Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 19:39:42

Player: hvit

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (153)     765
Value Destroyed (3546)     3546
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (651)                651
              TOTAL SCORE: 8242

 Bonus
-------
High Alert Combat Kills    651

 Cogmind 
---------
Core Integrity             777/850
Matter                     43/300
Energy                     21/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Treading (250) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
   Armored Treads
   Armored Treads
>          --- UTILITY (8) ------
           Huge Storage Unit
           Visual Processing Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (25) ---
     Light Nuclear Core
  Enhanced Nuclear Core
  Enhanced Nuclear Core
  Enhanced Nuclear Core
    Medium Treads
           Huge Storage Unit
  Improved Signal Interpreter
           Kinecellerator
  Hardened Light Armor Plating
           System Shield
           Recalibrator
           Gatling Laser
           Plasma Cannon
           Plasma Cannon
  Improved Light Cannon
      Mini Grenade Launcher
           Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
           Huge Storage Unit
           Structural Scanner
           Visual Processing Unit
           Transport Network Coupler
           Utility Shielding
     Light Armor Plating
           Thermal Shield
           Shield Generator
>          --- WEAPON -----------
     Light Assault Rifle
           Flak Cannon
           Flak Cannon
>          --- INVENTORY --------
     Light Nuclear Core
  Enhanced Nuclear Core
  Enhanced Nuclear Core
  Enhanced Nuclear Core
    Medium Treads
           Huge Storage Unit
  Improved Signal Interpreter
           Kinecellerator
           System Shield
           Recalibrator
           Plasma Cannon
           Plasma Cannon
  Improved Light Cannon
      Mini Grenade Launcher
           Missile Launcher
[Rating: 38]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Utility Shielding
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Protection               Utility Shielding
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  6    | .   .   .   2   1   2   1   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             96   | 7   6   9   46  20  6   2   
  Power                    15   | 1   1   1   10  1   1   .   
    Engine                 9    | 1   1   1   6   .   .   .   
    Core                   6    | .   .   .   4   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   2   13  5   1   .   
    Treads                 15   | 2   .   .   7   5   1   .   
    Leg                    5    | .   .   .   5   .   .   .   
    Wheel                  3    | .   .   2   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  29   | 2   5   2   9   6   4   1   
    Device                 8    | 1   2   2   1   .   1   1   
    Storage                6    | 1   1   .   3   .   1   .   
    Processor              3    | .   .   .   2   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             12   | .   2   .   3   6   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   29   | 2   .   4   14  8   .   1   
    Energy Gun             6    | 1   .   .   5   .   .   .   
    Energy Cannon          5    | .   .   1   .   4   .   .   
    Ballistic Gun          7    | 1   .   2   2   1   .   1   
    Ballistic Cannon       5    | .   .   .   4   1   .   .   
    Launcher               4    | .   .   1   2   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   .   
Parts Lost                 42   | .   .   2   11  15  3   11  
  Power                    6    | .   .   1   3   1   .   1   
  Propulsion               10   | .   .   1   2   5   1   1   
  Utility                  14   | .   .   .   2   4   2   6   
  Weapon                   12   | .   .   .   4   5   .   3   
  Highest Loss Streak      11   | .   .   1   4   9   3   11  
  To Critical Strikes      1    | .   .   .   1   .   .   .   
Average Backups            13   | 2   7   8   13  22  17  14  
  Power                    1    | .   1   .   1   4   4   4   
  Propulsion               1    | 1   2   .   2   3   .   .   
  Utility                  6    | .   4   6   8   7   5   4   
  Weapon                   2    | .   .   1   1   6   6   5   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             25   | .   1   .   9   3   .   12  
  Power                    5    | .   .   .   .   1   .   4   
  Propulsion               8    | .   .   .   6   1   .   1   
  Utility                  10   | .   1   .   2   1   .   6   
  Weapon                   2    | .   .   .   1   .   .   1   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  97  99  98  98  98  
  Engine                   8    | .   14  14  9   .   .   .   
  Core                     2    | .   .   .   1   9   6   5   
  Treads                   18   | .   28  5   14  26  22  20  
  Leg                      2    | .   .   .   4   .   .   .   
  Wheel                    3    | .   .   22  1   .   .   .   
  Device                   6    | .   12  8   3   1   7   19  
  Storage                  11   | .   14  14  11  9   7   6   
  Processor                10   | .   .   .   16  9   14  13  
  Protection               11   | .   1   5   12  24  21  12  
  Energy Gun               8    | .   14  2   11  .   .   .   
  Energy Cannon            2    | .   .   8   .   11  .   .   
  Ballistic Gun            5    | .   14  12  3   .   .   5   
  Ballistic Cannon         4    | .   .   .   5   3   15  12  
Peak Build Rating          38   | 9   10  8   25  36  33  38  
  Average Rating           17   | 5   8   6   15  32  32  36  
  On Entrance              15   | .   9   7   8   25  26  31  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             116  | 13  21  21  98  116 111 106 
  Greatest Support         64   | 40  40  40  44  64  62  60  
  Greatest Overweight (x)  9    | .   .   .   9   5   2   1   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   
Largest Inventory Capacity 25   | 8   10  10  25  25  25  25  
  Average Capacity         16   | 7   9   10  16  25  25  25  
  Most Carried             25   | 5   10  10  25  25  20  17  
  Average Carried          13   | 2   7   8   13  22  17  14  
  Final Capacity           25   | 8   10  10  25  25  25  25  
  Final Carried            25   | 4   9   10  25  20  14  17  

 Class Distribution 
--------------------
 72% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
   Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  
Matter Collected           2315 | 289  204  279  1301 219  .    23   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4810 | 120  283  310  3078 996  .    23   
  Parts                    267  | 9    25   32   143  56   .    2    
Haulers Intercepted        7    | .    .    .    6    1    .    .    
Recyclers Shooed           14   | .    .    1    12   1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Combat Hostiles Destroyed  92   | .   12  8   50  20  1   1   
  Guns                     36   | .   12  1   22  1   .   .   
  Cannons                  38   | .   .   3   15  18  1   1   
  AOE                      18   | .   .   4   13  1   .   .   
Classes Destroyed          17   | 2   4   1   7   2   1   .   
  Worker                   2    | .   1   .   .   1   .   .   
  Builder                  5    | .   .   1   2   2   .   .   
  Tunneler                 11   | 2   .   4   5   .   .   .   
  Hauler                   7    | .   .   .   6   1   .   .   
  Recycler                 22   | 1   .   2   17  2   .   .   
  Mechanic                 3    | .   .   .   3   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  10   | .   1   .   5   4   .   .   
  Swarmer                  28   | .   9   6   10  3   .   .   
  Grunt                    41   | .   3   2   25  11  .   .   
  Brawler                  3    | .   .   .   3   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   
  Sentry                   14   | .   .   .   10  3   .   1   
  Specialist               2    | .   .   .   .   2   .   .   
  Programmer               1    | .   .   .   .   .   1   .   
  Heavy                    1    | .   .   .   .   1   .   .   
Best Kill Streak           16   | 1   3   3   16  5   1   1   
  Combat Bots Only         13   | .   3   3   13  4   1   1   
Max Kills in Single Turn   4    | 1   2   2   4   3   1   1   
  Gunslinging              1    | .   1   .   1   .   .   .   
  Exploded                 3    | .   .   2   3   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Fac  
Hostile Shots Fired        757   | .    55   56   225  305  49   67   
  Missed                   207   | .    11   21   58   89   11   17   
  Hits                     550   | .    44   35   167  216  38   50   
    Melee                  20    | .    .    .    10   .    .    10   
    Projectile             530   | .    44   35   157  216  38   40   
    AOE                    1     | .    .    .    .    .    1    .    
  Critical Strikes         30    | .    .    2    9    15   1    3    
    Actively Blocked       2     | .    .    .    .    1    .    1    
Damage Taken               8208  | .    385  482  2181 3896 630  634  
  Core                     1295  | .    71   87   275  735  54   73   
  Absorbed by Shields      205   | .    .    .    .    .    116  89   
  Redirected to Shielding  120   | .    .    15   34   29   17   25   
  Ignored by Resistances   91    | .    .    .    .    .    .    91   
  Regen/Repaired (Parts)   23    | .    9    .    .    14   .    .    
Core Remaining (%)         76    | 100  .    36   93   63   92   .    
Volleys Fired              397   | 10   31   37   222  83   4    10   
  Largest                  3     | 2    2    2    2    2    2    3    
  Hottest                  160   | 70   70   80   130  160  74   94   
Shots Fired                712   | 20   62   64   396  138  8    24   
  Gun                      381   | 20   62   33   247  9    .    10   
  Cannon                   293   | .    .    22   129  120  8    14   
  Launcher                 38    | .    .    9    20   9    .    .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  349   | 10   31   23   204  49   8    24   
  Thermal                  325   | 10   31   32   172  80   .    .    
  Explosive                38    | .    .    9    20   9    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Robot Hit Streak         13    | 8    10   7    13   7    4    8    
  Robot Miss Streak        9     | 2    4    4    7    9    3    5    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        4     | .    3    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    
Shots Hit Robots           453   | 13   32   31   257  92   7    21   
  Core Hits                292   | 4    17   20   152  77   4    18   
  Critical Kills           2     | .    .    .    2    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    1    .    .    .    
  Critical Strikes         12    | 2    3    .    7    .    .    .    
    Burn                   9     | 2    3    .    4    .    .    .    
    Destroy                3     | .    .    .    3    .    .    .    
Melee Attacks              1     | .    .    .    .    1    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    1    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           10418 | 164  435  850  5992 2458 142  377  
  Guns                     3335  | 164  435  159  2409 107  .    61   
  Cannons                  4337  | .    .    230  1783 1866 142  316  
  Explosions               2668  | .    .    454  1800 414  .    .    
  Melee                    67    | .    .    .    .    67   .    .    
  Ramming                  11    | .    .    7    .    4    .    .    
  Kinetic                  4076  | 63   182  72   2489 751  142  377  
  Thermal                  3686  | 101  253  407  1703 1222 .    .    
  Explosive                2578  | .    .    364  1800 414  .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 67    | .    .    .    .    67   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    15   2    5    14   
  Average Corruption       3     | .    .    .    13   1    4    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  8     | .    .    .    .    2    6    .    
    Message Errors         1     | .    .    .    .    1    .    .    
    Matter Fused           1     | .    .    .    .    .    1    .    
    Heat Flow Errors       2     | .    .    .    .    .    2    .    
    Energy Discharges      2     | .    .    .    .    .    2    .    
    Parts Rejected         1     | .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            138   | .    .    26   63   42   7    .    
  Projectiles              73    | .    .    3    63   .    7    .    
  Explosions               38    | .    .    23   .    15   .    .    
  Melee                    27    | .    .    .    .    27   .    .    
Knockbacks                 31    | .    .    .    19   10   2    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  28    | .    .    .    16   10   2    .    
  Secondary                3     | .    .    .    3    .    .    .    
Self-Inflicted Damage      125   | .    .    74   29   22   .    .    
  Shots                    6     | .    .    3    2    1    .    .    
  Rammed                   2     | .    .    1    .    1    .    .    
Targets Rammed             2     | .    .    1    .    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        519   | 36   72   224  387  519  151  56   
  Average Temperature      66    | 12   20   71   61   95   55   22   
  Received Heat Transfer   2845  | .    54   204  825  1404 174  184  
  Effects                  12    | .    .    1    1    10   .    .    
    Shutdowns              2     | .    .    .    .    2    .    .    
    Interference           6     | .    .    1    .    5    .    .    
    Matter Decay           1     | .    .    .    .    1    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    
    Damage (core)          1     | .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             15    | .    1    .    7    7    .    .    
  Heat Transferred         8991  | 444  962  840  4345 2400 .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -7   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  
Maximum Alert Level        4    | .    .    .    4    2    .    .    
  Low Security (%)         64   | 100  100  100  48   .    100  100  
  Level 1                  13   | .    .    .    11   68   .    .    
  Level 2                  16   | .    .    .    28   31   .    .    
  Level 3                  1    | .    .    .    3    .    .    .    
  Level 4                  3    | .    .    .    6    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    1    .    .    .    
Peak Influence             1252 | 5    88   84   1252 528  113  30   
  Initial                  528  | .    .    30   14   528  113  .    
  Average                  189  | .    13   17   311  361  11   2    
Influence Increases        3027 | 15   373  329  1599 636  30   45   
  Destroy 0b10 Robot/C     1820 | .    240  160  980  400  20   20   
  Destroy 0b10 Robot/NC    310  | 15   10   35   200  50   .    .    
  Destroy Leader           444  | .    52   30   242  100  10   10   
  Successful Hack          17   | .    9    .    5    3    .    .    
  Disable Machine          135  | .    .    45   75   15   .    .    
  Destroy Structure        196  | .    2    59   82   53   .    .    
  Lose Combat Pursuer      105  | .    60   .    15   15   .    15   
Influence Decreases        3027 | 15   296  367  386  1638 280  45   
  Entered New Map          933  | .    .    47   25   724  137  .    
  Time Decay               1677 | 15   296  318  261  614  143  30   
  Lost Part                267  | .    .    2    100  150  .    15   
  Purge Threat             150  | .    .    .    .    150  .    .    
Squads Dispatched          17   | .    4    .    7    4    2    .    
  Investigation            4    | .    2    .    1    1    .    .    
  Extermination            1    | .    .    .    .    .    1    .    
  Reinforcement            8    | .    2    .    2    3    1    .    
  Assault                  4    | .    .    .    4    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac 
Distress Signals           3    | .   .   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              138  | .   22  8   68  30  5   5   
  Peak Tracking Total      9    | .   3   3   9   5   2   3   
  Tactical Retreats        6    | .   2   .   1   2   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Traps Triggered            9    | .   2   .   2   3   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac 
Machines Disabled          9    | .   .   3   5   1   .   .   
  Max in Single Turn       2    | .   .   2   2   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac 
Machines Accessed          19   | .   5   .   9   4   1   .   
  Terminals                11   | .   2   .   7   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   1   1   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                44   | .   11  .   24  8   1   .   
  Successful               28   | .   9   .   13  5   1   .   
  Failed                   13   | .   2   .   8   3   .   .   
    Catastrophic           3    | .   1   .   1   1   .   .   
  Database Lockouts        3    | .   .   .   3   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   
  Terminals                26   | .   5   .   17  3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          7    | .   2   .   3   2   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   4   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             13   | .   3   .   8   1   1   .   
  Record                   5    | .   .   .   5   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   
  Security Status          1    | .   .   .   1   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   2   .   1   2   .   .   
  Scan Component           3    | .   1   .   1   1   .   .   
  Repair                   2    | .   1   .   .   1   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   .   .   
  Recycle Component        2    | .   2   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   4   2   .   .   
  Insert Component         3    | .   .   .   2   1   .   .   
  Analyze                  3    | .   .   .   2   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         12   | .   3   .   6   3   .   .   
  Full Trace Events        3    | .   1   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   1   .   .   
  Time                     52   | .   26  .   .   26  .   .   
Parts Recycled             2    | .   2   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     7    | .   7   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   1   .   .   
  Part Schematics Acquired 3    | .   .   .   2   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                           | -11  -10  -10  -9   -8   -7   -6   
-------                    Run   | Yrd  Mat  Min  Mat  Mat  Fac  Fac  
Active Infowar (turns)     14021 | 28   3225 1017 6167 1754 1281 549  
  Optics                   1827  | .    .    .    .    .    1278 549  
  Terrain                  4786  | 28   2836 .    1922 .    .    .    
  Structural               2245  | .    66   796  707  .    141  535  
  Seismic                  19    | .    .    19   .    .    .    .    
  T.N.C.                   7826  | .    .    .    4245 1754 1281 546  
  ECM                      1940  | .    323  202  .    335  1080 .    
Robot Analysis Total       .     | .    .    .    .    .    .    .    
Derelict Logs Recovered    1     | .    .    1    .    .    .    .    
Drone Launches             .     | .    .    .    .    .    .    .    
  Drone Recoveries         .     | .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -9   -8   -7   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Fac  Fac  
Turns Passed               17287 | 214  3601 1777 7841 2024 1281 549  
Spaces Moved               5727  | 115  738  1644 2086 668  307  169  
  Core                     15    | 15   .    .    .    .    .    .    
  Treads                   3655  | 100  738  134  1539 668  307  169  
  Legs                     385   | .    .    .    385  .    .    .    
  Wheels                   1672  | .    .    1510 162  .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  80   80   233  241  250  
  Average Speed            176   | 145  160  86   220  235  244  250  
  Slowest Speed            750   | 160  160  160  750  570  330  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 6    57   100  89   31   5    5    
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    
Scrap Searched             1     | .    .    1    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    
Terrain Destroyed          225   | .    .    80   88   57   .    .    
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               28    | .    .    .    3    25   .    .    
  AOE                      197   | .    .    80   85   32   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -6   
---------                  Run   | Yrd  Mat  Min  Mat  Mat  Fac  Fac  
Total                      12203 | 142  3094 1936 4941 981  831  278  
  Wait                     5732  | .    2300 227  2448 158  507  92   
  Move                     5721  | 114  737  1643 2085 667  306  169  
  Hop                      .     | .    .    .    .    .    .    .    
  Pick Up                  123   | 11   10   7    64   23   3    5    
  Fast Attach              4     | .    .    .    4    .    .    .    
  Attach                   80    | 7    4    6    31   21   9    2    
  Detach                   9     | .    2    1    4    1    1    .    
  Swap                     76    | .    8    10   43   15   .    .    
  Drop                     58    | .    2    4    40   11   1    .    
  Fire                     397   | 10   31   37   222  83   4    10   
  Melee                    1     | .    .    .    .    1    .    .    
  Ram                      1     | .    .    1    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    1    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-8/Materials
-7/Factory
-6/Factory

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 14)
   215 | -11/Scrapyard | Entered Materials
   311 | -10/Materials | Build established: Mutant
   721 | -10/Materials | Discovered new exit (range 10)
  1044 | -10/Materials | Discovered new exit (range 16)
  1593 | -10/Materials | Repaired ECM Suite
  3116 | -10/Materials | Discovered new exit (range 7)
  3681 | -10/Materials | Discovered new exit (range 16)
  3816 | -10/Materials | Entered Mines
  3949 | -10/Mines     | Discovered new exit (range 10)
  4138 | -10/Mines     | Core integrity fell below 50%
  4200 | -10/Mines     | Discovered new exit (range 9)
  4466 | -10/Mines     | Discovered new exit (range 14)
  5593 | -10/Mines     | Entered Materials
  5593 | -9/Materials  | Evolved 2 slots: Utility x2
  5900 | -9/Materials  | Build established: Skirmisher
  6115 | -9/Materials  | Lost 3 parts (1p1n1w)
  6518 | -9/Materials  | Build established: Scavenger-Mutant
  8738 | -9/Materials  | Build established: Mutant
  8989 | -9/Materials  | Discovered new exit (range 14)
  9671 | -9/Materials  | Discovered new exit (range 9)
 10045 | -9/Materials  | Build established: Scavenger-Mutant
 10115 | -9/Materials  | Discovered new exit (range 16)
 10421 | -9/Materials  | Central database locked down
 10421 | -9/Materials  | Central database locked down
 10421 | -9/Materials  | Central database locked down
 10807 | -9/Materials  | Build established: Mutant
 11296 | -9/Materials  | Discovered new exit (range 11)
 12327 | -9/Materials  | Build established: Scavenger-Mutant
 12755 | -9/Materials  | Discovered new exit (range 16)
 12793 | -9/Materials  | First assault squad dispatched
 12925 | -9/Materials  | Destroyed 13 combat bots
 12943 | -9/Materials  | Build established: Mutant
 13214 | -9/Materials  | System corruption reached 10%
 13246 | -9/Materials  | Lost 4 parts (2p1n1u)
 13342 | -9/Materials  | Sterilization system engaged
 13342 | -9/Materials  | Non-combat units ordered to evacuate
 13434 | -9/Materials  | Entered another Materials area
 13434 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 14033 | -8/Materials  | Lost 3 parts (1n1u1w)
 14207 | -8/Materials  | Repaired Utility Shielding
 15167 | -8/Materials  | Core integrity fell below 50%
 15223 | -8/Materials  | Lost 9 parts (1p3n2u3w)
 15244 | -8/Materials  | Discovered new exit (range 14)
 15458 | -8/Materials  | Entered Factory
 15458 | -7/Factory    | Evolved 2 slots: Utility x2
 15619 | -7/Factory    | Identified exit to DSF
 15765 | -7/Factory    | Discovered new exit (range 8)
 16594 | -7/Factory    | Lost 3 parts (1n2u)
 16739 | -7/Factory    | Entered another Factory area
 16739 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 17053 | -6/Factory    | Build established: Scavenger-Tank
 17288 | -6/Factory    | System corruption reached 10%
 17288 | -6/Factory    | Self-destructed

 Last Messages 
---------------
Acquired Gatling Laser.
Acquired Hrd. Light Armor Plating.
Lgt. Nuclear Core destroyed.
[Achievement: Oops]
Utility Shielding destroyed.
Structural Scanner destroyed.
System corrupted by crushing effect (+3).
Flak Cannon destroyed.
System corrupted by crushing effect (+2).
Flak Cannon destroyed.
Lgt. Armor Plating destroyed.
Critical hit (Burn: +37).
Transport Network Coupler destroyed.
System corrupted by crushing effect (+2).
Lgt. Assault Rifle destroyed.
Thermal Shield destroyed.
Shield Generator destroyed.
Arm. Treads destroyed.
System corrupted by crushing effect (+5).
System corrupted by crushing effect (+1). <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          17
Energy Capacity            300
Matter Stores              600
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       85
ECM Strength               1
Armor Coverage             450
Resistance: TH             20
Utility Shielding          33
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
         ECM Suite | -9/Materials | Scanalyzed
 Lgt. Nuclear Core | -9/Materials | Scanalyzed
 Utility Shielding | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
         ECM Suite | 55% | -10/Materials 
 Utility Shielding | 72% | -8/Materials  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Oops
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              CountertargetingBladePit
  Manual?         0
Play Time         03:24:16
  Cumulative      9.0 hours
  Start           2025.05.09 @ 12:55:11
  End             2025.05.10 @ 19:39:42
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          8
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9b62094c-2d73-430b-92d5-fd24ae5110a5