 320 Lost Part 290 | . . 60 20 210 Squads Dispatched 10 | . 1 1 2 6 Investigation 1 | . 1 . . . Extermination 3 | . . . . 3 Reinforcement 6 | . . 1 2 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 3 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 109 | . 12 40 13 44 Peak Tracking Total 11 | . 3 4 4 11 Tactical Retreats 4 | . . . . 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 11 | . . . 1 10 Max in Single Turn 4 | . . . 1 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 16 | . 5 3 2 6 Terminals 12 | . 5 3 1 3 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . 1 1 Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 46 | . 13 14 7 12 Successful 20 | . 6 7 3 4 Failed 26 | . 7 7 4 8 Catastrophic 5 | . 1 . 1 3 Database Lockouts . | . . . . . Manual 3 | . . 3 . . Terminals 36 | . 13 14 4 5 Fabricators 2 | . . . . 2 Repair Stations 6 | . . . 3 3 Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 16 | . 6 7 1 2 Record 1 | . . 1 . . Part Schematic 1 | . . . . 1 Prototype ID Bank 3 | . 1 2 . . Emergency Access Points 2 | . . 1 . 1 Terminal Index 1 | . 1 . . . Alert Level 1 | . . 1 . . Locate Traps 2 | . 2 . . . Dispatch Records 1 | . 1 . . . Zone Layout 4 | . 1 2 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 2 2 Scan Component 2 | . . . 1 1 Repair 2 | . . . 1 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 5 3 1 6 Full Trace Events 1 | . 1 . . . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . . 1 1 Time 42 | . . . 26 16 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2444 | . 631 61 . 1752 Optics 1536 | . . . . 1536 Structural 692 | . 631 61 . . Traps 216 | . . . . 216 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5006 | 129 755 1507 526 2089 Spaces Moved 3370 | 99 547 918 344 1462 Core 14 | 8 . . . 6 Treads 3 | 3 . . . . Legs 3353 | 88 547 918 344 1456 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 122 | 116 120 120 120 126 Slowest Speed 500 | 160 120 190 190 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 5 66 47 37 33 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 84 | . 3 2 1 78 Melee . | . . . . . Projectile 6 | . . 2 1 3 AOE 78 | . 3 . . 75 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3823 | 109 593 1118 405 1598 Wait 61 | . . 28 4 29 Move 3366 | 98 546 917 343 1462 Hop . | . . . . . Pick Up 30 | 1 4 9 7 9 Fast Attach 30 | 8 2 9 2 9 Attach 21 | . 2 4 4 11 Detach 10 | 2 3 3 2 . Swap 39 | . 4 14 10 11 Drop 41 | . 3 17 8 13 Fire 217 | . 28 117 25 47 Melee 6 | . . . . 6 Ram . | . . . . . Kick 2 | . 1 . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 14) 535 | -10/Materials | Discovered new exit (range 9) 674 | -10/Materials | Discovered new exit (range 9) 760 | -10/Materials | Discovered new exit (range 15) 830 | -10/Materials | Derelicts attacked the area 885 | -10/Materials | Entered another Materials area 885 | -9/Materials | Evolved 2 slots: Propulsion x2 1147 | -9/Materials | Lost 3 parts (2n1w) 1456 | -9/Materials | Build established: Scavenger-Mutant 2104 | -9/Materials | Core integrity fell below 50% 2267 | -9/Materials | Build established: Mutant 2340 | -9/Materials | Discovered new exit (range 15) 2392 | -9/Materials | Entered another Materials area 2392 | -8/Materials | Evolved 2 slots: Utility x2 2599 | -8/Materials | Repaired Aluminum Leg 2756 | -8/Materials | Met 7R-MNS 2875 | -8/Materials | Discovered new exit (range 16) 2918 | -8/Materials | Entered Factory 2918 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2919 | -7/Factory | Caught up to 7R-MNS 3156 | -7/Factory | Repaired Hrd. Light Armor Plating 4742 | -7/Factory | Cargo convoy interrupted 4821 | -7/Factory | Lost 6 parts (2n2u2w) 4909 | -7/Factory | Core integrity fell below 50% 4914 | -7/Factory | Released all parts (4) 4934 | -7/Factory | Core integrity fell below 20% 4979 | -7/Factory | Lost 9 parts (1p5n2u1w) 5007 | -7/Factory | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- 04924_ Slug penetrates Wall. 04925_ Acquired VSS Leg. 04926_ Hpw. Shotgun destroyed. 04927_ Penetrated by Slug. 04927_ Critical hit (Destroy). 04928_ Slug penetrates X-57 Shotgunner. 04930_ Penetrated by Slug. 04930_ Hrd. Medium Armor Plating destroyed. 04932_ Kicked X-62 Marksman out of the way. 04937_ M-28 Smith repairs H-55 Commando. 04941_ Penetrated by Slug. 04943_ System corrupted: Energy discharge (-2). 04948_ VSS Leg destroyed. 04958_ 6OCTRDPB YGZTH5 9/HDC5 04959_ Slug penetrates Wall. 04982_ System corrupted: Heat flow error (+128). 04986_ Acquired Reaction Control System. 05000_ K-01 Serf cleans the Terminal. 05001_ VSS Leg destroyed. 05005_ Reaction Control System destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#####??????????????? | | ????????????????????????????? #??????????????? | | ????????????????#########+### #??????????????? | | ????????????????? #??????????????? | | ??????????????????# #??????????????? | | ??????????????????#/= """"""""" #??????????????? | | ??????????????????#/= !#??????????????? | | ??????????????????#!= """"""""" #??????????????? | | ??????????????????# #??????????????? | | ??????????????????# " " @ #+###??????????? | | ??????????????????# "T" #??????????? | | ????????????? """ /] ! #??????????? | | ??????????????# s s s !] #??????????? | | ??????????????# s k] x #??????????? | | ??????????????# #########+######### #??????????? | | ????????H??????????????? ????????# +??????????? | | ???????????????????????" ????????# #??????????? | | ??????????????????????"" ??????### ############ | | ????????????????????? "T ??????# # | | ????????????????????? "" ??????# # | | ??????????????????????"" ??????# # | | ??????????????????????? ??????# " + | | ??????????????????????? ???????# # | | ???????????????????????##???????# # | | ????????????????????????????????# ########## | | ????????????????????????????????## ##????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????+ +?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# ??????????? | | ?????????????????????????????????# ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 65 Targeting Accuracy 14 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- Imp. Focal Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 11% | -8/Materials Hrd. Light Armor Plating | 47% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Sprinter Challenges ------------ None Game ------ Seed AmuletSpectralShell Manual? 0 Play Time 00:44:20 Cumulative 29.0 hours Start 2025.10.30 @ 15:11:50 End 2025.10.30 @ 15:52:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 26 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aac971d2-1e14-4525-b354-bea7c47d9ffb