Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.29 @ 23:52:14 Player: Boris Result: Smashed by cave-in Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (339) 1695 Value Destroyed (16786) 16786 Prototype IDs (299) 5980 Alien Tech Used (16) 3200 Bonus (38159) 38159 TOTAL SCORE: 73920 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 5687 Follower Combat Kills 894 Entered DSFs 500 Aligned with FarCom 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Friendly Fire -722 Cogmind --------- Core Integrity 0/1600 Matter 425/425 Energy 198/200 System Corruption 9% Temperature Cool (0) Movement Walking (30) Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Core Analyzer > --- WEAPON (2) ------- Sigix Sheargun > --- INVENTORY (7) ---- Experimental Energy Well (600) Experimental Energy Well (600) Microactuators Core Cannon Sigix Broadsword Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Advanced Reaction Control System Advanced Force Field > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Experimental Energy Well Experimental Matter Compressor Microactuators Sigix Sheargun Sigix Sheargun Core Cannon [Rating: 239] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Array Utility Hacking Suite Device Experimental Heat Sink Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Artifact Phase Armor Weapon Advanced Beam Cannon Energy Gun Advanced Variable Charge Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Heavy Mass Driver Launcher Hellfire Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Longsword +1 Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Lab Res Res Qua Sec Acc Com Slots Evolved 18 | . . . . . 4 2 . 2 2 2 . . 2 2 . . 2 . Power 2 | . . . . . . . . . . . . . 1 1 . . . . Propulsion 6 | . . . . . 1 1 . 1 1 . . . 1 1 . . . . Utility 9 | . . . . . 2 1 . 1 1 2 . . . . . . 2 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Parts Attached 475 | 7 10 7 . . 30 6 18 98 33 18 75 . 52 12 27 19 34 29 Power 45 | 1 1 1 . . 3 . 1 6 3 3 6 . 9 2 2 . 4 3 Engine 9 | 1 1 . . . 2 . 1 2 . . . . 2 . . . . . Core 17 | . . 1 . . 1 . . 4 3 2 3 . 3 . . . . . Reactor 19 | . . . . . . . . . . 1 3 . 4 2 2 . 4 3 Propulsion 87 | 2 1 3 . . 6 1 4 22 7 8 15 . 14 1 2 1 . . Treads 28 | 2 . 2 . . 1 1 4 6 1 . 6 . 5 . . . . . Leg 17 | . . . . . . . . 10 4 2 1 . . . . . . . Wheel 14 | . 1 1 . . 5 . . 6 . . . . 1 . . . . . Hover 15 | . . . . . . . . . 2 2 8 . 1 1 . 1 . . Flight 13 | . . . . . . . . . . 4 . . 7 . 2 . . . Utility 199 | 2 6 1 . . 8 2 11 46 14 3 23 . 19 6 9 9 24 16 Device 125 | 1 2 . . . 4 2 8 35 10 1 8 . 14 1 3 5 19 12 Storage 8 | 1 4 . . . 1 . . 1 . . . . . 1 . . . . Processor 37 | . . . . . 1 . 1 4 1 2 11 . 4 2 . 4 4 3 Hackware 16 | . . . . . . . . 3 2 . 2 . 1 1 5 . 1 1 Protection 12 | . . 1 . . 2 . 2 3 1 . 2 . . 1 . . . . Artifact 1 | . . . . . . . . . . . . . . . 1 . . . Weapon 144 | 2 2 2 . . 13 3 2 24 9 4 31 . 10 3 14 9 6 10 Energy Gun 24 | 2 . . . . 1 . . 11 . 1 . . 1 . . 2 2 4 Energy Cannon 34 | . 2 1 . . 4 3 1 4 1 . 3 . 7 . 4 2 . 2 Ballistic Gun 33 | . . . . . 6 . . 2 2 2 21 . . . . . . . Ballistic Cannon 3 | . . . . . . . . . 2 . 1 . . . . . . . Launcher 14 | . . 1 . . 1 . . 4 . . . . . . 4 . 4 . Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 32 | . . . . . 1 . 1 3 4 1 6 . 2 . 5 5 . 4 Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 35 | . 1 . . . 2 . 1 7 1 . 2 . 4 . 8 5 4 . Corrupted Parts 8 | . . . . . . . . 1 . . 2 . 5 . . . . . System Corruption 41 | . . . . . . . . 1 . . 13 . 27 . . . . . Parts Lost 137 | . . 4 . . 5 . 3 38 22 4 32 . 12 2 7 1 1 6 Power 15 | . . 1 . . 1 . 1 4 1 1 2 . 1 1 1 . . 1 Propulsion 54 | . . 2 . . 3 . 1 17 7 2 12 . 4 1 4 1 . . Utility 45 | . . 1 . . . . 1 7 10 1 13 . 5 . 2 . 1 4 Weapon 23 | . . . . . 1 . . 10 4 . 5 . 2 . . . . 1 Highest Loss Streak 24 | . . 4 . . 3 . 2 24 17 2 9 . 4 1 5 1 1 4 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 84 | . 100 98 100 100 95 90 99 93 86 64 75 . 64 70 63 40 72 74 Engine 2 | . 14 9 . . 2 7 7 1 2 . . . . 1 . . . . Core 3 | . . 4 14 14 5 . . 3 2 . 2 . 1 . . . . . Reactor 1 | . . . . . . . . . . 1 1 . 4 4 4 . 6 8 Treads 8 | . 25 14 14 14 9 11 17 8 . . 11 . 9 . . . . . Leg 6 | . . . . . . . . 12 27 5 . . . . . 6 9 9 Wheel 5 | . 2 13 14 14 16 15 11 8 . . . . 2 . . . . . Flight 1 | . . . . . . . . . . 5 . . 4 15 15 1 . . Device 12 | . 14 9 . . 15 11 12 16 4 2 9 . 17 9 5 8 25 23 Storage 5 | . 14 14 14 14 9 7 7 5 4 . . . . 1 3 . . . Processor 9 | . . . . . 2 7 14 8 11 25 19 . 6 13 10 5 13 20 Hackware 5 | . . . . . . . . 6 12 10 10 . 4 7 13 9 . . Protection 2 | . . 3 14 14 7 5 2 . 3 . . . . 3 . . . . Energy Gun 4 | . 15 . . . 2 5 . 13 . . . . 1 . . 3 12 7 Energy Cannon 7 | . 12 27 28 28 16 5 19 3 . . . . 4 . . . . . Ballistic Gun 1 | . . . . . 6 11 . . . 2 9 . . . . . . . Slashing Weapon 2 | . . . . . . . 3 1 9 5 . . 2 4 4 4 . 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 123 | 15 54 60 60 60 108 114 117 123 117 29 46 . 51 54 60 17 57 63 Greatest Support 238 | 40 40 10 10 10 40 20 68 124 117 45 204 3 238 56 64 60 60 60 Greatest Overweight (x) 11 | . 5 5 5 5 6 5 11 9 3 2 2 . 5 . . 2 . 1 Average Overweight (x) 1 | . . 5 5 5 4 5 3 2 . . . . 1 . . . . . Largest Inventory Capacity 25 | 8 25 20 20 20 25 25 25 25 25 5 5 5 5 15 15 7 7 7 Average Capacity 16 | 7 11 20 20 20 24 25 25 24 22 5 5 5 5 8 13 5 7 7 Most Carried 25 | 3 14 16 19 20 25 25 25 25 25 5 5 5 5 9 15 7 7 7 Average Carried 14 | 1 7 14 16 19 23 24 23 23 22 3 4 5 3 6 12 5 6 5 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 5 5 5 5 5 15 5 7 7 7 Final Carried 25 | 3 14 12 19 20 25 23 25 25 5 5 5 5 5 9 5 5 7 7 Class Distribution -------------------- 19% | Mutant 16% | Scavenger-Skirmisher 15% | Scavenger-Mutant 11% | Alien-Sigix 9% | Hacker-Mutant 8% | Hacker-Assassin 3% | Skirmisher 3% | Scavenger-Gunner 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/DSF Scavenger-Skirmisher | -6/Factory Hacker-Assassin | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Armory Scavenger-Mutant | -4/Lab Scavenger-Mutant | -3/Research Scavenger-Sprinter | -2/Research Hacker-Mutant | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Lab Res Res Qua Sec Acc Com Matter Collected 7497 | 251 119 92 . . 465 . 140 1294 375 229 1824 . 622 145 189 281 816 655 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 18789 | 64 584 514 . . 1116 . 432 2573 1217 526 2493 . 2582 809 430 369 2683 2397 Parts 811 | 2 27 31 . . 48 . 20 117 68 19 108 . 128 34 5 16 111 77 Haulers Intercepted 13 | . 2 . . . 2 . . 2 1 . . . 2 1 . . 3 . Recyclers Shooed 15 | 1 1 2 . . . . . 3 1 . . . 6 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Lab Res Res Qua Sec Acc Com Combat Hostiles Destroyed 242 | . 9 7 . . 15 . 10 42 18 9 37 . 25 6 3 2 39 20 Melee 50 | . . . . . 1 . . 4 9 6 3 . 5 6 2 2 . 12 Guns 95 | . 7 . . . 4 . . 26 4 3 29 . . . . . 14 8 Cannons 49 | . . 4 . . 8 . 10 5 4 . 4 . 14 . . . . . AOE 32 | . . 3 . . 1 . . 5 . . . . . . 1 . 22 . Classes Destroyed 23 | 2 6 2 . . 2 . 3 4 . . 2 . . . 1 1 . . Worker 20 | . 2 4 . . 3 . . 2 3 . . . 1 . . . 3 2 Builder 16 | . 1 2 . . 1 . . 3 3 1 . . . . 2 . 3 . Tunneler 3 | 1 . . . . . . . 1 1 . . . . . . . . . Hauler 13 | . 2 . . . 2 . . 2 1 . . . 2 1 . . 3 . Recycler 21 | 1 1 4 . . 2 . . 3 1 . . . 4 1 2 . 1 1 Mechanic 2 | . . . . . 1 . . 1 . . . . . . . . . . Operator 5 | . . . . . . . . 2 1 . . . 1 . 1 . . . Watcher 13 | . 1 . . . 2 . . 1 1 1 . . 3 1 1 . 1 1 Swarmer 46 | . 3 3 . . . . 6 4 2 5 . . 6 . . . 17 . Saboteur 3 | . . . . . . . . 1 1 . . . . . 1 . . . Grunt 68 | . 6 . . . 11 . . 9 4 3 9 . 9 1 1 . 13 2 Brawler 1 | . . . . . . . . . . . 1 . . . . . . . Duelist 3 | . . . . . . . . . . . 1 . . . . . 2 . Protector 2 | . . . . . . . . 1 . . . . . . . . . 1 Researcher 5 | . . . . . . . . . . . . . . . 2 3 . . Sentry 25 | . . . . . 4 . . 3 1 1 6 . 1 . . . 4 5 Demolisher 5 | . . 2 . . . . . . . . 3 . . . . . . . Specialist 11 | . . . . . . . 2 4 2 . 3 . . . . . . . Hunter 27 | . . . . . . . 1 9 3 . 5 . 2 2 1 . 2 2 Programmer 36 | . . . . . . . . 8 5 . 8 . 8 3 . . . 4 Heavy 6 | . . . . . . . 1 3 . . 1 . . . . . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . 2 M Shell/Def 1 | . . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . 2 . . Assembled 3 | . . 2 . . . . . . . . . . . . . . 1 . Best Kill Streak 12 | 2 3 6 . . 4 . 6 12 8 3 8 . 6 3 6 2 9 4 Combat Bots Only 9 | . 5 3 . . 3 . 6 9 5 3 8 . 6 2 1 2 7 3 Max Kills in Single Turn 4 | 1 1 3 . . 2 . 2 3 2 1 1 . 1 1 3 1 4 2 Gunslinging 2 | . . . . . . . . 2 . . . . . . . . . . Exploded 4 | . . 3 . . 1 . . 2 . . . . . . 1 . 4 . Melee 1 | . . . . . 1 . . 1 1 1 1 . 1 1 1 1 . 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Lab Res Res Qua Sec Acc Com Damage Taken 32631 | . 328 707 . . 871 . 727 6932 2869 577 6925 . 4019 693 1992 744 1921 3326 Core 6172 | . 28 164 . . 134 . 39 840 579 48 1099 . 547 226 521 357 606 984 Absorbed by Shields 2350 | . . . . . . . . . . . 28 . . . . . 135 2187 Reduced by Siege Mode 457 | . . . . . . . . . . . 149 . 308 . . . . . Redirected to Shielding 106 | . . . . . . . . . 106 . . . . . . . . . Regen/Repaired (Parts) 671 | . . . . . 37 . . . 25 . . . . . 328 217 . 64 Core Remaining (%) 44 | 100 . . . 23 75 . 94 1 42 . . . 57 . . 8 . . Volleys Fired 794 | 6 45 43 . . 66 . 27 127 13 1 128 . 136 . 16 7 109 70 Largest 3 | 2 2 2 . . 3 . 3 3 2 1 3 . 2 . 1 2 2 2 Hottest 720 | 100 136 136 . . 204 . 240 720 173 225 190 . 186 . 120 200 200 300 Shots Fired 1455 | 12 90 77 . . 151 . 61 290 48 27 259 . 145 . 16 8 146 125 Gun 933 | 12 78 . . . 86 . . 230 23 27 216 . 1 . . 7 130 123 Cannon 479 | . 12 75 . . 64 . 61 43 25 . 43 . 144 . 9 1 . 2 Launcher 43 | . . 2 . . 1 . . 17 . . . . . . 7 . 16 . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 372 | . . . . . 69 . . 5 35 26 237 . . . . . . . Thermal 749 | 12 90 75 . . 81 . 61 268 13 1 17 . 120 . 9 . . 2 Explosive 36 | . . 2 . . 1 . . 13 . . . . . . 7 . 13 . Electromagnetic 38 | . . . . . . . . 4 . . 5 . 25 . . 1 3 . Slashing 260 | . . . . . . . . . . . . . . . . 7 130 123 Robot Hit Streak 31 | 3 14 9 . . 13 . 7 12 21 29 23 . 31 . 4 5 19 7 Robot Miss Streak 5 | 3 3 5 . . 2 . 2 4 3 2 3 . 3 . . . 5 4 Penetration Max 2 | . . . . . . . . . . . 2 . . . . . 1 1 Secondary Targets 11 | . . . . . 1 . . 5 . . 2 . . . . . 1 2 Max Gunslinging Chain 2 | . . . . . 1 . . 2 . . 1 . . . . . 1 1 Capacitor 92 | . . . . . . . . . . . . . 92 . . . . . Autonomous 79 | . . . . . . . . 3 23 26 27 . . . . . . . Shots Hit Robots 1099 | 5 64 43 . . 101 . 36 187 75 42 204 . 133 21 8 10 77 93 Core Hits 580 | 3 23 19 . . 39 . 13 103 40 14 97 . 49 13 16 3 108 40 Critical Kills 26 | . . . . . 2 . . . 1 . 21 . 2 . . . . . Critical Parts Destroyed 28 | . . . . . . . . . . 1 27 . . . . . . . Critical Strikes 99 | 1 4 . . . 4 . . 1 12 5 57 . 6 3 2 2 1 1 Burn 6 | 1 4 . . . 1 . . . . . . . . . . . . . Meltdown 5 | . . . . . 2 . . . 1 . . . 2 . . . . . Destroy 52 | . . . . . . . . . . 1 51 . . . . . . . Blast 5 | . . . . . . . . . 2 . 3 . . . . . . . Corrupt 1 | . . . . . . . . . . . . . 1 . . . . . Sever 30 | . . . . . 1 . . 1 9 4 3 . 3 3 2 2 1 1 Melee Attacks 341 | . . . . . 5 . 5 25 68 26 19 . 34 38 30 17 . 74 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 336 | . . . . . 5 . 5 25 68 26 19 . 34 33 30 17 . 74 Piercing 5 | . . . . . . . . . . . . . . 5 . . . . Sneak Attacks 27 | . . . . . 1 . . 2 6 3 . . 5 2 2 3 . 3 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 2 Follow-up Attacks 10 | . . . . . . . . 1 5 . . . . 4 . . . . Damage Inflicted 60429 | 75 890 1082 . . 2079 . 1043 8700 4458 1958 5309 . 6210 1391 2174 2115 9765 13180 Guns 17612 | 75 767 . . . 860 . . 4081 630 752 3106 . 31 . . 58 4892 2360 Cannons 11241 | . 122 863 . . 785 . 1043 842 1086 . 1639 . 4461 . . . . 400 Explosions 9188 | . . 219 . . 189 . . 2512 . . 75 . . . 1446 . 4747 . Melee 22239 | . . . . . 245 . . 1264 2738 1206 472 . 1718 1391 728 2057 . 10420 Ramming 149 | . 1 . . . . . . 1 4 . 17 . . . . . 126 . Kinetic 7127 | . . . . . 746 . . 123 1333 752 4173 . . . . . . . Thermal 13771 | 75 889 863 . . 899 . 1043 4800 383 . 538 . 3619 . . . 262 400 Explosive 7828 | . . 219 . . 189 . . 2108 . . . . . . 1446 . 3866 . Electromagnetic 2005 | . . . . . . . . 404 . . 109 . 873 . . . 619 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 29332 | . . . . . 245 . . 1264 2738 1206 472 . 1718 1174 728 2115 4892 12780 Piercing 217 | . . . . . . . . . . . . . . 217 . . . . Highest Corruption 28 | . . . . . . . . 12 9 . 28 28 21 1 1 . 1 7 Average Corruption 9 | . . . . . . . . 10 3 . 16 28 13 1 1 . 1 3 Corruption Purged 35 | . . . . . . . . . . . . . 30 . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 285 | . . . . . . . . 114 18 . 78 . 54 . 3 . 3 15 Message Errors 83 | . . . . . . . . 40 6 . 20 . 11 . . . 1 5 Matter Fused 65 | . . . . . . . . 31 6 . 11 . 14 . 2 . 1 . Heat Flow Errors 34 | . . . . . . . . 15 3 . 10 . 4 . 1 . . 1 Energy Discharges 25 | . . . . . . . . 8 1 . 7 . 6 . . . . 3 Parts Rejected 7 | . . . . . . . . 1 . . 3 . 1 . . . 1 1 Data Loss (minor) 25 | . . . . . . . . 9 1 . 6 . 5 . . . . 4 Data Loss (major) 4 | . . . . . . . . . . . 2 . 2 . . . . . Misfires 10 | . . . . . . . . 4 . . 2 . 4 . . . . . Alerts 6 | . . . . . . . . 4 . . . . 2 . . . . . Misdirections 11 | . . . . . . . . . . . 10 . 1 . . . . . Weapon Failures 15 | . . . . . . . . 2 1 . 7 . 4 . . . . 1 Overload Shots 4 | . . . . . . . . 3 . 1 . . . . . . . . Effects 1 | . . . . . . . . 1 . . . . . . . . . . Heat Surge 1 | . . . . . . . . 1 . . . . . . . . . . Overflow Damage 3892 | . . 39 . . 63 . 10 308 312 251 14 . 397 19 298 517 399 1265 Projectiles 286 | . . 39 . . 23 . 10 20 27 . 14 . 153 . . . . . Explosions 452 | . . . . . . . . . . . . . . . 91 . 361 . Melee 3154 | . . . . . 40 . . 288 285 251 . . 244 19 207 517 38 1265 Knockbacks 11 | . . . . . . . . . 10 . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . 1 . Kinetic 7 | . . . . . . . . . 7 . . . . . . . . . Secondary 3 | . . . . . . . . . 3 . . . . . . . . . Self-Inflicted Damage 305 | . . 49 . . . . . 72 2 . 7 . . . . . 175 . Shots 11 | . . 1 . . . . . 2 . . . . . . . . 8 . Rammed 9 | . 2 . . . 1 . . 1 1 . 4 . . . . . . . Targets Rammed 11 | . 2 . . . 1 . . 1 1 . 4 . . . . . 2 . Kicked 2 | . . . . . . . . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 527 | 234 321 359 . . 414 . 298 527 263 142 360 . 504 . 145 18 14 166 Average Temperature 95 | 118 71 121 . . 100 . 91 74 94 81 87 . 126 . 25 13 9 83 Received Heat Transfer 3713 | . 162 . . . 504 . . 567 274 75 1014 . 302 45 108 108 406 148 Effects 11 | . . 1 . . 5 . . 1 . . . . 4 . . . . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . Energy Bleed 4 | . . . . . 1 . . 1 . . . . 2 . . . . . Interference 3 | . . . . . 3 . . . . . . . . . . . . . Short Circuit 2 | . . 1 . . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . Siege Activations 15 | . . . . . . . . . . . 8 . 7 . . . . . Total Turns 266 | . . . . . . . . . . . 122 . 144 . . . . . Longest Duration 52 | . . . . . . . . . . . 29 . 52 . . . . . Robots Corrupted 8 | . . . . . . . . . . . 1 . 4 . . . 3 . Combat Hostiles 8 | . . . . . . . . . . . 1 . 4 . . . 3 . Parts Fried 16 | . . . . . . . . . . . 1 . 7 . . . 8 . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . 2 . Robots Melted 10 | . 2 . . . 2 . 1 2 1 . . . 2 . . . . . Combat Hostiles 8 | . 2 . . . 1 . . 2 1 . . . 2 . . . . . Parts Melted 48 | 2 8 1 . . 6 . 2 17 2 . 2 . 8 . . . . . Heat Transferred 18580 | 296 2775 1554 . . 1591 . 1950 6164 276 . 457 . 3367 . . . 150 . Parts Sabotaged 1 | . . . . . . . . 1 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Lab Res Res Qua Sec Acc Com Peak Influence 4106 | 10 298 130 . . 241 75 262 467 495 501 772 . 837 794 1221 1808 4106 3153 Initial 2627 | . 6 54 . . . 75 52 137 215 222 242 . . 468 446 686 1100 2627 Average 448 | 4 113 74 . . 104 75 162 264 130 381 541 . 240 549 957 1042 2882 2860 Maximum Alert Level 5 | . 1 . . . 1 . 1 2 2 2 3 . 3 3 4 5 5 5 Low Security (%) 45 | 100 80 100 . 100 87 100 62 43 65 . . . 49 . . . . . Level 1 18 | . 19 . . . 12 . 37 27 31 44 23 . 27 . . . . . Level 2 18 | . . . . . . . . 29 2 55 62 . 20 94 20 8 . . Level 3 5 | . . . . . . . . . . . 14 . 3 5 51 63 . . Level 4 1 | . . . . . . . . . . . . . . . 28 . 3 . Level 5 6 | . . . . . . . . . . . . . . . . . . 99 High Security . | . . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . 27 96 . Sterilizations 1 | . . . . . . . 1 . . . . . . . . . . . Squads Dispatched 123 | . . . . . 4 . 1 16 11 2 10 . 6 5 11 13 37 7 Investigation 14 | . . . . . 1 . . . 4 1 2 . . 2 3 . . 1 Extermination 18 | . . . . . . . . 7 3 . 3 . 3 1 . 1 . . Reinforcement 34 | . . . . . 3 . 1 5 4 1 4 . 3 1 5 . 4 3 Assault 53 | . . . . . . . . 1 . . 1 . . 1 3 12 32 3 Garrison 4 | . . . . . . . . 3 . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . 1 . . 2 1 1 . . 1 . 2 . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 1 . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Lab Res Res Qua Sec Acc Com Distress Signals 46 | . 4 . . . 2 . . 1 1 . 4 . 3 2 1 . 2 26 Communications Jammed 137 | . . . . . . . . . . . 58 . 47 9 21 . 2 . Distress Signals 130 | . . . . . . . . . . . 51 . 47 9 21 . 2 . Times Spotted 721 | . 14 12 . . 26 . 10 65 55 32 80 . 62 27 43 67 162 66 Peak Tracking Total 22 | . 4 3 . . 4 . 3 11 11 14 18 . 7 17 13 22 21 12 Tactical Retreats 46 | . 1 1 . . . . . 3 9 2 7 . 9 4 5 . 5 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Lab Res Res Qua Sec Acc Com Traps Triggered 12 | . . . . . 1 . . . 1 . 2 . 2 1 2 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 5 | . 5 . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 2 . . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Lab Res Res Qua Sec Acc Com Machines Disabled 43 | . . . . . . . . 6 . 2 3 . 2 . 8 6 9 7 Max in Single Turn 2 | . . . . . . . . 2 . 1 1 . 1 . 1 1 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . 1 . 2 . Energy Cycler 2 | . . . . . . . . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Lab Res Res Qua Sec Acc Com Machines Accessed 60 | . 4 . 2 . 6 1 . 6 9 1 12 . 3 5 6 2 . 3 Terminals 44 | . 4 . . . 5 1 . 6 7 1 5 . 3 2 5 2 . 3 Fabricators 10 | . . . . . . . . . 1 . 7 . . 2 . . . . Repair Stations 2 | . . . . . 1 . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 1 1 . . . Total Hacks 154 | . 12 . 2 . 11 1 . 15 35 4 28 . 8 12 16 4 . 6 Successful 62 | . 7 . 2 . 4 1 . 4 13 2 10 . 4 8 4 2 . 1 Failed 92 | . 5 . . . 7 . . 11 22 2 18 . 4 4 12 2 . 5 Catastrophic 19 | . 1 . . . 1 . . 4 2 1 3 . . 2 4 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 67 | . 5 . 1 . 4 . . 8 13 2 18 . 3 2 6 2 . 3 Terminals 117 | . 12 . . . 9 1 . 15 27 4 13 . 8 5 13 4 . 6 Fabricators 26 | . . . . . . . . . 5 . 15 . . 6 . . . . Repair Stations 5 | . . . . . 2 . . . 3 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . 1 3 . . . Terminal Hacks 40 | . 6 . 2 . 2 1 . 3 7 2 4 . 3 3 4 2 . 1 Record 1 | . . . 1 . . . . . . . . . . . . . . . Robot Schematic 1 | . . . . . . . . . 1 . . . . . . . . . Robot Analysis 5 | . 2 . . . 1 . . . 1 . . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . 1 . . . . 1 . 1 Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . . . . Branch Access Points 3 | . . . . . . . . . 1 1 . . . 1 . . . . Machine Index 2 | . . . . . . . . . . . 1 . . . 1 . . . Terminal Index 1 | . . . . . . . . . 1 . . . . . . . . . Alert Level 3 | . 1 . . . . . . 1 . . . . . 1 . . . . Unreport Threat 6 | . . . . . . . . 1 1 1 2 . . 1 . . . . Locate Traps 2 | . . . . . . . . . 1 . . . . . 1 . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . . . Zone Layout 4 | . . . . . . . . . . . . . 2 . 1 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . 1 . 3 . . 5 . . . . Network Status 1 | . . . . . . . . . . . . . . 1 . . . . Load Schematic 3 | . . . . . . . . . . . 1 . . 2 . . . . Build 5 | . . . . . . . . . 1 . 2 . . 2 . . . . Repair Station Hacks 4 | . . . . . 2 . . . 2 . . . . . . . . . Scan Component 2 | . . . . . 1 . . . 1 . . . . . . . . . Repair 2 | . . . . . 1 . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 1 . . . . . . 1 3 . 3 . 1 . . . . . Terminals 6 | . 1 . . . . . . 1 2 . 1 . 1 . . . . . Track 1 | . . . . . . . . . 1 . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . Botnet 3 | . 1 . . . . . . . 1 . . . 1 . . . . . Disrupt 1 | . . . . . . . . . . . 1 . . . . . . . Fabricators 3 | . . . . . . . . . 1 . 2 . . . . . . . Prioritize 1 | . . . . . . . . . 1 . . . . . . . . . Fabnet 2 | . . . . . . . . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 4 . . . 5 . . 6 9 1 11 . 3 5 6 1 . 2 Full Trace Events 13 | . . . . . . . . . 4 1 2 . . 2 3 . . 1 Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 1 . . . . . . 1 . . Robots Built 6 | . . . . . . . . . . . 2 . . 4 . . . . Authchips 1 | . . . . . . . . . . . 1 . . . . . . . Time 224 | . . . . . . . . . . . 56 . . 168 . . . . Total Robot Build Rating 36 | . . . . . . . . . . . 12 . . 24 . . . . Part Schematics Acquired 8 | . . . . . . . . . . . . . . . . 8 . . Parts Built 3 | . . . . . . . . . 1 . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 103 | . . . . . . . . . 34 . 69 . . . . . . . Total Part Build Rating 27 | . . . . . . . . . 9 . 18 . . . . . . . Parts Repaired 2 | . . . . . 1 . . . 1 . . . . . . . . . Time 146 | . . . . . 38 . . . 108 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Lab Res Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . 3 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . 3 . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . 3 . 2 . Machine Destruction 5 | . . . . . . . . . . . . . . . 3 . 2 . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . 6 2 2 2 . . Autooverrided 3 | . . . . . . . . . . . . . 3 . . . . . Robots Rewired 11 | . . . . . . . . . . . 11 . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Lab Res Res Qua Sec Acc Com Total Allies 111 | . . 5 . . . . . 1 . . 13 . 3 5 . . 48 36 Largest Group 9 | . . 3 2 . . . . 1 . . 9 . 1 4 . . 9 7 Highest-Rated Group 396 | . . 45 45 . . . . 26 . . 396 . 82 216 . . 125 96 Highest-Rated Ally 82 | . . 31 31 . . . . 26 . . 56 . 82 58 . . 15 15 Total Orders 1 | . . . . . . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . . . . . . 1 . . . . . Ally Attacks 263 | . . 36 . . . . . . . . 52 . 7 20 . . 115 33 Total Damage 5921 | . . 303 . . . . . . . . 1865 . 225 546 . . 2400 582 Kills 32 | . . 6 . . . . . . . . 10 . 2 3 . . 9 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Lab Res Res Qua Sec Acc Com Robot Analysis Total 5 | . 2 . . . 1 . . . 1 . . . . . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Lab Res Res Qua Sec Acc Com Turns Passed 16954 | 94 740 834 399 620 1880 32 583 3423 1760 377 1657 5 1456 364 556 493 639 1042 Spaces Moved 12036 | 44 349 437 254 400 775 16 202 1617 980 414 884 10 1041 570 745 858 1077 1363 Core 424 | 6 . . . . . . . 7 83 146 71 10 88 . . 13 . . Treads 1213 | 38 282 . . . 4 . 58 275 . . 444 . 112 . . . . . Legs 3990 | . . . . . . . . 254 727 97 . . . . . 472 1077 1363 Wheels 3512 | . 67 437 254 400 771 16 144 1081 . . . . 342 . . . . . Hover 568 | . . . . . . . . . 170 23 306 . 58 . . 11 . . Flight 2329 | . . . . . . . . . . 148 63 . 441 570 745 362 . . Fastest Speed 28 | 50 155 155 155 155 135 155 155 50 50 28 32 50 29 33 29 30 30 30 Average Speed 93 | 145 159 155 155 155 149 155 181 156 130 64 108 50 85 34 34 34 30 30 Slowest Speed 320 | 160 240 155 155 155 320 155 246 260 260 200 157 50 300 39 39 155 30 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . . . . . . . . . . 2 24 3 1 . . Cave-ins Triggered 8 | . . . . . . . . . . . . . . . . . . 8 Teleports 5 | . . . . . . . . . . . . . . . 2 3 . . Exploration Rate (%) 42 | 4 52 61 62 62 47 1 90 43 28 12 62 6 41 18 74 62 42 40 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . . 1 1 . 1 1 1 . . 1 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . . . 1 1 . . . 1 1 . Scrap Searched 2 | . . . . 2 . . . . . . . . . . . . . . Spaces Dug 283 | . . . . . 6 . 5 13 17 6 8 . 15 10 16 1 86 100 Terrain Destroyed 865 | . . 18 . . 26 . 5 101 31 24 36 . 32 10 95 7 305 175 Melee 65 | . . . . . . . 5 1 17 5 7 . 8 10 7 1 . 4 Projectile 483 | . . 1 . . 15 . . 51 14 19 24 . 24 . 9 6 149 171 AOE 314 | . . 17 . . 11 . . 49 . . 2 . . . 79 . 156 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Fac Arm Lab Res Res Qua Sec Acc Com Total 16059 | 59 441 517 259 400 1368 21 362 2237 1331 483 1337 9 1497 660 986 1015 1265 1812 Wait 1881 | . 14 25 . . 441 . 88 293 197 6 131 . 196 47 105 86 9 243 Move 11959 | 43 348 436 253 399 774 15 201 1616 979 413 883 9 1036 529 738 855 1076 1356 Hop 22 | . . . . . . . . . . . . . 2 16 3 1 . . Pick Up 175 | 3 13 4 6 1 27 . 12 43 13 4 6 . 10 8 14 4 2 5 Fast Attach 267 | 7 3 . . . 10 . 1 30 13 15 57 . 40 11 15 19 29 17 Attach 121 | . 2 5 . . 8 2 4 34 12 3 11 . 11 . 10 8 1 10 Detach 92 | . 1 . . . 1 . . 11 9 4 20 . 9 3 8 9 6 11 Swap 100 | . 5 2 . . 12 4 13 34 8 . 7 . 1 1 7 . 4 2 Drop 223 | . 8 2 . . 23 . 11 25 26 11 22 . 22 11 16 9 19 18 Fire 794 | 6 45 43 . . 66 . 27 127 13 1 128 . 136 . 16 7 109 70 Melee 322 | . . . . . 5 . 5 23 60 26 19 . 34 33 26 17 . 74 Ram 5 | . . . . . . . . . 1 . 4 . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . 2 . Crush 4 | . 2 . . . 1 . . 1 . . . . . . . . . . Escape Stasis 60 | . . . . . . . . . . . 17 . . 1 28 . 8 6 Rewire 32 | . . . . . . . . . . . 32 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / *Arm) -4/Armory (discovered 2 exits: *Res / [*Lab]) -4/Lab -3/Research -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur x2]) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 12) 835 | -10/Materials | Entered Mines 842 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 922 | -10/Mines | Discovered new exit (range 11) 931 | -10/Mines | Discovered new exit (range 7) 958 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1011 | -10/Mines | Assembled infested the area 1186 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1186 | -10/Mines | Discovered new exit (range 5) 1332 | -10/Mines | Learned Materials stockpile data 1375 | -10/Mines | Core integrity fell below 50% 1409 | -10/Mines | Lost 4 parts (1p2n1u) 1669 | -10/Mines | Entered Exiles 1669 | -10/Exiles | Accompanied by 2 allies 1699 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1711 | -10/Exiles | Met 8R-AWN 1738 | -10/Exiles | Met EX-HEX 1798 | -10/Exiles | Met EX-DEC 1804 | -10/Exiles | Learned location of Zion (-6) 1837 | -10/Exiles | Met EX-BIN 1855 | -10/Exiles | Aligned with FarCom system 1857 | -10/Exiles | Given EX-Vault access code 1893 | -10/Exiles | Opened EX-Vault 1900 | -10/Exiles | Found AWS/Gauss 1906 | -10/Exiles | Found Longsword +1 1909 | -10/Exiles | Found 0b10 Alert Chip 1939 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2054 | -10/Exiles | Discovered new exit (range 10) 2068 | -10/Exiles | Stole three prototypes: AWS/Gauss, Longsword +1, 0b10 Alert Chip 2068 | -10/Exiles | Entered Mines 2089 | -9/Mines | Met a Derelict bent on vengeance 2089 | -9/Mines | Learned location of 1 exit from Materials 2210 | -9/Mines | Discovered new exit (range 11) 2409 | -9/Mines | Discovered new exit (range 10) 2605 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2608 | -9/Mines | Found Prototype Device 2688 | -9/Mines | Entered Materials 2688 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2689 | -8/Materials | Identified exit to Factory 3282 | -8/Materials | Build established: Scavenger-Skirmisher 3871 | -8/Materials | Lost 3 parts (1p2n) 4487 | -8/Materials | Discovered exit to Factory (range 11) 4528 | -8/Materials | Repaired Imp. Heat Sink 4568 | -8/Materials | Entered Factory 4568 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4570 | -7/Factory | FarCom data flow suspended 4575 | -7/Factory | Identified exit to DSF 4600 | -7/Factory | Entered DSF 4643 | -7/DSF | Identified Exp. Sensor Array 4644 | -7/DSF | Additional patrols routed to DSF 5051 | -7/DSF | Sterilization system engaged 5071 | -7/DSF | Ambient heat levels rising (+10) 5086 | -7/DSF | Ambient heat levels rising (+10) 5101 | -7/DSF | Ambient heat levels rising (+10) 5116 | -7/DSF | Ambient heat levels rising (+10) 5131 | -7/DSF | Ambient heat levels rising (+10) 5146 | -7/DSF | Ambient heat levels rising (+10) 5147 | -7/DSF | Discovered new exit (range 14) 5161 | -7/DSF | Ambient heat levels rising (+10) 5176 | -7/DSF | Ambient heat levels rising (+10) 5181 | -7/DSF | Identified exit to Factory 5183 | -7/DSF | Entered Factory 5183 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5507 | -6/Factory | Build established: Skirmisher 5660 | -6/Factory | Cargo convoy interrupted 5740 | -6/Factory | Destroyed 9 combat bots 5781 | -6/Factory | Core integrity fell below 50% 5833 | -6/Factory | System corruption reached 10% 5844 | -6/Factory | Lost 24 parts (2p9n6u7w) 5864 | -6/Factory | Found Prototype Device 5864 | -6/Factory | Identified Exp. Thermal Defense Suite 5886 | -6/Factory | Found Prototype Slashing Weapon 5886 | -6/Factory | Identified Centrium Greatsword 5894 | -6/Factory | Found Exp. Thermal Defense Suite 5898 | -6/Factory | Found Exp. Thermal Defense Suite 5938 | -6/Factory | Found Exp. Thermal Defense Suite 6470 | -6/Factory | Build established: Scavenger-Skirmisher 6804 | -6/Factory | Core integrity fell below 20% 6828 | -6/Factory | Lost 4 parts (1p2n1u) 6977 | -6/Factory | Lost 4 parts (1n3w) 7283 | -6/Factory | First assault squad dispatched 7835 | -6/Factory | Garrison activated, responded to threat 7868 | -6/Factory | Lost 4 parts (1p3n) 8116 | -6/Factory | Build established: Hacker-Mutant 8591 | -6/Factory | Discovered new exit (range 9) 8604 | -6/Factory | Identified exit to Factory 8606 | -6/Factory | Entered another Factory area 8606 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8709 | -5/Factory | Build established: Hacker-Assassin 9597 | -5/Factory | Identified exit to Upper Caves 9635 | -5/Factory | Cargo convoy interrupted 9688 | -5/Factory | Fabricated Centrium Leg? 9853 | -5/Factory | Repaired Exp. Sensor Array 10205 | -5/Factory | Lost 17 parts (1p5n7u4w) 10241 | -5/Factory | Identified exit to Factory 10362 | -5/Factory | Core integrity fell below 50% 10366 | -5/Factory | Entered another Factory area 10366 | -4/Factory | Evolved 2 slots: Utility x2 10395 | -4/Factory | Lost 4 parts (2n2u) 10644 | -4/Factory | Found Centrium Greatsword 10668 | -4/Factory | Identified exit to Upper Caves 10668 | -4/Factory | Identified exit to Extension 10668 | -4/Factory | Identified exit to Armory 10677 | -4/Factory | Discovered new exit (range 15) 10743 | -4/Factory | Entered Armory 10839 | -4/Armory | Fabricated P-70 Sage (x2) 10851 | -4/Armory | Fabricated Biometal Heavy Treads (x2) 11013 | -4/Armory | System corruption reached 10% 11413 | -4/Armory | Found Prototype Processor 11413 | -4/Armory | Identified Exp. Signal Interpreter 11416 | -4/Armory | Found Exp. Signal Interpreter 11554 | -4/Armory | Destroyed 8 combat bots 11561 | -4/Armory | Lost 6 parts (1p1n4u) 11610 | -4/Armory | Found Exp. Signal Interpreter 11680 | -4/Armory | Discovered new exit (range 10) 11815 | -4/Armory | Build established: Scavenger-Mutant 11957 | -4/Armory | Lost 4 parts (2n1u1w) 11999 | -4/Armory | P-70 Sage assimilated allied Warrior 7e 12168 | -4/Armory | Spotted B-86 Titan 12202 | -4/Armory | Core integrity fell below 50% 12226 | -4/Armory | Lost 4 parts (2n1u1w) 12243 | -4/Armory | First assault squad dispatched 12324 | -4/Armory | Lost 4 parts (1p2n1u) 12373 | -4/Armory | Core integrity fell below 20% 12397 | -4/Armory | Discovered new exit (range 4) 12400 | -4/Armory | Entered Lab 12400 | -4/Lab | Discovered new exit (range 9) 12405 | -4/Lab | Entered Research 12405 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 12428 | -3/Research | Lost 9 parts (2n4u3w) 12489 | -3/Research | System corruption reached 10% 12784 | -3/Research | Found Quantum Capacitor 12787 | -3/Research | Found Prototype Slashing Weapon 12787 | -3/Research | Identified Nanosword 13534 | -3/Research | Lost 4 parts (3n1u) 13560 | -3/Research | Spotted B-86 Titan 13587 | -3/Research | Spotted B-86 Titan 13847 | -3/Research | Discovered new exit (range 11) 13849 | -3/Research | Identified exit to Research 13861 | -3/Research | Entered another Research area 13861 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 13877 | -2/Research | Lost 3 parts (2u1w) 13879 | -2/Research | Spotted B-90 Cyclops 13891 | -2/Research | Found Enh. Force Lance 13960 | -2/Research | Build established: Scavenger-Sprinter 14005 | -2/Research | Fabricated P-70 Sage? 14015 | -2/Research | Fabricated P-70 Sage? 14016 | -2/Research | Identified exit to Quarantine 14137 | -2/Research | First assault squad dispatched 14225 | -2/Research | Entered Quarantine 14261 | -2/Quarantine | Found Alien Impact Weapon 14344 | -2/Quarantine | Scanned by Researcher 14346 | -2/Quarantine | Identified Core Stripper 14370 | -2/Quarantine | Found Alien Energy Cannon 14381 | -2/Quarantine | Found Alien Artifact 14391 | -2/Quarantine | Found Alien Artifact 14391 | -2/Quarantine | Identified Phase Armor 14400 | -2/Quarantine | Identified Core Cannon 14402 | -2/Quarantine | Identified Subatomic Replicator 14403 | -2/Quarantine | Found Alien Artifact 14407 | -2/Quarantine | Found Alien Artifact 14409 | -2/Quarantine | Found Alien Artifact 14410 | -2/Quarantine | Found Alien Artifact 14475 | -2/Quarantine | First assault squad dispatched 14492 | -2/Quarantine | Found Launcher Loader 14554 | -2/Quarantine | Found Alien Slashing Weapon 14554 | -2/Quarantine | Identified Sigix Broadsword 14579 | -2/Quarantine | Identified Transdimensional Reconstructor 14579 | -2/Quarantine | Warped through subspace 14619 | -2/Quarantine | Found Alien Artifact 14660 | -2/Quarantine | Identified Dimensional Node Initializer 14660 | -2/Quarantine | Initialized slip node 14699 | -2/Quarantine | Found Alien Artifact 14699 | -2/Quarantine | Identified Core Reset Matrix 14699 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x3) 14699 | -2/Quarantine | Used Core Reset Matrix 14700 | -2/Quarantine | Warped through subspace to slip node 14701 | -2/Quarantine | Core integrity fell below 50% 14703 | -2/Quarantine | Detected hypermatrix surge 14703 | -2/Quarantine | Sensed 6 artifacts in vicinity 14711 | -2/Quarantine | Spotted Fortress 14737 | -2/Quarantine | Discovered new exit (range 19) 14743 | -2/Quarantine | Identified exit to Section 7 14747 | -2/Quarantine | Lost 5 parts (1p4n) 14781 | -2/Quarantine | Entered Section 7 14782 | -2/Section 7 | Sensed 20 artifacts in vicinity 14784 | -2/Section 7 | Spotted S7 Guard 14846 | -2/Section 7 | Found Navigation Efficiency Matrix 14846 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 14919 | -2/Section 7 | Found Integrated Mediator 14919 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 14940 | -2/Section 7 | Build established: Hacker-Mutant 14960 | -2/Section 7 | Spotted Executioner 14961 | -2/Section 7 | Spotted Executioner 14984 | -2/Section 7 | Spotted Executioner 14984 | -2/Section 7 | Spotted Executioner 14998 | -2/Section 7 | Integrated with Sigix Exoskeleton 15014 | -2/Section 7 | Spotted B-99 Colossus 15040 | -2/Section 7 | Found LRC Storage 15040 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 15042 | -2/Section 7 | Found LRC Matter Compressor 15042 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 15119 | -2/Section 7 | Found Transdimensional Reconstructor 15121 | -2/Section 7 | Found Transdimensional Reconstructor 15141 | -2/Section 7 | Core integrity fell below 20% 15148 | -2/Section 7 | Destroyed Executioner 15167 | -2/Section 7 | Destroyed Executioner 15173 | -2/Section 7 | Found Prototype Device 15173 | -2/Section 7 | Identified Adv. Kinecellerator 15175 | -2/Section 7 | Found Prototype Processor 15175 | -2/Section 7 | Identified Exp. Core Analyzer 15182 | -2/Section 7 | Found Prototype Processor 15182 | -2/Section 7 | Identified Exp. Targeting Computer 15191 | -2/Section 7 | Found Exp. Core Analyzer 15192 | -2/Section 7 | Warped through subspace 15192 | -2/Section 7 | Spotted Striker 15192 | -2/Section 7 | Spotted Striker 15207 | -2/Section 7 | Warped through subspace 15236 | -2/Section 7 | Warped through subspace 15250 | -2/Section 7 | Spotted S7 Guard 15257 | -2/Section 7 | Discovered new exit (range 18) 15263 | -2/Section 7 | Found Integrated Reactor 15263 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15274 | -2/Section 7 | Entered Access 15274 | -1/Access | Evolved 2 slots: Utility x2 15279 | -1/Access | Emitted hypermatrix ping 15284 | -1/Access | Assembled emerged from beneath the floor 15310 | -1/Access | Build established: Alien-Sigix 15313 | -1/Access | Assembled emerged from beneath the floor 15326 | -1/Access | Garrison activated, responded to threat 15342 | -1/Access | Found Unknown Launcher 15342 | -1/Access | Identified Gamma Bomb Array 15361 | -1/Access | Assembled emerged from beneath the floor 15361 | -1/Access | Spotted B-99 Colossus 15373 | -1/Access | Assembled emerged from beneath the floor 15382 | -1/Access | Found Prototype Launcher 15382 | -1/Access | Identified Hellfire Missile Launcher 15392 | -1/Access | Found Prototype Device 15392 | -1/Access | Identified Exp. EM Disruption Field 15473 | -1/Access | Destroyed 7 combat bots 15484 | -1/Access | Spotted Executioner 15484 | -1/Access | Spotted Striker 15487 | -1/Access | Sigix Exoskeleton integrity reduced to 80% 15512 | -1/Access | Assembled emerged from beneath the floor 15546 | -1/Access | Found Unknown Device 15546 | -1/Access | Identified Antimissile System 15576 | -1/Access | Spotted Executioner 15576 | -1/Access | Spotted Executioner 15644 | -1/Access | Spotted Striker 15644 | -1/Access | Spotted Striker 15664 | -1/Access | Destroyed 7 combat bots 15711 | -1/Access | Energy Cycler disabled 15738 | -1/Access | Assembled emerged from beneath the floor 15740 | -1/Access | Sigix Exoskeleton integrity reduced to 60% 15777 | -1/Access | Destroyed 7 combat bots 15797 | -1/Access | Assembled emerged from beneath the floor 15863 | -1/Access | Discovered new exit (range 18) 15913 | -1/Access | Entered Command 15918 | -1/Command | Emitted hypermatrix ping 15923 | -1/Command | Assembled emerged from beneath the floor 15938 | -1/Command | Assembled emerged from beneath the floor 15988 | -1/Command | Assembled emerged from beneath the floor 16003 | -1/Command | Assembled emerged from beneath the floor 16081 | -1/Command | Discovered new exit (range 12) 16082 | -1/Command | Assembled emerged from beneath the floor 16125 | -1/Command | Spotted M Guard 16125 | -1/Command | Spotted M Guard 16125 | -1/Command | Spotted Combat Programmer 16125 | -1/Command | Spotted Combat Programmer 16163 | -1/Command | First assault squad dispatched 16166 | -1/Command | Core integrity fell below 50% 16167 | -1/Command | Destroyed M Guard 16194 | -1/Command | Destroyed Combat Programmer 16212 | -1/Command | Destroyed M Guard 16251 | -1/Command | 0b10 Conduit disabled 16253 | -1/Command | Met MAIN.C 16284 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 16284 | -1/Command | High security lockdown imminent 16284 | -1/Command | Destroyed MAIN.C Shell 16284 | -1/Command | Spotted M Shell/Def 16284 | -1/Command | Spotted M Shell/Def 16284 | -1/Command | Spotted M Shell/Atk 16284 | -1/Command | Spotted M Shell/Atk 16284 | -1/Command | Spotted M Shell/Atk 16284 | -1/Command | Spotted M Shell/Def 16284 | -1/Command | Spotted M Shell/Atk 16284 | -1/Command | Spotted M Shell/Def 16287 | -1/Command | MAIN.C activated Command garrisons 16290 | -1/Command | Discovered new exit (range 16) 16416 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 16467 | -1/Command | Destroyed MAIN.C 16469 | -1/Command | Discovered new exit (range 33) 16469 | -1/Command | Discovered new exit (range 144) 16469 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 16603 | -1/Command | Found Exp. Weapon Cycler 16628 | -1/Command | Destroyed M Shell/Def 16652 | -1/Command | Found Exp. System Purifier 16711 | -1/Command | Found Exp. Targeting Computer 16792 | -1/Command | Crushed by falling debris 16795 | -1/Command | Crushed by falling debris 16796 | -1/Command | Crushed by falling debris 16797 | -1/Command | Core integrity fell below 20% 16911 | -1/Command | Crushed by falling debris 16912 | -1/Command | Crushed by falling debris 16913 | -1/Command | Crushed by falling debris 16931 | -1/Command | All MAIN.C guards destroyed 16947 | -1/Command | Crushed by falling debris 16955 | -1/Command | Crushed by falling debris 16955 | -1/Command | Smashed by cave-in Last Messages --------------- 16915_ Quantum Shear penetrates Earth. 16924_ The unstable cave ceiling collapses. 16925_ Quantum Shear penetrates Earth. 16933_ Navigation matrix triggers involuntary quantum shift. 16936_ The unstable cave ceiling collapses. 16936_ System corrupted: Sigix Sheargun failed to cycle. 16936_ Quantum Shear penetrates Earth. 16947_ The unstable cave ceiling collapses. 16947_ Crushed by falling debris. 16947_ Hyb. Antimatter Reactor destroyed. 16947_ System corrupted by crushing effect (+1). 16947_ Sigix Sheargun destroyed. 16947_ System corrupted by crushing effect (+2). 16948_ Quantum Shear penetrates Earth. 16955_ The unstable cave ceiling collapses. 16955_ Crushed by falling debris. 16955_ Exp. Targeting Computer destroyed. 16955_ System corrupted by crushing effect (+1). 16955_ Imp. Armor Integrity Analyzer destroyed. 16955_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ????????????????###################### | | ????????????????###################### | | ????????????????###################### | | ?????????????????##################### | | ??????????????????#################### | | ??????????????????#################### | | ???????????????????################### | | ????????????????????################## | | ?????????????#???????################# | | ????????###########????############### | | ?????#################??############## | | ????###################????########### | | ??#######################???????#???## | | ?#########################???????##### | | ###########################?????###### | | ############################??######## | | ############################?######### | | ###################################### | | ###################################### | | ###################################### | | ###################################### | | ###################################### | | ###################################### | | ###################################### | | ###################################### | | #############X######################## | | ############# ######################## | | ############# ######################## | | ############# ######################## | | ############# ######################## | | ############# ######################## | | ############# ######################## | | ###################################### | | ############# ######################## | | ############# ######################## | | ########### # #################### | | ############ #################### | | ############# #################### | | ############# # ################## | | ############# #####################+# | | ############# ###################### # | | ############# ###################### # | | ############# ###################### # | | ############# ###################### | | ########### # ######################## | | ############ ######################## | | ########### # ######################## | | ############ ######################## | | ############# ######################## | | ############## ####################### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 153 Energy Generation 77 Energy Capacity 1200 Matter Stores 425 Matter Capacity 425 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Shielding 66 Point Defense Rating 240 Weapon Cycling 30 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 90 Targeting Accuracy 12 Melee Accuracy 16 Launcher Accuracy 20 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 7 Particle Charging 20 Offensive Hacking 42 Defensive Hacking 34 Authchip Count 3 Item Schematics ----------------- Cld. Linear Gravjet | -2/Section 7 | Archive Adv. Matter Compressor | -2/Section 7 | Archive Exp. Flexi-carbon Leg | -2/Section 7 | Archive Com. Linear Accelerator | -2/Section 7 | Archive Quantum Shading Machine | -2/Section 7 | Archive Ragnarok Missile Launcher | -2/Section 7 | Archive Exp. Myomer Leg | -2/Section 7 | Archive Imp. Diametric Drive | -2/Section 7 | Archive Robot Schematics ------------------ A-02 Transporter | -2/Section 7 | Archive Fabricated ------------ Centrium Leg | x1 | -5/Factory | Preloaded P-70 Sage | x2 | -4/Armory | Authchip Biometal Heavy Treads | x2 | -4/Armory | Preloaded P-70 Sage | x2 | -2/Research P-70 Sage | x2 | -2/Research Alien Tech Used ----------------- Core Stripper Phase Armor Core Cannon Subatomic Replicator Sigix Broadsword Transdimensional Reconstructor Dimensional Node Initializer Core Reset Matrix High-powered Transdimensional Reconstructor Navigation Efficiency Matrix Integrated Mediator Sigix Exoskeleton Sigix Sheargun LRC Storage LRC Matter Compressor Integrated Reactor Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed RecyclingHardcellNetwork Manual? 0 Play Time 03:50:04 Cumulative 265.7 hours Start 2022.04.29 @ 20:01:08 End 2022.04.29 @ 23:52:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 81 Adventurer 15 Explorer 0 Win Type - Total 14 Types 4/0/6/1/2/0/1/0/0 Lore% 84 Gallery% 87 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d6ecae1-1a10-4755-8a5e-9f60e0e4fdc7