Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.16 @ 02:22:12 Player: RNGesus Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (86) 430 Value Destroyed (1579) 1579 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (183) 183 TOTAL SCORE: 3352 Bonus ------- High Alert Combat Kills 98 Follower Combat Kills 85 Cogmind --------- Core Integrity 145/400 Matter 131/300 Energy 94/100 System Corruption 0% Temperature Cool (15) Movement Core (1450) Ox28 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (25) --- Improved Ion Engine Light Treads Machine Analyzer Experimental Sensor Array Seismic Detector Transport Network Coupler Light Armor Plating Hardlight Generator Hardlight Generator Hacking Suite Beamcaster Autogun Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Minigun High-powered Shotgun Rocket Launcher Improved Grenade Launcher Plasma Cutter Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Seismic Detector > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Light Treads Light Treads Compact Wheel Machine Analyzer Experimental Sensor Array Transport Network Coupler Light Armor Plating Hardlight Generator Hacking Suite Beamcaster Light Assault Rifle Light Assault Rifle Improved Assault Rifle Minigun High-powered Shotgun Rocket Launcher Improved Grenade Launcher Plasma Cutter Makeshift Hammer [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Launcher Rocket Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 37 | 6 8 4 19 Power 6 | 1 1 1 3 Engine 5 | 1 1 . 3 Core 1 | . . 1 . Reactor . | . . . . Propulsion 12 | 2 1 1 8 Treads 11 | 2 1 1 7 Leg . | . . . . Wheel 1 | . . . 1 Hover . | . . . . Flight . | . . . . Utility 9 | 1 3 1 4 Device 2 | . . 1 1 Storage 4 | 1 2 . 1 Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 10 | 2 3 1 4 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 8 | 1 3 1 3 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 15 | . 2 1 12 Power 4 | . 1 . 3 Propulsion 3 | . . . 3 Utility 3 | . . . 3 Weapon 5 | . 1 1 3 Highest Loss Streak 6 | . 2 1 6 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 93 | . 86 99 95 Engine 9 | . 13 8 7 Core 2 | . . 5 3 Treads 28 | . 28 28 28 Wheel 1 | . . . 4 Device 10 | . . 13 15 Storage 12 | . 14 14 11 Protection 2 | . . . 5 Energy Gun 1 | . 3 . . Ballistic Gun 22 | . 23 27 19 Naked Turns . | . . . . Heaviest Build 98 | 11 29 32 98 Greatest Support 68 | 40 40 42 68 Greatest Overweight (x) 6 | . . . 6 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 25 | 8 15 15 25 Average Capacity 18 | 7 14 15 23 Most Carried 25 | 4 15 15 25 Average Carried 15 | 2 10 14 20 Final Capacity 25 | 8 15 15 25 Final Carried 24 | 4 15 15 24 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1718 | 284 291 405 738 Remotely . | . . . . Salvage Created 2565 | 231 627 444 1263 Parts 176 | 20 41 24 91 Haulers Intercepted 6 | . 2 . 4 Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 60 | . 14 15 31 Guns 56 | . 14 15 27 AOE 4 | . . . 4 Classes Destroyed 10 | 3 4 1 2 Worker 5 | 1 . 1 3 Builder 1 | . . . 1 Tunneler 7 | 6 1 . . Hauler 6 | . 2 . 4 Recycler 3 | 1 1 . 1 Mechanic 2 | . . 1 1 Operator 2 | . 1 . 1 Swarmer 31 | . 6 10 15 Grunt 25 | . 8 5 12 Sentry 4 | . . . 4 Best Kill Streak 7 | 3 5 3 7 Combat Bots Only 5 | . 5 3 5 Max Kills in Single Turn 4 | 1 1 1 4 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2603 | . 507 407 1689 Core 405 | . 118 32 255 Absorbed by Shields . | . . . . Core Remaining (%) 70 | 100 . 40 . Volleys Fired 249 | 25 59 42 123 Largest 2 | 2 2 2 2 Hottest 60 | 60 60 46 46 Shots Fired 444 | 50 117 82 195 Gun 442 | 50 117 82 193 Cannon . | . . . . Launcher 2 | . . . 2 Special . | . . . . Kinetic 397 | 25 97 82 193 Thermal . | . . . . Explosive 2 | . . . 2 Electromagnetic 45 | 25 20 . . Robot Hit Streak 14 | 7 14 12 12 Robot Miss Streak 6 | 1 6 5 3 Penetration Max . | . . . . Secondary Targets 7 | . . 2 5 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 283 | 34 71 43 135 Core Hits 121 | 13 31 22 55 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4466 | 407 857 637 2565 Guns 3996 | 384 857 637 2118 Cannons . | . . . . Explosions 470 | 23 . . 447 Melee . | . . . . Ramming . | . . . . Kinetic 3549 | 119 675 637 2118 Thermal 23 | 23 . . . Explosive 447 | . . . 447 Electromagnetic 447 | 265 182 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 62 | . . . 62 Projectiles . | . . . . Explosions 62 | . . . 62 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 73 | 40 73 26 24 Average Temperature 14 | 19 15 8 12 Received Heat Transfer 873 | . 210 99 564 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | 1 . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | 50 . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | 1 . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 576 | 40 213 359 576 Initial 81 | . 26 78 81 Average 223 | 14 99 168 372 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 54 | 100 94 61 16 Level 1 22 | . 5 38 29 Level 2 22 | . . . 53 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 13 | . 5 2 6 Investigation 5 | . 3 1 1 Extermination . | . . . . Reinforcement 5 | . 2 . 3 Assault 3 | . . 1 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 5 | . 2 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 113 | . 29 22 62 Peak Tracking Total 9 | . 6 3 9 Tactical Retreats 5 | . 2 3 . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 4 | . 2 1 1 Max in Single Turn 1 | . 1 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 8 | . 3 1 4 Terminals 7 | . 3 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 22 | . 10 1 11 Successful 3 | . 1 1 1 Failed 19 | . 9 . 10 Catastrophic 3 | . 1 . 2 Database Lockouts . | . . . . Manual 18 | . 10 . 8 Terminals 21 | . 10 . 11 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 1 1 Robot Analysis 2 | . 1 . 1 Open Door 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 . 4 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 31 | . . 31 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 11 | . . 11 . Total Damage 206 | . . 206 . Kills 3 | . . 3 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 2 | . 1 . 1 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 4038 | 242 1183 936 1677 Spaces Moved 1869 | 93 613 519 644 Core 2 | 2 . . . Treads 1594 | 91 613 519 371 Legs . | . . . . Wheels 273 | . . . 273 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 152 152 Average Speed 172 | 157 160 153 201 Slowest Speed 235 | 160 160 160 235 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 62 | 5 88 97 59 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 20 | 3 . . 17 Melee . | . . . . Projectile . | . . . . AOE 20 | 3 . . 17 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2324 | 141 718 601 864 Wait 93 | 14 21 21 37 Move 1866 | 92 612 518 644 Hop . | . . . . Pick Up 50 | 4 13 8 25 Fast Attach 11 | 6 1 1 3 Attach 14 | . 2 2 10 Detach 2 | . 1 . 1 Swap 13 | . 5 1 7 Drop 26 | . 4 8 14 Fire 249 | 25 59 42 123 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 243 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 630 | -10/Materials | Discovered new exit (range 14) 848 | -10/Materials | Discovered new exit (range 13) 1107 | -10/Materials | Discovered new exit (range 9) 1183 | -10/Materials | Discovered new exit (range 6) 1259 | -10/Materials | Discovered new exit (range 14) 1426 | -10/Materials | Entered Mines 1503 | -10/Mines | Discovered new exit (range 9) 1565 | -10/Mines | Met a Derelict shopkeep closing up shop 1637 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1709 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1759 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1762 | -10/Mines | Found Prototype Device 1927 | -10/Mines | Learned location of Zion (-6) 2050 | -10/Mines | Core integrity fell below 50% 2121 | -10/Mines | Met a Derelict testing a Signal Generator 2352 | -10/Mines | Discovered new exit (range 7) 2360 | -10/Mines | Learned location of Storage (-9) 2362 | -10/Mines | Entered Materials 2362 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2575 | -9/Materials | Discovered new exit (range 11) 3657 | -9/Materials | Discovered new exit (range 3) 3667 | -9/Materials | Discovered new exit (range 9) 3782 | -9/Materials | Build established: Scavenger-Mutant 3962 | -9/Materials | First assault squad dispatched 4035 | -9/Materials | Core integrity fell below 50% 4039 | -9/Materials | Self-destructed Last Messages --------------- 03962_ ALERT: Significant disruption in Zone 3Q, multiple assault carriers dispatched. 03963_ K-01 Serf cleans the Matter Filter. 04013_ A-02 Transporter destroyed. 04013_ C-30 ARC bursts open, deploying its payload. 04013_ G-47 Trooper unfolds itself. 04013_ G-34 Mercenary unfolds itself. 04013_ I-25 Savior unfolds itself. 04015_ G-34 Mercenary destroyed. 04025_ C-30 ARC bursts open, deploying its payload. 04025_ G-47 Trooper unfolds itself. 04025_ G-34 Mercenary unfolds itself. 04029_ Com. Wheel destroyed. 04029_ Lgt. Armor Plating destroyed. 04031_ Autogun destroyed. 04033_ Imp. Heat Sink destroyed. 04033_ Imp. Ion Engine destroyed. 04037_ G-34 Mercenary destroyed. 04038_ G-34 Mercenary suffers critical hit (Burn). 04039_ Lgt. Treads destroyed. 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