Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 16:45:47 Player: OctagonalPrism Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1333) 1333 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3493 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Improved Signal Interpreter > --- WEAPON (2) ------- Shotgun > --- INVENTORY (5) ---- Light Nuclear Core Light Nuclear Core Actuator Array Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Improved Signal Interpreter Seismic Detector Shield Generator Hacking Suite > --- WEAPON ----------- Minigun Heavy Hammer > --- INVENTORY -------- Light Assault Rifle [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Seismic Detector Device Seismic Detector Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Hammer Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 51 | 5 9 16 5 16 Power 8 | 1 1 2 1 3 Engine 6 | 1 . 2 1 2 Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 14 | 2 3 4 1 4 Treads 1 | . . . . 1 Leg 10 | 2 3 4 1 . Wheel 1 | . . . . 1 Hover 2 | . . . . 2 Flight . | . . . . . Utility 13 | . 3 4 2 4 Device 6 | . 2 1 2 1 Storage . | . . . . . Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection 5 | . 1 3 . 1 Artifact . | . . . . . Weapon 16 | 2 2 6 1 5 Energy Gun 6 | 2 1 1 . 2 Energy Cannon . | . . . . . Ballistic Gun 7 | . 1 2 1 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 3 | . . 3 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 3 | . 3 . . . System Corruption 5 | . 5 . . . Parts Lost 29 | . 1 7 4 17 Power 3 | . . 1 . 2 Propulsion 9 | . . 2 2 5 Utility 10 | . . 4 1 5 Weapon 7 | . 1 . 1 5 Highest Loss Streak 7 | . 1 3 3 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 76 | . 94 87 68 58 Engine 9 | . 14 8 11 5 Core 1 | . . 1 . 1 Leg 19 | . 28 29 17 1 Hover 1 | . . . . 4 Device 15 | . 13 14 18 14 Processor 1 | . . . . 5 Protection 6 | . 13 10 . 2 Energy Gun 7 | . 24 3 3 2 Ballistic Gun 6 | . . 11 6 6 Impact Weapon 6 | . . 6 11 7 Peak Build Rating 21 | 5 11 15 13 21 Average Rating 11 | 4 6 12 11 14 On Entrance 8 | . 5 11 12 12 Naked Turns . | . . . . . Heaviest Build 19 | 9 13 17 17 19 Greatest Support 39 | 20 20 39 39 20 Greatest Overweight (x) 5 | . 1 . 1 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 1 5 4 3 5 Average Carried 1 | . 2 2 . 2 Final Capacity 5 | 5 5 5 5 5 Final Carried 3 | 1 2 3 . 3 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 855 | 219 91 222 25 298 Remotely . | . . . . . Salvage Created 1676 | . 322 560 198 596 Parts 85 | . 19 32 10 24 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 39 | . 7 13 6 13 Melee 5 | . . 4 1 . Guns 27 | . 7 7 3 10 AOE 2 | . . . 1 1 Classes Destroyed 8 | . 3 3 1 1 Tunneler 2 | . . . 2 . Hauler 1 | . . 1 . . Recycler 2 | . . 1 . 1 Watcher 4 | . 2 . . 2 Swarmer 13 | . 2 4 3 4 Grunt 18 | . 5 4 3 6 Brawler 1 | . . . . 1 Sentry 7 | . . 5 . 2 Best Kill Streak 5 | . 3 4 3 5 Combat Bots Only 5 | . 3 4 3 5 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 1 Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 385 | . 41 118 47 179 Missed 107 | . 8 33 17 49 Damage Taken 3616 | . 370 1046 365 1835 Core 884 | . 60 177 80 567 Absorbed by Shields 135 | . . . . 135 Regen/Repaired (Parts) 27 | . 27 . . . Core Remaining (%) 70 | 100 76 . 35 . Volleys Fired 157 | . 34 37 8 78 Largest 2 | . 2 2 1 2 Hottest 90 | . 90 40 40 63 Shots Fired 206 | . 57 60 8 81 Gun 206 | . 57 60 8 81 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 119 | . . 60 . 59 Thermal 45 | . 34 . . 11 Explosive . | . . . . . Electromagnetic 42 | . 23 . 8 11 Robot Hit Streak 16 | . 15 16 5 16 Robot Miss Streak 6 | . 3 2 1 6 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 198 | . 38 69 15 76 Core Hits 77 | . 17 23 8 29 Critical Kills 2 | . . 2 . . Critical Parts Destroyed 4 | . . 1 . 3 Critical Strikes 11 | . 4 4 . 3 Burn 3 | . 3 . . . Destroy 1 | . . . . 1 Corrupt 1 | . 1 . . . Smash 6 | . . 4 . 2 Melee Attacks 72 | . . 33 15 24 Impact 72 | . . 33 15 24 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 5 | . . 2 2 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4079 | . 489 1338 620 1632 Guns 1881 | . 489 390 83 919 Cannons . | . . . . . Explosions 207 | . . . 150 57 Melee 1991 | . . 948 387 656 Ramming . | . . . . . Kinetic 998 | . . 390 . 608 Thermal 593 | . 266 . 150 177 Explosive . | . . . . . Electromagnetic 497 | . 223 . 83 191 Impact 1991 | . . 948 387 656 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 5 . . 5 Average Corruption 4 | . 3 . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . . 7 Matter Fused 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Weapon Failures 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 444 | . . 213 94 137 Projectiles . | . . . . . Explosions 26 | . . . 26 . Melee 418 | . . 213 68 137 Knockbacks 7 | . . 2 2 3 Impact 7 | . . 2 2 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 93 | . . . 52 41 Shots 2 | . . . 1 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 369 | . 369 19 . 183 Average Temperature 118 | . 142 10 . 62 Received Heat Transfer 1748 | . 171 441 150 986 Effects 2 | . 2 . . . Short Circuit 1 | . 1 . . . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted 5 | . . 2 1 2 Combat Hostiles 5 | . . 2 1 2 Parts Fried 7 | . . 4 3 . Impact Corruptions 15 | . . 6 4 5 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 1458 | . 999 . 200 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 275 | . 168 248 161 275 Initial 50 | . . 37 50 . Average 99 | . 67 139 80 99 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 87 | 100 100 69 100 89 Level 1 12 | . . 30 . 10 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 1 . . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 8 | . 2 2 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 13 22 5 31 Peak Tracking Total 11 | . 4 5 3 11 Tactical Retreats 9 | . 1 3 . 5 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 19 | . 5 7 1 6 Terminals 12 | . 3 4 1 4 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 4 | . 1 1 . 2 Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 48 | . 14 19 2 13 Successful 31 | . 9 12 1 9 Failed 17 | . 5 7 1 4 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 12 | . 4 2 . 6 Terminals 29 | . 8 10 2 9 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 11 | . 4 3 . 4 Scanalyzers 6 | . . 6 . . Garrison Access . | . . . . . Terminal Hacks 15 | . 4 6 1 4 Part Schematic 1 | . 1 . . . Robot Analysis 2 | . . 1 . 1 Prototype ID Bank 3 | . 1 1 . 1 Emergency Access Points 2 | . . 1 . 1 Locate Traps 2 | . . 1 . 1 Maintenance Status 1 | . 1 . . . Hauler Manifests 2 | . 1 1 . . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 6 | . 1 1 . 4 Report Inventory 4 | . 1 1 . 2 Retrieve Components 2 | . . . . 2 Scanalyzer 3 | . . 3 . . Insert Component 2 | . . 2 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 2 2 . 1 Terminals 1 | . . . . 1 Disrupt 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 2 . . Monitor 2 | . 1 1 . . Recyclers 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 5 5 . 4 Full Trace Events 3 | . 2 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . 1 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . . 10 Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 2 | . . 1 . 1 Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2741 | 59 495 835 631 721 Spaces Moved 1569 | 46 283 504 377 359 Core 73 | 5 . . . 68 Treads 116 | . . . . 116 Legs 1265 | 41 283 504 377 60 Wheels 1 | . . . . 1 Hover 114 | . . . . 114 Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 129 | 112 120 120 148 129 Slowest Speed 300 | 120 190 120 190 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 3 54 40 88 40 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug 4 | . . 3 . 1 Terrain Destroyed 10 | . . 3 1 6 Melee 4 | . . 3 . 1 Projectile . | . . . . . AOE 6 | . . . 1 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1957 | 51 377 626 413 490 Wait 74 | . 43 22 3 6 Move 1565 | 45 282 503 376 359 Hop . | . . . . . Pick Up 21 | 1 5 7 2 6 Fast Attach 25 | 5 3 5 3 9 Attach 11 | . 2 4 1 4 Detach 2 | . . 2 . . Swap 15 | . 4 7 1 3 Drop 15 | . 4 6 4 1 Fire 157 | . 34 37 8 78 Melee 72 | . . 33 15 24 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Repaired EM Pulse Gun 311 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 16) 555 | -10/Materials | Entered another Materials area 555 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 738 | -9/Materials | Lost 3 parts (1p2u) 1055 | -9/Materials | Discovered new exit (range 16) 1152 | -9/Materials | Discovered new exit (range 13) 1390 | -9/Materials | Entered Mines 1442 | -9/Mines | Discovered new exit (range 10) 1612 | -9/Mines | Core integrity fell below 50% 1646 | -9/Mines | Lost 3 parts (2n1w) 1760 | -9/Mines | Found a hidden stash of uninstalled traps 1781 | -9/Mines | Learned location of Zion (-6) 1940 | -9/Mines | Discovered new exit (range 10) 2021 | -9/Mines | Entered Materials 2021 | -8/Materials | Evolved 2 slots: Utility x2 2375 | -8/Materials | Lost 4 parts (1p2n1u) 2552 | -8/Materials | Discovered new exit (range 16) 2638 | -8/Materials | Core integrity fell below 50% 2693 | -8/Materials | Lost 7 parts (1p1n2u3w) 2696 | -8/Materials | Core integrity fell below 20% 2742 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer builds a Door. K-01 Serf collects debris. Acquired 42 matter. Acquired Wheel. R-06 Scavenger collects Visual Processing Unit. Acquired 10 matter. System corrupted: Shotgun jammed. K-01 Serf collects debris. R-06 Scavenger collects Aluminum Leg. Acquired 4 matter. System corrupted: Shotgun jammed. R-06 Scavenger collects Lgt. Ion Engine. K-01 Serf collects debris. Acquired 4 matter. Wheel destroyed. Acquired 4 matter. G-47 Trooper destroyed. R-06 Scavenger collects Particle Gun. Acquired 4 matter. R-06 Scavenger collects Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | " #???########????????????????# #????????? | | " ##### #????????????????# """" ""#????????? | | # # #????????????????# """" ""#????????? | | # #! = #????????????????# """" T"#????????? | | # # #????????????????# ""#????????? | | ### + #????????????????# ""#????????? | | # #????????????????# #????????? | | ####+###????????????????#####+#####????????? | | #??# #????????????????????# #??????????? | | ########## #????????????????????# #??????????? | | ## #????????????????????# ##########????? | | """ ## #?????????##########?# # #????? | | """ ## #?????????# #?# + """ #????? | | [ """ ## #?????????# """ #?# # """ #????? | | """ ## #?????????# """ #?# #[ """ #????? | | * """ ## #?????????# """ #?# # [ #????? | | ! * ## #?????????# #?# #"" """ #????? | | "Y" ## #?????????# """ ### #"Y [""" #????? | | """ ] ## #?????????# """ + #"" """ #????? | | #######+## #?????????# """ ### # #????? | | #?????????# #?# #############?? | | ######### #?????????#####+####?# # ! #? | | ????????# #####+####### t##### + #? | | ######### uk % # []! #? | | "T" + % r% T g # [] #? | | ### #####+##+#### @ ##### ##? [] #? | | #?# # #?######???# #??############? | | """ #?# # #??????#####+####???????????? | | """ #?# # #??????# #???????????? | | """ #?# # #??????# """#???????????? | | ######### ########/######### """#???????????? | | ?^?! ^ #?# """ # ! [!# """#???????????? | | ??? #?# " " # *!# #???????????? | | ??? ### # + """#???????????? | | ?"""""" ## ]] # # """#???????????? | | ^""""""" ### ]] # # ] """#???????????? | | """"""" #?# # # #???????????? | | """"""" * #######+######/######+####???????????? | | ^"""""%" % ??????? | |