Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.21 @ 16:01:51 Player: Charlotte.lua Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (30) 150 Value Destroyed (1065) 1065 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1994) 1994 TOTAL SCORE: 9609 Bonus ------- High Alert Combat Kills 10 Follower Combat Kills 1384 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 47/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (6) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Signal Interpreter Thermal Barrier Advanced EM Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Quantum Reactor Cloaking Device Zionite Laser-M Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled VTOL Module Nuclear Pulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Sensor Array Signal Interpreter Long-range Terrain Scanner Improved Targeting Computer Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Gamma Rifle Phase Gun Cooled Plasma Cannon > --- INVENTORY -------- Field Propulsion Drive Nuclear Pulse Array Q-thruster Improved Q-thruster [Rating: 121] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Thruster Utility Improved Targeting Computer Device Long-range Terrain Scanner Processor Improved Targeting Computer Hackware System Shield Weapon Small Laser Energy Gun Small Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Special Weapon Flamer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Slots Evolved 16 | . . 2 . . . 6 . 2 2 2 2 Power 5 | . . 1 . . . 1 . 1 1 . 1 Propulsion 4 | . . . . . . 2 . . 1 . 1 Utility 5 | . . 1 . . . 2 . 1 . 1 . Weapon 2 | . . . . . . 1 . . . 1 . Parts Attached 86 | 5 4 4 10 . 3 25 2 1 5 11 16 Power 16 | 1 . 1 1 . 1 4 . . 1 2 5 Engine 8 | 1 . 1 1 . 1 3 . . 1 . . Core 2 | . . . . . . 1 . . . . 1 Reactor 6 | . . . . . . . . . . 2 4 Propulsion 32 | 2 . 2 5 . . 13 . . 2 3 5 Treads 2 | . . . 2 . . . . . . . . Leg 1 | . . . . . . 1 . . . . . Wheel 10 | 2 . . 3 . . 5 . . . . . Hover 5 | . . 2 . . . 3 . . . . . Flight 14 | . . . . . . 4 . . 2 3 5 Utility 20 | . 4 1 2 . . 3 . 1 2 3 4 Device 12 | . 3 1 . . . 1 . . 2 2 3 Storage . | . . . . . . . . . . . . Processor 3 | . 1 . 2 . . . . . . . . Hackware 5 | . . . . . . 2 . 1 . 1 1 Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 18 | 2 . . 2 . 2 5 2 . . 3 2 Energy Gun 10 | 1 . . 2 . 2 2 1 . . . 2 Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun 5 | 1 . . . . . 2 1 . . 1 . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . Unidentified Prototypes 7 | . . . . . . 1 . . . 1 5 Parts Lost 52 | . . 8 . . 2 11 8 . . 7 16 Power 10 | . . 2 . . . 3 1 . . 2 2 Propulsion 20 | . . 3 . . 1 4 4 . . 1 7 Utility 12 | . . 2 . . . 2 1 . . 2 5 Weapon 10 | . . 1 . . 1 2 2 . . 2 2 Highest Loss Streak 8 | . . 8 . . 1 6 8 . . 5 8 To Critical Strikes . | . . . . . . . . . . . . Average Backups 4 | 4 4 4 4 5 4 3 5 5 4 3 3 Power . | . 1 . . . . . . . . . . Propulsion 1 | 1 1 1 1 1 1 1 3 3 2 1 2 Utility 1 | . . 1 2 2 3 1 1 1 1 . . Weapon . | 1 2 2 1 . . . 1 1 1 . . Tool/Special . | . . . . . . . . . . . . Unused Backups 10 | . 2 . . 1 . . . . . . 7 Power 2 | . . . . . . . . . . . 2 Propulsion 4 | . 2 . . . . . . . . . 2 Utility 1 | . . . . . . . . . . . 1 Weapon 3 | . . . . 1 . . . . . . 2 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 73 | . 92 88 73 88 85 78 65 26 32 53 47 Engine 7 | . 14 18 8 11 10 8 3 . . 1 . Reactor 1 | . . . . . . . . . . 2 4 Wheel 12 | . 28 11 14 22 19 9 . . . . . Flight 4 | . . . . . . 7 21 . 1 13 12 Device 3 | . 17 17 . . . 2 . . 5 7 4 Processor 21 | . 4 11 26 33 33 20 20 11 10 9 7 Hackware 4 | . . . . . . 8 6 8 10 11 10 Energy Gun 13 | . 14 11 22 22 22 6 8 . . . 1 Ballistic Gun 2 | . 14 10 . . . 4 4 5 4 4 . Peak Build Rating 121 | 5 7 10 12 13 19 51 50 13 31 75 121 Average Rating 27 | 4 6 8 9 12 17 35 37 11 17 47 69 On Entrance 18 | . 5 7 2 12 13 17 44 10 13 31 68 Avg Prop Armor Cover (%) 6 | . . 6 . . . 8 . . . . 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 50 | 6 8 13 11 11 17 26 23 2 7 37 50 Greatest Support 48 | 20 20 20 40 20 20 40 24 3 19 32 48 Greatest Overweight (x) 6 | . . 1 1 . 1 6 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 4 4 4 4 4 4 3 5 5 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 4 5 5 5 3 5 4 Class Distribution -------------------- 36% | Scavenger-Mutant 31% | Mutant 14% | Hacker-Sprinter 9% | Hacker-Mutant 6% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hacker-Sprinter | -6/Extension Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Sprinter | -3/Research Hacker-Scout | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Matter Collected 1156 | 259 . 73 110 . 40 160 . . 20 317 177 Remotely . | . . . . . . . . . . . . Salvage Created 1121 | 36 . 280 56 . 182 75 62 . . 290 140 Parts 58 | 2 . 12 4 . 8 4 1 . . 18 9 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . 23 . . . . . . Prevented 4 | . . . . . 4 . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Combat Hostiles Destroyed 25 | 1 . 9 . . 3 1 1 . . 7 3 Guns 20 | 1 . 9 . . . 1 1 . . 6 2 Cannons 2 | . . . . . . . . . . 1 1 Classes Destroyed 9 | 1 . 4 1 . 2 . . . . 1 . Worker 3 | . . 1 1 . . . . . . 1 . Recycler 1 | . . . 1 . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . Swarmer 13 | . . 6 . . . . . . . 5 2 Grunt 6 | 1 . 2 . . 1 . 1 . . 1 . Sentry 2 | . . 1 . . . 1 . . . . . Hunter 1 | . . . . . 1 . . . . . . Programmer 2 | . . . . . . . . . . 1 1 Behemoth 1 | . . . . . 1 . . . . . . Best Kill Streak 9 | 1 . 9 2 . 1 1 1 . . 3 2 Combat Bots Only 6 | 1 . 6 . . 1 1 1 . . 3 2 Max Kills in Single Turn 2 | 1 . 2 1 . 1 1 1 . . 1 1 Gunslinging 1 | . . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Hostile Shots Fired 774 | 5 1 87 2 . 48 127 106 . 12 87 299 Missed 332 | 2 . 26 . . 16 47 52 . 8 36 145 Hits 442 | 3 1 61 2 . 32 80 54 . 4 51 154 Projectile 442 | 3 1 61 2 . 32 80 54 . 4 51 154 Critical Strikes 15 | . . 1 . . 1 2 1 . . . 10 Part Disruptions 2 | . . . . . . . . . . . 2 Damage Taken 6213 | 26 8 523 23 . 365 923 629 . 91 887 2738 Core 2667 | 8 8 116 . . 149 265 287 . 52 316 1466 Absorbed by Shields 103 | . . . . . . . 103 . . . . Ignored by Resistances 1799 | 9 3 156 7 . 104 270 208 . 23 240 779 Regen/Repaired (Parts) 96 | . . . . . . . . . 96 . . Core Remaining (%) 75 | 96 93 . . . 33 . 35 100 95 75 . Volleys Fired 102 | 3 2 18 1 . 14 17 3 . . 28 16 Largest 3 | 2 2 2 2 . 2 2 3 . . 3 3 Hottest 198 | 60 60 60 80 . 136 136 184 . . 165 198 Shots Fired 183 | 6 4 36 2 . 28 25 8 . . 47 27 Gun 155 | 6 4 36 2 . 28 25 8 . . 35 11 Cannon 20 | . . . . . . . . . . 4 16 Launcher . | . . . . . . . . . . . . Special 8 | . . . . . . . . . . 8 . Kinetic 67 | 3 2 18 . . . 7 2 . . 35 . Thermal 113 | 3 2 18 2 . 28 18 6 . . 12 24 Explosive . | . . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . . . 3 Robot Hit Streak 31 | 3 6 14 3 . 13 31 7 . . 7 12 Robot Miss Streak 3 | 1 1 3 . . 2 2 1 . . 3 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 159 | 4 3 25 2 . 26 44 7 . . 30 18 Core Hits 74 | 2 1 14 . . 11 19 4 . . 17 6 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 6 | . . . . . 2 1 2 . . 1 . Burn 6 | . . . . . 2 1 2 . . 1 . Melee Attacks 21 | . . . . . . 21 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . 11 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2797 | 46 33 337 26 . 576 466 154 . 1 573 585 Guns 2290 | 46 33 335 23 . 576 466 154 . . 402 255 Cannons 428 | . . . . . . . . . . 102 326 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 11 | . . 2 3 . . . . . 1 1 4 Kinetic 803 | 14 10 192 . . . 141 44 . . 402 . Thermal 1936 | 32 23 143 23 . 576 325 110 . . 170 534 Explosive . | . . . . . . . . . . . . Electromagnetic 47 | . . . . . . . . . . . 47 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . . . . 2 1 1 . . 1 14 Average Corruption 3 | . . . . . 1 1 1 . . 1 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 22 | . . . . . 3 . 1 . . 2 16 Message Errors 9 | . . . . . 1 . . . . 2 6 Matter Fused 2 | . . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 4 | . . . . . 1 . 1 . . . 2 Data Loss (minor) 2 | . . . . . 1 . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . . 2 Alerts 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 3 | . . 1 . . . . . . . . 2 Shots . | . . . . . . . . . . . . Rammed 4 | . . 1 . . . . . . 1 1 1 Targets Rammed 6 | . . 1 2 . . . . . 1 1 1 Kicked . | . . . . . . . . . . . . Crushed 2 | . . . 2 . . . . . . . . Highest Temperature 449 | 12 20 114 . . 333 160 208 . . 280 449 Average Temperature 104 | 10 20 42 . . 121 40 89 . . 102 131 Received Heat Transfer 1529 | 18 6 165 9 . 99 186 241 . 12 102 691 Effects 4 | . . . . . . . . . . 1 3 Shutdowns 2 | . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . 3 . . . . . . Combat Hostiles 3 | . . . . . 3 . . . . . . Parts Melted 15 | . . . . . 8 1 . . . 5 1 Heat Transferred 4454 | 75 50 325 50 . 1443 679 333 . . 790 709 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Maximum Alert Level 3 | . . . . . . . . . . . 3 Low Security (%) 84 | 100 100 100 100 . . 100 100 100 100 100 36 Level 1 3 | . . . . . . . . . . . 12 Level 2 8 | . . . . . . . . . . . 33 Level 3 4 | . . . . . . . . . . . 17 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 763 | 20 18 123 30 . . 174 78 26 96 125 763 Initial 51 | . . . 30 . . 26 18 26 6 40 51 Average 108 | . 2 27 5 . . 40 35 21 17 29 369 Influence Increases 3654 | 20 18 233 44 . 608 490 185 . 100 404 1552 Destroy 0b10 Robot/C 1340 | 20 . 180 . . 340 240 100 . 20 140 300 Destroy 0b10 Robot/NC 55 | . . 10 10 . . 20 . . 5 5 5 Destroy Leader 256 | . . 32 . . 60 64 10 . 10 10 70 Allied During Kill 309 | . . . . . 148 78 3 . 10 9 61 Trap Triggered on 0b10 10 | . 10 . . . . . . . . . . Successful Hack 46 | . 8 10 4 . . . 12 . . . 12 Disable Machine 9 | . . . . . . . . . 9 . . Destroy Structure 204 | . . 1 . . . 28 . . 46 30 99 Partial Spotted 90 | . . . . . . . 15 . . 15 60 Lose Combat Pursuer 1335 | . . . 30 . 60 60 45 . . 195 945 Influence Decreases 2961 | 20 18 140 137 . 560 493 167 47 26 389 964 Entered New Map 263 | . . . 63 . . 22 27 37 10 50 54 Time Decay 1559 | 20 18 60 74 . 460 242 60 10 16 159 440 Lost Part 488 | . . 80 . . 20 88 80 . . 60 160 Lost Ally 651 | . . . . . 80 141 . . . 120 310 Squads Dispatched 20 | . 1 1 . . . 5 . . 2 3 8 Investigation 5 | . 1 1 . . . . . . 2 . 1 Extermination 10 | . . . . . . 1 . . . 2 7 Reinforcement 4 | . . . . . . 3 . . . 1 . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Distress Signals 11 | . . 2 . . . 2 . . . 2 5 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 208 | 1 2 23 3 . 9 29 14 1 4 29 93 Peak Tracking Total 21 | 1 1 11 2 . 4 6 9 1 4 10 21 Tactical Retreats 32 | . . . 1 . 2 2 2 . . 6 19 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Traps Triggered 14 | . . . . . . 3 4 . 2 2 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 2 | . . . . . . 2 . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . 5 . . . . 1 . . . . . Reused 1 | . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Machines Disabled 1 | . . . . . . . . . 1 . . Max in Single Turn . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . 1 . Energy Cycler 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Machines Accessed 17 | . 2 3 1 . . 3 2 . 2 2 2 Terminals 9 | . 1 2 1 . . 2 2 . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . Recycling Units 2 | . 1 1 . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 1 . 1 Garrison Access 3 | . . . . . . 1 . . . 1 1 Total Hacks 62 | . 14 13 2 . . 7 5 . 7 8 6 Successful 40 | . 12 11 1 . . 3 2 . 7 2 2 Failed 22 | . 2 2 1 . . 4 3 . . 6 4 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 69 | . 1 3 . . . 7 4 3 5 16 30 Terminals 31 | . 6 8 2 . . 5 5 . . 5 . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . . Recycling Units 13 | . 8 5 . . . . . . . . . Scanalyzers 9 | . . . . . . . . . 5 . 4 Garrison Access 7 | . . . . . . 2 . . . 3 2 Terminal Hacks 17 | . 4 7 1 . . 2 2 . . 1 . Record 6 | . . 6 . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Open Door 3 | . . . . . . 1 2 . . . . Open DSF 2 | . . . . . . 1 . . . 1 . Locate Traps 1 | . 1 . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . 1 . . Recycling Unit Hacks 12 | . 8 4 . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . Process 4 | . 3 1 . . . . . . . . . Report Inventory 5 | . 3 2 . . . . . . . . . Retrieve Matter 2 | . 1 1 . . . . . . . . . Scanalyzer 7 | . . . . . . . . . 5 . 2 Insert Component 2 | . . . . . . . . . 2 . . Analyze 2 | . . . . . . . . . 2 . . Retrieve Study 3 | . . . . . . . . . 1 . 2 Garrison Access Hacks 2 | . . . . . . 1 . . . 1 . Seal Access 2 | . . . . . . 1 . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 2 3 . . . 1 2 . . . 3 Full Trace Events 1 | . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . . 1 . 2 Parts Repaired 1 | . . . . . . . . . 1 . . Time 32 | . . . . . . . . . 32 . . Parts Recycled 1 | . 1 . . . . . . . . . . Recycled Matter 73 | . 48 25 . . . . . . . . . Retrieved Matter 73 | . 48 25 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 7 | . . . . . . 7 . . . . . Non-combat 6 | . . . . . . 6 . . . . . Combat 1 | . . . . . . 1 . . . . . Robot Hacks Applied 9 | . . . . . . 9 . . . . . parse_system 1 | . . . . . . 1 . . . . . no_distress 4 | . . . . . . 4 . . . . . find_chute 2 | . . . . . . 2 . . . . . find_recycling 2 | . . . . . . 2 . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . Allies Hacked 10 | . . . . . . 4 1 . . . 5 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Total Allies 51 | . . . . 17 . 5 4 4 2 4 15 Largest Group 17 | . . . . 17 17 11 5 4 5 5 5 Highest-Rated Group 589 | . . . . 532 532 358 315 112 215 242 589 Highest-Rated Ally 269 | . . . . 51 51 165 165 28 103 103 269 Zionite Dispatches 13 | . . . . . . 1 . 1 1 3 7 Heavy 3 | . . . . . . . . . 1 . 2 Light 1 | . . . . . . . . . . . 1 Fire 2 | . . . . . . . . 1 . . 1 Hacker 1 | . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . 1 . Experimental 2 | . . . . . . . . . . . 2 Hero 1 | . . . . . . 1 . . . . . Defense Resupply 1 | . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . 1 . Total Orders 1 | . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . 1 Ally Attacks 245 | . . . . . 74 77 14 . 4 15 61 Total Damage 7478 | . . . . . 1503 2044 340 . 721 282 2588 Kills 53 | . . . . . 14 19 4 . 3 . 13 Allies Corrupted 6 | . . . . . . . . . . . 6 Allies Melted 4 | . . . . . 2 . . . . . 2 Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Active Infowar (turns) 1500 | . 105 189 . . . 307 . . . 326 573 Sensors 696 | . 105 189 . . . . . . . 16 386 Terrain 1255 | . 49 . . . . 307 . . . 326 573 Seismic 155 | . . 155 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 3 1 3 . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . 1 1 . 1 3 3 Main Access 1 | . . . . . . . . . . 1 . Branch Access 2 | . . . . . . 1 . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Turns Passed 5815 | 546 127 207 339 1344 943 678 124 36 151 438 882 Spaces Moved 6843 | 159 118 184 403 1314 746 856 190 53 189 712 1919 Core 586 | 15 . 19 125 . . 2 18 53 157 . 197 Treads 15 | . . . 15 . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 3025 | 144 118 89 263 1314 746 351 . . . . . Hover 164 | . . 76 . . . 88 . . . . . Flight 3053 | . . . . . . 415 172 . 32 712 1722 Fastest Speed 28 | 50 80 50 50 80 80 31 31 50 32 28 29 Average Speed 56 | 77 80 67 73 80 82 57 33 50 46 31 36 Slowest Speed 350 | 80 80 120 160 80 95 350 50 50 50 109 117 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 79 | . . . . . . 3 6 . . 12 58 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 14 26 25 84 92 80 22 43 2 5 17 57 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 14 | . . . . 3 1 . 10 . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 10 | . . . 2 3 5 . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 3 | . . . . . . . . . . . 3 Melee . | . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . . 3 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Res Total 8468 | 574 144 229 436 1607 1040 1006 235 61 248 866 2022 Wait 1352 | 401 18 19 19 290 275 63 10 8 53 90 106 Move 6697 | 158 117 183 402 1313 745 849 178 52 188 689 1823 Hop 56 | . . . . . . 3 5 . . 10 38 Pick Up 35 | 7 2 3 . 2 . 9 . . . 4 8 Fast Attach 60 | 3 2 . 5 . 2 20 2 1 4 8 13 Attach 21 | 2 . 3 1 . 1 4 . . 2 3 5 Detach . | . . . . . . . . . . . . Swap 16 | . 2 2 5 . 1 5 . . . 1 . Drop 32 | . 1 . 1 2 2 11 1 . . 2 12 Fire 102 | 3 2 18 1 . 14 17 3 . . 28 16 Melee 21 | . . . . . . 21 . . . . . Ram 4 | . . 1 . . . . . . 1 1 1 Kick . | . . . . . . . . . . . . Crush 2 | . . . 2 . . . . . . . . Escape Stasis 66 | . . . . . . . 36 . . 30 . Rewire 2 | . . . . . . 2 . . . . . Trap 2 | . . . . . . 2 . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension -5/Factory -4/Factory -3/Research (discovered 5 exits: *Res x3 / Qua x2) -2/Research (discovered 1 exit: *Tes) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Discovered new exit (range 8) 547 | -11/Scrapyard | Entered Materials 548 | -10/Materials | Build established: Mutant 647 | -10/Materials | Discovered new exit (range 10) 673 | -10/Materials | Identified exit to Materials 674 | -10/Materials | Entered another Materials area 674 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 873 | -9/Materials | Discovered new exit (range 16) 880 | -9/Materials | Identified exit to Mines 881 | -9/Materials | Entered Mines 891 | -9/Mines | Met a Derelict bent on vengeance 906 | -9/Mines | Lost 8 parts (2p3n2u1w) 939 | -9/Mines | Learned location of 1 exit from Materials 950 | -9/Mines | Discovered new exit (range 4) 951 | -9/Mines | Identified exit to Materials 953 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1036 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1053 | -9/Mines | Learned Materials machine intel 1070 | -9/Mines | Discovered exit to Materials (range 3) 1114 | -9/Mines | Learned Materials emergency access door positions 1193 | -9/Mines | Identified exit to Zion 1220 | -9/Mines | Entered Zion 1248 | -7/Zion | Given A8's code to call for help 1250 | -7/Zion | Build established: Scavenger-Mutant 1290 | -7/Zion | Given the Hacking Drone Bay 1291 | -7/Zion | Found Prototype Device 1301 | -7/Zion | Discovered new exit (range 14) 1311 | -7/Zion | Identified exit to Proximity Caves 1389 | -7/Zion | Learned 8 Factory zone layouts 1481 | -7/Zion | Gained Derelict followers 1513 | -7/Zion | Learned location of Quarantine (-3) 1600 | -7/Zion | Met Imprinter 1618 | -7/Zion | Imprinted 1620 | -7/Zion | Declared Zion's savior 1730 | -7/Zion | Learned location of Armory (-4) 1972 | -7/Zion | Gained Derelict followers 2233 | -7/Zion | Gained Derelict followers 2564 | -7/Zion | Entered Proximity Caves 2564 | -6/Proximity Caves | Accompanied by 17 allies 2627 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2681 | -6/Proximity Caves | Learned Factory stockpile data 2714 | -6/Proximity Caves | Spotted B-75 Beast 2723 | -6/Proximity Caves | Destroyed B-75 Beast 2887 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2945 | -6/Proximity Caves | Build established: Mutant 3243 | -6/Proximity Caves | Core integrity fell below 50% 3302 | -6/Proximity Caves | Discovered new exit (range 10) 3383 | -6/Proximity Caves | Learned Factory terminal intel 3431 | -6/Proximity Caves | Identified exit to Factory 3507 | -6/Proximity Caves | Entered Factory 3507 | -6/Factory | Accompanied by 11 allies 3507 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3510 | -6/Factory | Loaded intel: 28 terminal locations 3574 | -6/Factory | Retrieved Zion intel report: Branch Access 3574 | -6/Factory | Identified exit to Lower Caves 3574 | -6/Factory | Identified exit to Extension 3630 | -6/Factory | Lost 5 allies 3698 | -6/Factory | Lost 3 allies 3790 | -6/Factory | Allied Derelicts emerged from ambush trap array 3792 | -6/Factory | Build established: Scavenger-Mutant 3813 | -6/Factory | Garrison activated, responded to threat 3835 | -6/Factory | Identified Hacking Drone Bay 3855 | -6/Factory | Lost 6 parts (2p3n1u) 3889 | -6/Factory | Lost 4 allies 4023 | -6/Factory | Zion hero teleported in (ME-RLN) 4093 | -6/Factory | Spotted B-75 Beast 4142 | -6/Factory | ME-RLN assimilated hostile G-67 Veteran 4185 | -6/Factory | Entered Extension 4185 | -6/Extension | Accompanied by 1 ally (ME-RLN) 4204 | -6/Extension | Rescued a captive Derelict 4212 | -6/Extension | Rescued a captive Derelict 4213 | -6/Extension | Rescued a captive Derelict 4233 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/-6 4298 | -6/Extension | Energy Cycler disabled 4298 | -6/Extension | Spotted B-75 Beast 4298 | -6/Extension | Rescued a captive Derelict 4298 | -6/Extension | Rescued a captive Derelict 4299 | -6/Extension | Rescued a captive Derelict 4299 | -6/Extension | Rescued a captive Derelict 4300 | -6/Extension | Spotted B-75 Beast 4300 | -6/Extension | Rescued a captive Derelict 4302 | -6/Extension | Discovered new exit (range 15) 4304 | -6/Extension | Core integrity fell below 50% 4308 | -6/Extension | Identified exit to Factory 4309 | -6/Extension | Entered Factory 4309 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4330 | -5/Factory | Zion Fire squad teleported in 4331 | -5/Factory | Lost 8 parts (1p4n1u2w) 4332 | -5/Factory | Discovered new exit (range 14) 4338 | -5/Factory | Identified exit to Factory 4345 | -5/Factory | Entered another Factory area 4345 | -4/Factory | Accompanied by 4 allies 4345 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4383 | -4/Factory | Repaired Battle Rifle 4466 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 4467 | -4/Factory | Zion Heavy squad teleported in 4483 | -4/Factory | Discovered new exit (range 6) 4484 | -4/Factory | Identified exit to Research 4496 | -4/Factory | Entered Research 4496 | -3/Research | Accompanied by 5 allies 4496 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4520 | -3/Research | Identified exit to DSF 4587 | -3/Research | Retrieved Zion intel report: Main Access 4587 | -3/Research | Identified exit to Research 4596 | -3/Research | Retrieved Zion intel report: Branch Access 4596 | -3/Research | Identified exit to Quarantine 4764 | -3/Research | Build established: Hacker-Sprinter 4823 | -3/Research | Lost 3 allies 4896 | -3/Research | Retrieved Zion intel report: Unaware Analyses 4897 | -3/Research | Zion Demo squad teleported in 4897 | -3/Research | Lost 5 parts (1p1n1u2w) 4912 | -3/Research | Zion Hacker squad teleported in 4915 | -3/Research | Zion Heavy Resupply teleported in 4934 | -3/Research | Entered another Research area 4934 | -2/Research | Accompanied by 2 allies 4934 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 4943 | -2/Research | Zion Fire squad teleported in 4992 | -2/Research | Lost 3 allies 5043 | -2/Research | Zion Heavy squad teleported in 5172 | -2/Research | Enhanced Grunt warped into view, answering call for help 5173 | -2/Research | Enhanced Grunt warped into view, answering call for help 5222 | -2/Research | Build established: Hacker-Scout 5231 | -2/Research | Lost 4 allies 5300 | -2/Research | Retrieved Zion intel report: Component Stockpiles 5301 | -2/Research | Zion Experimental squad teleported in 5470 | -2/Research | Discovered new exit (range 15) 5474 | -2/Research | Identified exit to Testing 5518 | -2/Research | Zion Light squad teleported in 5536 | -2/Research | Spotted B-90 Cyclops 5538 | -2/Research | Lost 8 parts (2p2n2u2w) 5543 | -2/Research | Zion Heavy squad teleported in 5545 | -2/Research | Spotted B-90 Cyclops 5606 | -2/Research | Lost 5 allies 5645 | -2/Research | Zion Experimental squad teleported in 5661 | -2/Research | Lost 4 parts (3n1u) 5704 | -2/Research | Core integrity fell below 50% 5765 | -2/Research | System corruption reached 10% 5766 | -2/Research | Spotted B-90 Cyclops 5767 | -2/Research | Retrieved Zion intel report: Active Terminals 5781 | -2/Research | Build established: Hacker-Mutant 5792 | -2/Research | Retrieved Zion intel report: Active Garrisons 5793 | -2/Research | Zion Defense Resupply teleported in 5797 | -2/Research | Found Prototype Device 5797 | -2/Research | Identified Exp. EM Shield 5799 | -2/Research | Found Prototype Device 5799 | -2/Research | Identified Adv. EM Shield 5801 | -2/Research | Found Prototype Device 5801 | -2/Research | Identified Thermal Barrier 5804 | -2/Research | Core integrity fell below 20% 5816 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05797_ Identified Exp. EM Shield. 05797_ Faulty integration triggers heat surge (+264). 05797_ K-01 Serf collects debris. 05799_ Acquired Prototype Device. 05799_ Identified Adv. EM Shield. 05799_ P-80 Master resets P-80 Master, system corruption cleaned. 05801_ Acquired Prototype Device. 05801_ Identified Thermal Barrier. 05801_ K-01 Serf collects debris. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 05802_ Dropped Faulty Exp. EM Shield. 05803_ Acquired 30 matter. 05803_ Slammed into P-80 Master. 05806_ K-01 Serf collects debris. 05807_ P-80 Master resets P-80 Master, system corruption cleaned. 05808_ B-90 Cyclops exits siege mode. 05810_ K-01 Serf collects debris. 05815_ B-90 Cyclops activates siege mode. 05815_ U-05 Engineer repairs door. Map ----- +----------------------------------------------------+ | ?????????????????#!! ?## ########## | | ???????????????########?## # # | | ???????????????# # + # | | ???????????????# # # ############ | | ???????????????# """"" # # #??????????? | | ???????????????# """"" # #? #??????????? | | ???????????????# """"" # #?########??????????? | | ???????????????#! # #????????##?????????? | | ???????????????# # #?????? #?????????? | | ???????????????# # #???? #?????????? | | ???????????????#####+##### #?? === #?????????? | | ?????????????????# # === #?????????? | | ?????????????????# + == #?????????? | | ?????????????????# # #?????????? | | ?????????????????# "" "#?? #?????????? | | ?????????????????# "" "#???? ! #?????????? | | ?????????????????# "" "#??????####?????????? | | ????????????????## """ k#???????????????????? | | ????????????????# "" #?????????#?????????? | | ????????????????#T "#????!?? #?????????? | | ????????????????## "#?????= #?????????? | | ???????????????###BB !! #??? +?????????? | | ???????????????# BB "^ |%!## #?????????? | | ???????????????# " */ + #?????????? | | ???????????????##; "" ## #?????????? | | ??????????######## ^ "" @ #??? #?????????? | | ??????????# # " p #############???????? | | ??????????# # + #???????? | | ??????????# + # #???????? | | ??????????# # # = #???????? | | ??????????# # pp # #???????? | | ??????????# ###;##### u# == #???????? | | ??????????########?###???# / ] = #???????? | | ?????????????????????????# # ! #???????? | | ?????????????????????????# *%#############???????? | | ????????????????????#######+#######??????????????? | | ????????????????????# !!!%!! #??????????????? | | ????????????????????# =! = #??????????????? | | ????????????????????# "!! " #??????????????? | | ????????????????????# " " #??????????????? | | ????????????????????# #??????????????? | | ????????????????????# #??????????????? | | ????????????????????###############??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 46 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 70 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 12 Recoil Reduction 2 Offensive Hacking 34 Defensive Hacking 20 Item Schematics ----------------- Cld. VTOL Module | -4/Factory | Scanalyzed Nuclear Pulse Thruster | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Battle Rifle | 4% | -4/Factory Studied --------- Nuclear Pulse Thruster | -4/Factory | Hacked Impulse Thruster Array | -2/Research | Hacked Nuclear Pulse Array | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Cya! DATA ERROR: Steam Global Achievement% Dangerous Findings Friend Of Zion Help From High Places Heroic Deeds Hunted I'm Back, Baby! It's Just You Item+ Knowing Is Half The Battle Not Today, Chutes Respectable Loadout Robot Respite Safety First Shopping List System Compromised The One Tourist Challenges ------------ None Game ------ Seed NetworkFrostVibroblade Manual? 0 Play Time 02:41:53 Cumulative 4.5 hours Start 2026.07.20 @ 16:36:18 End 2026.07.21 @ 16:01:51 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4752f35b-5784-4a0f-a46c-c0789a80b821