Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.01.31 @ 22:40:03 Player: lcbb_tuk Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (2086) 2086 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 5877 Bonus ------- Follower Combat Kills 41 Cogmind --------- Core Integrity 0/850 Matter 220/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Advanced Terrain Scan Processor Improved Field Recycling Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Lightning Gun Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Recalibrator Recalibrator Pulse Rifle Gauss Rifle Gauss Rifle Assault Cannon [Rating: 34] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 4 | . . . 2 . . . 2 Propulsion 1 | . . 1 . . . . . Utility 1 | . . 1 . . . . . Weapon 2 | . . . . 2 . . . Parts Attached 93 | 6 9 17 23 7 . 12 19 Power 11 | 1 . 3 5 . . . 2 Engine 10 | 1 . 3 4 . . . 2 Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 22 | 2 3 5 4 . . 3 5 Treads 4 | . . 3 1 . . . . Leg 7 | 2 1 . 3 . . . 1 Wheel 6 | . 2 2 . . . . 2 Hover 4 | . . . . . . 2 2 Flight 1 | . . . . . . 1 . Utility 17 | 1 3 3 2 1 . 4 3 Device 8 | . . 3 . . . 3 2 Storage 5 | 1 3 . . . . 1 . Processor 3 | . . . 2 . . . 1 Hackware 1 | . . . . 1 . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 43 | 2 3 6 12 6 . 5 9 Energy Gun 16 | . 3 4 7 . . . 2 Energy Cannon 3 | . . . . . . 1 2 Ballistic Gun 14 | 2 . 2 2 2 . 3 3 Ballistic Cannon 1 | . . . 1 . . . . Launcher 4 | . . . . 4 . . . Special Weapon 4 | . . . 2 . . 1 1 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 Parts Lost 41 | . 2 4 4 2 4 5 20 Power 11 | . 1 . 3 2 1 . 4 Propulsion 10 | . . 1 . . 1 . 8 Utility 4 | . . . . . 1 1 2 Weapon 16 | . 1 3 1 . 1 4 6 Highest Loss Streak 9 | . 2 4 3 2 4 2 9 Average Slot Usage (%) 70 | . 74 92 93 97 51 31 49 Engine 9 | . 4 8 17 21 3 1 10 Treads 7 | . . 20 16 . . . . Leg 6 | . 19 . 10 23 11 . . Wheel 2 | . 1 9 . . . . . Hover 2 | . . . . . . 4 9 Device 4 | . . 8 . . . 5 9 Storage 13 | . 20 22 18 15 8 4 . Processor 2 | . . . 8 4 . . 3 Energy Gun 8 | . 17 10 11 . . 1 3 Energy Cannon 1 | . . . . . . 2 3 Ballistic Gun 6 | . 9 10 3 2 . 9 2 Launcher 2 | . . . . 25 19 . . Naked Turns 143 | . . . . . . 143 . Heaviest Build 63 | 11 36 46 61 63 43 21 36 Greatest Support 66 | 20 32 66 66 39 39 22 22 Greatest Overweight (x) 11 | 2 11 2 1 1 6 6 6 Average Overweight (x) . | . 1 . . 1 . . 1 Largest Inventory Capacity 16 | 6 16 16 16 16 16 4 4 Average Capacity 10 | 4 10 16 16 16 10 4 4 Most Carried 16 | 4 12 16 16 16 12 4 4 Average Carried 6 | 1 6 11 10 13 8 2 1 Final Capacity 16 | 6 16 16 16 16 4 4 4 Final Carried 16 | 3 10 16 12 12 4 4 . Class Distribution -------------------- 75% | Mutant 14% | Gunner 4% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Hacker-Gunner | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Matter Collected 1505 | 216 172 354 276 . . 148 339 Remotely 127 | . . 127 . . . . . Salvage Created 2679 | . 611 804 478 112 244 135 295 Parts 131 | . 25 48 23 3 5 8 19 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . 1 1 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 46 | . 6 16 14 2 1 2 5 Melee 3 | . . . . . . . 3 Guns 32 | . 6 15 8 . . 1 2 Cannons 7 | . . . 6 . . 1 . AOE 4 | . . 1 . 2 1 . . Classes Destroyed 12 | . 3 2 2 1 1 1 2 Worker 3 | . . . . 1 . 1 1 Recycler 5 | . 4 . . 1 . . . Operator 1 | . . . . . . . 1 Watcher 7 | . 1 4 2 . . . . Swarmer 4 | . . . 4 . . . . Grunt 29 | . 6 12 6 2 . 1 2 Brawler 1 | . . 1 . . . . . Duelist 1 | . . . . . . . 1 Sentry 6 | . . 3 3 . . . . Hunter 1 | . . . 1 . . . . Programmer 3 | . . . . . . 1 2 Compactor 1 | . . . . . 1 . . Best Kill Streak 6 | . 2 6 5 2 1 1 3 Combat Bots Only 6 | . 2 6 4 2 1 1 2 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . 1 . 1 1 . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Damage Taken 5327 | . 305 430 1346 196 128 949 1973 Core 2055 | . 53 98 431 91 44 484 854 Absorbed by Shields 38 | . . 38 . . . . . Core Remaining (%) 57 | 100 78 75 21 . . 11 . Volleys Fired 198 | . 49 60 50 4 1 9 25 Largest 4 | . 2 2 2 4 4 3 3 Hottest 126 | . 100 100 126 120 120 125 121 Shots Fired 358 | . 93 113 75 9 4 21 43 Gun 301 | . 93 113 48 . . 18 29 Cannon 38 | . . . 27 . . 3 8 Launcher 13 | . . . . 9 4 . . Special 6 | . . . . . . . 6 Kinetic 165 | . 55 48 34 . . 16 12 Thermal 133 | . 38 35 41 . . 2 17 Explosive 13 | . . . . 9 4 . . Electromagnetic 41 | . . 30 . . . 3 8 Robot Hit Streak 27 | . 17 17 24 3 3 14 27 Robot Miss Streak 5 | . 3 2 5 1 . 1 1 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 1 3 . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 Shots Hit Robots 292 | . 73 87 69 4 1 12 46 Core Hits 139 | . 30 37 39 8 1 11 13 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 7 | . . . . . . . 7 Impact . | . . . . . . . . Slashing 7 | . . . . . . . 7 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4542 | . 630 1032 1145 470 88 345 832 Guns 2830 | . 623 970 721 . . 158 358 Cannons 588 | . . . 407 . . 61 120 Explosions 665 | . . 56 . 470 88 . 51 Melee 303 | . . . . . . . 303 Ramming 156 | . 7 6 17 . . 126 . Kinetic 1475 | . 310 298 495 . . 158 214 Thermal 1584 | . 313 443 633 . . . 195 Explosive 558 | . . . . 470 88 . . Electromagnetic 466 | . . 285 . . . 61 120 Impact . | . . . . . . . . Slashing 303 | . . . . . . . 303 Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 6 2 Average Corruption 4 | . . . . . . 5 1 Corruption Purged . | . . . . . . . . Effects 17 | . . . . . . 16 1 Matter Fused 8 | . . . . . . 8 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 2 | . . . . . . 2 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 4 | . . . . . . 3 1 Overload Shots . | . . . . . . . . Overflow Damage 106 | . . . . 16 . . 90 Projectiles . | . . . . . . . . Explosions 29 | . . . . 16 . . 13 Melee 77 | . . . . . . . 77 Knockbacks 11 | . . . 10 . . 1 . Impact 1 | . . . . . . 1 . Kinetic 10 | . . . 10 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 254 | . 3 . 4 152 . 56 39 Shots 6 | . . . . 5 . . 1 Rammed 42 | . 3 1 1 . . 37 . Targets Rammed 45 | . 3 1 3 1 . 37 . Kicked 3 | . . . 2 1 . . . Crushed . | . . . . . . . . Highest Temperature 749 | . 144 213 749 36 36 187 170 Average Temperature 127 | . 32 64 233 19 20 85 71 Received Heat Transfer 1587 | . 219 282 549 36 . 255 246 Effects 38 | . . . 38 . . . . Shutdowns 17 | . . . 17 . . . . Energy Bleed 3 | . . . 3 . . . . Interference 3 | . . . 3 . . . . Matter Decay 4 | . . . 4 . . . . Short Circuit 3 | . . . 3 . . . . Damage (major) 4 | . . . 4 . . . . Damage (core) 4 | . . . 4 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 1 3 1 . . . 1 Heat Transferred 4096 | . 925 1197 1369 . . . 605 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 2 . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Peak Influence 310 | . 158 310 258 204 67 88 60 Average Influence 87 | . 43 181 125 178 37 45 23 Maximum Alert Level 1 | . . 1 1 1 . . . Low Security (%) 87 | 100 100 61 77 90 100 100 100 Level 1 12 | . . 38 22 9 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 1 8 2 1 . 9 2 Investigation 15 | . 1 6 2 1 . 5 . Extermination 1 | . . . . . . . 1 Reinforcement 7 | . . 2 . . . 4 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Distress Signals 9 | . 1 2 3 . . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 111 | . 14 22 23 7 6 24 15 Peak Tracking Total 8 | . 4 5 7 3 5 8 4 Tactical Retreats 16 | . 2 . 6 3 . 5 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Traps Triggered 10 | . 1 2 1 1 . 4 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Disabled 8 | . . 2 . 2 . 2 2 Max in Single Turn 2 | . . 2 . 1 . 1 1 Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Accessed 17 | . 2 4 2 3 . 6 . Terminals 7 | . 1 1 2 1 . 2 . Fabricators 2 | . . . . . . 2 . Repair Stations 1 | . . . . . . 1 . Recycling Units 3 | . 1 1 . 1 . . . Scanalyzers 3 | . . 2 . . . 1 . Garrison Access 1 | . . . . 1 . . . Total Hacks 72 | . 7 19 11 14 . 21 . Successful 57 | . 6 18 8 11 . 14 . Failed 15 | . 1 1 3 3 . 7 . Catastrophic 4 | . . . . 1 . 3 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 27 | . 3 3 11 5 . 5 . Fabricators 11 | . . . . . . 11 . Repair Stations 2 | . . . . . . 2 . Recycling Units 14 | . 4 3 . 7 . . . Scanalyzers 16 | . . 13 . . . 3 . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 17 | . 3 3 8 3 . . . Record 10 | . 3 3 1 3 . . . Emergency Access Points 2 | . . . 2 . . . . Recycling Unit Index 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Investigation Status 2 | . . . 2 . . . . Fabricator Hacks 10 | . . . . . . 10 . Network Status 8 | . . . . . . 8 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 1 | . . . . . . 1 . Refit 1 | . . . . . . 1 . Recycling Unit Hacks 12 | . 3 2 . 7 . . . Recycle Component 3 | . . . . 3 . . . Process 4 | . 1 2 . 1 . . . Report Inventory 2 | . 1 . . 1 . . . Retrieve Matter 2 | . 1 . . 1 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer 16 | . . 13 . . . 3 . Insert Component 9 | . . 7 . . . 2 . Analyze 7 | . . 6 . . . 1 . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 2 4 2 3 . 6 . Full Trace Events 13 | . 2 4 1 1 . 5 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . 5 . . . 1 . Parts Built 3 | . . . . . . 3 . Matter 124 | . . . . . . 124 . Time 31 | . . . . . . 31 . Total Part Build Rating 6 | . . . . . . 6 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 3 | . . . . 3 . . . Recycled Matter 118 | . 118 . . . . . . Retrieved Matter 118 | . 118 . . . . . . Retrieved Components 3 | . . . . 3 . . . Parts Scanalyzed 7 | . . 6 . . . 1 . Part Schematics Acquired 6 | . . 5 . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total Allies 4 | . . . . . 1 3 . Largest Group 3 | . . . . . 1 3 . Highest-Rated Group 93 | . . . . . 31 93 . Highest-Rated Ally 31 | . . . . . 31 31 . Total Orders . | . . . . . . . . Ally Attacks 32 | . . . . . 18 14 . Total Damage 515 | . . . . . 312 203 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Turns Passed 4486 | 212 711 908 775 236 121 748 775 Spaces Moved 2802 | 164 357 534 364 140 135 772 336 Core 736 | 107 15 . . . 101 461 52 Treads 518 | . . 318 200 . . . . Legs 717 | 57 307 . 164 140 34 . 15 Wheels 267 | . 35 216 . . . . 16 Hover 533 | . . . . . . 281 252 Flight 31 | . . . . . . 30 1 Fastest Speed 40 | 50 110 100 145 150 50 40 50 Average Speed 121 | 117 151 128 147 150 82 79 149 Slowest Speed 600 | 150 600 165 165 150 350 350 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 7 34 41 25 4 79 27 10 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . . . 2 . Terrain Destroyed 51 | . . 10 . 21 13 3 4 Melee . | . . . . . . . . Projectile 3 | . . . . . . 3 . AOE 48 | . . 10 . 21 13 . 4 Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total 3534 | 182 444 653 527 160 142 869 557 Wait 285 | 7 12 5 53 1 7 32 168 Move 2796 | 163 356 533 363 140 134 771 336 Hop . | . . . . . . . . Pick Up 57 | 6 10 21 16 2 . 2 . Fast Attach 41 | 3 2 6 3 4 . 10 13 Attach 32 | 3 3 8 8 3 . 2 5 Detach 6 | . . . . 5 . . 1 Swap 20 | . 4 3 12 . . . 1 Drop 47 | . 5 16 19 . . 6 1 Fire 198 | . 49 60 50 4 1 9 25 Melee 7 | . . . . . . . 7 Ram 37 | . . . . . . 37 . Kick 7 | . 3 . 3 1 . . . Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 122 | -11/Scrapyard | Discovered new exit (range 14) 213 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 7) 924 | -10/Materials | Entered another Materials area 924 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1090 | -9/Materials | Lost 4 parts (1n3w) 1244 | -9/Materials | Discovered new exit (range 11) 1669 | -9/Materials | Discovered new exit (range 5) 1832 | -9/Materials | Entered another Materials area 1832 | -8/Materials | Evolved 2 slots: Power x2 2209 | -8/Materials | Core integrity fell below 50% 2290 | -8/Materials | Lost 3 parts (2p1w) 2585 | -8/Materials | Discovered new exit (range 15) 2607 | -8/Materials | Entered Factory 2607 | -7/Factory | Evolved 2 slots: Weapon x2 2843 | -7/Factory | Sucked down chute 2843 | -7/Factory | Entered Waste 2844 | -7/Waste | Met a frightened Derelict 2856 | -7/Waste | Spotted C-40 Crusher 2857 | -7/Waste | Spotted C-40 Crusher 2866 | -7/Waste | Destroyed C-40 Crusher 2870 | -7/Waste | Spotted C-40 Crusher 2901 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2904 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2914 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2915 | -7/Waste | Spotted C-40 Crusher 2945 | -7/Waste | Lost 4 parts (1p1n1u1w) 2951 | -7/Waste | Spotted C-40 Crusher 2951 | -7/Waste | Spotted C-40 Crusher 2957 | -7/Waste | Discovered new exit (range 15) 2964 | -7/Waste | Entered Factory 3457 | -7/Factory | Allied Derelicts emerged from ambush trap array 3488 | -7/Factory | Fabricated Plasma Cutter (x3) 3507 | -7/Factory | Core integrity fell below 50% 3558 | -7/Factory | Core integrity fell below 20% 3702 | -7/Factory | Discovered new exit (range 8) 3712 | -7/Factory | Entered another Factory area 3712 | -6/Factory | Evolved 2 slots: Power x2 4228 | -6/Factory | Lost 9 parts (1p3n1u4w) 4314 | -6/Factory | Lost 5 parts (1p2n1u1w) 4325 | -6/Factory | Core integrity fell below 50% 4334 | -6/Factory | Core integrity fell below 20% 4487 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- No effect. Slug penetrates Construction Platform. Jacked H-66 Slayer... Gravmag System destroyed. Penetrated by Slug. Slug penetrates Wall. Lgt. Angular Momentum Engine destroyed. Slug penetrates Wall. U-05 Engineer lays Concrete. Acquired Unknown Device. Identified Imp. Field Recycling Unit. System corrupted: Component data lost. Slug penetrates Construction Platform. Slug penetrates Neutrino Reactor. Slug penetrates Wall. Gravmag System destroyed. Slug penetrates Wall. Remote Datajack destroyed. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ??????????? ?????????????????????????????????? | | #### ????" ?????????????????????????????????? | | "??"" ?????????????????????????????????? | | ?? #????????????????????????????????? | | ??"" #????????????????????????????????? | | """"" #????????????????????????????????? | | """"" #????????????????????????????????? | | " #????????????????????????????????? | | " #????????????????????????????????? | | " ! #????????????????????????????????? | | " """ ###+#####+#####??????????????????? | | " "F" #??????????????????? | | " " #??????????????????? | | " """ +??????????????????? | | """ @ #??????????????????? | | R h #??????????????????? | | h###u######### #??????????????????? | | #### ###### # ???????????????????????????? | | ???# #????# # ?????????????????????????? | | ???# #????# # ?? ????????????????????????? | | ???# #??? + # ??? #??????????????????????? | | ???# #?? # # ??? +??????????????????????? | | ???# #? [# # ???????????????????????????? | | ???# ####?# # ???????????????????????????? | | ???# ###### # ???????????????????????????? | | ???# #######??????????????????????????? | | ???# #????????????????????????????????? | | ???+ #????????????????????????????????? | | ???# #????????????????????????????????? | | ???+ #????????????????????????????????? | | ???##########"#+#####????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# """ #????????????????????????????? | | ???????# """ #????????????????????????????? | | ???????# """ #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# """"""" #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 32 Energy Capacity 510 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 210 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Deuterium Engine | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Aluminum Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Plasma Cutter | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Just What I Needed Made in Tau Ceti IV Universal Adapter Use The Force Challenges ------------ None Game ------ Seed SeismicGatlingGun Manual? 0 Play Time 01:05:18 Cumulative 8.8 hours Start 2020.01.31 @ 21:15:22 End 2020.01.31 @ 22:40:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eeeaa05f-a22a-41d2-b3e8-944825d105db