Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.07 @ 16:24:46 Player: grhkm Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1213) 1213 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3988 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 112/300 Energy 100/100 System Corruption 5% Temperature Cool (18) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- VSS Leg Medium Armor Plating Medium Armor Plating Hacking Suite Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Improved Assault Rifle High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Light Assault Rifle Rocket Launcher [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Signal Interpreter Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power 1 | . . . . . 1 Propulsion 4 | . . . . 3 1 Utility . | . . . . . . Weapon 1 | . . . . 1 . Parts Attached 43 | 4 3 3 . 17 16 Power 7 | 1 . 1 . 2 3 Engine 2 | 1 . 1 . . . Core 5 | . . . . 2 3 Reactor . | . . . . . . Propulsion 16 | 2 . 1 . 8 5 Treads . | . . . . . . Leg 14 | 2 . 1 . 8 3 Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 7 | . 2 . . 2 3 Device . | . . . . . . Storage 1 | . . . . . 1 Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 5 | . 1 . . 2 2 Artifact . | . . . . . . Weapon 13 | 1 1 1 . 5 5 Energy Gun 1 | . . . . 1 . Energy Cannon 1 | . . . . . 1 Ballistic Gun 9 | 1 1 1 . 3 3 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 29 | . . 1 . 2 26 Power 6 | . . 1 . 1 4 Propulsion 12 | . . . . 1 11 Utility 2 | . . . . . 2 Weapon 9 | . . . . . 9 Highest Loss Streak 11 | . . 1 . 1 11 To Critical Strikes . | . . . . . . Average Backups 4 | . 3 4 4 4 6 Power . | . 1 . 1 1 . Propulsion 1 | . 2 1 1 1 1 Utility 1 | . . . 1 . 3 Weapon 1 | . . 1 1 1 . Tool/Special . | . . . . . . Unused Backups 3 | . . . . 2 1 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 2 | . . . . 1 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 88 99 100 93 72 Engine 6 | . 14 13 14 1 . Core 4 | . . . . 6 8 Leg 31 | . 28 28 28 39 29 Storage 2 | . . . . . 6 Processor 9 | . 5 14 14 9 6 Protection 8 | . 12 14 14 9 . Energy Gun 1 | . . . . 6 . Ballistic Gun 21 | . 27 28 28 19 13 Peak Build Rating 26 | 4 7 7 7 26 26 Average Rating 13 | 3 6 6 7 20 19 On Entrance 8 | . 4 7 7 7 24 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 59 | 5 10 12 12 21 59 Greatest Support 78 | 20 20 20 20 66 78 Greatest Overweight (x) 17 | . . . . . 17 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 5 5 5 5 5 20 Average Capacity 9 | 5 5 5 5 5 19 Most Carried 9 | 3 4 5 4 5 9 Average Carried 4 | . 3 4 4 4 6 Final Capacity 20 | 5 5 5 5 5 20 Final Carried 5 | 3 4 4 4 4 5 Class Distribution -------------------- 51% | Mutant 22% | Tank 15% | Scavenger-Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 1179 | 243 41 215 . 324 356 Remotely . | . . . . . . Salvage Created 1314 | 35 102 176 . 599 402 Parts 99 | 4 17 18 . 33 27 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 1 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . 2 . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 36 | 1 3 7 . 14 11 Guns 31 | 1 3 7 . 10 10 AOE 5 | . . . . 4 1 Classes Destroyed 9 | 1 4 . . 3 1 Worker 5 | . 1 . . 2 2 Builder 3 | . 1 . . . 2 Operator 2 | . 1 . . 1 . Watcher 1 | . . . . 1 . Swarmer 18 | . 3 5 . 3 7 Grunt 14 | 1 . 2 . 8 3 Duelist 1 | . . . . . 1 Sentry 2 | . . . . 2 . Hunter 1 | . . . . 1 . Best Kill Streak 7 | 1 4 3 . 4 7 Combat Bots Only 5 | 1 3 3 . 4 5 Max Kills in Single Turn 2 | 1 1 1 . 2 2 Gunslinging 1 | . . . . 1 . Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 331 | 1 8 36 . 89 197 Missed 74 | 1 3 9 . 20 41 Hits 257 | . 5 27 . 69 156 Melee 6 | . . . . . 6 Projectile 251 | . 5 27 . 69 150 Critical Strikes 4 | . . 1 . 1 2 Damage Taken 4037 | . 38 298 . 1133 2568 Core 854 | . 8 19 . 116 711 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 . . 89 78 . Volleys Fired 125 | 1 16 18 . 37 53 Largest 3 | 1 2 2 . 3 3 Hottest 93 | 20 40 40 . 93 76 Shots Fired 257 | 1 32 36 . 110 78 Gun 248 | 1 32 36 . 102 77 Cannon . | . . . . . . Launcher 9 | . . . . 8 1 Special . | . . . . . . Kinetic 222 | 1 32 36 . 77 76 Thermal . | . . . . . . Explosive 9 | . . . . 8 1 Electromagnetic 26 | . . . . 25 1 Robot Hit Streak 19 | 1 12 5 . 7 19 Robot Miss Streak 5 | . 4 5 . 4 4 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . 3 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 154 | 1 17 19 . 57 60 Core Hits 91 | 1 9 10 . 37 34 Critical Kills 2 | . 1 . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 4 | . 1 . . 3 . Destroy 3 | . 1 . . 2 . Corrupt 1 | . . . . 1 . Melee Attacks 11 | . . . . . 11 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2719 | 15 215 244 . 1164 1081 Guns 2171 | 15 215 242 . 804 895 Cannons . | . . . . . . Explosions 519 | . . . . 357 162 Melee . | . . . . . . Ramming 29 | . . 2 . 3 24 Kinetic 2013 | 15 215 242 . 660 881 Thermal . | . . . . . . Explosive 519 | . . . . 357 162 Electromagnetic 158 | . . . . 144 14 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 1 5 Average Corruption 2 | . . . . 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . 2 3 Message Errors 2 | . . . . 1 1 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 10 | . . . . 10 . Projectiles . | . . . . . . Explosions 10 | . . . . 10 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 128 | . . . . 105 23 Shots 5 | . . . . 4 1 Rammed 4 | . . . . . 4 Targets Rammed 11 | . . 1 . 1 9 Kicked 7 | . . 1 . 1 5 Crushed . | . . . . . . Highest Temperature 296 | . . 24 . 296 177 Average Temperature 83 | . . 8 . 106 37 Received Heat Transfer 1104 | . . 132 . 423 549 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Maximum Alert Level 1 | . . . . 1 . Low Security (%) 99 | 100 100 100 . 96 100 Level 1 . | . . . . 3 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 236 | 20 71 60 . 236 107 Initial 107 | . 6 2 . . 107 Average 35 | 2 25 13 . 71 39 Influence Increases 1070 | 20 87 160 . 458 345 Destroy 0b10 Robot/C 720 | 20 60 140 . 280 220 Destroy 0b10 Robot/NC 55 | . 15 . . 20 20 Destroy Leader 142 | . 10 20 . 72 40 Successful Hack 2 | . . . . 2 . Disable Machine 15 | . . . . 15 . Destroy Structure 61 | . 2 . . 54 5 Lose Combat Pursuer 75 | . . . . 15 60 Influence Decreases 1070 | 10 90 149 18 222 581 Entered New Map 148 | . 4 5 10 . 129 Time Decay 709 | 10 86 144 8 202 259 Lost Part 213 | . . . . 20 193 Squads Dispatched 8 | . . . . 4 4 Investigation 2 | . . . . 1 1 Extermination . | . . . . . . Reinforcement 3 | . . . . 3 . Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 5 | . . . . 3 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | 1 5 8 . 23 26 Peak Tracking Total 7 | 1 3 3 . 6 7 Tactical Retreats 4 | . . . . 1 3 Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 4 | . 2 . . 1 1 Terminals 3 | . 1 . . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 3 . . 3 3 Successful 4 | . 2 . . 1 1 Failed 5 | . 1 . . 2 2 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 2 . . 3 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 . . 1 1 Record 2 | . 1 . . 1 . Open DSF 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 4 | . 2 . . 1 1 Full Trace Events 2 | . . . . 1 1 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . . 2 Non-combat . | . . . . . . Combat 2 | . . . . . 2 Robot Hacks Applied 2 | . . . . . 2 parse_system 2 | . . . . . 2 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 2268 | 63 239 721 38 498 709 Spaces Moved 1405 | 51 155 547 32 290 330 Core 19 | 13 . . . . 6 Treads . | . . . . . . Legs 1376 | 38 155 547 32 290 314 Wheels . | . . . . . . Hover . | . . . . . . Flight 10 | . . . . . 10 Fastest Speed 50 | 50 120 120 120 114 114 Average Speed 127 | 102 120 120 120 119 152 Slowest Speed 1085 | 120 120 120 120 120 1085 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 5 35 96 3 25 10 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 62 | . . . . 57 5 Melee . | . . . . . . Projectile . | . . . . . . AOE 62 | . . . . 57 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 1634 | 59 174 575 31 358 437 Wait 3 | 1 . 2 . . . Move 1400 | 50 154 546 31 289 330 Hop . | . . . . . . Pick Up 16 | 3 1 3 . 3 6 Fast Attach 20 | 4 3 . . 4 9 Attach 12 | . . 1 . 2 9 Detach 1 | . . . . . 1 Swap 24 | . . 2 . 13 9 Drop 11 | . . 2 . 9 . Fire 125 | 1 16 18 . 37 53 Melee 11 | . . . . . 11 Ram 4 | . . . . . 4 Kick 7 | . . 1 . 1 5 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 46 | -11/Scrapyard | Discovered new exit (range 8) 64 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 329 | -10/Mines | Discovered new exit (range 10) 402 | -10/Mines | Learned location of Zion (-7) 572 | -10/Mines | Identified exit to Materials 596 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 631 | -10/Mines | Learned Materials terminal intel 896 | -10/Mines | Learned location of Storage (-8) 965 | -10/Mines | Discovered exit to Materials (range 3) 1005 | -10/Mines | Discovered new exit (range 11) 1022 | -10/Mines | Identified exit to Subcaves 1024 | -10/Mines | Entered Subcaves 1025 | -10/Subcaves | Approached by a straggling Scientist 1057 | -10/Subcaves | Discovered new exit (range 5) 1060 | -10/Subcaves | Identified exit to Materials 1062 | -10/Subcaves | Entered Materials 1062 | -8/Materials | Evolved 4 slots: Propulsion x3, Weapon x1 1063 | -8/Materials | Loaded intel: 12 terminal locations 1366 | -8/Materials | Build established: Tank 1497 | -8/Materials | Discovered new exit (range 16) 1527 | -8/Materials | Identified exit to Factory 1560 | -8/Materials | Entered Factory 1560 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1839 | -7/Factory | Lost 4 parts (1n3w) 1908 | -7/Factory | Build established: Scavenger-Gunner 1943 | -7/Factory | Garrison activated, responded to threat 2036 | -7/Factory | Lost 9 parts (5n4w) 2153 | -7/Factory | Core integrity fell below 50% 2260 | -7/Factory | Core integrity fell below 20% 2269 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02226_ Jacked G-47 Trooper... 02227_ Critical hit (Burn: +37). 02228_ Jacked G-47 Trooper... >>parse_system Reading system data... 02237_ Lgt. Nuclear Core destroyed. 02242_ Jacked S-27 Virus... >>parse_system Reading system data... 02243_ K-01 Serf cleans the Fusion Modulator. 02244_ Jacked S-27 Virus... 02244_ Lgt. Nuclear Core destroyed. 02252_ Jacked S-27 Virus... 02255_ Aluminum Leg destroyed. 02255_ Jacked S-27 Virus... 02255_ Aluminum Leg destroyed. 02257_ Hrd. Medium Armor Plating destroyed. 02258_ Jacked S-27 Virus... 02267_ Slammed into S-27 Virus. 02267_ Destabilizing: Core damaged (-35). 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"% /k k # """ """ """ """ ? | | ### ### # | | ????# %*#?######## | | ###???????### ###????????########## T#######?????? | | ????????????# #???????????????????####???????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# ??????????????????????????????????? | | ????????????#/#??????????????????????????????????? | | ????????????" ???????????????????????????????????? | | ????????????" ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Ghost 'Em I Have A Map? There's More Where That Came From Challenges ------------ None Game ------ Seed ThermoelectricDiametricSaw Manual? 0 Play Time 00:41:19 Cumulative 10.0 hours Start 2026.10.07 @ 15:24:50 End 2026.10.07 @ 16:24:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b9296a9-6cb0-4702-b1d5-01660d303f87