Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 01:50:07 Player: TheProctologist Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (109) 545 Value Destroyed (3349) 3349 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (960) 960 TOTAL SCORE: 7994 Bonus ------- High Alert Combat Kills 392 Follower Combat Kills 80 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -212 Cogmind --------- Core Integrity 366/700 Matter 13/300 Energy 480/480 System Corruption 3% Temperature Cool (7) Movement Treading (240) Ox1 Location -7/Storage Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (3) --- Medium Treads Medium Treads > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- Heavy Ion Cannon Rocket Array > --- INVENTORY (15) --- Armored Treads Medium Treads Advanced Weight Redist. System Sensor Array Heavy Ion Cannon Rocket Array Remote Datajack Scythe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Matter Filter Advanced Phase Shifter Improved Light Armor Plating Drone Bay > --- WEAPON ----------- Lightning Gun Gauss Rifle Remote Datajack > --- INVENTORY -------- Light Nuclear Core Reinforced Deuterium Engine Armored Treads Improved Heat Sink Advanced Weight Redist. System Sensor Array Particle Charger Shield Generator Component Analysis Suite Beamcaster Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Flak Gun Scythe [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Terrain Scan Processor Protection Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Flak Gun Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Sto Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . 1 . . . . Utility 3 | . . 2 . 1 . . . . Weapon 1 | . . . . . 1 . . . Parts Attached 111 | 9 3 12 2 22 11 14 5 33 Power 10 | 1 . 1 . 1 . 2 1 4 Engine 9 | 1 . 1 . 1 . 2 1 3 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 16 | 2 . 1 . 4 4 . . 5 Treads 16 | 2 . 1 . 4 4 . . 5 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | 2 2 4 . 7 4 3 2 6 Device 20 | 1 1 2 . 5 1 3 1 6 Storage 3 | 1 1 . . 1 . . . . Processor 3 | . . 1 . 1 1 . . . Hackware . | . . . . . . . . . Protection 4 | . . 1 . . 2 . 1 . Artifact . | . . . . . . . . . Weapon 55 | 4 1 6 2 10 3 9 2 18 Energy Gun 15 | 4 . 2 . . . 1 1 7 Energy Cannon 6 | . . 1 . 1 1 . . 3 Ballistic Gun 17 | . . 2 . 7 1 6 . 1 Ballistic Cannon . | . . . . . . . . . Launcher 7 | . . . 2 . . . . 5 Special Weapon 1 | . . . . . . . 1 . Impact Weapon 2 | . 1 1 . . . . . . Slashing Weapon 4 | . . . . 2 . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . . . 1 2 . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 1 | . . . . . . 1 . . Parts Lost 22 | . . 1 . 2 . 2 . 17 Power 6 | . . . . 1 . 1 . 4 Propulsion 3 | . . . . . . . . 3 Utility 8 | . . 1 . 1 . . . 6 Weapon 5 | . . . . . . 1 . 4 Highest Loss Streak 9 | . . 1 . 1 . 1 . 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 100 98 100 99 85 98 100 97 Engine 11 | . 14 11 11 9 7 13 15 11 Treads 24 | . 28 21 22 27 23 23 23 22 Device 21 | . 14 21 22 25 15 22 23 23 Storage 9 | . 14 11 11 9 7 7 7 7 Processor 1 | . . 7 . 1 6 . . . Protection 5 | . . 2 11 8 3 7 7 5 Energy Gun 6 | . 15 9 . . . 5 12 7 Ballistic Gun 9 | . . 1 21 11 15 14 7 4 Launcher 1 | . . . . 4 . . . 6 Impact Weapon 2 | . 12 6 . . . . . . Peak Build Rating 57 | 9 10 15 13 23 33 54 55 57 Average Rating 27 | 6 9 13 13 20 25 51 54 49 On Entrance 23 | . 9 9 13 13 23 33 54 54 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 13 19 31 32 42 52 65 65 70 Greatest Support 84 | 40 40 40 40 66 60 60 60 84 Greatest Overweight (x) 1 | . . 1 . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 Average Capacity 12 | 7 9 10 10 10 15 15 15 15 Most Carried 15 | 4 8 10 10 15 15 15 15 15 Average Carried 10 | 2 7 9 9 10 14 13 14 13 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 Final Carried 15 | 4 8 10 10 15 15 14 15 8 Class Distribution -------------------- 43% | Mutant 21% | Scavenger-Tank 15% | Scavenger-Mutant 11% | Tank 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -7/Factory Tank | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Sto Matter Collected 2050 | 262 58 95 118 414 102 606 53 342 Remotely . | . . . . . . . . . Salvage Created 3564 | 165 96 248 195 374 55 780 . 1651 Parts 216 | 13 . 18 24 33 5 37 . 86 Haulers Intercepted 5 | . . 1 . 1 . . . 3 Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Sto Combat Hostiles Destroyed 80 | . 3 6 10 9 1 21 . 30 Melee 11 | . . 3 . 5 . . . 3 Guns 36 | . . . 6 4 1 21 . 4 Cannons 3 | . . 3 . . . . . . AOE 27 | . . . 4 . . . . 23 Classes Destroyed 15 | 2 1 4 . 3 . 1 . 4 Worker 6 | . . . . . . . . 6 Builder 2 | . . . . . . . . 2 Tunneler 5 | 4 . . 1 . . . . . Hauler 5 | . . 1 . 1 . . . 3 Recycler 6 | 1 . . . . . . . 5 Operator 2 | . . . . 2 . . . . Watcher 2 | . . . . 1 . . . 1 Swarmer 27 | . . 2 7 3 . 6 . 9 Grunt 26 | . 3 2 2 2 . 11 . 6 Brawler 3 | . . . . . . 1 . 2 Duelist 5 | . . 1 1 . . . . 3 Protector 1 | . . . . . . . . 1 Sentry 13 | . . 1 . 3 1 3 . 5 Hunter 4 | . . . . 1 . . . 3 Programmer 1 | . . . . . . . . 1 Thug 1 | . . . . . . . . 1 Best Kill Streak 19 | 2 2 3 4 4 1 5 . 19 Combat Bots Only 15 | . 2 3 4 4 1 5 . 15 Max Kills in Single Turn 7 | 1 1 1 4 1 1 1 . 7 Gunslinging . | . . . . . . . . . Exploded 6 | . . . 4 . . . . 6 Melee 1 | . . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Sto Hostile Shots Fired 712 | . 31 35 16 59 18 177 . 376 Missed 289 | . 9 12 3 17 9 91 . 148 Damage Taken 4956 | . 265 326 168 498 99 1120 . 2480 Core 518 | . 71 74 . 39 12 112 . 210 Absorbed by Shields 215 | . . . . . . . . 215 Regen/Repaired (Parts) 95 | . . 95 . . . . . . Core Remaining (%) 86 | 100 71 . 81 92 . . . . Volleys Fired 152 | 14 . 12 11 26 2 36 16 35 Largest 3 | 2 . 2 2 2 3 3 1 3 Hottest 210 | 80 . 124 66 66 115 131 5 210 Shots Fired 340 | 28 . 24 22 52 6 107 17 84 Gun 273 | 28 . 12 20 44 4 107 1 57 Cannon 21 | . . 12 . . 2 . . 7 Launcher 27 | . . . 2 8 . . . 17 Special 19 | . . . . . . . 16 3 Kinetic 164 | . . . 20 44 4 80 1 15 Thermal 104 | 18 . 24 . . 2 27 . 33 Explosive 23 | . . . 2 8 . . . 13 Electromagnetic 30 | 10 . . . . . . . 20 Robot Hit Streak 13 | 4 . 5 6 5 6 13 8 12 Robot Miss Streak 8 | 3 . 4 4 5 1 8 1 4 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . . . 1 . 7 . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . Shots Hit Robots 256 | 10 13 17 15 44 5 81 12 59 Core Hits 262 | 6 . 6 15 22 3 85 . 125 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . 1 . . 3 . . . . Critical Strikes 9 | 1 1 . . 4 . . . 3 Burn 2 | . . . . . . . . 2 Destroy 3 | . . . . 3 . . . . Corrupt 1 | 1 . . . . . . . . Smash 1 | . 1 . . . . . . . Sever 2 | . . . . 1 . . . 1 Melee Attacks 60 | . 23 10 . 9 1 2 . 15 Impact 33 | . 23 10 . . . . . . Slashing 24 | . . . . 9 . . . 15 Piercing . | . . . . . . . . . Sneak Attacks 5 | . 1 . . 1 . . . 3 Combat Hostiles 1 | . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8182 | 121 480 394 357 999 101 1542 30 4158 Guns 3239 | 121 . 58 187 529 47 1542 23 732 Cannons 329 | . . 185 . . 54 . . 90 Explosions 3348 | . . . 162 225 . . . 2961 Melee 1248 | . 480 151 . 245 . . . 372 Ramming 18 | . . . 8 . . . 7 3 Kinetic 2120 | . . . 187 529 47 1163 23 171 Thermal 1382 | 55 . 243 . . 54 379 . 651 Explosive 2961 | . . . 162 225 . . . 2574 Electromagnetic 453 | 66 . . . . . . . 387 Impact 631 | . 480 151 . . . . . . Slashing 617 | . . . . 245 . . . 372 Piercing . | . . . . . . . . . Highest Corruption 3 | . . 1 1 2 . 1 1 3 Average Corruption 1 | . . 1 1 2 . 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . . 4 . . 10 4 6 Message Errors 5 | . . . 1 . . 2 . 2 Matter Fused 1 | . . . . . . . 1 . Heat Flow Errors 7 | . . . 2 . . 2 2 1 Energy Discharges 2 | . . . . . . 1 . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 5 | . . . 1 . . 4 . . Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . 1 . Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 195 | . 84 33 . 4 . . . 74 Projectiles 1 | . . 1 . . . . . . Explosions 66 | . . . . 4 . . . 62 Melee 128 | . 84 32 . . . . . 12 Knockbacks 3 | . 2 1 . . . . . . Impact 3 | . 2 1 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 370 | . . . 37 . . . . 333 Shots 20 | . . . 1 . . . . 19 Rammed 5 | . . . 3 . . . 1 1 Targets Rammed 6 | . . . 4 . . . 1 1 Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 449 | 108 9 198 172 18 66 449 216 378 Average Temperature 127 | 36 9 77 93 5 36 146 109 163 Received Heat Transfer 1450 | . 168 81 48 153 30 546 . 424 Effects 14 | . . . . . . 8 . 6 Shutdowns 5 | . . . . . . 3 . 2 Energy Bleed 3 | . . . . . . 2 . 1 Interference 4 | . . . . . . 1 . 3 Matter Decay 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . 3 . . . . . . . Combat Hostiles 3 | . 3 . . . . . . . Parts Fried 1 | . . 1 . . . . . . Impact Corruptions 6 | . 5 1 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . . . . . . 2 . 7 Heat Transferred 2582 | 125 . 481 . . 74 666 . 1236 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 3 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Sto Peak Influence 988 | 25 94 234 199 353 160 639 365 988 Initial 335 | . 16 27 91 18 25 112 335 81 Average 187 | 13 31 79 87 162 64 402 306 395 Maximum Alert Level 3 | . . 1 . 1 . 2 1 3 Low Security (%) 71 | 100 100 90 100 79 100 36 26 28 Level 1 13 | . . 9 . 20 . 8 73 21 Level 2 13 | . . . . . . 54 . 42 Level 3 . | . . . . . . . . 7 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 1 1 . 1 2 . . 14 Investigation 2 | . 1 . . . . . . 1 Extermination 2 | . . . . . 1 . . 1 Reinforcement 5 | . . 1 . 1 . . . 3 Assault 2 | . . . . . . . . 2 Garrison 8 | . . . . . 1 . . 7 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Sto Distress Signals 4 | . 1 . . 2 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 116 | . 9 17 9 14 3 23 4 37 Peak Tracking Total 13 | . 3 5 4 4 2 6 2 13 Tactical Retreats 6 | . 1 1 . . . 3 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Sto Traps Triggered 8 | . 1 2 . 1 1 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 2 | . . . 2 1 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Sto Machines Disabled 12 | . . 1 . 3 . 1 . 7 Max in Single Turn 2 | . . 1 . 1 . 1 . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Sto Machines Accessed 19 | . 2 5 . 3 3 2 . 4 Terminals 16 | . 2 4 . 2 2 2 . 4 Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . Total Hacks 40 | . 6 9 . 8 7 3 . 7 Successful 16 | . 2 5 . 4 3 . . 2 Failed 24 | . 4 4 . 4 4 3 . 5 Catastrophic 4 | . 2 1 . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 9 | . 2 4 . 2 . . . 1 Terminals 32 | . 6 7 . 4 5 3 . 7 Fabricators . | . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 6 | . . . . 4 2 . . . Terminal Hacks 12 | . 2 3 . 3 2 . . 2 Record 2 | . . . . 2 . . . . Open Door 2 | . . . . . . . . 2 Level Access Points 1 | . 1 . . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . Terminal Index 1 | . . . . . 1 . . . Investigation Status 1 | . . 1 . . . . . . Zone Layout 3 | . 1 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . Unlock Access 1 | . . . . . 1 . . . Coupler Status 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 2 4 . 3 2 2 . 3 Full Trace Events 2 | . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac Sto Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 6 | . . . . . . . 5 1 Non-combat 5 | . . . . . . . 5 . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 8 | . . . . . . . 7 1 parse_system 5 | . . . . . . . 4 1 no_distress 2 | . . . . . . . 2 . ignore_parts 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Sto Total Allies 5 | . . . . . 3 . . 2 Largest Group 3 | . . . . . 3 3 . 2 Highest-Rated Group 93 | . . . . . 93 88 . 62 Highest-Rated Ally 31 | . . . . . 31 31 . 31 Total Orders . | . . . . . . . . . Ally Attacks 38 | . . . . . 21 8 . 9 Total Damage 710 | . . . . . 405 147 . 158 Kills 2 | . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Sto Turns Passed 6437 | 322 1009 788 816 853 325 998 544 782 Spaces Moved 2925 | 166 342 430 478 424 172 356 242 315 Core 2 | 2 . . . . . . . . Treads 2923 | 164 342 430 478 424 172 356 242 315 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 170 170 160 Average Speed 175 | 158 160 162 160 160 161 236 209 176 Slowest Speed 250 | 160 160 240 160 160 170 250 250 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 10 50 31 94 29 5 44 5 36 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 1 . . 1 . . . Unknown Exits Taken 4 | 1 . . 1 1 . . 1 . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 292 | . . . 28 37 . . . 227 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 290 | . . . 28 37 . . . 225 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Sto Total 3849 | 193 769 488 506 538 218 432 271 434 Wait 477 | . 397 4 2 24 18 13 . 19 Move 2916 | 165 341 429 477 423 171 354 241 315 Hop . | . . . . . . . . . Pick Up 58 | 5 3 12 5 14 5 3 3 8 Fast Attach 26 | 6 1 4 . 6 3 3 1 2 Attach 27 | 1 . 2 . 4 1 5 . 14 Detach 12 | . 1 2 . 4 1 2 . 2 Swap 58 | 2 2 6 2 12 7 6 4 17 Drop 55 | . 1 10 5 16 9 3 5 6 Fire 152 | 14 . 12 11 26 2 36 16 35 Melee 57 | . 23 7 . 9 1 2 . 15 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 6 | . . . 4 . . . 1 1 Escape Stasis 4 | . . . . . . 4 . . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison -7/Factory -7/Storage History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 323 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 408 | -10/Materials | Identified exit to Materials 1332 | -10/Materials | Entered another Materials area 1332 | -9/Materials | Evolved 2 slots: Utility x2 1660 | -9/Materials | Build established: Assassin 1665 | -9/Materials | Repaired Lgt. Treads 2044 | -9/Materials | Build established: Mutant 2092 | -9/Materials | Discovered new exit (range 10) 2098 | -9/Materials | Identified exit to Mines 2120 | -9/Materials | Entered Mines 2235 | -9/Mines | Discovered new exit (range 11) 2237 | -9/Mines | Found a hidden stash of uninstalled traps 2819 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2912 | -9/Mines | Discovered new exit (range 9) 2936 | -9/Mines | Entered Materials 2936 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3426 | -8/Materials | Build established: Scavenger-Mutant 3713 | -8/Materials | Discovered new exit (range 11) 3789 | -8/Materials | Entered Factory 3789 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4008 | -7/Factory | Allied Derelicts emerged from ambush trap array 4080 | -7/Factory | Garrison activated, responded to threat 4113 | -7/Factory | Identified exit to Garrison 4114 | -7/Factory | Entered Garrison 4114 | -7/Garrison | Accompanied by 3 allies 4208 | -7/Garrison | Triggered checkpoint 4256 | -7/Garrison | Lost 3 allies 4304 | -7/Garrison | Installed Relay Interface Framework 4476 | -7/Garrison | Triggered checkpoint 4483 | -7/Garrison | Triggered checkpoint 4574 | -7/Garrison | Build established: Scavenger-Tank 4744 | -7/Garrison | Triggered checkpoint 5079 | -7/Garrison | Discovered new exit (range 13) 5112 | -7/Garrison | Entered Factory 5264 | -7/Factory | Discovered new exit (range 15) 5656 | -7/Factory | Entered Storage 5736 | -7/Storage | Garrison activated, responded to threat 5790 | -7/Storage | Found Prototype Launcher 5802 | -7/Storage | Found Prototype Launcher 5860 | -7/Storage | Identified Rocket Array (x2) 6051 | -7/Storage | Garrison activated, responded to threat 6195 | -7/Storage | Met a pair of Derelict thieves 6248 | -7/Storage | Lost 3 parts (1p2u) 6368 | -7/Storage | Garrison activated, responded to threat 6416 | -7/Storage | Destroyed 15 combat bots 6438 | -7/Storage | Self-destructed Last Messages --------------- 06395_ The unstable cave ceiling collapses. 06395_ Y-54 Guardian destroyed. 06396_ Power failure, Rnf. Deuterium Engine shutdown. 06396_ The unstable cave ceiling collapses. 06400_ Gauss Rifle destroyed. 06400_ Med. Treads destroyed. 06400_ Shield Generator destroyed. 06400_ Destroyed Shield Generator. 06401_ The unstable cave ceiling collapses. 06415_ U-05 Engineer builds a Wall. 06418_ Particle Charger destroyed. 06421_ M-28 Smith repairs Y-54 Guardian. 06422_ U-05 Engineer builds a Wall. 06426_ The unstable cave ceiling collapses. 06426_ U-05 Engineer lays Concrete. 06429_ System corrupted: Component Analysis Suite rejected. 06437_ The unstable cave ceiling collapses. 06437_ Beamcaster destroyed. 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" * = #????###? | | ### "??"" ##### Y! % ######T## | | """" ##### # # ### ! ##] # | | # # m # ## # # % ###] ] # | | # # # @ # # ###### # | | # # # # # #[ =[ # ####+## | | = % " # "" % | | |#] T + """* | | # ###### # # """%# = | | ## # ### # # """ # +##### | | ?## # ## ## [ # ####### # | | ??# T# ## ## [[[ # ??????# "" # | | ??# "# # [[[ # #?????# "" # | | ??""""# ## ##Y#######?????# T" # | | ??????# ### ## "Y" #?##???????????#]= "" # | | ??????# """ ##?#### """ #??????????????# = "" # | | ??????# """ #?????#######??????????????#== # | | ??????# """ #??????????????????????????# # | | ??????# #??????????????????????????# |# | | ??????# #??????????????????????????########## | | ??????########???????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 225 Phase Shifting 15 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Deadly Force Challenges ------------ None Game ------ Seed LatentBlastTreads Manual? 0 Play Time 01:41:01 Cumulative 21.7 hours Start 2024.08.12 @ 16:26:56 End 2024.08.13 @ 01:50:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 25% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69c1ecc7-a2a4-4249-bf8b-189314c11cbb