Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.21 @ 14:24:48 Player: derk Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (95) 475 Value Destroyed (2962) 2962 Prototype IDs (65) 1300 Alien Tech Used (0) 0 Bonus (948) 948 TOTAL SCORE: 13885 Bonus ------- Follower Combat Kills 351 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -3 Cogmind --------- Core Integrity 0/1450 Matter 43/300 Energy 75/100 System Corruption 17% Temperature Cool (0) Movement Hovering (60) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Combat Linear Gravjet > --- UTILITY (16) ----- Large Storage Unit Advanced Signal Interpreter Powered Armor Hacking Suite Hacking Suite Improved System Shield > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (10) --- Light Particle Reactor Quantum Reactor Powered Armor Compact HERF Cannon Nanosword Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Experimental Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY ---------- Experimental Power Amplifier Coolant Network Large Storage Unit Advanced Weight Redist. System Gravity Neutralizing Apparatus Spectral Analyzer Advanced Signal Interpreter Melee Analysis Suite Light Regenerative Plating Hacking Suite Hacking Suite Improved System Shield Improved System Shield Advanced System Shield Improved System Backup Module > --- WEAPON ----------- Katana Lance > --- INVENTORY -------- Light Particle Reactor Nuclear Pulse Array Advanced Reaction Control System Improved Light Armor Plating Improved Light Armor Plating Compact HERF Cannon Hypervelocity Railgun Advanced Datajack [Rating: 126] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Armored Treads Treads Armored Treads Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Improved VTOL Module Utility Hacking Suite Device Gravity Neutralizing Apparatus Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Was Fac Res Res Slots Evolved 16 | . . . 2 . . . 2 2 . . 2 . . . . 2 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . . . . . 1 . . . . . . . . . . Utility 14 | . . . 2 . . . 2 2 . . 1 . . . . 2 1 . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 197 | 7 3 7 15 1 3 1 9 16 . 8 13 1 2 . 22 25 2 9 6 9 38 Power 26 | 1 . 1 1 . . . . 1 . 1 1 . . . 3 3 2 2 . 1 9 Engine 5 | 1 . . 1 . . . . . . . . . . . . 1 1 . . . 1 Core 11 | . . 1 . . . . . 1 . 1 1 . . . 3 2 . 2 . . . Reactor 10 | . . . . . . . . . . . . . . . . . 1 . . 1 8 Propulsion 44 | 2 . . 9 . 1 . . 4 . 2 2 . . . 4 8 . 2 3 1 6 Treads 10 | 2 . . 5 . 1 . . 2 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . . . 4 . . . . . . . . . . . 1 . . . . . . Hover 14 | . . . . . . . . 2 . . . . . . 1 5 . 2 2 . 2 Flight 15 | . . . . . . . . . . 2 2 . . . 2 3 . . 1 1 4 Utility 87 | 2 3 1 1 . 2 . 5 7 . 4 7 1 1 . 11 9 . 4 2 7 20 Device 27 | . . . 1 . . . 1 5 . . 2 . . . 3 1 . 3 . 3 8 Storage 17 | 2 2 1 . . 1 . 1 . . . 1 . . . 5 1 . . . 1 2 Processor 12 | . 1 . . . . . . 1 . 2 . . . . 1 2 . . 1 1 3 Hackware 12 | . . . . . . . 2 1 . 1 3 . . . 1 2 . . . . 2 Protection 19 | . . . . . 1 . 1 . . 1 1 1 1 . 1 3 . 1 1 2 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 40 | 2 . 5 4 1 . 1 4 4 . 1 3 . 1 . 4 5 . 1 1 . 3 Energy Gun 4 | . . . . . . . . 1 . . 2 . . . . 1 . . . . . Energy Cannon 3 | . . 2 . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 6 | 2 . 1 2 . . . . . . . . . . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 18 | . . 2 1 1 . 1 2 2 . 1 . . 1 . 3 3 . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . 1 . . . 2 1 . . . . . . . 1 . . 1 . . Piercing Weapon 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 2 . . . . 1 . . 4 . . . 4 . . 1 . 2 3 Parts Lost 70 | . . 1 3 . . . 1 3 . 7 . . 1 . 15 4 . 8 . 1 26 Power 11 | . . . . . . . . . . 1 . . . . 3 . . 2 . 1 4 Propulsion 20 | . . . 1 . . . . . . 2 . . . . 5 3 . 3 . . 6 Utility 27 | . . . . . . . 1 2 . 3 . . 1 . 5 1 . 1 . . 13 Weapon 12 | . . 1 2 . . . . 1 . 1 . . . . 2 . . 2 . . 3 Highest Loss Streak 17 | . . 1 2 . . . 1 2 . 7 . . 1 . 9 2 . 6 . 1 17 Average Slot Usage (%) 84 | . 100 100 87 88 77 85 88 87 84 80 86 86 92 86 77 83 94 71 54 80 63 Engine 5 | . 14 12 10 11 11 11 9 . . . . . . . . . 5 1 . . . Core 2 | . . 1 . . . . . 6 7 7 6 6 6 6 3 4 . 2 5 3 . Treads 11 | . 28 28 11 22 22 22 18 14 . . . . . . . . . . . . . Hover 1 | . . . . . . . . . 15 8 . . . . 1 6 15 7 . 2 1 Flight 4 | . . . . . . . . . . 5 20 20 20 20 11 7 . . 1 7 5 Device 4 | . . . 11 11 8 . 6 4 15 11 4 . . . 2 5 5 7 5 9 9 Storage 13 | . 20 23 22 22 22 22 18 14 7 7 7 6 6 6 5 3 . . . 2 3 Processor 7 | . 7 4 . . . . . 3 7 12 18 10 6 6 7 15 21 21 21 16 12 Hackware 12 | . . . . . . . 10 18 15 12 17 33 33 33 33 28 21 21 21 19 18 Protection 3 | . . . . . 2 11 8 7 7 4 4 2 5 6 . 2 10 3 . 6 3 Ballistic Gun 7 | . 28 18 15 11 11 11 9 3 . . . . . . 2 . . . . . . Launcher 2 | . . 5 4 4 . 8 4 1 . 2 3 . 6 . 1 . 5 1 . . . Slashing Weapon 1 | . . . . 6 . . 4 6 7 4 . . . . . 1 5 1 1 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 15 55 58 75 75 74 56 59 55 18 19 30 17 18 17 33 33 38 48 20 53 55 Greatest Support 65 | 40 40 40 46 40 40 40 40 40 20 20 30 18 18 18 37 54 54 65 40 55 55 Greatest Overweight (x) 4 | . 1 1 4 1 1 1 1 1 . 2 . . . . 1 1 . . . 1 1 Average Overweight (x) . | . . . 1 1 1 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 38 | 8 18 18 18 18 38 32 32 32 24 24 30 24 24 24 24 16 4 4 4 10 10 Average Capacity 19 | 6 13 16 18 18 20 32 32 31 24 24 24 24 24 24 16 8 4 4 4 7 8 Most Carried 32 | 5 11 18 18 18 20 23 26 32 20 22 26 24 24 24 24 10 4 4 4 9 10 Average Carried 16 | 2 8 15 17 18 18 20 23 27 20 20 20 23 22 24 14 8 3 3 3 3 7 Final Capacity 32 | 8 12 18 18 18 32 32 32 24 24 24 24 24 24 24 10 4 4 4 4 10 10 Final Carried 26 | 5 11 17 18 18 20 23 26 20 20 19 23 24 24 24 7 4 4 2 . 9 5 Class Distribution -------------------- 31% | Hauler-Mutant 29% | Mutant 18% | Hacker-Mutant 16% | Hacker-Sprinter 4% | Hauler-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Was Fac Res Res Matter Collected 3025 | 264 294 316 339 . . 71 117 390 . . 109 100 32 . 317 204 17 84 157 . 214 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2962 | 86 207 434 441 . . 8 417 383 . 30 51 . 37 . 296 143 17 . 113 . 299 Parts 171 | 2 17 9 28 . . 5 37 20 . 5 6 . 10 . 13 4 . . 4 . 11 Haulers Intercepted 3 | . . . . . . . . 1 . . . . . . . 1 . . . . 1 Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . . . . 4 6 . 7 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Was Fac Res Res Combat Hostiles Destroyed 74 | . 7 9 12 . . 4 15 7 . 3 4 . 4 . 7 . . . . . 2 Melee 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 Guns 22 | . 7 1 8 . . . 2 4 . . . . . . . . . . . . . Cannons 4 | . . 4 . . . . . . . . . . . . . . . . . . . AOE 45 | . . 4 4 . . 4 13 2 . 3 4 . 4 . 7 . . . . . . Classes Destroyed 15 | 1 3 . 4 . . . 4 3 . . . . . . . . . . . . . Worker 9 | . . . . . . . 2 . . . 1 . . . . 1 1 . 1 . 3 Builder 1 | . . . . . . . 1 . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . 1 . . . . . . . . . . . . . Hauler 3 | . . . . . . . . 1 . . . . . . . 1 . . . . 1 Recycler 2 | 1 . . . . . . . . . . . . . . . . . . 1 . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Watcher 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . Swarmer 29 | . 4 2 . . . 4 3 . . 3 4 . 4 . 5 . . . . . . Grunt 30 | . 3 7 8 . . . 9 3 . . . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . Duelist 3 | . . . 1 . . . 1 . . . . . . . . . . . . . 1 Sentry 4 | . . . 2 . . . 1 1 . . . . . . . . . . . . . Hunter 5 | . . . . . . . 1 2 . . . . . . 2 . . . . . . Programmer 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 Best Kill Streak 6 | 1 2 2 5 . . 4 6 2 . 3 6 . 4 . 5 1 1 . 2 . 2 Combat Bots Only 6 | . 1 2 4 . . 4 6 2 . 3 4 . 4 . 5 . . . . . 1 Max Kills in Single Turn 3 | 1 1 2 2 . . 2 3 2 . 2 2 . 3 . 3 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 2 . . 2 3 2 . 2 1 . 3 . 3 . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Was Fac Res Res Damage Taken 11074 | . 289 365 738 12 . 16 594 794 . 658 90 85 202 . 1748 532 . 302 23 488 4138 Core 3093 | . 25 96 174 4 . . 129 33 . 171 68 29 109 . 374 204 . 125 . 100 1452 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 51 . . . 55 76 . . 70 . . . . 31 79 . . 89 92 . Volleys Fired 227 | 2 23 33 40 2 . 2 21 22 . 4 11 . 3 . 45 18 . 1 . . . Largest 2 | 2 2 2 2 1 . 1 2 1 . 1 1 . 1 . 2 1 . 1 . . . Hottest 225 | 40 40 80 43 30 . 30 53 60 . 30 30 . 30 . 78 225 . 50 . . . Shots Fired 311 | 4 46 52 62 2 . 2 35 22 . 4 11 . 3 . 49 18 . 1 . . . Gun 237 | 4 46 33 58 . . . 20 17 . . . . . . 42 17 . . . . . Cannon 13 | . . 13 . . . . . . . . . . . . . . . . . . . Launcher 61 | . . 6 4 2 . 2 15 5 . 4 11 . 3 . 7 1 . 1 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 203 | 4 46 33 58 . . . 20 . . . . . . . 42 . . . . . . Thermal 47 | . . 13 . . . . . 17 . . . . . . . 17 . . . . . Explosive 58 | . . 6 4 2 . 2 15 2 . 4 11 . 3 . 7 1 . 1 . . . Electromagnetic 3 | . . . . . . . . 3 . . . . . . . . . . . . . Robot Hit Streak 21 | 2 7 13 17 . . 8 8 10 . 11 12 . 2 . 21 2 . . . . . Robot Miss Streak 6 | 2 3 2 4 . . . 3 2 . . 1 . 2 . 6 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 250 | 2 26 41 50 . . 2 27 25 . 1 1 . 2 . 42 5 2 . 6 3 15 Core Hits 196 | 2 9 19 26 . . 5 35 15 . 3 10 . 8 . 48 2 1 2 3 . 8 Critical Hits 5 | . . 1 . . . . . . . . . . . . 2 . . . . . 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . 1 . . . . . . . . . . . . 2 . . . . . 2 Melee Attacks 165 | . . . 2 . . . 6 21 . . 12 2 . . 16 9 11 . 8 21 57 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 115 | . . . 2 . . . 6 21 . . . . . . . 9 11 . 8 21 37 Piercing 50 | . . . . . . . . . . . 12 2 . . 16 . . . . . 20 Sneak Attacks 16 | . . . . . . . 2 3 . . . . . . . 2 1 . 2 1 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11384 | 40 346 742 1212 . . 272 1625 1495 . 263 655 . 305 . 1682 396 176 740 363 182 890 Guns 2733 | 40 346 272 595 . . . 224 508 . . . . . . 748 . . . . . . Cannons 177 | . . 177 . . . . . . . . . . . . . . . . . . . Explosions 5718 | . . 293 617 . . 260 1143 509 . 263 655 . 305 . 899 34 . 740 . . . Melee 2698 | . . . . . . . 258 464 . . . . . . 34 362 176 . 363 182 859 Ramming 58 | . . . . . . 12 . 14 . . . . . . 1 . . . . . 31 Kinetic 2225 | 40 346 272 595 . . . 224 . . . . . . . 748 . . . . . . Thermal 968 | . . 177 . . . . . 508 . . 283 . . . . . . . . . . Explosive 5263 | . . 293 617 . . 260 1143 337 . 263 372 . 305 . 899 34 . 740 . . . Electromagnetic 172 | . . . . . . . . 172 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 2570 | . . . . . . . 258 464 . . . . . . . 362 176 . 363 182 765 Piercing 128 | . . . . . . . . . . . . . . . 34 . . . . . 94 Highest Corruption 18 | . . . . . . . 1 4 10 18 . . . . . . . 11 11 . 17 Average Corruption 5 | . . . . . . . 1 2 8 13 . . . . . . . 7 11 . 6 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . . 2 Effects 88 | . . . . . . . 5 21 2 22 . . . . . . . 4 21 . 13 Message Errors 16 | . . . . . . . 1 4 1 3 . . . . . . . 1 4 . 2 Matter Fused 9 | . . . . . . . . 1 . 4 . . . . . . . 1 2 . 1 Heat Flow Errors 9 | . . . . . . . . 2 . 2 . . . . . . . . 3 . 2 Energy Discharges 12 | . . . . . . . 2 5 . . . . . . . . . . 3 . 2 Parts Rejected 3 | . . . . . . . . 1 . . . . . . . . . 2 . . . Data Loss (minor) 11 | . . . . . . . 1 5 . 2 . . . . . . . . 1 . 2 Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . . . . . . . Alerts 1 | . . . . . . . . . . 1 . . . . . . . . . . . Misdirections 18 | . . . . . . . . . 1 8 . . . . . . . . 7 . 2 Targeting Errors 8 | . . . . . . . 1 3 . 1 . . . . . . . . 1 . 2 Overload Shots 31 | . . . . . . . . 16 . . . . . . . 15 . . . . . Effects 3 | . . . . . . . . 2 . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . Heat Surge 1 | . . . . . . . . 1 . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . . . . Overflow Damage 803 | . . 4 22 . . 46 114 113 . . 33 . 8 . 29 114 128 . 105 . 87 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 180 | . . 4 22 . . 46 32 21 . . 33 . 8 . 14 . . . . . . Melee 623 | . . . . . . . 82 92 . . . . . . 15 114 128 . 105 . 87 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 441 | . . 43 56 14 . . 46 7 . 47 8 . 51 . 86 . . 68 . . 15 Shots 24 | . . 2 3 1 . . 4 . . 3 2 . 2 . 4 . . 3 . . . Rammed 5 | . . . . . . 1 . 1 . . . . . . 1 . . . . . 2 Targets Rammed 5 | . . . . . . 1 . 1 . . . . . . 1 . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 316 | . . 127 6 . . . 3 163 . 263 4 1 . . 1 316 . . 222 15 207 Average Temperature 85 | . . 48 2 . . . 1 40 . 130 4 1 . . 1 111 . . 95 8 91 Received Heat Transfer 1457 | . 54 183 240 . . . 162 198 . 18 . 27 21 . 47 72 . . 9 111 315 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . 1 . . . . . 2 . . . . . . . . . . . . 3 Heat Transferred 1170 | . . 370 . . . . . 650 . . 150 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Was Fac Res Res Peak Influence 508 | 5 119 110 240 95 . 98 405 508 222 350 478 . . . . 226 60 51 178 260 324 Initial 184 | . 3 46 19 67 . . 37 184 177 155 171 . . . . 14 39 21 7 82 146 Average 109 | 2 69 50 106 84 . 13 162 133 199 207 211 . . . . 119 49 13 73 111 185 Maximum Alert Level 2 | . . . 1 . . . 2 2 1 1 2 . . . . 1 . . . 1 1 Low Security (%) 85 | 100 100 100 77 100 . 100 57 93 53 58 50 . . . . 97 100 100 100 96 57 Level 1 12 | . . . 22 . . . 37 5 46 41 29 . . . . 2 . . . 3 42 Level 2 2 | . . . . . . . 5 1 . . 19 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . 2 . . . 2 1 . 1 . . 1 . . . . . . 2 5 Investigation . | . . . . . . . . . . . . . . . . . . . . . . Extermination 4 | . . . . . . . . 1 . . . . . . . . . . . 1 2 Reinforcement 10 | . 1 . 2 . . . 2 . . 1 . . . . . . . . . 1 3 Assault 1 | . . . . . . . . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Was Fac Res Res Distress Signals 25 | . 1 . 1 . . . 1 . . 1 1 . . . 13 1 . . . 1 5 Communications Jammed 4 | . . . . . . . . . . 4 . . . . . . . . . . . Distress Signals 4 | . . . . . . . . . . 4 . . . . . . . . . . . Times Spotted 283 | . 22 12 24 . . 4 18 18 4 11 10 12 11 . 40 10 . 7 5 16 59 Peak Tracking Total 22 | . 4 3 7 . . 4 4 5 4 5 4 7 11 . 21 3 . 6 2 13 22 Tactical Retreats 54 | . 4 3 4 . . . . 2 . 1 . 2 4 . 12 3 . 1 . 3 15 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Was Fac Res Res Traps Triggered 11 | . . . . . . . 1 2 . 2 1 . . . . . 1 . 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . 2 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . 2 . . . . . . . 1 . . . . . . Triggered 2 | . . . . . . . 2 . . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Was Fac Res Res Machines Disabled 21 | . . 5 2 1 . . 5 1 . 1 2 . . . 3 1 . . . . . Max in Single Turn 4 | . . 4 2 1 . . 2 1 . 1 1 . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Was Fac Res Res Machines Accessed 60 | . 3 1 2 1 1 . 1 6 . 4 12 . . 4 . 5 1 . 5 8 6 Terminals 31 | . 2 . 1 1 . . 1 4 . 1 8 . . . . 2 . . 3 4 4 Fabricators 11 | . . . . . . . . 2 . 2 2 . . . . 1 . . 1 2 1 Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units 8 | . 1 . . . . . . . . 1 1 . . . . 1 1 . 1 1 1 Scanalyzers 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 272 | . 11 1 13 3 1 . 3 29 . 8 55 . . 29 . 35 4 . 26 29 25 Successful 165 | . 4 1 11 2 1 . 2 17 . 4 32 . . 29 . 18 2 . 14 15 13 Failed 106 | . 6 . 2 1 . . 1 12 . 4 23 . . . . 17 2 . 12 14 12 Catastrophic 17 | . . . . . . . . 4 . 1 5 . . . . 3 . . 2 . 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . Manual 99 | . 11 . 3 1 1 . 1 16 . 3 21 . . . . 14 . . 9 4 15 Terminals 148 | . 10 . 4 3 . . 3 22 . 4 37 . . . . 15 . . 13 15 22 Fabricators 35 | . . . . . . . . 7 . 3 6 . . . . 5 . . 6 7 1 Repair Stations 6 | . . . . . . . . . . . . . . . . 6 . . . . . Recycling Units 37 | . 1 . . . . . . . . 1 9 . . . . 9 4 . 7 4 2 Scanalyzers 12 | . . . 9 . . . . . . . 3 . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . 3 . Terminal Hacks 84 | . 3 1 1 2 1 . 1 10 . . 13 . . 29 . 4 . . 5 7 7 Record 12 | . . . . . . . . . . . . . . 11 . . . . . 1 . Part Schematic 20 | . 3 . . . . . . 3 . . 1 . . 9 . 1 . . 2 . 1 Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . 3 . . . . . 1 . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 5 | . . . . 1 . . . . . . 1 . . . . 1 . . . 1 1 Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Terminal Index 3 | . . . . . . . . 1 . . 1 . . . . . . . 1 . . Fabricator Index 3 | . . . . . . . . 1 . . 1 . . . . . . . . . 1 Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . Locate Traps 6 | . . . 1 . . . . 2 . . 1 . . . . . . . . 1 1 Hauler Manifests 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . 1 Registered Prototypes 1 | . . . . . . . . . . . 1 . . . . . . . . . . Zone Layout 8 | . . . . 1 . . . 1 . . 2 . . . . 1 . . . 2 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 17 | . . . . . . . . 5 . 1 4 . . . . 2 . . 2 3 . Load Schematic 9 | . . . . . . . . 2 . 1 2 . . . . 1 . . 1 2 . Build 8 | . . . . . . . . 3 . . 2 . . . . 1 . . 1 1 . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . 2 . . . . . Refit 2 | . . . . . . . . . . . . . . . . 2 . . . . . Recycling Unit Hacks 24 | . 1 . . . . . . . . 1 8 . . . . 6 2 . 3 3 . Recycle Component 7 | . . . . . . . . . . . 3 . . . . 1 1 . 1 1 . Process 6 | . . . . . . . . . . . 2 . . . . 1 1 . 1 1 . Retrieve Matter 5 | . . . . . . . . . . . 2 . . . . 2 . . 1 . . Retrieve Components 6 | . 1 . . . . . . . . 1 1 . . . . 2 . . . 1 . Scanalyzer 11 | . . . 9 . . . . . . . 2 . . . . . . . . . . Insert Component 6 | . . . 5 . . . . . . . 1 . . . . . . . . . . Analyze 5 | . . . 4 . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 27 | . . . 1 . . . 1 2 . 2 5 . . . . 4 . . 4 2 6 Terminals 21 | . . . 1 . . . 1 2 . 2 5 . . . . 2 . . 2 . 6 Track 9 | . . . . . . . 1 1 . 1 2 . . . . 1 . . 1 . 2 Assimilate 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 Botnet 9 | . . . 1 . . . . 1 . 1 2 . . . . 1 . . 1 . 2 Fabricators 6 | . . . . . . . . . . . . . . . . 2 . . 2 2 . Prioritize 3 | . . . . . . . . . . . . . . . . 1 . . 1 1 . Siphon 3 | . . . . . . . . . . . . . . . . 1 . . 1 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 2 . 2 1 . . 1 5 . 4 11 . . . . 3 1 . 4 6 6 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . 3 . 4 . . . . 3 . . 2 . . 9 . 1 . . 2 . 1 Parts Built 8 | . . . . . . . . 3 . . 2 . . . . 1 . . 1 1 . Matter 1654 | . . . . . . . . 657 . . 292 . . . . 285 . . 318 102 . Time 542 | . . . . . . . . 174 . . 72 . . . . 76 . . 169 51 . Total Part Build Rating 27 | . . . . . . . . 9 . . 6 . . . . 5 . . 6 1 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled 7 | . . . . . . . . . . . 3 . . . . 1 1 . 1 1 . Recycled Matter 371 | . . . . . . . . . . . 148 . . . . 70 30 . 78 45 . Retrieved Matter 296 | . . . . . . . . . . . 148 . . . . 70 . . 78 . . Retrieved Components 8 | . 3 . . . . . . . . 2 . . . . . . . . . 3 . Parts Scanalyzed 5 | . . . 4 . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 5 | . . . 4 . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Was Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Was Fac Res Res Total Allies 10 | . . . . . . . . . 1 . 1 . . . 3 . . 1 3 . 1 Largest Group 3 | . . . . . . . . . 1 . 1 1 . . 2 2 . 1 3 . 1 Highest-Rated Group 138 | . . . . . . . . . 31 . 26 26 . . 98 98 . 46 138 . 26 Highest-Rated Ally 94 | . . . . . . . . . 31 . 26 26 . . 94 49 . 46 46 . 26 Total Orders 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . ROAM 1 | . . . . . 1 . . . . . . . . . . . . . . . . EXPLORE 2 | . . . 2 . . . . . . . . . . . . . . . . . . RETURN 1 | . . . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 78 | . . . . . . . . . 24 . . . . . 21 10 . 6 17 . . Total Damage 2001 | . . . . . . . . . 382 . . . . . 780 358 . 213 268 . . Kills 10 | . . . . . . . . . . . . . . . 6 2 . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Was Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . . . 1 1 . 3 . . . . . . Drone Launches 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . Drone Recoveries 2 | . . . . . 2 . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Was Fac Res Res Turns Passed 11971 | 76 711 1278 575 78 960 1021 641 1631 54 358 664 294 136 24 830 821 160 175 349 286 849 Spaces Moved 12875 | 37 355 653 269 39 498 528 258 787 97 653 1453 985 388 81 1431 1243 235 250 476 438 1721 Core 657 | 3 . . . . . . . . . . . . . . 27 24 . 64 326 . 213 Treads 3186 | 34 355 653 121 39 498 528 258 700 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 148 | . . . 148 . . . . . . . . . . . . . . . . . . Hover 1623 | . . . . . . . . 87 97 312 . . . . 212 349 235 186 10 101 34 Flight 7261 | . . . . . . . . . . 341 1453 985 388 81 1192 870 . . 140 337 1474 Fastest Speed 25 | 50 160 160 110 190 190 190 190 56 56 32 29 29 29 29 29 34 52 50 25 29 25 Average Speed 74 | 151 168 173 145 190 190 190 190 175 56 44 29 29 29 29 37 46 52 54 42 33 34 Slowest Speed 230 | 160 180 180 230 190 190 190 190 190 56 180 29 29 29 29 109 120 52 60 50 116 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . . . . . . 2 7 2 . . . . . . . 3 12 Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 49 | 4 51 96 51 10 73 85 33 21 86 22 33 88 62 69 96 22 6 90 13 16 54 Regions Visited 21 Branch Regions 8 Pre-discovered Areas 3 | . . 1 . . . . . . . . . . 1 1 . . . . . . . Known Exits Taken 11 | . 1 1 . . . . . . . 1 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 6 | 1 . . 1 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 11 | . . 3 . . . 1 . . . . . 4 . . 3 . . . . . . Spaces Dug 234 | . . . 2 11 . . 10 13 . 26 63 2 . . 15 18 8 16 . 17 33 Terrain Destroyed 500 | . . 26 15 19 . 9 89 16 . 34 106 2 22 . 21 67 8 16 . 17 33 Melee 108 | . . . 2 . . . 2 12 . . 12 2 . . 15 5 8 . . 17 33 Projectile 16 | . . . . . . . . 1 . . . . . . 1 14 . . . . . AOE 376 | . . 26 13 19 . 9 87 3 . 34 94 . 22 . 5 48 . 16 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Was Fac Res Res Total 14688 | 50 424 748 392 41 516 543 363 990 96 713 1662 988 408 80 1637 1456 254 283 612 542 1890 Wait 942 | . 35 40 36 . 2 8 59 110 . 44 152 . 14 . 88 126 . 22 108 63 35 Move 12806 | 36 354 652 268 38 497 527 257 787 96 648 1439 980 387 80 1430 1242 235 249 475 431 1698 Hop 24 | . . . . . . . . . . 2 6 2 . . . . . . . 3 11 Pick Up 154 | 5 6 10 14 . 6 4 6 14 . 5 16 2 1 . 13 10 4 2 9 8 19 Fast Attach 76 | 7 . 1 6 . 1 . 2 3 . 1 1 . . . 9 15 . 5 1 8 16 Attach 84 | . 1 2 4 . 1 1 1 6 . 7 8 1 2 . 11 6 1 4 5 1 22 Detach 33 | . 1 . 3 . 1 . . 2 . 1 4 . 1 . 2 5 . . . 2 11 Swap 37 | . 2 4 5 1 1 . 6 7 . . 4 . . . 2 4 1 . . . . Drop 121 | . 2 5 14 . 7 . 3 17 . . 9 1 . . 9 21 2 . 6 5 20 Fire 227 | 2 23 33 40 2 . 2 21 22 . 4 11 . 3 . 45 18 . 1 . . . Melee 164 | . . . 2 . . . 6 21 . . 12 2 . . 16 9 11 . 8 21 56 Ram 5 | . . . . . . . . 1 . 1 . . . . 1 . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 11 | . . 1 . . . . . . . . . . . . 10 . . . . . . Trap 3 | . . . . . . . 2 . . . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Waste -4/Factory -3/Research (discovered 5 exits: *Res x3 / Tes x2) -2/Research (discovered 2 exits: *Qua x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 13) 368 | -10/Materials | Discovered new exit (range 12) 408 | -10/Materials | Identified exit to Materials 451 | -10/Materials | Identified exit to Mines 654 | -10/Materials | Central database locked down 788 | -10/Materials | Entered Mines 874 | -10/Mines | Discovered exit to Materials (range 6) 973 | -10/Mines | Discovered exit to Materials (range 5) 1211 | -10/Mines | Found a hidden stash of uninstalled traps 1242 | -10/Mines | Learned location of Recycling (-7) 1621 | -10/Mines | Found the Drone Emporium 1632 | -10/Mines | Found Prototype Device 2066 | -10/Mines | Entered Materials 2066 | -9/Materials | Evolved 2 slots: Utility x2 2066 | -9/Materials | Identified Decoy Drone Bay 2071 | -9/Materials | Discovered new exit (range 20) 2358 | -9/Materials | Discovered new exit (range 7) 2527 | -9/Materials | Discovered new exit (range 21) 2641 | -9/Materials | Entered Mines 2649 | -9/Mines | Discovered new exit (range 9) 2663 | -9/Mines | Assembled infested the area 2712 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2719 | -9/Mines | Entered Exiles 2810 | -9/Exiles | Discovered new exit (range 14) 2857 | -9/Exiles | Met 8R-AWN 2886 | -9/Exiles | Met EX-HEX 2945 | -9/Exiles | Met EX-BIN 3017 | -9/Exiles | Met EX-DEC 3247 | -9/Exiles | Discovered new exit (range 10) 3431 | -9/Exiles | Aligned with FarCom system 3433 | -9/Exiles | Given EX-Vault access code 3477 | -9/Exiles | Opened EX-Vault 3492 | -9/Exiles | Found Lightpack 2.0 3540 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3679 | -9/Exiles | Left Exiles lab with Lightpack 2.0 3679 | -9/Exiles | Entered Mines 3803 | -8/Mines | Build established: Hauler-Mutant 3917 | -8/Mines | Discovered new exit (range 5) 4700 | -8/Mines | Entered Materials 4700 | -8/Materials | Evolved 2 slots: Utility x2 5308 | -8/Materials | Discovered new exit (range 15) 5341 | -8/Materials | Entered Factory 5341 | -7/Factory | Evolved 2 slots: Utility x2 6552 | -7/Factory | Fabricated Imp. VTOL Module? 6671 | -7/Factory | Fabricated Imp. VTOL Module? 6859 | -7/Factory | Fabricated Imp. VTOL Module (x1) 6944 | -7/Factory | Local fabrication network quarantined 6972 | -7/Factory | Sucked down chute 6972 | -7/Factory | Entered Waste 6973 | -7/Waste | Met a frightened Derelict 6976 | -7/Waste | Spotted C-40 Crusher 6987 | -7/Waste | EMP discharged 6987 | -7/Waste | System corruption reached 10% 6996 | -7/Waste | Spotted C-40 Crusher 6999 | -7/Waste | Spotted C-40 Crusher 7003 | -7/Waste | Spotted C-40 Crusher 7018 | -7/Waste | Discovered new exit (range 16) 7018 | -7/Waste | Spotted C-40 Crusher 7026 | -7/Waste | Entered Factory 7241 | -7/Factory | Crushed by falling debris 7272 | -7/Factory | Lost 7 parts (1p2n3u1w) 7382 | -7/Factory | Discovered new exit (range 6) 7383 | -7/Factory | Identified exit to Factory 7384 | -7/Factory | Entered another Factory area 7384 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7525 | -6/Factory | Build established: Hauler-Sprinter 7562 | -6/Factory | Spotted B-75 Beast 7637 | -6/Factory | Identified exit to Lower Caves 7637 | -6/Factory | Identified exit to Extension 7830 | -6/Factory | Fabricated Hacking Suite (x1) 7894 | -6/Factory | Discovered new exit (range 4) 7895 | -6/Factory | Identified exit to Factory 7950 | -6/Factory | Fabricated Hacking Suite (x1) 8039 | -6/Factory | Build established: Hacker-Sprinter 8048 | -6/Factory | Entered Lower Caves 8048 | -6/Lower Caves | Accompanied by 1 ally 8149 | -6/Lower Caves | Spotted B-75 Beast 8175 | -6/Lower Caves | Ambushed by wild Derelicts 8190 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8198 | -6/Lower Caves | Encountered a Warlord checkpoint 8320 | -6/Lower Caves | Identified exit to Lower Caves 8342 | -6/Lower Caves | Entered another Lower Caves area 8365 | -6/Lower Caves | Spotted B-75 Beast 8388 | -6/Lower Caves | Discovered exit to Factory (range 15) 8390 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8476 | -6/Lower Caves | Discovered new exit (range 7) 8478 | -6/Lower Caves | Identified exit to Data Miner 8478 | -6/Lower Caves | Entered Data Miner 8478 | -6/Data Miner | Discovered new exit (range 6) 8480 | -6/Data Miner | Identified exit to Proximity Caves 8484 | -6/Data Miner | Met Data Miner 8490 | -6/Data Miner | Learned location of Section 7 (-2) 8490 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8495 | -6/Data Miner | Received God Mode back door access code from Data Miner 8502 | -6/Data Miner | Entered Proximity Caves 8542 | -5/Proximity Caves | Escorted by Enhanced Grunt 8663 | -5/Proximity Caves | Found Prototype Device 8685 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8775 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 8797 | -5/Proximity Caves | Learned Factory security intel 8802 | -5/Proximity Caves | Learned Factory garrison access intel 8951 | -5/Proximity Caves | Core integrity fell below 50% 8963 | -5/Proximity Caves | Identified Exp. Thermal Shield 9014 | -5/Proximity Caves | Lost 9 parts (5n3u1w) 9148 | -5/Proximity Caves | Found Prototype Launcher 9148 | -5/Proximity Caves | Identified Scatter Rocket Array 9161 | -5/Proximity Caves | Found Scatter Rocket Array 9264 | -5/Proximity Caves | Build established: Hacker-Mutant 9314 | -5/Proximity Caves | Discovered exit to Factory (range 16) 9332 | -5/Proximity Caves | Entered Factory 9332 | -5/Factory | Accompanied by 2 allies 9332 | -5/Factory | Evolved 2 slots: Utility x2 9333 | -5/Factory | Identified exit to Upper Caves 9335 | -5/Factory | Loaded intel: 4 garrison access locations 9670 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 10121 | -5/Factory | Discovered new exit (range 15) 10153 | -5/Factory | Identified exit to Factory 10153 | -5/Factory | Entered another Factory area 10153 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10313 | -4/Factory | Sucked down chute 10313 | -4/Factory | Entered Waste 10314 | -4/Waste | Met a frightened Derelict 10328 | -4/Waste | EMP discharged 10334 | -4/Waste | Spotted C-40 Crusher 10335 | -4/Waste | Spotted C-40 Crusher 10356 | -4/Waste | Spotted C-40 Crusher 10357 | -4/Waste | Spotted C-40 Crusher 10358 | -4/Waste | Spotted C-40 Crusher 10366 | -4/Waste | Spotted C-40 Crusher 10368 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10371 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10374 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10405 | -4/Waste | Lost 6 parts (1p3n1u1w) 10428 | -4/Waste | EMP discharged 10428 | -4/Waste | System corruption reached 10% 10451 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10454 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10483 | -4/Waste | Discovered new exit (range 11) 10488 | -4/Waste | Identified exit to Factory 10488 | -4/Waste | Entered Factory 10574 | -4/Factory | Allied Derelicts emerged from ambush trap array 10706 | -4/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 10819 | -4/Factory | Discovered new exit (range 7) 10837 | -4/Factory | Identified exit to Research 10837 | -4/Factory | Entered Research 10837 | -3/Research | Evolved 2 slots: Utility x2 10857 | -3/Research | Found Prototype Processor 10857 | -3/Research | Identified Spectral Analyzer 10947 | -3/Research | Fabricated Lrg. Storage Unit (x1) 11051 | -3/Research | Identified exit to Testing 11083 | -3/Research | Found Unknown Device 11083 | -3/Research | Identified Quantum Capacitor 11108 | -3/Research | Identified exit to Research 11123 | -3/Research | Entered another Research area 11123 | -2/Research | Evolved 2 slots: Utility x2 11200 | -2/Research | Build established: Hacker-Sprinter 11325 | -2/Research | Spotted B-90 Cyclops 11365 | -2/Research | Found Prototype Device 11365 | -2/Research | Identified Thermal Barrier 11472 | -2/Research | Discovered new exit (range 8) 11474 | -2/Research | Identified exit to Quarantine 11688 | -2/Research | Spotted B-90 Cyclops 11713 | -2/Research | Core integrity fell below 50% 11738 | -2/Research | Lost 17 parts (2p3n9u3w) 11826 | -2/Research | System corruption reached 10% 11836 | -2/Research | Found Powered Armor 11838 | -2/Research | Found Powered Armor 11847 | -2/Research | Found Prototype Slashing Weapon 11851 | -2/Research | Core integrity fell below 20% 11866 | -2/Research | Lost 3 parts (3u) 11936 | -2/Research | Build established: Hacker-Mutant 11972 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11847_ Acquired Prototype Slashing Weapon. 11850_ Subatomic Condenser disabled. 11858_ Acquired Quantum Reactor. 11859_ System corrupted: Energy discharge (-19). 11873_ ALERT: Rogue bot located, Programmers report to Research Zone 3W. 11873_ System corrupted: Hvy. Pick targeting data glitched. 11883_ W:H9W= QH|MBF7ORF FOYOMS8#SKUI 11884_ Connecting with Terminal... 11887_ W-44 Eye sends out distress signal. 11889_ Acquired Lgt. Particle Reactor. 11896_ K-01 Serf cleans the Terminal. 11896_ Nuclear Pulse Array destroyed. 11896_ Penetrated by Slug. 11913_ System corrupted: Heat flow error (+137). 11928_ P6%YRHRFX3SV1KLH|EZCYCKLTSY 11946_ Penetrated by Slug. 11951_ System corrupted: Hvy. Pick targeting data glitched. 11956_ U-05 Engineer builds a Wall. 11962_ System corrupted: Matter fused (-6). 11971_ Nuclear Pulse Array destroyed. Map ----- +----------------------------------------------------+ | "" ?????????????????? | | #???????????????????????? | | #???????????????????????? | | #???######??????????????? | | ##/##### #?? #??????????????? | | # #?? ! = #??????????????? | | # #? # ??????????? | | """ # #? == # #?????????? | | """ # # ! =! # #?????????? | | """ # # =! # #?????????? | | """ # + # +?????????? | | """ # # # #?????????? | | """ # # # #?????????? | | ?"" # ########## #?????????? | | ? # #?# #?????????? | | ?? # #?# #????Y????? | | ??? # #?# #?????????? | | #???#### """ #?# #?????????? | | ???????# """ #?# #?????????? | | ???????# """ p #?# #?????????? | | ???????# ### ##????????? | | ???????# pppp ;#????????? | | ???????# ##????????? | | ???? #?????????? | | ???? ##????????? | | ????? @;#????????? | | ????? """"" """"" ##????????? | | ???????"""" """"" #?????????? | | ?????????"" """"" #?????????? | | ????????? ? #?????????? | | ???????? ? #?????????? | | ???????? ?? +?????????? | | ?????????#??# ######## #?????????? | | ?????????????????????# #?????????? | | ?????????????????????# #?????????? | | ?????????????????????# #?????????? | | ?????????????????????# ??????????? | | ?????????????????????# ??????????? | | ?????????????????????# ??????????? | | ?????????????????????# ??????????? | | ??????????????????????? ??????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Energy Generation 49 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 210 Jamming Range 8 Power Amplification 40 Additional Mass Support 21 Armor Coverage 300 Resistance: EM 15 Evasion (%) 74 Targeting Accuracy 6 Melee Accuracy 11 Launcher Accuracy 30 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 30 Defensive Hacking 47 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Grenade Launcher | -10/Materials | Hacked Lgt. Armor Plating | -10/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Imp. VTOL Module | -7/Factory | Hacked Hacking Suite | -7/Factory | Hacked Imp. Light Armor Plating | -7/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Gravity Neutralizing Apparatus | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Adv. Hacking Suite | -5/Factory | Hacked Adv. Actuator Array | -4/Factory | Hacked Lgt. Quantum Reactor | -4/Factory | Hacked Mni. Fusion Reactor | -2/Research | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Imp. VTOL Module | x1 | -7/Factory Imp. VTOL Module | x1 | -7/Factory Hacking Suite | x1 | -6/Factory Hacking Suite | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -5/Factory Exp. Cesium-ion Thruster | x1 | -4/Factory Lrg. Storage Unit | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexMasterClaws Manual? 0 Play Time 03:31:20 Cumulative 121.7 hours Start 2020.09.20 @ 19:48:00 End 2020.09.21 @ 14:24:48 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 69 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fae6886-3077-43bc-a8b2-3e30ea04ded0