Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.07 @ 17:28:58 Player: TurnLeft25 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (70) 350 Value Destroyed (1971) 1971 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (253) 253 TOTAL SCORE: 5654 Bonus ------- Follower Combat Kills 267 Friendly Fire -14 Cogmind --------- Core Integrity 551/700 Matter 93/300 Energy 97/100 System Corruption 6% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Advanced Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Cooled Particle Cannon > --- INVENTORY (5) ---- Micro Nuclear Core Target Analyzer Armor Integrity Analyzer Reactive Plating Medium Reactive Plating Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Cooled Particle Cannon Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Light Treads Improved Heat Sink Experimental Sensor Array Target Analyzer Armor Integrity Analyzer Weapon Cycler Reactive Plating Medium Reactive Plating Missile Launcher [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Propulsion Shielding Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 4 | . . . . . 3 1 . Weapon 1 | . . . . . 1 . . Parts Attached 73 | 6 4 . 4 2 33 21 3 Power 7 | 1 1 . . . 4 1 . Engine 4 | 1 1 . . . 2 . . Core 3 | . . . . . 2 1 . Reactor . | . . . . . . . . Propulsion 20 | 2 . . 2 . 8 7 1 Treads 19 | 2 . . 2 . 8 6 1 Leg . | . . . . . . . . Wheel 1 | . . . . . . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 1 . 1 1 10 6 . Device 8 | . 1 . . . 4 3 . Storage 3 | 1 . . 1 . 1 . . Processor 4 | . . . . . 3 1 . Hackware . | . . . . . . . . Protection 5 | . . . . 1 2 2 . Artifact . | . . . . . . . . Weapon 26 | 2 2 . 1 1 11 7 2 Energy Gun 8 | 1 1 . 1 . 3 2 . Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 10 | 1 1 . . 1 6 1 . Ballistic Cannon 2 | . . . . . 2 . . Launcher 4 | . . . . . . 3 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 3 . Parts Lost 20 | . 2 . . . 10 3 5 Power 3 | . 1 . . . 1 . 1 Propulsion 4 | . . . . . 2 1 1 Utility 5 | . . . . . 4 . 1 Weapon 8 | . 1 . . . 3 2 2 Highest Loss Streak 7 | . 1 . . . 7 1 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 96 100 100 99 92 98 86 Engine 6 | . 12 14 14 14 4 . . Core 3 | . . . . . 4 7 5 Treads 23 | . 28 28 28 28 17 22 18 Device 8 | . 12 14 14 1 5 7 7 Storage 10 | . 14 14 14 14 9 7 5 Processor 12 | . . . . . 17 23 23 Protection 5 | . . . . 12 8 7 5 Energy Gun 10 | . 14 14 14 14 11 6 6 Ballistic Gun 12 | . 14 14 14 14 12 12 6 Naked Turns . | . . . . . . . . Heaviest Build 40 | 12 15 15 15 15 29 40 40 Greatest Support 60 | 40 40 40 40 40 40 60 60 Greatest Overweight (x) 2 | . . . . . 1 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 8 9 10 8 Most Carried 10 | 5 8 8 8 8 10 10 9 Average Carried 8 | 1 4 8 8 7 7 9 8 Final Capacity 10 | 8 8 8 8 8 10 10 5 Final Carried 10 | 1 8 8 8 8 10 10 5 Class Distribution -------------------- 47% | Mutant 19% | Gunner 19% | Scavenger-Gunner 11% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Commander-Mutant | -9/Mines Commander-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Matter Collected 1703 | 220 178 22 . 69 723 491 . Remotely . | . . . . . . . . Salvage Created 3368 | . 418 35 . 11 763 998 1143 Parts 129 | . 35 1 . 2 41 44 6 Haulers Intercepted 2 | . 1 . . . 1 . . Recyclers Shooed 2 | . . . . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 52 | . 9 2 . 1 17 18 5 Guns 41 | . 9 2 . 1 11 16 2 Cannons 8 | . . . . . 6 2 . AOE 3 | . . . . . . . 3 Classes Destroyed 14 | . 5 . . . 5 3 1 Worker 4 | . 2 . . . 1 1 . Builder 1 | . . . . . . 1 . Hauler 2 | . 1 . . . 1 . . Recycler 6 | . . . . . 1 5 . Watcher 5 | . 3 . . . 2 . . Swarmer 21 | . 5 2 . 1 3 10 . Grunt 13 | . 4 . . . 7 2 . Brawler 1 | . . . . . 1 . . Sentry 6 | . . . . . 4 2 . Specialist 1 | . . . . . 1 . . Hunter 2 | . . . . . . 2 . Programmer 2 | . . . . . . 2 . Heavy 1 | . . . . . 1 . . Compactor 5 | . . . . . . . 5 Best Kill Streak 6 | . 4 2 . 1 4 6 5 Combat Bots Only 5 | . 3 2 . 1 4 4 5 Max Kills in Single Turn 2 | . 1 1 . 1 2 2 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Hostile Shots Fired 424 | . 74 9 . 9 160 169 3 Missed 135 | . 16 6 . 3 54 56 . Damage Taken 4191 | . 613 24 . 79 1726 1465 284 Core 526 | . 73 10 . 14 280 97 52 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 52 | . . . . . 52 . . Core Remaining (%) 70 | 100 . . . 61 49 . . Volleys Fired 170 | . 42 3 . 3 65 43 14 Largest 3 | . 2 2 . 2 3 3 3 Hottest 135 | . 70 70 . 70 135 130 96 Shots Fired 395 | . 83 6 . 6 162 111 27 Gun 334 | . 83 6 . 6 128 97 14 Cannon 46 | . . . . . 34 12 . Launcher 15 | . . . . . . 2 13 Special . | . . . . . . . . Kinetic 215 | . 41 3 . 3 106 60 2 Thermal 165 | . 42 3 . 3 56 49 12 Explosive 15 | . . . . . . 2 13 Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | . 12 1 . 1 10 18 14 Robot Miss Streak 5 | . 5 2 . 3 4 5 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 6 | . 2 . . . 2 2 . Max Gunslinging Chain 1 | . 1 . . . 1 1 . Shots Hit Robots 271 | . 53 2 . 2 115 75 24 Core Hits 121 | . 23 2 . 1 38 42 15 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . 3 . . . 3 2 . Burn 7 | . 3 . . . 3 1 . Destroy 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6975 | . 672 23 . 44 2217 1728 2291 Guns 3932 | . 670 22 . 42 1548 1357 293 Cannons 927 | . . . . . 656 271 . Explosions 2089 | . . . . . . 91 1998 Melee . | . . . . . . . . Ramming 27 | . 2 1 . 2 13 9 . Kinetic 2811 | . 267 10 . 26 1557 907 44 Thermal 2048 | . 403 12 . 16 647 721 249 Explosive 2089 | . . . . . . 91 1998 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 4 6 6 Average Corruption 4 | . . . . . 4 4 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 37 | . . . . . 11 23 3 Message Errors 11 | . . . . . 6 5 . Matter Fused 7 | . . . . . 2 4 1 Heat Flow Errors 3 | . . . . . . 2 1 Energy Discharges 2 | . . . . . . 2 . Data Loss (minor) 10 | . . . . . 2 8 . Misfires 1 | . . . . . . 1 . Alerts 2 | . . . . . . 1 1 Weapon Failures 1 | . . . . . 1 . . Overload Shots 1 | . . . . . . . 1 Overflow Damage 36 | . . . . . 33 1 2 Projectiles 34 | . . . . . 33 1 . Explosions 2 | . . . . . . . 2 Melee . | . . . . . . . . Knockbacks 7 | . . . . . 7 . . Impact . | . . . . . . . . Kinetic 7 | . . . . . 7 . . Secondary . | . . . . . . . . Self-Inflicted Damage 210 | . . . . . . 50 160 Shots 5 | . . . . . . 1 4 Rammed 12 | . 1 1 . 1 5 4 . Targets Rammed 13 | . 1 1 . 1 6 4 . Kicked . | . . . . . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 354 | . 87 27 . 18 354 200 235 Average Temperature 58 | . 30 14 . 12 98 26 140 Received Heat Transfer 660 | . 129 . . 18 423 90 . Effects 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 1 . . . 3 1 . Heat Transferred 4897 | . 1406 37 . 37 1665 1295 457 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Peak Influence 341 | . 175 115 . 176 298 341 144 Initial 119 | . . 60 . . 68 84 119 Average 117 | . 75 85 . 69 155 124 120 Maximum Alert Level 1 | . . . . . 1 1 . Low Security (%) 86 | 100 100 100 . 100 68 88 100 Level 1 13 | . . . . . 31 11 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . . 1 4 3 . Investigation 3 | . . . . 1 1 1 . Extermination 2 | . . . . . . 2 . Reinforcement 4 | . 1 . . . 3 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Distress Signals 5 | . 1 . . . 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 18 3 . 7 30 18 6 Peak Tracking Total 9 | . 3 2 . 3 9 4 5 Tactical Retreats 3 | . 1 . . 1 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Traps Triggered 7 | . 2 . . . 3 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Accessed 16 | . 4 . 1 1 5 5 . Terminals 13 | . 4 . . 1 5 3 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 64 | . 9 . 23 3 16 13 . Successful 38 | . 2 . 23 1 7 5 . Failed 26 | . 7 . . 2 9 8 . Catastrophic 10 | . 3 . . 1 2 4 . Database Lockouts . | . . . . . . . . Manual 13 | . 4 . . 2 1 6 . Terminals 36 | . 9 . . 3 16 8 . Fabricators 2 | . . . . . . 2 . Repair Stations 3 | . . . . . . 3 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 36 | . 2 . 23 1 7 3 . Record 25 | . . . 23 . . 2 . Robot Analysis 2 | . . . . . 2 . . Prototype ID Bank 3 | . 1 . . . 2 . . Level Access Points 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . Terminal Index 1 | . . . . . . 1 . Alert Level 1 | . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . Network Status 2 | . . . . . . 2 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 4 . . 1 4 4 . Full Trace Events 4 | . 2 . . 1 . 1 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . 3 . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Total Allies 6 | . . . 3 3 . . . Largest Group 6 | . . . 3 6 4 . . Highest-Rated Group 77 | . . . 37 77 48 . . Highest-Rated Ally 21 | . . . 21 21 16 . . Total Orders . | . . . . . . . . Ally Attacks 63 | . . . . 21 42 . . Total Damage 686 | . . . . 228 458 . . Kills 10 | . . . . 5 5 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Robot Analysis Total 2 | . . . . . 2 . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Turns Passed 4997 | 66 668 265 865 257 1215 1541 120 Spaces Moved 2594 | 44 315 160 505 141 574 805 50 Core 26 | 15 . . . . . . 11 Treads 2567 | 29 315 160 505 141 574 804 39 Legs . | . . . . . . . . Wheels 1 | . . . . . . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 115 50 Average Speed 162 | 122 160 160 160 160 162 167 145 Slowest Speed 250 | 160 160 160 160 160 250 250 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 5 60 48 89 36 48 22 41 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 78 | . . . . . 1 19 58 Melee . | . . . . . . . . Projectile 3 | . . . . . 1 2 . AOE 75 | . . . . . . 17 58 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Total 3042 | 56 396 163 565 167 718 910 67 Wait 41 | . 25 . . 14 . 2 . Move 2588 | 43 314 159 504 140 573 805 50 Hop . | . . . . . . . . Pick Up 57 | 7 9 . 1 3 23 14 . Fast Attach 18 | . 1 . . 1 8 7 1 Attach 32 | 6 2 . . . 18 5 1 Detach . | . . . . . . . . Swap 23 | . 1 . 4 1 7 9 1 Drop 49 | . 1 . 5 4 18 21 . Fire 170 | . 42 3 . 3 65 43 14 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 13 | . 1 1 . 1 6 4 . Escape Stasis . | . . . . . . . . Rewire 51 | . . . 51 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 652 | -10/Materials | Discovered new exit (range 8) 666 | -10/Materials | Discovered new exit (range 16) 735 | -10/Materials | Entered Mines 989 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 991 | -10/Mines | Discovered new exit (range 5) 1000 | -10/Mines | Entered Exiles 1000 | -10/Exiles | Found Exiles lab destroyed 1737 | -10/Exiles | Learned location of Zion (-7) 1841 | -10/Exiles | Discovered new exit (range 14) 1865 | -10/Exiles | Entered Mines 1865 | -9/Mines | Accompanied by 3 allies 1934 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1938 | -9/Mines | Found Prototype Device 1982 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2092 | -9/Mines | Discovered new exit (range 7) 2095 | -9/Mines | Discovered new exit (range 12) 2122 | -9/Mines | Entered Materials 2122 | -8/Materials | Accompanied by 4 allies 2122 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2410 | -8/Materials | Build established: Commander-Gunner 2721 | -8/Materials | Lost 4 allies 2777 | -8/Materials | Lost 7 parts (1p2n2u2w) 2863 | -8/Materials | Found Prototype Device 3085 | -8/Materials | Identified exit to Factory 3121 | -8/Materials | Core integrity fell below 50% 3272 | -8/Materials | Build established: Scavenger-Gunner 3337 | -8/Materials | Entered Factory 3337 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3423 | -7/Factory | Discovered new exit (range 17) 4242 | -7/Factory | Build established: Gunner 4328 | -7/Factory | Found Prototype Launcher 4328 | -7/Factory | Identified Rocket Array 4878 | -7/Factory | Sucked down chute 4878 | -7/Factory | Entered Waste 4923 | -7/Waste | Spotted C-40 Crusher 4928 | -7/Waste | Spotted C-40 Crusher 4934 | -7/Waste | Destroyed C-40 Crusher 4935 | -7/Waste | Spotted C-40 Crusher 4938 | -7/Waste | Spotted C-40 Crusher 4939 | -7/Waste | Spotted C-40 Crusher 4941 | -7/Waste | Destroyed C-40 Crusher 4943 | -7/Waste | Spotted C-40 Crusher 4949 | -7/Waste | Destroyed C-40 Crusher 4962 | -7/Waste | Destroyed C-40 Crusher 4966 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4969 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4972 | -7/Waste | Destroyed C-40 Crusher 4989 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4998 | -7/Waste | Self-destructed Last Messages --------------- 04966_ Imp. Medium Armor Plating crushed. 04966_ Arm. Treads crushed. 04969_ Lgt. Treads crushed. 04969_ Med. Storage Unit crushed. 04969_ Missile Launcher destroyed. 04970_ The unstable cave ceiling collapses. 04972_ C-40 Crusher destroyed. 04973_ System corrupted: Heat flow error (+273). 04975_ The unstable cave ceiling collapses. 04976_ 143 Matter crushed. 04976_ Weapon Cycler crushed. 04978_ Prototype Device crushed. 04978_ Arm. Treads crushed. 04979_ Imp. Heat Sink crushed. 04989_ Gauss Rifle crushed. 04989_ Cld. Pulse Rifle crushed. 04989_ Arm. Treads crushed. 04993_ Acquired Cld. Particle Cannon. 04995_ The unstable cave ceiling collapses. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???????????? #?????????????????????????????? | | ???????????? #?????????????????????????????? | | ???????????? #?????????????????????????????? | | ???????????? ! #?????????????????????????????? | | ???????????? #?????????????????????????????? | | ???????????? #?????????????????????????????? | | ???????????? ?????? ?????????????????????? | | ???????????? ??????? ???????????????????? | | ????????????# #??????? #???????????????????? | | ##########??# #??????? #???????????????????? | | * #??# #??????? #???????????????????? | | #??# #??????? #???????????????????? | | #### #??????? #???????????????????? | | #??????? #???????????????????? | | #??????? #???????????????????? | | #??????# #???????????????????? | | #??????# #???????????????????? | | #### #??????# #???????????????????? | | #??# #??????# #?###???????????????? | | #??# #??????# # ####?? #???????? | | ##########??# #??##### # # #???????? | | ??????????### #### # # *! ###?????? | | ??????????# =% ?????? | | ??????????# = ????? | | ??????????# [= CC ????? | | ??????????# CC @ ????? | | ??????????### #### ! ## # #???????? | | ????????????# #?# # = #???????? | | ????????????# #?# ## ????????? | | ????????????# #?#### # #######?????????????? | | ????????????# #????### #???????????????????? | | ???????????? #??????# ??????????????????? | | ??????????? #??????# ????????????????? | | ??????????# #??????# ???????????????? | | ??????????# #??????# ?????????????? | | ??????????### #??????# ########????????????? | | ????????????# #??????? #???????????????????? | | ????????????# #??????? #???????????????????? | | ????????????# #??????? #???????????????????? | | ????????????# #??????? #???????????????????? | | ????????????######???????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Achiever Challenges ------------ None Game ------ Seed LatentReflectiveThrower Manual? 0 Play Time 00:29:41 Cumulative 25.5 hours Start 2024.05.06 @ 14:55:03 End 2024.05.07 @ 17:28:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5871e153-9762-49c1-aa9c-8d40887e235b