Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.06 @ 12:14:21 Player: Michael Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (948) 948 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1) 1 TOTAL SCORE: 2504 Bonus ------- High Alert Combat Kills 62 Friendly Fire -61 Cogmind --------- Core Integrity 0/400 Matter 269/300 Energy 215/265 System Corruption 4% Temperature Danger (427) Movement Core (950) Ox18 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Pulse Rifle Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Light Nuclear Core Wheel Medium Storage Unit High-capacity Storage Unit Large Matter Pod (150) High-capacity Matter Pod (200) Improved Targeting Computer Improved Targeting Computer Improved Propulsion Shielding Improved Propulsion Shielding Weapon Shielding Hardened Light Armor Plating Hacking Suite Pulse Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Pulse Rifle Pulse Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Wheel Wheel Medium Storage Unit High-capacity Storage Unit Large Matter Pod Compact Matter Pod Improved Targeting Computer Improved Targeting Computer Improved Propulsion Shielding Improved Propulsion Shielding Weapon Shielding Hardened Light Armor Plating Hacking Suite Pulse Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Improved Grenade Launcher [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Weapon Shielding Device Improved Heat Sink Storage Large Storage Unit Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . . 2 . Parts Attached 78 | 5 23 7 33 10 Power 7 | . 3 . 3 1 Engine 6 | . 3 . 2 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 19 | 2 8 3 4 2 Treads 4 | . 1 1 2 . Leg 10 | 2 7 1 . . Wheel 5 | . . 1 2 2 Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 5 . 3 . Device 2 | . 1 . 1 . Storage 4 | 1 2 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 2 . 1 . Artifact . | . . . . . Weapon 43 | 2 7 4 23 7 Energy Gun 4 | 1 . . 2 1 Energy Cannon . | . . . . . Ballistic Gun 30 | 1 6 2 17 4 Ballistic Cannon 1 | . . . 1 . Launcher 8 | . 1 2 3 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . 1 . 1 10 Power 1 | . . . . 1 Propulsion 4 | . 1 . . 3 Utility 2 | . . . 1 1 Weapon 5 | . . . . 5 Highest Loss Streak 8 | . 1 . 1 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 94 100 99 70 Engine 9 | . 9 14 7 8 Core 1 | . . . 3 . Treads 4 | . . 2 10 4 Leg 15 | . 27 23 . . Wheel 5 | . . 2 11 8 Device 1 | . . . 1 4 Storage 12 | . 14 14 11 11 Protection 11 | . 12 14 9 . Energy Gun 3 | . 3 . 4 11 Ballistic Gun 30 | . 24 27 38 20 Naked Turns . | . . . . . Heaviest Build 63 | 8 28 28 60 63 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 6 | . 2 1 5 6 Average Overweight (x) 2 | . . 1 4 3 Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 15 | 7 13 15 18 20 Most Carried 20 | 3 15 15 20 20 Average Carried 14 | 2 12 14 17 17 Final Capacity 20 | 8 15 15 20 20 Final Carried 20 | 2 15 14 20 14 Class Distribution -------------------- 61% | Mutant 24% | Scavenger-Tank 8% | Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Gunner | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 2096 | 189 590 142 936 239 Remotely . | . . . . . Salvage Created 1260 | . 275 79 858 48 Parts 102 | . 28 4 68 2 Haulers Intercepted 6 | . 2 . 4 . Recyclers Shooed 4 | . 4 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 49 | . 5 4 20 20 Guns 21 | . 4 . 12 5 AOE 28 | . 1 4 8 15 Classes Destroyed 9 | . 5 . 2 2 Worker 2 | . 1 . 1 . Builder 1 | . . . 1 . Hauler 6 | . 2 . 4 . Watcher 4 | . 2 . 2 . Swarmer 13 | . 2 2 9 . Grunt 10 | . 3 2 5 . Sentry 6 | . . . 6 . Demolisher 1 | . . . . 1 Assembled 19 | . . . . 19 Best Kill Streak 19 | . 5 2 4 19 Combat Bots Only 19 | . 4 2 4 19 Max Kills in Single Turn 6 | . 1 2 2 6 Gunslinging 1 | . . . . 1 Exploded 5 | . 1 2 2 5 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2424 | . 425 126 395 1478 Core 526 | . 115 8 55 348 Absorbed by Shields . | . . . . . Redirected to Shielding 95 | . 23 6 66 . Core Remaining (%) 75 | 100 . 50 . . Volleys Fired 104 | . 33 9 45 17 Largest 4 | . 2 2 4 4 Hottest 172 | . 60 50 172 145 Shots Fired 296 | . 63 16 168 49 Gun 278 | . 60 12 162 44 Cannon 1 | . . . 1 . Launcher 17 | . 3 4 5 5 Special . | . . . . . Kinetic 251 | . 56 12 153 30 Thermal 24 | . . . 10 14 Explosive 17 | . 3 4 5 5 Electromagnetic 4 | . 4 . . . Robot Hit Streak 13 | . 6 5 13 5 Robot Miss Streak 10 | . 6 1 7 10 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 164 | . 34 12 95 23 Core Hits 117 | . 24 7 45 41 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 1 1 . Critical Strikes 4 | . . 1 2 1 Burn 2 | . . . 1 1 Destroy 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4191 | . 471 376 1945 1399 Guns 2061 | . 275 61 1264 461 Cannons . | . . . . . Explosions 2130 | . 196 315 681 938 Melee . | . . . . . Ramming . | . . . . . Kinetic 1707 | . 260 61 1128 258 Thermal 339 | . . . 136 203 Explosive 2130 | . 196 315 681 938 Electromagnetic 15 | . 15 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 1 1 . 4 Average Corruption 1 | . 1 1 . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . 2 5 . 2 Message Errors 3 | . 2 1 . . Matter Fused 1 | . . . . 1 Heat Flow Errors 5 | . . 4 . 1 Overload Shots . | . . . . . Overflow Damage 49 | . 12 . 14 23 Projectiles . | . . . . . Explosions 49 | . 12 . 14 23 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 147 | . 21 32 20 74 Shots 8 | . 1 2 2 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 427 | . 28 277 153 427 Average Temperature 60 | . 8 79 35 163 Received Heat Transfer 400 | . 195 30 135 40 Effects 1 | . . . . 1 Shutdowns 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 888 | . . . 370 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 628 | . 267 104 628 256 Initial 196 | . . . 37 196 Average 201 | . 59 73 421 219 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 64 | 100 96 100 13 17 Level 1 9 | . 3 . 14 82 Level 2 26 | . . . 71 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . 1 1 . Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 5 | . 4 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 17 4 29 22 Peak Tracking Total 11 | . 6 2 4 11 Tactical Retreats 5 | . 4 . 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 7 | . 6 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 17 | . 8 2 7 . Terminals 11 | . 6 1 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 . 2 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 48 | . 16 2 30 . Successful 36 | . 11 2 23 . Failed 12 | . 5 . 7 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 6 | . 2 . 4 . Terminals 24 | . 13 1 10 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 8 | . 3 . 5 . Scanalyzers 15 | . . . 15 . Garrison Access . | . . . . . Terminal Hacks 13 | . 9 2 2 . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Locate Traps 2 | . 1 . 1 . Patrol Status 1 | . 1 . . . Transport Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 4 | . 2 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 7 | . 2 . 5 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Retrieve Components 4 | . 2 . 2 . Scanalyzer 15 | . . . 15 . Insert Component 8 | . . . 8 . Analyze 7 | . . . 7 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . 1 . Terminals 1 | . . . 1 . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 6 . 7 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . . 6 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 25 | . . . 25 . Retrieved Matter 25 | . . . 25 . Retrieved Components 5 | . 2 . 3 . Parts Scanalyzed 6 | . . . 6 . Part Schematics Acquired 6 | . . . 6 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 3148 | 52 1241 586 1183 86 Spaces Moved 1618 | 40 651 250 664 13 Core 8 | 8 . . . . Treads 43 | . 1 30 12 . Legs 902 | 32 650 220 . . Wheels 665 | . . . 652 13 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 95 110 Average Speed 159 | 106 165 196 143 136 Slowest Speed 260 | 120 260 240 240 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 4 97 54 64 10 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug 20 | . 20 . . . Terrain Destroyed 132 | . 20 44 32 36 Melee . | . . . . . Projectile . | . . . . . AOE 132 | . 20 44 32 36 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 1982 | 47 759 334 796 46 Wait 110 | . 27 59 21 3 Move 1614 | 39 650 249 663 13 Hop . | . . . . . Pick Up 33 | 3 15 4 10 1 Fast Attach 24 | 4 14 . 6 . Attach 9 | 1 . . 1 7 Detach 5 | . 2 . 2 1 Swap 45 | . 9 7 26 3 Drop 38 | . 9 6 22 1 Fire 104 | . 33 9 45 17 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 735 | -10/Materials | Discovered new exit (range 13) 1022 | -10/Materials | Discovered new exit (range 11) 1294 | -10/Materials | Entered Mines 1317 | -10/Mines | Met a Derelict bent on vengeance 1663 | -10/Mines | Learned Materials emergency access door positions 1706 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1734 | -10/Mines | Discovered new exit (range 15) 1792 | -10/Mines | Met a Derelict shopkeep closing up shop 1880 | -10/Mines | Entered Materials 1880 | -9/Materials | Evolved 2 slots: Weapon x2 2462 | -9/Materials | Build established: Scavenger-Tank 2622 | -9/Materials | Discovered new exit (range 7) 3039 | -9/Materials | Discovered new exit (range 16) 3063 | -9/Materials | Entered Mines 3064 | -9/Mines | Assembled infested the area 3069 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3101 | -9/Mines | Core integrity fell below 50% 3128 | -9/Mines | Destroyed 19 combat bots 3131 | -9/Mines | Lost 8 parts (1p2n1u4w) 3136 | -9/Mines | Core integrity fell below 20% 3149 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 03107_ as-17199 destroyed. 03107_ Switching to secondary target: as-83386. 03107_ as-83386 destroyed. 03111_ The unstable cave ceiling collapses. 03121_ Acquired 2 matter. 03122_ The unstable cave ceiling collapses. 03125_ C-30 ARC bursts open, deploying its payload. 03125_ D-53 Grenadier unfolds itself. 03127_ Extracted 195 matter. 03129_ Extracted 5 matter. 03129_ as-09823 destroyed. 03131_ Wheel destroyed. 03134_ System corrupted: Heat flow error (+199). 03135_ The unstable cave ceiling collapses. 03139_ Imp. Assault Rifle destroyed. 03139_ D-53 Grenadier destroyed. 03141_ The unstable cave ceiling collapses. 03144_ Power failure, Imp. Ion Engine shutdown. 03145_ The unstable cave ceiling collapses. 03146_ Destroyed Shock Absorption System. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????????????????? ????????????? | | ??????????????????? ???????????? | | ??????????????#### ???????????? | | ?????????????# ???????????? | | ????????????# ????????????? | | ??????###### ""????????????? | | ?????## ""????????????? | | ????## ""????????????? | | ????# ???????????????? | | ???## #??????????????????? | | ???# @ #??????????????????? | | ???# d #??????????????????? | | ???# = = # % ????????? | | ???# ! " ????????? | | ???# ????????? | | ???## #% ????????? | | ????# ????????? | | ????# ##### ?????????? | | ????## ##???????????????? | | ?????# # ##????????????????? | | ?????## % ?????????????????? | | ??????### ##????????????????? | | ????????? #?????????????????? | | ????????? # #?????????????????? | | ?????????### #???????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Imp. Propulsion Shielding | -9/Materials | Scanalyzed Imp. Grenade Launcher | -9/Materials | Scanalyzed Weapon Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingHardcellMultirail Manual? 0 Play Time 00:48:12 Cumulative 381.3 hours Start 2022.06.04 @ 16:23:57 End 2022.06.06 @ 12:14:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 135 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 58 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e5c37fe0-f086-4c9a-90e4-b37e4e37d4aa