Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 18:39:55

Player: amhuman

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (15)      75
Value Destroyed (485)      485
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2360

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             550/550
Matter                     260/300
Energy                     250/250
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (125) Ox3
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (4) ---
                Aluminum Leg
                Wheel
     Subdweller Monowheel
>               --- UTILITY (4) ------
                Heat Sink
          Large Storage Unit
                System Shield
                System Shield
>               --- WEAPON (2) -------
                Particle Gun
                Spread Laser
>               --- INVENTORY (15) ---
          Light Nuclear Core
     Subdweller Monowheel
                Heat Sink
  High-capacity Battery (250)
                Signal Interpreter
                Recoil Stabilizer
          Light Armor Plating
       Hardened Light Armor Plating
       Hardened Medium Armor Plating
                Scrap Shield
                Particle Gun
                Mining Laser
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Wheel
     Subdweller Monowheel
>               --- UTILITY ----------
                Heat Sink
          Large Storage Unit
       Hardened Medium Armor Plating
                System Shield
>               --- WEAPON -----------
                Particle Gun
                Spread Laser
>               --- INVENTORY --------
          Light Nuclear Core
     Subdweller Monowheel
                Heat Sink
  High-capacity Battery
                Signal Interpreter
          Light Armor Plating
       Hardened Light Armor Plating
                Scrap Shield
                System Shield
                Particle Gun
                Mining Laser
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Subdweller Machine Gun
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Slots Evolved              4    | .   .   .   .   4   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             31   | 6   8   1   12  4   
  Power                    3    | 1   .   .   2   .   
    Engine                 3    | 1   .   .   2   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   1   .   4   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   .   .   2   .   
    Wheel                  4    | .   1   .   2   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   3   .   .   3   
    Device                 1    | .   1   .   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               2    | .   .   .   .   2   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   4   1   6   .   
    Energy Gun             9    | 1   4   .   4   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         2    | .   .   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   .   6   .   
  Power                    2    | .   .   .   2   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   
  Highest Loss Streak      5    | .   .   .   5   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   97  100 95  87  
  Engine                   11   | .   14  14  11  9   
  Leg                      16   | .   25  14  13  9   
  Wheel                    10   | .   2   14  13  18  
  Device                   10   | .   5   14  14  9   
  Storage                  15   | .   20  14  14  9   
  Hackware                 1    | .   .   .   .   9   
  Energy Gun               18   | .   20  22  17  18  
  Ballistic Gun            6    | .   7   .   9   .   
Peak Build Rating          19   | 6   10  10  11  19  
  Average Rating           10   | 4   8   9   9   17  
  On Entrance              7    | .   6   10  9   11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             40   | 13  32  32  33  40  
  Greatest Support         20   | 20  20  16  20  20  
  Greatest Overweight (x)  3    | .   1   1   2   3   
  Average Overweight (x)   1    | .   .   1   1   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 6   9   15  15  15  
  Most Carried             14   | 4   9   9   13  14  
  Average Carried          9    | 2   6   9   11  11  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            14   | 4   9   9   10  14  

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -8  
-----------                Run  | Yrd Mat Min Sub Mat 
Matter Collected           502  | 234 139 .   129 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            461  | .   114 .   347 .   
  Parts                    37   | .   12  .   25  .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   6   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Combat Hostiles Destroyed  15   | .   6   .   9   .   
  Guns                     15   | .   6   .   9   .   
Classes Destroyed          4    | .   2   .   2   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    5    | .   3   .   2   .   
  Sentry                   1    | .   .   .   1   .   
  Subdweller               6    | .   .   .   6   .   
Best Kill Streak           6    | .   6   .   4   .   
  Combat Bots Only         6    | .   6   .   4   .   
Max Kills in Single Turn   2    | .   2   .   2   .   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  
Hostile Shots Fired        73   | .    31   .    42   .    
  Missed                   15   | .    4    .    11   .    
Damage Taken               873  | .    274  .    599  .    
  Core                     229  | .    71   .    158  .    
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         54   | 100  .    .    8    .    
Volleys Fired              43   | .    11   5    27   .    
  Largest                  2    | .    2    1    2    .    
  Hottest                  130  | .    130  100  130  .    
Shots Fired                72   | .    22   5    45   .    
  Gun                      62   | .    22   .    40   .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  10   | .    .    5    5    .    
  Kinetic                  12   | .    .    .    12   .    
  Thermal                  60   | .    22   5    33   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         19   | .    9    .    19   .    
  Robot Miss Streak        3    | .    3    .    2    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    .    2    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           47   | .    15   .    32   .    
  Core Hits                31   | .    14   .    17   .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    .    2    .    
    Burn                   2    | .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           799  | .    249  .    550  .    
  Guns                     799  | .    249  .    550  .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  167  | .    .    .    167  .    
  Thermal                  632  | .    249  .    383  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        349  | .    349  .    .    .    
  Average Temperature      194  | .    194  .    .    .    
  Received Heat Transfer   255  | .    126  .    129  .    
  Effects                  3    | .    3    .    .    .    
    Interference           2    | .    2    .    .    .    
    Matter Decay           1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    
  Heat Transferred         1517 | .    507  .    1010 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Peak Influence             213  | .   213 82  .   22  
  Initial                  82   | .   .   82  .   .   
  Average                  55   | .   86  82  .   5   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         95   | 100 92  100 .   100 
  Level 1                  4    | .   7   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              23   | .   10  .   11  2   
  Peak Tracking Total      4    | .   4   .   2   2   
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Machines Accessed          8    | .   6   .   .   2   
  Terminals                7    | .   5   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                17   | .   12  .   .   5   
  Successful               5    | .   3   .   .   2   
  Failed                   12   | .   9   .   .   3   
    Catastrophic           4    | .   3   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   6   .   .   5   
  Terminals                16   | .   11  .   .   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   2   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   
  Zone Layout              2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   1   
  Terminals                2    | .   1   .   .   1   
    Botnet                 2    | .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   6   .   .   1   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -8  
-------------              Run  | Yrd Mat Min Sub Mat 
Turns Passed               1250 | 58  347 51  613 181 
Spaces Moved               843  | 41  240 26  400 136 
  Core                     5    | 5   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     225  | 36  189 .   .   .   
  Wheels                   613  | .   51  26  400 136 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  115 115 115 120 
  Average Speed            121  | 111 118 115 122 124 
  Slowest Speed            130  | 120 120 115 130 125 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 4   54  8   30  14  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     3    | .   .   1   2   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Total                      970  | 50  280 31  464 145 
  Wait                     29   | .   9   .   20  .   
  Move                     839  | 40  239 25  399 136 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  21   | 4   6   .   6   5   
  Fast Attach              12   | 6   4   .   .   2   
  Attach                   7    | .   .   .   6   1   
  Detach                   1    | .   1   .   .   .   
  Swap                     12   | .   4   1   6   1   
  Drop                     6    | .   6   .   .   .   
  Fire                     43   | .   11  5   27  .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Sto x2)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
   59 | -11/Scrapyard | Entered Materials
  176 | -10/Materials | Discovered new exit (range 11)
  320 | -10/Materials | Build established: Mutant
  363 | -10/Materials | Discovered new exit (range 16)
  380 | -10/Materials | Discovered new exit (range 12)
  406 | -10/Materials | Entered Mines
  407 | -10/Mines     | Learned location of Storage (-8)
  454 | -10/Mines     | Discovered new exit (range 3)
  457 | -10/Mines     | Entered Subcaves
  457 | -10/Subcaves  | Learned location of Zion (-6)
  508 | -10/Subcaves  | Core integrity fell below 50%
  537 | -10/Subcaves  | Discovered new exit (range 16)
  713 | -10/Subcaves  | Discovered new exit (range 8)
  849 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
  898 | -10/Subcaves  | Core integrity fell below 20%
  922 | -10/Subcaves  | Lost 5 parts (1p2n2w)
 1070 | -10/Subcaves  | Entered Materials
 1070 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1142 | -8/Materials  | Discovered new exit (range 12)
 1248 | -8/Materials  | Identified exit to Storage
 1251 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01190_ Triggered Shock Trap.
01190_ The floor emits a surge of raw power.
01190_ System corrupted (+2).
01212_ Acquired Recoil Stabilizer.
01216_ Connecting with Terminal...
01216_ Current location identified: Materials
01217_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
01217_ Connecting with Terminal...
01238_ System corrupted: Component data lost.
01248_ Connecting with Terminal...
>>Access(Branch)
Found 2 branch access points:
    (36,21) Storage
    (55,90) Storage
  Map updated.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????###+###????????????????????? |
| ??????????????????????#     ###########??????????? |
| ??????????????????# ###  @            #??????????? |
| ??????????????????+      T            #??????????? |
| ??????????????????# ###              m#??????????? |
| ??????????????????????#     #######   #??????????? |
| ??????????????????????#######?????#   ######?????? |
| ???????????????????????# /  #?????#   ##   ####### |
| ???????????????????????#    #######  ^   >         |
| ???????????????????????#!   +         ##   ####### |
| ???????????????????????#  ""########+#######???#   |
| ???????????????????????#  ""#?????     ????????# " |
| ???????????????????????#  T"#???        !??????# " |
| ???????????????????????#/ ""#?       !     ????#   |
| ???????????????????????#  ""##             #???#   |
| ???????????????????????#    ##             #???#   |
| ???????????????????????#######             #???#   |
| ?????????????????????????????###############???### |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          10
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PulseGammaReconfigurator
  Manual?         0
Play Time         00:18:58
  Cumulative      86.3 hours
  Start           2025.01.25 @ 18:23:32
  End             2025.01.25 @ 18:39:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           71
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          43
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 374aabd0-32d7-40f7-a015-2e0deb549994