Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 16:25:27

Player: Andru7428

Result: Destroyed by R6-38U(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (35)      175
Value Destroyed (937)      937
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1512

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     203/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (500) Ox9
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (2) ------
       Large Storage Unit
      Medium Armor Plating
>            --- WEAPON (2) -------
             Mace
>            --- INVENTORY (15) ---
             Ion Engine
       Light Treads
    Improved Aluminum Leg
    Improved Aluminum Leg
    Improved Aluminum Leg
    Improved Aluminum Leg
             Seismic Detector
      Medium Armor Plating
  Subdweller Beam Cannon
       Heavy Assault Rifle
             Autogun
             Autogun
             Autogun
             Grenade Launcher
             Dirty Datajack (20)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
    Medium Armor Plating
>          --- WEAPON -----------
           Autogun
           Autogun
>          --- INVENTORY --------
           Ion Engine
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
           Seismic Detector
    Medium Armor Plating
    Medium Armor Plating
     Heavy Assault Rifle
     Heavy Assault Rifle
           Autogun
           Autogun
           Grenade Launcher
           Dirty Datajack
           Mace
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             39   | 8   16  15  
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 3   3   .   
    Treads                 5    | 2   3   .   
    Leg                    1    | 1   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  15   | 2   3   10  
    Device                 6    | 1   .   5   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             7    | .   2   5   
    Artifact               .    | .   .   .   
  Weapon                   16   | 2   9   5   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          2    | .   2   .   
    Ballistic Gun          8    | 1   5   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   2   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          2    | .   .   2   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   1   4   
  Power                    2    | .   1   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      4    | .   1   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   100 99  
  Engine                   13   | .   14  13  
  Treads                   27   | .   28  27  
  Device                   8    | .   7   8   
  Storage                  14   | .   14  14  
  Protection               5    | .   6   5   
  Energy Cannon            2    | .   5   .   
  Ballistic Gun            23   | .   21  24  
  Impact Weapon            1    | .   .   2   
Peak Build Rating          13   | 7   13  13  
  Average Rating           10   | 5   10  12  
  On Entrance              6    | .   7   13  
Naked Turns                .    | .   .   .   
Heaviest Build             38   | 13  38  38  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 7   13  15  
  Most Carried             15   | 6   15  15  
  Average Carried          13   | 3   12  14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 6   15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           1146 | 295 561 290 
  Remotely                 .    | .   .   .   
Salvage Created            1167 | 103 664 400 
  Parts                    78   | 6   45  27  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      2    | .   .   2   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  33   | .   22  11  
  Guns                     23   | .   15  8   
  Cannons                  2    | .   2   .   
  AOE                      8    | .   5   3   
Classes Destroyed          6    | 2   3   1   
  Tunneler                 1    | 1   .   .   
  Recycler                 1    | 1   .   .   
  Swarmer                  12   | .   9   3   
  Grunt                    12   | .   12  .   
  Artisan                  1    | .   .   1   
  Subdweller               9    | .   1   8   
Best Kill Streak           3    | 2   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   3    | 1   3   2   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        148  | .    94   54   
  Missed                   45   | .    31   14   
Damage Taken               1568 | .    735  833  
  Core                     272  | .    121  151  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              95   | 5    61   29   
  Largest                  2    | 2    2    2    
  Hottest                  80   | 60   80   46   
Shots Fired                184  | 10   119  55   
  Gun                      163  | 10   100  53   
  Cannon                   16   | .    16   .    
  Launcher                 5    | .    3    2    
  Special                  .    | .    .    .    
  Kinetic                  158  | 5    100  53   
  Thermal                  16   | .    16   .    
  Explosive                5    | .    3    2    
  Electromagnetic          5    | 5    .    .    
  Robot Hit Streak         19   | 2    12   19   
  Robot Miss Streak        4    | 2    4    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           125  | 5    73   47   
  Core Hits                54   | 3    33   18   
  Critical Kills           2    | .    1    1    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    1    1    
    Destroy                2    | .    1    1    
Melee Attacks              17   | .    .    17   
  Impact                   17   | .    .    17   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            2    | .    .    2    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2218 | 64   1261 893  
  Guns                     1620 | 64   899  657  
  Cannons                  156  | .    156  .    
  Explosions               361  | .    206  155  
  Melee                    81   | .    .    81   
  Ramming                  .    | .    .    .    
  Kinetic                  1567 | 11   899  657  
  Thermal                  156  | .    156  .    
  Explosive                361  | .    206  155  
  Electromagnetic          53   | 53   .    .    
  Impact                   81   | .    .    81   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    2    2    
  Average Corruption       1    | .    1    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  15   | .    2    13   
    Message Errors         1    | .    .    1    
    Matter Fused           4    | .    .    4    
    Heat Flow Errors       2    | .    1    1    
    Energy Discharges      1    | .    1    .    
    Parts Fused            1    | .    .    1    
    Data Loss (minor)      3    | .    .    3    
    Data Loss (major)      1    | .    .    1    
    Alerts                 1    | .    .    1    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            41   | .    .    41   
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    41   | .    .    41   
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      29   | .    29   .    
  Shots                    1    | .    1    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        272  | .    217  272  
  Average Temperature      41   | .    35   127  
  Received Heat Transfer   696  | .    282  414  
  Effects                  1    | .    1    .    
    Energy Bleed           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       1    | .    .    1    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         333  | .    333  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             275  | 10  275 .   
  Initial                  6    | .   6   .   
  Average                  91   | 3   97  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         82   | 100 80  .   
  Level 1                  17   | .   19  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              43   | .   31  12  
  Peak Tracking Total      5    | .   5   3   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          4    | .   4   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   6   .   
  Successful               1    | .   1   .   
  Failed                   5    | .   5   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   6    | .   6   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Unreport Threat          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               2792 | 98   1387 1307 
Spaces Moved               1426 | 45   685  696  
  Core                     5    | 5    .    .    
  Treads                   1419 | 38   685  696  
  Legs                     2    | 2    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            160  | 146  160  161  
  Slowest Speed            240  | 160  160  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       43   | 5    84   40   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 3    | .    .    3    
Terrain Destroyed          32   | .    21   11   
  Melee                    3    | .    .    3    
  Projectile               .    | .    .    .    
  AOE                      29   | .    21   8    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1748 | 63  885 800 
  Wait                     113  | .   72  41  
  Move                     1424 | 44  684 696 
  Hop                      .    | .   .   .   
  Pick Up                  33   | 6   26  1   
  Fast Attach              9    | 7   2   .   
  Attach                   3    | .   2   1   
  Detach                   1    | .   1   .   
  Swap                     27   | 1   12  14  
  Drop                     26   | .   25  1   
  Fire                     95   | 5   61  29  
  Melee                    17   | .   .   17  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub])
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   32 | -11/Scrapyard | Discovered new exit (range 16)
   99 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  648 | -10/Materials | Discovered new exit (range 13)
  649 | -10/Materials | Discovered new exit (range 15)
  799 | -10/Materials | Derelicts attacked the area
 1261 | -10/Materials | Discovered new exit (range 15)
 1472 | -10/Materials | Discovered new exit (range 10)
 1486 | -10/Materials | Entered Subcaves
 1544 | -10/Subcaves  | Learned Materials trap positions
 1695 | -10/Subcaves  | Core integrity fell below 50%
 1890 | -10/Subcaves  | Discovered new exit (range 11)
 1972 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2186 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2371 | -10/Subcaves  | Core integrity fell below 20%
 2760 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
 2793 | -10/Subcaves  | Destroyed by R6-38U(R) with Subdweller Machine Gun

 Last Messages 
---------------
02382_ Acquired 39 matter.
02518_ System corrupted: Heat flow error (+214).
02594_ System corrupted: IFF burst signal
  emitted.
02670_ System corrupted: Component data lost.
02749_ Sneak attack on O5-2MA(u).
02749_ Destroyed Lgt. Ion Engine.
02749_ O5-2MA(u) system corrupted by crushing
  effect.
02749_ O5-2MA(u) cries out in pain.
02749_ O5-2MA(u) destroyed.
02751_ Acquired 10 matter.
02756_ System corrupted: Matter fused (-5).
02760_ R6-38U(R) angrily emerges from the
  Twisted Machinery.
02760_ R6-38U(R): "ECOKILL!"
02761_ Autogun destroyed.
02768_ Lgt. Treads destroyed.
02787_ Ion Engine destroyed.
02791_ Lgt. Treads destroyed.

 Map 
-----
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|   ##?###????#   #???  ##        #???????????????   |
|   #??##????##  ##???   #        #???????????????   |
|   ### ##??##  ##???             #???????????????   |
|   #    #?##   #??#             ##???????????????   |
|    #   #?#    ####             #????????????????   |
|    #   #?#                  ##  ????????????????   |
|        #?##      #####      #####???????????????   |
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|      ##    ###           #??????????????????????   |
|            ###           #??????????????????????   |
|                 ### %   ##????##????????????????   |
|                 #??#    #####  ##???????????????   |
|    ##           #??#            ????????????????   |
| #####           #?##           #????????????????   |
| #???#           ###            #????????????????   |
| ????#   #####                  #????????????????   |
| ????#  ##??###          #???????????????????????   |
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| ?????????#            ##?## #???????????????????   |
| ?????????#             ##   #???????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                45
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StructuralChipMaul
  Manual?         0
Play Time         00:20:40
  Cumulative      219.1 hours
  Start           2024.08.12 @ 14:41:03
  End             2024.08.13 @ 16:25:27
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          164
  Rogue           164
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          72
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 83c2cfc2-8c65-4a40-99cb-890a930a3a34