Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.21 @ 15:46:23 Player: Tuja Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (54) 270 Value Destroyed (2209) 2209 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1800) 1800 TOTAL SCORE: 10519 Bonus ------- Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 266/1300 Matter 292/300 Energy 34/950 System Corruption 24% Temperature Cool (0) Movement Walking (185) Ox1 Location -3/Quarantine Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor > --- PROPULSION (5) --- Flexi-carbon Leg Enhanced Multireflex Exoskeleton > --- UTILITY (13) ----- Huge Storage Unit Small Battery Energy Well Energy Well Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Launcher Guidance Computer Advanced Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Graphene Brace Advanced Force Field > --- WEAPON (2) ------- Coil Gun Coil Gun > --- INVENTORY (25) --- Compact Wheel Small Battery (0) Deep Structural Scanner Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Improved Reaction Control System High-powered Tractor Beam Gamma Rifle Gamma Rifle Plasma Rifle Phase Gun Quantum Rifle Heavy Machine Gun Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Improved Thunder Leg Enhanced Multireflex Exoskeleton Enhanced Multireflex Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Energy Well Matter Compressor Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Launcher Guidance Computer Improved Armor Integrity Analyzer Heavy Armor Plating Centrium Light Armor Plating Graphene Brace Hacking Suite > --- WEAPON ----------- Companion Sword > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Improved Thunder Leg Enhanced Multireflex Exoskeleton Energy Well Deep Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Plasma Rifle Phase Gun Quantum Rifle Enhanced Coil Gun Railgun Improved Plasma Cutter [Rating: 132] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility Advanced Terrain Scan Processor Device Graphene Brace Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Companion Sword Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Companion Sword Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Qua Slots Evolved 14 | . . 2 . . . 6 . . . 2 2 2 . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . . 1 . . . Utility 11 | . . . . . . 6 . . . 1 2 2 . Weapon . | . . . . . . . . . . . . . . Parts Attached 95 | 6 1 5 8 1 6 8 . 1 . 4 15 26 14 Power 11 | 1 . . 1 . . . . . . . 2 4 3 Engine 1 | 1 . . . . . . . . . . . . . Core 4 | . . . 1 . . . . . . . 2 1 . Reactor 6 | . . . . . . . . . . . . 3 3 Propulsion 34 | 2 . 4 4 . 4 4 . . . 1 5 8 2 Treads 2 | 2 . . . . . . . . . . . . . Leg 14 | . . . 4 . . . . . . . . 8 2 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 18 | . . 4 . . 4 4 . . . 1 5 . . Utility 40 | 1 1 . 2 1 1 4 . 1 . 3 7 14 5 Device 14 | . . . . . . 2 . . . 2 4 3 3 Storage 10 | 1 . . . 1 . . . . . . . 7 1 Processor 6 | . . . . . . 1 . 1 . . 2 1 1 Hackware 4 | . . . . . 1 . . . . 1 1 1 . Protection 6 | . 1 . 2 . . 1 . . . . . 2 . Artifact . | . . . . . . . . . . . . . . Weapon 10 | 2 . 1 1 . 1 . . . . . 1 . 4 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 6 | 2 . . . . . . . . . . . . 4 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 3 . . . . . 2 1 Corrupted Parts 1 | . . . . . 1 . . . . . . . . System Corruption 1 | . . . . . 1 . . . . . . . . Parts Lost 55 | . . . 7 . . . . . . 3 17 14 14 Power 9 | . . . 1 . . . . . . . 3 2 3 Propulsion 20 | . . . 4 . . . . . . 1 7 4 4 Utility 23 | . . . 2 . . . . . . 2 6 8 5 Weapon 3 | . . . . . . . . . . . 1 . 2 Highest Loss Streak 14 | . . . 6 . . . . . . 3 10 8 14 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 9 | 2 7 6 7 9 9 7 8 8 8 7 5 12 15 Power . | . . 1 . . . . 1 1 1 1 . . . Propulsion 2 | 1 2 1 . 3 2 1 2 2 2 1 1 3 1 Utility 2 | . 2 2 2 2 3 4 3 3 3 2 1 3 6 Weapon 2 | . 1 1 3 3 3 1 1 1 1 1 . 4 6 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 29 | . 6 . 1 . 1 2 . 2 . . 2 1 14 Power 1 | . 1 . . . . . . . . . . . . Propulsion 9 | . 3 . 1 . 1 . . 1 . . 1 1 1 Utility 8 | . 1 . . . . . . 1 . . . . 6 Weapon 8 | . . . . . . 2 . . . . . . 6 Tool/Special 3 | . 1 . . . . . . . . . 1 . 1 Average Slot Usage (%) 82 | . 96 89 74 100 95 60 73 79 80 83 70 76 76 Engine 2 | . 14 11 5 . . . . . . . . . . Core 3 | . . . . 11 11 6 6 6 6 5 4 . . Treads 3 | . 28 7 . . . . . . . . . . . Leg 11 | . . . 7 44 24 . . . . . . 14 10 Flight 11 | . . 26 19 . 19 26 26 26 26 27 22 . . Device 5 | . . . . . . 9 13 13 13 15 12 9 9 Storage 11 | . 14 11 11 11 11 6 6 6 6 5 . 15 18 Processor 8 | . . . . . . 1 6 12 13 11 15 19 25 Hackware 3 | . . . . . 10 1 . . . 3 7 4 . Protection 4 | . 10 11 7 11 . . 6 6 6 5 . 3 . Ballistic Gun 4 | . 28 18 5 . . . . . . . . . 6 Impact Weapon 5 | . . 3 16 22 13 . . . . . . . . Slashing Weapon 2 | . . . . . 3 6 6 6 6 5 5 4 1 Peak Build Rating 132 | 6 8 11 14 14 24 48 48 54 54 65 79 132 114 Average Rating 53 | 4 7 9 9 14 20 35 48 53 54 62 61 115 101 On Entrance 35 | . 6 8 11 14 14 24 48 48 54 54 56 50 109 Avg Prop Armor Cover (%) 7 | . . . . . . 9 . . . 1 10 20 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 132 | 12 15 16 17 22 22 21 21 21 21 22 21 132 126 Greatest Support 128 | 40 40 40 40 40 40 22 22 22 24 28 26 128 123 Greatest Overweight (x) 3 | . . . 3 . . 2 . . . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 10 10 8 8 8 8 8 8 25 25 Average Capacity 11 | 6 8 8 8 9 9 8 8 8 8 8 5 19 25 Most Carried 21 | 4 8 8 8 10 10 8 8 8 8 8 8 21 20 Average Carried 9 | 2 7 6 7 9 9 7 8 7 8 7 5 13 14 Final Capacity 25 | 8 8 8 8 10 8 8 8 8 8 8 5 25 25 Final Carried 20 | 4 8 7 7 10 8 8 8 8 8 8 3 20 15 Class Distribution -------------------- 50% | Mutant 14% | Scavenger-Mutant 13% | Sprinter 10% | Scout 5% | Scavenger-Sprinter 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Sprinter | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/DSF Scout | -5/Factory Hacker-Sprinter | -4/Factory Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Qua Matter Collected 1680 | 226 268 62 60 . 70 56 . 150 8 43 122 366 249 Remotely . | . . . . . . . . . . . . . . Salvage Created 2321 | . 311 11 476 . . 56 . . . 43 155 883 386 Parts 134 | . 27 . 23 . . 7 . . . 2 13 37 25 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Qua Combat Hostiles Destroyed 45 | . 11 . 9 . . 2 . . . 1 6 11 5 Melee 27 | . . . 8 . . 2 . . . 1 5 11 . Guns 16 | . 11 . . . . . . . . . . . 5 AOE 1 | . . . . . . . . . . . 1 . . Classes Destroyed 9 | . 2 1 3 . . . . . . . 2 1 . Worker 2 | . . . 1 . . . . . . . . 1 . Builder 1 | . . . . . . . . . . . 1 . . Recycler 3 | . . . 1 . . . . . . . . 1 1 Operator 3 | . . 1 . . . . . . . 1 1 . . Swarmer 16 | . 5 . . . . 2 . . . 1 5 . 3 Grunt 17 | . 6 . 5 . . . . . . . . 6 . Sentry 4 | . . . 4 . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . 2 . Programmer 6 | . . . . . . . . . . . 1 3 2 Best Kill Streak 10 | . 7 1 10 . . 2 . . . 1 5 6 6 Combat Bots Only 8 | . 7 . 8 . . 2 . . . 1 5 3 5 Max Kills in Single Turn 2 | . 2 1 1 . . 1 . . . 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 . . Melee 1 | . . . 1 . . 1 . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Qua Hostile Shots Fired 733 | . 75 . 82 . . 6 . 2 5 27 118 232 186 Missed 205 | . 23 . 25 . . 3 . . 3 10 40 52 49 Deflected 19 | . . . . . . . . . . . . 16 3 Hits 528 | . 52 . 57 . . 3 . 2 2 17 78 180 137 Melee 1 | . . . . . . . . . 1 . . . . Projectile 527 | . 52 . 57 . . 3 . 2 1 17 78 180 137 AOE 2 | . . . . . . . . . 2 . . . . Critical Strikes 30 | . . . 3 . . . . . . . 4 17 6 Actively Blocked 26 | . . . . . . . . . . . 3 17 6 Part Disruptions 1 | . . . . . . . . . . . . . 1 Damage Taken 9151 | . 484 . 745 . . 51 . 30 123 271 1594 3398 2455 Core 2201 | . 76 . 273 . . 16 . . 89 97 616 600 434 Absorbed by Shields 433 | . . . . . . . . . . . . . 433 Core Remaining (%) 70 | 100 69 . . . 31 . . . 87 90 46 . . Volleys Fired 62 | . 41 2 . . . . . . . . 7 . 12 Largest 2 | . 2 2 . . . . . . . . 1 . 2 Hottest 65 | . 40 40 . . . . . . . . 33 . 65 Shots Fired 114 | . 82 4 . . . . . . . . 6 . 22 Gun 108 | . 82 4 . . . . . . . . . . 22 Cannon . | . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . . . . 6 . . Special . | . . . . . . . . . . . . . . Kinetic 108 | . 82 4 . . . . . . . . . . 22 Thermal . | . . . . . . . . . . . . . . Explosive 6 | . . . . . . . . . . . 6 . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 8 | . 5 . . . . . . . . . 4 . 8 Robot Miss Streak 5 | . 5 . . . . . . . . . 1 . 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . 3 . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . 1 Shots Hit Robots 187 | . 45 2 31 . . 3 . . . 6 16 70 14 Core Hits 85 | . 27 . 9 . . 2 . . . 1 11 27 8 Critical Kills 2 | . . . . . . . . . . . . . 2 Critical Parts Destroyed 4 | . 1 . 3 . . . . . . . . . . Critical Strikes 20 | . 1 . 3 . . 2 . . . . . 12 2 Destroy 3 | . 1 . . . . . . . . . . . 2 Smash 3 | . . . 3 . . . . . . . . . . Melee Attacks 201 | . . 2 49 . . 7 . 1 . 20 31 87 4 Impact 51 | . . 2 49 . . . . . . . . . . Slashing 150 | . . . . . . 7 . 1 . 20 31 87 4 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 10 | . . 1 3 . . . . . . 1 . 5 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 12 | . . . 5 . . . . . . . 3 4 . Martial Strikes 16 | . . . . . . . . . . . . 15 1 Damage Inflicted 6377 | . 388 148 985 . . 116 . . . 288 1062 2923 467 Guns 793 | . 388 . . . . . . . . . . . 405 Cannons . | . . . . . . . . . . . . . . Explosions 577 | . . . . . . . . . . . 577 . . Melee 4984 | . . 148 985 . . 116 . . . 288 485 2917 45 Ramming 23 | . . . . . . . . . . . . 6 17 Kinetic 793 | . 388 . . . . . . . . . . . 405 Thermal 205 | . . . . . . . . . . . 205 . . Explosive 372 | . . . . . . . . . . . 372 . . Electromagnetic . | . . . . . . . . . . . . . . Impact 1133 | . . 148 985 . . . . . . . . . . Slashing 3851 | . . . . . . 116 . . . 288 485 2917 45 Piercing . | . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . 1 . 8 8 8 . 7 7 24 Average Corruption 8 | . . . . . 1 . 8 8 8 . 4 3 19 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 27 | . . . . . . . 1 3 1 . 2 9 11 Message Errors 9 | . . . . . . . . . 1 . . 2 6 Matter Fused 6 | . . . . . . . 1 2 . . . 2 1 Heat Flow Errors 3 | . . . . . . . . . . . 1 1 1 Energy Discharges 2 | . . . . . . . . . . . . 1 1 Parts Fused 1 | . . . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 710 | . . 84 206 . . . . . . 58 142 220 . Projectiles . | . . . . . . . . . . . . . . Explosions 142 | . . . . . . . . . . . 142 . . Melee 568 | . . 84 206 . . . . . . 58 . 220 . Knockbacks 1 | . . . 1 . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 74 | . . . . . . . . . . . 74 . . Shots 1 | . . . . . . . . . . . 1 . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . . 1 2 Kicked 3 | . . . . . . . . . . . . 1 2 Crushed . | . . . . . . . . . . . . . . Highest Temperature 171 | . 51 12 12 . . . . . . . 171 149 148 Average Temperature 20 | . 14 8 4 . . . . . . . 90 85 106 Received Heat Transfer 807 | . 132 . 342 . . . . . . . . 333 . Siege Activations . | . . . . . . . . . . . . . . Martial Activations 5 | . . . . . . . . . . . . 4 1 Total Turns 394 | . . . . . . . . . . . . 370 24 Longest Duration 225 | . . . . . . . . . . . . 225 24 Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 4 | . . . . . . . . . . 1 . 3 . Combat Hostiles 4 | . . . . . . . . . . 1 . 3 . Robots Corrupted 3 | . . . 3 . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Parts Fried 5 | . . . 5 . . . . . . . . . . Impact Corruptions 16 | . . 5 11 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 150 | . . . . . . . . . . . 150 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Qua Maximum Alert Level 2 | . . . 1 . . . . . . 2 1 . . Low Security (%) 86 | 100 100 100 60 100 . 100 100 100 100 30 54 100 100 Level 1 11 | . . . 39 . . . . . . 40 45 . . Level 2 2 | . . . . . . . . . . 28 . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 426 | . 180 62 297 100 . 60 17 12 18 426 337 150 50 Initial 184 | . . 52 21 100 . . 17 4 3 9 184 150 15 Average 85 | . 59 50 142 48 . 5 14 4 7 268 208 49 16 Influence Increases 2324 | . 270 30 476 15 . 89 . 22 15 539 423 340 105 Destroy 0b10 Robot/C 900 | . 220 . 180 . . 40 . . . 20 120 220 100 Destroy 0b10 Robot/NC 45 | . . 5 10 . . . . . . 5 10 10 5 Destroy Leader 160 | . 50 . 50 . . . . . . 10 10 40 . Successful Hack 163 | . . 10 20 15 . 31 . 21 . 28 32 6 . Disable Machine 180 | . . . 30 . . . . . . 30 75 45 . Anti-Garrison Action 400 | . . . . . . . . . . 400 . . . Destroy Structure 116 | . . . 6 . . 3 . 1 . 16 86 4 . Partial Spotted 60 | . . 15 15 . . . . . 15 . 15 . . Lose Combat Pursuer 300 | . . . 165 . . 15 . . . 30 75 15 . Influence Decreases 2324 | . 146 102 271 272 . 39 43 24 2 179 514 598 134 Entered New Map 652 | . . 72 31 157 . . 33 3 2 9 194 137 14 Time Decay 1187 | . 146 30 170 115 . 39 10 21 . 120 150 306 80 Lost Part 430 | . . . 70 . . . . . . 30 170 120 40 Lost Ally 55 | . . . . . . . . . . 20 . 35 . Squads Dispatched 18 | . 3 2 2 . . . . . 1 3 3 2 2 Investigation 7 | . 2 . 1 . . . . . . 3 1 . . Extermination 3 | . . . . . . . . . . . 1 2 . Reinforcement 8 | . 1 2 1 . . . . . 1 . 1 . 2 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Qua Distress Signals 4 | . . . 2 . . . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 104 | . 16 1 19 . . 3 5 1 2 5 21 19 12 Peak Tracking Total 12 | . 5 1 12 . . 3 5 1 3 4 8 4 8 Tactical Retreats 9 | . . . 4 . . 1 . . . 1 2 1 . ECM-based Alert Blocks 2 | . . . . . . . . . . . 2 . . Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Qua Traps Triggered 4 | . 1 . . . . 1 . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Qua Machines Disabled 12 | . . . 2 . . . . . . 2 5 3 . Max in Single Turn 4 | . . . 1 . . . . . . 1 4 1 . Garrison Access 2 | . . . . . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Qua Machines Accessed 39 | . 2 4 8 3 2 5 . 5 . 6 3 1 . Terminals 31 | . 2 3 8 3 . 3 . 5 . 3 3 1 . Fabricators 2 | . . . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . . . 2 . . . Total Hacks 118 | . 4 8 24 11 18 15 . 15 . 13 8 2 . Successful 64 | . . 4 12 5 18 8 . 6 . 6 4 1 . Failed 53 | . 4 4 12 6 . 7 . 9 . 6 4 1 . Catastrophic 8 | . 2 . 2 . . 1 . 1 . . 2 . . Database Lockouts 1 | . . . . . . . . . . 1 . . . Manual 55 | . 2 4 16 11 . 8 . 6 . 5 3 . . Terminals 84 | . 4 7 24 11 . 6 . 15 . 7 8 2 . Fabricators 9 | . . . . . . 9 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . . . . . . . 2 . . . Garrison Access 4 | . . . . . . . . . . 4 . . . Terminal Hacks 38 | . . 2 5 2 18 3 . 3 . 2 2 1 . Record 17 | . . . . . 17 . . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . Open Door 3 | . . . 1 . 1 . . . . . . 1 . Open DSF 1 | . . . . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . . . . 1 . . . Emergency Access Points 2 | . . . . . . . . 1 . . 1 . . Terminal Index 2 | . . . 1 1 . . . . . . . . . Locate Traps 2 | . . . 1 . . . . . . . 1 . . Surveillance Status 1 | . . . . . . 1 . . . . . . . Recall Extermination 1 | . . . . . . . . . . 1 . . . Zone Layout 7 | . . 2 2 1 . 1 . 1 . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . Build 1 | . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . 1 . . . . . . . 1 . . . Retrieve Study 2 | . . 1 . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 21 | . . 1 7 3 . 2 . 3 . 3 2 . . Terminals 18 | . . 1 7 3 . 1 . 3 . 1 2 . . Track 2 | . . . 2 . . . . . . . . . . Botnet 16 | . . 1 5 3 . 1 . 3 . 1 2 . . Fabricators 1 | . . . . . . 1 . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . . Jam 2 | . . . . . . . . . . 2 . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 32 | . 2 3 8 3 . 2 . 5 . 5 3 1 . Full Trace Events 3 | . 1 . 1 . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . Authchips 1 | . . . . . . 1 . . . . . . . Time 31 | . . . . . . 31 . . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . . Part Studies Acquired 2 | . . 1 . . . . . . . 1 . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 1 . . Robots Rewired 3 | . . . . . . . . . . 1 . 2 . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Qua Total Allies 4 | . . . . . . . 1 . . 1 . 2 . Largest Group 1 | . . . . . . . 1 . . 1 . 1 . Highest-Rated Group 64 | . . . . . . . 31 . . 9 . 64 . Highest-Rated Ally 64 | . . . . . . . 31 . . 9 . 64 . Initial UFD Resources 34 | . . . . . . 23 23 23 23 26 30 34 34 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . 1 . 4 . Total Damage 84 | . . . . . . . . . . 15 . 69 . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Qua Active Infowar (turns) 709 | . . . . . . 120 . . . 241 235 9 104 Sensors 310 | . . . . . . . . . . 206 . . 104 IFF 48 | . . . . . . . . . . 17 31 . . Terrain 8 | . . . . . . 1 . . . 7 . . . Structural 213 | . . . . . . . . . . . 204 9 . Traps 465 | . . . . . . 120 . . . 213 132 . . ECM 5 | . . . . . . . . . . . 5 . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Qua Turns Passed 3697 | 87 439 79 340 261 476 202 24 78 29 256 301 928 197 Spaces Moved 4144 | 49 199 137 274 212 999 397 80 270 43 452 538 431 63 Core 5 | 4 . . 1 . . . . . . . . . . Treads 256 | 45 199 12 . . . . . . . . . . . Legs 953 | . . . 58 212 211 . . . . . . 409 63 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 2930 | . . 125 215 . 788 397 80 270 43 452 538 22 . Fastest Speed 23 | 50 160 31 31 120 26 26 26 26 23 24 24 32 117 Average Speed 62 | 151 160 42 60 120 45 32 26 26 24 29 29 143 174 Slowest Speed 370 | 160 160 160 280 120 120 166 26 26 26 97 104 352 370 Overloaded Moves 99 | . . . . . . . . . 27 . . 68 4 Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 7 | . . 1 2 . . 2 . . . 1 1 . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 47 20 46 43 62 10 66 8 40 12 17 14 6 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . . . . . . . . Known Exits Taken 4 | . . . . . . . . 1 . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . Scrap Searched 3 | . . . . . 3 . . . . . . . . Spaces Dug 30 | . . . 6 . . 3 . 1 . 8 10 2 . Terrain Destroyed 70 | . . . 6 . . 3 . 1 . 8 48 2 2 Melee 30 | . . . 6 . . 3 . 1 . 8 10 2 . Projectile 2 | . . . . . . . . . . . . . 2 AOE 38 | . . . . . . . . . . . 38 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac DSF Fac Fac Res Qua Total 4858 | 59 258 150 366 218 1021 461 82 277 60 542 627 621 116 Wait 262 | 1 2 . 41 1 1 37 3 . 18 59 32 55 12 Move 4118 | 48 198 134 269 211 998 393 79 269 42 449 535 430 63 Hop 7 | . . 1 2 . . 2 . . . 1 1 . . Pick Up 79 | 4 10 3 3 4 5 6 . 3 . 2 6 26 7 Fast Attach 55 | 6 1 1 5 . 2 6 . 1 . 2 9 20 2 Attach 40 | . . 4 2 . 4 2 . . . 2 6 8 12 Detach . | . . . . . . . . . . . . . . Swap 6 | . . . 1 1 1 . . . . . . 1 2 Drop 41 | . 6 3 1 1 10 8 . 3 . . 3 5 1 Fire 62 | . 41 2 . . . . . . . . 7 . 12 Melee 171 | . . 2 42 . . 7 . 1 . 20 28 68 3 Ram . | . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . 1 2 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 14 | . . . . . . . . . . 7 . 7 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -9/Scraptown -6/Factory (discovered 5 exits: Fac x3 / Low x2) -6/Waste -6/Factory -6/DSF -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 2 exits: *Res / Upp) -3/Research -3/Quarantine History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 416 | -10/Materials | Destroyed 7 combat bots 432 | -10/Materials | Discovered new exit (range 16) 527 | -10/Materials | Entered another Materials area 527 | -9/Materials | Evolved 2 slots: Propulsion x2 593 | -9/Materials | Discovered new exit (range 12) 606 | -9/Materials | Entered Storage 811 | -9/Storage | Core integrity fell below 50% 812 | -9/Storage | Lost 6 parts (1p4n1u) 851 | -9/Storage | Destroyed 8 combat bots 941 | -9/Storage | Used back door to open Recycling access 941 | -9/Storage | Discovered new exit (range 5) 946 | -9/Storage | Entered Recycling 1178 | -9/Recycling | Scanned before Scraplab entrance 1195 | -9/Recycling | Entered Scraplab 1204 | -9/Recycling | Discovered new exit (range 2) 1207 | -9/Recycling | Entered Scraptown 1216 | -9/Scraptown | System corruption cleaned by C-Scrubber 1238 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1355 | -9/Scraptown | Visited UFD Registry 1355 | -9/Scraptown | Registered with UFD as "Beambomber" 1376 | -9/Scraptown | Visited Comm Corps 1389 | -9/Scraptown | Visited Cave Peace 1400 | -9/Scraptown | Visited Symbiants 1415 | -9/Scraptown | Visited Fellowship of the Rings 1432 | -9/Scraptown | Visited Bundlers 1483 | -9/Scraptown | Visited Awakened 1485 | -9/Scraptown | Visited Shadow of the Wyrm 1499 | -9/Scraptown | Visited Scrapoid Research Area 1506 | -9/Scraptown | Visited Sword Containment 1510 | -9/Scraptown | Found Prototype Slashing Weapon 1510 | -9/Scraptown | Identified Companion Sword 1520 | -9/Scraptown | Visited Supply Room 1525 | -9/Scraptown | Visited Supply Room 1528 | -9/Scraptown | Visited Derelict Rescue Squad 1533 | -9/Scraptown | Visited Modified Component R&D 1543 | -9/Scraptown | Visited Scrap Suit Storage 1547 | -9/Scraptown | Visited Scrapoid Pod Storage 1552 | -9/Scraptown | Visited Cartography Club 1566 | -9/Scraptown | Learned location of Lower Caves (-7) 1566 | -9/Scraptown | Learned location of Warlord (-4) 1566 | -9/Scraptown | Learned location of Cetus (-5) 1566 | -9/Scraptown | Learned 12 Materials zone layouts 1566 | -9/Scraptown | Learned 8 Factory zone layouts 1566 | -9/Scraptown | Learned 24 Factory zone layouts 1566 | -9/Scraptown | Learned 8 Access zone layouts 1566 | -9/Scraptown | Learned 16 Lower Caves zone layouts 1566 | -9/Scraptown | Learned 12 Proximity Caves zone layouts 1566 | -9/Scraptown | Learned 16 Proximity Caves zone layouts 1566 | -9/Scraptown | Learned 20 Proximity Caves zone layouts 1566 | -9/Scraptown | Learned location of 1 exit from Proximity Caves 1566 | -9/Scraptown | Learned location of 3 exits from Proximity Caves 1577 | -9/Scraptown | Found Deep Structural Scanner 1640 | -9/Scraptown | Discovered new exit (range 3) 1667 | -9/Scraptown | Met Optimus 1667 | -9/Scraptown | Accepted into 0bPrime 1683 | -9/Scraptown | Entered Factory 1683 | -6/Factory | Evolved 6 slots: Utility x6 1684 | -6/Factory | Identified exit to Factory 1684 | -6/Factory | Identified exit to Lower Caves 1741 | -6/Factory | Fabricated Plasma Cutter (x2) 1783 | -6/Factory | Build established: Sprinter 1885 | -6/Factory | Sucked down chute 1885 | -6/Factory | Entered Waste 1886 | -6/Waste | Met a frightened Derelict 1889 | -6/Waste | Spotted C-40 Crusher 1896 | -6/Waste | Spotted C-40 Crusher 1899 | -6/Waste | Spotted C-40 Crusher 1900 | -6/Waste | EMP discharged 1900 | -6/Waste | Discovered new exit (range 15) 1900 | -6/Waste | Spotted C-40 Crusher 1900 | -6/Waste | Spotted C-40 Crusher 1900 | -6/Waste | Spotted C-40 Crusher 1909 | -6/Waste | Entered Factory 1987 | -6/Factory | Identified exit to DSF 1987 | -6/Factory | Entered DSF 2004 | -6/DSF | Additional patrols routed to DSF 2013 | -6/DSF | Discovered exit to Factory (range 12) 2016 | -6/DSF | Entered Factory 2016 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2017 | -5/Factory | Identified exit to Upper Caves 2056 | -5/Factory | Central database locked down 2125 | -5/Factory | Identified exit to Factory 2271 | -5/Factory | Lost 3 parts (1n2u) 2272 | -5/Factory | Entered another Factory area 2272 | -4/Factory | Evolved 2 slots: Utility x2 2273 | -4/Factory | Identified exit to Research 2273 | -4/Factory | Identified exit to Upper Caves 2347 | -4/Factory | Lost 7 parts (1p2n4u) 2568 | -4/Factory | Core integrity fell below 50% 2573 | -4/Factory | Entered Research 2573 | -3/Research | Evolved 2 slots: Utility x2 2574 | -3/Research | Identified exit to Quarantine 2601 | -3/Research | Lost 10 parts (2p5n2u1w) 3035 | -3/Research | Build established: Mutant 3132 | -3/Research | Lost 3 parts (1p1n1u) 3380 | -3/Research | Lost 8 parts (1p3n4u) 3501 | -3/Research | Entered Quarantine 3528 | -3/Quarantine | System corruption reached 10% 3536 | -3/Quarantine | Core integrity fell below 50% 3606 | -3/Quarantine | Lost 14 parts (3p4n5u2w) 3658 | -3/Quarantine | Build established: Scavenger-Mutant 3696 | -3/Quarantine | Scanned by Researcher 3698 | -3/Quarantine | Self-destructed Last Messages --------------- 03677_ C-55 Analyst calibrates the Biostasis Chamber. 03677_ Slug penetrates Wall. 03677_ Penetrated by Slug. 03680_ Slug penetrates Wall. 03691_ :38WRFB0U>RTI V5D#Q79U3 03691_ Slug penetrates Wall. 03692_ Penetrated by Slug. 03695_ Slug penetrates Wall. 03695_ Penetrated by Slug. 03695_ C-55 Analyst calls for reinforcements. 03695_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03696_ Held in stasis. 03696_ C-55 Analyst is analyzing... 03696_ ALERT: Encountered unknown unique technology, formulating response. 03697_ Held in stasis. 03697_ C-55 Analyst is analyzing... 03697_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#####???########????????????????????? | | ?????????????#=%=#???# T ???????????????????? | | ?????????????# =#???# """#??????????????????? | | ##############= !##### = """#??????????????????? | | ^ |!=R # """#??????????????????? | | % # #??????????????????? | | ^ u % # """#?????????b????????? | | ^ % % # """#?????????g????????? | | ################# # """#??????????????????? | | ????????????????# #! #??????????????????? | | ????#############R ###;##########??????????????? | | ?? @ h ????????? | | ?? h c o ????????? | | ?? ????????? | | ?? R ?????????? | | ???###+#################/##########+####?????????? | | ???????????????????????"c""??????????????????????? | | ???????????????????????" """?????????????????????? | | ??????????????????????"" """?????????????????????? | | ?????????????????????? ??????7??????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????+####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 25 Energy Capacity 950 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Armor Coverage 750 Phase Shifting 10 Evasion (%) 70 Launcher Accuracy 30 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Plasma Cutter | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Plasma Cutter | x2 | -6/Factory | Authchip Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Lgt. Nuclear Core | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Martial Artist Challenges ------------ None Game ------ Seed CooledDeuteriumCompressor Manual? 0 Play Time 01:10:40 Cumulative 321.1 hours Start 2026.08.21 @ 11:24:54 End 2026.08.21 @ 15:46:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 73 Adventurer 27 Explorer 0 Win Type - Total 18 Types 12/1/2/1/1/0/0/0/0/1 Lore% 76 Gallery% 66 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a80254df-66cd-4504-bf2a-9a533807777b