Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 14:39:12 Player: monkeman Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (106) 530 Value Destroyed (3147) 3147 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (3369) 3369 TOTAL SCORE: 14746 Bonus ------- Follower Combat Kills 160 Aligned with FarCom 300 Win 3000 Friendly Fire -91 Cogmind --------- Core Integrity 1561/1600 Matter 290/300 Energy 104/200 System Corruption 1% Temperature Cool (45) Movement Flying (17) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Fission Core > --- PROPULSION (8) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster Impulse Thruster Q-thruster Cooled Q-thruster > --- UTILITY (13) ----- Advanced Power Amplifier Structural Scanner Advanced Transmission Jammer Advanced ECM Suite Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Enhanced Nova Cannon Great Axe > --- INVENTORY (5) ---- Field Propulsion Drive Advanced Reaction Control System Advanced Component Analysis Suite Mini Grenade Launcher Field Lobotomy Kit (2) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Fission Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster Impulse Thruster Q-thruster Cooled Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Structural Scanner Improved Transmission Jammer Advanced ECM Suite Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Field Lobotomy Kit Great Axe > --- INVENTORY -------- Light Quantum Reactor Field Propulsion Drive Advanced Reaction Control System Advanced Component Analysis Suite Mini Grenade Launcher [Rating: 123] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Flight Unit Improved VTOL Module Utility Hacking Suite Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Field Lobotomy Kit Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 6 | . . . . . 1 1 1 . 1 1 . 1 Utility 11 | . . . . . 3 1 1 2 . 1 2 1 Weapon . | . . . . . . . . . . . . . Parts Attached 133 | 6 6 12 1 2 54 15 7 4 5 2 15 4 Power 10 | 1 2 1 . . 4 . 1 . 1 . . . Engine 7 | 1 2 1 . . 2 . . . 1 . . . Core 3 | . . . . . 2 . 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 30 | 2 . 1 . 1 17 2 3 . 1 1 1 1 Treads 16 | 2 . 1 . 1 12 . . . . . . . Leg 1 | . . . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 13 | . . . . . 4 2 3 . 1 1 1 1 Utility 56 | 1 3 3 1 . 18 8 2 4 3 1 10 2 Device 24 | . . 1 . . 6 6 1 1 2 1 5 1 Storage 4 | 1 2 1 . . . . . . . . . . Processor 5 | . . . . . 4 . . . . . 1 . Hackware 10 | . . . . . 2 1 1 2 1 . 2 1 Protection 13 | . 1 1 1 . 6 1 . 1 . . 2 . Artifact . | . . . . . . . . . . . . . Weapon 37 | 2 1 7 . 1 15 5 1 . . . 4 1 Energy Gun 6 | 1 . 1 . . 4 . . . . . . . Energy Cannon 2 | . . . . . 1 . . . . . . 1 Ballistic Gun 12 | 1 . 3 . . 8 . . . . . . . Ballistic Cannon 2 | . 1 1 . . . . . . . . . . Launcher 9 | . . 2 . 1 2 2 . . . . 2 . Special Weapon 3 | . . . . . . 1 . . . . 2 . Impact Weapon 1 | . . . . . . 1 . . . . . . Slashing Weapon 2 | . . . . . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 1 . . . . . . Parts Lost 30 | . 1 6 . 1 20 . . 1 . . 1 . Power 4 | . 1 1 . . 2 . . . . . . . Propulsion 9 | . . 1 . 1 6 . . . . . 1 . Utility 7 | . . 1 . . 5 . . 1 . . . . Weapon 10 | . . 3 . . 7 . . . . . . . Highest Loss Streak 8 | . 1 3 . 1 8 . . 1 . . 1 . To Critical Strikes 2 | . . . . . 2 . . . . . . . Average Slot Usage (%) 96 | . 99 99 85 99 92 99 98 99 100 100 99 100 Engine 7 | . 13 13 14 14 5 7 . . 5 4 4 4 Core 2 | . . . . . 2 . 5 5 5 4 4 4 Treads 17 | . 28 27 28 27 25 . . . . . . . Flight 11 | . . . . . . 30 31 29 31 33 29 32 Device 8 | . . 2 . . 4 20 20 17 15 19 17 16 Storage 7 | . 15 14 14 14 8 . . . . . . . Processor 4 | . . . . . 14 . . . . . . . Hackware 9 | . . . . . . 19 26 28 26 23 28 32 Protection 9 | . 12 11 14 14 11 5 . 5 5 4 3 4 Energy Gun 1 | . 4 . . . 4 . . . . . . . Ballistic Gun 8 | . 14 12 14 14 12 . . . . . . . Ballistic Cannon 1 | . 9 7 . . . . . . . . . . Launcher 3 | . . 7 . 14 . 6 6 5 5 4 3 . Slashing Weapon 1 | . . . . . . 6 6 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 71 | 14 33 56 46 49 71 20 17 20 25 26 35 40 Greatest Support 63 | 40 40 40 40 43 63 21 27 27 32 26 40 48 Greatest Overweight (x) 1 | . . 1 1 1 1 . . . . . 1 . Average Overweight (x) . | . . . 1 1 . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 5 5 5 5 5 5 5 Average Capacity 13 | 6 13 19 20 20 19 5 5 5 5 5 5 5 Most Carried 20 | 6 15 16 14 15 20 5 5 5 5 5 5 5 Average Carried 11 | 4 11 13 13 14 17 4 4 4 4 4 4 3 Final Capacity 20 | 8 15 20 20 20 5 5 5 5 5 5 5 5 Final Carried 15 | 6 15 12 14 15 5 5 5 5 4 5 4 5 Class Distribution -------------------- 43% | Mutant 24% | Hacker-Sprinter 20% | Scavenger-Mutant 9% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2854 | 218 272 169 . 138 1362 214 156 40 40 40 150 55 Remotely . | . . . . . . . . . . . . . Salvage Created 4052 | . 248 97 . 120 2125 196 195 323 89 80 539 40 Parts 245 | . 21 7 . 17 108 13 9 23 4 4 35 4 Haulers Intercepted 9 | . 2 . . . 5 . . 2 . . . . Recyclers Shooed 2 | . . . . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 57 | . 4 7 . 10 33 1 . . . . 2 . Guns 33 | . 2 1 . 3 27 . . . . . . . Cannons 9 | . 2 5 . . 2 . . . . . . . AOE 15 | . . 1 . 7 4 1 . . . . 2 . Classes Destroyed 14 | . 6 2 . . 5 1 . . . . . . Worker 4 | . . . . . 1 2 . . . . 1 . Builder 7 | . 1 . . 1 2 . . 1 . . 2 . Hauler 9 | . 2 . . . 5 . . 2 . . . . Recycler 5 | . . . . . 1 1 1 . . . 2 . Operator 9 | . 1 . . . 2 2 1 1 . . 1 1 Watcher 18 | . 3 . . . 3 1 2 2 2 2 3 . Swarmer 12 | . 2 . . 8 . . . . . . 2 . Grunt 26 | . 2 2 . 2 20 . . . . . . . Sentry 7 | . . . . . 7 . . . . . . . Demolisher 2 | . . 2 . . . . . . . . . . Specialist 4 | . . . . . 4 . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . Programmer 1 | . . . . . . 1 . . . . . . Assembled 3 | . . 3 . . . . . . . . . . Best Kill Streak 5 | . 2 2 . 4 5 4 2 2 1 1 4 1 Combat Bots Only 5 | . 2 2 . 4 5 1 . . . . 2 . Max Kills in Single Turn 3 | . 1 1 . 3 2 1 1 1 1 1 3 1 Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 2 | . . 1 . 2 2 1 . . . . 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 396 | . 30 34 . 23 233 24 1 6 4 . 7 34 Missed 125 | . 10 8 . 7 65 9 . 2 2 . 2 20 Damage Taken 5077 | . 277 884 . 226 2912 235 46 68 28 . 172 229 Core 798 | . 16 129 . 44 398 90 46 . 12 . 24 39 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 55 | . . 9 . 7 39 . . . . . . . Regen/Repaired (Parts) 38 | . . . . . . . 38 . . . . . Core Remaining (%) 82 | 100 . . . 24 27 87 94 100 98 100 98 97 Volleys Fired 227 | . 31 28 . 13 141 8 . . . . 5 1 Largest 2 | . 2 2 . 2 2 1 . . . . 1 1 Hottest 124 | . 60 83 . 50 124 30 . . . . 30 120 Shots Fired 422 | . 61 54 . 22 271 8 . . . . 5 1 Gun 324 | . 40 20 . 11 253 . . . . . . . Cannon 68 | . 21 30 . . 16 . . . . . . 1 Launcher 27 | . . 4 . 11 2 7 . . . . 3 . Special 3 | . . . . . . 1 . . . . 2 . Kinetic 313 | . 52 47 . 11 203 . . . . . . . Thermal 34 | . . . . . 33 . . . . . . 1 Explosive 27 | . . 4 . 11 2 7 . . . . 3 . Electromagnetic 45 | . 9 3 . . 33 . . . . . . . Robot Hit Streak 20 | . 5 5 . 4 20 2 . . . . 3 . Robot Miss Streak 7 | . 7 6 . 7 4 2 . . . . 1 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . Shots Hit Robots 321 | . 26 26 . 6 211 8 7 7 4 3 21 2 Core Hits 178 | . 14 15 . 12 103 8 3 3 3 3 13 1 Critical Kills 2 | . . . . . 2 . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . . . Critical Strikes 9 | . 1 1 . . 5 . . . . . 2 . Destroy 4 | . . . . . 4 . . . . . . . Blast 2 | . 1 1 . . . . . . . . . . Corrupt 1 | . . . . . 1 . . . . . . . Sever 2 | . . . . . . . . . . . 2 . Melee Attacks 166 | . . . . . . 32 15 23 19 9 42 26 Impact . | . . . . . . . . . . . . . Slashing 166 | . . . . . . 32 15 23 19 9 42 26 Piercing . | . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . 4 3 5 . 1 4 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9225 | . 526 511 . 669 4001 795 452 520 194 187 1260 110 Guns 3769 | . 239 116 . 88 3326 . . . . . . . Cannons 857 | . 196 361 . . 300 . . . . . . . Explosions 1746 | . 91 34 . 581 375 388 . . . . 277 . Melee 2853 | . . . . . . 407 452 520 194 187 983 110 Ramming . | . . . . . . . . . . . . . Kinetic 3631 | . 376 455 . 88 2712 . . . . . . . Thermal 678 | . 91 . . . 587 . . . . . . . Explosive 1534 | . . 34 . 581 254 388 . . . . 277 . Electromagnetic 529 | . 59 22 . . 448 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 2853 | . . . . . . 407 452 520 194 187 983 110 Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . 1 1 1 1 . . . . . . . 1 Average Corruption 1 | . 1 1 1 1 . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 23 | . 4 9 5 5 . . . . . . . . Message Errors 3 | . 1 2 . . . . . . . . . . Matter Fused 7 | . 1 1 2 3 . . . . . . . . Heat Flow Errors 4 | . . 2 2 . . . . . . . . . Energy Discharges 2 | . 1 1 . . . . . . . . . . Data Loss (major) 2 | . 1 1 . . . . . . . . . . Misfires 2 | . . 1 . 1 . . . . . . . . Alerts 2 | . . . 1 1 . . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 440 | . . . . 23 9 158 81 121 . . 25 23 Projectiles . | . . . . . . . . . . . . . Explosions 67 | . . . . 23 9 35 . . . . . . Melee 373 | . . . . . . 123 81 121 . . 25 23 Knockbacks 6 | . 1 5 . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 6 | . 1 5 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 313 | . . 26 . 67 73 100 . . . . 47 . Shots 13 | . . 1 . 4 3 3 . . . . 2 . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 302 | . 36 189 255 5 108 8 3 2 302 1 243 298 Average Temperature 45 | . 11 39 114 3 20 8 2 2 52 1 121 80 Received Heat Transfer 1058 | . 33 74 . 45 864 24 . . . . 9 9 Effects 1 | . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . 1 . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 981 | . 150 . . . 831 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . . . 2 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 389 | . 87 76 . 200 389 289 186 127 130 39 324 232 Initial 163 | . . . . . . 163 141 16 22 . . 132 Average 104 | . 56 14 . 87 165 104 101 53 82 19 161 141 Maximum Alert Level 1 | . . . . 1 1 1 . . . . 1 1 Low Security (%) 86 | 100 100 100 . 74 69 94 100 100 100 100 82 95 Level 1 13 | . . . . 25 30 5 . . . . 17 4 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . . . . . 7 5 3 . . . 2 2 Investigation 5 | . . . . . 1 2 1 . . . . 1 Extermination 2 | . . . . . . 2 . . . . . . Reinforcement 12 | . . . . . 6 1 2 . . . 2 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 6 | . . . . . 5 . 1 . . . . . Communications Jammed 4 | . . . . . . . . . . . 1 3 Distress Signals 4 | . . . . . . . . . . . 1 3 Times Spotted 128 | . 9 8 . 9 50 13 4 5 4 2 15 9 Peak Tracking Total 7 | . 3 4 . 4 7 5 4 3 5 1 3 4 Tactical Retreats 18 | . 1 2 . . 6 2 1 1 1 . 2 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 7 | . 2 . . . 1 1 1 . 1 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 11 | . . 1 . 1 1 4 . 2 . . 2 . Max in Single Turn 4 | . . 1 . 1 1 4 . 1 . . 1 . Garrison Access 8 | . . . . . 1 . 1 1 1 2 1 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 78 | . 10 . 1 . 12 15 13 8 3 5 5 6 Terminals 53 | . 8 . . . 8 12 7 6 2 3 2 5 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 10 | . 2 . . . 2 2 2 1 . . 1 . Scanalyzers 4 | . . . . . 1 . 2 . . . 1 . Garrison Access 9 | . . . . . 1 1 1 1 1 2 1 1 Total Hacks 168 | . 18 . 1 . 31 37 24 20 5 11 13 8 Successful 106 | . 13 . 1 . 20 11 23 10 4 7 9 8 Failed 62 | . 5 . . . 11 26 1 10 1 4 4 . Catastrophic 8 | . 1 . . . . 5 . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 54 | . 8 . 1 . 10 13 3 10 1 3 4 1 Terminals 123 | . 16 . . . 23 27 14 16 4 8 8 7 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . Recycling Units 18 | . 2 . . . 2 8 2 3 . . 1 . Scanalyzers 11 | . . . . . 4 . 5 . . . 2 . Garrison Access 13 | . . . . . 2 2 1 1 1 3 2 1 Terminal Hacks 55 | . 9 . 1 . 9 6 10 4 2 4 4 6 Record 2 | . . . . . . 1 1 . . . . . Robot Schematic 1 | . . . . . . . 1 . . . . . Robot Analysis 3 | . 2 . . . . . 1 . . . . . Prototype ID Bank 5 | . 3 . . . 2 . . . . . . . Open Door 4 | . . . . . . . . . . . . 4 Level Access Points 7 | . . . . . . 1 1 1 1 1 1 1 Branch Access Points 2 | . 1 . . . 1 . . . . . . . Machine Index 1 | . . . . . . . . . 1 . . . Terminal Index 7 | . 1 . . . 1 1 1 1 . . 1 1 Alert Level 1 | . . . . . 1 . . . . . . . Unreport Threat 3 | . . . . . . . 1 . . 2 . . Locate Traps 12 | . 1 . . . 2 3 3 2 . 1 . . Recall Reinforcements 3 | . . . . . . . 1 . . . 2 . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . 1 . . . . . Repair 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 12 | . 2 . . . 2 3 2 2 . . 1 . Process 1 | . . . . . . 1 . . . . . . Report Inventory 10 | . 2 . . . 2 2 2 1 . . 1 . Retrieve Components 1 | . . . . . . . . 1 . . . . Scanalyzer 11 | . . . . . 4 . 5 . . . 2 . Insert Component 6 | . . . . . 2 . 3 . . . 1 . Analyze 5 | . . . . . 2 . 2 . . . 1 . Garrison Access Hacks 8 | . . . . . 1 . 1 1 1 2 1 1 Seal Access 8 | . . . . . 1 . 1 1 1 2 1 1 Unauthorized Hacks 18 | . 2 . . . 4 2 3 3 1 1 1 1 Terminals 18 | . 2 . . . 4 2 3 3 1 1 1 1 Assimilate 2 | . . . . . 1 1 . . . . . . Botnet 16 | . 2 . . . 3 1 3 3 1 1 1 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . 1 . . . . 1 . Used 1 | . 1 . . . . . . . . . . . Hacking Detections 52 | . 6 . . . 6 14 9 6 1 4 5 1 Full Trace Events 2 | . . . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 2 . 2 . . . 1 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . Time 88 | . . . . . . . 88 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 8 | . . . . . . 8 . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . Parts Scanalyzed 5 | . . . . . 2 . 2 . . . 1 . Part Schematics Acquired 5 | . . . . . 2 . 2 . . . 1 . Parts Damaged 1 | . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 10 | . . 1 . 2 1 1 3 . . . 2 . Largest Group 3 | . . 1 . 2 2 1 3 . . . 1 . Highest-Rated Group 93 | . . 31 . 42 42 32 93 . . . 64 . Highest-Rated Ally 64 | . . 31 . 31 31 32 31 . . . 64 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 50 | . . 1 . . 9 7 23 . . . 10 . Total Damage 1027 | . . . . . 62 283 267 . . . 415 . Kills 7 | . . . . . 2 1 2 . . . 2 . Allies Corrupted 1 | . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . Field Lobotomies 3 | . . . . . . 1 . . . . 2 . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 3 | . 2 . . . . . 1 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 10532 | 69 1216 1094 512 864 2944 1028 456 588 426 204 623 508 Spaces Moved 11550 | 37 676 425 213 323 1199 2081 1305 1315 1067 726 1180 1003 Core 5 | 5 . . . . . . . . . . . . Treads 2864 | 32 676 425 213 323 1195 . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 8681 | . . . . . 4 2081 1305 1315 1067 726 1180 1003 Fastest Speed 14 | 50 160 160 240 240 99 26 23 24 20 23 17 14 Average Speed 65 | 145 160 234 240 240 178 26 24 24 22 23 23 17 Slowest Speed 240 | 160 160 240 240 240 240 26 27 26 24 23 92 20 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . 8 4 . 1 . 2 3 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 45 | 5 96 55 61 56 86 63 34 32 20 21 35 24 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . Known Exits Taken 8 | . 1 . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 . 1 . . . . . . . Scrap Searched 2 | . . . . 2 . . . . . . . . Spaces Dug 102 | . . . . . . 24 6 13 11 4 20 24 Terrain Destroyed 321 | . 6 38 . 81 25 79 6 13 11 4 34 24 Melee 101 | . . . . . . 24 6 13 11 4 20 23 Projectile 15 | . . 10 . . 4 . . . . . . 1 AOE 205 | . 6 28 . 81 21 55 . . . . 14 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 13816 | 49 752 469 215 392 1789 2496 1413 1541 1222 746 1447 1285 Wait 1552 | 1 15 1 . 52 309 329 84 197 124 5 186 249 Move 11501 | 36 675 424 212 322 1198 2064 1296 1314 1064 725 1175 996 Hop 18 | . . . . . . 8 4 . 1 . 2 3 Pick Up 105 | 6 16 4 1 3 40 8 2 2 5 4 10 4 Fast Attach 32 | 6 2 . . . 13 6 2 1 . . 2 . Attach 63 | . 1 7 . 2 29 5 2 2 3 2 8 2 Detach 8 | . . . 1 . 3 1 1 . 1 . 1 . Swap 38 | . 3 5 1 . 12 4 3 1 2 . 5 2 Drop 88 | . 9 . . . 44 13 4 1 3 1 11 2 Fire 227 | . 31 28 . 13 141 8 . . . . 5 1 Melee 166 | . . . . . . 32 15 23 19 9 42 26 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . 18 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 4 exits: *Acc x3 / [*Tes]) -1/Access (discovered 2 exits: *Sur / [*Com]) To Epsilon Eridani History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 8) 788 | -10/Materials | Discovered new exit (range 15) 1004 | -10/Materials | Discovered new exit (range 10) 1286 | -10/Materials | Entered Mines 1333 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1527 | -10/Mines | Escorted by a lone wolf Derelict 1547 | -10/Mines | Learned location of Storage (-9) 1608 | -10/Mines | Learned Materials emergency access door positions 1630 | -10/Mines | Assembled infested the area 1697 | -10/Mines | Lost 3 parts (1n1u1w) 1742 | -10/Mines | Discovered new exit (range 8) 1760 | -10/Mines | Core integrity fell below 50% 1811 | -10/Mines | Lost 3 parts (1p2w) 2370 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2370 | -10/Mines | Discovered new exit (range 5) 2380 | -10/Mines | Entered Exiles 2416 | -10/Exiles | Discovered new exit (range 15) 2440 | -10/Exiles | Met 8R-AWN 2483 | -10/Exiles | Met EX-HEX 2548 | -10/Exiles | Met EX-BIN 2584 | -10/Exiles | Aligned with FarCom system 2586 | -10/Exiles | Given EX-Vault access code 2642 | -10/Exiles | Opened EX-Vault 2658 | -10/Exiles | Found Field Lobotomy Kit 2705 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2772 | -10/Exiles | Met EX-DEC 2868 | -10/Exiles | Discovered new exit (range 10) 2892 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 2892 | -10/Exiles | Entered Mines 3529 | -9/Mines | Identified exit to Materials 3756 | -9/Mines | Entered Materials 3756 | -8/Materials | Accompanied by 2 allies 3756 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3761 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4081 | -8/Materials | Lost 3 parts (1n1u1w) 4254 | -8/Materials | Build established: Scavenger-Mutant 5271 | -8/Materials | Discovered new exit (range 11) 5672 | -8/Materials | Core integrity fell below 50% 5720 | -8/Materials | Lost 8 parts (1p2n3u2w) 6437 | -8/Materials | Build established: Mutant 6618 | -8/Materials | Discovered new exit (range 14) 6700 | -8/Materials | Entered Factory 6700 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6966 | -7/Factory | Build established: Hacker-Sprinter 7576 | -7/Factory | Assimilated Y-54 Guardian with FLK Orb 7698 | -7/Factory | Identified exit to Factory 7728 | -7/Factory | Entered another Factory area 7728 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7777 | -6/Factory | Allied Derelicts emerged from ambush trap array 7842 | -6/Factory | Discovered new exit (range 13) 7872 | -6/Factory | Identified exit to Factory 7936 | -6/Factory | Repaired Broken Imp. Cesium-ion Thruster 8184 | -6/Factory | Entered another Factory area 8184 | -5/Factory | Evolved 2 slots: Utility x2 8192 | -5/Factory | Discovered new exit (range 4) 8669 | -5/Factory | Identified exit to Factory 8772 | -5/Factory | Entered another Factory area 8772 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8909 | -4/Factory | Identified exit to Research 9198 | -4/Factory | Entered Research 9198 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9240 | -3/Research | Identified exit to Research 9402 | -3/Research | Entered another Research area 9402 | -2/Research | Evolved 2 slots: Utility x2 9485 | -2/Research | Discovered new exit (range 13) 9559 | -2/Research | Assimilated Y-72 Warden with FLK Orb 9656 | -2/Research | Found Prototype Processor 9662 | -2/Research | Identified Exp. Core Analyzer 9789 | -2/Research | Identified exit to Access 9819 | -2/Research | Build established: Wizard-Sprinter 9995 | -2/Research | Assimilated Y-72 Warden with FLK Orb 10025 | -2/Research | Entered Access 10025 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10045 | -1/Access | Spotted B-99 Colossus 10303 | -1/Access | Identified exit to Surface 10310 | -1/Access | Discovered new exit (range 8) 10415 | -1/Access | Spotted B-99 Colossus 10533 | *** | Escaped! Last Messages --------------- 10370_ R-10 Processor collects Lgt. Quantum Reactor. 10399_ W-44 Eye distress signal jammed. 10420_ U-05 Engineer builds a Wall. 10439_ Connecting with Garrison Access... >>Seal Access door sealed. 10456_ Overheating: Energy bleed (-20). 10466_ Triggered Alarm Trap. 10466_ An alarm sounds. 10466_ ALERT: Alarm triggered, dispatching investigation squad. 10467_ Acquired 15 matter. 10487_ Dropped Imp. Transmission Jammer. 10531_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 10532_ The Access Shell folds into the floor. [Achievement: Epsilon Run] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????w?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????????????????????????????????? | | ??????????H??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##"????????"##?????????????????? | | ??????????????????##""""""""""##?????????????????? | | ????? # ???## ##?????????????????? | | ????? ####/####???## ##?????????????????? | | # ???## ##?????????????????? | | ####### ????## "" ##?????????????????? | | # """#### "@ ##?????????????????? | | # """#### ##?????????????????? | | # R"#### ##?????????????????? | | ]!! # """#### ###????????????????? | | ]! # "" #### ###????????????????? | | !! + ### ##????????????????? | | # ####"" ###????????????????? | | # ####"" ###????????????????? | | # ####"" ##?????????????????? | | # ####T ##?????????????????? | | # ####"" ##?????????????????? | | " ####"" ##?????????????????? | | +###############"###"" ##?????????????????? | | ???????????? | | ???????????? | | ##"####+##############################???????????? | | ### ##########################???????????? | | ### ##???????????????????????????????????? | | ?## ##???????????????????????????????????? | | ?## ##???????????????????????????????????? | | ?## ##???????????????????????????????????? | | ?## ##???????????????????????????????????? | | ?## ##???????????????????????????????????? | | ?## ##???????????????????????????????????? | | ?#############???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 33 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 30 Armor Coverage 600 Core Shielding 20 Utility Shielding 33 Evasion (%) 72 Targeting Accuracy 14 Recoil Reduction 3 Offensive Hacking 74 Defensive Hacking 14 Item Schematics ----------------- Utility Shielding | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Imp. Cesium-ion Thruster | -6/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Scanalyzed Cld. Q-thruster | -2/Research | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Epsilon Run I Survived The Infestation Challenges ------------ None Game ------ Seed PlatingAngularAmplifier Manual? 0 Play Time 02:56:11 Cumulative 25.7 hours Start 2024.04.10 @ 19:55:15 End 2024.04.12 @ 14:39:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a484b63-e9ac-479e-ac45-af9dec826532