Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 09:54:49

Player: robocop

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (109)     545
Value Destroyed (3072)     3072
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (687)                687
              TOTAL SCORE: 8124

 Bonus
-------
High Alert Combat Kills    387
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             502/700
Matter                     0/300
Energy                     99/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (5) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Light Treads
        Matter Filter
        Gatling Laser
        YOLO Cannon

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
>              --- PROPULSION -------
      Advanced Treads
      Advanced Treads
      Advanced Treads
      Advanced Treads
>              --- UTILITY ----------
               Huge Storage Unit
      Advanced Weight Redist. System
               Signal Interpreter
      Improved Light Armor Plating
>              --- WEAPON -----------
               YOLO Cannon
>              --- INVENTORY --------
               Deuterium Engine
               Deuterium Engine
         Light Treads
         Light Treads
         Light Treads
         Light Treads
       Armored Wheel
         Large Storage Unit
               Weight Redist. System
  Experimental Sensor Array
      Improved Light Armor Plating
      Improved Light Armor Plating
      Improved Light Armor Plating
      Improved Light Armor Plating
               Beam Rifle
               Particle Gun
         Light Assault Rifle
               Shotgun
               Assault Cannon
               Flak Cannon
               Grenade Launcher
               Missile Launcher
               Missile Launcher
               Hammer
               Scythe
[Rating: 49]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   
  Utility                  3    | .   .   2   .   .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   
Parts Attached             58   | .   9   20  .   1   4   13  7   4   .   
  Power                    6    | .   2   3   .   .   .   1   .   .   .   
    Engine                 5    | .   1   3   .   .   .   1   .   .   .   
    Core                   1    | .   1   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | .   4   7   .   .   1   5   2   .   .   
    Treads                 10   | .   2   .   .   .   1   5   2   .   .   
    Leg                    2    | .   .   2   .   .   .   .   .   .   .   
    Wheel                  7    | .   2   5   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  19   | .   1   8   .   .   3   3   3   1   .   
    Device                 8    | .   .   3   .   .   2   1   1   1   .   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   2   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   3   .   .   1   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   14   | .   2   2   .   1   .   4   2   3   .   
    Energy Gun             4    | .   1   .   .   .   .   1   2   .   .   
    Energy Cannon          2    | .   .   .   .   1   .   1   .   .   .   
    Ballistic Gun          3    | .   1   2   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   2   .   1   .   
    Launcher               2    | .   .   .   .   .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   1   1   .   .   .   
Parts Lost                 29   | .   3   12  .   .   3   2   2   7   .   
  Power                    5    | .   1   2   .   .   .   1   .   1   .   
  Propulsion               9    | .   1   3   .   .   1   1   2   1   .   
  Utility                  10   | .   .   5   .   .   2   .   .   3   .   
  Weapon                   5    | .   1   2   .   .   .   .   .   2   .   
  Highest Loss Streak      7    | .   3   4   .   .   2   1   1   7   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   77  94  100 93  87  95  97  65  .   
  Engine                   8    | .   6   10  11  11  11  8   7   4   .   
  Treads                   17   | .   .   7   .   .   3   35  28  19  .   
  Wheel                    8    | .   20  12  22  22  18  .   .   .   .   
  Device                   9    | .   .   12  11  11  10  9   8   9   .   
  Storage                  9    | .   14  11  11  11  11  9   7   5   .   
  Processor                9    | .   .   12  11  11  11  9   12  5   .   
  Protection               7    | .   .   6   11  11  10  8   7   4   .   
  Energy Gun               3    | .   14  .   .   .   .   .   7   .   .   
  Energy Cannon            2    | .   .   .   .   5   11  3   .   .   .   
  Ballistic Gun            6    | .   14  21  22  10  .   .   .   .   .   
  Ballistic Cannon         6    | .   .   .   .   .   .   11  15  5   .   
Naked Turns                76   | .   .   .   .   .   .   .   .   43  33  
Heaviest Build             110  | 11  88  94  94  110 110 109 108 108 .   
  Greatest Support         97   | 20  40  40  24  24  30  97  95  91  3   
  Greatest Overweight (x)  8    | .   5   8   3   4   4   1   1   2   .   
  Average Overweight (x)   2    | .   2   4   3   3   3   .   1   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  5   
  Average Capacity         24   | 8   23  25  25  25  25  25  25  18  5   
  Most Carried             25   | 6   20  25  25  25  25  25  25  25  5   
  Average Carried          21   | 6   12  18  24  25  24  24  24  18  5   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  5   5   
  Final Carried            25   | 6   19  25  25  25  23  25  25  5   5   

 Class Distribution 
--------------------
 65% | Mutant
 26% | Skirmisher
  8% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
     Mutant | -9/Mines
     Mutant | -9/Exiles
     Mutant | -8/Mines
     Mutant | -8/Materials
 Skirmisher | -7/Factory
 Skirmisher | -7/Waste
     Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Matter Collected           1480 | 200  91   324  .    .    25   602  238  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3040 | .    301  621  .    .    469  1394 255  .    .    
  Parts                    185  | .    17   40   .    .    26   82   20   .    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac 
Combat Hostiles Destroyed  87   | .   10  16  .   .   14  37  10  .   .   
  Guns                     28   | .   9   16  .   .   .   .   3   .   .   
  Cannons                  38   | .   .   .   .   .   5   26  7   .   .   
  AOE                      17   | .   1   .   .   .   7   9   .   .   .   
Classes Destroyed          14   | .   2   2   .   .   4   5   1   .   .   
  Worker                   8    | .   .   .   .   .   .   8   .   .   .   
  Builder                  2    | .   .   .   .   .   .   2   .   .   .   
  Tunneler                 2    | .   .   .   .   .   1   1   .   .   .   
  Recycler                 6    | .   .   .   .   .   2   4   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   
  Operator                 3    | .   .   1   .   .   .   1   1   .   .   
  Swarmer                  30   | .   5   4   .   .   6   12  3   .   .   
  Grunt                    34   | .   5   8   .   .   5   13  3   .   .   
  Brawler                  2    | .   .   .   .   .   1   1   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   3   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   11   | .   .   4   .   .   .   7   .   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   4   .   .   
Best Kill Streak           14   | .   4   2   .   .   5   14  3   .   .   
  Combat Bots Only         6    | .   4   2   .   .   4   6   3   .   .   
Max Kills in Single Turn   4    | .   1   1   .   .   4   4   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   .   2   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Hostile Shots Fired        416   | .    90   143  .    .    34   111  30   8    .    
  Missed                   119   | .    28   37   .    .    10   36   7    1    .    
Damage Taken               4048  | .    513  1218 .    .    353  1073 346  545  .    
  Core                     684   | .    209  120  .    .    13   144  43   155  .    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         63    | 100  16   .    .    .    66   73   .    .    .    
Volleys Fired              234   | .    34   92   .    .    16   66   20   6    .    
  Largest                  3     | .    2    2    .    .    1    2    3    3    .    
  Hottest                  168   | .    60   60   .    .    100  100  168  116  .    
Shots Fired                434   | .    68   165  .    .    16   108  59   18   .    
  Gun                      253   | .    68   165  .    .    .    .    20   .    .    
  Cannon                   170   | .    .    .    .    .    16   108  39   7    .    
  Launcher                 11    | .    .    .    .    .    .    .    .    11   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  325   | .    34   161  .    .    .    84   39   7    .    
  Thermal                  80    | .    16   4    .    .    16   24   20   .    .    
  Explosive                11    | .    .    .    .    .    .    .    .    11   .    
  Electromagnetic          18    | .    18   .    .    .    .    .    .    .    .    
  Robot Hit Streak         16    | .    8    13   .    .    5    9    8    16   .    
  Robot Miss Streak        7     | .    5    4    .    .    2    7    4    2    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    2    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           288   | .    39   114  .    .    7    71   41   16   .    
  Core Hits                188   | .    16   40   .    .    13   84   32   3    .    
  Critical Kills           4     | .    .    .    .    .    2    2    .    .    .    
  Critical Parts Destroyed 1     | .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         8     | .    .    1    .    .    2    4    1    .    .    
    Meltdown               4     | .    .    .    .    .    2    2    .    .    .    
    Destroy                1     | .    .    1    .    .    .    .    .    .    .    
    Blast                  3     | .    .    .    .    .    .    2    1    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10457 | .    468  922  .    .    1859 5027 1036 1145 .    
  Guns                     1761  | .    409  922  .    .    .    .    430  .    .    
  Cannons                  4687  | .    .    .    .    .    943  3019 606  119  .    
  Explosions               4009  | .    59   .    .    .    916  2008 .    1026 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3049  | .    144  922  .    .    .    1258 606  119  .    
  Thermal                  6237  | .    179  .    .    .    1859 3769 430  .    .    
  Explosive                1026  | .    .    .    .    .    .    .    .    1026 .    
  Electromagnetic          145   | .    145  .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    .    2    9    9    
  Average Corruption       3     | .    .    .    .    .    .    .    1    6    9    
  Corruption Purged        8     | .    .    .    .    .    .    .    2    6    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  15    | .    .    .    .    .    .    .    9    5    1    
    Message Errors         2     | .    .    .    .    .    .    .    2    .    .    
    Matter Fused           3     | .    .    .    .    .    .    .    2    1    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      4     | .    .    .    .    .    .    .    3    1    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    1    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            531   | .    .    .    .    .    271  214  5    41   .    
  Projectiles              199   | .    .    .    .    .    127  67   5    .    .    
  Explosions               332   | .    .    .    .    .    144  147  .    41   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 38    | .    .    .    .    .    .    25   13   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  35    | .    .    .    .    .    .    22   13   .    .    
  Secondary                3     | .    .    .    .    .    .    3    .    .    .    
Self-Inflicted Damage      508   | .    .    .    .    .    125  115  .    268  .    
  Shots                    11    | .    .    .    .    .    2    2    .    7    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        561   | .    66   28   .    .    50   145  561  213  .    
  Average Temperature      65    | .    21   11   .    .    25   47   157  82   .    
  Received Heat Transfer   846   | .    12   444  .    .    21   306  63   .    .    
  Effects                  8     | .    .    .    .    .    .    .    7    1    .    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    4    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    2    2    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    2    2    .    .    .    
  Parts Melted             11    | .    2    .    .    .    5    4    .    .    .    
  Heat Transferred         6141  | .    375  .    .    .    1680 3200 886  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac 
Peak Influence             909  | .   193 144 42  .   203 909 375 50  21  
  Initial                  375  | .   .   54  42  .   .   67  375 31  21  
  Average                  241  | .   104 65  42  .   73  662 188 24  21  
Maximum Alert Level        3    | .   .   .   .   .   1   3   1   .   .   
  Low Security (%)         65   | 100 100 100 100 .   92  5   58  100 100 
  Level 1                  13   | .   .   .   .   .   7   8   41  .   .   
  Level 2                  5    | .   .   .   .   .   .   23  .   .   .   
  Level 3                  14   | .   .   .   .   .   .   63  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   2   4   .   .   .   6   5   .   .   
  Investigation            4    | .   2   1   .   .   .   1   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   4   .   .   
  Reinforcement            5    | .   .   3   .   .   .   1   1   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac 
Distress Signals           8    | .   2   2   .   .   .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              122  | .   18  26  .   .   12  48  12  6   .   
  Peak Tracking Total      6    | .   6   4   .   .   4   6   3   6   .   
  Tactical Retreats        5    | .   1   3   .   .   .   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac 
Traps Triggered            3    | .   1   1   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac 
Machines Disabled          6    | .   1   .   .   .   .   5   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac 
Machines Accessed          15   | .   5   3   .   1   1   2   2   .   1   
  Terminals                11   | .   5   2   .   .   1   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   1   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                32   | .   12  8   .   1   1   5   3   .   2   
  Successful               13   | .   5   4   .   1   1   1   1   .   .   
  Failed                   19   | .   7   4   .   .   .   4   2   .   2   
    Catastrophic           4    | .   1   2   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   12  6   .   1   .   5   1   .   2   
  Terminals                26   | .   12  6   .   .   1   5   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              4    | .   .   2   .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   .   1   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   4   2   .   .   .   1   1   .   .   
  Terminals                7    | .   4   2   .   .   .   1   .   .   .   
    Botnet                 7    | .   4   2   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   4   3   .   .   .   2   1   .   1   
  Full Trace Events        2    | .   1   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Turns Passed               7719 | 24   740  1462 203  337  1070 1741 1928 181  33   
Spaces Moved               2990 | 21   389  483  149  236  486  533  515  113  65   
  Core                     168  | .    .    .    .    .    .    .    .    103  65   
  Treads                   1161 | .    3    54   .    .    46   533  515  10   .    
  Legs                     38   | 21   10   7    .    .    .    .    .    .    .    
  Wheels                   1623 | .    376  422  149  236  440  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  100  130  135  135  135  145  231  50   50   
  Average Speed            178  | 120  146  173  135  142  172  226  234  68   50   
  Slowest Speed            480  | 120  320  480  135  150  480  231  238  320  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 3    57   39   42   65   86   48   12   81   2    
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    1    .    1    .    .    .    .    
Spaces Dug                 17   | .    .    .    .    .    17   .    .    .    .    
Terrain Destroyed          482  | .    2    .    .    .    223  203  .    54   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               18   | .    .    .    .    .    8    10   .    .    .    
  AOE                      464  | .    2    .    .    .    215  193  .    54   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Total                      4937 | 20   500  979  152  238  674  920  1190 199  65   
  Wait                     1551 | .    53   345  .    .    165  277  634  77   .    
  Move                     2982 | 20   388  482  148  235  485  532  515  112  65   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  66   | .    12   26   2    .    2    16   8    .    .    
  Fast Attach              12   | .    2    5    .    1    .    3    1    .    .    
  Attach                   37   | .    5    14   .    .    4    8    5    1    .    
  Detach                   12   | .    4    4    .    .    1    2    1    .    .    
  Swap                     9    | .    2    1    .    .    .    2    1    3    .    
  Drop                     34   | .    .    10   2    2    1    14   5    .    .    
  Fire                     234  | .    34   92   .    .    16   66   20   6    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials (discovered 3 exits: *Mat / *Min / [*Sto])
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   25 | -11/Scrapyard | Entered Materials
  121 | -10/Materials | Discovered new exit (range 5)
  178 | -10/Materials | Identified exit to Mines
  190 | -10/Materials | Discovered new exit (range 15)
  315 | -10/Materials | Build established: Mutant
  418 | -10/Materials | Core integrity fell below 50%
  443 | -10/Materials | Lost 3 parts (1p1n1w)
  581 | -10/Materials | Discovered new exit (range 8)
  657 | -10/Materials | Core integrity fell below 20%
  765 | -10/Materials | Entered another Materials area
  765 | -9/Materials  | Evolved 2 slots: Utility x2
 1279 | -9/Materials  | Lost 4 parts (1n2u1w)
 1381 | -9/Materials  | Discovered new exit (range 15)
 1550 | -9/Materials  | Lost 3 parts (1p2u)
 1844 | -9/Materials  | Build established: Scavenger-Mutant
 1906 | -9/Materials  | Discovered new exit (range 3)
 1909 | -9/Materials  | Identified exit to Materials
 2127 | -9/Materials  | Discovered new exit (range 6)
 2132 | -9/Materials  | Identified exit to Mines
 2227 | -9/Materials  | Entered Mines
 2249 | -9/Mines      | Build established: Mutant
 2365 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2365 | -9/Mines      | Discovered new exit (range 5)
 2369 | -9/Mines      | Identified exit to Exiles
 2400 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2404 | -9/Mines      | Found Prototype Device
 2430 | -9/Mines      | Entered Exiles
 2464 | -9/Exiles     | Met 8R-AWN
 2489 | -9/Exiles     | Met EX-HEX
 2525 | -9/Exiles     | Met EX-BIN
 2549 | -9/Exiles     | Aligned with FarCom system
 2551 | -9/Exiles     | Given EX-Vault access code
 2586 | -9/Exiles     | Opened EX-Vault
 2596 | -9/Exiles     | Found YOLO Cannon
 2626 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2671 | -9/Exiles     | Met EX-DEC
 2748 | -9/Exiles     | Discovered new exit (range 15)
 2766 | -9/Exiles     | Identified exit to Mines
 2767 | -9/Exiles     | Left Exiles lab with YOLO Cannon
 2767 | -9/Exiles     | Entered Mines
 3041 | -8/Mines      | Identified Exp. Sensor Array
 3761 | -8/Mines      | Discovered exit to Materials (range 15)
 3837 | -8/Mines      | Entered Materials
 3837 | -8/Materials  | Evolved 2 slots: Propulsion x2
 4435 | -8/Materials  | Garrison activated, responded to threat
 5037 | -8/Materials  | First assault squad dispatched
 5525 | -8/Materials  | Discovered new exit (range 7)
 5537 | -8/Materials  | Identified exit to Factory
 5578 | -8/Materials  | Entered Factory
 5578 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5885 | -7/Factory    | Build established: Skirmisher
 7506 | -7/Factory    | Sucked down chute
 7506 | -7/Factory    | Entered Waste
 7521 | -7/Waste      | EMP discharged
 7581 | -7/Waste      | Spotted C-40 Crusher
 7610 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7613 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7616 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7621 | -7/Waste      | EMP discharged
 7625 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7632 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7633 | -7/Waste      | Spotted C-40 Crusher
 7642 | -7/Waste      | Spotted C-40 Crusher
 7644 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7647 | -7/Waste      | Spotted C-40 Crusher
 7660 | -7/Waste      | Spotted C-40 Crusher
 7672 | -7/Waste      | Spotted C-40 Crusher
 7675 | -7/Waste      | Lost 7 parts (1p1n3u2w)
 7682 | -7/Waste      | Discovered new exit (range 10)
 7687 | -7/Waste      | Entered Factory
 7720 | -7/Factory    | Self-destructed

 Last Messages 
---------------
07622_ The unstable cave ceiling collapses.
07625_ Lgt. Treads crushed.
07625_ Assault Cannon crushed. <x2>
07631_ The unstable cave ceiling collapses.
07632_ Huge Storage Unit crushed.
07632_ Lgt. Treads crushed.
07635_ Deuterium Engine crushed.
07635_ Lgt. Treads crushed.
07638_ System corrupted: Energy discharge (-14).
07644_ Adv. Weight Redist. System crushed.
07644_ Signal Interpreter crushed.
07656_ System corrupted: Matter fused (-4).
07682_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
07687_ Receiving FarCom transmissions...
07704_ System corrupted: Component data lost.
07708_ Connecting with Terminal...
07708_ Current location identified: Factory
07711_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ####?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    ########??????????????????????????????????????? |
|           #??????????????????????????????????????? |
|           #??????????????????????????????????????? |
|           #??????????????????????????????????????? |
|           #??????????????????????????????????????? |
|           #??????????????????????????????????????? |
| ##        #??????????????????????s???????????????? |
| ?#        ###+#############+#####?ss?????????????? |
| ?#                                ???????????????? |
| ?#                                ???????????????? |
| ?#                                 ??????????????? |
| ?#                                 ??????????????? |
| ?#                                 ??????????????? |
| ?# ## T######+######+##########??????????????????? |
| ?# ######         #        #?????????????????????? |
| ##+###### """""   # """""" #?????????????????????? |
|         # ""T"" * # """""" #?????????????????????? |
|     """"#         # """""" #?????????????????????? |
|     """"#         # """""" #?????????????????????? |
|     """"# """ """ #        #?????????????????????? |
|     """"# """ """ #        #?????????????????????? |
|     """"# """ """ #      @ #?????????????????????? |
|     """"###########        #?????????????????????? |
|        ???????????##########?????????????????????? |
| #######??????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
ECM Strength               1
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
 Adv. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelFactoryAnalyzer
  Manual?         0
Play Time         00:51:24
  Cumulative      22.2 hours
  Start           2024.04.24 @ 09:01:23
  End             2024.04.24 @ 09:54:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          29
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 344a5039-278e-45a6-bd86-d3ca9eff9829