Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.22 @ 17:18:49

Player: Gder

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (156)     780
Value Destroyed (5157)     5157
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1691)               1691
              TOTAL SCORE: 12468

 Bonus
-------
High Alert Combat Kills    271
Follower Combat Kills      420
Entered Garrisons          200
Entered DSFs               500
Acquired ECA               300

 Cogmind 
---------
Core Integrity             322/1000
Matter                     228/300
Energy                     4/100
System Corruption          8%
Temperature                Danger (486)
Movement                   Rolling (130) Ox2
Location                   -5/Garrison

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (2) ---
     Armored Huge Wheel
>            --- UTILITY (9) ------
      Medium Storage Unit
     Layered Medium Armor Plating
     Layered Medium Armor Plating
     Layered Medium Armor Plating
     Layered Medium Armor Plating
             Hacking Suite
    Improved System Restoration Module
>            --- WEAPON (4) -------
       Heavy Laser
       Heavy Laser
  Long-range Proton Cannon
    Advanced Plasma Cannon
>            --- INVENTORY (10) ---
             Flexi-carbon Leg
     Layered Medium Armor Plating
             Relay Coupler [NC] (32)
             Relay Coupler [Grunt] (42)
       Heavy Laser

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
         Light Angular Momentum Engine
>              --- PROPULSION -------
       Armored Huge Wheel
>              --- UTILITY ----------
  Experimental Heat Sink
        Medium Storage Unit
               Target Analyzer
       Layered Medium Armor Plating
       Layered Medium Armor Plating
       Layered Medium Armor Plating
       Layered Medium Armor Plating
               Hacking Suite
      Improved System Restoration Module
>              --- WEAPON -----------
         Heavy Laser
         Heavy Laser
    Long-range Proton Cannon
      Advanced Plasma Cannon
>              --- INVENTORY --------
               Flexi-carbon Leg
      Advanced Heat Sink
       Layered Medium Armor Plating
               Relay Coupler [NC]
               Relay Coupler [Grunt]
               Relay Coupler [Hunter]
         Heavy Laser
[Rating: 79]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Heavy Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Proton Missile Launcher

 Build                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Gar 
Slots Evolved              10   | .   .   2   2   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   1   2   .   2   .   1   .   .   1   .   
  Weapon                   2    | .   .   1   .   .   .   .   1   .   .   .   .   
Parts Attached             122  | 7   5   16  18  6   2   2   23  2   6   28  7   
  Power                    15   | 1   1   1   3   1   .   .   1   1   2   3   1   
    Engine                 9    | 1   1   .   2   1   .   .   1   .   .   2   1   
    Core                   5    | .   .   1   1   .   .   .   .   1   1   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               23   | 2   2   5   4   1   .   .   5   .   .   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  23   | 2   2   5   4   1   .   .   5   .   .   4   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  45   | 2   1   4   4   2   2   2   8   1   2   13  4   
    Device                 20   | 1   .   2   2   1   .   1   4   1   2   4   2   
    Storage                4    | 1   1   .   .   .   .   .   1   .   .   1   .   
    Processor              4    | .   .   1   .   .   2   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             16   | .   .   1   2   1   .   1   3   .   .   6   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   1   6   7   2   .   .   9   .   2   8   2   
    Energy Gun             7    | .   .   .   .   .   .   .   2   .   1   2   2   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   3   .   
    Ballistic Gun          17   | 2   .   .   5   2   .   .   6   .   1   1   .   
    Ballistic Cannon       10   | .   1   6   1   .   .   .   1   .   .   1   .   
    Launcher               2    | .   .   .   1   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   .   .   1   .   .   1   1   
Parts Lost                 39   | .   .   6   1   .   .   .   10  2   1   14  5   
  Power                    5    | .   .   .   .   .   .   .   .   1   .   2   2   
  Propulsion               10   | .   .   3   .   .   .   .   4   .   .   3   .   
  Utility                  12   | .   .   1   .   .   .   .   4   .   .   4   3   
  Weapon                   12   | .   .   2   1   .   .   .   2   1   1   5   .   
  Highest Loss Streak      13   | .   .   5   1   .   .   .   7   1   1   13  5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  97  98  99  100 100 98  99  100 74  84  
  Engine                   4    | .   14  .   5   9   7   7   6   2   .   .   5   
  Core                     2    | .   .   10  3   .   .   .   .   3   3   2   .   
  Wheel                    15   | .   26  20  17  18  15  15  11  13  13  7   5   
  Device                   17   | .   14  7   18  18  15  15  15  26  26  20  11  
  Storage                  7    | .   14  11  9   9   7   7   6   6   6   3   5   
  Processor                10   | .   .   11  9   9   23  23  17  13  13  8   4   
  Protection               7    | .   .   2   8   8   7   7   12  6   6   6   22  
  Energy Gun               2    | .   .   .   .   .   .   .   .   6   9   7   7   
  Ballistic Gun            16   | .   21  8   21  26  23  23  22  13  16  5   .   
  Ballistic Cannon         6    | .   6   24  4   .   .   .   2   5   .   .   .   
Peak Build Rating          79   | 7   8   15  28  28  32  37  59  63  64  78  79  
  Average Rating           38   | 5   7   13  25  27  31  34  49  60  62  58  71  
  On Entrance              33   | .   7   8   15  28  28  32  37  59  58  64  65  
Naked Turns                80   | .   .   .   .   .   .   .   .   .   .   80  .   
Heaviest Build             88   | 14  29  39  47  47  47  47  63  61  56  84  88  
  Greatest Support         28   | 20  20  26  26  20  20  20  22  22  22  28  28  
  Greatest Overweight (x)  9    | 1   9   3   2   3   2   2   5   2   2   8   3   
  Average Overweight (x)   1    | .   1   1   1   1   2   2   2   2   2   1   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  10  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  15  15  11  10  
  Most Carried             15   | 4   15  15  15  15  14  15  15  15  15  15  8   
  Average Carried          12   | 1   11  14  14  14  13  14  11  9   14  10  5   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  10  10  
  Final Carried            15   | 4   15  15  15  15  13  15  7   15  15  3   5   

 Class Distribution 
--------------------
 32% | Scavenger-Tank
 32% | Gunner
 13% | Mutant
 13% | Scavenger-Gunner
  3% | Hacker-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -8/Materials
 Commander-Gunner | -8/Storage
 Commander-Gunner | -7/Factory
 Scavenger-Gunner | -7/DSF
 Scavenger-Gunner | -6/Factory
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -5/Factory
      Hacker-Tank | -5/Garrison

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Low  Low  Fac  Gar  
Matter Collected           5139 | 306  228  823  1174 156  .    256  1082 520  143  251  200  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6896 | 156  349  1155 1874 200  .    482  1226 213  71   597  573  
  Parts                    337  | 10   23   75   91   12   .    26   43   10   3    24   20   
Haulers Intercepted        14   | .    .    3    4    3    .    .    3    .    .    1    .    
Recyclers Shooed           6    | .    .    1    .    .    .    .    4    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    .    8    2    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Gar 
Combat Hostiles Destroyed  107  | .   7   24  34  .   .   8   13  6   1   4   10  
  Guns                     66   | .   7   4   29  .   .   8   9   2   1   2   4   
  Cannons                  40   | .   .   20  5   .   .   .   4   4   .   2   5   
Classes Destroyed          16   | 2   4   5   1   .   .   2   2   .   .   .   .   
  Worker                   9    | .   1   2   2   .   .   .   2   .   .   2   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   .   3   4   3   .   .   3   .   .   1   .   
  Recycler                 7    | 1   1   1   2   .   .   .   1   .   .   1   .   
  Operator                 4    | .   .   1   2   1   .   .   .   .   .   .   .   
  Watcher                  11   | .   1   4   3   1   .   .   1   .   .   1   .   
  Swarmer                  19   | .   3   3   8   .   .   .   .   3   .   .   2   
  Grunt                    58   | .   4   12  18  .   .   4   9   3   .   3   5   
  Brawler                  3    | .   .   .   1   .   .   1   1   .   .   .   .   
  Duelist                  6    | .   .   2   1   .   .   .   .   .   .   .   3   
  Sentry                   16   | .   .   7   6   .   .   1   1   .   1   .   .   
  Specialist               1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Heavy                    2    | .   .   .   .   .   .   1   .   .   .   1   .   
Best Kill Streak           14   | 4   8   7   14  4   .   5   7   3   1   5   7   
  Combat Bots Only         13   | .   7   5   13  .   .   5   7   3   1   3   7   
Max Kills in Single Turn   2    | 1   1   2   1   2   .   1   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Low  Low  Fac  Gar  
Hostile Shots Fired        779   | .    27   82   79   6    .    49   152  34   9    239  102  
  Missed                   194   | .    7    20   15   1    .    22   37   10   2    54   26   
Damage Taken               7591  | .    184  587  726  94   .    184  1813 247  32   2478 1246 
  Core                     1262  | .    16   100  121  .    .    19   281  42   5    640  38   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  51    | .    .    .    .    .    .    .    51   .    .    .    .    
  Ignored by Resistances   2606  | .    57   171  209  25   .    58   484  112  22   1124 344  
  Regen/Repaired (Parts)   258   | .    .    15   243  .    .    .    .    .    .    .    .    
Core Remaining (%)         84    | 100  93   75   .    78   .    97   .    .    61   .    .    
Volleys Fired              302   | 9    32   48   84   8    .    18   47   9    1    22   24   
  Largest                  4     | 2    2    3    3    3    .    3    4    4    4    4    4    
  Hottest                  317   | 40   40   105  105  75   .    75   177  177  168  212  317  
Shots Fired                902   | 18   64   144  252  24   .    54   189  36   4    68   49   
  Gun                      653   | 18   64   33   198  24   .    54   154  27   4    53   24   
  Cannon                   249   | .    .    111  54   .    .    .    35   9    .    15   25   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  787   | 18   64   144  252  24   .    54   175  27   2    27   .    
  Thermal                  85    | .    .    .    .    .    .    .    14   9    2    16   44   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          30    | .    .    .    .    .    .    .    .    .    .    25   5    
  Robot Hit Streak         35    | 8    26   19   34   10   .    35   35   18   10   19   10   
  Robot Miss Streak        5     | 1    2    3    3    1    .    1    4    5    .    3    1    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    1    .    
  Secondary Targets        2     | .    .    .    .    .    .    1    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    .    .    1    .    
Shots Hit Robots           649   | 14   48   88   178  15   .    49   146  25   3    50   33   
  Core Hits                317   | 5    19   45   77   6    .    20   81   19   3    26   16   
  Critical Kills           5     | .    .    .    .    .    .    .    2    .    .    2    1    
  Critical Parts Destroyed 13    | .    1    .    .    .    .    .    11   .    .    1    .    
  Critical Strikes         26    | .    1    3    2    .    .    .    14   .    .    3    3    
    Burn                   2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                18    | .    1    .    .    .    .    .    14   .    .    3    .    
    Blast                  5     | .    .    3    2    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12243 | 171  524  1477 3102 225  .    853  3104 504  47   1333 903  
  Guns                     8136  | 171  524  315  2413 225  .    853  2228 348  47   732  280  
  Cannons                  3826  | .    .    1162 675  .    .    .    766  156  .    444  623  
  Explosions               236   | .    .    .    .    .    .    .    81   .    .    155  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  45    | .    .    .    14   .    .    .    29   .    .    2    .    
  Kinetic                  10017 | 171  524  1477 3088 225  .    853  2834 353  27   465  .    
  Thermal                  1651  | .    .    .    .    .    .    .    160  151  20   547  773  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          530   | .    .    .    .    .    .    .    81   .    .    319  130  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    .    7    7    7    .    4    
  Average Corruption       6     | .    .    .    .    .    .    .    6    7    7    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  60    | .    .    .    .    .    .    .    12   36   12   .    .    
    Message Errors         16    | .    .    .    .    .    .    .    4    12   .    .    .    
    Matter Fused           15    | .    .    .    .    .    .    .    2    10   3    .    .    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    1    3    6    .    .    
    Energy Discharges      8     | .    .    .    .    .    .    .    1    5    2    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    1    1    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    1    3    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    2    1    .    .    
    Misfires               1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            73    | .    .    25   14   .    .    .    .    .    .    34   .    
  Projectiles              64    | .    .    25   14   .    .    .    .    .    .    25   .    
  Explosions               9     | .    .    .    .    .    .    .    .    .    .    9    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 53    | .    .    13   15   .    .    .    23   2    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  46    | .    .    10   12   .    .    .    22   2    .    .    .    
  Secondary                7     | .    .    3    3    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      22    | .    .    .    7    .    .    .    14   .    .    1    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   6     | .    .    .    2    .    .    .    3    .    .    1    .    
Targets Rammed             6     | .    .    .    2    .    .    .    3    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        555   | .    18   413  125  42   .    14   369  230  239  555  520  
  Average Temperature      84    | .    8    75   32   15   .    10   56   44   98   236  182  
  Received Heat Transfer   3375  | .    117  354  477  9    .    135  807  69   18   1092 297  
  Effects                  17    | .    .    1    .    .    .    .    .    .    .    13   3    
    Shutdowns              4     | .    .    1    .    .    .    .    .    .    .    3    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    1    1    
    Interference           6     | .    .    .    .    .    .    .    .    .    .    6    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    1    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    1    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       1     | .    .    .    1    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             4     | .    .    .    .    .    .    .    .    .    .    .    4    
  Heat Transferred         2800  | .    .    .    .    .    .    .    296  296  37   718  1453 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    2    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Gar 
Peak Influence             754  | 20  273 592 754 533 211 341 306 .   .   165 361 
  Initial                  271  | .   11  40  164 271 207 130 154 .   .   11  101 
  Average                  234  | 8   130 277 395 394 207 228 149 .   .   48  217 
Maximum Alert Level        3    | .   1   2   3   2   1   1   1   .   .   .   1   
  Low Security (%)         49   | 100 70  42  11  .   .   44  74  .   .   100 50  
  Level 1                  32   | .   29  33  41  55  100 55  25  .   .   .   49  
  Level 2                  16   | .   .   24  43  44  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   3   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   .   .   .   .   .   
Squads Dispatched          12   | .   1   1   2   .   .   1   5   .   .   2   .   
  Investigation            5    | .   1   1   2   .   .   .   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   .   1   1   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Gar 
Distress Signals           14   | .   .   2   6   2   .   .   4   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              193  | .   15  35  49  12  .   7   26  8   1   20  20  
  Peak Tracking Total      13   | .   5   7   7   3   .   3   7   3   1   11  13  
  Tactical Retreats        14   | .   2   1   3   .   .   2   2   1   .   3   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Gar 
Traps Triggered            16   | .   2   4   .   3   .   3   3   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   2   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   2   .   .   .   .   .   .   .   .   .   .   
Objects Rigged             1    | .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Gar 
Machines Disabled          9    | .   .   3   1   1   .   .   3   .   .   .   1   
  Max in Single Turn       3    | .   .   1   1   .   .   .   3   .   .   .   1   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Gar 
Machines Accessed          41   | .   5   8   12  6   1   .   3   .   .   4   2   
  Terminals                30   | .   5   6   8   6   1   .   2   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   1   2   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   1   1   .   .   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   1   .   .   .   1   .   .   1   .   
Total Hacks                108  | .   14  21  46  14  1   .   3   .   .   7   2   
  Successful               77   | .   10  15  34  9   1   .   1   .   .   5   2   
  Failed                   31   | .   4   6   12  5   .   .   2   .   .   2   .   
    Catastrophic           4    | .   .   .   1   1   .   .   1   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   5   13  19  10  .   .   1   .   .   .   .   
  Terminals                78   | .   14  17  28  14  1   .   2   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   .   2   8   .   .   .   .   .   .   3   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              12   | .   .   2   9   .   .   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   1   .   .   .   1   .   .   1   .   
Terminal Hacks             26   | .   7   3   8   4   1   .   1   .   .   .   2   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   2   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Transport Status         2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   2   8   .   .   .   .   .   .   1   .   
  Scan Component           6    | .   .   1   4   .   .   .   .   .   .   1   .   
  Repair                   5    | .   .   1   4   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 12   | .   .   2   9   .   .   .   .   .   .   1   .   
  Insert Component         6    | .   .   1   4   .   .   .   .   .   .   1   .   
  Analyze                  6    | .   .   1   5   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         24   | .   3   8   8   5   .   .   .   .   .   .   .   
  Terminals                24   | .   3   8   8   5   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   3   3   3   2   .   .   .   .   .   .   .   
    Detonate               1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Disrupt                2    | .   .   1   1   .   .   .   .   .   .   .   .   
    Skim                   9    | .   .   4   3   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   1   2   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   5   3   8   3   1   .   2   .   .   2   1   
  Full Trace Events        2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   1   4   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   1   4   .   .   .   .   .   .   .   .   
  Time                     176  | .   .   26  150 .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   1   4   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   1   4   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   2   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Low  Low  Fac  Gar  
Total Allies               11   | .    .    .    .    10   .    .    1    .    .    .    .    
  Largest Group            10   | .    .    .    .    10   2    2    1    .    .    .    .    
  Highest-Rated Group      173  | .    .    .    .    173  30   30   34   .    .    .    .    
  Highest-Rated Ally       34   | .    .    .    .    29   16   16   34   .    .    .    .    
Total Orders               1    | .    .    .    .    1    .    .    .    .    .    .    .    
  GUARD                    1    | .    .    .    .    1    .    .    .    .    .    .    .    
Ally Attacks               106  | .    .    .    .    98   .    2    6    .    .    .    .    
  Total Damage             1471 | .    .    .    .    1183 .    33   255  .    .    .    .    
  Kills                    14   | .    .    .    .    11   .    .    3    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   2   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Low  Low  Fac  Gar  
Turns Passed               6690 | 78   664  863  1180 371  7    159  1157 1036 349  521  305  
Spaces Moved               4787 | 48   551  644  688  299  5    81   759  815  289  436  172  
  Core                     182  | 4    4    .    .    .    .    .    .    .    .    174  .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4605 | 44   547  644  688  299  5    81   759  815  289  262  172  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   95   95   110  110  110  115  115  50   130  
  Average Speed            108  | 78   97   98   106  109  110  110  120  115  115  91   130  
  Slowest Speed            500  | 100  500  125  110  125  110  110  165  115  115  200  145  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 5    90   54   74   45   .    76   25   88   54   15   24   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        3    | .    .    .    1    .    1    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    .    1    .    .    1    1    1    .    .    
Scrap Searched             6    | .    .    .    .    .    .    .    .    4    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          11   | .    .    .    .    .    .    .    5    .    .    6    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    .    .    4    .    .    4    .    
  AOE                      2    | .    .    .    .    .    .    .    .    .    .    2    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Low  Low  Fac  Gar  
Total                      5797 | 69   622  765  1032 331  6    137  916  894  305  507  213  
  Wait                     379  | .    10   39   208  13   .    13   39   57   .    .    .    
  Move                     4776 | 47   550  643  687  298  4    80   758  814  288  435  172  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  95   | 6    18   12   14   1    .    4    11   7    5    11   6    
  Fast Attach              44   | 5    .    7    6    5    .    .    5    .    1    13   2    
  Attach                   52   | 2    3    7    3    .    2    .    12   1    2    14   6    
  Detach                   5    | .    .    .    .    .    .    .    1    .    .    2    2    
  Swap                     27   | .    2    2    9    1    .    2    6    1    3    1    .    
  Drop                     69   | .    7    7    19   2    .    4    16   .    5    8    1    
  Fire                     302  | 9    32   48   84   8    .    18   47   9    1    22   24   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      6    | .    .    .    2    .    .    .    3    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    .    16   .    .    .    .    .    
  Rewire                   26   | .    .    .    .    3    .    .    18   5    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / Min)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-8/Storage
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 3 exits: [*Fac x2] / Gar)
-5/Garrison

 History 
---------
 Turn | Location       | Event
   16 | -11/Scrapyard  | Discovered new exit (range 15)
   79 | -11/Scrapyard  | Entered Materials
  168 | -10/Materials  | Discovered new exit (range 11)
  305 | -10/Materials  | Build established: Mutant
  309 | -10/Materials  | Destroyed 7 combat bots
  490 | -10/Materials  | Discovered new exit (range 16)
  576 | -10/Materials  | Discovered new exit (range 16)
  743 | -10/Materials  | Entered another Materials area
  743 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  887 | -9/Materials   | Repaired Seismic Detector
 1033 | -9/Materials   | Build established: Gunner
 1045 | -9/Materials   | Identified exit to Mines
 1424 | -9/Materials   | Lost 5 parts (2n1u2w)
 1444 | -9/Materials   | Discovered new exit (range 16)
 1597 | -9/Materials   | Discovered new exit (range 3)
 1606 | -9/Materials   | Entered another Materials area
 1606 | -8/Materials   | Evolved 2 slots: Utility x2
 1920 | -8/Materials   | Discovered new exit (range 16)
 2139 | -8/Materials   | Discovered new exit (range 15)
 2308 | -8/Materials   | Destroyed 13 combat bots
 2406 | -8/Materials   | Repaired Imp. Light Armor Plating
 2581 | -8/Materials   | Repaired Enh. Autogun
 2609 | -8/Materials   | Repaired Wheel
 2636 | -8/Materials   | Repaired Wheel
 2714 | -8/Materials   | Identified exit to Storage
 2786 | -8/Materials   | Entered Storage
 2809 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 3026 | -8/Storage     | Lost 4 allies
 3078 | -8/Storage     | Discovered new exit (range 14)
 3157 | -8/Storage     | Entered Factory
 3157 | -7/Factory     | Accompanied by 2 allies
 3157 | -7/Factory     | Evolved 2 slots: Utility x2
 3163 | -7/Factory     | Identified exit to DSF
 3164 | -7/Factory     | Entered DSF
 3164 | -7/DSF         | Accompanied by 2 allies
 3196 | -7/DSF         | Additional patrols routed to DSF
 3309 | -7/DSF         | Discovered new exit (range 14)
 3321 | -7/DSF         | Sterilization system engaged
 3323 | -7/DSF         | Entered Factory
 3323 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3791 | -6/Factory     | Build established: Scavenger-Gunner
 4126 | -6/Factory     | Destroyed 7 combat bots
 4130 | -6/Factory     | Lost 7 parts (4n2u1w)
 4254 | -6/Factory     | Garrison activated, responded to threat
 4357 | -6/Factory     | Build established: Scavenger-Tank
 4404 | -6/Factory     | Spotted B-75 Beast
 4459 | -6/Factory     | Discovered new exit (range 7)
 4480 | -6/Factory     | Entered Lower Caves
 4486 | -6/Lower Caves | Met a Warlord Commander
 4487 | -6/Lower Caves | Learned location of Warlord (-4)
 4488 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array
 4495 | -6/Lower Caves | Found Encrypted Comm Array
 5329 | -6/Lower Caves | Learned Factory garrison access intel
 5487 | -6/Lower Caves | Spotted B-75 Beast
 5495 | -6/Lower Caves | Learned Factory emergency access door positions
 5496 | -6/Lower Caves | Discovered new exit (range 3)
 5516 | -6/Lower Caves | Entered another Lower Caves area
 5644 | -6/Lower Caves | Learned Factory terminal intel
 5684 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5761 | -6/Lower Caves | Learned Factory terminal intel
 5857 | -6/Lower Caves | Discovered new exit (range 7)
 5865 | -6/Lower Caves | Entered Factory
 5865 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 5867 | -5/Factory     | Loaded intel: 26 terminal locations
 5868 | -5/Factory     | Loaded intel: 4 garrison access locations
 5897 | -5/Factory     | Discovered new exit (range 12)
 5937 | -5/Factory     | Discovered new exit (range 18)
 6200 | -5/Factory     | Released all parts (11)
 6230 | -5/Factory     | Lost 13 parts (2p3n3u5w)
 6251 | -5/Factory     | Core integrity fell below 50%
 6380 | -5/Factory     | Identified exit to Garrison
 6386 | -5/Factory     | Entered Garrison
 6404 | -5/Garrison    | Triggered checkpoint
 6541 | -5/Garrison    | Garrison Relay disabled
 6638 | -5/Garrison    | Triggered checkpoint
 6666 | -5/Garrison    | Triggered checkpoint
 6691 | -5/Garrison    | Self-destructed

 Last Messages 
---------------
06672_ L-41 Fighter destroyed.
06676_ L-41 Fighter suffers critical hit (Burn).
06676_ Axe melted.
06676_ Imp. Melee Analysis Suite melted.
06676_ L-41 Fighter destroyed.
06677_ Overheating: Energy bleed (-18).
06678_ Knocked back.
06679_ Lgt. Angular Momentum Engine destroyed.
06680_ Overheating: Med. Storage Unit damaged (-146).
06683_ Overheating: Matter decay (-72).
06683_ Target Analyzer destroyed.
06683_ System corrupted by crushing effect (+4).
06685_ Critical hit (Burn: +37).
06686_ L-41 Fighter destroyed.
06687_ Lgt. Angular Momentum Engine destroyed.
06687_ Adv. Heat Sink destroyed.
06689_ Identified Relay Coupler [Hunter].
06689_ Relay Coupler [Hunter] fries itself.
06691_ Exp. Heat Sink destroyed.
06691_ System corrupted by crushing effect (+4).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????++???????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????+???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????######    ##???????????????????? |
| ??????????????????#           ???????????????????? |
| ????????+?????????            ?  +???????????????? |
| ????????+?????????        g  ??  +???????????????? |
| ??????????????????#   ##    #?   #???????????????? |
| ????????????????###   ##   g##   #?#?????????????? |
| ????????????????#                " #?????????????? |
| ????????????????#                  #?????????????? |
| ????????????????#           %      #?????????????? |
| ?????????????????          =  ?    ??????????????? |
| ??????????????????#   ##  s%#?   #???????????????? |
| ????????###########   ##   *##   #######?????????? |
| ????????#                g   =          ????+????? |
| ????????+               = s !%!         ?????????? |
| ????????#  #####T##    %%!g g!          ?????????? |
| ????????#  #???#####+###sb[%##++###?+????????????? |
| ????????#  #???????# #?# @l #????????????????????? |
| ????????#  #???????# #?######????????????????????? |
| ????????#  ######### #??????????????????+????????? |
| ????????#  +         #???????????????????????????? |
| ????????#  ## ###### #???????????????????????????? |
| ????????#  ## #???## ###?????????????????????????? |
| ????????#  ## #???#    ##???????????????+????????? |
| ????????#  ## #???##    #???????????????+????????? |
| #+#######  ## #???#     #????????????????????????? |
|            ## #???# #  ##????????????????????????? |
|            +  #???#   ##?????????????????????????? |
|  ! ##### #### #???#####??????????????????????????? |
|    #???# #??# #??????????????????????????????????? |
| ####???# #??# #???#######????????????????????????? |
| ??###### #??# #???#"  ""#????????????????????????? |
| ??#"T"##!####"######   ##????????????????????????? |
| ??#"    =    %=         #????????????????????????? |
| ??########     ##########?????????????+??????????? |
| ?????????#     #???????????????????+?????????????? |
| ?????????#######?????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Energy Generation          34
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             1125
Resistance: KI             20
Resistance: TH             45
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         13
Target Analysis            5
Offensive Hacking          20

 Item Schematics 
-----------------
             Wheel | -9/Materials | Scanalyzed
      Enh. Autogun | -8/Materials | Scanalyzed
 Imp. Sensor Array | -8/Materials | Scanalyzed
        Com. Wheel | -8/Materials | Scanalyzed
         Heat Sink | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FieldEtherialDetonator
  Manual?         0
Play Time         01:55:59
  Cumulative      41.0 hours
  Start           2024.08.17 @ 23:01:38
  End             2024.08.22 @ 17:18:49
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          20
  Rogue           0
  Adventurer      16
  Explorer        4
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          29
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 01009871-3878-44ed-835e-8090ce2d0e0a