Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.18 @ 18:47:34 Player: Solaris Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1203) 1203 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 3792 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 600/700 Matter 228/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Terrain Scanner Improved Terrain Scan Processor Core Shielding Core Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit ECM Suite Core Shielding Improved Shield Generator Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Improved Targeting Computer Long-range Tractor Beam > --- WEAPON ----------- Beam Rifle Pulse Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Armored Treads Titanium Leg Heat Sink High-capacity Battery High-capacity Battery Medium Matter Pod Weight Redist. System Sensor Array Signal Interpreter Terrain Scanner Terrain Scan Processor Terrain Scan Processor Seismic Detector ECM Suite Power Shielding Tractor Beam Heavy Assault Rifle Light Cannon Improved Light Cannon Improved Light Cannon Datajack [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon 1 | . . . . 1 Parts Attached 69 | 6 20 24 13 6 Power 7 | 1 1 3 1 1 Engine 6 | 1 1 3 . 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 29 | 2 12 13 2 . Treads 4 | . . 3 1 . Leg 19 | 2 6 10 1 . Wheel 6 | . 6 . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 4 2 6 5 Device 6 | . 2 . 3 1 Storage 5 | 1 2 . 2 . Processor 3 | . . 1 1 1 Hackware . | . . . . . Protection 4 | . . 1 . 3 Artifact . | . . . . . Weapon 15 | 2 3 6 4 . Energy Gun 10 | 1 2 5 2 . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . . 2 . Ballistic Cannon . | . . . . . Launcher 2 | . 1 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 26 | . 5 12 7 2 Power 5 | . 1 3 . 1 Propulsion 9 | . 2 4 3 . Utility 2 | . . 1 1 . Weapon 10 | . 2 4 3 1 Highest Loss Streak 7 | . 4 7 4 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 83 | . 86 85 90 36 Engine 8 | . 10 9 3 3 Leg 22 | . 5 35 32 . Wheel 7 | . 20 . . . Device 4 | . 6 2 7 6 Storage 11 | . 15 11 10 . Processor 5 | . . 6 15 3 Protection 1 | . . 1 . 14 Energy Gun 15 | . 23 13 11 . Ballistic Gun 1 | . 1 . 1 7 Launcher 2 | . 1 2 2 . Naked Turns 11 | . . . 11 . Heaviest Build 101 | 14 97 96 101 11 Greatest Support 74 | 20 26 68 74 3 Greatest Overweight (x) 29 | 1 9 29 2 3 Average Overweight (x) 2 | . 3 1 . 1 Largest Inventory Capacity 25 | 8 25 25 25 5 Average Capacity 22 | 7 22 25 24 5 Most Carried 25 | 7 25 25 25 5 Average Carried 20 | 3 19 23 23 4 Final Capacity 25 | 8 25 25 5 5 Final Carried 25 | 2 25 25 4 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1075 | 254 169 224 428 . Remotely 399 | . . . 399 . Salvage Created 1379 | . 225 470 684 . Parts 86 | . 24 33 29 . Haulers Intercepted 3 | . . 1 2 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled 2 | . 2 . . . Retrieved Matter 5 | . 5 . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 32 | . 8 11 13 . Guns 21 | . 5 10 6 . AOE 10 | . 3 1 6 . Classes Destroyed 11 | . 4 4 3 . Worker 1 | . . 1 . . Builder 4 | . 3 . 1 . Tunneler 1 | . . . 1 . Hauler 3 | . . 1 2 . Operator 1 | . . . 1 . Watcher 3 | . 2 1 . . Swarmer 11 | . 3 4 4 . Grunt 15 | . 5 4 6 . Brawler 1 | . . 1 . . Sentry 4 | . . 2 2 . Hunter 1 | . . . 1 . Best Kill Streak 10 | . 9 8 10 . Combat Bots Only 8 | . 4 8 6 . Max Kills in Single Turn 2 | . 2 2 2 . Gunslinging 1 | . . 1 . . Exploded 2 | . 2 1 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 404 | . 64 152 173 15 Missed 121 | . 14 47 57 3 Damage Taken 3615 | . 589 1362 1451 213 Core 801 | . 152 221 328 100 Absorbed by Shields . | . . . . . Redirected to Shielding 37 | . . 14 . 23 Core Remaining (%) 55 | 100 39 44 40 . Volleys Fired 89 | . 28 25 36 . Largest 2 | . 2 2 2 . Hottest 119 | . 90 101 119 . Shots Fired 140 | . 49 43 48 . Gun 111 | . 38 41 32 . Cannon . | . . . . . Launcher 29 | . 11 2 16 . Special . | . . . . . Kinetic 24 | . 18 . 6 . Thermal 59 | . 10 23 26 . Explosive 11 | . 11 . . . Electromagnetic 46 | . 10 20 16 . Robot Hit Streak 11 | . 5 11 8 . Robot Miss Streak 6 | . 2 3 6 . Penetration Max . | . . . . . Secondary Targets 4 | . . 4 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 69 | . 22 25 22 . Core Hits 65 | . 17 19 29 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Burn 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2491 | . 816 410 1265 . Guns 936 | . 239 357 340 . Cannons . | . . . . . Explosions 1555 | . 577 53 925 . Melee . | . . . . . Ramming . | . . . . . Kinetic 191 | . 110 . 81 . Thermal 788 | . 49 190 549 . Explosive 577 | . 577 . . . Electromagnetic 935 | . 80 220 635 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . 2 . . Matter Fused 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 190 | . 40 7 143 . Projectiles . | . . . . . Explosions 190 | . 40 7 143 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 142 | . 49 8 85 . Shots 7 | . 3 1 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 296 | . 276 102 296 16 Average Temperature 75 | . 85 35 103 16 Received Heat Transfer 1104 | . 222 333 423 126 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . 1 . Heat Transferred 1780 | . 148 666 966 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . 1 4 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 517 | . 225 158 517 155 Initial 150 | . . 2 . 150 Average 97 | . 62 39 337 153 Maximum Alert Level 2 | . 1 . 2 . Low Security (%) 84 | 100 88 100 19 100 Level 1 8 | . 11 . 31 . Level 2 7 | . . . 49 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 3 1 3 1 Investigation 3 | . 1 . 1 1 Extermination . | . . . . . Reinforcement 5 | . 2 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 2 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 21 15 26 3 Peak Tracking Total 9 | . 8 8 9 3 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 1 5 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 11 | . 1 1 9 . Max in Single Turn 7 | . 1 1 7 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 9 | . 1 3 3 2 Terminals 6 | . 1 2 2 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 28 | . 4 9 12 3 Successful 14 | . 1 4 7 2 Failed 13 | . 3 5 4 1 Catastrophic 4 | . . . 3 1 Database Lockouts 1 | . . . 1 . Manual 1 | . . . . 1 Terminals 23 | . 4 8 10 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . . . . 2 Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 10 | . 1 3 5 1 Record 7 | . . 3 4 . Open DSF 1 | . . . . 1 Recycling Unit Index 1 | . . . 1 . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . 1 . . Refit 1 | . . 1 . . Recycling Unit Hacks 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 7 | . 1 2 2 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . . 1 Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3335 | 51 1152 1431 489 212 Spaces Moved 1564 | 39 631 571 185 138 Core 186 | 21 . 5 22 138 Treads 31 | . . 31 . . Legs 816 | 18 103 532 163 . Wheels 528 | . 528 . . . Hover 3 | . . 3 . . Flight . | . . . . . Fastest Speed 50 | 50 80 190 50 50 Average Speed 178 | 97 147 224 188 141 Slowest Speed 1500 | 120 330 1500 270 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 3 53 42 24 3 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 70 | . 31 4 35 . Melee . | . . . . . Projectile . | . . . . . AOE 70 | . 31 4 35 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1986 | 52 810 692 276 156 Wait 107 | . 74 7 26 . Move 1560 | 38 630 570 184 138 Hop . | . . . . . Pick Up 109 | 8 43 39 10 9 Fast Attach . | . . . . . Attach 45 | 6 7 19 7 6 Detach 1 | . 1 . . . Swap 24 | . 13 5 6 . Drop 51 | . 14 27 7 3 Fire 89 | . 28 25 36 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 16) 254 | -10/Materials | Core integrity fell below 50% 282 | -10/Materials | Lost 4 parts (1p1n2w) 308 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 8) 1145 | -10/Materials | Discovered new exit (range 3) 1204 | -10/Materials | Entered another Materials area 1204 | -9/Materials | Evolved 2 slots: Propulsion x2 1774 | -9/Materials | Lost 3 parts (1p1u1w) 1841 | -9/Materials | Destroyed 8 combat bots 1848 | -9/Materials | Lost 7 parts (1p4n2w) 2170 | -9/Materials | Core integrity fell below 50% 2296 | -9/Materials | Discovered new exit (range 16) 2635 | -9/Materials | Entered another Materials area 2635 | -8/Materials | Evolved 2 slots: Utility x2 3013 | -8/Materials | Central database locked down 3082 | -8/Materials | Lost 4 parts (2n1u1w) 3103 | -8/Materials | Released all parts (7) 3110 | -8/Materials | Discovered new exit (range 5) 3115 | -8/Materials | Core integrity fell below 50% 3124 | -8/Materials | Entered Factory 3124 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3153 | -7/Factory | Identified exit to DSF 3336 | -7/Factory | Self-destructed Last Messages --------------- >>Open(DSF) DSF access unlocked. 03153_ EXIT=UNLOCKED: DSF 03164_ Dropped Field Recycling Unit. 03165_ Acquired Core Shielding. 03174_ Acquired Huge Storage Unit. 03194_ R-06 Scavenger collects Field Recycling Unit. 03232_ Dropped Imp. Terrain Scan Processor. 03233_ Acquired Imp. Shield Generator. 03235_ Dropped Core Shielding. 03237_ Acquired Imp. Terrain Scan Processor. 03240_ Acquired Core Shielding. 03322_ DSF access sealed. 03322_ ALERT: All DSF locations entering lockdown mode. 03330_ Hvy. Assault Rifle destroyed. 03330_ Critical hit (Burn: +37). 03334_ Ion Engine destroyed. 03336_ Connecting with DSF Access... 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