Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 16:14:37

Player: ZarZap

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (27)      135
Value Destroyed (930)      930
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-9)                 -9
              TOTAL SCORE: 3056

 Bonus
-------
Friendly Fire              -9

 Cogmind 
---------
Core Integrity             0/550
Matter                     179/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (12)
Movement                   Treading (160)
Location                   -8/Storage

 Parts 
-------
>       --- POWER (2) --------
        Ion Engine
  Light Ion Engine
>       --- PROPULSION (3) ---
  Light Treads
  Light Treads
        Aluminum Leg
>       --- UTILITY (3) ------
        Core Analyzer
>       --- WEAPON (3) -------
        Shock Rifle
>       --- INVENTORY (5) ----
  Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
           Weight Redist. System
           Structural Scanner
>          --- WEAPON -----------
           Particle Gun
           Spread Laser
           Gauss Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
           Aluminum Leg
           Core Analyzer
           Hammer
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Spread Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             42   | 6   .   20  2   2   12  
  Power                    8    | 1   .   4   1   .   2   
    Engine                 8    | 1   .   4   1   .   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   .   3   .   1   3   
    Treads                 5    | 2   .   1   .   .   2   
    Leg                    4    | .   .   2   .   1   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   .   9   .   .   1   
    Device                 4    | .   .   4   .   .   .   
    Storage                5    | 1   .   4   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   .   4   1   1   6   
    Energy Gun             9    | 1   .   2   .   1   5   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 22   | .   .   8   .   11  3   
  Power                    5    | .   .   3   .   2   .   
  Propulsion               4    | .   .   1   .   3   .   
  Utility                  5    | .   .   2   .   3   .   
  Weapon                   8    | .   .   2   .   3   3   
  Highest Loss Streak      11   | .   .   3   .   11  2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   85  90  99  83  44  
  Engine                   18   | .   14  19  21  14  14  
  Treads                   13   | .   28  16  .   .   .   
  Leg                      5    | .   .   1   22  22  6   
  Device                   8    | .   .   8   22  15  .   
  Storage                  14   | .   14  18  11  8   .   
  Protection               2    | .   .   4   .   .   .   
  Energy Gun               10   | .   14  7   19  13  14  
  Ballistic Gun            6    | .   14  8   .   .   .   
  Launcher                 2    | .   .   4   .   .   .   
Peak Build Rating          22   | 6   6   15  18  22  16  
  Average Rating           10   | 4   6   10  15  19  9   
  On Entrance              7    | .   6   6   15  17  .   
Naked Turns                42   | .   .   .   .   4   38  
Heaviest Build             42   | 11  11  42  41  42  17  
  Greatest Support         50   | 40  40  40  32  50  40  
  Greatest Overweight (x)  9    | .   .   2   1   9   1   
  Average Overweight (x)   .    | .   .   .   1   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  5   
  Average Capacity         12   | 7   8   14  15  14  5   
  Most Carried             10   | 1   5   10  7   6   5   
  Average Carried          5    | .   3   6   3   5   1   
  Final Capacity           15   | 8   8   15  15  5   5   
  Final Carried            7    | 1   5   3   7   5   1   

 Class Distribution 
--------------------
 78% | Mutant
 11% | Scavenger-Mutant
  6% | Scavenger-Skirmisher
  3% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
               Mutant | -8/Storage

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Mat Sto 
Matter Collected           743  | 114 16  465 78  70  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1180 | .   16  634 41  159 330 
  Parts                    73   | .   3   33  2   14  21  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  22   | .   1   12  1   4   4   
  Melee                    1    | .   1   .   .   .   .   
  Guns                     15   | .   .   11  .   2   2   
  Cannons                  3    | .   .   .   1   2   .   
  AOE                      2    | .   .   1   .   .   1   
Classes Destroyed          9    | .   1   6   .   2   .   
  Worker                   1    | .   .   1   .   .   .   
  Recycler                 2    | .   .   1   .   .   1   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  1    | .   .   .   .   1   .   
  Grunt                    10   | .   1   7   1   1   .   
  Brawler                  2    | .   .   1   .   1   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   8    | .   .   3   .   1   4   
Best Kill Streak           5    | .   1   4   1   4   5   
  Combat Bots Only         4    | .   1   4   1   4   4   
Max Kills in Single Turn   1    | .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   1   
  Melee                    1    | .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Hostile Shots Fired        318  | .    2    144  3    132  37   
  Missed                   75   | .    .    39   2    20   14   
Damage Taken               3117 | .    20   1420 10   1219 448  
  Core                     791  | .    10   221  .    390  170  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         80   | 100  96   .    44   .    .    
Volleys Fired              87   | .    5    55   2    12   13   
  Largest                  3    | .    2    2    1    3    3    
  Hottest                  178  | .    60   95   48   178  150  
Shots Fired                177  | .    10   101  3    32   31   
  Gun                      159  | .    10   96   1    21   31   
  Cannon                   13   | .    .    .    2    11   .    
  Launcher                 5    | .    .    5    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  96   | .    5    78   2    11   .    
  Thermal                  34   | .    .    12   1    21   .    
  Explosive                5    | .    .    5    .    .    .    
  Electromagnetic          42   | .    5    6    .    .    31   
  Robot Hit Streak         11   | .    2    7    2    11   7    
  Robot Miss Streak        8    | .    2    6    2    8    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           121  | .    5    69   3    20   24   
  Core Hits                68   | .    .    40   2    18   8    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    .    
    Blast                  1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1910 | .    67   914  65   378  486  
  Guns                     1432 | .    65   761  9    216  381  
  Cannons                  218  | .    .    .    56   162  .    
  Explosions               248  | .    .    143  .    .    105  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  12   | .    2    10   .    .    .    
  Kinetic                  814  | .    27   569  56   162  .    
  Thermal                  466  | .    .    136  9    216  105  
  Explosive                143  | .    .    143  .    .    .    
  Electromagnetic          475  | .    38   56   .    .    381  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    4    4    .    .    
  Average Corruption       3    | .    .    3    4    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  20   | .    .    15   5    .    .    
    Message Errors         7    | .    .    6    1    .    .    
    Matter Fused           5    | .    .    3    2    .    .    
    Heat Flow Errors       3    | .    .    3    .    .    .    
    Energy Discharges      2    | .    .    2    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    
    Misfires               1    | .    .    .    1    .    .    
    Alerts                 1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            17   | .    .    7    .    .    10   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               17   | .    .    7    .    .    10   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      55   | .    .    24   .    .    31   
  Shots                    2    | .    .    1    .    .    1    
  Rammed                   3    | .    .    3    .    .    .    
Targets Rammed             4    | .    1    3    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    
Highest Temperature        747  | .    20   213  34   747  389  
  Average Temperature      147  | .    15   47   14   370  150  
  Received Heat Transfer   1173 | .    12   552  6    414  189  
  Effects                  24   | .    .    .    .    21   3    
    Shutdowns              4    | .    .    .    .    4    .    
    Energy Bleed           3    | .    .    .    .    3    .    
    Interference           9    | .    .    .    .    7    2    
    Matter Decay           1    | .    .    .    .    1    .    
    Short Circuit          5    | .    .    .    .    4    1    
    Damage (minor)         1    | .    .    .    .    1    .    
    Damage (major)         1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         684  | .    .    180  10   394  100  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    3    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Peak Influence             315  | .   315 264 83  186 206 
  Initial                  132  | .   .   132 63  31  32  
  Average                  115  | .   49  155 67  77  109 
Maximum Alert Level        1    | .   1   1   .   .   1   
  Low Security (%)         84   | 100 93  75  100 100 91  
  Level 1                  15   | .   6   24  .   .   8   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   1   3   2   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Distress Signals           6    | .   .   5   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              56   | .   3   26  3   15  9   
  Peak Tracking Total      10   | .   1   7   3   10  4   
  Tactical Retreats        1    | .   .   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Traps Triggered            4    | .   .   3   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Sto 
Machines Disabled          3    | .   .   2   .   1   .   
  Max in Single Turn       1    | .   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Machines Accessed          1    | .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                1    | .   .   .   1   .   .   
  Successful               1    | .   .   .   1   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   .   
  Open Door                1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Turns Passed               1974 | 119  233  1120 206  141  155  
Spaces Moved               936  | 70   134  444  103  76   109  
  Core                     85   | 2    .    .    .    11   72   
  Treads                   624  | 68   134  419  .    .    3    
  Legs                     227  | .    .    25   103  65   34   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  190  50   50   
  Average Speed            175  | 156  160  208  190  132  89   
  Slowest Speed            500  | 160  160  320  190  500  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       21   | 4    25   37   30   14   16   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          34   | .    .    19   .    6    9    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    6    .    
  AOE                      28   | .    .    19   .    .    9    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Total                      1097 | 76  143 540 111 90  137 
  Wait                     2    | .   .   .   .   1   1   
  Move                     931  | 69  133 443 102 75  109 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  22   | 1   4   12  4   .   1   
  Fast Attach              20   | 6   .   8   1   .   5   
  Attach                   19   | .   .   11  .   2   6   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     3    | .   .   1   1   .   1   
  Drop                     9    | .   .   7   1   .   1   
  Fire                     87   | .   5   55  2   12  13  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    4    | .   1   3   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   42 | -11/Scrapyard | Discovered new exit (range 16)
  120 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  314 | -10/Materials | Discovered new exit (range 16)
  353 | -10/Materials | Entered another Materials area
  353 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  571 | -9/Materials  | Discovered new exit (range 11)
  759 | -9/Materials  | Discovered new exit (range 15)
  865 | -9/Materials  | Lost 3 parts (2p1u)
 1340 | -9/Materials  | Core integrity fell below 50%
 1473 | -9/Materials  | Entered Mines
 1506 | -9/Mines      | Discovered new exit (range 12)
 1519 | -9/Mines      | Learned location of Zion (-6)
 1561 | -9/Mines      | Discovered new exit (range 13)
 1613 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1679 | -9/Mines      | Entered Materials
 1679 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1748 | -8/Materials  | Garrison activated, responded to threat
 1795 | -8/Materials  | Discovered new exit (range 14)
 1812 | -8/Materials  | Core integrity fell below 50%
 1820 | -8/Materials  | Entered Storage
 1847 | -8/Storage    | Lost 11 parts (2p3n3u3w)
 1870 | -8/Storage    | Core integrity fell below 20%
 1975 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01944_ R-06 Scavenger collects Com. Wheel.
01945_ U-05 Engineer lays Concrete.
01948_ R-06 Scavenger collects Lgt. Armor Plating.
01951_ K-01 Serf collects debris.
01953_ U-05 Engineer lays Concrete. <x3>
01955_ K-01 Serf collects debris.
01955_ U-05 Engineer lays Concrete. <x3>
01956_ Destroyed Welding Torch.
01957_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
01959_ K-01 Serf collects debris.
01959_ W-25 Informer sends out distress signal.
01963_ K-01 Serf collects debris. <x2>
01966_ Acquired Lgt. Treads.
01969_ Acquired Lgt. Armor Plating.
01970_ K-01 Serf collects debris.
01972_ Shock Rifle destroyed.
01972_ Acquired Lgt. Treads.
01974_ Critical hit (Burn: +37).
01975_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????# #?# =[    ## [[/     ## |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          17
Energy Capacity            715
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                55
Core Analysis              6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TowerVampiricAutopenetrator
  Manual?         0
Play Time         00:22:20
  Cumulative      6.8 hours
  Start           2024.09.11 @ 15:42:39
  End             2024.09.11 @ 16:14:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 54c75c2b-eebd-4eb7-af94-e87e7f9d596e