Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.09 @ 20:17:44 Player: CrashCricket Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (217) 1085 Value Destroyed (7878) 7878 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2586) 2586 TOTAL SCORE: 15729 Bonus ------- High Alert Combat Kills 2586 Cogmind --------- Core Integrity 0/1000 Matter 75/300 Energy 63/125 System Corruption 4% Temperature Cool (0) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (9) ------ Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Terrain Scanner Launcher Guidance Computer Improved Target Analyzer Improved Reaction Control System Improved Heavy Armor Plating > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (20) --- Medium Treads Large Battery (158) Machine Analyzer Experimental Utility Shielding Cooled Pulse Rifle Force Rifle Advanced Plasma Cannon KE Penetrator Improved Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Large Battery Terrain Scanner Launcher Guidance Computer Improved Target Analyzer Experimental Utility Shielding System Shield > --- WEAPON ----------- Force Rifle Enhanced Force Rifle KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Light Ion Engine Neutrino Core Improved Medium Treads Flexi-carbon Leg Machine Analyzer Experimental Utility Shielding Improved Heavy Armor Plating High-powered Shock Rifle Cooled Pulse Rifle Force Rifle Advanced Plasma Cannon Gauss Rifle Improved Remote Datajack [Rating: 85] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Array Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Launcher Guidance Computer Hackware System Shield Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 11 | . 1 2 . 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 7 | . . 1 . 2 . 2 2 Weapon 2 | . 1 1 . . . . . Parts Attached 173 | 6 10 10 1 5 29 31 81 Power 15 | 1 . 2 . 1 2 1 8 Engine 10 | 1 . 2 . 1 1 1 4 Core 4 | . . . . . 1 . 3 Reactor 1 | . . . . . . . 1 Propulsion 49 | 2 3 . . . 14 10 20 Treads 12 | . . . . . 4 . 8 Leg 29 | 2 1 . . . 9 10 7 Wheel 7 | . 2 . . . 1 . 4 Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 44 | 2 2 3 1 3 4 10 19 Device 18 | . . 1 . . 1 6 10 Storage 4 | 1 . . . . 1 1 1 Processor 9 | . . 1 1 2 . 1 4 Hackware 1 | . . . . . . . 1 Protection 12 | 1 2 1 . 1 2 2 3 Artifact . | . . . . . . . . Weapon 65 | 1 5 5 . 1 9 10 34 Energy Gun 24 | 1 3 . . 1 4 3 12 Energy Cannon 17 | . . 1 . . 1 4 11 Ballistic Gun 13 | . 2 1 . . 1 1 8 Ballistic Cannon 7 | . . 1 . . 2 2 2 Launcher 4 | . . 2 . . 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . 1 . . 3 2 6 Parts Lost 46 | . . . . 1 . 6 39 Power 5 | . . . . . . . 5 Propulsion 12 | . . . . . . 2 10 Utility 9 | . . . . . . 2 7 Weapon 20 | . . . . 1 . 2 17 Highest Loss Streak 14 | . . . . 1 . 2 14 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 91 | . 98 99 100 99 96 98 83 Engine 4 | . 12 10 10 8 4 6 2 Treads 3 | . . . . . 1 . 6 Leg 12 | . 21 . . . 19 25 8 Wheel 4 | . 2 20 20 16 3 . . Device 12 | . . 3 . . 2 22 15 Storage 8 | . 12 10 10 8 9 6 9 Processor 10 | . . 1 10 25 16 8 12 Protection 5 | . 11 14 10 8 7 4 2 Energy Gun 8 | . 20 8 . 2 16 8 5 Energy Cannon 5 | . . 8 10 8 1 6 6 Ballistic Gun 3 | . 15 3 . . . 2 2 Ballistic Cannon 3 | . . 9 10 8 2 4 1 Launcher 3 | . . 9 20 12 7 1 1 Naked Turns . | . . . . . . . . Heaviest Build 104 | 20 25 36 32 30 48 89 104 Greatest Support 118 | 20 32 32 32 32 112 80 118 Greatest Overweight (x) 28 | . 2 1 . . 2 1 28 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | 10 10 10 10 10 10 20 20 Average Capacity 15 | 7 10 10 10 10 10 13 20 Most Carried 19 | 6 10 10 8 7 10 19 17 Average Carried 9 | 4 6 9 8 5 7 10 9 Final Capacity 20 | 10 10 10 10 10 10 20 20 Final Carried 16 | 6 9 9 8 5 8 16 9 Class Distribution -------------------- 21% | Hacker-Gunner 19% | Scavenger-Gunner 19% | Hacker-Bomber 14% | Scavenger-Skirmisher 14% | Hacker-Tank 7% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -9/Materials Hacker-Bomber | -9/Mines Hacker-Bomber | -8/Materials Hacker-Bomber | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 4094 | 227 135 312 113 132 407 800 1968 Remotely 83 | . . . . . . . 83 Salvage Created 9674 | . 291 494 104 210 576 1856 6143 Parts 444 | . 18 55 6 7 26 74 258 Haulers Intercepted 10 | . . 2 . . 1 3 4 Recyclers Shooed 11 | . . . . . . 3 8 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 151 | . 6 8 2 5 10 27 93 Guns 56 | . 5 1 . . 5 10 35 Cannons 43 | . . 2 . 2 . 15 24 AOE 47 | . 1 5 2 3 4 2 30 Classes Destroyed 17 | . 2 6 1 1 . 4 3 Worker 12 | . . 3 . . . 1 8 Builder 25 | . . 3 . . . 2 20 Tunneler 3 | . . . 1 . . . 2 Hauler 10 | . . 2 . . 1 3 4 Recycler 13 | . . 1 1 . 1 1 9 Mechanic 1 | . . . . . . . 1 Operator 2 | . . . . . . 1 1 Watcher 11 | . 1 4 . . 1 2 3 Swarmer 30 | . . 5 2 . 1 2 20 Saboteur 1 | . . . . . . . 1 Grunt 70 | . 6 . . 3 8 14 39 Brawler 5 | . . . . . . 1 4 Duelist 4 | . . . . . . 1 3 Protector 1 | . . . . . . . 1 Sentry 16 | . . 3 . 1 1 5 6 Hunter 12 | . . . . 1 . 3 8 Programmer 12 | . . . . . . 1 11 Best Kill Streak 14 | . 6 5 3 3 4 5 14 Combat Bots Only 10 | . 5 4 2 3 4 5 10 Max Kills in Single Turn 4 | . 1 3 2 2 3 2 4 Gunslinging 1 | . . . . . 1 . 1 Exploded 3 | . 1 3 2 1 2 1 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 8783 | . 130 136 44 117 272 1296 6788 Core 1175 | . 38 20 . 9 20 77 1011 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 179 | . . . . 25 15 . 139 Core Remaining (%) 94 | 100 84 . 95 98 97 90 . Volleys Fired 355 | . 11 21 2 9 22 70 220 Largest 4 | . 3 4 4 4 4 4 4 Hottest 292 | . 80 204 155 155 200 260 292 Shots Fired 1055 | . 33 73 9 25 56 250 609 Gun 543 | . 33 18 . . 38 112 342 Cannon 430 | . . 39 4 18 11 130 228 Launcher 82 | . . 16 5 7 7 8 39 Special . | . . . . . . . . Kinetic 345 | . 22 27 2 9 6 76 203 Thermal 517 | . . 11 . . 27 145 334 Explosive 82 | . . 16 5 7 7 8 39 Electromagnetic 111 | . 11 19 2 9 16 21 33 Robot Hit Streak 29 | . 16 12 7 9 12 29 29 Robot Miss Streak 13 | . 1 2 . 2 1 13 6 Penetration Max 2 | . . . . . . 1 2 Secondary Targets 8 | . 2 . . . 1 . 5 Max Gunslinging Chain 1 | . 1 . . . 1 . 1 Shots Hit Robots 764 | . 27 44 7 14 42 174 456 Core Hits 523 | . 12 25 5 10 24 113 334 Critical Kills 11 | . . . . . . 1 10 Critical Parts Destroyed 11 | . . . . . . . 11 Critical Strikes 41 | . . . . . 1 4 36 Burn 9 | . . . . . . 2 7 Meltdown 3 | . . . . . . . 3 Destroy 19 | . . . . . . 1 18 Blast 5 | . . . . . . . 5 Corrupt 5 | . . . . . 1 1 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 25082 | . 392 909 340 453 1147 4778 17063 Guns 8899 | . 269 64 . . 520 1877 6169 Cannons 7821 | . . 306 62 271 146 2232 4804 Explosions 8160 | . 123 493 241 182 467 663 5991 Melee . | . . . . . . . . Ramming 202 | . . 46 37 . 14 6 99 Kinetic 5440 | . 113 98 18 103 93 1244 3771 Thermal 9868 | . 123 31 78 . 325 2546 6765 Explosive 7843 | . . 493 163 182 441 629 5935 Electromagnetic 1729 | . 156 241 44 168 274 353 493 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . 5 7 . . . 4 Average Corruption 3 | . . 4 6 . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 57 | . . 8 6 . . . 43 Message Errors 14 | . . 1 3 . . . 10 Matter Fused 14 | . . 3 1 . . . 10 Heat Flow Errors 4 | . . . 1 . . . 3 Energy Discharges 10 | . . 2 . . . . 8 Data Loss (minor) 6 | . . 1 . . . . 5 Misfires 4 | . . . 1 . . . 3 Alerts 1 | . . . . . . . 1 Weapon Failures 4 | . . 1 . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 519 | . . 10 27 5 . 23 454 Projectiles 147 | . . 10 13 . . 23 101 Explosions 372 | . . . 14 5 . . 353 Melee . | . . . . . . . . Knockbacks 57 | . . . . . 3 11 43 Impact . | . . . . . . . . Kinetic 50 | . . . . . 3 11 36 Secondary 7 | . . . . . . . 7 Self-Inflicted Damage 607 | . 29 109 37 48 . 39 345 Shots 22 | . 1 5 1 4 . 2 9 Rammed 13 | . . 4 3 . . . 6 Targets Rammed 26 | . . 4 3 . 2 1 16 Kicked 12 | . . . . . 2 1 9 Crushed 1 | . . . . . . . 1 Highest Temperature 538 | . 341 256 253 150 413 376 538 Average Temperature 119 | . 151 87 107 62 96 89 138 Received Heat Transfer 2673 | . 114 9 . 18 213 489 1830 Effects 22 | . 4 . . . 1 . 17 Shutdowns 6 | . . . . . . . 6 Energy Bleed 4 | . . . . . . . 4 Interference 6 | . 4 . . . . . 2 Short Circuit 2 | . . . . . 1 . 1 Damage (minor) 2 | . . . . . . . 2 Damage (major) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 4 | . . . . 1 1 1 1 Impact Corruptions 1 | . . . . . . . 1 Robots Melted 5 | . . . . . . 1 4 Combat Hostiles 4 | . . . . . . . 4 Parts Melted 32 | . . . . . . 8 24 Heat Transferred 14691 | . 150 74 100 . 655 3811 9901 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 2 . 1 . . 1 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 1374 | . 198 396 261 264 277 374 1374 Initial 108 | . . 59 108 71 87 68 58 Average 541 | . 146 135 223 174 155 142 1000 Maximum Alert Level 4 | . . 1 1 1 1 1 4 Low Security (%) 40 | 100 100 75 25 56 70 69 4 Level 1 16 | . . 24 74 43 29 30 1 Level 2 3 | . . . . . . . 6 Level 3 20 | . . . . . . . 43 Level 4 20 | . . . . . . . 43 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 45 | . 1 1 . 1 2 14 26 Investigation 2 | . 1 . . . 1 . . Extermination 6 | . . . . . . 1 5 Reinforcement 18 | . . 1 . 1 1 8 7 Assault 7 | . . . . . . . 7 Garrison 12 | . . . . . . 5 7 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 7 | . . . . 1 . 2 4 Haulers Reinforced 4 | . . . . . . 2 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals 10 | . 1 1 . . . 2 6 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 209 | . 7 13 2 5 14 36 132 Peak Tracking Total 11 | . 4 4 2 3 3 3 11 Tactical Retreats 10 | . . . . . 1 1 8 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered 4 | . 1 . . . 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 47 | . . 2 . 2 9 1 33 Max in Single Turn 4 | . . 1 . 1 2 1 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed 7 | . 3 . . . 1 2 1 Terminals 3 | . 2 . . . . . 1 Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 16 | . 9 . . . 3 3 1 Successful 11 | . 7 . . . . 3 1 Failed 5 | . 2 . . . 3 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 9 | . 8 . . . . . 1 Fabricators 3 | . . . . . . 3 . Repair Stations . | . . . . . . . . Recycling Units 4 | . 1 . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 6 . . . . . 1 Record 3 | . 3 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . . 1 Disarm Traps 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 3 | . . . . . . 3 . Network Status 2 | . . . . . . 2 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 2 . . . 1 1 1 Full Trace Events 2 | . 1 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 81 | . . . . . . 81 . Total Robot Build Rating 1 | . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 10 | . . . . . . 10 . Highest-Rated Ally 10 | . . . . . . 10 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 6928 | 78 330 711 205 187 794 1424 3199 Spaces Moved 3561 | 58 159 534 194 147 536 743 1190 Core 27 | 11 . . . . . . 16 Treads 471 | . . . . . 25 . 446 Legs 1843 | 47 124 . . . 386 743 543 Wheels 1163 | . 35 534 194 147 125 . 128 Hover . | . . . . . . . . Flight 57 | . . . . . . . 57 Fastest Speed 50 | 50 100 100 100 100 100 122 108 Average Speed 147 | 106 171 110 100 100 121 139 194 Slowest Speed 1450 | 120 260 115 100 100 260 192 1450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 3 35 39 51 20 13 23 31 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 9 | . . . . . . . 9 Terrain Destroyed 942 | . 10 130 43 61 68 65 565 Melee . | . . . . . . . . Projectile 36 | . . 2 . 1 . 10 23 AOE 906 | . 10 128 43 60 68 55 542 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 4424 | 73 196 606 199 166 634 955 1595 Wait 102 | . . 16 . 4 . 77 5 Move 3554 | 57 158 533 193 146 535 742 1190 Hop . | . . . . . . . . Pick Up 138 | 10 11 11 . 1 24 22 59 Fast Attach 12 | 2 2 2 . . 2 4 . Attach 87 | 4 4 2 . 3 12 6 56 Detach 1 | . . . . . 1 . . Swap 74 | . 4 6 1 2 15 21 25 Drop 70 | . 6 11 . 1 21 12 19 Fire 355 | . 11 21 2 9 22 70 220 Melee . | . . . . . . . . Ram 12 | . . 4 3 . . . 5 Kick 12 | . . . . . 2 1 9 Crush 2 | . . . . . . . 2 Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Weapon x1 398 | -10/Materials | Identified exit to Materials 398 | -10/Materials | Discovered exit to Materials (range 3) 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 613 | -9/Materials | Build established: Hacker-Tank 1038 | -9/Materials | Identified exit to Mines 1038 | -9/Materials | Discovered exit to Mines (range 12) 1120 | -9/Materials | Entered Mines 1215 | -9/Mines | Identified exit to Materials 1215 | -9/Mines | Discovered exit to Materials (range 4) 1310 | -9/Mines | Learned location of Storage (-7) 1325 | -9/Mines | Entered Materials 1325 | -8/Materials | Evolved 2 slots: Utility x2 1464 | -8/Materials | Build established: Hacker-Bomber 1486 | -8/Materials | Identified exit to Factory 1486 | -8/Materials | Discovered exit to Factory (range 11) 1512 | -8/Materials | Entered Factory 1512 | -7/Factory | Evolved 2 slots: Propulsion x2 2262 | -7/Factory | Identified exit to Factory 2262 | -7/Factory | Discovered exit to Factory (range 11) 2306 | -7/Factory | Entered another Factory area 2306 | -6/Factory | Evolved 2 slots: Utility x2 2580 | -6/Factory | Fabricated A-02 Transporter (x1) 2772 | -6/Factory | Build established: Hacker-Gunner 3090 | -6/Factory | Found Hvy. Reflective Plating 3227 | -6/Factory | Build established: Scavenger-Skirmisher 3577 | -6/Factory | Garrison activated, responded to threat 3700 | -6/Factory | Identified exit to Factory 3700 | -6/Factory | Discovered exit to Factory (range 11) 3730 | -6/Factory | Entered another Factory area 3730 | -5/Factory | Evolved 2 slots: Utility x2 3938 | -5/Factory | Destroyed 8 combat bots 4030 | -5/Factory | First assault squad dispatched 4059 | -5/Factory | Garrison activated, responded to threat 4212 | -5/Factory | Destroyed 7 combat bots 4232 | -5/Factory | Build established: Scavenger-Gunner 4406 | -5/Factory | Destroyed 8 combat bots 4634 | -5/Factory | Garrison activated, responded to threat 4747 | -5/Factory | Lost 14 parts (1p4n5u4w) 4935 | -5/Factory | Build established: Hacker-Mutant 5287 | -5/Factory | Core integrity fell below 50% 5337 | -5/Factory | Build established: Hacker-Gunner 5808 | -5/Factory | Garrison activated, responded to threat 5989 | -5/Factory | Lost 3 parts (1u2w) 6588 | -5/Factory | Lost 5 parts (1p3n1w) 6769 | -5/Factory | Core integrity fell below 20% 6896 | -5/Factory | Destroyed 10 combat bots 6929 | -5/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- Y-64 Sentinel destroyed. Critical hit (Burn: +37). B-60 Warrior heat short circuits Imp. Treads. B-60 Warrior heat damages Rnf. Fission Core, Broken Imp. Treads, Backup Laser III, Imp. Treads. B-60 Warrior overheating. Slug penetrates B-60 Warrior. Destroyed Backup Laser III. Slug penetrates B-60 Warrior. B-60 Warrior overheating. Slug penetrates B-60 Warrior. B-60 Warrior suffers critical hit (Destroy). B-60 Warrior destroyed. Switching to secondary target: G-50 Soldier. Slug penetrates G-50 Soldier. G-50 Soldier destroyed. Slug penetrates S-27 Virus. S-27 Virus destroyed. Slug penetrates Wall. Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ##/#######?"???????? ????????????????????????????? | | ! % #?"?"? ?????????????????????????????????? | | %% #???????????????????????????????????????? | | #???????????????????????????????????????? | | #??????? ???????????????????????????????? | | # ?? ? ????? ?????#?????????????????????? | | # ??"???? ????????????????????????????? | | # ??????????#?????????????????????????? | | # ???????????????????????????????????? | | # "??????????????????????????????????? | | = #?? ?????#??????????????????????????? | | #??? ?? ? ????#?##???????????????????? | | #######"#+#????#????#?????#?????????????? | | [ + % !=%######??????#?????????????????? | | ##??# =*=[=!%[|#??#?????????????????????? | | ???### [%%*%[%=[#??????##????????????????? | | #####???#???# !=%%!%!* !#????????????????????????? | | ????????????#T !*%%###*### ?????????????????? | | ???????????### = #%%|%[ #?????????????????? | | ??????######## # * #?????????????????? | | ??????# # [ ?????????????????? | | ??????# # [ ?????????????????? | | ?##???# # =%[%= ???#?????????????? | | ####### # !!=[! ?????????????????? | | % * # %% ?????????????????? | | ######## *=@! ?#?????????????????? | | #??????#####%#####???#??#????????????? | | """"""""" #?? ?????? ?#?#????##??????????????? | | #?? ? ??? ?????????????????????????? | | """"""""" #?????? ??#??????????????????????? | | + ???? ?????????#????????????????? | | #???? ??????????????????????????? | | ####### #??? ???????????? ??????????????? | | ??????# #??#######???????????????????????????? | | ??????# ???? ???????????? ??????????????????? | | ??????# ?? ????????????????????????????????? | | ??????# % ???????????????????????????????????? | | ??????+ " ???????????????????????????????????? | | ??????# "%" ???????????? ??????????????????????? | | ??????# "###??????????????????????????????????? | | ??????# #????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 65 Energy Generation 21 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 90 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 17 Launcher Accuracy 40 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ A-02 Transporter | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Power Corrupts Challenges ------------ None Game ------ Seed CannonLobotomyStripper Manual? 0 Play Time 01:51:17 Cumulative 12.0 hours Start 2022.04.09 @ 15:09:15 End 2022.04.09 @ 20:17:44 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 0 Adventurer 2 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e02a6286-e750-4901-9b90-b268acc95a49