Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.18 @ 03:47:18 Player: J1ang-5h1 Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (2128) 2128 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5378 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 240/240 System Corruption 3% Temperature Cool (15) Movement Rolling (140) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads Compact Wheel Armored Wheel > --- UTILITY (4) ------ Huge Storage Unit Advanced Targeting Computer Melee Analysis Suite Improved Weapon Shielding > --- WEAPON (2) ------- Powered Hammer Powered Hammer > --- INVENTORY (25) --- Improved Ion Engine Nuclear Core Reinforced Deuterium Engine Fission Core Light Fission Core Improved Heat Sink Improved Heat Sink High-capacity Battery (250) Large Matter Pod (150) Improved Signal Interpreter Improved Terrain Scanner Seismic Detector 0b10 Alert Chip Melee Analysis Suite Melee Analysis Suite Target Analyzer System Shield System Shield Improved EM Shotgun Improved EM Shotgun Light EM Pulse Cannon Light EM Pulse Cannon Assault Cannon Slug Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Compact Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Melee Analysis Suite Improved Weapon Shielding > --- WEAPON ----------- Powered Hammer Powered Hammer > --- INVENTORY -------- Nuclear Core Reinforced Deuterium Engine Fission Core Light Fission Core Improved Heat Sink Improved Heat Sink High-capacity Battery Large Matter Pod Improved Signal Interpreter Improved Terrain Scanner Seismic Detector 0b10 Alert Chip Melee Analysis Suite Melee Analysis Suite Target Analyzer System Shield System Shield Improved EM Shotgun Improved EM Shotgun Light EM Pulse Cannon Light EM Pulse Cannon Assault Cannon Slug Cannon Improved Datajack [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Weapon Shielding Weapon Heavy Hammer Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Cannon Slug Cannon Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 84 | 9 33 1 2 4 35 Power 6 | 1 2 . . . 3 Engine 3 | 1 1 . . . 1 Core 3 | . 1 . . . 2 Reactor . | . . . . . . Propulsion 29 | 4 14 . . 2 9 Treads 19 | 2 8 . . 2 7 Leg . | . . . . . . Wheel 10 | 2 6 . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 2 4 . . . 8 Device 7 | 1 3 . . . 3 Storage 2 | 1 1 . . . . Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 35 | 2 13 1 2 2 15 Energy Gun 6 | 2 2 . . . 2 Energy Cannon 14 | . 6 1 . 2 5 Ballistic Gun . | . . . . . . Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon 13 | . 4 . 2 . 7 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 24 | . 3 . . 2 19 Power 4 | . 1 . . . 3 Propulsion 10 | . . . . 2 8 Utility 5 | . . . . . 5 Weapon 5 | . 2 . . . 3 Highest Loss Streak 11 | . 2 . . 2 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 97 100 100 99 90 Engine 6 | . 6 14 14 14 2 Core 4 | . 7 . . . 4 Treads 18 | . 20 . . 23 23 Wheel 10 | . 7 28 28 3 7 Device 10 | . 14 14 14 14 4 Storage 12 | . 14 14 14 14 9 Processor 5 | . . . . . 13 Protection 2 | . . . . . 7 Energy Gun 5 | . 10 . . . 3 Energy Cannon 8 | . 11 24 3 23 4 Impact Weapon 7 | . 3 3 24 4 8 Peak Build Rating 34 | 7 17 12 14 16 34 Average Rating 17 | 5 13 11 13 14 26 On Entrance 9 | . 7 12 11 14 15 Naked Turns . | . . . . . . Heaviest Build 95 | 13 94 90 90 90 95 Greatest Support 92 | 40 46 20 20 46 92 Greatest Overweight (x) 8 | 3 4 4 4 8 7 Average Overweight (x) 3 | . 2 4 4 1 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 23 25 25 25 25 Most Carried 25 | 8 25 25 25 25 25 Average Carried 20 | 6 18 25 24 24 22 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 7 25 25 25 25 25 Class Distribution -------------------- 82% | Mutant 17% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1457 | 290 456 20 66 40 585 Remotely . | . . . . . . Salvage Created 2588 | 174 851 84 . 141 1338 Parts 104 | 15 39 5 . 4 41 Haulers Intercepted 3 | . 2 . . . 1 Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 53 | . 19 2 . 4 28 Melee 9 | . . . . 2 7 Guns 17 | . 14 . . . 3 Cannons 17 | . 3 2 . 1 11 AOE 2 | . 1 . . . 1 Classes Destroyed 11 | 2 5 . . . 4 Worker 2 | . . . . . 2 Tunneler 6 | 5 . . . . 1 Hauler 3 | . 2 . . . 1 Recycler 3 | 1 . . . 1 1 Operator 1 | . 1 . . . . Watcher 6 | . 3 . . . 3 Swarmer 10 | . 3 . . 4 3 Grunt 32 | . 16 2 . . 14 Brawler 1 | . . . . . 1 Duelist 3 | . . . . . 3 Sentry 7 | . . . . . 7 Best Kill Streak 10 | 3 4 2 . 5 10 Combat Bots Only 8 | . 3 2 . 4 8 Max Kills in Single Turn 3 | 1 1 1 . 1 3 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 432 | . 112 3 . 44 273 Missed 126 | . 36 . . 12 78 Damage Taken 4201 | . 854 53 . 254 3040 Core 755 | . 122 . . 70 563 Absorbed by Shields . | . . . . . . Redirected to Shielding 100 | . . . . . 100 Regen/Repaired (Parts) 281 | . 281 . . . . Core Remaining (%) 61 | 100 . . . 23 . Volleys Fired 193 | 20 81 3 . 5 84 Largest 2 | 2 2 2 . 2 2 Hottest 120 | 100 120 120 . 120 120 Shots Fired 324 | 33 145 6 . 10 130 Gun 161 | 33 116 . . . 12 Cannon 162 | . 28 6 . 10 118 Launcher . | . . . . . . Special 1 | . 1 . . . . Kinetic 50 | . . . . . 50 Thermal 230 | 33 125 6 . 10 56 Explosive . | . . . . . . Electromagnetic 44 | . 20 . . . 24 Robot Hit Streak 19 | 5 19 6 . 7 7 Robot Miss Streak 8 | 2 6 . . 3 8 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 263 | 23 104 4 . 11 121 Core Hits 86 | 7 36 3 . 2 38 Critical Kills 4 | . . . . . 4 Critical Parts Destroyed 18 | . 2 . . 1 15 Critical Strikes 36 | 2 14 . . 1 19 Burn 12 | 2 10 . . . . Destroy 9 | . . . . . 9 Corrupt 2 | . 2 . . . . Smash 13 | . 2 . . 1 10 Melee Attacks 82 | . 15 . . 11 56 Impact 82 | . 15 . . 11 56 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . 2 . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks 11 | . 1 . . 2 8 Damage Inflicted 6448 | 313 1877 72 . 350 3836 Guns 1630 | 313 1101 . . . 216 Cannons 2146 | . 270 72 . 110 1694 Explosions 236 | . 81 . . . 155 Melee 2436 | . 425 . . 240 1771 Ramming . | . . . . . . Kinetic 869 | . . . . . 869 Thermal 2458 | 313 1220 72 . 110 743 Explosive . | . . . . . . Electromagnetic 685 | . 232 . . . 453 Impact 2436 | . 425 . . 240 1771 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 1 1 1 3 Average Corruption 1 | . 1 1 1 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 42 | . 25 2 6 1 8 Message Errors 13 | . 8 2 2 1 . Matter Fused 12 | . 7 . 2 . 3 Heat Flow Errors 1 | . 1 . . . . Energy Discharges 4 | . 3 . . . 1 Parts Rejected 2 | . 2 . . . . Parts Fused 1 | . . . . . 1 Data Loss (minor) 5 | . . . 2 . 3 Data Loss (major) 1 | . 1 . . . . Alerts 2 | . 2 . . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 988 | . 199 . . 123 666 Projectiles 86 | . 18 . . 16 52 Explosions 18 | . . . . . 18 Melee 884 | . 181 . . 107 596 Knockbacks 9 | . . . . 1 8 Impact 4 | . . . . 1 3 Kinetic 4 | . . . . . 4 Secondary 1 | . . . . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 234 | 234 212 69 . 90 222 Average Temperature 61 | 83 50 31 . 40 72 Received Heat Transfer 1848 | . 435 27 . . 1386 Effects 1 | 1 . . . . . Interference 1 | 1 . . . . . Siege Activations . | . . . . . . Robots Corrupted 9 | . 2 . . 1 6 Combat Hostiles 6 | . . . . 1 5 Parts Fried 13 | . 2 . . . 11 Impact Corruptions 27 | . 5 . . 4 18 Robots Melted 2 | . 1 . . . 1 Combat Hostiles 2 | . 1 . . . 1 Parts Melted 19 | 3 11 1 . . 4 Heat Transferred 6884 | 1073 4170 148 . 222 1271 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . . 1 Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 404 | 30 302 87 . 120 404 Initial 46 | . 19 34 . . 46 Average 162 | 16 124 71 . 105 233 Maximum Alert Level 2 | . 1 . . . 2 Low Security (%) 64 | 100 85 100 . 100 30 Level 1 32 | . 14 . . . 63 Level 2 2 | . . . . . 5 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 5 . . . 7 Investigation 5 | . 4 . . . 1 Extermination . | . . . . . . Reinforcement 4 | . 1 . . . 3 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 7 | . 1 . . . 6 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 92 | . 32 1 . 5 54 Peak Tracking Total 7 | . 4 1 . 4 7 Tactical Retreats 11 | . . . . 1 10 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 3 | . 1 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 2 | . 1 . . 1 . Max in Single Turn 1 | . 1 . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 18 | . 10 . 2 . 6 Terminals 9 | . 7 . . . 2 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 4 | . 2 . . . 2 Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Total Hacks 60 | . 34 . 8 . 18 Successful 40 | . 22 . 8 . 10 Failed 20 | . 12 . . . 8 Catastrophic 4 | . 1 . . . 3 Database Lockouts . | . . . . . . Manual 24 | . 14 . 1 . 9 Terminals 33 | . 24 . . . 9 Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 11 | . 6 . . . 5 Scanalyzers 1 | . . . . . 1 Garrison Access 3 | . . . . . 3 Terminal Hacks 25 | . 12 . 8 . 5 Record 7 | . . . 7 . . Robot Analysis 7 | . 5 . . . 2 Prototype ID Bank 3 | . 2 . . . 1 Terminal Index 1 | . 1 . . . . Unreport Threat 1 | . . . . . 1 Locate Traps 4 | . 4 . . . . Hauler Manifests 1 | . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks 5 | . 2 . . . 3 Report Inventory 4 | . 2 . . . 2 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 4 . . . 2 Terminals 5 | . 3 . . . 2 Botnet 5 | . 3 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 9 . . . 4 Full Trace Events 3 | . 2 . . . 1 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 64 | . 64 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . . 10 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 1 | . . 1 . . . Total Damage 21 | . . 21 . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total 7 | . 5 . . . 2 Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 5631 | 210 2201 262 666 207 2085 Spaces Moved 2526 | 92 873 178 467 69 847 Core 38 | 38 . . . . . Treads 875 | 54 515 . . 64 242 Legs . | . . . . . . Wheels 1613 | . 358 178 467 5 605 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 140 140 140 140 140 Average Speed 177 | 146 201 140 140 233 180 Slowest Speed 480 | 200 320 140 140 240 480 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 4 99 40 70 16 58 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . 1 . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 13 | . 7 . . . 6 Terrain Destroyed 39 | . 10 . . . 29 Melee 12 | . 6 . . . 6 Projectile 17 | . 1 . . . 16 AOE 10 | . 3 . . . 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 3209 | 132 1135 184 484 88 1186 Wait 235 | . 99 3 . . 133 Move 2521 | 91 872 177 466 68 847 Hop . | . . . . . . Pick Up 81 | 12 29 . 8 2 30 Fast Attach 5 | 2 1 . . . 2 Attach 37 | 5 7 . . 2 23 Detach . | . . . . . . Swap 42 | 2 25 1 2 2 10 Drop 26 | . 8 . 8 . 10 Fire 193 | 20 81 3 . 5 84 Melee 69 | . 13 . . 9 47 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 211 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 14) 884 | -10/Materials | Discovered new exit (range 16) 1037 | -10/Materials | Discovered new exit (range 12) 1107 | -10/Materials | Discovered new exit (range 14) 1624 | -10/Materials | Repaired Imp. Treads 1657 | -10/Materials | Repaired Imp. Treads 1772 | -10/Materials | Discovered new exit (range 16) 2371 | -10/Materials | Discovered new exit (range 12) 2412 | -10/Materials | Entered Mines 2448 | -10/Mines | Received a Mining Laser from a helpful Derelict 2507 | -10/Mines | Learned Materials garrison access intel 2664 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2665 | -10/Mines | Discovered new exit (range 5) 2674 | -10/Mines | Entered Exiles 2674 | -10/Exiles | Accompanied by 1 ally 2725 | -10/Exiles | Met 8R-AWN 2795 | -10/Exiles | Met EX-HEX 2851 | -10/Exiles | Met EX-DEC 2858 | -10/Exiles | Learned location of Zion (-7) 2882 | -10/Exiles | Met EX-BIN 2903 | -10/Exiles | Aligned with FarCom system 2905 | -10/Exiles | Given EX-Vault access code 2938 | -10/Exiles | Opened EX-Vault 2947 | -10/Exiles | Found 0b10 Alert Chip 2976 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3324 | -10/Exiles | Discovered new exit (range 14) 3340 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 3340 | -10/Exiles | Entered Mines 3343 | -9/Mines | Core integrity fell below 50% 3347 | -9/Mines | Met a Derelict bent on vengeance 3423 | -9/Mines | Discovered new exit (range 11) 3464 | -9/Mines | Learned Materials stockpile data 3481 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3547 | -9/Mines | Entered Materials 3547 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3549 | -8/Materials | Loaded intel: 1 garrison access location 3880 | -8/Materials | Garrison activated, responded to threat 4050 | -8/Materials | Lost 3 parts (1p1u1w) 4208 | -8/Materials | Core integrity fell below 50% 4218 | -8/Materials | Lost 11 parts (1p6n2u2w) 4825 | -8/Materials | Core integrity fell below 20% 4846 | -8/Materials | Destroyed 8 combat bots 5082 | -8/Materials | Build established: Gladiator 5580 | -8/Materials | Discovered new exit (range 16) 5632 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- (Smash). 05556_ Destroyed Heat Sink. 05556_ Y-45 Defender system corrupted by crushing effect. 05557_ Y-45 Defender system terminally corrupted. 05557_ Beam Rifle fried. 05557_ Hvy. Assault Rifle fried. 05557_ Heat Sink fried. 05580_ EXIT=FOUND 05608_ Powered Hammer follow-up attack on Y-45 Defender. 05609_ Critical hit (Burn: +37). 05611_ Powered Hammer follow-up attack on Y-45 Defender. 05614_ Imp. Treads destroyed. 05623_ Critical hit (Burn: +37). 05624_ Powered Hammer follow-up attack on Y-45 Defender. 05626_ Critical hit (Burn: +37). 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