Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.22 @ 17:10:31 Player: Officer C4 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (72) 360 Value Destroyed (1834) 1834 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2003) 2003 TOTAL SCORE: 8277 Bonus ------- High Alert Combat Kills 303 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 17/700 Matter 217/300 Energy 75/100 System Corruption 20% Temperature Cool (242) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Antimatter Reactor Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Light Armor Plating Hacking Suite > --- WEAPON ----------- Particle Gun Guided Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Assault Rifle Heavy Assault Rifle Datajack [Rating: 34] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Guided Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Slots Evolved 6 | . . . . . 4 . . . 2 . Power 2 | . . . . . 1 . . . 1 . Propulsion 2 | . . . . . 2 . . . . . Utility 1 | . . . . . 1 . . . . . Weapon 1 | . . . . . . . . . 1 . Parts Attached 107 | 8 2 3 . 5 11 18 15 37 3 5 Power 17 | 1 1 1 . 1 1 5 3 4 . . Engine 12 | 1 1 . . 1 1 4 3 1 . . Core 5 | . . 1 . . . 1 . 3 . . Reactor . | . . . . . . . . . . . Propulsion 31 | 2 . . . 2 4 7 6 9 1 . Treads . | . . . . . . . . . . . Leg 31 | 2 . . . 2 4 7 6 9 1 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 10 | 2 . . . . 2 . 1 4 . 1 Device 3 | . . . . . 2 . 1 . . . Storage 2 | 2 . . . . . . . . . . Processor . | . . . . . . . . . . . Hackware 1 | . . . . . . . . 1 . . Protection 4 | . . . . . . . . 3 . 1 Artifact . | . . . . . . . . . . . Weapon 49 | 3 1 2 . 2 4 6 5 20 2 4 Energy Gun 18 | 2 . 1 . . 1 4 4 4 1 1 Energy Cannon 2 | . . . . 1 . . . 1 . . Ballistic Gun 16 | 1 1 1 . . . . 1 10 . 2 Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 5 | . . . . 1 2 . . 2 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 7 | . . . . . 1 2 . 3 . 1 Unidentified Prototypes 2 | . . . . . 1 . 1 . . . Parts Lost 38 | . 1 4 . 1 . 3 2 17 . 10 Power 8 | . . 1 . 1 . 2 . 3 . 1 Propulsion 7 | . . 1 . . . . . 4 . 2 Utility 7 | . . . . . . . . 5 . 2 Weapon 16 | . 1 2 . . . 1 2 5 . 5 Highest Loss Streak 9 | . 1 2 . 1 . 2 2 9 . 5 Average Slot Usage (%) 91 | . 99 89 85 84 98 96 95 93 84 44 Engine 10 | . 14 1 . 1 17 13 18 11 . . Core 5 | . . 11 14 8 . 3 . 5 15 7 Leg 28 | . 28 18 14 16 36 34 31 33 30 14 Device 3 | . . . . . 9 9 8 2 . . Storage 19 | . 28 28 28 28 18 18 18 13 . . Protection 2 | . . . . . . . . 7 7 3 Energy Gun 8 | . 23 12 . . . 13 9 7 7 3 Energy Cannon 1 | . . . . 12 9 1 . . 7 3 Ballistic Gun 7 | . 4 14 28 2 . . 2 8 4 . Launcher 1 | . . . . 12 8 1 . . . . Special Melee Weapon 1 | . . . . . . . 5 . . . Naked Turns 13 | . . . . . . . . . . 13 Heaviest Build 38 | 14 14 16 16 26 33 32 35 38 33 33 Greatest Support 62 | 20 20 20 10 20 45 55 62 62 57 57 Greatest Overweight (x) 10 | . 4 1 1 2 . 2 10 1 . . Average Overweight (x) . | . . . 1 1 . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 4 4 Average Capacity 7 | 5 8 8 8 8 8 8 8 6 4 4 Most Carried 8 | 6 8 8 8 8 8 8 8 8 3 4 Average Carried 7 | 4 7 7 7 7 7 7 7 6 2 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 4 4 4 Final Carried 8 | 6 8 8 8 7 8 7 8 4 3 1 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Matter Collected 1560 | 244 77 89 . 126 32 281 175 536 . . Remotely . | . . . . . . . . . . . Salvage Created 2432 | 62 152 164 . 10 32 504 443 851 . 214 Parts 158 | 2 11 15 . . 2 34 19 71 . 4 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Combat Hostiles Destroyed 73 | . 4 7 . 5 1 18 7 30 . 1 Guns 55 | . 4 7 . . . 17 5 21 . 1 Cannons 1 | . . . . . . . . 1 . . AOE 15 | . . . . 5 1 1 . 8 . . Classes Destroyed 11 | 1 3 . . 1 . 2 2 1 . 1 Worker 1 | . . . . . . . 1 . . . Recycler 1 | 1 . . . . . . . . . . Operator 2 | . 1 . . . . . 1 . . . Swarmer 36 | . 1 5 . . . 13 . 17 . . Grunt 21 | . 3 2 . . 1 3 5 7 . . Brawler 2 | . . . . . . 1 . 1 . . Duelist 1 | . . . . . . 1 . . . . Sentry 6 | . . . . . . . 2 4 . . Hunter 1 | . . . . . . . . 1 . . Compactor 1 | . . . . . . . . . . 1 Assembled 5 | . . . . 5 . . . . . . Best Kill Streak 7 | 1 1 2 . 3 1 5 7 6 . 1 Combat Bots Only 6 | . 1 2 . 3 1 5 6 6 . 1 Max Kills in Single Turn 3 | 1 1 1 . 1 1 2 1 3 . 1 Gunslinging 1 | . . . . . . 1 . 1 . . Exploded 2 | . . . . 1 1 1 . 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Damage Taken 4748 | . 214 411 . 215 17 473 297 2345 . 776 Core 1379 | . 71 96 . 43 . 99 55 332 . 683 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 42 | 100 . . . 16 . . . 11 . . Volleys Fired 192 | 3 29 24 . 12 2 24 19 78 . 1 Largest 2 | 2 2 2 . 1 1 2 2 2 . 1 Hottest 120 | 80 80 60 . 30 30 100 100 120 . 23 Shots Fired 322 | 6 54 40 . 12 2 42 34 131 . 1 Gun 302 | 6 54 40 . . . 42 34 125 . 1 Cannon 2 | . . . . . . . . 2 . . Launcher 18 | . . . . 12 2 . . 4 . . Special . | . . . . . . . . . . . Kinetic 110 | . 7 24 . . . . 6 72 . 1 Thermal 83 | 3 29 16 . . . . . 35 . . Explosive 18 | . . . . 12 2 . . 4 . . Electromagnetic 111 | 3 18 . . . . 42 28 20 . . Robot Hit Streak 13 | 2 9 10 . 2 2 8 11 13 . 3 Robot Miss Streak 5 | 2 4 3 . 4 . 5 2 3 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . 1 . . . 2 . 3 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . 1 . . Shots Hit Robots 242 | 4 34 28 . 5 2 32 47 89 . 1 Core Hits 131 | 2 12 10 . 11 4 25 14 52 . 1 Critical Hits 5 | . . . . . . 2 1 1 . 1 Critical Kills 4 | . . . . . . 2 . 1 . 1 Critical Parts Destroyed 1 | . . . . . . . 1 . . . Melee Attacks 19 | . . . . . . . 16 3 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . 12 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4305 | 68 371 314 . 381 167 500 519 1969 . 16 Guns 3054 | 38 371 314 . . . 478 519 1318 . 16 Cannons 68 | . . . . . . . . 68 . . Explosions 1183 | 30 . . . 381 167 22 . 583 . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1036 | . 63 215 . . . . 93 649 . 16 Thermal 1076 | 40 166 99 . . . 22 . 749 . . Explosive 863 | . . . . 381 167 . . 315 . . Electromagnetic 1330 | 28 142 . . . . 478 426 256 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 20 | . . . . . . . . . . 20 Average Corruption 13 | . . . . . . . . . . 13 Corruption Purged . | . . . . . . . . . . . Effects 13 | . . . . . . . . . . 13 Message Errors 3 | . . . . . . . . . . 3 Matter Fused 1 | . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . . 6 Targeting Errors 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 70 | . . . . 11 . . . 59 . . Projectiles 6 | . . . . . . . . 6 . . Explosions 64 | . . . . 11 . . . 53 . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 285 | . . . . 113 . 25 . 147 . . Shots 12 | . . . . 6 . 1 . 5 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 437 | 54 108 45 . 28 . 15 64 437 . 242 Average Temperature 77 | 29 32 18 . 15 . 5 32 113 . 242 Received Heat Transfer 1128 | . 96 135 . 60 9 45 144 639 . . Effects 9 | . . . . . . . . 9 . . Shutdowns 3 | . . . . . . . . 3 . . Energy Bleed 2 | . . . . . . . . 2 . . Interference 3 | . . . . . . . . 3 . . Damage (minor) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . 2 . . . Parts Fried 8 | . . . . . . 1 6 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . . . . 3 . . Heat Transferred 1903 | 75 375 225 . . . . . 1228 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | 1 . . . . . 1 . 3 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Peak Influence 1064 | 5 198 154 . . 33 661 351 1064 558 210 Initial 558 | . 3 4 . . . 18 321 228 558 195 Average 324 | 1 102 39 . . 1 403 305 701 558 170 Maximum Alert Level 3 | . 1 . . . . 2 1 3 2 1 Low Security (%) 48 | 100 99 100 . 100 100 29 9 . . 97 Level 1 19 | . . . . . . 10 90 20 . 2 Level 2 17 | . . . . . . 60 . 30 100 . Level 3 14 | . . . . . . . . 48 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 3 . . . . . 2 . . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 5 | . 3 . . . . . 2 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Distress Signals 2 | . . . . . 1 . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 110 | . 16 9 . 5 2 20 12 40 . 6 Peak Tracking Total 10 | . 6 3 . 3 2 6 5 10 . 6 Tactical Retreats 24 | . 2 3 . 1 . 3 . 15 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Traps Triggered 7 | . . . . . . 2 . 4 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 63 | . . . . . 2 43 . 18 . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 5 | . . . . . 1 3 . 1 . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 5 | . . 5 . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Machines Disabled 1 | . 1 . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Machines Accessed 9 | . 1 . 2 . 3 . 3 . . . Terminals 4 | . 1 . . . 2 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . 1 . . . Total Hacks 23 | . 4 . 10 . 5 . 4 . . . Successful 19 | . 2 . 10 . 5 . 2 . . . Failed 4 | . 2 . . . . . 2 . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . Terminals 10 | . 4 . . . 4 . 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . 1 . . . Terminal Hacks 17 | . 2 . 10 . 4 . 1 . . . Record 9 | . . . 9 . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Locate Traps 2 | . . . . . 1 . 1 . . . Zone Layout 2 | . . . . . 2 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . Unlock Access 2 | . . . . . 1 . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . 1 . . . 1 . 1 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Used RIF Installer 2 | . . . . . . 1 . 1 . . Program Shield 1 | . . . . . . . . 1 . . Robots Hacked 9 | . . . . . . . 9 . . . Non-combat 8 | . . . . . . . 8 . . . Combat 1 | . . . . . . . 1 . . . Robot Hacks Applied 12 | . . . . . . . 12 . . . parse_system 4 | . . . . . . . 4 . . . no_distress 6 | . . . . . . . 6 . . . find_recycling 1 | . . . . . . . 1 . . . find_station 1 | . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . . . 31 Total Orders . | . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . . 8 Total Damage 148 | . . . . . . . . . . 148 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Turns Passed 5546 | 82 404 789 383 253 564 643 670 1537 50 171 Spaces Moved 3298 | 52 218 501 254 113 327 376 355 869 38 195 Core 145 | 13 2 . . . . . 1 . . 129 Treads . | . . . . . . . . . . . Legs 3153 | 39 216 501 254 113 327 376 354 869 38 66 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 120 120 120 120 122 50 Average Speed 125 | 102 121 140 150 172 120 120 123 121 122 74 Slowest Speed 550 | 120 250 150 150 180 120 180 550 150 122 130 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 4 27 87 62 41 21 54 24 69 1 70 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 126 | 8 . . . 71 17 3 . 27 . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 126 | 8 . . . 71 17 3 . 27 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Total 4378 | 72 304 549 257 158 497 518 541 1221 42 219 Wait 583 | . 49 11 . 28 138 42 111 189 . 15 Move 3290 | 51 217 500 253 112 327 375 354 868 38 195 Hop . | . . . . . . . . . . . Pick Up 58 | 10 5 3 2 1 10 . 12 12 1 2 Fast Attach 30 | 3 . 3 . . 2 11 5 5 . 1 Attach 38 | 4 1 . . 2 5 1 7 12 2 4 Detach . | . . . . . . . . . . . Swap 39 | 1 1 . . 3 4 6 3 20 1 . Drop 46 | . 2 3 2 . 7 9 14 8 . 1 Fire 192 | 3 29 24 . 12 2 24 19 78 . 1 Melee 19 | . . . . . . . 16 3 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 15 | . . . . . . 7 . 8 . . Rewire . | . . . . . . . . . . . Trap 68 | . . 5 . . 2 43 . 18 . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: [Fac] / Sto / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: [*Fac x3]) -7/Factory -7/Waste History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 5) 487 | -10/Materials | Entered Mines 555 | -10/Mines | Found a hidden stash of uninstalled traps 597 | -10/Mines | Core integrity fell below 50% 787 | -10/Mines | Discovered new exit (range 12) 856 | -10/Mines | Learned 2 Materials zone layouts 1063 | -10/Mines | Learned location of Zion (-6) 1067 | -10/Mines | Identified exit to Materials 1267 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1269 | -10/Mines | Discovered new exit (range 5) 1276 | -10/Mines | Entered Exiles 1303 | -10/Exiles | Discovered new exit (range 15) 1345 | -10/Exiles | Met 8R-AWN 1371 | -10/Exiles | Met EX-HEX 1417 | -10/Exiles | Met EX-BIN 1441 | -10/Exiles | Aligned with FarCom system 1443 | -10/Exiles | Given EX-Vault access code 1492 | -10/Exiles | Opened EX-Vault 1510 | -10/Exiles | Found Gui. Plasma Cannon 1543 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1556 | -10/Exiles | Exiles lab attacked by MAIN.C 1639 | -10/Exiles | Discovered new exit (range 14) 1659 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 1659 | -10/Exiles | Entered Mines 1672 | -9/Mines | Assembled infested the area 1843 | -9/Mines | Core integrity fell below 20% 1905 | -9/Mines | Discovered new exit (range 5) 1909 | -9/Mines | Learned location of Storage (-8) 1912 | -9/Mines | Entered Materials 1912 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1913 | -8/Materials | Identified exit to Storage 2182 | -8/Materials | Build established: Scavenger-Mutant 2452 | -8/Materials | Discovered new exit (range 17) 2476 | -8/Materials | Identified exit to Garrison 2476 | -8/Materials | Entered Garrison 2584 | -8/Garrison | Triggered checkpoint 2658 | -8/Garrison | Triggered checkpoint 2900 | -8/Garrison | Triggered checkpoint 2935 | -8/Garrison | Discovered new exit (range 14) 3000 | -8/Garrison | Triggered checkpoint 3088 | -8/Garrison | Discovered new exit (range 15) 3113 | -8/Garrison | Installed Relay Interface Framework 3119 | -8/Garrison | Entered Materials 3786 | -8/Materials | Identified exit to Garrison 3789 | -8/Materials | Entered Garrison 3982 | -8/Garrison | Triggered checkpoint 4231 | -8/Garrison | Lost 4 parts (1p1u2w) 4328 | -8/Garrison | Discovered new exit (range 13) 4386 | -8/Garrison | Triggered checkpoint 4466 | -8/Garrison | Triggered checkpoint 4573 | -8/Garrison | Core integrity fell below 50% 4600 | -8/Garrison | Triggered checkpoint 4608 | -8/Garrison | Triggered checkpoint 4630 | -8/Garrison | Triggered checkpoint 4702 | -8/Garrison | Triggered checkpoint 4952 | -8/Garrison | Discovered new exit (range 15) 5008 | -8/Garrison | Triggered checkpoint 5031 | -8/Garrison | Core integrity fell below 20% 5077 | -8/Garrison | Lost 9 parts (2p2n3u2w) 5184 | -8/Garrison | Triggered checkpoint 5294 | -8/Garrison | Discovered new exit (range 14) 5321 | -8/Garrison | Expanded RIF knowledge: Program Shield 5326 | -8/Garrison | Entered Factory 5326 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5376 | -7/Factory | Sucked down chute 5376 | -7/Factory | Entered Waste 5377 | -7/Waste | Met a frightened Derelict 5391 | -7/Waste | EMP discharged 5391 | -7/Waste | System corruption reached 10% 5425 | -7/Waste | Spotted C-40 Crusher 5437 | -7/Waste | Spotted C-40 Crusher 5439 | -7/Waste | Spotted C-40 Crusher 5451 | -7/Waste | Spotted C-40 Crusher 5454 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5457 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5460 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5460 | -7/Waste | Spotted C-40 Crusher 5460 | -7/Waste | Spotted C-40 Crusher 5491 | -7/Waste | EMP discharged 5491 | -7/Waste | Lost 5 parts (1p2n1u1w) 5532 | -7/Waste | Crushed by Compactor (1 part destroyed) 5535 | -7/Waste | Crushed by Compactor (1 part destroyed) 5535 | -7/Waste | Crushed by Compactor (1 part destroyed) 5539 | -7/Waste | Core integrity fell below 50% 5539 | -7/Waste | Crushed by Compactor (1 part destroyed) 5541 | -7/Waste | Destroyed C-40 Crusher 5541 | -7/Waste | Crushed by Compactor (1 part destroyed) 5542 | -7/Waste | Core integrity fell below 20% 5547 | -7/Waste | Self-destructed Last Messages --------------- Acquired Beamcaster. 62 Matter fried beyond repair. Imp. Heat Sink fried beyond repair. System corrupted (+10). System corrupted: Energy discharge (-25). Acquired Lyr. Heavy Armor Plating. Dropped Lyr. Heavy Armor Plating. Hacking Suite crushed. Beamcaster crushed. Lgt. Assault Rifle crushed. Datajack crushed. System corrupted: Hvy. Assault Rifle targeting data glitched. C-40 Crusher suffers critical hit. C-40 Crusher destroyed. Hvy. Assault Rifle crushed. Hvy. Treads crushed. Acquired Antimatter Reactor. System corrupted: Heat flow error (+276). 214 Matter crushed. Hvy. Treads crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##########????????????? | | ???????????????????????????# #????????????? | | ???????????????????????????# #????????????? | | ???????????????????????????# #????????????? | | ???????????????????????????# #????????????? | | ???????????????????????????# #????????????? | | ???????????????????????????# #????????????? | | ???????????????????????????? #????????????? | | ?????????????????######?????? ?????######??? | | ?????????????????# #??????# #??????# #??? | | ?????????????????# #??????# #??????# #??? | | ?????????????????# #??????# #??????# #??? | | ?????????????????# #??????# #??????# #??? | | ???????????????### ######## ######## #??? | | ???????????????# CC #??? | | ???????????????# CC CCCC #??? | | ???????????????# CCCC*CCCC #??? | | ???????????????# CC @CC #??? | | ???????????????### ######## ######## #??? | | ???############??# #??????# #??????# #??? | | ???# #??# #??????# #??????# #??? | | ???# #??# #??????# #??????# #??? | | ???# #### #??????# ######## #### | | ???# #??????# | | ???# #??????# | | ???# #??????# | | ???# #??????# | | ???# #### #??????# ######## #### | | ???# #??# #??????# #??????# #??? | | ???# #??# ! #??????# #??????#! #??? | | ???############??# #??????# #??????# #??? | | ???????????????### #??????# ######## #??? | | ???????????????# #??????# #??? | | ???????????????# #??????# #??? | | ???????????????# #??????# #??? | | ???????????????# #??????# #??? | | ???????????????### #??????# ######## #??? | | ?????????????????# #??????# #??????# #??? | | ?????????????????# #??????# #??????# #??? | | ?????????????????# #??????# #??????# #??? | | ?????????????????# #??????# #??????# #??? | | ?????????????????######??????######?????? ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator Challenges ------------ None Game ------ Seed GaussLinearNanovents Manual? 0 Play Time 01:01:26 Cumulative 18.0 hours Start 2021.04.22 @ 16:01:46 End 2021.04.22 @ 17:10:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 87014b13-2f41-418d-9871-e61a4fc2f0db