Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.21 @ 21:31:02

Player: LumberViking

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (123)     615
Value Destroyed (3590)     3590
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (352)                352
              TOTAL SCORE: 8377

 Bonus
-------
High Alert Combat Kills    52
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     97/300
Energy                     99/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -6/Factory

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (5) ---
            (None)
>       --- UTILITY (4) ------
  Small Storage Unit
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (6) ----
        Deuterium Engine
        Deuterium Engine

 Peak State 
------------
>            --- POWER ------------
             Deuterium Engine
             Deuterium Engine
>            --- PROPULSION -------
             Gravmag System
             Gravmag System
             Gravmag System
             Gravmag Array
>            --- UTILITY ----------
    Improved Heat Sink
             Humpback
             Matter Compressor
>            --- WEAPON -----------
             XL Autogun Array
>            --- INVENTORY --------
       Light Ion Engine
    Improved Deuterium Engine
  Reinforced Deuterium Engine
       Light Treads
             Xenon Bombardment Thruster
             Thermal Generator
       Small Storage Unit
      Medium Battery
      Medium Battery
             Recoil Stabilizer
             Kinecellerator
    Hardened Medium Armor Plating
       Heavy Assault Rifle
             Flak Gun
       Heavy Machine Gun
             Assault Cannon
    Advanced EMP Blaster
[Rating: 78]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Humpback
  Device                   Improved Heat Sink
  Storage                  Humpback
  Protection               Hardened Medium Armor Plating
Weapon                     XL Autogun Array
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            XL Autogun Array
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   2   .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   
Parts Attached             73   | 6   17  3   8   .   4   .   3   12  20  
  Power                    9    | 1   1   1   1   .   .   .   1   1   3   
    Engine                 7    | 1   1   .   1   .   .   .   .   1   3   
    Core                   2    | .   .   1   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   6   .   5   .   1   .   1   4   9   
    Treads                 14   | .   .   .   4   .   1   .   1   4   4   
    Leg                    3    | .   2   .   1   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   2   .   .   .   .   .   .   .   5   
    Flight                 2    | .   2   .   .   .   .   .   .   .   .   
  Utility                  17   | 1   5   2   1   .   1   .   .   3   4   
    Device                 7    | .   2   1   1   .   .   .   .   3   .   
    Storage                8    | 1   2   1   .   .   1   .   .   .   3   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   1   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   5   .   1   .   2   .   1   4   4   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   .   .   
    Energy Cannon          6    | .   2   .   .   .   .   .   .   2   2   
    Ballistic Gun          9    | .   2   .   1   .   1   .   1   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   1   .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   .   
Parts Lost                 17   | .   1   1   1   .   .   .   .   3   11  
  Power                    3    | .   .   .   1   .   .   .   .   .   2   
  Propulsion               7    | .   1   .   .   .   .   .   .   2   4   
  Utility                  5    | .   .   1   .   .   .   .   .   .   4   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   1   
  Highest Loss Streak      6    | .   1   1   1   .   .   .   .   3   6   
Average Slot Usage (%)     78   | .   93  91  88  100 89  88  63  67  63  
  Engine                   9    | .   14  8   2   11  11  11  .   4   12  
  Core                     1    | .   .   5   5   .   .   .   8   2   .   
  Treads                   24   | .   .   .   16  44  44  44  36  28  9   
  Leg                      3    | .   7   28  20  .   .   .   .   .   .   
  Hover                    3    | .   8   .   .   .   .   .   .   .   10  
  Device                   6    | .   11  14  11  11  1   .   .   14  4   
  Storage                  11   | .   10  5   11  11  11  11  9   7   15  
  Energy Cannon            2    | .   12  14  1   .   .   .   .   1   .   
  Ballistic Gun            8    | .   10  .   9   11  11  11  9   6   5   
  Launcher                 4    | .   .   14  11  11  11  11  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             119  | 12  16  16  17  17  93  93  102 107 119 
  Greatest Support         108  | 32  32  20  80  80  80  80  82  82  108 
  Greatest Overweight (x)  10   | .   1   .   .   .   1   1   1   2   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   .   
Largest Inventory Capacity 24   | 6   8   4   4   4   24  24  24  24  24  
  Average Capacity         15   | 4   4   4   4   4   20  24  24  24  13  
  Most Carried             24   | 4   4   4   4   4   8   9   23  24  20  
  Average Carried          7    | 1   3   3   3   4   4   8   15  16  8   
  Final Capacity           24   | 6   4   4   4   4   24  24  24  24  6   
  Final Carried            23   | 2   3   4   4   4   8   9   23  15  2   

 Class Distribution 
--------------------
 30% | Hauler-Skirmisher
 25% | Mutant
 21% | Hauler-Mutant
 14% | Skirmisher
  6% | Scavenger-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
  Scavenger-Mutant | -9/Materials
            Mutant | -9/Mines
     Hauler-Mutant | -9/Exiles
     Hauler-Mutant | -8/Mines
 Hauler-Skirmisher | -8/Materials
 Hauler-Skirmisher | -7/Factory
        Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  
Matter Collected           3115 | 233  399  92   169  16   .    177  623  381  1025 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3650 | .    468  142  318  49   .    261  968  458  986  
  Parts                    254  | .    35   10   30   8    .    17   62   24   68   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  99   | .   13  7   10  12  .   9   21  8   19  
  Guns                     56   | .   8   .   3   1   .   4   21  3   16  
  Cannons                  10   | .   5   .   .   .   .   .   .   4   1   
  AOE                      32   | .   .   7   7   11  .   5   .   1   1   
Classes Destroyed          13   | .   4   .   4   1   .   1   1   .   2   
  Worker                   10   | .   1   .   3   .   .   .   2   4   .   
  Builder                  2    | .   .   .   1   .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   1   .   .   .   1   .   .   
  Watcher                  9    | .   3   .   1   .   .   .   2   .   3   
  Swarmer                  37   | .   6   3   3   9   .   3   7   .   6   
  Grunt                    34   | .   7   4   4   .   .   5   7   6   1   
  Brawler                  3    | .   .   .   .   .   .   1   1   1   .   
  Duelist                  2    | .   .   .   .   .   .   .   2   .   .   
  Sentry                   13   | .   .   .   3   .   .   .   4   1   5   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   
  Programmer               6    | .   .   .   .   .   .   .   .   .   6   
  Assembled                3    | .   .   .   .   3   .   .   .   .   .   
Best Kill Streak           8    | .   4   3   8   6   .   3   5   5   3   
  Combat Bots Only         6    | .   3   3   5   6   .   3   5   5   3   
Max Kills in Single Turn   4    | .   2   2   4   3   .   3   2   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   2   3   .   3   .   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  
Damage Taken               5520  | .    381  84   314  111  .    342  243  1267 2778 
  Core                     1177  | .    105  .    55   26   .    36   31   63   861  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82    | 100  .    58   .    .    .    70   94   91   .    
Volleys Fired              239   | .    46   7    16   6    .    13   50   27   74   
  Largest                  3     | .    2    2    2    2    .    2    1    2    3    
  Hottest                  160   | .    136  101  56   56   .    53   60   160  160  
Shots Fired                337   | .    91   13   29   12   .    20   50   39   83   
  Gun                      240   | .    72   .    16   6    .    13   50   12   71   
  Cannon                   65    | .    19   7    .    .    .    .    .    27   12   
  Launcher                 32    | .    .    6    13   6    .    7    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  230   | .    62   .    16   6    .    13   50   12   71   
  Thermal                  75    | .    29   7    .    .    .    .    .    27   12   
  Explosive                32    | .    .    6    13   6    .    7    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         26    | .    8    4    9    3    .    5    26   11   12   
  Robot Miss Streak        18    | .    9    3    2    6    .    2    7    5    18   
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           233   | .    47   7    19   4    .    14   49   29   64   
  Core Hits                194   | .    28   8    28   16   .    21   37   19   37   
  Critical Hits            3     | .    2    .    .    .    .    .    .    1    .    
  Critical Kills           2     | .    1    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10032 | .    513  520  1117 632  .    653  2270 1441 2886 
  Guns                     6230  | .    349  .    199  46   .    163  2270 598  2605 
  Cannons                  824   | .    164  62   .    .    .    .    .    433  165  
  Explosions               2862  | .    .    458  918  586  .    490  .    410  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  116   | .    .    .    .    .    .    .    .    .    116  
  Kinetic                  6180  | .    299  .    199  46   .    163  2270 598  2605 
  Thermal                  874   | .    214  62   .    .    .    .    .    433  165  
  Explosive                2832  | .    .    458  888  586  .    490  .    410  .    
  Electromagnetic          30    | .    .    .    30   .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    3    3    .    .    .    .    .    .    7    
  Average Corruption       3     | .    2    3    .    .    .    .    .    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  37    | .    8    6    .    .    .    .    .    .    23   
    Message Errors         12    | .    3    2    .    .    .    .    .    .    7    
    Matter Fused           8     | .    2    2    .    .    .    .    .    .    4    
    Heat Flow Errors       6     | .    .    2    .    .    .    .    .    .    4    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      5     | .    2    .    .    .    .    .    .    .    3    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        2     | .    1    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            155   | .    1    32   19   .    .    .    .    95   8    
  Projectiles              9     | .    1    .    .    .    .    .    .    8    .    
  Explosions               138   | .    .    32   19   .    .    .    .    87   .    
  Melee                    8     | .    .    .    .    .    .    .    .    .    8    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      189   | .    .    15   46   28   .    46   .    .    54   
  Shots                    7     | .    .    1    2    1    .    3    .    .    .    
  Rammed                   14    | .    .    .    .    .    .    .    .    .    14   
Targets Rammed             14    | .    .    .    .    .    .    .    .    .    14   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        656   | .    197  194  2    .    .    39   270  445  656  
  Average Temperature      117   | .    50   61   2    .    .    27   84   174  159  
  Received Heat Transfer   1422  | .    96   18   117  .    .    126  81   657  327  
  Effects                  26    | .    .    .    .    .    .    .    .    5    21   
    Shutdowns              10    | .    .    .    .    .    .    .    .    2    8    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    3    
    Interference           4     | .    .    .    .    .    .    .    .    3    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    3    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    2    
    Damage (core)          3     | .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    3    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    2    .    
  Heat Transferred         1615  | .    432  111  .    .    .    .    .    850  222  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Peak Influence             542  | .   321 260 368 327 .   250 542 440 320 
  Average Influence        208  | .   168 190 233 270 .   152 287 284 158 
Maximum Alert Level        2    | .   1   1   1   1   .   1   2   2   1   
  Low Security (%)         49   | 100 63  52  34  28  .   62  37  .   69  
  Level 1                  45   | .   36  47  65  71  .   37  35  91  30  
  Level 2                  5    | .   .   .   .   .   .   .   26  8   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   5   .   2   .   .   .   4   1   11  
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   .   5   
  Reinforcement            11   | .   4   .   2   .   .   .   1   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   .   3   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Distress Signals           7    | .   2   .   2   1   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              132  | .   22  4   12  9   .   9   31  11  34  
  Peak Tracking Total      8    | .   3   2   4   8   .   3   5   6   8   
  Tactical Retreats        7    | .   .   .   .   .   .   .   4   2   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Traps Triggered            7    | .   3   .   .   .   .   .   .   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Machines Disabled          16   | .   1   .   2   1   .   .   4   5   3   
  Max in Single Turn       4    | .   1   .   2   1   .   .   1   4   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Machines Accessed          6    | .   .   .   .   .   3   .   2   .   1   
  Terminals                1    | .   .   .   .   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                28   | .   .   .   .   .   25  .   2   .   1   
  Successful               28   | .   .   .   .   .   25  .   2   .   1   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   3   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             26   | .   .   .   .   .   25  .   1   .   .   
  Record                   26   | .   .   .   .   .   25  .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   .   
  Recycle Component        1    | .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   1   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               7074 | 80   679  278  549  444  1371 262  895  613  1903 
Spaces Moved               4453 | 65   593  204  345  250  727  120  439  291  1419 
  Core                     17   | 4    .    .    .    .    .    .    .    .    13   
  Treads                   2234 | .    .    .    107  250  727  120  439  291  300  
  Legs                     586  | .    144  204  238  .    .    .    .    .    .    
  Wheels                   117  | 61   56   .    .    .    .    .    .    .    .    
  Hover                    1262 | .    156  .    .    .    .    .    .    .    1106 
  Flight                   237  | .    237  .    .    .    .    .    .    .    .    
  Fastest Speed            37   | 50   37   120  120  170  170  190  183  181  52   
  Average Speed            143  | 96   83   120  135  170  186  190  187  183  123  
  Slowest Speed            550  | 100  120  120  170  170  190  190  190  197  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    1    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    60   54   23   47   94   33   38   11   29   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    .    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          348  | .    .    64   101  69   .    43   40   15   16   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               62   | .    .    2    .    .    .    .    40   4    16   
  AOE                      286  | .    .    62   101  69   .    43   .    11   .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      4958 | 82   704  225  400  257  742  134  512  343  1559 
  Wait                     15   | .    1    .    13   .    .    1    .    .    .    
  Move                     4442 | 64   590  203  344  249  726  119  438  290  1419 
  Hop                      1    | .    1    .    .    .    .    .    .    .    .    
  Pick Up                  99   | 10   26   7    11   .    6    1    18   2    18   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    
  Attach                   45   | 6    7    1    5    .    1    .    1    10   14   
  Detach                   5    | .    .    .    .    .    .    .    2    3    .    
  Swap                     28   | .    10   2    3    .    3    .    2    2    6    
  Drop                     64   | 2    23   5    8    .    6    .    1    5    14   
  Fire                     239  | .    46   7    16   6    .    13   50   27   74   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      14   | .    .    .    .    .    .    .    .    .    14   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    .    .    .    4    .    
  Rewire                   2    | .    .    .    .    2    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: [*Fac] / [*Sto])
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
   81 | -11/Scrapyard | Entered Materials
  220 | -10/Materials | Discovered new exit (range 12)
  308 | -10/Materials | Discovered new exit (range 16)
  694 | -10/Materials | Build established: Mutant
  760 | -10/Materials | Entered Mines
  864 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  993 | -10/Mines     | Discovered new exit (range 8)
 1019 | -10/Mines     | Identified exit to Materials
 1038 | -10/Mines     | Entered Materials
 1038 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1152 | -9/Materials  | Discovered new exit (range 7)
 1587 | -9/Materials  | Entered Mines
 1645 | -9/Mines      | Learned location of 1 exit from Proximity Caves
 1706 | -9/Mines      | Assembled infested the area
 1735 | -9/Mines      | Met 8R-AWN
 2021 | -9/Mines      | Discovered new exit (range 5)
 2031 | -9/Mines      | Entered Exiles
 2080 | -9/Exiles     | Discovered new exit (range 14)
 2124 | -9/Exiles     | Welcomed by 8R-AWN
 2151 | -9/Exiles     | Met EX-HEX
 2297 | -9/Exiles     | Met EX-DEC
 2434 | -9/Exiles     | Discovered new exit (range 12)
 2525 | -9/Exiles     | Build established: Hauler-Mutant
 2561 | -9/Exiles     | Visited The Gauntlet
 2904 | -9/Exiles     | Met EX-BIN
 2972 | -9/Exiles     | Aligned with FarCom system
 2974 | -9/Exiles     | Given EX-Vault access code
 3187 | -9/Exiles     | Opened EX-Vault
 3198 | -9/Exiles     | Found Prototype Ballistic Gun
 3237 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3402 | -9/Exiles     | Left Exiles lab with XL Autogun Array
 3402 | -9/Exiles     | Entered Mines
 3608 | -8/Mines      | Discovered new exit (range 6)
 3664 | -8/Mines      | Entered Materials
 3664 | -8/Materials  | Evolved 2 slots: Weapon x2
 3666 | -8/Materials  | Identified XL Autogun Array
 3672 | -8/Materials  | Discovered new exit (range 16)
 3882 | -8/Materials  | Garrison activated, responded to threat
 3946 | -8/Materials  | Build established: Hauler-Skirmisher
 4493 | -8/Materials  | Discovered new exit (range 16)
 4559 | -8/Materials  | Entered Factory
 4559 | -7/Factory    | Evolved 2 slots: Utility x2
 4621 | -7/Factory    | Discovered new exit (range 14)
 4767 | -7/Factory    | Lost 3 parts (2n1w)
 5113 | -7/Factory    | Discovered new exit (range 16)
 5172 | -7/Factory    | Entered another Factory area
 5172 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 5971 | -6/Factory    | Garrison activated, responded to threat
 6307 | -6/Factory    | Build established: Skirmisher
 6399 | -6/Factory    | Core integrity fell below 50%
 7064 | -6/Factory    | Core integrity fell below 20%
 7075 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
07048_ Acquired 26 matter.
07051_ Slug penetrates R-10 Processor.
07052_ Acquired 5 matter.
07054_ Acquired 4 matter.
07055_ System corrupted: Gravmag System rejected.
07055_ Penetrated by Slug.
07055_ Acquired 9 matter.
07058_ Angular Momentum Engine destroyed.
07058_ Penetrated by Slug.
07058_ Matter Compressor destroyed.
07060_ U-05 Engineer lays Concrete.
07061_ Acquired 9 matter.
07062_ Slug penetrates Pressure Siphon.
07063_ U-05 Engineer lays Concrete.
07064_ K-01 Serf collects debris.
07065_ Deuterium Engine destroyed.
07065_ U-05 Engineer lays Concrete. <x2>
07067_ K-01 Serf collects debris. <x4>
07074_ U-05 Engineer lays Concrete.
07075_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Coolant Potential          50
Energy Generation          27
Energy Capacity            475
Matter Stores              397
Matter Capacity            700
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                62
Recoil Reduction           7
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Librarian
Oops
Remodeling
Serviceable Loadout
Tourist
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              GuidedSpikedChronowheel
  Manual?         0
Play Time         01:21:44
  Cumulative      4.4 hours
  Start           2020.08.21 @ 10:59:09
  End             2020.08.21 @ 21:31:02
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             7
Gallery%          9
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 035035f6-cbf0-4caf-95b8-3943573dd564