Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.14 @ 15:16:36 Player: Frosst Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (599) 599 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2294 Bonus ------- None Cogmind --------- Core Integrity 359/550 Matter 300/300 Energy 3/100 System Corruption 2% Temperature Cool (-100) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (3) ------ Cryofiber Web Small Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (6) ---- Hover Unit Flight Unit EM Pulse Gun Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Titanium Leg Hover Unit > --- UTILITY ---------- Cryofiber Web Heat Sink Small Storage Unit > --- WEAPON ----------- Small Laser Assault Rifle > --- INVENTORY -------- Hover Unit Flight Unit EM Pulse Gun [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 19 | 7 5 1 6 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 3 . . 2 Treads . | . . . . Leg 3 | 2 . . 1 Wheel 1 | 1 . . . Hover 1 | . . . 1 Flight . | . . . . Utility 3 | 1 1 . 1 Device 2 | . 1 . 1 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 3 . 3 Energy Gun 4 | 1 1 . 2 Energy Cannon 1 | . 1 . . Ballistic Gun 3 | 1 1 . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . . . 9 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 1 | . . . 1 Weapon 4 | . . . 4 Highest Loss Streak 5 | . . . 5 Average Slot Usage (%) 77 | . 97 77 53 Engine 10 | . 14 11 5 Leg 20 | . 28 22 10 Device 11 | . 11 11 10 Storage 11 | . 14 11 9 Energy Gun 5 | . 9 . 2 Energy Cannon 6 | . 4 11 5 Ballistic Gun 11 | . 14 11 8 Naked Turns . | . . . . Heaviest Build 13 | 11 13 13 13 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 4 | . . . 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 4 6 6 6 Most Carried 6 | 4 6 6 6 Average Carried 4 | 2 3 5 5 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 1 5 6 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 526 | . 205 57 264 Remotely . | . . . . Salvage Created 699 | . 205 57 437 Parts 43 | . 13 7 23 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 15 | . 5 1 9 Guns 12 | . 5 . 7 Cannons 3 | . . 1 2 Classes Destroyed 6 | . 3 . 3 Watcher 4 | . 2 1 1 Swarmer 4 | . 3 . 1 Grunt 8 | . 2 1 5 Brawler 1 | . . . 1 Sentry 1 | . . . 1 Hunter 1 | . . . 1 Best Kill Streak 3 | . 3 1 3 Combat Bots Only 3 | . 3 1 3 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1085 | . 208 25 852 Core 214 | . 14 9 191 Absorbed by Shields . | . . . . Core Remaining (%) 97 | 100 94 97 . Volleys Fired 64 | . 17 2 45 Largest 2 | . 2 2 2 Hottest 80 | . 60 80 80 Shots Fired 113 | . 34 4 75 Gun 91 | . 34 2 55 Cannon 22 | . . 2 20 Launcher . | . . . . Special . | . . . . Kinetic 64 | . 17 2 45 Thermal 40 | . 8 2 30 Explosive . | . . . . Electromagnetic 9 | . 9 . . Robot Hit Streak 24 | . 8 1 24 Robot Miss Streak 4 | . 4 1 1 Penetration Max . | . . . . Secondary Targets 4 | . 2 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 85 | . 20 1 64 Core Hits 41 | . 12 2 27 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1082 | . 288 34 760 Guns 787 | . 275 . 512 Cannons 280 | . . 34 246 Explosions . | . . . . Melee . | . . . . Ramming 15 | . 13 . 2 Kinetic 511 | . 108 . 403 Thermal 444 | . 55 34 355 Explosive . | . . . . Electromagnetic 112 | . 112 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Effects 5 | . . . 5 Message Errors 1 | . . . 1 Energy Discharges 2 | . . . 2 Targeting Errors 2 | . . . 2 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 2 | . 1 . 1 Shots . | . . . . Rammed 2 | . 1 . 1 Targets Rammed 4 | . 3 . 1 Kicked 2 | . 2 . . Crushed . | . . . . Highest Temperature 36 | . 36 . . Average Temperature 27 | . 27 . . Received Heat Transfer 438 | . 105 18 315 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 967 | . 125 74 768 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 291 | . 149 27 291 Initial 9 | . . . 9 Average 69 | . 65 12 119 Maximum Alert Level 1 | . . . 1 Low Security (%) 95 | 100 100 100 88 Level 1 4 | . . . 11 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 11 2 19 Peak Tracking Total 7 | . 4 1 7 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 2 | . . 1 1 Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . . 2 2 Successful 3 | . . 1 2 Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Alert Level 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1179 | 77 472 227 403 Spaces Moved 804 | 65 338 183 218 Core 29 | 17 . . 12 Treads . | . . . . Legs 711 | 38 338 183 152 Wheels 10 | 10 . . . Hover 54 | . . . 54 Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 98 120 120 125 Slowest Speed 250 | 120 120 120 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 15 | 4 25 16 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 906 | 76 370 187 273 Wait . | . . . . Move 801 | 64 337 182 218 Hop . | . . . . Pick Up 14 | 4 6 1 3 Fast Attach 4 | 4 . . . Attach 11 | 3 2 . 6 Detach . | . . . . Swap 4 | . 3 1 . Drop 4 | 1 2 1 . Fire 64 | . 17 2 45 Melee . | . . . . Ram . | . . . . Kick 4 | . 3 . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 13) 550 | -10/Materials | Entered another Materials area 550 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 759 | -9/Materials | Discovered new exit (range 15) 777 | -9/Materials | Entered another Materials area 777 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1044 | -8/Materials | Lost 4 parts (1p2n1w) 1081 | -8/Materials | Repaired Assault Rifle? 1180 | -8/Materials | Self-destructed Last Messages --------------- 01067_ Acquired 30 matter. 01081_ >> REPAIR: Completed Assault Rifle? 01119_ Acquired Titanium Leg. 01124_ Acquired Cryofiber Web. 01133_ System corrupted: Assault Rifle targeting data glitched. 01142_ G-47 Trooper destroyed. 01142_ Switching to secondary target: G-47 Trooper. 01143_ Acquired 35 matter. 01146_ Acquired 3 matter. 01151_ G-47 Trooper destroyed. 01151_ Switching to secondary target: S-10 Pest. 01151_ S-10 Pest destroyed. 01152_ Acquired 1 matter. 01156_ Acquired Pulse Rifle. 01163_ Sml. Laser destroyed. 01166_ Assault Rifle destroyed. 01169_ Hover Unit destroyed. 01171_ System corrupted: Energy discharge (-3). 01175_ Heat Sink destroyed. 01179_ Pulse Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ???????############??????????????????????? | | ???????# #??????????????????????? | | ???????## """ #??????????????????????? | | ????????# "R" #??????????????????????? | | ????????# % " " ################???????? | | ????????# """ % /% #???????? | | ????????# """ ############## #???????? | | ????????# """ ! #????????????# #???????? | | ????????# #????????????# #???????? | | #############+#####????????????# #???????? | | ######??????????# #???????? | | % #??????????# #???????? | | T %#### #??????????# #???????? | | ##### ##???????????????# #???????? | | ""#?# #????????????????# #???????? | | T"#?# #????????????????# #???????? | | /! ""#?# #????????????????# #???????? | | /[ ###?# #???????########?# #???????? | | / #???# #???????# !!! #?# #???????? | | #???#/#???????# !! *### #???????? | | #???? ????????# !! =Y% #???????? | | #???? ????????# s### #???????? | | """ #???? ????????# @ s #?# #???????? | | """ +???? ????????# = #?# #???????? | | """ #???? ????????####+###?# #???????? | | #???? ??????????? * ???# #???????? | | #????+??????????? =%??? #???????? | | ########???????????????# #??###???????? | | #??????????????????????## ##????????????? | | #???????????????????????# #?????????????? | | #???????????????????????# +?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????? ??????????????? | | ????????????????????????? ??????????????? | | #????????????????????????? ??????????????? | | ?????????????????????????? ??????????????? | | ?????????????????????????? ??????????????? | | ?????????????????????????? ??????????????? | | ?????????????????????????? ??????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactivePrecisionChronowheel Manual? 0 Play Time 00:15:34 Cumulative 1.9 hours Start 2021.01.14 @ 14:50:42 End 2021.01.14 @ 15:16:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 2 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e9bd188-f1eb-4210-b482-9858b5784958