Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.15 @ 21:49:24 Player: theq629 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (767) 767 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 2564 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 419/550 Matter 192/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Rolling (120) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Compact Wheel > --- UTILITY (4) ------ Small Storage Unit High-capacity Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Shotgun Shotgun > --- INVENTORY (14) --- Ion Engine Wheel Wheel Small Storage Unit Terrain Scan Processor Hardlight Generator EMP Blaster Grenade Launcher Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Compact Wheel > --- UTILITY ---------- Small Storage Unit Small Storage Unit High-capacity Storage Unit Visual Processing Unit > --- WEAPON ----------- Assault Rifle High-powered Shotgun > --- INVENTORY -------- Ion Engine Wheel Shotgun Shotgun EMP Blaster Grenade Launcher Rocket Launcher [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Seismic Analyzer Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 20 | 4 4 6 6 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | . 2 3 . Treads 3 | . 1 2 . Leg . | . . . . Wheel 2 | . 1 1 . Hover . | . . . . Flight . | . . . . Utility 7 | 2 1 1 3 Device 1 | 1 . . . Storage 3 | 1 1 . 1 Processor 3 | . . 1 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 1 1 1 3 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 5 | 1 1 1 2 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . . 5 5 Power 2 | . . 1 1 Propulsion 3 | . . 2 1 Utility 2 | . . 1 1 Weapon 3 | . . 1 2 Highest Loss Streak 3 | . . 2 3 Average Slot Usage (%) 88 | . 98 84 81 Engine 10 | . 14 10 4 Treads 15 | . 13 15 16 Wheel 9 | . 13 8 9 Device 2 | . 7 . . Storage 20 | . 21 22 18 Processor 7 | . . 8 14 Ballistic Gun 21 | . 27 19 17 Naked Turns . | . . . . Heaviest Build 48 | 12 18 18 48 Greatest Support 20 | 3 20 20 16 Greatest Overweight (x) 5 | 3 3 5 2 Average Overweight (x) 1 | 2 . . 1 Largest Inventory Capacity 16 | 6 8 8 16 Average Capacity 8 | 5 7 8 13 Most Carried 11 | 6 8 8 11 Average Carried 7 | 5 6 7 9 Final Capacity 14 | 6 8 8 14 Final Carried 10 | 6 8 8 10 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 866 | 282 204 237 143 Remotely . | . . . . Salvage Created 1140 | 33 443 480 184 Parts 74 | 3 20 40 11 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 26 | . 9 14 3 Guns 25 | . 9 14 2 AOE 1 | . . . 1 Classes Destroyed 10 | 2 3 3 2 Worker 1 | 1 . . . Builder 1 | . . . 1 Tunneler 1 | 1 . . . Hauler 1 | . . 1 . Recycler 3 | . 2 . 1 Watcher 1 | . . 1 . Swarmer 10 | . 3 7 . Grunt 12 | . 6 4 2 Brawler 1 | . . . 1 Sentry 3 | . . 3 . Best Kill Streak 5 | 1 3 5 3 Combat Bots Only 5 | . 3 5 2 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1541 | . 338 651 552 Core 376 | . 115 130 131 Absorbed by Shields . | . . . . Core Remaining (%) 73 | 100 54 67 . Volleys Fired 109 | 14 24 51 20 Largest 2 | 1 2 2 2 Hottest 55 | 20 43 43 55 Shots Fired 178 | 14 47 79 38 Gun 177 | 14 47 79 37 Cannon . | . . . . Launcher 1 | . . . 1 Special . | . . . . Kinetic 177 | 14 47 79 37 Thermal . | . . . . Explosive 1 | . . . 1 Electromagnetic . | . . . . Robot Hit Streak 14 | 6 8 14 9 Robot Miss Streak 6 | 1 5 6 3 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 136 | 12 35 57 32 Core Hits 64 | 3 21 24 16 Critical Hits 4 | . 1 3 . Critical Kills 2 | . . 2 . Critical Parts Destroyed 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1894 | 170 499 799 426 Guns 1787 | 170 489 799 329 Cannons . | . . . . Explosions 97 | . . . 97 Melee . | . . . . Ramming 10 | . 10 . . Kinetic 1787 | 170 489 799 329 Thermal . | . . . . Explosive 97 | . . . 97 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 5 | . 5 . . Shots . | . . . . Rammed 2 | . 2 . . Targets Rammed 2 | . 2 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 9 | . 3 9 . Average Temperature 5 | . 3 9 . Received Heat Transfer 393 | . 114 144 135 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 523 | 10 236 523 196 Initial 135 | . 6 99 135 Average 182 | 4 92 319 154 Maximum Alert Level 2 | . 1 2 . Low Security (%) 63 | 100 78 24 100 Level 1 22 | . 21 40 . Level 2 14 | . . 35 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 3 3 3 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 6 | . 1 2 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 13 28 9 Peak Tracking Total 7 | . 4 6 7 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 3 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 1 | . 1 . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 1 | . 1 . . Successful 1 | . 1 . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1189 | 174 322 481 212 Spaces Moved 663 | 78 208 277 100 Core 84 | 78 3 3 . Treads 96 | . 11 85 . Legs . | . . . . Wheels 483 | . 194 189 100 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 100 Average Speed 117 | 174 95 118 116 Slowest Speed 300 | 200 200 300 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 5 31 23 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 1 | . . . 1 Melee . | . . . . Projectile . | . . . . AOE 1 | . . . 1 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 890 | 101 284 349 156 Wait 77 | . 40 13 24 Move 660 | 77 207 276 100 Hop . | . . . . Pick Up 19 | 6 5 3 5 Fast Attach 10 | 4 2 3 1 Attach 9 | . 2 3 4 Detach 1 | . . . 1 Swap 1 | . . . 1 Drop 2 | . 2 . . Fire 109 | 14 24 51 20 Melee . | . . . . Ram 2 | . 2 . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 59 | -11/Scrapyard | Discovered new exit (range 16) 175 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 14) 482 | -10/Materials | Discovered new exit (range 16) 497 | -10/Materials | Entered another Materials area 497 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 961 | -9/Materials | Discovered new exit (range 3) 978 | -9/Materials | Entered another Materials area 978 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1190 | -8/Materials | Self-destructed Last Messages --------------- 01150_ Slug penetrates Wall. 01156_ G-47 Trooper destroyed. 01159_ Targeting Computer destroyed. 01159_ System corrupted by crushing effect (+3). 01159_ Slug penetrates Wall. 01162_ B-36 Bruiser destroyed. 01163_ Acquired 55 matter. 01165_ Slug penetrates Wall. 01166_ Lgt. Treads destroyed. 01168_ Slug penetrates Wall. 01168_ G-47 Trooper destroyed. 01169_ Acquired 45 matter. 01171_ Slug penetrates Wall. 01180_ R-06 Scavenger collects Imp. Heat Sink. 01180_ Slug penetrates Wall. 01181_ R-06 Scavenger destroyed. 01183_ R-06 Scavenger collects Lgt. Treads. 01183_ Slug penetrates Wall. 01186_ R-06 Scavenger collects Rnf. Ion Engine. 01186_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ????????????????????????????????????###########??? | | ????????????????????????????????????# #??? | | ????????????????????????????????????# #??? | | ????????????????????????????????????# """ #??? | | ????????????????????????????????????# """ #??? | | ???????????????????????????#####????# """ """ #??? | | ???????????????????????????# #????# R" #??? | | ???????????????????????????# #????# [ """ #??? | | ???????????????????????????# #????# #??? | | ???????????????????????????# ##########+#####??? | | ???????????????????????????# ##### | | ???????????????????????????# # | | ???????????????????????????# # | | ???????????????????###############+####### # | | ???????????????????# # ! ## # | | ???????????????????#! # """" ## # | | ???????????????????# / # !! ""S"" ## + | | ???????????????????# = # !!! "" "" ## # | | ???????????????????#! !/==# !! ## # | | ???????????????????# =%@# ## ##### | | ????????????####+######/################# #??? | | ????????????# [*% ]] #??? | | ????????????+ ]] = T #??? | | ????????????# """ ] % % #??? | | ????????????### """ #### #??? | | ??????????????# "" #??#######??? | | ??????????????T [[[ #???????????? | | ??????????????# [[| #???????????? | | ???????????? ! [[| #???????????? | | ???????????? = #???????????? | | ??????????? #???????????? | | ???????????########### ^ #???????????? | | ?????????????????????############# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????+ +???????????? | | ?????????????????????????????????# # ??????????? | | ?????????????????????????????????# # ?????????? | | ?????????????????????????????????# #?#?????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????? #???????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 60 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterMakeshiftSystem Manual? 0 Play Time 00:20:00 Cumulative 26.5 hours Start 2021.08.15 @ 21:29:26 End 2021.08.15 @ 21:49:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 21 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a390ff87-72c5-4d0e-b69d-b6994ff1ed3a