Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.27 @ 21:53:18 Player: ae Result: Destroyed by EXE-6 with Concept XC Strikerail Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (136) 680 Value Destroyed (3042) 3042 Prototype IDs (30) 600 Alien Tech Used (1) 200 Bonus (1995) 1995 TOTAL SCORE: 13717 Bonus ------- High Alert Combat Kills 113 Follower Combat Kills 282 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 289/300 Energy 100/100 System Corruption 10% Temperature Cool (1) Movement Flying (35) Location -2/Protoforge Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Electron Diverter > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Core Reset Matrix Subatomic Replicator Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Electron Diverter > --- UTILITY ---------- Advanced Cooling System Structural Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Seismic Detector Stasis Canceller Advanced Reaction Control System Experimental Utility Shielding Advanced Shield Generator > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- Micro Fission Core Fusion Bomb Launcher CR-A16's Behemoth Slayer [Rating: 141] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Improved Flight Unit Treads Light Treads Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Antimatter Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Molecular Scythe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Frg Slots Evolved 16 | . . 2 2 2 . . . . 2 2 2 2 . 2 . . Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 6 | . . 1 1 . . . . . 1 . 1 1 . 1 . . Utility 9 | . . 1 1 2 . . . . 1 1 1 1 . 1 . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 118 | 6 4 28 19 4 . 3 4 2 14 9 2 2 7 8 2 4 Power 10 | . 1 2 1 1 . . . . 2 2 . . . . . 1 Engine 4 | . 1 2 1 . . . . . . . . . . . . . Core 5 | . . . . 1 . . . . 1 2 . . . . . 1 Reactor 1 | . . . . . . . . . 1 . . . . . . . Propulsion 31 | 2 . 9 8 . . . . . 2 4 1 1 . 4 . . Treads 14 | 2 . 8 4 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 16 | . . . 4 . . . . . 2 4 1 1 . 4 . . Utility 46 | 1 3 5 7 2 . 2 2 1 9 2 1 1 5 3 1 1 Device 22 | 1 . . 3 2 . . 1 1 4 2 1 . 3 2 1 1 Storage 4 | . 3 . 1 . . . . . . . . . . . . . Processor 6 | . . . 1 . . . 1 . 2 . . 1 . 1 . . Hackware 4 | . . . 1 . . 1 . . 1 . . . 1 . . . Protection 10 | . . 5 1 . . 1 . . 2 . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 31 | 3 . 12 3 1 . 1 2 1 1 1 . . 2 1 1 2 Energy Gun 8 | 1 . 3 2 . . . . . . . . . . . . 2 Energy Cannon 4 | . . 2 . . . . . . . . . . . 1 1 . Ballistic Gun 9 | 2 . 5 1 . . . . 1 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . . . Launcher 3 | . . 2 . . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . 1 . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 1 1 . . 1 . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 2 1 . . . . 1 3 4 . . 5 1 1 1 Parts Lost 36 | . . 5 4 . . . . 2 . . . . . 1 . 24 Power 4 | . . 1 . . . . . . . . . . . . . 3 Propulsion 12 | . . . 3 . . . . 2 . . . . . . . 7 Utility 15 | . . 4 . . . . . . . . . . . 1 . 10 Weapon 5 | . . . 1 . . . . . . . . . . . . 4 Highest Loss Streak 19 | . . 2 2 . . . . 2 . . . . . 1 . 19 To Critical Strikes 4 | . . . 1 . . . . . . . . . . . . 3 Average Backups 10 | 3 11 18 18 5 5 5 4 4 4 4 4 4 4 4 4 4 Power . | 1 . . 1 1 1 1 1 1 . . . . . 1 1 . Propulsion 3 | . 1 6 7 2 2 1 1 . . 1 1 . 1 1 . . Utility 2 | 1 5 4 3 . 1 1 1 2 2 2 2 3 1 1 . . Weapon 3 | . 4 7 6 1 1 1 1 1 1 1 1 1 1 1 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 36 | 2 . 15 4 3 . 1 . 1 . 2 . . 4 . 2 2 Power 3 | 1 . . 1 1 . . . . . . . . . . . . Propulsion 14 | 1 . 5 2 2 . 1 . 1 . 1 . . 1 . . . Utility 12 | . . 7 . . . . . . . 1 . . 3 . 1 . Weapon 5 | . . 3 1 . . . . . . . . . . . 1 . Tool/Special 2 | . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 92 | . 97 86 92 99 100 100 92 91 86 99 95 98 99 96 99 85 Engine 5 | . 12 10 9 . . . . . . . . . . . . . Core 3 | . . . . 6 7 7 7 7 5 10 10 9 9 8 8 7 Treads 14 | . 28 29 33 . . . . . . . . . . . . . Flight 15 | . . . . 30 30 30 30 29 25 29 30 33 33 32 34 31 Device 14 | . 14 . 11 22 23 16 17 23 20 23 22 23 26 28 29 24 Storage 5 | . 12 11 9 . . . . . . . . . . . . . Processor 5 | . . . . 7 7 7 10 15 13 11 10 12 9 11 13 11 Hackware 1 | . . . . 7 7 13 9 . . . . . . . . . Protection 7 | . . 10 8 7 7 7 7 7 11 11 10 9 9 5 4 1 Energy Gun 3 | . . 4 8 7 7 6 . . . . . . . . . . Energy Cannon 2 | . . 5 3 . . . . . . . . . . . 1 2 Ballistic Gun 5 | . 28 10 5 . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 4 7 6 5 5 4 4 4 2 . Peak Build Rating 141 | 5 8 20 32 39 39 40 42 43 64 83 95 106 119 138 141 132 Average Rating 44 | 3 7 17 21 38 39 39 38 39 51 71 90 104 109 128 132 114 On Entrance 57 | . 5 8 16 31 39 39 40 37 41 60 83 95 106 111 131 132 Avg Prop Armor Cover (%) 11 | 28 28 8 15 . . . . . . . . . . 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 69 | 3 46 69 60 19 18 20 18 16 18 25 29 29 35 34 45 45 Greatest Support 83 | 3 40 63 83 20 20 20 20 20 29 29 46 40 40 60 57 57 Greatest Overweight (x) 4 | . 1 4 3 . . . . . . . . . . . . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 12 | 5 17 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 5 16 20 20 7 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 11 | 3 11 19 18 4 5 4 4 4 4 4 4 4 4 4 4 4 Final Capacity 20 | 5 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 5 16 20 8 5 5 5 5 4 5 5 5 5 5 5 5 2 Class Distribution -------------------- 29% | Mutant 28% | Scout 19% | Scavenger-Mutant 9% | Ninja 7% | Hacker-Sprinter 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Ninja | -6/Proximity Caves Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Scout | -3/Testing Scout | -2/Research Scout | -2/Quarantine Scout | -2/Protoforge Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Frg Matter Collected 2915 | 285 88 1017 500 60 . 146 69 25 120 170 10 . 138 108 118 61 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5101 | 209 134 1995 992 108 . 59 . 90 342 247 146 . 138 459 182 . Parts 305 | 20 9 140 31 2 . 9 . 9 21 16 5 . 3 21 19 . Haulers Intercepted 14 | . . 5 1 2 . . . . 2 1 1 . . 1 1 . Recyclers Shooed 6 | 1 1 2 1 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 6 . 13 . . . . . . . . Prevented 6 | . . . . . . . . 6 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Frg Combat Hostiles Destroyed 73 | . 4 48 10 . . 7 . 1 1 1 . . . 1 . . Melee 1 | . . . . . . . . . . 1 . . . . . . Guns 37 | . 4 28 5 . . . . . . . . . . . . . Cannons 13 | . . 11 2 . . . . . . . . . . . . . AOE 18 | . . 9 2 . . 7 . . . . . . . . . . Classes Destroyed 14 | 2 3 6 1 . . 1 . 1 . . . . . . . . Worker 6 | . . 4 . 1 . . . . . 1 . . . . . . Builder 5 | . . 2 . . . . . . 1 . . . . 1 1 . Tunneler 9 | 5 . 1 2 . . . . . 1 . . . . . . . Hauler 14 | . . 5 1 2 . . . . 2 1 1 . . 1 1 . Recycler 10 | 1 . 2 5 . . . . . . . . . 1 1 . . Minesweeper 1 | . . . . . . 1 . . . . . . . . . . Operator 8 | . . 3 . 1 . . . . . 1 . . . 1 2 . Watcher 10 | . 1 4 2 . . . . . . 1 1 . . 1 . . Swarmer 32 | . 2 23 . . . 7 . . . . . . . . . . Grunt 22 | . 2 14 5 . . . . . . 1 . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . Sentry 14 | . . 10 4 . . . . . . . . . . . . . Behemoth 3 | . . . . . . . . 1 1 . . . . 1 . . Best Kill Streak 7 | 6 2 7 6 1 . 4 . 1 2 2 1 . 1 3 2 . Combat Bots Only 7 | . 2 7 4 . . 4 . 1 1 1 . . . 1 . . Max Kills in Single Turn 3 | 1 1 2 2 1 . 3 . 1 1 1 1 . 1 1 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded 3 | . . 2 1 . . 3 . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Frg Hostile Shots Fired 590 | . 24 252 46 13 . 13 . 15 6 11 2 . . 8 5 195 Missed 170 | . 3 46 10 9 . 6 . 6 5 5 1 . . 3 3 73 Hits 420 | . 21 206 36 4 . 7 . 9 1 6 1 . . 5 2 122 Melee 7 | . . 6 1 . . . . . . . . . . . . . Projectile 413 | . 21 200 35 4 . 7 . 9 1 6 1 . . 5 2 122 Critical Strikes 23 | . . 8 1 . . . . . . 1 . . . . . 13 Actively Blocked 1 | . . . . . . . . . . . . . . . . 1 Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 Damage Taken 7026 | . 177 2427 580 50 . 101 . 193 5 116 14 . . 172 25 3166 Core 1844 | . 54 167 17 28 . 24 . 33 5 39 . . . . . 1477 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 157 | . . . . . . . . . . . 12 . . 73 22 50 Regen/Repaired (Parts) 131 | . . . . 131 . . . . . . . . . . . . Core Remaining (%) 90 | 100 78 58 96 . . . . 87 99 96 100 . 100 . . . Volleys Fired 294 | 15 20 155 63 2 . 5 . . . . . . . 2 20 12 Largest 2 | 2 2 2 2 2 . 1 . . . . . . . 1 1 1 Hottest 285 | 70 40 136 124 124 . 36 . . . . . . . 120 120 285 Shots Fired 524 | 30 40 294 116 4 . 6 . . . . . . . 2 20 12 Gun 403 | 30 40 231 93 2 . 1 . . . . . . . . . 6 Cannon 102 | . . 54 18 2 . . . . . . . . . 2 20 6 Launcher 19 | . . 9 5 . . 5 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 266 | 15 40 170 41 . . . . . . . . . . . . . Thermal 239 | 15 . 115 70 4 . 1 . . . . . . . 2 20 12 Explosive 19 | . . 9 5 . . 5 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | 8 8 16 18 1 . 2 . . . . . . . . 1 4 Robot Miss Streak 5 | 1 2 5 5 2 . 1 . . . . . . . . 3 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . Shots Hit Robots 374 | 19 24 187 66 11 . 3 . 4 18 11 5 2 2 10 4 8 Core Hits 172 | 8 11 86 32 2 . 10 . 1 5 5 2 . . 3 4 3 Critical Kills 1 | . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . 2 . 1 . . . . . . . . . . . . Critical Strikes 22 | 1 . 8 3 1 . . . . 6 1 . . . 1 . 1 Burn 9 | 1 . 5 3 . . . . . . . . . . . . . Destroy 3 | . . 3 . . . . . . . . . . . . . . Smash 1 | . . . . 1 . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . 1 . 1 Impale 7 | . . . . . . . . . 6 1 . . . . . . Melee Attacks 260 | . . . . 38 14 13 1 29 39 29 12 3 7 25 24 26 Impact 66 | . . . . 38 14 13 1 . . . . . . . . . Slashing 130 | . . . . . . . . . 12 26 11 2 7 22 24 26 Piercing 64 | . . . . . . . . 29 27 3 1 1 . 3 . . Sneak Attacks 31 | . . . . 6 . 1 . . 6 4 2 2 1 5 3 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 Follow-up Attacks 3 | . . . . . . . . . . 1 . 1 . 1 . . Damage Inflicted 11264 | 199 196 3638 1571 555 . 767 . 111 1075 628 408 181 197 838 459 441 Guns 3629 | 199 189 2244 921 . . . . . . . . . . . . 76 Cannons 1152 | . . 841 247 20 . . . . . . . . . . 44 . Explosions 1595 | . . 508 403 . . 684 . . . . . . . . . . Melee 4836 | . . . . 535 . 83 . 111 1075 628 408 181 197 838 415 365 Ramming 52 | . 7 45 . . . . . . . . . . . . . . Kinetic 2252 | 75 189 1562 426 . . . . . . . . . . . . . Thermal 2529 | 124 . 1523 742 20 . . . . . . . . . . 44 76 Explosive 1595 | . . 508 403 . . 684 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 618 | . . . . 535 . 83 . . . . . . . . . . Slashing 2722 | . . . . . . . . . 76 402 408 85 197 774 415 365 Piercing 1496 | . . . . . . . . 111 999 226 . 96 . 64 . . Highest Corruption 10 | . . 4 . 2 2 2 2 . . 1 . . . 1 1 10 Average Corruption 2 | . . 2 . 1 2 2 2 . . 1 . . . 1 1 3 Corruption Purged 1 | . . . . . . . . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 57 | . . 36 . 2 3 5 . . . . . . . 2 3 6 Message Errors 9 | . . 6 . 1 . 1 . . . . . . . . 1 . Matter Fused 20 | . . 11 . . 1 3 . . . . . . . 2 1 2 Heat Flow Errors 6 | . . 4 . . 2 . . . . . . . . . . . Energy Discharges 8 | . . 7 . . . . . . . . . . . . 1 . Parts Rejected 1 | . . 1 . . . . . . . . . . . . . . Data Loss (minor) 4 | . . 2 . 1 . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . 1 . . . . . . . . . . Alerts 2 | . . 2 . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . 2 Weapon Failures 3 | . . 3 . . . . . . . . . . . . . . Overload Shots 2 | . . . . . . . . . . . . . . . . 2 Overflow Damage 1014 | . . 63 14 96 . 63 . . 156 192 91 . 122 217 . . Projectiles 15 | . . 15 . . . . . . . . . . . . . . Explosions 125 | . . 48 14 . . 63 . . . . . . . . . . Melee 874 | . . . . 96 . . . . 156 192 91 . 122 217 . . Knockbacks 3 | . . 1 . 2 . . . . . . . . . . . . Impact 3 | . . 1 . 2 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 44 | . . 9 35 . . . . . . . . . . . . . Shots 2 | . . 1 1 . . . . . . . . . . . . . Rammed 6 | . 1 5 . . . . . . . . . . . . . . Targets Rammed 11 | . 1 10 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 5 | . . 5 . . . . . . . . . . . . . . Highest Temperature 276 | 40 1 234 131 120 227 42 . . . 4 . . . 14 40 276 Average Temperature 66 | 21 1 72 51 66 95 21 . . . 4 . . . 5 22 86 Received Heat Transfer 1329 | . 36 795 216 . . . . 12 . 63 . . . 36 9 162 Effects 3 | . . . . . 3 . . . . . . . . . . . Interference 3 | . . . . . 3 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . . . . . . . Impact Corruptions 6 | . . . . 6 . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . Parts Melted 11 | . . 6 5 . . . . . . . . . . . . . Heat Transferred 6031 | 444 . 3663 1739 37 . . . . . . . . . . 37 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Frg Maximum Alert Level 2 | . . 2 1 . . . . . . . . . . . 1 1 Low Security (%) 69 | 100 100 66 . 100 . . . . 100 100 100 100 100 100 60 41 Level 1 20 | . . 7 100 . . . . . . . . . . . 39 58 Level 2 9 | . . 25 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 627 | 15 60 627 321 116 . . . . 74 94 51 32 48 172 379 294 Initial 262 | . 3 . 262 116 . . . . 4 9 42 17 12 20 67 213 Average 149 | 4 13 204 260 60 . . . . 35 32 40 28 24 103 189 195 Influence Increases 4428 | 30 158 1413 385 169 . 165 . 152 285 187 41 15 124 291 634 379 Destroy 0b10 Robot/C 1640 | . 80 960 200 . . 140 . 100 80 20 . . . 60 . . Destroy 0b10 Robot/NC 340 | 30 5 105 50 20 . 5 . . 40 20 10 . 5 30 20 . Destroy Leader 424 | . 22 238 66 4 . 20 . 20 30 4 4 . . 14 2 . Allied During Kill 81 | . . . . . . . . 32 24 . . . . 25 . . Successful Hack 121 | . 6 14 5 12 . . . . 12 12 . . 36 24 . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . Disable Machine 165 | . . 30 15 . . . . . 15 15 . 15 15 . 60 . Destroy Structure 382 | . . 51 34 13 . . . . 24 26 12 . 8 63 72 79 Partial Spotted 180 | . . . . . . . . . 45 . 15 . 60 . 15 45 Lose Combat Pursuer 1065 | . 15 15 15 120 . . . . 15 90 . . . 75 465 255 Influence Decreases 4406 | 25 163 791 750 371 55 71 94 145 273 120 94 26 110 206 376 736 Entered New Map 937 | . 2 . 360 141 21 . 94 . 3 10 44 16 10 16 54 166 Time Decay 2627 | 25 161 612 350 230 34 71 . 84 198 110 50 10 100 140 222 230 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . 100 100 Lost Part 350 | . . 50 40 . . . . 10 . . . . . 10 . 240 Lost Ally 163 | . . . . . . . . 51 72 . . . . 40 . . Purge Threat 129 | . . 129 . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 7 2 4 . . . . 6 2 1 . . 4 3 3 Investigation 10 | . 1 1 . 1 . . . . 3 1 1 . . . 1 1 Extermination 9 | . . . . 1 . . . . 1 1 . . . 2 2 2 Reinforcement 10 | . . 3 1 2 . . . . 2 . . . . 2 . . Assault 3 | . . 3 . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . 1 1 Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 2 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Frg Distress Signals 20 | . . 4 4 2 . . . . 2 . 1 . . 1 4 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 225 | . 9 66 19 14 . 7 . 1 10 10 6 1 7 9 34 32 Peak Tracking Total 14 | . 3 6 4 6 . 4 . 1 3 6 6 1 3 5 13 14 Tactical Retreats 26 | . 1 1 1 5 . . . . 1 2 . . . 1 9 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Frg Traps Triggered 7 | . . 1 . 2 . . . . . . . . . 3 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Frg Machines Disabled 15 | . . 3 1 . 1 . . . 1 1 . 1 1 . 4 2 Max in Single Turn 1 | . . 1 1 . 1 . . . 1 1 . 1 1 . 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Frg Machines Accessed 46 | . 2 10 2 7 1 . . . 6 2 4 . 5 4 2 1 Terminals 12 | . 1 6 1 3 . . . . . . . . . . 1 . Fabricators 6 | . . . . 1 . . . . 2 1 1 . 1 . . . Repair Stations 5 | . . 1 . 1 . . . . 1 . . . 1 1 . . Recycling Units 8 | . 1 1 1 1 . . . . 2 . 2 . . . . . Scanalyzers 10 | . . 2 . . . . . . 1 1 . . 3 1 1 1 Garrison Access 4 | . . . . 1 . . . . . . 1 . . 2 . . Total Hacks 91 | . 4 22 5 14 1 . . . 15 5 5 . 9 5 2 4 Successful 50 | . 3 12 1 8 1 . . . 8 4 4 . 4 1 1 3 Failed 41 | . 1 10 4 6 . . . . 7 1 1 . 5 4 1 1 Catastrophic 12 | . . 2 1 3 . . . . 2 . 1 . . 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 153 | . 3 8 5 4 . . . . 18 21 7 . 29 10 30 18 Terminals 24 | . 1 15 2 5 . . . . . . . . . . 1 . Fabricators 13 | . . . . 2 . . . . 5 2 2 . 2 . . . Repair Stations 12 | . . 2 . 2 . . . . 5 . . . 2 1 . . Recycling Units 14 | . 3 1 3 2 . . . . 3 . 2 . . . . . Scanalyzers 20 | . . 4 . . . . . . 2 3 . . 5 1 1 4 Garrison Access 7 | . . . . 3 . . . . . . 1 . . 3 . . Terminal Hacks 9 | . 1 6 1 . 1 . . . . . . . . . . . Record 1 | . . . . . 1 . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . Transport Status 2 | . . 2 . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 1 1 . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . 2 . . . . 3 1 1 . 2 . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . Load Schematic 5 | . . . . . . . . . 2 1 1 . 1 . . . Build 3 | . . . . 1 . . . . 1 . . . 1 . . . Repair Station Hacks 5 | . . 1 . 2 . . . . 1 . . . 1 . . . Scan Component 4 | . . 1 . 1 . . . . 1 . . . 1 . . . Repair 1 | . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 7 | . 1 1 . 1 . . . . 2 . 2 . . . . . Retrieve Components 7 | . 1 1 . 1 . . . . 2 . 2 . . . . . Scanalyzer 13 | . . 4 . . . . . . 1 2 . . 1 1 1 3 Insert Component 5 | . . 1 . . . . . . . . . . 1 . . 3 Analyze 1 | . . 1 . . . . . . . . . . . . . . Retrieve Study 7 | . . 2 . . . . . . 1 2 . . . 1 1 . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . . 2 . . . . 1 1 1 . . . . . Terminals 2 | . . . . 2 . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 1 1 1 . . . . . Recompile 3 | . . . . . . . . . 1 1 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 1 7 1 5 . . . . 4 2 2 . 4 4 1 1 Full Trace Events 4 | . . 2 . . . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . 2 . . . . . 3 . . 5 Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 91 | . . 1 . . . . 15 . 13 10 . . 26 . 26 . Parts Built 4 | . . . . 2 . . . . 1 . . . 1 . . . Authchips 2 | . . . . . . . . . 1 . . . 1 . . . Time 147 | . . . . 58 . . . . 33 . . . 56 . . . Total Part Build Rating 22 | . . . . 14 . . . . 2 . . . 6 . . . Part Studies Acquired 7 | . . 2 . . . . . . 1 2 . . . 1 1 . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . Time 19 | . . . . 19 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 27 | . 7 9 . 3 . . . . 5 . 3 . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Frg Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Frg Total Allies 10 | . . . . . . . 4 . 3 1 . . . 2 . . Largest Group 4 | . . . . . . . 4 4 4 1 . . . 2 . . Highest-Rated Group 252 | . . . . . . . 159 159 252 27 . . . 244 . . Highest-Rated Ally 122 | . . . . . . . 42 42 70 27 . . . 122 . . Zionite Dispatches 3 | . . . . . . . . . 1 1 . . . 1 . . Heavy 1 | . . . . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . 1 . . . . . . . Melee Resupply 1 | . . . . . . . . . . 1 . . . . . . Total Orders 1 | . . . . . . . . . . 1 . . . . . . DROP 1 | . . . . . . . . . . 1 . . . . . . Ally Attacks 72 | . . . . . . . . 20 38 . . . . 14 . . Total Damage 2159 | . . . . . . . . 307 597 . . . . 1255 . . Kills 14 | . . . . . . . . 4 7 . . . . 3 . . Allies Corrupted 2 | . . . . . . . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Frg Active Infowar (turns) 5311 | 14 675 58 34 481 221 439 499 575 450 298 107 20 219 297 478 446 Optics 3082 | . . . . . . . 192 575 450 298 107 20 219 297 478 446 Sensors 4465 | . . . 34 481 213 439 499 575 447 298 107 20 219 297 478 358 Structural 2032 | . . . . . . . . . 286 298 107 20 219 297 478 327 Traps 724 | . . . . 432 221 71 . . . . . . . . . . Seismic 4815 | 14 675 58 . 481 212 439 499 575 447 295 107 20 36 219 422 316 ECM 2 | . . . . . . . 2 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 1 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 34 | . . . . . . . . . 3 5 1 . 9 2 9 5 Main Access 1 | . . . . . . . . . . . . . . . . 1 Branch Access 2 | . . . . . . . . . . . . . . . 1 1 Emergency Access 3 | . . . . . . . . . . 1 . . 1 . 1 . Guard Positions 2 | . . . . . . . . . . . . . 1 . . 1 Prototype Stockpiles 3 | . . . . . . . . . . . 1 . 1 . 1 . Component Schematics 5 | . . . . . . . . . 1 . . . 2 . 2 . Prototype Schematics 1 | . . . . . . . . . . 1 . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . 1 . . 1 Unaware Analyses 2 | . . . . . . . . . 1 . . . . . 1 . Trap Installations 2 | . . . . . . . . . . 1 . . . . 1 . Active Terminals 4 | . . . . . . . . . . 1 . . 1 1 1 . Active Garrisons 4 | . . . . . . . . . . 1 . . 1 1 . 1 Depthwide Sectors/0 2 | . . . . . . . . . . . . . 1 . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Frg Turns Passed 8969 | 87 675 2840 798 481 221 439 499 575 450 298 107 20 219 297 478 485 Spaces Moved 10763 | 53 298 984 343 1128 480 737 1006 556 877 669 336 59 704 745 922 866 Core 92 | 53 38 . . . . . . . . . . . . . . 1 Treads 1378 | . 260 805 313 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 205 | . . 179 26 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 9088 | . . . 4 1128 480 737 1006 556 877 669 336 59 704 745 922 865 Fastest Speed 6 | 50 50 145 145 31 31 31 31 31 28 25 6 18 18 6 7 7 Average Speed 52 | 50 202 224 159 31 31 31 31 31 31 27 21 18 18 16 14 15 Slowest Speed 244 | 50 240 240 244 31 31 31 31 34 34 28 25 18 18 20 15 50 Overloaded Moves 109 | . . . . . . . . . . . 3 . . 13 16 77 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 58 | . . . . 5 1 . . . 1 6 2 3 10 9 7 14 Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 46 90 30 36 69 80 89 68 28 19 12 2 83 24 77 44 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 11 | . 1 . . . . . 1 . 4 . . . 3 . 2 . Known Exits Taken 13 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . 4 4 4 2 . . . . . . . . Spaces Dug 149 | . . . . 13 10 6 . 23 17 13 6 . 4 14 25 18 Terrain Destroyed 319 | . . 65 36 13 10 58 . 23 17 13 6 . 4 16 33 25 Melee 140 | . . . . 13 10 6 . 23 17 13 6 . 4 14 17 17 Projectile 26 | . . . . . . . . . . . . . . 2 16 8 AOE 153 | . . 65 36 . . 52 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Frg Total 13089 | 85 338 1322 494 1186 526 917 1191 896 985 737 353 60 778 872 1200 1149 Wait 1389 | . 2 76 13 5 34 154 172 307 34 21 3 . 38 74 211 245 Move 10642 | 52 297 983 342 1117 477 736 1005 555 874 657 331 53 683 727 908 845 Hop 47 | . . . . 5 1 . . . 1 5 2 2 10 8 6 7 Pick Up 95 | 7 11 24 13 5 . 1 1 . 5 6 3 1 9 2 6 1 Fast Attach 70 | 5 1 11 5 2 . 1 4 1 12 6 . 1 8 8 4 1 Attach 41 | 2 3 4 8 3 . . 1 1 2 1 2 1 3 2 3 5 Detach 29 | 2 2 2 6 1 . . 2 . 2 . . . 3 2 3 4 Swap 69 | . 1 23 17 1 . 5 1 1 5 3 . . 2 2 6 2 Drop 133 | 2 . 34 27 7 . 2 4 2 11 11 1 . 15 7 9 1 Fire 294 | 15 20 155 63 2 . 5 . . . . . . . 2 20 12 Melee 255 | . . . . 38 14 13 1 29 39 27 11 2 7 24 24 26 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 11 | . 1 10 . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . 14 . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x2 / Low x2 / Ext) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory -3/Research -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Protoforge (discovered 1 exit: Acc) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 88 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 11) 763 | -10/Materials | Entered another Materials area 763 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2195 | -9/Materials | Discovered new exit (range 16) 2511 | -9/Materials | Discovered new exit (range 11) 2733 | -9/Materials | Destroyed 7 combat bots 2784 | -9/Materials | Discovered new exit (range 4) 2991 | -9/Materials | Build established: Scavenger-Mutant 3163 | -9/Materials | First assault squad dispatched 3577 | -9/Materials | Discovered new exit (range 15) 3603 | -9/Materials | Entered another Materials area 3603 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3846 | -8/Materials | Garrison activated, responded to threat 4169 | -8/Materials | Discovered new exit (range 15) 4381 | -8/Materials | Identified exit to Factory 4401 | -8/Materials | Entered Factory 4401 | -7/Factory | Evolved 2 slots: Utility x2 4467 | -7/Factory | Discovered new exit (range 12) 4480 | -7/Factory | Identified exit to Factory 4516 | -7/Factory | Repaired Imp. Light Armor Plating 4693 | -7/Factory | Fabricated Lgt. Antimatter Reactor? 4740 | -7/Factory | Build established: Scout 4879 | -7/Factory | Discovered new exit (range 9) 4882 | -7/Factory | Identified exit to Lower Caves 4882 | -7/Factory | Entered Lower Caves 4891 | -7/Lower Caves | Learned Factory terminal intel 4953 | -7/Lower Caves | Entered a destroyed Warlord outpost 4954 | -7/Lower Caves | Learned Factory terminal intel 5091 | -7/Lower Caves | Discovered new exit (range 16) 5096 | -7/Lower Caves | Identified exit to Lower Caves 5103 | -7/Lower Caves | Entered another Lower Caves area 5109 | -7/Lower Caves | Encountered a Warlord checkpoint 5469 | -7/Lower Caves | Build established: Hacker-Sprinter 5475 | -7/Lower Caves | Identified exit to Zion 5480 | -7/Lower Caves | Entered a destroyed Warlord outpost 5542 | -7/Lower Caves | Entered Zion 5559 | -7/Zion | System corruption cleaned by Quarantine Array 5566 | -7/Zion | Received a visual enhancement algorithm 5568 | -7/Zion | Discovered new exit (range 11) 5597 | -7/Zion | Learned 8 Factory zone layouts 5654 | -7/Zion | Learned location of Quarantine (-2) 5680 | -7/Zion | Identified exit to Deep Caves 5685 | -7/Zion | Found CR-A16's Pointy Stick 5716 | -7/Zion | Given A8's code to call for help 5737 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5790 | -7/Zion | Met Imprinter 5796 | -7/Zion | Imprinted 5798 | -7/Zion | Declared Zion's savior 5869 | -7/Zion | Identified exit to Proximity Caves 6041 | -7/Zion | Entered Proximity Caves 6041 | -6/Proximity Caves | Accompanied by 4 allies 6046 | -6/Proximity Caves | Learned 4 Factory zone layouts 6156 | -6/Proximity Caves | Build established: Ninja 6496 | -6/Proximity Caves | Spotted B-75 Beast 6560 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 6563 | -6/Proximity Caves | Destroyed B-75 Beast 6585 | -6/Proximity Caves | Discovered exit to Factory (range 14) 6616 | -6/Proximity Caves | Entered Factory 6616 | -6/Factory | Accompanied by 1 ally 6616 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6617 | -6/Factory | Identified exit to Lower Caves 6617 | -6/Factory | Identified exit to Factory 6617 | -6/Factory | Identified exit to Extension 6618 | -6/Factory | Loaded intel: 28 terminal locations 6677 | -6/Factory | Zion Light squad teleported in 6714 | -6/Factory | Spotted B-75 Beast 6716 | -6/Factory | Destroyed B-75 Beast 6895 | -6/Factory | Fabricated Imp. Flight Unit? 6909 | -6/Factory | Found Prototype Processor 6909 | -6/Factory | Identified Exp. Targeting Computer 6975 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7013 | -6/Factory | Build established: Scout 7019 | -6/Factory | Retrieved Zion intel report: Component Schematics 7045 | -6/Factory | Discovered exit to Factory (range 13) 7045 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 7066 | -6/Factory | Entered another Factory area 7066 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7067 | -5/Factory | Loaded intel: 25 terminal locations 7142 | -5/Factory | Discovered new exit (range 20) 7147 | -5/Factory | Identified exit to Upper Caves 7178 | -5/Factory | Retrieved Zion intel report: Active Terminals 7181 | -5/Factory | Retrieved Zion intel report: Trap Installations 7234 | -5/Factory | Retrieved Zion intel report: Emergency Access 7236 | -5/Factory | Discovered exit to Upper Caves (range 21) 7238 | -5/Factory | Discovered new exit (range 22) 7249 | -5/Factory | Identified exit to Factory 7253 | -5/Factory | Retrieved Zion intel report: Active Garrisons 7321 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 7322 | -5/Factory | Zion Melee Resupply teleported in 7364 | -5/Factory | Entered another Factory area 7364 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7367 | -4/Factory | Found Fusion Bomb Launcher 7408 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 7418 | -4/Factory | Discovered new exit (range 9) 7419 | -4/Factory | Identified exit to Research 7471 | -4/Factory | Entered Research 7471 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7478 | -3/Research | Discovered new exit (range 17) 7491 | -3/Research | Identified exit to Testing 7491 | -3/Research | Entered Testing 7492 | -3/Testing | Spotted PY-A02J2FW9BY 7514 | -3/Testing | Found Prototype Protection 7514 | -3/Testing | Identified Centrium Heavy Armor Plating 7526 | -3/Testing | Retrieved Zion intel report: Guard Positions 7528 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 7545 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 7554 | -3/Testing | Retrieved Zion intel report: Component Schematics 7588 | -3/Testing | Fabricated Cld. Nuclear Pulse Thruster (x1) 7639 | -3/Testing | Retrieved Zion intel report: Active Garrisons 7650 | -3/Testing | Retrieved Zion intel report: Active Terminals 7674 | -3/Testing | Retrieved Zion intel report: Emergency Access 7682 | -3/Testing | Discovered new exit (range 7) 7683 | -3/Testing | Retrieved Zion intel report: Component Schematics 7685 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-3 7709 | -3/Testing | Identified exit to Research 7710 | -3/Testing | Entered Research 7710 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7774 | -2/Research | Spotted B-90 Cyclops 7781 | -2/Research | Retrieved Zion intel report: Active Terminals 7836 | -2/Research | Retrieved Zion intel report: Active Garrisons 7837 | -2/Research | Zion Heavy squad teleported in 7849 | -2/Research | Destroyed B-90 Cyclops 7979 | -2/Research | Discovered new exit (range 8) 8002 | -2/Research | Discovered new exit (range 7) 8007 | -2/Research | Spotted B-90 Cyclops 8007 | -2/Research | Identified exit to Quarantine 8007 | -2/Research | Entered Quarantine 8013 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 8019 | -2/Quarantine | Found Alien Energy Cannon 8028 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 8081 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 8083 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 8130 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 8131 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 8133 | -2/Quarantine | Spotted Alpha 7 8140 | -2/Quarantine | Retrieved Zion intel report: Branch Access 8141 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 8143 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 8256 | -2/Quarantine | Identified Core Cannon 8257 | -2/Quarantine | Search patrols dispatched 8383 | -2/Quarantine | Found Alien Artifact 8395 | -2/Quarantine | Found Alien Artifact 8441 | -2/Quarantine | Spotted Fortress 8457 | -2/Quarantine | Discovered new exit (range 5) 8457 | -2/Quarantine | Discovered new exit (range 6) 8457 | -2/Quarantine | Identified exit to Section 7 8485 | -2/Quarantine | Identified exit to Protoforge 8485 | -2/Quarantine | Entered Protoforge 8541 | -2/Protoforge | Retrieved Zion intel report: Main Access 8541 | -2/Protoforge | Identified exit to Access 8591 | -2/Protoforge | Retrieved Zion intel report: Branch Access 8602 | -2/Protoforge | Spotted AP7-3 8602 | -2/Protoforge | Spotted AP7-3 8687 | -2/Protoforge | Spotted Hotshot 8690 | -2/Protoforge | Superfortress began startup sequence 8694 | -2/Protoforge | Spotted Hotshot 8697 | -2/Protoforge | Retrieved Zion intel report: Unaware Schematics 8702 | -2/Protoforge | Spotted Hotshot 8708 | -2/Protoforge | Retrieved Zion intel report: Guard Positions 8714 | -2/Protoforge | Retrieved Zion intel report: Active Garrisons 8735 | -2/Protoforge | Search patrols dispatched 8759 | -2/Protoforge | Spotted Hotshot 8759 | -2/Protoforge | Spotted Hotshot 8770 | -2/Protoforge | Identified Core Reset Matrix 8770 | -2/Protoforge | Identified Subatomic Replicator 8796 | -2/Protoforge | Spotted Hotshot 8796 | -2/Protoforge | Spotted Hotshot 8796 | -2/Protoforge | Spotted Hotshot 8796 | -2/Protoforge | Spotted Hotshot 8796 | -2/Protoforge | Spotted Hotshot 8796 | -2/Protoforge | Spotted Hotshot 8796 | -2/Protoforge | Spotted Hotshot 8797 | -2/Protoforge | Spotted Hotshot 8797 | -2/Protoforge | Spotted Hotshot 8826 | -2/Protoforge | Found Prototype Energy Gun 8826 | -2/Protoforge | Identified Cep. Variable Chargecaster 8830 | -2/Protoforge | Found Cep. Variable Chargecaster 8837 | -2/Protoforge | Spotted EXE-6 8838 | -2/Protoforge | Spotted EXE-6 8846 | -2/Protoforge | Spotted SKR-2 8860 | -2/Protoforge | Lost 4 parts (1p3u) 8940 | -2/Protoforge | Core integrity fell below 50% 8950 | -2/Protoforge | Core integrity fell below 20% 8952 | -2/Protoforge | System corruption reached 10% 8958 | -2/Protoforge | Spotted SKR-2 8958 | -2/Protoforge | Spotted SKR-2 8970 | -2/Protoforge | Spotted EXE-6 8970 | -2/Protoforge | Destroyed by EXE-6 with Concept XC Strikerail Last Messages --------------- 08933_ Imp. Flight Unit destroyed. 08933_ Penetrated by Slug. 08935_ N-04 Retriever collects Prototype Leg. 08939_ Penetrated by Slug. 08942_ Slug penetrates Earth. 08945_ Penetrated by Slug. 08945_ Enh. Nova Cannon+ destroyed. 08948_ Penetrated by Slug. 08949_ Slug penetrates H-88 Terminator. 08949_ Penetrated by Slug. 08949_ Slug penetrates Recycling Unit. 08949_ Penetrated by Slug. 08952_ Slug penetrates Machine. 08953_ System corrupted: Matter fused (-6). 08953_ H-88 Terminator shuts down. 08954_ Slug penetrates Reinforced Barrier. 08962_ SKR-2 springs to life. 08965_ Machine disabled. 08966_ Forge Pylon damaged. 08970_ Penetrated by Slug. 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E" " " """""""""" | | #### ####?????????################################ | | ?###+####????????????????????????????????????????" | | ?## ##????????????????????????????????????????# | | ?## ##????????????????????????????????????????# | | ### ##????????????????????????????????????????# | | ### ##????????????????????????????????????????# | | + ##????????????????????????????????????????# | | ### ##????????????????????????????????????????# | | ### ##????????????????????????????????????????# | | ?## ##????????????????????????????????????????# | | ### ##????????????????????????????????????????? | | ###+#####????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Additional Mass Support 9 Armor Coverage 600 Utility Shielding 90 Evasion (%) 79 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Great Axe | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Matter Filter | -7/Zion | Archive System Guard | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Greatsword | -7/Zion | Archive Lyr. Light Armor Plating | -6/Factory | Z-intel Trap Scanner | -6/Factory | Z-intel Force Field | -6/Factory | Z-intel Gravmag Array | -6/Factory | Z-intel Kinecellerator | -6/Factory | Z-intel Imp. Trap Scanner | -6/Factory | Z-intel Datajack | -6/Factory | Z-intel Gauss Rifle | -6/Factory | Z-intel Imp. Heat Sink | -6/Factory | Z-intel Terrain Scan Processor | -6/Factory | Z-intel Huge Storage Unit | -6/Factory | Z-intel Hacking Suite | -6/Factory | Z-intel Hvy. Insulated Plating | -6/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Biomechanical Wings | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Adv. Launcher Guidance Computer | -3/Testing | Z-intel Graphene Brace | -3/Testing | Z-intel Hpw. Shock Rifle | -3/Testing | Z-intel Adv. System Shield | -3/Testing | Z-intel Hardcell Cannon | -3/Testing | Z-intel Adv. Melee Analysis Suite | -3/Testing | Z-intel Mni. Drone Bay | -3/Testing | Z-intel Wave Gun | -3/Testing | Z-intel Adv. Power Amplifier | -3/Testing | Z-intel Stasis Canceller | -3/Testing | Z-intel Lgt. Particle Reactor | -3/Testing | Z-intel Railgun | -3/Testing | Z-intel Com. HERF Cannon | -3/Testing | Z-intel Adv. System Restoration Module | -3/Testing | Z-intel Adv. Targeting Computer | -3/Testing | Z-intel Imp. Shock Absorption System | -3/Testing | Z-intel Arm. Heavy Treads | -3/Testing | Z-intel Arm. Medium Treads | -3/Testing | Z-intel Imp. Thermal Shield | -3/Testing | Z-intel Field Propulsion Drive | -3/Testing | Z-intel Adv. Plasma Cannon | -3/Testing | Z-intel Hyp. Railgun | -3/Testing | Z-intel Imp. Point Defense System | -3/Testing | Z-intel Hvy. Disruptor Cannon | -3/Testing | Z-intel Antigrav Array | -3/Testing | Z-intel Centrium Wheel | -3/Testing | Z-intel Microactuators | -2/Quarantine | Z-intel Lrn. Proton Cannon | -2/Quarantine | Z-intel Com. Matter Pod | -2/Quarantine | Z-intel Quantum Capacitor | -2/Quarantine | Z-intel Imp. Targeting Computer | -2/Quarantine | Z-intel Imp. Linear Gravjet | -2/Quarantine | Z-intel Point Defense System | -2/Quarantine | Z-intel Biometal Leg | -2/Quarantine | Z-intel Imp. Force Field | -2/Quarantine | Z-intel Hcp. Storage Unit | -2/Quarantine | Z-intel Adv. Terrain Scan Processor | -2/Quarantine | Z-intel Lrn. Terrain Scanner | -2/Quarantine | Z-intel Com. Battery | -2/Quarantine | Z-intel Thunder Leg | -2/Quarantine | Z-intel Drone Bay | -2/Quarantine | Z-intel Imp. Cloaking Device | -2/Quarantine | Z-intel Energy Filter | -2/Quarantine | Z-intel Adv. Thermal Shield | -2/Quarantine | Z-intel Med. Storage Unit | -2/Quarantine | Z-intel Adv. Point Defense System | -2/Quarantine | Z-intel Imp. Power Shielding | -2/Quarantine | Z-intel Cmb. Linear Gravjet | -2/Quarantine | Z-intel Quantum Reactor | -2/Quarantine | Z-intel Adv. Salvage Targeting Computer | -2/Quarantine | Z-intel Focal Shield | -2/Quarantine | Z-intel Hyp. Mass Driver | -2/Quarantine | Z-intel Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive A-27 Freighter | -3/Testing | Z-intel B-60 Warrior | -3/Testing | Z-intel M-30 Cleanser | -3/Testing | Z-intel B-74 Champion | -2/Protoforge | Z-intel R-10 Processor | -2/Protoforge | Z-intel Y-72 Warden | -2/Protoforge | Z-intel R-06 Scavenger | -2/Protoforge | Z-intel G-73 Enforcer | -2/Protoforge | Z-intel Fabricated ------------ Lgt. Antimatter Reactor | x2 | -7/Factory | Preloaded Imp. Flight Unit | x1 | -6/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -3/Testing | Authchip Repaired ---------- Imp. Light Armor Plating | 27% | -7/Factory Studied --------- Flight Unit | -9/Materials | Hacked Particle Cannon | -9/Materials | Hacked Xenon Bombardment Thruster | -6/Factory | Hacked Mic. Fission Core | -5/Factory | Hacked Imp. Grenade Launcher | -5/Factory | Hacked Fusion Bomb Launcher | -2/Research | Hacked Enh. Nova Cannon | -2/Quarantine | Hacked Alien Tech Used ----------------- Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicPointRouter Manual? 0 Play Time 01:57:55 Cumulative 361.1 hours Start 2026.07.27 @ 19:43:43 End 2026.07.27 @ 21:53:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 224 Rogue 220 Adventurer 4 Explorer 0 Win Type - Total 107 Types 86/0/12/3/1/1/1/0/0/3 Lore% 92 Gallery% 74 Achievement% 72 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b117cb3-37e7-4683-adb0-60ce9d892d76