Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.06 @ 18:34:49 Player: TMPS Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (215) 1075 Value Destroyed (7093) 7093 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (2624) 2624 TOTAL SCORE: 17692 Bonus ------- High Alert Combat Kills 464 Follower Combat Kills 880 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 54 Friendly Fire -374 Cogmind --------- Core Integrity 0/1150 Matter 263/300 Energy 86/100 System Corruption 2% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Warlord Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] > --- WEAPON (4) ------- Slug Cannon > --- INVENTORY (5) ---- Heavy Treads Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Zionite Heavy DM Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Gyrokinetic Inverter Linear Gravjet Cooled Gravmag System > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Advanced Cooling System Energy Well Zionite Biocell 0b10 Decoder Chip [Scout] Improved Weapon Cycler > --- WEAPON ----------- Vortex Rifle Vortex Rifle Quantum Rifle Quantum Rifle > --- INVENTORY -------- Antimatter Reactor 0b10 Decoder Chip [Skirmisher] Field Laser Plasma Rifle Long-range Proton Cannon [Rating: 125] Favorites ----------- Power Neutrino Core Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Zionite Heavy DM Reactor Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Linear Gravjet Utility Advanced Heat Sink Device Advanced Heat Sink Storage Energy Well Processor 0b10 Decoder Chip [Scout] Protection Core Shielding Weapon Heavy Gatling Laser Energy Gun Heavy Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp War Slots Evolved 12 | . . 2 . . . 6 . . 2 . . 2 . . . . . Power 2 | . . . . . . 1 . . 1 . . . . . . . . Propulsion 3 | . . 1 . . . 1 . . . . . 1 . . . . . Utility 5 | . . . . . . 3 . . 1 . . 1 . . . . . Weapon 2 | . . 1 . . . 1 . . . . . . . . . . . Parts Attached 261 | 11 11 19 6 10 18 46 3 41 23 3 3 1 3 39 2 5 17 Power 27 | 1 . 3 . 1 1 7 . 6 3 . 1 . . 3 . . 1 Engine 12 | 1 . 3 . . . 4 . 3 1 . . . . . . . . Core 13 | . . . . 1 1 3 . 3 2 . 1 . . 2 . . . Reactor 2 | . . . . . . . . . . . . . . 1 . . 1 Propulsion 63 | 6 5 4 . . . 20 . 7 1 . . . 1 13 . . 6 Treads 10 | 4 . . . . . . . 1 . . . . 1 2 . . 2 Leg 6 | . . . . . . 2 . . . . . . . . . . 4 Wheel 34 | 2 5 4 . . . 15 . 6 1 . . . . 1 . . . Hover 13 | . . . . . . 3 . . . . . . . 10 . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 92 | 2 4 3 1 6 9 10 2 20 10 3 1 1 1 15 1 2 1 Device 57 | 1 . 1 . 3 4 4 2 18 8 2 . 1 1 12 . . . Storage 18 | 1 2 1 . 1 2 5 . . 2 1 . . . 2 . 1 . Processor 7 | . . . . . 2 . . 1 . . 1 . . 1 . 1 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 10 | . 2 1 1 2 1 1 . 1 . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 79 | 2 2 9 5 3 8 9 1 8 9 . 1 . 1 8 1 3 9 Energy Gun 41 | . 1 5 2 1 . 4 . 5 8 . 1 . . 5 1 3 5 Energy Cannon 7 | . . . . . . 1 . 2 1 . . . 1 1 . . 1 Ballistic Gun 9 | 2 . 2 . 1 2 . . . . . . . . . . . 2 Ballistic Cannon 6 | . . . . 1 1 . 1 1 . . . . . 1 . . 1 Launcher 10 | . 1 2 3 . 2 2 . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 2 2 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 1 . 2 . 2 . . 5 1 . . 1 5 1 . 1 Corrupted Parts 3 | . . . . . . 2 . . . . . . . . . 1 . System Corruption 8 | . . . . . . 5 . . . . . . . . . 3 . Parts Lost 70 | . . 8 . . 6 9 5 6 1 . 1 . 7 2 1 5 19 Power 11 | . . 1 . . 1 2 1 1 . . 1 . 1 . . . 3 Propulsion 20 | . . 3 . . 1 6 2 1 . . . . 2 . 1 1 3 Utility 16 | . . 1 . . 2 1 . 2 . . . . 1 2 . 1 6 Weapon 23 | . . 3 . . 2 . 2 2 1 . . . 3 . . 3 7 Highest Loss Streak 9 | . . 6 . . 4 5 5 2 1 . 1 . 7 1 1 5 9 To Critical Strikes 3 | . . . . . . . . . . . . . 2 . . . 1 Average Slot Usage (%) 87 | . 98 89 100 100 87 94 63 79 85 88 87 84 52 69 90 83 82 Engine 4 | . 14 10 11 2 . 8 3 7 . 5 5 5 2 . . . . Core 7 | . . . . 8 11 3 3 4 17 11 10 10 5 3 10 10 8 Reactor 1 | . . . . . . . . . . . . . . 2 5 5 5 Wheel 14 | . 21 27 33 33 22 22 17 12 10 11 11 10 6 1 . . . Hover 3 | . . . . . . . . . . . . . . 13 22 15 10 Device 16 | . 9 1 6 3 3 15 13 23 29 29 25 26 16 24 21 21 17 Storage 7 | . 9 . . 9 10 11 9 6 4 5 5 5 3 4 5 9 9 Processor 1 | . . . . . 5 . . . . . 3 5 3 3 . 3 6 Protection 3 | . 9 19 15 8 1 3 . 1 . . . . . . 4 . . Energy Gun 11 | . . 17 15 11 1 11 10 8 13 17 17 15 9 14 14 11 15 Energy Cannon 3 | . . . . . . . 3 13 6 5 5 5 2 . 5 5 3 Ballistic Gun 1 | . 14 4 . . 3 1 . . . . . . . . . . . Ballistic Cannon 2 | . . . . 10 10 2 . . . . . . . . . . . Launcher 3 | . 12 8 17 11 5 5 . . . . . . . . . . . Slashing Weapon 1 | . . . . . 11 3 . . . . . . . . . . . Naked Turns 41 | . . . . . . . . . . . . . 41 . . . . Heaviest Build 93 | 14 91 20 21 46 28 67 70 60 93 89 85 82 82 80 85 85 88 Greatest Support 78 | 40 40 36 36 36 36 58 40 56 56 56 56 56 56 70 58 47 78 Greatest Overweight (x) 25 | . 9 . . 1 1 6 1 5 1 1 1 1 1 25 1 2 4 Average Overweight (x) . | . 1 . . . . . . . 1 1 1 1 . 1 1 1 1 Largest Inventory Capacity 25 | 8 25 5 5 5 5 10 10 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 14 5 5 5 5 7 7 5 5 5 5 5 5 5 5 5 5 Most Carried 16 | 8 16 5 5 5 5 10 10 5 5 5 5 4 5 5 5 5 5 Average Carried 5 | 3 7 4 4 4 4 7 7 4 4 5 4 4 4 3 4 4 4 Final Capacity 10 | 8 5 5 5 5 5 10 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 3 5 5 5 5 5 10 5 5 5 5 5 4 5 4 5 5 2 Class Distribution -------------------- 16% | Generator-Gunner 14% | Mutant 12% | Generator-Tank 11% | Scavenger-Tank 9% | Tank 9% | Scavenger-Gunner 8% | Scavenger-Mutant 3% | Scavenger-Bomber 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Tank | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Bomber | -6/Waste Tank | -6/Factory Generator-Tank | -5/Factory Generator-Tank | -5/Upper Caves Generator-Gunner | -5/Upper Caves Generator-Gunner | -4/Factory Generator-Gunner | -4/Waste Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Upper Caves Generator-Gunner | -4/Upper Caves Generator-Gunner | -4/Warlord Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp War Matter Collected 4365 | 341 409 432 113 111 251 770 . 575 200 190 88 . . 493 198 109 85 Remotely 694 | 224 246 142 82 . . . . . . . . . . . . . . Salvage Created 8676 | 132 473 1175 148 . 54 1082 . 1751 1043 223 1018 . . 819 232 496 30 Parts 427 | 12 33 90 9 . . 39 . 84 35 11 28 . . 48 12 24 2 Haulers Intercepted 6 | . 1 1 . . . . . 1 1 . . . . 2 . . . Recyclers Shooed 7 | . 1 2 . . . 1 . 1 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . 13 . . . . 8 27 . . . 9 5 . Prevented 21 | . . . . . . . . . . . . . . . 3 18 . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp War Combat Hostiles Destroyed 154 | . 16 33 4 . 2 11 . 23 12 6 24 . . 10 4 8 1 Guns 82 | . 7 20 1 . . 4 . 6 4 6 17 . . 10 4 3 . Cannons 35 | . . . . . 1 2 . 16 6 . 7 . . . . 3 . AOE 30 | . 9 13 3 . 1 4 . . . . . . . . . . . Classes Destroyed 21 | 2 5 4 1 . . 2 . 2 1 1 1 . . 1 1 . . Worker 14 | . 1 1 . . . 4 . 7 . . . . . 1 . . . Builder 11 | . . 2 . . . 3 . 5 . . . . . 1 . . . Tunneler 6 | 3 . . 1 . . 1 . . . . . . . 1 . . . Hauler 6 | . 1 1 . . . . . 1 1 . . . . 2 . . . Recycler 12 | 1 1 2 . . . 5 . 1 2 . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . Operator 2 | . . . . . . . . 2 . . . . . . . . . Watcher 7 | . 2 3 . . . 1 . . 1 . . . . . . . . Swarmer 52 | . 6 15 . . 1 2 . 4 2 4 6 . . 4 4 3 1 Saboteur 1 | . . . . . . . . . 1 . . . . . . . . Grunt 62 | . 10 9 3 . 1 6 . 8 5 . 15 . . 1 . 4 . Brawler 4 | . . 1 . . . . . . 2 . 1 . . . . . . Duelist 3 | . . . 1 . . . . . 1 . 1 . . . . . . Protector 1 | . . 1 . . . . . . . . . . . . . . . Sentry 16 | . . 7 . . . 1 . 5 . . 1 . . 1 . 1 . Hunter 5 | . . . . . . 1 . 2 . 2 . . . . . . . Programmer 9 | . . . . . . 1 . 3 1 . . . . 4 . . . Behemoth 1 | . . . . . . . . 1 . . . . . . . . . Z-Light 1 | . . . . . . . . . . 1 . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . . Best Kill Streak 19 | 4 4 19 3 . 1 6 . 12 6 3 7 . . 6 10 5 1 Combat Bots Only 13 | . 3 13 2 . 1 4 . 6 4 3 7 . . 5 4 5 1 Max Kills in Single Turn 5 | 1 3 5 2 . 1 3 . 2 2 1 2 . . 2 2 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . Exploded 5 | . 2 5 2 . 1 2 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp War Damage Taken 9179 | . 270 681 109 . 673 1020 141 1404 468 143 383 . 238 693 178 471 2307 Core 2270 | . 93 70 8 . 110 194 51 214 272 33 72 . 111 191 . 68 783 Absorbed by Shields 1287 | . . . . . . . 20 138 397 152 405 . 83 92 . . . Redirected to Shielding 16 | . 1 13 2 . . . . . . . . . . . . . . Regen/Repaired (Parts) 643 | . 30 . . 138 . . . 232 243 . . . . . . . . Core Remaining (%) 64 | 100 62 . . . 53 . . 46 . . 62 . . . . . . Volleys Fired 359 | 9 46 57 7 . 11 43 2 64 21 11 29 . 2 29 7 17 4 Largest 4 | 2 2 3 3 . 3 4 4 4 4 4 4 . 2 4 4 4 4 Hottest 390 | 40 50 142 145 . 141 325 325 330 333 390 390 . 200 299 292 332 268 Shots Fired 954 | 18 67 137 13 . 18 100 8 200 73 42 117 . 2 84 26 40 9 Gun 645 | 18 46 119 8 . 4 74 6 83 40 31 87 . 2 78 19 23 7 Cannon 254 | . . . . . 11 18 2 117 33 11 30 . . 6 7 17 2 Launcher 55 | . 21 18 5 . 3 8 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 142 | 18 46 33 . . 11 27 . . . . . . . 6 . . 1 Thermal 668 | . . 86 8 . . 65 8 195 72 42 117 . 2 45 7 17 4 Explosive 55 | . 21 18 5 . 3 8 . . . . . . . . . . . Electromagnetic 87 | . . . . . 4 . . 5 1 . . . . 33 19 23 2 Entropic 2 | . . . . . . . . . . . . . . . . . 2 Robot Hit Streak 54 | 9 13 16 12 . 2 16 9 22 20 29 54 . 10 14 7 12 12 Robot Miss Streak 7 | 1 2 2 2 . 6 4 1 4 2 3 7 . . 3 1 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . 3 . . . . . . . . . . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . 1 . . . Shots Hit Robots 673 | 13 39 96 7 . 7 76 8 145 60 31 91 . 2 49 13 31 5 Core Hits 426 | 6 35 61 12 . 8 49 . 72 42 16 74 . 1 26 8 15 1 Critical Kills 4 | . . . . . . . . . . . . . . 4 . . . Critical Parts Destroyed 6 | 1 . . . . 1 2 . . . . . . . 1 . . 1 Critical Strikes 19 | 1 . 3 . . 1 5 . 1 . . . . . 6 1 . 1 Burn 8 | . . 3 . . . 3 . 1 . . . . . . 1 . . Destroy 10 | 1 . . . . 1 2 . . . . . . . 5 . . 1 Corrupt 1 | . . . . . . . . . . . . . . 1 . . . Melee Attacks 3 | . . . . . 3 . . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . Slashing 2 | . . . . . 2 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . . . . . . . . . . . Damage Inflicted 18209 | 137 1389 2069 257 . 436 2250 193 3756 1630 793 2522 . 93 1259 353 865 207 Guns 10241 | 137 365 1212 102 . 10 1046 133 1402 890 659 2044 . 93 1234 286 454 174 Cannons 4835 | . . . . . 185 392 60 2354 740 134 478 . . 25 23 411 33 Explosions 3066 | . 1024 857 155 . 174 812 . . . . . . . . 44 . . Melee 67 | . . . . . 67 . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 1596 | 137 365 309 . . 185 542 . . . . . . . 25 . . 33 Thermal 12282 | . . 903 102 . . 1185 193 3663 1598 793 2522 . 93 697 114 354 65 Explosive 2733 | . 1024 857 155 . 174 523 . . . . . . . . . . . Electromagnetic 1443 | . . . . . 10 . . 93 32 . . . . 537 239 511 21 Impact 43 | . . . . . 43 . . . . . . . . . . . . Slashing 24 | . . . . . 24 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Entropic 88 | . . . . . . . . . . . . . . . . . 88 Highest Corruption 17 | . . . . . . 7 16 17 2 2 2 . 9 10 10 13 14 Average Corruption 7 | . . . . . . 4 12 12 1 2 2 . 5 9 10 12 4 Corruption Purged 12 | . . . . . . . . 12 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 213 | . . . . . . 20 5 54 4 12 15 . 4 40 20 30 9 Message Errors 50 | . . . . . . 4 1 14 1 4 5 . . 8 7 4 2 Matter Fused 45 | . . . . . . 4 1 8 2 4 5 . . 8 3 8 2 Heat Flow Errors 32 | . . . . . . 2 1 10 1 1 . . 1 8 3 5 . Energy Discharges 19 | . . . . . . 2 . 7 . 1 . . 1 3 2 2 1 Parts Rejected 3 | . . . . . . . 1 1 . . 1 . . . . . . Data Loss (minor) 25 | . . . . . . 6 1 4 . 2 1 . . 4 1 4 2 Data Loss (major) 9 | . . . . . . 1 . 2 . . . . . 2 2 1 1 Misfires 7 | . . . . . . . . 4 . . 2 . . . . 1 . Alerts 10 | . . . . . . . . 3 . . 1 . 1 2 . 2 1 Misdirections 1 | . . . . . . . . . . . . . . 1 . . . Weapon Failures 12 | . . . . . . 1 . 1 . . . . 1 4 2 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 367 | . 8 27 . . . 144 . 99 41 9 35 . . . 4 . . Projectiles 209 | . . . . . . 25 . 99 41 9 35 . . . . . . Explosions 158 | . 8 27 . . . 119 . . . . . . . . 4 . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . 2 2 . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . Kinetic 3 | . . . . . 1 2 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 201 | . 7 19 16 . 69 61 . . . . . . . . 29 . . Shots 7 | . 1 1 1 . 2 1 . . . . . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 780 | . 14 383 149 . 336 638 361 618 690 565 301 . 122 780 288 477 168 Average Temperature 140 | . 6 112 50 . 121 119 168 146 227 157 85 . 72 224 131 137 68 Received Heat Transfer 1553 | . 126 183 15 . 123 144 . 345 104 . 165 . . 14 . 190 144 Effects 76 | . . 2 . . 2 5 . 16 23 12 . . . 16 . . . Shutdowns 22 | . . 1 . . . 2 . 5 8 2 . . . 4 . . . Energy Bleed 7 | . . 1 . . . 2 . 3 1 . . . . . . . . Interference 16 | . . . . . 2 . . 7 1 2 . . . 4 . . . Matter Decay 6 | . . . . . . . . 1 2 . . . . 3 . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . Damage (minor) 6 | . . . . . . . . . 5 1 . . . . . . . Damage (major) 15 | . . . . . . . . . 4 7 . . . 4 . . . Damage (core) 3 | . . . . . . 1 . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 . Parts Fried 5 | . . . . . . . . . . . . . . 2 1 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . 1 . 1 2 . . . . . . . . Combat Hostiles 4 | . . . . . . 1 . 1 2 . . . . . . . . Parts Melted 29 | . . 3 . . . 6 . 4 6 1 6 . . 3 . . . Heat Transferred 20855 | . . 2506 222 . . 2335 373 5642 2672 1248 3918 . 150 925 235 555 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp War Peak Influence 1262 | 20 450 1262 530 . . 283 17 523 533 . . 44 27 201 . . . Initial 356 | . 11 162 356 . . . 17 . 220 . . 44 12 . . . . Average 212 | 15 183 791 485 . . 121 8 153 393 . . 44 12 58 . . . Maximum Alert Level 4 | . 2 4 2 . . 1 . 2 2 . . . . 1 . . . Low Security (%) 59 | 100 54 6 . . . 71 100 67 . . . 100 100 98 . . . Level 1 21 | . 33 7 3 . . 28 . 27 39 . . . . 1 . . . Level 2 13 | . 11 28 96 . . . . 5 60 . . . . . . . . Level 3 3 | . . 42 . . . . . . . . . . . . . . . Level 4 1 | . . 14 . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 3 4 . . . 4 . 7 3 . 1 . . 3 . 1 . Investigation 11 | . 3 1 . . . 1 . 2 1 . 1 . . 1 . 1 . Extermination 6 | . . . . . . 2 . 2 . . . . . 2 . . . Reinforcement 6 | . . 2 . . . 1 . 2 1 . . . . . . . . Assault 2 | . . 1 . . . . . . 1 . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp War Distress Signals 11 | . 1 3 . . . 1 . 1 4 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 248 | . 22 33 4 . 12 22 6 33 28 7 23 . 5 18 3 9 23 Peak Tracking Total 8 | . 4 7 2 . 4 6 6 5 7 4 7 . 5 4 2 5 8 Tactical Retreats 12 | . . . . . . 1 . 3 5 1 . . . . 1 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp War Traps Triggered 10 | . 1 1 . . . 2 . 1 2 . . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . 1 . Triggered 18 | . . . . . . . . . . . . . . . . . 18 Most Traps Carried 3 | . . . . . . . . . . . . . . . 3 3 2 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp War Machines Disabled 42 | . 6 6 4 . . 13 . 8 . . 1 . . 3 . 1 . Max in Single Turn 4 | . 2 2 3 . . 4 . 1 . . 1 . . 1 . 1 . Garrison Access 2 | . . . . . . . . 1 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp War Machines Accessed 30 | . 9 3 . 1 . 3 . 3 2 . 1 . . 2 1 2 3 Terminals 13 | . 6 2 . . . 1 . . 1 . 1 . . . 1 1 . Fabricators 3 | . . . . . . 1 . 1 . . . . . 1 . . . Repair Stations 4 | . 1 . . . . 1 . 1 1 . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . 1 . . . Total Hacks 78 | . 23 9 . 3 . 6 . 8 4 . 3 . . 5 1 8 8 Successful 63 | . 19 7 . 3 . 4 . 6 3 . 3 . . 1 1 8 8 Failed 15 | . 4 2 . . . 2 . 2 1 . . . . 4 . . . Catastrophic 2 | . . 1 . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 55 | . . 1 . 1 . 5 . 16 12 . . 3 . 10 1 2 4 Terminals 33 | . 15 5 . . . 1 . . 1 . 3 . . . 1 7 . Fabricators 8 | . . . . . . 3 . 3 . . . . . 2 . . . Repair Stations 10 | . 2 . . . . 2 . 3 3 . . . . . . . . Recycling Units 6 | . 6 . . . . . . . . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 2 . . . . . 3 . . . Terminal Hacks 39 | . 11 3 . 3 . 1 . . 1 . 3 . . . 1 8 8 Record 13 | . . . . . . . . . . . 3 . . . 1 7 2 Part Schematic 3 | . . . . 3 . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . . . . . . . . . . . . . . . 5 Open Door 2 | . . . . . . . . . . . . . . . . 1 1 Open DSF 2 | . . . . . . 1 . . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 1 . . . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . . . . Surveillance Status 2 | . 1 1 . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 2 . 3 . . . . . 1 . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . Load Schematic 2 | . . . . . . 1 . 1 . . . . . . . . . Build 3 | . . . . . . 1 . 1 . . . . . 1 . . . Repair Station Hacks 7 | . 2 . . . . 1 . 2 2 . . . . . . . . Scan Component 4 | . 1 . . . . 1 . 1 1 . . . . . . . . Repair 3 | . 1 . . . . . . 1 1 . . . . . . . . Recycling Unit Hacks 6 | . 6 . . . . . . . . . . . . . . . . Recycle Component 2 | . 2 . . . . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 5 3 . . . 1 . 3 2 . 1 . . 2 . 1 . Full Trace Events 11 | . 4 . . . . 1 . 2 1 . 1 . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . . . . . 62 . . . Total Robot Build Rating 7 | . . . . . . . . . . . . . . 7 . . . Part Schematics Acquired 19 | . . 2 . 17 . . . . . . . . . . . . . Parts Built 3 | . . . . . . 1 . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 115 | . . . . . . 31 . 84 . . . . . . . . . Total Part Build Rating 13 | . . . . . . 5 . 8 . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . 1 1 . . . . . . . . Time 70 | . 26 . . . . . . 22 22 . . . . . . . . Parts Recycled 2 | . 2 . . . . . . . . . . . . . . . . Recycled Matter 854 | . 854 . . . . . . . . . . . . . . . . Retrieved Matter 854 | . 854 . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . . . . 2 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp War Total Allies 23 | . . . . 6 . 3 1 2 7 . . . . 4 . . . Largest Group 9 | . . . . 6 6 9 1 2 7 1 . . . 2 . . . Highest-Rated Group 530 | . . . . 341 341 530 31 170 322 70 . . . 206 . . . Highest-Rated Ally 103 | . . . . 96 96 89 31 85 70 70 . . . 103 . . . Zionite Dispatches 8 | . . . . . . 1 . 2 3 . . . . 2 . . . Heavy 2 | . . . . . . . . 1 . . . . . 1 . . . Light 2 | . . . . . . 1 . . 1 . . . . . . . . Recon 2 | . . . . . . . . 1 1 . . . . . . . . Fire 1 | . . . . . . . . . 1 . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 131 | . . . . . 27 24 10 10 31 9 . . . 20 . . . Total Damage 6562 | . . . . . 1324 1999 191 1541 591 57 . . . 859 . . . Kills 38 | . . . . . 10 10 . 5 7 . . . . 6 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . 2 Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 2 1 . . . . 2 2 . . . 2 2 . Drone Launches 3 | . . . . . . 1 . 2 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . 2 1 . . . . . . . . Emergency Access 1 | . . . . . . . . 1 . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . Unaware Analyses 1 | . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp War Turns Passed 14142 | 188 1079 543 139 1618 1271 1259 142 1420 736 676 1203 78 125 994 580 779 1312 Spaces Moved 11033 | 104 784 398 127 1793 1198 959 148 970 517 541 935 61 145 528 542 476 807 Core 183 | 11 . . . . . . . . . . . . 84 41 . . 47 Treads 203 | 64 132 . . . . . . . . . . . . 1 . . 6 Legs 159 | . . . . . . . . . . . . . . . . . 159 Wheels 8583 | 29 652 398 127 1793 1198 956 148 970 517 541 935 61 61 197 . . . Hover 1905 | . . . . . . 3 . . . . . . . 289 542 476 595 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 80 80 86 86 86 90 80 100 115 115 115 115 50 40 100 101 50 Average Speed 107 | 126 114 85 86 86 92 102 87 106 115 115 115 115 77 118 102 153 154 Slowest Speed 1300 | 160 320 90 86 101 105 215 95 155 115 115 115 115 115 1300 103 157 410 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 53 | 4 92 38 28 91 99 20 92 22 16 55 94 2 91 11 71 69 72 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 4 | . . . . 2 1 . . . . . . . . . 1 . . Known Exits Taken 3 | . . . . . 1 . . . . . 1 . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . . . 1 1 1 . . . 1 1 . . Scrap Searched 13 | . . . . 3 4 . . . . . 2 . . . . 4 . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 409 | . 136 133 20 . 30 44 . 21 4 6 9 . . . 6 . . Melee . | . . . . . . . . . . . . . . . . . . Projectile 48 | . . . . . 4 4 . 21 4 6 9 . . . . . . AOE 361 | . 136 133 20 . 26 40 . . . . . . . . 6 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp War Total 12537 | 146 902 488 146 1870 1344 1149 154 1203 604 561 973 70 153 845 556 501 872 Wait 568 | . 26 . . 50 103 45 . 81 22 3 3 . . 212 . . 23 Move 11017 | 103 783 397 126 1792 1197 959 147 969 516 540 934 61 144 526 541 475 807 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 149 | 15 24 8 2 5 2 31 1 23 4 1 3 . 2 16 3 2 7 Fast Attach 120 | 3 2 8 1 8 9 13 2 18 15 2 . . 2 24 1 4 8 Attach 95 | 5 4 7 2 . 5 20 . 20 3 . 2 1 . 15 1 1 9 Detach 17 | . . 1 1 . 5 4 . 3 2 . . . . 1 . . . Swap 46 | 3 5 4 3 2 4 13 1 3 5 1 1 . 1 . . . . Drop 154 | 8 12 6 4 13 6 21 1 22 16 3 1 . 2 21 3 1 14 Fire 359 | 9 46 57 7 . 11 43 2 64 21 11 29 . 2 29 7 17 4 Melee 2 | . . . . . 2 . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . 8 . 1 . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*Zhi]) -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: [*Res] / *War) -4/Warlord History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 189 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 3) 408 | -10/Materials | Discovered new exit (range 11) 500 | -10/Materials | Discovered new exit (range 10) 875 | -10/Materials | Repaired Hcp. Battery 1037 | -10/Materials | Discovered new exit (range 15) 1148 | -10/Materials | Discovered new exit (range 8) 1268 | -10/Materials | Entered another Materials area 1268 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1377 | -9/Materials | Discovered new exit (range 15) 1421 | -9/Materials | Destroyed 13 combat bots 1442 | -9/Materials | Lost 6 parts (1p2n1u2w) 1546 | -9/Materials | Destroyed 7 combat bots 1668 | -9/Materials | First assault squad dispatched 1752 | -9/Materials | Build established: Scavenger-Tank 1786 | -9/Materials | Discovered new exit (range 6) 1811 | -9/Materials | Entered Mines 1835 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1943 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1950 | -9/Mines | Entered Zion 1980 | -7/Zion | Identified exit to Deep Caves 2067 | -7/Zion | Learned Factory stockpile data 2271 | -7/Zion | Found Prototype Device 2271 | -7/Zion | Identified Phasing AFG 2495 | -7/Zion | Learned location of Quarantine (-2) 2681 | -7/Zion | Imprinted 2683 | -7/Zion | Declared Zion's savior 2685 | -7/Zion | Build established: Tank 2777 | -7/Zion | Given the Hacking Drone Bay 2778 | -7/Zion | Found Prototype Device 2778 | -7/Zion | Identified Hacking Drone Bay 2885 | -7/Zion | Discovered new exit (range 14) 2890 | -7/Zion | Given A8's code to call for help 2909 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2912 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3145 | -7/Zion | Visited the Megawrench Repair Shop 3145 | -7/Zion | Megawrench repaired 5 parts 3505 | -7/Zion | Build established: Derelict-Bomber 3568 | -7/Zion | Entered Proximity Caves 3568 | -6/Proximity Caves | Accompanied by 6 allies 3823 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 4159 | -6/Proximity Caves | Discovered new exit (range 14) 4287 | -6/Proximity Caves | Build established: Scavenger-Mutant 4708 | -6/Proximity Caves | Identified exit to Factory 4839 | -6/Proximity Caves | Entered Factory 4839 | -6/Factory | Accompanied by 6 allies 4839 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5224 | -6/Factory | Zion Light squad teleported in 5246 | -6/Factory | Discovered new exit (range 13) 5358 | -6/Factory | Fabricated Beamcaster (x1) 5974 | -6/Factory | Lost 5 parts (2p2n1u) 6098 | -6/Factory | Sucked down chute 6098 | -6/Factory | Entered Waste 6099 | -6/Waste | Met a frightened Derelict 6113 | -6/Waste | EMP discharged 6113 | -6/Waste | System corruption reached 10% 6145 | -6/Waste | Spotted C-40 Crusher 6145 | -6/Waste | Spotted C-40 Crusher 6159 | -6/Waste | Spotted C-40 Crusher 6168 | -6/Waste | Spotted C-40 Crusher 6170 | -6/Waste | Spotted C-40 Crusher 6171 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6174 | -6/Waste | Spotted C-40 Crusher 6176 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6176 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6179 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6180 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6211 | -6/Waste | Lost 5 parts (1p2n2w) 6213 | -6/Waste | EMP discharged 6227 | -6/Waste | Discovered new exit (range 11) 6240 | -6/Waste | Entered Factory 6595 | -6/Factory | Fabricated Arm. Huge Wheel (x2) 6710 | -6/Factory | Spotted B-75 Beast 6750 | -6/Factory | Build established: Skirmisher 6857 | -6/Factory | Garrison activated, responded to threat 6967 | -6/Factory | Core integrity fell below 50% 6968 | -6/Factory | Destroyed B-75 Beast 7036 | -6/Factory | Repaired Arm. Huge Wheel 7120 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7121 | -6/Factory | Zion Heavy squad teleported in 7252 | -6/Factory | Zion Recon squad teleported in 7383 | -6/Factory | Build established: Tank 7396 | -6/Factory | Retrieved Zion intel report: Emergency Access 7631 | -6/Factory | Discovered new exit (range 7) 7660 | -6/Factory | Entered another Factory area 7660 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7704 | -5/Factory | Discovered new exit (range 13) 7897 | -5/Factory | Repaired Arm. Huge Wheel 7933 | -5/Factory | Zion Fire squad teleported in 8022 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 8023 | -5/Factory | Zion Light squad teleported in 8139 | -5/Factory | Zion Recon squad teleported in 8150 | -5/Factory | Build established: Generator-Tank 8383 | -5/Factory | Discovered new exit (range 9) 8396 | -5/Factory | Entered Upper Caves 8396 | -5/Upper Caves | Accompanied by 1 ally 8816 | -5/Upper Caves | Discovered new exit (range 10) 8827 | -5/Upper Caves | Learned 4 Factory zone layouts 9072 | -5/Upper Caves | Entered another Upper Caves area 9092 | -5/Upper Caves | Learned Factory garrison access intel 9114 | -5/Upper Caves | Attracted the attention of an 0b10 base 9180 | -5/Upper Caves | Learned location of 2 exits from Lower Caves 9388 | -5/Upper Caves | Discovered new exit (range 9) 9392 | -5/Upper Caves | Identified exit to Factory 9816 | -5/Upper Caves | Build established: Generator-Gunner 9958 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10006 | -5/Upper Caves | Destroyed 7 combat bots 10275 | -5/Upper Caves | Entered Factory 10275 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10277 | -4/Factory | Loaded intel: 4 garrison access locations 10353 | -4/Factory | Sucked down chute 10353 | -4/Factory | Entered Waste 10368 | -4/Waste | EMP discharged 10377 | -4/Waste | Spotted C-40 Crusher 10391 | -4/Waste | Spotted C-40 Crusher 10412 | -4/Waste | Spotted C-40 Crusher 10413 | -4/Waste | Spotted C-40 Crusher 10421 | -4/Waste | Spotted C-40 Crusher 10423 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10424 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10427 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10429 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10430 | -4/Waste | Crushed by Compactor (1 part destroyed) 10432 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10433 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10435 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10464 | -4/Waste | Spotted C-40 Crusher 10466 | -4/Waste | Lost 7 parts (1p2n1u3w) 10468 | -4/Waste | EMP discharged 10473 | -4/Waste | Discovered new exit (range 10) 10478 | -4/Waste | Entered Factory 10646 | -4/Factory | Zion Hover Resupply teleported in 10732 | -4/Factory | Build established: Mutant 10815 | -4/Factory | System corruption reached 10% 10875 | -4/Factory | Zion Heavy squad teleported in 11083 | -4/Factory | Crushed by falling debris 11086 | -4/Factory | Found Prototype Protection 11170 | -4/Factory | Build established: Scavenger-Gunner 11359 | -4/Factory | Fabricated M-36 Artificer (x1) 11379 | -4/Factory | Discovered new exit (range 16) 11472 | -4/Factory | Entered Upper Caves 11481 | -4/Upper Caves | Identified Zio. Heavy Carapace 11495 | -4/Upper Caves | Learned Research stockpile data 11545 | -4/Upper Caves | Spotted B-86 Titan 11762 | -4/Upper Caves | Build established: Scavenger-Tank 11911 | -4/Upper Caves | Discovered new exit (range 7) 12052 | -4/Upper Caves | Entered another Upper Caves area 12052 | -4/Upper Caves | Discovered new exit (range 13) 12053 | -4/Upper Caves | Identified exit to Warlord 12082 | -4/Upper Caves | Attracted the attention of an 0b10 base 12136 | -4/Upper Caves | Lost 5 parts (1n1u3w) 12147 | -4/Upper Caves | Learned Armory trap positions 12147 | -4/Upper Caves | Learned Research emergency access door positions 12147 | -4/Upper Caves | Learned Armory security intel 12147 | -4/Upper Caves | Learned Factory terminal intel 12147 | -4/Upper Caves | Learned Armory terminal intel 12323 | -4/Upper Caves | Learned 8 Research zone layouts 12684 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12692 | -4/Upper Caves | Build established: Generator-Gunner 12831 | -4/Upper Caves | Entered Warlord 12930 | -4/Warlord | System corruption cleaned by Quarantine Array 13248 | -4/Warlord | Rebuked by Warlord 13273 | -4/Warlord | Warlord's base attacked by MAIN.C 13575 | -4/Warlord | Found Prototype Energy Gun 13575 | -4/Warlord | Identified Vortex Rifle 13578 | -4/Warlord | Found Vortex Rifle 13623 | -4/Warlord | Warlord forces counterattacked 13813 | -4/Warlord | Spotted Executioner 13823 | -4/Warlord | Spotted Executioner 13948 | -4/Warlord | Warlord base infiltrated, sounded retreat 13953 | -4/Warlord | Spotted Striker 13996 | -4/Warlord | Lost 9 parts (2p3u4w) 14057 | -4/Warlord | Core integrity fell below 50% 14108 | -4/Warlord | Lost 7 parts (3n1u3w) 14111 | -4/Warlord | Core integrity fell below 20% 14143 | -4/Warlord | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- H-88 Terminator suffers critical hit (Destroy). Slug penetrates H-88 Terminator. Slug penetrates God Mode. God Mode destroyed. Penetrated by Slug. Energy Well destroyed. Slug penetrates H-88 Terminator. H-88 Terminator suffers critical hit (Destroy). Acquired Unknown Treads. Penetrated by Slug. Slug penetrates Reinforced Barrier. Acquired Unknown Ballistic Cannon. Penetrated by Slug. Identified Slug Cannon. H-77 Assassin suffers critical hit (Destroy). Destroyed Hpw. Shotgun. Slug penetrates Reinforced Barrier. Penetrated by Slug. [Achievement: 10k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????????????###### | | ??????????????????????????????###?##### # | | ???????????????????????######## ### # # | | ???????????????????????#&& # / # | | ???????????????????????# # ## # # | | ????????##############?# + ###+####### | | ????????#"""""""" " "#?# # # # | | ????????#" #?###### # # | | ????????#" ####### # # | | ????????#" ;% ^ # """ """ # | | ????????#"" %%+% + """ """ # | | ????????#" % + """ # """ """ # | | ????????#" %### """ # # | | ????????#" hh#?# """ ## # | | ????????#""""""""%hh #?#^ """ ##########+# | | ????????######### #?# [""" #????????# # | | ???????????????# !! #?# %= #????????# # | | ???????????????" !%@ #?# %= #????????# # | | ???????????????" #?# [""" #????????# # | | ???????????????" #?# """ #????????# # | | ???????????????# #?# """ #????????# # | | ?????????############### """ #######??# # | | ?????????# + ^""" ##""X"#??# | | ?????????# # ## #??# # | | ?????????# # "#+####### # | | ?????????# # # | | ?????????# # #####=# | | ?????????# + #???#*# | | ?????????######################### #???#[ | | ?????????####### ########## # #???# | | ?????????# ## # ###?# | | ?????????# ## # #?# | | ???????#####/########## ## # #?### | | ???????# ^ #????# ## + #???? | | ???????# #???## ## # #???? | | ???????# """ """ #???# ## # #???? | | ???????# """ """ #???## ## ## ##???? | | ???????# """ """ #????# ## ## #????? | | ???????# """ """ #????# # ## #????? | | ???????# """ """ #????# ## ## #????? | | ???????# #????# ## ## ##???? | | ???????###########??### ######+##^ ^^ #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Energy Generation 65 Energy Capacity 1520 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 4 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 40 Resistance: EX 45 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Point Defense Rating 160 Weapon Cycling 20 Evasion (%) 57 Targeting Accuracy 8 Launcher Accuracy 20 Target Analysis 6 Recoil Reduction 4 Energy Filtering 50 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed Imp. Focal Shield | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive Fabricated ------------ Beamcaster | x1 | -6/Factory Arm. Huge Wheel | x2 | -6/Factory M-36 Artificer | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club A Powerful Ally? Adventurer Backstab Below Everything Is Under Control Help From High Places Hey, That's Mine! I'm Back, Baby! Just Browsing Just What I Needed Leap Before You Look My Command Is Your Wish Oh No You Don't! Quick And Dirty Remodeling Respectable Loadout Robot Respite Serviceable Loadout Streaker The More The Merrier The One Unlikely Earthworm Challenges ------------ None Game ------ Seed RiotVariableAutogun Manual? 0 Play Time 04:27:44 Cumulative 29.0 hours Start 2022.08.01 @ 23:14:50 End 2022.08.06 @ 18:34:49 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 29 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 29 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2de14a97-db8d-46fb-b751-b7807f48b7aa