Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.22 @ 17:18:49 Player: Gder Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (156) 780 Value Destroyed (5157) 5157 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1691) 1691 TOTAL SCORE: 12468 Bonus ------- High Alert Combat Kills 271 Follower Combat Kills 420 Entered Garrisons 200 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 322/1000 Matter 228/300 Energy 4/100 System Corruption 8% Temperature Danger (486) Movement Rolling (130) Ox2 Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (9) ------ Medium Storage Unit Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Hacking Suite Improved System Restoration Module > --- WEAPON (4) ------- Heavy Laser Heavy Laser Long-range Proton Cannon Advanced Plasma Cannon > --- INVENTORY (10) --- Flexi-carbon Leg Layered Medium Armor Plating Relay Coupler [NC] (32) Relay Coupler [Grunt] (42) Heavy Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Target Analyzer Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Hacking Suite Improved System Restoration Module > --- WEAPON ----------- Heavy Laser Heavy Laser Long-range Proton Cannon Advanced Plasma Cannon > --- INVENTORY -------- Flexi-carbon Leg Advanced Heat Sink Layered Medium Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Hunter] Heavy Laser [Rating: 79] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Gar Slots Evolved 10 | . . 2 2 . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . 1 . Propulsion . | . . . . . . . . . . . . Utility 7 | . . 1 2 . 2 . 1 . . 1 . Weapon 2 | . . 1 . . . . 1 . . . . Parts Attached 122 | 7 5 16 18 6 2 2 23 2 6 28 7 Power 15 | 1 1 1 3 1 . . 1 1 2 3 1 Engine 9 | 1 1 . 2 1 . . 1 . . 2 1 Core 5 | . . 1 1 . . . . 1 1 1 . Reactor 1 | . . . . . . . . . 1 . . Propulsion 23 | 2 2 5 4 1 . . 5 . . 4 . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 23 | 2 2 5 4 1 . . 5 . . 4 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 45 | 2 1 4 4 2 2 2 8 1 2 13 4 Device 20 | 1 . 2 2 1 . 1 4 1 2 4 2 Storage 4 | 1 1 . . . . . 1 . . 1 . Processor 4 | . . 1 . . 2 . . . . 1 . Hackware 1 | . . . . . . . . . . 1 . Protection 16 | . . 1 2 1 . 1 3 . . 6 2 Artifact . | . . . . . . . . . . . . Weapon 39 | 2 1 6 7 2 . . 9 . 2 8 2 Energy Gun 7 | . . . . . . . 2 . 1 2 2 Energy Cannon 3 | . . . . . . . . . . 3 . Ballistic Gun 17 | 2 . . 5 2 . . 6 . 1 1 . Ballistic Cannon 10 | . 1 6 1 . . . 1 . . 1 . Launcher 2 | . . . 1 . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . 1 . . 1 1 Parts Lost 39 | . . 6 1 . . . 10 2 1 14 5 Power 5 | . . . . . . . . 1 . 2 2 Propulsion 10 | . . 3 . . . . 4 . . 3 . Utility 12 | . . 1 . . . . 4 . . 4 3 Weapon 12 | . . 2 1 . . . 2 1 1 5 . Highest Loss Streak 13 | . . 5 1 . . . 7 1 1 13 5 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 98 97 98 99 100 100 98 99 100 74 84 Engine 4 | . 14 . 5 9 7 7 6 2 . . 5 Core 2 | . . 10 3 . . . . 3 3 2 . Wheel 15 | . 26 20 17 18 15 15 11 13 13 7 5 Device 17 | . 14 7 18 18 15 15 15 26 26 20 11 Storage 7 | . 14 11 9 9 7 7 6 6 6 3 5 Processor 10 | . . 11 9 9 23 23 17 13 13 8 4 Protection 7 | . . 2 8 8 7 7 12 6 6 6 22 Energy Gun 2 | . . . . . . . . 6 9 7 7 Ballistic Gun 16 | . 21 8 21 26 23 23 22 13 16 5 . Ballistic Cannon 6 | . 6 24 4 . . . 2 5 . . . Peak Build Rating 79 | 7 8 15 28 28 32 37 59 63 64 78 79 Average Rating 38 | 5 7 13 25 27 31 34 49 60 62 58 71 On Entrance 33 | . 7 8 15 28 28 32 37 59 58 64 65 Naked Turns 80 | . . . . . . . . . . 80 . Heaviest Build 88 | 14 29 39 47 47 47 47 63 61 56 84 88 Greatest Support 28 | 20 20 26 26 20 20 20 22 22 22 28 28 Greatest Overweight (x) 9 | 1 9 3 2 3 2 2 5 2 2 8 3 Average Overweight (x) 1 | . 1 1 1 1 2 2 2 2 2 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 10 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 11 10 Most Carried 15 | 4 15 15 15 15 14 15 15 15 15 15 8 Average Carried 12 | 1 11 14 14 14 13 14 11 9 14 10 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 10 10 Final Carried 15 | 4 15 15 15 15 13 15 7 15 15 3 5 Class Distribution -------------------- 32% | Scavenger-Tank 32% | Gunner 13% | Mutant 13% | Scavenger-Gunner 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Commander-Gunner | -8/Storage Commander-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Hacker-Tank | -5/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Gar Matter Collected 5139 | 306 228 823 1174 156 . 256 1082 520 143 251 200 Remotely . | . . . . . . . . . . . . Salvage Created 6896 | 156 349 1155 1874 200 . 482 1226 213 71 597 573 Parts 337 | 10 23 75 91 12 . 26 43 10 3 24 20 Haulers Intercepted 14 | . . 3 4 3 . . 3 . . 1 . Recyclers Shooed 6 | . . 1 . . . . 4 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 8 2 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Gar Combat Hostiles Destroyed 107 | . 7 24 34 . . 8 13 6 1 4 10 Guns 66 | . 7 4 29 . . 8 9 2 1 2 4 Cannons 40 | . . 20 5 . . . 4 4 . 2 5 Classes Destroyed 16 | 2 4 5 1 . . 2 2 . . . . Worker 9 | . 1 2 2 . . . 2 . . 2 . Builder 1 | . . 1 . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . Hauler 14 | . . 3 4 3 . . 3 . . 1 . Recycler 7 | 1 1 1 2 . . . 1 . . 1 . Operator 4 | . . 1 2 1 . . . . . . . Watcher 11 | . 1 4 3 1 . . 1 . . 1 . Swarmer 19 | . 3 3 8 . . . . 3 . . 2 Grunt 58 | . 4 12 18 . . 4 9 3 . 3 5 Brawler 3 | . . . 1 . . 1 1 . . . . Duelist 6 | . . 2 1 . . . . . . . 3 Sentry 16 | . . 7 6 . . 1 1 . 1 . . Specialist 1 | . . . . . . 1 . . . . . Hunter 1 | . . . . . . . 1 . . . . Programmer 1 | . . . . . . . 1 . . . . Heavy 2 | . . . . . . 1 . . . 1 . Best Kill Streak 14 | 4 8 7 14 4 . 5 7 3 1 5 7 Combat Bots Only 13 | . 7 5 13 . . 5 7 3 1 3 7 Max Kills in Single Turn 2 | 1 1 2 1 2 . 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Gar Hostile Shots Fired 779 | . 27 82 79 6 . 49 152 34 9 239 102 Missed 194 | . 7 20 15 1 . 22 37 10 2 54 26 Damage Taken 7591 | . 184 587 726 94 . 184 1813 247 32 2478 1246 Core 1262 | . 16 100 121 . . 19 281 42 5 640 38 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 51 | . . . . . . . 51 . . . . Ignored by Resistances 2606 | . 57 171 209 25 . 58 484 112 22 1124 344 Regen/Repaired (Parts) 258 | . . 15 243 . . . . . . . . Core Remaining (%) 84 | 100 93 75 . 78 . 97 . . 61 . . Volleys Fired 302 | 9 32 48 84 8 . 18 47 9 1 22 24 Largest 4 | 2 2 3 3 3 . 3 4 4 4 4 4 Hottest 317 | 40 40 105 105 75 . 75 177 177 168 212 317 Shots Fired 902 | 18 64 144 252 24 . 54 189 36 4 68 49 Gun 653 | 18 64 33 198 24 . 54 154 27 4 53 24 Cannon 249 | . . 111 54 . . . 35 9 . 15 25 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 787 | 18 64 144 252 24 . 54 175 27 2 27 . Thermal 85 | . . . . . . . 14 9 2 16 44 Explosive . | . . . . . . . . . . . . Electromagnetic 30 | . . . . . . . . . . 25 5 Robot Hit Streak 35 | 8 26 19 34 10 . 35 35 18 10 19 10 Robot Miss Streak 5 | 1 2 3 3 1 . 1 4 5 . 3 1 Penetration Max 1 | . . . . . . . 1 . . 1 . Secondary Targets 2 | . . . . . . 1 . . . 1 . Max Gunslinging Chain 1 | . . . . . . 1 . . . 1 . Shots Hit Robots 649 | 14 48 88 178 15 . 49 146 25 3 50 33 Core Hits 317 | 5 19 45 77 6 . 20 81 19 3 26 16 Critical Kills 5 | . . . . . . . 2 . . 2 1 Critical Parts Destroyed 13 | . 1 . . . . . 11 . . 1 . Critical Strikes 26 | . 1 3 2 . . . 14 . . 3 3 Burn 2 | . . . . . . . . . . . 2 Meltdown 1 | . . . . . . . . . . . 1 Destroy 18 | . 1 . . . . . 14 . . 3 . Blast 5 | . . 3 2 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12243 | 171 524 1477 3102 225 . 853 3104 504 47 1333 903 Guns 8136 | 171 524 315 2413 225 . 853 2228 348 47 732 280 Cannons 3826 | . . 1162 675 . . . 766 156 . 444 623 Explosions 236 | . . . . . . . 81 . . 155 . Melee . | . . . . . . . . . . . . Ramming 45 | . . . 14 . . . 29 . . 2 . Kinetic 10017 | 171 524 1477 3088 225 . 853 2834 353 27 465 . Thermal 1651 | . . . . . . . 160 151 20 547 773 Explosive . | . . . . . . . . . . . . Electromagnetic 530 | . . . . . . . 81 . . 319 130 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 7 7 7 . 4 Average Corruption 6 | . . . . . . . 6 7 7 . 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 60 | . . . . . . . 12 36 12 . . Message Errors 16 | . . . . . . . 4 12 . . . Matter Fused 15 | . . . . . . . 2 10 3 . . Heat Flow Errors 10 | . . . . . . . 1 3 6 . . Energy Discharges 8 | . . . . . . . 1 5 2 . . Parts Fused 2 | . . . . . . . 1 1 . . . Data Loss (minor) 4 | . . . . . . . 1 3 . . . Data Loss (major) 3 | . . . . . . . . 2 1 . . Misfires 1 | . . . . . . . 1 . . . . Alerts 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 73 | . . 25 14 . . . . . . 34 . Projectiles 64 | . . 25 14 . . . . . . 25 . Explosions 9 | . . . . . . . . . . 9 . Melee . | . . . . . . . . . . . . Knockbacks 53 | . . 13 15 . . . 23 2 . . . Impact . | . . . . . . . . . . . . Kinetic 46 | . . 10 12 . . . 22 2 . . . Secondary 7 | . . 3 3 . . . 1 . . . . Self-Inflicted Damage 22 | . . . 7 . . . 14 . . 1 . Shots . | . . . . . . . . . . . . Rammed 6 | . . . 2 . . . 3 . . 1 . Targets Rammed 6 | . . . 2 . . . 3 . . 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 555 | . 18 413 125 42 . 14 369 230 239 555 520 Average Temperature 84 | . 8 75 32 15 . 10 56 44 98 236 182 Received Heat Transfer 3375 | . 117 354 477 9 . 135 807 69 18 1092 297 Effects 17 | . . 1 . . . . . . . 13 3 Shutdowns 4 | . . 1 . . . . . . . 3 . Energy Bleed 2 | . . . . . . . . . . 1 1 Interference 6 | . . . . . . . . . . 6 . Matter Decay 2 | . . . . . . . . . . 1 1 Short Circuit 1 | . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . . 1 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . Impact Corruptions 1 | . . . 1 . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 4 | . . . . . . . . . . . 4 Heat Transferred 2800 | . . . . . . . 296 296 37 718 1453 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . Alert | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Gar Peak Influence 754 | 20 273 592 754 533 211 341 306 . . 165 361 Initial 271 | . 11 40 164 271 207 130 154 . . 11 101 Average 234 | 8 130 277 395 394 207 228 149 . . 48 217 Maximum Alert Level 3 | . 1 2 3 2 1 1 1 . . . 1 Low Security (%) 49 | 100 70 42 11 . . 44 74 . . 100 50 Level 1 32 | . 29 33 41 55 100 55 25 . . . 49 Level 2 16 | . . 24 43 44 . . . . . . . Level 3 . | . . . 3 . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . Squads Dispatched 12 | . 1 1 2 . . 1 5 . . 2 . Investigation 5 | . 1 1 2 . . . 1 . . . . Extermination 2 | . . . . . . . 2 . . . . Reinforcement 4 | . . . . . . 1 1 . . 2 . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Gar Distress Signals 14 | . . 2 6 2 . . 4 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 193 | . 15 35 49 12 . 7 26 8 1 20 20 Peak Tracking Total 13 | . 5 7 7 3 . 3 7 3 1 11 13 Tactical Retreats 14 | . 2 1 3 . . 2 2 1 . 3 . Traps | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Gar Traps Triggered 16 | . 2 4 . 3 . 3 3 . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 2 | . 2 . . . . . . . . . . Reused 2 | . 2 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . 2 . . . . . . . . . . Objects Rigged 1 | . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Gar Machines Disabled 9 | . . 3 1 1 . . 3 . . . 1 Max in Single Turn 3 | . . 1 1 . . . 3 . . . 1 Garrison Access 1 | . . . 1 . . . . . . . . Garrison Relay 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Gar Machines Accessed 41 | . 5 8 12 6 1 . 3 . . 4 2 Terminals 30 | . 5 6 8 6 1 . 2 . . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . 1 2 . . . . . . 1 . Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers 3 | . . 1 1 . . . . . . 1 . Garrison Access 3 | . . . 1 . . . 1 . . 1 . Total Hacks 108 | . 14 21 46 14 1 . 3 . . 7 2 Successful 77 | . 10 15 34 9 1 . 1 . . 5 2 Failed 31 | . 4 6 12 5 . . 2 . . 2 . Catastrophic 4 | . . . 1 1 . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 48 | . 5 13 19 10 . . 1 . . . . Terminals 78 | . 14 17 28 14 1 . 2 . . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 13 | . . 2 8 . . . . . . 3 . Recycling Units 2 | . . . . . . . . . . 2 . Scanalyzers 12 | . . 2 9 . . . . . . 1 . Garrison Access 3 | . . . 1 . . . 1 . . 1 . Terminal Hacks 26 | . 7 3 8 4 1 . 1 . . . 2 Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . Open DSF 2 | . . . . . 1 . 1 . . . . Branch Access Points 2 | . . 1 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . Alert Level 3 | . 1 . 2 . . . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . . Locate Traps 2 | . . 1 . 1 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . Transport Status 2 | . 1 1 . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . Registered Components 2 | . 1 . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 11 | . . 2 8 . . . . . . 1 . Scan Component 6 | . . 1 4 . . . . . . 1 . Repair 5 | . . 1 4 . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . Report Inventory 1 | . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . 1 . Scanalyzer 12 | . . 2 9 . . . . . . 1 . Insert Component 6 | . . 1 4 . . . . . . 1 . Analyze 6 | . . 1 5 . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks 24 | . 3 8 8 5 . . . . . . . Terminals 24 | . 3 8 8 5 . . . . . . . Track 1 | . . . 1 . . . . . . . . Botnet 11 | . 3 3 3 2 . . . . . . . Detonate 1 | . . . . 1 . . . . . . . Disrupt 2 | . . 1 1 . . . . . . . . Skim 9 | . . 4 3 2 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 4 | . . 1 2 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 25 | . 5 3 8 3 1 . 2 . . 2 1 Full Trace Events 2 | . . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . 1 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . . 1 4 . . . . . . . . Time 176 | . . 26 150 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 5 | . . 1 4 . . . . . . . . Part Schematics Acquired 5 | . . 1 4 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . 2 . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Gar Total Allies 11 | . . . . 10 . . 1 . . . . Largest Group 10 | . . . . 10 2 2 1 . . . . Highest-Rated Group 173 | . . . . 173 30 30 34 . . . . Highest-Rated Ally 34 | . . . . 29 16 16 34 . . . . Total Orders 1 | . . . . 1 . . . . . . . GUARD 1 | . . . . 1 . . . . . . . Ally Attacks 106 | . . . . 98 . 2 6 . . . . Total Damage 1471 | . . . . 1183 . 33 255 . . . . Kills 14 | . . . . 11 . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Gar Turns Passed 6690 | 78 664 863 1180 371 7 159 1157 1036 349 521 305 Spaces Moved 4787 | 48 551 644 688 299 5 81 759 815 289 436 172 Core 182 | 4 4 . . . . . . . . 174 . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 4605 | 44 547 644 688 299 5 81 759 815 289 262 172 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 95 110 110 110 115 115 50 130 Average Speed 108 | 78 97 98 106 109 110 110 120 115 115 91 130 Slowest Speed 500 | 100 500 125 110 125 110 110 165 115 115 200 145 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 50 | 5 90 54 74 45 . 76 25 88 54 15 24 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 3 | . . . 1 . 1 . . . . 1 . Unknown Exits Taken 7 | 1 1 1 . 1 . . 1 1 1 . . Scrap Searched 6 | . . . . . . . . 4 2 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 11 | . . . . . . . 5 . . 6 . Melee . | . . . . . . . . . . . . Projectile 8 | . . . . . . . 4 . . 4 . AOE 2 | . . . . . . . . . . 2 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Gar Total 5797 | 69 622 765 1032 331 6 137 916 894 305 507 213 Wait 379 | . 10 39 208 13 . 13 39 57 . . . Move 4776 | 47 550 643 687 298 4 80 758 814 288 435 172 Hop . | . . . . . . . . . . . . Pick Up 95 | 6 18 12 14 1 . 4 11 7 5 11 6 Fast Attach 44 | 5 . 7 6 5 . . 5 . 1 13 2 Attach 52 | 2 3 7 3 . 2 . 12 1 2 14 6 Detach 5 | . . . . . . . 1 . . 2 2 Swap 27 | . 2 2 9 1 . 2 6 1 3 1 . Drop 69 | . 7 7 19 2 . 4 16 . 5 8 1 Fire 302 | 9 32 48 84 8 . 18 47 9 1 22 24 Melee . | . . . . . . . . . . . . Ram 6 | . . . 2 . . . 3 . . 1 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . . . Rewire 26 | . . . . 3 . . 18 5 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: [*Fac x2] / Gar) -5/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 11) 305 | -10/Materials | Build established: Mutant 309 | -10/Materials | Destroyed 7 combat bots 490 | -10/Materials | Discovered new exit (range 16) 576 | -10/Materials | Discovered new exit (range 16) 743 | -10/Materials | Entered another Materials area 743 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 887 | -9/Materials | Repaired Seismic Detector 1033 | -9/Materials | Build established: Gunner 1045 | -9/Materials | Identified exit to Mines 1424 | -9/Materials | Lost 5 parts (2n1u2w) 1444 | -9/Materials | Discovered new exit (range 16) 1597 | -9/Materials | Discovered new exit (range 3) 1606 | -9/Materials | Entered another Materials area 1606 | -8/Materials | Evolved 2 slots: Utility x2 1920 | -8/Materials | Discovered new exit (range 16) 2139 | -8/Materials | Discovered new exit (range 15) 2308 | -8/Materials | Destroyed 13 combat bots 2406 | -8/Materials | Repaired Imp. Light Armor Plating 2581 | -8/Materials | Repaired Enh. Autogun 2609 | -8/Materials | Repaired Wheel 2636 | -8/Materials | Repaired Wheel 2714 | -8/Materials | Identified exit to Storage 2786 | -8/Materials | Entered Storage 2809 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3026 | -8/Storage | Lost 4 allies 3078 | -8/Storage | Discovered new exit (range 14) 3157 | -8/Storage | Entered Factory 3157 | -7/Factory | Accompanied by 2 allies 3157 | -7/Factory | Evolved 2 slots: Utility x2 3163 | -7/Factory | Identified exit to DSF 3164 | -7/Factory | Entered DSF 3164 | -7/DSF | Accompanied by 2 allies 3196 | -7/DSF | Additional patrols routed to DSF 3309 | -7/DSF | Discovered new exit (range 14) 3321 | -7/DSF | Sterilization system engaged 3323 | -7/DSF | Entered Factory 3323 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3791 | -6/Factory | Build established: Scavenger-Gunner 4126 | -6/Factory | Destroyed 7 combat bots 4130 | -6/Factory | Lost 7 parts (4n2u1w) 4254 | -6/Factory | Garrison activated, responded to threat 4357 | -6/Factory | Build established: Scavenger-Tank 4404 | -6/Factory | Spotted B-75 Beast 4459 | -6/Factory | Discovered new exit (range 7) 4480 | -6/Factory | Entered Lower Caves 4486 | -6/Lower Caves | Met a Warlord Commander 4487 | -6/Lower Caves | Learned location of Warlord (-4) 4488 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 4495 | -6/Lower Caves | Found Encrypted Comm Array 5329 | -6/Lower Caves | Learned Factory garrison access intel 5487 | -6/Lower Caves | Spotted B-75 Beast 5495 | -6/Lower Caves | Learned Factory emergency access door positions 5496 | -6/Lower Caves | Discovered new exit (range 3) 5516 | -6/Lower Caves | Entered another Lower Caves area 5644 | -6/Lower Caves | Learned Factory terminal intel 5684 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5761 | -6/Lower Caves | Learned Factory terminal intel 5857 | -6/Lower Caves | Discovered new exit (range 7) 5865 | -6/Lower Caves | Entered Factory 5865 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5867 | -5/Factory | Loaded intel: 26 terminal locations 5868 | -5/Factory | Loaded intel: 4 garrison access locations 5897 | -5/Factory | Discovered new exit (range 12) 5937 | -5/Factory | Discovered new exit (range 18) 6200 | -5/Factory | Released all parts (11) 6230 | -5/Factory | Lost 13 parts (2p3n3u5w) 6251 | -5/Factory | Core integrity fell below 50% 6380 | -5/Factory | Identified exit to Garrison 6386 | -5/Factory | Entered Garrison 6404 | -5/Garrison | Triggered checkpoint 6541 | -5/Garrison | Garrison Relay disabled 6638 | -5/Garrison | Triggered checkpoint 6666 | -5/Garrison | Triggered checkpoint 6691 | -5/Garrison | Self-destructed Last Messages --------------- 06672_ L-41 Fighter destroyed. 06676_ L-41 Fighter suffers critical hit (Burn). 06676_ Axe melted. 06676_ Imp. Melee Analysis Suite melted. 06676_ L-41 Fighter destroyed. 06677_ Overheating: Energy bleed (-18). 06678_ Knocked back. 06679_ Lgt. Angular Momentum Engine destroyed. 06680_ Overheating: Med. Storage Unit damaged (-146). 06683_ Overheating: Matter decay (-72). 06683_ Target Analyzer destroyed. 06683_ System corrupted by crushing effect (+4). 06685_ Critical hit (Burn: +37). 06686_ L-41 Fighter destroyed. 06687_ Lgt. Angular Momentum Engine destroyed. 06687_ Adv. Heat Sink destroyed. 06689_ Identified Relay Coupler [Hunter]. 06689_ Relay Coupler [Hunter] fries itself. 06691_ Exp. Heat Sink destroyed. 06691_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????++???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????+???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###### ##???????????????????? | | ??????????????????# ???????????????????? | | ????????+????????? ? +???????????????? | | ????????+????????? g ?? +???????????????? | | ??????????????????# ## #? #???????????????? | | ????????????????### ## g## #?#?????????????? | | ????????????????# " #?????????????? | | ????????????????# #?????????????? | | ????????????????# % #?????????????? | | ????????????????? = ? ??????????????? | | ??????????????????# ## s%#? #???????????????? | | ????????########### ## *## #######?????????? | | ????????# g = ????+????? | | ????????+ = s !%! ?????????? | | ????????# #####T## %%!g g! ?????????? | | ????????# #???#####+###sb[%##++###?+????????????? | | ????????# #???????# #?# @l #????????????????????? | | ????????# #???????# #?######????????????????????? | | ????????# ######### #??????????????????+????????? | | ????????# + #???????????????????????????? | | ????????# ## ###### #???????????????????????????? | | ????????# ## #???## ###?????????????????????????? | | ????????# ## #???# ##???????????????+????????? | | ????????# ## #???## #???????????????+????????? | | #+####### ## #???# #????????????????????????? | | ## #???# # ##????????????????????????? | | + #???# ##?????????????????????????? | | ! ##### #### #???#####??????????????????????????? | | #???# #??# #??????????????????????????????????? | | ####???# #??# #???#######????????????????????????? | | ??###### #??# #???#" ""#????????????????????????? | | ??#"T"##!####"###### ##????????????????????????? | | ??#" = %= #????????????????????????? | | ??######## ##########?????????????+??????????? | | ?????????# #???????????????????+?????????????? | | ?????????#######?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 34 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 1125 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 13 Target Analysis 5 Offensive Hacking 20 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Com. Wheel | -8/Materials | Scanalyzed Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldEtherialDetonator Manual? 0 Play Time 01:55:59 Cumulative 41.0 hours Start 2024.08.17 @ 23:01:38 End 2024.08.22 @ 17:18:49 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 0 Adventurer 16 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 29 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01009871-3878-44ed-835e-8090ce2d0e0a