Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.21 @ 22:30:13

Player: jumpy

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (47)      235
Value Destroyed (1245)     1245
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (244)                244
              TOTAL SCORE: 3104

 Bonus
-------
High Alert Combat Kills    44
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/400
Matter                     291/300
Energy                     265/265
System Corruption          4%
Temperature                Cool (0)
Movement                   Rolling (130) Ox2
Location                   -9/Garrison

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
   Compact Wheel
>          --- UTILITY (4) ------
     Large Storage Unit
           Transport Network Coupler
           Core Shielding
>          --- WEAPON (2) -------
           Assault Cannon
           Flail
>          --- INVENTORY (15) ---
  Improved Ion Engine
  Improved Ion Engine
  Improved Ion Engine
           Signal Interpreter
     Small Laser
  Improved Light Cannon
           Flail

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Seismic Detector
           Shield Generator
           Drone Bay
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Light Cannon
>          --- INVENTORY --------
           Ion Engine
  Improved Ion Engine
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
           Signal Interpreter
     Small Laser
           Assault Cannon
           Assault Cannon
           Flail
           Flail
[Rating: 19]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Protection               Light Armor Plating
Weapon                     Flail
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             42   | 7   .   24  9   2   
  Power                    5    | 1   .   2   2   .   
    Engine                 5    | 1   .   2   2   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   .   8   1   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    7    | 2   .   5   .   .   
    Wheel                  4    | .   .   3   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 2   .   5   4   .   
    Device                 5    | 1   .   3   1   .   
    Storage                2    | 1   .   1   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   1   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   .   9   2   2   
    Energy Gun             2    | 1   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 1   .   3   .   .   
    Ballistic Cannon       5    | .   .   3   1   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          4    | .   .   3   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   
Parts Lost                 11   | .   .   5   2   4   
  Power                    1    | .   .   .   1   .   
  Propulsion               3    | .   .   2   .   1   
  Utility                  5    | .   .   3   1   1   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      4    | .   .   1   1   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 91  76  96  
  Engine                   11   | .   14  11  10  11  
  Leg                      13   | .   28  16  .   .   
  Wheel                    7    | .   .   5   15  20  
  Device                   17   | .   14  23  8   .   
  Storage                  11   | .   14  11  11  11  
  Processor                2    | .   .   .   6   11  
  Protection               3    | .   .   2   1   20  
  Energy Gun               5    | .   14  3   6   9   
  Ballistic Gun            4    | .   14  2   3   .   
  Ballistic Cannon         7    | .   .   6   11  10  
  Impact Weapon            5    | .   .   8   .   1   
Peak Build Rating          19   | 7   7   16  19  15  
  Average Rating           11   | 5   7   12  12  14  
  On Entrance              8    | .   7   7   14  15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             43   | 14  14  38  43  39  
  Greatest Support         32   | 20  20  26  32  32  
  Greatest Overweight (x)  2    | .   .   2   2   2   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  
  Average Capacity         11   | 7   8   11  15  15  
  Most Carried             12   | 5   6   12  11  9   
  Average Carried          7    | 3   5   8   10  8   
  Final Capacity           15   | 8   8   15  15  15  
  Final Carried            11   | 5   6   11  8   7   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison

 Resources                      | -11 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Mat Sto Gar 
Matter Collected           1064 | 303 .   297 322 142 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1632 | 124 .   582 681 245 
  Parts                    114  | 10  .   37  44  23  
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Combat Hostiles Destroyed  33   | .   .   10  14  9   
  Guns                     12   | .   .   4   5   3   
  Cannons                  20   | .   .   5   9   6   
Classes Destroyed          12   | 2   .   7   2   1   
  Worker                   1    | .   .   1   .   .   
  Builder                  3    | .   .   3   .   .   
  Tunneler                 3    | 3   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 3    | 1   .   1   1   .   
  Mechanic                 1    | .   .   1   .   .   
  Operator                 2    | .   .   2   .   .   
  Swarmer                  4    | .   .   .   .   4   
  Grunt                    19   | .   .   6   10  3   
  Brawler                  2    | .   .   1   1   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   7    | .   .   3   2   2   
Best Kill Streak           6    | 2   .   3   6   6   
  Combat Bots Only         6    | .   .   2   6   6   
Max Kills in Single Turn   1    | 1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  Gar  
Hostile Shots Fired        199  | .    3    98   50   48   
  Missed                   52   | .    1    28   10   13   
Damage Taken               1694 | .    21   802  583  288  
  Core                     405  | .    .    148  174  83   
  Absorbed by Shields      162  | .    .    141  21   .    
  Redirected to Shielding  15   | .    .    .    .    15   
Core Remaining (%)         100  | 100  100  .    .    .    
Volleys Fired              100  | 11   2    38   36   13   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  100  | 60   60   60   100  100  
Shots Fired                169  | 22   4    52   71   20   
  Gun                      99   | 22   4    33   33   7    
  Cannon                   70   | .    .    19   38   13   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  104  | 11   2    33   45   13   
  Thermal                  65   | 11   2    19   26   7    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         9    | 3    2    6    9    6    
  Robot Miss Streak        4    | 3    3    4    2    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           124  | 9    1    58   46   10   
  Core Hits                52   | 4    .    18   20   10   
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    .    
  Critical Strikes         6    | .    .    3    3    .    
    Burn                   1    | .    .    .    1    .    
    Blast                  2    | .    .    .    2    .    
    Smash                  3    | .    .    3    .    .    
Melee Attacks              33   | .    .    33   .    .    
  Impact                   33   | .    .    33   .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            9    | .    .    9    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2690 | 109  10   1381 932  258  
  Guns                     848  | 109  10   269  374  86   
  Cannons                  944  | .    .    214  558  172  
  Explosions               .    | .    .    .    .    .    
  Melee                    898  | .    .    898  .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1189 | 65   .    330  622  172  
  Thermal                  603  | 44   10   153  310  86   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   898  | .    .    898  .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    4    4    4    
  Average Corruption       3    | .    .    3    4    4    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  31   | .    .    18   10   3    
    Message Errors         13   | .    .    8    5    .    
    Matter Fused           9    | .    .    4    3    2    
    Heat Flow Errors       2    | .    .    1    1    .    
    Energy Discharges      1    | .    .    .    1    .    
    Data Loss (minor)      3    | .    .    2    .    1    
    Data Loss (major)      3    | .    .    3    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            288  | .    .    288  .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    288  | .    .    288  .    .    
Knockbacks                 13   | .    .    6    7    .    
  Impact                   4    | .    .    4    .    .    
  Kinetic                  8    | .    .    2    6    .    
  Secondary                1    | .    .    .    1    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        328  | .    .    82   328  126  
  Average Temperature      75   | .    .    20   96   45   
  Received Heat Transfer   549  | .    12   347  184  6    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           5    | .    .    5    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Fried              7    | .    .    7    .    .    
  Impact Corruptions       12   | .    .    12   .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    1    1    .    
  Heat Transferred         1400 | 100  25   350  740  185  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Peak Influence             458  | 20  39  177 444 458 
  Initial                  288  | .   13  16  59  288 
  Average                  117  | 6   28  78  254 354 
Maximum Alert Level        2    | .   .   .   2   2   
  Low Security (%)         80   | 100 100 100 34  .   
  Level 1                  14   | .   .   .   46  78  
  Level 2                  5    | .   .   .   19  21  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   1   2   4   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   2   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              51   | .   3   20  16  12  
  Peak Tracking Total      6    | .   2   3   3   6   
  Tactical Retreats        4    | .   .   3   .   1   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Traps Triggered            4    | .   .   1   3   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Mat Sto Gar 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Machines Accessed          12   | .   3   5   4   .   
  Terminals                9    | .   3   3   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                21   | .   5   9   7   .   
  Successful               8    | .   3   2   3   .   
  Failed                   13   | .   2   7   4   .   
    Catastrophic           5    | .   1   3   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   10   | .   3   6   1   .   
  Terminals                17   | .   5   6   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             4    | .   2   .   2   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open Door                1    | .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Assimilate             1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   2   4   4   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Yrd Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             2    | .   .   .   2   .   
  Drone Recoveries         2    | .   .   .   2   .   

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  Gar  
Turns Passed               2009 | 193  263  1038 366  149  
Spaces Moved               1136 | 125  212  553  147  99   
  Core                     7    | 7    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     732  | 118  212  402  .    .    
  Wheels                   397  | .    .    151  147  99   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  105  105  100  
  Average Speed            127  | 116  120  137  120  114  
  Slowest Speed            260  | 120  120  260  130  130  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       26   | 7    42   36   33   13   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          7    | .    .    .    7    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               7    | .    .    .    7    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Total                      1472 | 147 216 731 263 115 
  Wait                     116  | .   2   48  66  .   
  Move                     1132 | 124 211 552 146 99  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  28   | 5   1   18  3   1   
  Fast Attach              15   | 7   .   3   5   .   
  Attach                   13   | .   .   8   3   2   
  Detach                   1    | .   .   1   .   .   
  Swap                     14   | .   .   13  1   .   
  Drop                     20   | .   .   17  3   .   
  Fire                     100  | 11  2   38  36  13  
  Melee                    33   | .   .   33  .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-9/Garrison

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    2 | -11/Scrapyard | Discovered new exit (range 16)
  194 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  429 | -10/Materials | Discovered new exit (range 6)
  457 | -10/Materials | Entered another Materials area
  457 | -9/Materials  | Evolved 2 slots: Utility x2
 1491 | -9/Materials  | Discovered new exit (range 4)
 1495 | -9/Materials  | Entered Storage
 1755 | -9/Storage    | Core integrity fell below 50%
 1769 | -9/Storage    | Garrison activated, responded to threat
 1802 | -9/Storage    | Core integrity fell below 20%
 1860 | -9/Storage    | Identified exit to Garrison
 1861 | -9/Storage    | Entered Garrison
 1883 | -9/Garrison   | Triggered checkpoint
 2010 | -9/Garrison   | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01951_ System corrupted: Component data lost.
01956_ Acquired 5 matter.
01971_ G-34 Mercenary destroyed.
01974_ System corrupted: Matter fused (-9).
01974_ Acquired 14 matter.
01975_ G-34 Mercenary destroyed.
01976_ Acquired 5 matter.
Garrison Door activated.
01987_ S-10 Pest destroyed.
01988_ Assault Cannon destroyed.
01990_ Imp. Medium Laser destroyed.
01996_ Com. Wheel destroyed.
01997_ Acquired 15 matter.
01998_ Lgt. Armor Plating destroyed.
01999_ S-10 Pest destroyed. <x2>
02000_ Acquired 5 matter. <x2>
02003_ S-10 Pest destroyed.
02004_ Acquired 5 matter. <x2>
02007_ S-10 Pest destroyed.
02008_ Acquired 1 matter.

 Map 
-----
+----------------------------------------------------+
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| ##    #????????????????#    ?????????????????????? |
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| ?#      ! %[=!#?????????#[s#?????????????????????? |
| ## #### =!### #?????????#%*#?????????????????????? |
| "# #??# [!#?# #?????????#[[#?????????????????????? |
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| ?###?????#               !=#?????????????????????? |
| ?????????#                 #?????????????????????? |
| ?????????#  ################?????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                55

 Item Schematics 
-----------------
 Imp. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LongswordLobotomyPendant
  Manual?         0
Play Time         00:17:44
  Cumulative      38.8 hours
  Start           2025.04.21 @ 22:11:56
  End             2025.04.21 @ 22:30:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          126
  Rogue           126
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          33
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb9d99f7-f737-45e1-81f6-012914ec76b3