Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.27 @ 03:05:03 Player: TheGreatBorealis Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (118) 590 Value Destroyed (4986) 4986 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (652) 652 TOTAL SCORE: 12868 Bonus ------- High Alert Combat Kills 71 Follower Combat Kills 81 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 211/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Gyrokinetic Inverter Advanced Cryofiber Web High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Energy Well Long-range Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Advanced Kinecellerator Improved Energy Mantle Improved Energy Mantle System Shield > --- WEAPON ----------- Variable Charge Gun > --- INVENTORY -------- Fusion Reactor Particle Reactor Light Particle Reactor Heavy Treads Medium Storage Unit Advanced Terrain Scan Processor Tachyon Dispersion Ray Railgun Rocket Launcher Chainsword [Rating: 127] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Reactor Particle Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Experimental Q-thruster Utility Hacking Suite Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Chainsword Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Slots Evolved 16 | . . . 2 2 2 2 2 2 2 . 2 Power . | . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . . . 2 Utility 12 | . . . . 2 2 2 2 2 2 . . Weapon . | . . . . . . . . . . . . Parts Attached 213 | . 7 . 4 18 19 43 51 3 29 23 16 Power 20 | . 1 . 1 2 2 2 2 1 3 3 3 Engine 3 | . . . 1 1 1 . . . . . . Core 6 | . 1 . . 1 1 1 2 . . . . Reactor 11 | . . . . . . 1 . 1 3 3 3 Propulsion 48 | . 1 . 3 6 6 7 13 . 3 2 7 Treads 29 | . . . 2 2 4 7 9 . 3 2 . Leg 12 | . 1 . 1 4 2 . 4 . . . . Wheel . | . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 3 Flight 4 | . . . . . . . . . . . 4 Utility 73 | . 2 . . 5 5 19 17 2 12 8 3 Device 47 | . 1 . . 1 3 16 9 1 8 6 2 Storage 5 | . 1 . . 1 . . 1 1 . . 1 Processor 5 | . . . . . . 1 . . 2 2 . Hackware 5 | . . . . . 2 1 1 . 1 . . Protection 11 | . . . . 3 . 1 6 . 1 . . Artifact . | . . . . . . . . . . . . Weapon 72 | . 3 . . 5 6 15 19 . 11 10 3 Energy Gun 39 | . 1 . . 3 3 9 8 . 5 7 3 Energy Cannon 4 | . . . . . 1 2 . . 1 . . Ballistic Gun 10 | . 2 . . 2 1 . 3 . 1 1 . Ballistic Cannon 2 | . . . . . . . 2 . . . . Launcher 3 | . . . . . . . 2 . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 14 | . . . . . 1 4 4 . 4 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 1 . . 1 1 4 5 Parts Lost 87 | . 1 . . 6 1 6 20 1 10 30 12 Power 7 | . 1 . . 1 . . . . 1 3 1 Propulsion 19 | . . . . 2 . 1 6 . 2 3 5 Utility 35 | . . . . 2 . 2 8 1 4 14 4 Weapon 26 | . . . . 1 1 3 6 . 3 10 2 Highest Loss Streak 13 | . 1 . . 2 1 2 7 1 7 13 12 Average Slot Usage (%) 88 | . 90 100 100 96 99 98 87 81 76 77 33 Core 3 | . 5 14 8 5 4 5 3 . . . . Reactor 1 | . . . . . . . 1 4 4 3 1 Treads 15 | . . . 22 14 20 26 15 10 9 8 . Leg 4 | . 28 28 22 20 9 . . . . . . Device 15 | . 5 14 11 11 7 15 19 18 19 24 1 Storage 8 | . 14 14 11 13 15 7 7 10 9 8 1 Processor 5 | . . . . . . 5 5 5 6 13 12 Hackware 12 | . . . . . 15 18 12 15 16 9 3 Protection 3 | . . . . 9 7 2 7 4 . . . Energy Gun 5 | . . . . 14 5 7 4 5 4 3 3 Energy Cannon 1 | . . . . . 4 2 . . . 1 . Ballistic Gun 3 | . 28 28 22 2 3 . 2 . . . . Slashing Weapon 1 | . . . . . . 2 2 5 2 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 102 | 10 20 20 20 35 34 33 44 68 86 102 37 Greatest Support 150 | 20 20 20 20 35 88 114 140 140 145 150 48 Greatest Overweight (x) 3 | . . . . 1 3 . 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 16 | . 10 8 8 8 8 8 8 16 12 12 8 Average Capacity 8 | . 7 8 8 8 8 8 8 11 12 11 5 Most Carried 12 | . 8 8 8 8 8 8 8 9 12 12 4 Average Carried 7 | . 7 8 6 7 7 7 7 7 10 9 2 Final Capacity 12 | 6 8 8 8 8 8 8 8 12 12 4 4 Final Carried 9 | 6 8 8 8 8 8 6 8 9 7 3 3 Class Distribution -------------------- 49% | Hacker-Mutant 26% | Scavenger-Mutant 11% | Mutant 8% | Hacker-Assassin 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Assassin | -4/Factory Hacker-Assassin | -3/Research Scavenger-Mutant | -3/Testing Sprinter | -2/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Matter Collected 2899 | 190 243 18 94 200 209 502 826 35 222 360 . Remotely . | . . . . . . . . . . . . Salvage Created 5581 | . 451 16 191 783 352 989 1632 60 575 532 . Parts 317 | . 17 2 17 44 14 47 95 3 40 38 . Haulers Intercepted 2 | . 1 . . 1 . . . . . . . Recyclers Shooed 5 | . . . 1 1 . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Combat Hostiles Destroyed 98 | . 5 1 5 17 6 17 31 1 8 7 . Melee 11 | . . . . . . . 8 1 2 . . Guns 65 | . 5 1 5 12 2 12 17 . 5 6 . Cannons 7 | . . . . . 2 3 2 . . . . AOE 9 | . . . . 4 2 . 3 . . . . Classes Destroyed 11 | . 5 . . 3 . 2 . . . 1 . Worker 6 | . 2 . . . . . 2 . 2 . . Builder 3 | . . . . . . 1 2 . . . . Hauler 2 | . 1 . . 1 . . . . . . . Recycler 5 | . 2 . 1 1 . . 1 . . . . Operator 1 | . . . . 1 . . . . . . . Watcher 2 | . . . . 1 . . 1 . . . . Swarmer 26 | . 1 1 3 8 . . 13 . . . . Grunt 31 | . 4 . 2 7 4 6 6 . 1 1 . Researcher 1 | . . . . . . . . . . 1 . Sentry 16 | . . . . 2 2 6 5 . 1 . . Programmer 25 | . . . . . . 5 7 1 6 6 . Best Kill Streak 5 | . 4 1 4 5 3 2 5 1 4 1 . Combat Bots Only 5 | . 2 1 3 5 3 2 5 1 3 1 . Max Kills in Single Turn 2 | . 2 1 2 2 2 2 1 1 2 1 . Gunslinging 1 | . . . 1 . . . . . . . . Exploded 2 | . . . . 2 2 . 1 . . . . Melee 1 | . . . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Damage Taken 16804 | . 184 8 160 1242 484 1518 3718 558 1792 4669 2471 Core 3555 | . 32 . 26 192 68 150 387 92 36 1105 1467 Absorbed by Shields 303 | . . . . . . . . . 200 103 . Core Remaining (%) 75 | 100 . 87 93 65 90 82 61 92 . 12 . Volleys Fired 368 | . 28 3 9 42 21 63 100 . 18 84 . Largest 2 | . 2 2 2 2 2 2 2 . 2 2 . Hottest 180 | . 46 46 46 111 111 149 141 . 162 180 . Shots Fired 633 | . 56 6 18 71 41 114 161 . 36 130 . Gun 573 | . 56 6 18 71 34 82 147 . 36 123 . Cannon 54 | . . . . . 7 32 9 . . 6 . Launcher 6 | . . . . . . . 5 . . 1 . Special . | . . . . . . . . . . . . Kinetic 215 | . 56 6 18 14 18 . 74 . 4 25 . Thermal 246 | . . . . 6 21 99 27 . 26 67 . Explosive 6 | . . . . . . . 5 . . 1 . Electromagnetic 166 | . . . . 51 2 15 55 . 6 37 . Robot Hit Streak 29 | . 12 4 10 20 11 29 24 . 7 23 . Robot Miss Streak 4 | . 4 1 3 3 1 1 3 . 2 2 . Penetration Max 1 | . . . . . . . 1 . 1 . . Secondary Targets 9 | . 1 . 2 3 1 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 . . . . Shots Hit Robots 529 | . 36 4 12 50 34 104 140 6 35 108 . Core Hits 246 | . 13 1 8 30 19 59 67 2 18 28 1 Critical Hits 14 | . . . . . . . 11 1 . 2 . Critical Kills 4 | . . . . . . . 4 . . . . Critical Parts Destroyed 10 | . . . . . . . 7 1 . 2 . Melee Attacks 80 | . . . . . 1 14 32 14 15 4 . Impact . | . . . . . . . . . . . . Slashing 80 | . . . . . 1 14 32 14 15 4 . Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 3 . 2 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13306 | . 505 47 183 1608 752 2404 3757 232 1432 2371 15 Guns 9214 | . 505 47 183 974 403 1715 2365 . 794 2228 . Cannons 1104 | . . . . . 163 689 167 . . 85 . Explosions 1500 | . . . . 634 186 . 455 . 177 48 . Melee 1427 | . . . . . . . 755 232 440 . . Ramming 61 | . . . . . . . 15 . 21 10 15 Kinetic 3341 | . 505 47 183 126 208 . 1519 . 99 654 . Thermal 5951 | . . . . 518 414 2252 544 . 742 1481 . Explosive 615 | . . . . 161 . . 406 . . 48 . Electromagnetic 1911 | . . . . 803 130 152 518 . 130 178 . Impact . | . . . . . . . . . . . . Slashing 1427 | . . . . . . . 755 232 440 . . Piercing . | . . . . . . . . . . . . Highest Corruption 62 | . . . . . . 4 5 6 10 62 12 Average Corruption 7 | . . . . . . 2 3 4 6 28 6 Corruption Purged . | . . . . . . . . . . . . Effects 210 | . . . . . . 29 33 1 19 126 2 Message Errors 23 | . . . . . . 7 7 1 . 7 1 Matter Fused 26 | . . . . . . 9 4 . 3 10 . Heat Flow Errors 19 | . . . . . . 2 3 . 2 11 1 Energy Discharges 19 | . . . . . . 6 5 . 4 4 . Parts Rejected 1 | . . . . . . . 1 . . . . Data Loss (minor) 15 | . . . . . . 2 6 . 5 2 . Data Loss (major) 4 | . . . . . . . 1 . 1 2 . Misfires 9 | . . . . . . . 2 . . 7 . Misdirections 17 | . . . . . . . . . . 17 . Targeting Errors 60 | . . . . . . 3 4 . 4 49 . Weapon Failures 17 | . . . . . . . . . . 17 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 234 | . . . . 44 . 26 69 24 70 1 . Projectiles 26 | . . . . . . 26 . . . . . Explosions 52 | . . . . 44 . . . . 7 1 . Melee 156 | . . . . . . . 69 24 63 . . Knockbacks 3 | . . . . . . . 2 . . 1 . Impact 1 | . . . . . . . . . . 1 . Kinetic 2 | . . . . . . . 2 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 257 | . . . . 134 . . . . 79 37 7 Shots 4 | . . . . 2 . . . . 1 1 . Rammed 12 | . . . . . . . 2 . 4 3 3 Targets Rammed 14 | . . . . . . . 4 . 4 3 3 Kicked . | . . . . . . . . . . . . Crushed 2 | . . . . . . . 2 . . . . Highest Temperature 318 | . 1 . . 21 21 48 309 . 318 232 117 Average Temperature 79 | . 1 . . 10 9 22 119 . 157 98 68 Received Heat Transfer 1797 | . 54 . 39 117 213 411 429 . 96 312 126 Effects 2 | . . . . . . . 1 . . 1 . Energy Bleed 2 | . . . . . . . 1 . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . . 1 . . Combat Hostiles 2 | . . . . 1 . . . . 1 . . Parts Fried 3 | . . . . 1 . 1 1 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . . . . 2 1 . . 1 . Combat Hostiles 4 | . . . . . . 2 1 . . 1 . Parts Melted 23 | . . . . . 1 11 3 . 2 6 . Heat Transferred 9048 | . . . . 611 766 4017 890 . 840 1924 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . . . 3 1 . 1 . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Peak Influence 684 | . 142 212 210 684 413 335 421 206 156 94 252 Initial 243 | . . 55 82 88 243 61 98 192 18 70 42 Average 153 | . 68 95 145 437 291 91 205 167 70 32 103 Maximum Alert Level 2 | . . 1 1 2 2 1 2 1 . . 1 Low Security (%) 70 | . 100 94 65 9 6 92 50 87 100 100 81 Level 1 23 | . . 5 34 25 88 7 46 12 . . 18 Level 2 5 | . . . . 64 4 . 3 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . . . . 2 2 3 4 . 4 6 4 Investigation 2 | . . . . . . . . . . 1 1 Extermination 12 | . . . . . 1 3 3 . 2 2 1 Reinforcement 11 | . . . . 2 1 . 1 . 2 3 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Distress Signals 16 | . 2 . . 2 . 4 4 1 . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 223 | . 6 3 9 30 6 31 44 7 17 30 40 Peak Tracking Total 20 | . 3 2 3 8 3 4 6 5 6 13 20 Tactical Retreats 24 | . . . . 6 1 4 4 . . 4 5 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Traps Triggered 6 | . . . . . . . . 1 2 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Machines Disabled 6 | . . . . 2 2 . . . . 2 . Max in Single Turn 1 | . . . . 1 1 . . . . 1 . Garrison Access 1 | . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Machines Accessed 31 | . 1 1 2 1 3 11 4 1 2 4 1 Terminals 19 | . 1 1 2 . 1 7 1 . 1 4 1 Fabricators 5 | . . . . . 1 2 . 1 1 . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . . 1 1 1 1 . . . . Garrison Access 2 | . . . . . . 1 1 . . . . Total Hacks 101 | . 1 3 5 2 17 38 10 2 6 16 1 Successful 62 | . . 1 3 2 16 22 3 2 3 10 . Failed 39 | . 1 2 2 . 1 16 7 . 3 6 1 Catastrophic 8 | . 1 1 1 . 1 2 . . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 22 | . . 3 1 . . 16 . . . 1 1 Terminals 58 | . 1 3 5 . 2 25 2 . 3 16 1 Fabricators 15 | . . . . . 2 8 . 2 3 . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 21 | . . . . 2 13 4 2 . . . . Garrison Access 6 | . . . . . . 1 5 . . . . Terminal Hacks 30 | . . 1 3 . 1 12 1 . 2 10 . Record 1 | . . . . . . . . . . 1 . Part Schematic 2 | . . . . . . 1 . . 1 . . Prototype ID Bank 3 | . . . . . . 2 . . . 1 . Level Access Points 2 | . . . . . 1 1 . . . . . Branch Access Points 3 | . . 1 1 . . 1 . . . . . Terminal Index 3 | . . . . . . 1 . . 1 1 . Fabricator Index 1 | . . . . . . 1 . . . . . Scanalyzer Index 1 | . . . . . . . . . . 1 . Alert Level 1 | . . . 1 . . . . . . . . Unreport Threat 4 | . . . . . . 2 . . . 2 . Locate Traps 1 | . . . . . . 1 . . . . . Patrol Status 1 | . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . . . 1 . Registered Components 4 | . . . 1 . . 1 1 . . 1 . Zone Layout 1 | . . . . . . . . . . 1 . Fabricator Hacks 7 | . . . . . 2 2 . 2 1 . . Load Schematic 4 | . . . . . 1 1 . 1 1 . . Build 3 | . . . . . 1 1 . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 19 | . . . . 2 13 3 1 . . . . Insert Component 9 | . . . . 1 6 1 1 . . . . Analyze 10 | . . . . 1 7 2 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 5 | . . . . . . 5 . . . . . Terminals 3 | . . . . . . 3 . . . . . Track 1 | . . . . . . 1 . . . . . Botnet 1 | . . . . . . 1 . . . . . Operators 1 | . . . . . . 1 . . . . . Fabricators 2 | . . . . . . 2 . . . . . Report 1 | . . . . . . 1 . . . . . Siphon 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 28 | . 1 1 2 1 1 11 4 . 2 4 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . 1 6 2 . . 1 . . Parts Built 3 | . . . . . 1 1 . 1 . . . Matter 500 | . . . . . 146 252 . 102 . . . Time 191 | . . . . . 73 67 . 51 . . . Total Part Build Rating 8 | . . . . . 3 4 . 1 . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 9 | . . . . 1 6 1 1 . . . . Part Schematics Acquired 8 | . . . . 1 6 1 . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . Programmers 3 | . . . . . . 3 . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Total Allies 3 | . . 2 . . . . . . . 1 . Largest Group 2 | . . 2 2 . . . . . . 1 . Highest-Rated Group 47 | . . 45 42 . . . . . . 47 . Highest-Rated Ally 47 | . . 31 28 . . . . . . 47 . Total Orders . | . . . . . . . . . . . . Ally Attacks 14 | . . 8 4 . . . . . . 2 . Total Damage 247 | . . 144 85 . . . . . . 18 . Kills 5 | . . 4 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Turns Passed 9566 | . 262 325 130 580 860 2674 2145 468 744 954 424 Spaces Moved 4940 | 1 113 244 79 256 422 1219 970 206 360 480 590 Core 242 | . . . . . . . . . . 120 122 Treads 3266 | . . . . . 151 1219 970 206 360 360 . Legs 964 | 1 113 244 79 256 271 . . . . . . Wheels . | . . . . . . . . . . . . Hover 63 | . . . . . . . . . . . 63 Flight 405 | . . . . . . . . . . . 405 Fastest Speed 20 | 120 120 120 120 120 150 160 160 160 160 50 20 Average Speed 137 | 120 120 120 120 143 154 160 160 160 160 132 33 Slowest Speed 210 | 120 120 120 120 150 210 160 180 160 160 180 70 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . . . . . 16 Cave-ins Triggered 1 | . . . . . . . . . . 1 . Exploration Rate (%) 24 | 2 26 67 15 22 11 32 25 6 12 50 20 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 46 | . . . . . 1 14 14 8 6 3 . Terrain Destroyed 148 | . . . . 29 2 14 53 8 22 20 . Melee 46 | . . . . . 1 14 14 8 6 3 . Projectile 9 | . . . . . 1 . 1 . . 7 . AOE 93 | . . . . 29 . . 38 . 16 10 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Tes Res Total 6933 | . 186 270 95 401 597 1800 1349 324 466 646 799 Wait 1173 | . 29 24 3 67 103 435 148 96 30 39 199 Move 4901 | . 112 243 78 255 421 1218 969 205 359 479 562 Hop 12 | . . . . . . . . . . . 12 Pick Up 52 | . 3 . . 6 10 8 16 2 4 2 1 Fast Attach 86 | . 5 . 1 11 5 8 23 3 12 9 9 Attach 58 | . . . 2 3 5 10 10 . 9 12 7 Detach 26 | . 1 . 1 . 4 2 1 1 5 5 6 Swap 69 | . 2 . 1 4 9 25 18 . 8 2 . Drop 83 | . 6 . . 13 18 17 23 3 2 1 . Fire 368 | . 28 3 9 42 21 63 100 . 18 84 . Melee 80 | . . . . . 1 14 32 14 15 4 . Ram 3 | . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . Crush 11 | . . . . . . . 4 . 4 3 . Escape Stasis . | . . . . . . . . . . . . Rewire 11 | . . . . . . . 5 . . 6 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat / Min / Sto x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory -4/Factory -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 15) 263 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 536 | -10/Mines | Learned location of Zion (-7) 578 | -10/Mines | Discovered new exit (range 9) 588 | -10/Mines | Entered Materials 588 | -9/Materials | Accompanied by 2 allies 588 | -9/Materials | Evolved 2 slots: Propulsion x2 589 | -9/Materials | Identified exit to Storage 593 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 604 | -9/Materials | Identified exit to Mines 700 | -9/Materials | Discovered new exit (range 16) 718 | -9/Materials | Entered another Materials area 718 | -8/Materials | Evolved 2 slots: Utility x2 1216 | -8/Materials | Discovered new exit (range 4) 1232 | -8/Materials | Build established: Scavenger-Mutant 1298 | -8/Materials | Entered Factory 1298 | -7/Factory | Evolved 2 slots: Utility x2 1749 | -7/Factory | Identified exit to Factory 2032 | -7/Factory | Fabricated Hacking Suite (x1) 2158 | -7/Factory | Entered another Factory area 2158 | -6/Factory | Evolved 2 slots: Utility x2 2574 | -6/Factory | Build established: Hacker-Mutant 3983 | -6/Factory | Identified exit to Factory 3983 | -6/Factory | Identified exit to Lower Caves 4077 | -6/Factory | Fabricated Cld. Pulse Rifle (x1) 4832 | -6/Factory | Entered another Factory area 4832 | -5/Factory | Evolved 2 slots: Utility x2 6043 | -5/Factory | Build established: Scavenger-Mutant 6181 | -5/Factory | Lost 7 parts (3n2u2w) 6333 | -5/Factory | Lost 3 parts (1n2u) 6664 | -5/Factory | Build established: Hacker-Mutant 6867 | -5/Factory | Discovered new exit (range 5) 6873 | -5/Factory | Identified exit to Factory 6977 | -5/Factory | Entered another Factory area 6977 | -4/Factory | Evolved 2 slots: Utility x2 7055 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 7261 | -4/Factory | Build established: Hacker-Assassin 7403 | -4/Factory | Discovered new exit (range 13) 7443 | -4/Factory | Identified exit to Research 7445 | -4/Factory | Entered Research 7445 | -3/Research | Evolved 2 slots: Utility x2 8014 | -3/Research | System corruption reached 10% 8051 | -3/Research | Lost 7 parts (4u3w) 8165 | -3/Research | Discovered new exit (range 13) 8187 | -3/Research | Identified exit to Testing 8189 | -3/Research | Entered Testing 8214 | -3/Testing | Lost 3 parts (1p2n) 8309 | -3/Testing | Build established: Hacker-Mutant 8343 | -3/Testing | Found Prototype Energy Gun 8343 | -3/Testing | Identified Tachyon Dispersion Ray 8629 | -3/Testing | System corruption reached 30% 8653 | -3/Testing | Lost 8 parts (4u4w) 8666 | -3/Testing | Found Prototype Device 8666 | -3/Testing | Identified Adv. Kinecellerator 8703 | -3/Testing | Scanned by Researcher 8860 | -3/Testing | Build established: Scavenger-Mutant 8873 | -3/Testing | Crushed by falling debris 8904 | -3/Testing | Lost 4 parts (1p2u1w) 8990 | -3/Testing | Lost 4 parts (1n2u1w) 9114 | -3/Testing | Lost 13 parts (2p2n5u4w) 9117 | -3/Testing | Core integrity fell below 50% 9136 | -3/Testing | Discovered new exit (range 14) 9142 | -3/Testing | Core integrity fell below 20% 9143 | -3/Testing | Identified exit to Research 9143 | -3/Testing | Entered Research 9143 | -2/Research | Evolved 2 slots: Propulsion x2 9436 | -2/Research | Spotted B-90 Cyclops 9461 | -2/Research | Build established: Sprinter 9527 | -2/Research | Core integrity fell below 50% 9527 | -2/Research | System corruption reached 10% 9537 | -2/Research | Core integrity fell below 20% 9567 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09519_ Acquired Unknown Hover Unit. 09519_ Identified Imp. Gyrokinetic Inverter. 09521_ A-15 Conveyor collects Imp. Gyrokinetic Inverter. 09523_ Slammed into S-43 Plague. 09527_ Penetrated by Slug. 09528_ S-43 Plague misfires. 09530_ P-80 Master resets P-80 Master, system corruption cleaned. 09530_ P-80 Master resets S-43 Plague, system corruption cleaned. 09530_ P-80 Master resets P-80 Master, system corruption cleaned. 09532_ System Shield destroyed. 09532_ P-80 Master resets S-43 Plague, system corruption cleaned. 09532_ P-80 Master resets P-80 Master, system corruption cleaned. 09534_ Slug penetrates Wall. 09535_ U-05 Engineer lays Concrete. 09537_ Slug penetrates Wall. 09537_ Slug penetrates H-88 Terminator. 09537_ U-05 Engineer destroyed. 09537_ Slug penetrates Wall. 09541_ P-80 Master resets H-88 Terminator, system corruption cleaned. 09548_ Adv. Target Analyzer destroyed. Map ----- +----------------------------------------------------+ | ???????# #?????????????? ????????? | | ???????# #???????????????????????? | | ???????# #????#??????????????????? | | ???????# #?? #??????????????????? | | ???????# # #??????????????????? | | ???????# + +??????????????????? | | ???????# ######??????????????????? | | ?????### ###?????????????????????? | | ?????# #?????????????????????? | | ?????# #?????????????????????? | | ?????# T"p ###???????????????????? | | ?????# " +???????????????????? | | ?????# ###???????????????????? | | ?????# #?????????????????????? | | ?????##### #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ??###????# #?????????????????????? | | ??#==! ??# #?????????????????????? | | ?# ==! # #?????????????????????? | | ??#=!! + +?????????????????????? | | ??# #@ #?????????????????????? | | ??# ??# #?????????????????????? | | ??# ????# #?????????????????????? | | ??#??????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #????????????#######??? | | ?????????# #??????????? ??? | | ?????????# #??????????? ?? | | ?????????# #??????????# ?? | | ?????????? #??????????# ? | | ?????????? #??????????# ? | | ?????????? #??????????# | | ?????????? ??????????# | | ?????????? ??????????# | | ?????????? ??????????# | | ?????????? ??????????# ] | | ???????????????????????# | | ???????????????????????# | | ???????????????????????#########+## | | ???????????????????????? | | ??????????????????????? | | ??????????????????????? | | ??????????????????????? | | ?????????????????????????##### # | | ?????????????????????????????# ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 23 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 12 Base Temperature (-) 200 EM Shielding 2 Corruption Prevention 12 Heat Shielding 100 Armor Coverage 600 Core Shielding 30 Propulsion Shielding 66 Evasion (%) 66 Melee Accuracy 5 Target Analysis 8 Recoil Reduction 4 Particle Charging 20 Kinecelleration 50 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Adv. Sensor Array | -7/Factory | Scanalyzed Lightning Gun | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Adv. Heat Sink | -7/Factory | Scanalyzed Cld. Particle Cannon | -7/Factory | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Cld. Pulse Rifle | -6/Factory | Scanalyzed Hcp. Storage Unit | -6/Factory | Hacked Lgt. Quantum Reactor | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Cld. Pulse Rifle | x1 | -6/Factory Hcp. Storage Unit | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipPropulsionWeb Manual? 0 Play Time 01:48:34 Cumulative 109.8 hours Start 2021.10.26 @ 23:56:39 End 2021.10.27 @ 03:05:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 185 Rogue 185 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 62 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e22e93de-a410-457d-8314-fd0ccee789ee