Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.22 @ 18:51:02

Player: JerichoBot

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (89)      445
Value Destroyed (3239)     3239
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (-9)                 -9
              TOTAL SCORE: 7415

 Bonus
-------
High Alert Combat Kills    12
Follower Combat Kills      332
Friendly Fire              -353

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -6/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (12) ---
       Improved Deuterium Engine
     Reinforced Deuterium Engine
                Fission Core
          Micro Fission Core
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
          Heavy Beamcaster
          Heavy Beamcaster
          Heavy Beamcaster
  Hypervelocity Gauss Rifle
                Ripper

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
                Melee Analysis Suite
       Improved Core Shielding
>               --- WEAPON -----------
  Hypervelocity Gauss Rifle
                Ripper
                Ripper
>               --- INVENTORY --------
       Improved Deuterium Engine
     Reinforced Deuterium Engine
                Fission Core
          Micro Fission Core
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Medium Armor Plating
          Heavy Beamcaster
          Heavy Beamcaster
          Heavy Beamcaster
                Flak Gun
[Rating: 60]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Huge Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Battle Rifle
  Energy Gun               Electrolaser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Battle Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Low 
Slots Evolved              8    | .   .   2   2   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   
  Utility                  5    | .   .   2   .   2   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             139  | 6   16  22  24  23  14  8   22  4   
  Power                    18   | 1   1   2   3   2   3   3   3   .   
    Engine                 12   | 1   1   2   3   1   .   3   1   .   
    Core                   6    | .   .   .   .   1   3   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   5   3   8   2   1   2   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    20   | 2   5   3   6   1   .   1   2   .   
    Wheel                  7    | .   .   .   2   1   1   1   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  34   | 1   4   4   3   5   5   3   8   1   
    Device                 20   | .   2   3   3   4   2   1   5   .   
    Storage                4    | 1   2   .   .   .   .   1   .   .   
    Processor              5    | .   .   1   .   1   .   1   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   3   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   6   13  10  14  5   .   7   3   
    Energy Gun             30   | 2   3   9   8   7   1   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   
    Ballistic Gun          13   | .   .   .   1   6   3   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   3   3   1   1   1   .   1   1   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   2   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   2   1   .   2   1   .   
Parts Lost                 52   | .   4   3   8   7   9   .   9   12  
  Power                    7    | .   .   .   .   2   1   .   3   1   
  Propulsion               8    | .   .   .   3   1   1   .   1   2   
  Utility                  14   | .   .   1   1   .   3   .   3   6   
  Weapon                   23   | .   4   2   4   4   4   .   2   3   
  Highest Loss Streak      12   | .   3   2   7   4   4   .   2   12  
Average Slot Usage (%)     88   | .   97  95  96  89  62  84  83  76  
  Engine                   7    | .   14  11  9   6   .   6   3   5   
  Leg                      11   | .   28  22  23  5   .   .   5   .   
  Wheel                    4    | .   .   .   2   6   6   7   8   10  
  Device                   15   | .   12  21  16  23  7   7   9   11  
  Storage                  8    | .   14  11  9   7   1   5   6   6   
  Processor                13   | .   .   8   9   15  15  15  23  17  
  Protection               3    | .   .   .   .   .   9   15  2   5   
  Energy Gun               8    | .   11  17  18  12  .   .   .   .   
  Ballistic Gun            7    | .   .   .   7   8   13  23  9   4   
  Launcher                 2    | .   15  3   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   6   12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 10  26  34  37  39  39  69  65  65  
  Greatest Support         56   | 20  20  26  39  33  28  28  56  56  
  Greatest Overweight (x)  18   | 1   1   1   3   1   1   2   2   18  
  Average Overweight (x)   .    | .   .   1   .   .   .   1   .   1   
Largest Inventory Capacity 12   | 6   10  10  10  10  10  12  12  12  
  Average Capacity         10   | 5   9   10  10  10  5   10  12  12  
  Most Carried             12   | 2   10  10  10  10  10  12  12  12  
  Average Carried          8    | 1   5   9   9   8   4   7   10  11  
  Final Capacity           12   | 6   10  10  10  10  4   12  12  12  
  Final Carried            12   | 2   8   9   10  10  4   9   10  12  

 Class Distribution 
--------------------
 42% | Mutant
 18% | Skirmisher
 13% | Tank
  8% | Scavenger-Mutant
  6% | Gunner
  5% | Scavenger-Skirmisher
  5% | Scavenger-Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
     Gunner | -8/Materials
 Skirmisher | -7/Factory
       Tank | -7/Waste
       Tank | -7/Factory
     Mutant | -6/Factory
     Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-----------                Run  | Scr Mat Mat Mat Fac Was Fac Fac Low 
Matter Collected           2643 | 243 213 345 283 494 240 230 494 101 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            3638 | .   339 381 530 802 .   492 614 480 
  Parts                    180  | .   18  25  37  38  .   20  30  12  
Haulers Intercepted        7    | .   1   1   2   2   .   1   .   .   
Recyclers Shooed           2    | .   1   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   .   .   .   11  
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Low 
Combat Hostiles Destroyed  70   | .   9   13  7   18  .   5   11  7   
  Melee                    8    | .   .   .   .   .   .   .   5   3   
  Guns                     41   | .   1   5   7   14  .   5   6   3   
  AOE                      21   | .   8   8   .   4   .   .   .   1   
Classes Destroyed          14   | .   3   3   3   2   .   1   2   .   
  Worker                   1    | .   .   .   1   .   .   .   .   .   
  Builder                  3    | .   2   .   .   1   .   .   .   .   
  Hauler                   7    | .   1   1   2   2   .   1   .   .   
  Recycler                 2    | .   .   .   .   .   .   2   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   
  Watcher                  3    | .   .   1   1   .   .   1   .   .   
  Swarmer                  10   | .   .   3   .   5   .   .   2   .   
  Grunt                    37   | .   9   7   4   7   .   4   3   3   
  Brawler                  7    | .   .   .   .   2   .   .   1   4   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   
  Sentry                   10   | .   .   3   2   3   .   .   2   .   
  Hunter                   3    | .   .   .   1   .   .   .   2   .   
  Programmer               2    | .   .   .   .   1   .   1   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           5    | .   4   4   4   5   .   5   2   4   
  Combat Bots Only         4    | .   3   4   2   4   .   4   2   4   
Max Kills in Single Turn   4    | .   4   3   2   2   .   2   1   2   
  Gunslinging              1    | .   .   .   1   .   .   1   .   .   
  Exploded                 3    | .   2   3   .   2   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  
Damage Taken               7575 | .    505  518  1020 1434 248  165  1958 1727 
  Core                     1501 | .    83   116  169  219  60   .    182  672  
  Absorbed by Shields      25   | .    .    .    .    .    .    25   .    .    
Core Remaining (%)         73   | 100  66   71   69   .    .    60   .    .    
Volleys Fired              220  | .    29   39   28   58   2    16   39   9    
  Largest                  3    | .    2    2    3    3    2    3    3    1    
  Hottest                  225  | .    90   126  175  225  56   99   131  43   
Shots Fired                506  | .    35   64   78   157  4    48   111  9    
  Gun                      467  | .    24   49   76   156  4    48   105  5    
  Cannon                   6    | .    .    .    .    .    .    .    6    .    
  Launcher                 27   | .    11   9    2    1    .    .    .    4    
  Special                  6    | .    .    6    .    .    .    .    .    .    
  Kinetic                  275  | .    .    .    27   86   4    48   105  5    
  Thermal                  180  | .    9    46   49   70   .    .    6    .    
  Explosive                23   | .    11   9    2    1    .    .    .    .    
  Electromagnetic          28   | .    15   9    .    .    .    .    .    4    
  Robot Hit Streak         19   | .    11   19   8    11   2    6    7    5    
  Robot Miss Streak        6    | .    6    2    2    4    2    3    4    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    
  Secondary Targets        9    | .    .    .    3    2    .    2    2    .    
    Max Gunslinging Chain  2    | .    .    .    2    1    .    1    1    .    
Shots Hit Robots           363  | .    21   37   56   113  2    26   92   16   
  Core Hits                211  | .    24   32   22   75   .    16   29   13   
  Critical Hits            6    | .    .    .    1    .    .    .    2    3    
  Critical Kills           3    | .    .    .    .    .    .    .    .    3    
  Critical Parts Destroyed 3    | .    .    .    1    .    .    .    2    .    
Melee Attacks              44   | .    .    .    .    .    .    .    25   19   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 44   | .    .    .    .    .    .    .    25   19   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    2    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    2    
  Follow-up Attacks        6    | .    .    .    .    .    .    .    3    3    
Damage Inflicted           9317 | .    991  1252 965  2332 65   697  2268 747  
  Guns                     5403 | .    163  509  872  1642 65   650  1469 33   
  Cannons                  135  | .    .    .    .    .    .    .    135  .    
  Explosions               2522 | .    816  733  93   658  .    .    .    222  
  Melee                    1151 | .    .    .    .    .    .    .    659  492  
  Ramming                  96   | .    12   .    .    32   .    47   5    .    
  Kinetic                  3285 | .    .    .    213  855  65   650  1469 33   
  Thermal                  2109 | .    101  427  659  787  .    .    135  .    
  Explosive                2300 | .    816  733  93   658  .    .    .    .    
  Electromagnetic          376  | .    62   92   .    .    .    .    .    222  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 1151 | .    .    .    .    .    .    .    659  492  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    3    3    3    3    6    
  Average Corruption       3    | .    .    .    .    2    3    3    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  53   | .    .    .    .    5    7    17   17   7    
    Message Errors         20   | .    .    .    .    1    3    7    7    2    
    Matter Fused           9    | .    .    .    .    1    1    4    1    2    
    Heat Flow Errors       6    | .    .    .    .    .    1    2    3    .    
    Energy Discharges      3    | .    .    .    .    .    1    .    .    2    
    Data Loss (minor)      4    | .    .    .    .    .    1    1    2    .    
    Targeting Errors       9    | .    .    .    .    1    .    3    4    1    
    Weapon Failures        2    | .    .    .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            117  | .    3    18   .    13   .    .    17   66   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               50   | .    3    18   .    13   .    .    .    16   
  Melee                    67   | .    .    .    .    .    .    .    17   50   
Knockbacks                 1    | .    .    .    .    .    .    1    .    .    
  Impact                   1    | .    .    .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      381  | .    28   104  40   155  .    22   2    30   
  Shots                    14   | .    1    5    2    3    .    .    .    3    
  Rammed                   14   | .    1    .    .    4    .    5    1    3    
Targets Rammed             15   | .    2    .    .    4    .    5    1    3    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        472  | .    72   144  472  311  229  229  309  .    
  Average Temperature      95   | .    28   40   172  89   120  43   70   .    
  Received Heat Transfer   1956 | .    267  168  351  288  .    42   372  468  
  Effects                  3    | .    .    .    3    .    .    .    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             10   | .    .    3    3    2    .    1    1    .    
  Heat Transferred         3918 | .    273  938  1443 1079 .    .    185  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Low 
Peak Influence             489  | .   178 253 230 315 98  311 489 .   
  Average Influence        159  | .   72  134 136 191 68  129 275 .   
Maximum Alert Level        2    | .   .   1   1   1   .   1   2   .   
  Low Security (%)         70   | 100 100 75  93  54  100 82  32  .   
  Level 1                  25   | .   .   24  6   45  .   17  46  .   
  Level 2                  3    | .   .   .   .   .   .   .   20  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   3   2   2   .   5   3   .   
  Investigation            6    | .   1   1   1   .   .   2   1   .   
  Extermination            1    | .   .   .   .   1   .   .   .   .   
  Reinforcement            8    | .   .   2   1   1   .   3   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   1   .   2   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Low 
Distress Signals           8    | .   1   1   1   2   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              136  | .   24  27  11  20  6   15  17  16  
  Peak Tracking Total      9    | .   6   6   3   4   6   4   3   9   
  Tactical Retreats        16   | .   2   7   1   .   .   .   4   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Low 
Traps Triggered            9    | .   1   1   1   4   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Fac Low 
Machines Disabled          11   | .   .   .   .   9   .   1   1   .   
  Max in Single Turn       2    | .   .   .   .   2   .   1   1   .   
  Garrison Access          3    | .   .   .   .   1   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Low 
Machines Accessed          27   | .   7   5   1   3   .   6   4   1   
  Terminals                13   | .   6   3   1   .   .   2   1   .   
  Fabricators              4    | .   .   .   .   2   .   1   1   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   
  Recycling Units          4    | .   1   1   .   .   .   1   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   
  Garrison Access          3    | .   .   .   .   1   .   1   1   .   
Total Hacks                55   | .   18  12  1   5   .   11  7   1   
  Successful               32   | .   10  6   1   3   .   6   5   1   
  Failed                   23   | .   8   6   .   2   .   5   2   .   
    Catastrophic           7    | .   1   1   .   .   .   5   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   17  5   .   2   .   3   2   .   
  Terminals                31   | .   17  6   1   .   .   5   2   .   
  Fabricators              9    | .   .   .   .   4   .   2   3   .   
  Repair Stations          2    | .   .   2   .   .   .   .   .   .   
  Recycling Units          7    | .   1   4   .   .   .   1   1   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   
  Garrison Access          3    | .   .   .   .   1   .   1   1   .   
Terminal Hacks             11   | .   6   1   1   .   .   2   .   1   
  Record                   1    | .   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   1   .   .   3   .   
  Network Status           2    | .   .   .   .   1   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   1   .   .   .   1   1   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   
  Retrieve Components      3    | .   1   1   .   .   .   .   1   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   .   1   1   .   
  Seal Access              3    | .   .   .   .   1   .   1   1   .   
Unauthorized Hacks         14   | .   8   4   .   2   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
    Report                 1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   .   
    Reject                 1    | .   .   1   .   .   .   .   .   .   
    Mask                   1    | .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   4   4   .   1   .   4   1   .   
  Full Trace Events        3    | .   .   .   .   .   .   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   
    Matter                 168  | .   .   .   .   .   .   .   168 .   
    Time                   84   | .   .   .   .   .   .   .   84  .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   8   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   
  Time                     13   | .   .   13  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     23   | .   4   9   .   .   .   .   10  .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   
  Programmers              4    | .   .   .   .   .   .   4   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  
Total Allies               19   | .    .    .    .    .    19   .    .    .    
  Largest Group            19   | .    .    .    .    .    19   15   3    .    
  Highest-Rated Group      477  | .    .    .    .    .    477  421  96   .    
  Highest-Rated Ally       35   | .    .    .    .    .    35   35   33   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               165  | .    .    .    .    .    91   68   6    .    
  Total Damage             4963 | .    .    .    .    .    3787 1069 107  .    
  Kills                    17   | .    .    .    .    .    10   7    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  
Turns Passed               6119 | 57   766  1082 394  1272 362  740  1077 369  
Spaces Moved               4002 | 47   470  586  218  944  332  537  627  241  
  Core                     84   | 16   .    .    .    .    65   .    .    3    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     1331 | 31   470  586  194  48   .    .    2    .    
  Wheels                   2587 | .    .    .    24   896  267  537  625  238  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  90   100  50   110  100  110  
  Average Speed            120  | 99   142  150  121  111  94   117  109  118  
  Slowest Speed            950  | 120  150  150  180  150  110  120  180  950  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    63   45   20   20   96   15   12   21   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    .    .    .    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          203  | .    53   72   12   64   .    1    1    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    1    1    .    
  AOE                      201  | .    53   72   12   64   .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  
Total                      4831 | 54   530  722  299  1070 374  609  891  282  
  Wait                     248  | .    .    44   .    13   18   10   163  .    
  Move                     3995 | 46   469  585  217  944  331  536  626  241  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  73   | 2    7    12   14   7    6    12   8    5    
  Fast Attach              47   | 6    2    6    6    4    9    4    10   .    
  Attach                   36   | .    3    3    8    9    4    2    7    .    
  Detach                   5    | .    .    2    .    2    .    1    .    .    
  Swap                     56   | .    11   13   10   10   1    2    5    4    
  Drop                     80   | .    7    18   16   11   3    10   10   5    
  Fire                     220  | .    29   39   28   58   2    16   39   9    
  Melee                    37   | .    .    .    .    .    .    .    22   15   
  Ram                      13   | .    .    .    .    4    .    5    1    3    
  Kick                     2    | .    2    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            19   | .    .    .    .    8    .    11   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto])
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 15)
   58 | -11/Scrapyard  | Entered Materials
  222 | -10/Materials  | Lost 3 parts (3w)
  313 | -10/Materials  | Build established: Mutant
  410 | -10/Materials  | Discovered new exit (range 7)
  599 | -10/Materials  | Discovered new exit (range 7)
  693 | -10/Materials  | Discovered new exit (range 16)
  815 | -10/Materials  | Identified exit to Mines
  824 | -10/Materials  | Entered another Materials area
  824 | -9/Materials   | Evolved 2 slots: Utility x2
  949 | -9/Materials   | Discovered new exit (range 6)
 1246 | -9/Materials   | Discovered new exit (range 10)
 1283 | -9/Materials   | Repaired Grenade Launcher
 1878 | -9/Materials   | Discovered new exit (range 8)
 1906 | -9/Materials   | Entered another Materials area
 1906 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 2172 | -8/Materials   | Discovered new exit (range 16)
 2182 | -8/Materials   | Lost 7 parts (3n1u3w)
 2300 | -8/Materials   | Entered Factory
 2300 | -7/Factory     | Evolved 2 slots: Utility x2
 3185 | -7/Factory     | Build established: Skirmisher
 3193 | -7/Factory     | Lost 4 parts (1p1n2w)
 3572 | -7/Factory     | Sucked down chute
 3572 | -7/Factory     | Entered Waste
 3585 | -7/Waste       | Spotted C-40 Crusher
 3596 | -7/Waste       | Spotted C-40 Crusher
 3602 | -7/Waste       | Spotted C-40 Crusher
 3602 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3609 | -7/Waste       | Crushed by Compactor (1 part destroyed)
 3626 | -7/Waste       | Spotted C-40 Crusher
 3628 | -7/Waste       | Spotted C-40 Crusher
 3640 | -7/Waste       | Lost 4 parts (1u3w)
 3646 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3649 | -7/Waste       | Crushed by Compactor (1 part destroyed)
 3680 | -7/Waste       | Lost 4 parts (1p1n2u)
 3691 | -7/Waste       | Spotted C-40 Crusher
 3705 | -7/Waste       | Warlord forces began an assault
 3712 | -7/Waste       | Allies destroyed C-40 Crusher
 3717 | -7/Waste       | Allies destroyed C-40 Crusher
 3719 | -7/Waste       | Allies destroyed C-40 Crusher
 3722 | -7/Waste       | Allies destroyed C-40 Crusher
 3723 | -7/Waste       | Allies destroyed C-40 Crusher
 3873 | -7/Waste       | Discovered new exit (range 13)
 3922 | -7/Waste       | Identified exit to Factory
 3934 | -7/Waste       | Entered Factory
 3934 | -7/Factory     | Accompanied by 15 allies
 4083 | -7/Factory     | Build established: Tank
 4654 | -7/Factory     | Discovered new exit (range 16)
 4670 | -7/Factory     | Identified exit to Factory
 4674 | -7/Factory     | Entered another Factory area
 4674 | -6/Factory     | Accompanied by 3 allies
 4674 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4723 | -6/Factory     | Found Prototype Launcher
 4771 | -6/Factory     | Identified Scatter Rocket Array
 5256 | -6/Factory     | Local fabrication network quarantined
 5300 | -6/Factory     | Fabricated Arm. Huge Wheel (x2)
 5747 | -6/Factory     | Discovered new exit (range 4)
 5750 | -6/Factory     | Identified exit to Lower Caves
 5751 | -6/Factory     | Entered Lower Caves
 5759 | -6/Lower Caves | Build established: Mutant
 6024 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 6089 | -6/Lower Caves | Core integrity fell below 50%
 6109 | -6/Lower Caves | Core integrity fell below 20%
 6120 | -6/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
06088_ Penetrated by Slug. <x3>
06095_ Ripper follow-up attack on B-48 Gladiator.
06095_ System corrupted: Ripper targeting data glitched.
06098_ Penetrated by Slug.
06098_ Ripper follow-up attack on B-48 Gladiator.
06099_ Knocked back.
06101_ Ripper destroyed.
06103_ Adv. Signal Interpreter destroyed.
06103_ System corrupted by crushing effect (+1).
06103_ Penetrated by Slug.
06103_ Critical hit.
06103_ Ripper destroyed.
06103_ B-48 Gladiator suffers critical hit.
06103_ B-48 Gladiator destroyed.
06106_ Slammed into Y-64 Sentinel.
06106_ Penetrated by Slug. <x2>
06111_ Slammed into Y-64 Sentinel.
06112_ Rnf. Deuterium Engine fries itself beyond repair.
06112_ Penetrated by Slug. <x2>
06117_ Slammed into Y-64 Sentinel.

 Map 
-----
+----------------------------------------------------+
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| ??????????????##    ###   ##     #####             |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             525
Core Shielding             30
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         8
Melee Accuracy             5

 Item Schematics 
-----------------
 Arm. Huge Wheel | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Huge Wheel | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadeCooledFilter
  Manual?         0
Play Time         01:09:48
  Cumulative      23.6 hours
  Start           2020.03.22 @ 17:16:17
  End             2020.03.22 @ 18:51:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             13
Gallery%          32
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          82x53
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 4c21ae92-c4a2-4504-9148-01750b9bacb5