Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.22 @ 13:48:33 Player: TaxEvasionist Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (800) 800 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2570 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 27/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (25) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Compact Wheel Small Storage Unit High-capacity Storage Unit High-capacity Battery (250) Small Matter Pod (50) Terrain Scanner Shield Generator EM Pulse Gun EM Pulse Gun EM Pulse Gun Small Laser Light Assault Rifle Heavy Assault Rifle Shotgun Improved Assault Rifle Improved Assault Rifle Light Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Weight Redist. System Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Improved Medium Laser Shotgun > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Compact Wheel Small Storage Unit High-capacity Storage Unit High-capacity Battery Small Matter Pod Terrain Scanner Shield Generator EM Pulse Gun EM Pulse Gun EM Pulse Gun Small Laser Light Assault Rifle Heavy Assault Rifle Shotgun Improved Assault Rifle Improved Assault Rifle Light Cannon Rocket Launcher Mini Grenade Launcher [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Hardened Light Armor Plating Device Weight Redist. System Storage Huge Storage Unit Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Beam Rifle Ballistic Gun Shotgun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 26 | 6 5 12 3 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 4 1 Treads . | . . . . Leg 7 | 2 . 4 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 3 4 1 Device 1 | . . 1 . Storage 5 | 1 3 1 . Processor . | . . . . Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 7 | 2 1 3 1 Energy Gun 4 | 1 . 3 . Energy Cannon . | . . . . Ballistic Gun 2 | 1 1 . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 11 | . . 1 10 Power 2 | . . 1 1 Propulsion 4 | . . . 4 Utility 2 | . . . 2 Weapon 3 | . . . 3 Highest Loss Streak 9 | . . 1 9 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 85 99 59 Engine 11 | . 14 10 5 Leg 30 | . 28 33 19 Storage 11 | . 14 11 9 Protection 7 | . . 10 4 Energy Gun 19 | . 14 22 7 Ballistic Gun 11 | . 14 11 4 Naked Turns . | . . . . Heaviest Build 99 | 13 48 99 99 Greatest Support 46 | 20 20 36 46 Greatest Overweight (x) 26 | . 2 3 26 Average Overweight (x) 1 | . 1 2 3 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 22 | 6 19 23 25 Most Carried 25 | 6 17 25 24 Average Carried 18 | 2 12 21 22 Final Capacity 25 | 8 20 25 25 Final Carried 25 | 6 17 25 22 Class Distribution -------------------- 60% | Tank 35% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 671 | 145 21 494 11 Remotely . | . . . . Salvage Created 978 | . 21 865 92 Parts 77 | . 4 66 7 Haulers Intercepted 2 | . . 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 21 | . . 18 3 Guns 18 | . . 18 . AOE 3 | . . . 3 Classes Destroyed 9 | . 1 5 3 Worker 3 | . . 3 . Builder 3 | . . . 3 Hauler 2 | . . 2 . Watcher 1 | . 1 . . Swarmer 3 | . . 3 . Grunt 11 | . . 10 1 Brawler 1 | . . . 1 Sentry 5 | . . 5 . Heavy 1 | . . . 1 Best Kill Streak 8 | . 1 8 3 Combat Bots Only 3 | . . 3 1 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1954 | . . 785 1169 Core 661 | . . 105 556 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 100 73 . Volleys Fired 77 | . 2 42 33 Largest 3 | . 2 3 2 Hottest 135 | . 60 135 79 Shots Fired 159 | . 4 116 39 Gun 132 | . 4 116 12 Cannon . | . . . . Launcher 27 | . . . 27 Special . | . . . . Kinetic 50 | . 2 42 6 Thermal 80 | . . 74 6 Explosive 27 | . . . 27 Electromagnetic 2 | . 2 . . Robot Hit Streak 7 | . 1 6 7 Robot Miss Streak 6 | . 2 6 3 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 104 | . 1 72 31 Core Hits 54 | . 1 37 16 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 2 | . . . 2 Burn 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2176 | . 24 1139 1013 Guns 1322 | . 24 1119 179 Cannons . | . . . . Explosions 834 | . . . 834 Melee . | . . . . Ramming 20 | . . 20 . Kinetic 514 | . . 422 92 Thermal 784 | . . 697 87 Explosive 834 | . . . 834 Electromagnetic 24 | . 24 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 70 | . . . 70 Shots 5 | . . . 5 Rammed . | . . . . Targets Rammed 5 | . . 5 . Kicked 5 | . . 5 . Crushed . | . . . . Highest Temperature 576 | . 20 576 143 Average Temperature 136 | . 15 144 73 Received Heat Transfer 534 | . . 336 198 Effects 12 | . . 12 . Shutdowns 3 | . . 3 . Energy Bleed 1 | . . 1 . Interference 3 | . . 3 . Matter Decay 1 | . . 1 . Short Circuit 2 | . . 2 . Damage (major) 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1924 | . . 1665 259 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 390 | . 37 390 156 Initial 123 | . . 15 123 Average 104 | . 25 132 112 Maximum Alert Level 1 | . . 1 . Low Security (%) 82 | 100 100 73 100 Level 1 17 | . . 26 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 3 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 2 24 9 Peak Tracking Total 5 | . 1 4 5 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 1 | . . 1 . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 1 | . . 1 . Successful 1 | . . 1 . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . 1 . Retrieve Matter 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1847 | 62 370 1248 167 Spaces Moved 593 | 51 138 378 26 Core 20 | 19 . . 1 Treads . | . . . . Legs 573 | 32 138 378 25 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 260 Average Speed 255 | 93 251 273 334 Slowest Speed 1350 | 120 260 330 1350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 4 23 37 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 56 | . . . 56 Melee . | . . . . Projectile . | . . . . AOE 56 | . . . 56 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 786 | 62 158 496 70 Wait 45 | . 2 35 8 Move 590 | 50 137 377 26 Hop . | . . . . Pick Up 26 | 6 7 13 . Fast Attach 14 | 6 4 4 . Attach 11 | . 1 7 3 Detach 12 | . 5 7 . Swap 1 | . . 1 . Drop 5 | . . 5 . Fire 77 | . 2 42 33 Melee . | . . . . Ram . | . . . . Kick 5 | . . 5 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 4) 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 731 | -9/Materials | Build established: Tank 1663 | -9/Materials | Discovered new exit (range 8) 1681 | -9/Materials | Entered another Materials area 1681 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1806 | -8/Materials | Lost 9 parts (1p3n2u3w) 1822 | -8/Materials | Core integrity fell below 50% 1836 | -8/Materials | Core integrity fell below 20% 1848 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01800_ U-05 Engineer builds a Wall. 01804_ The unstable cave ceiling collapses. 01804_ Knocked back. 01804_ U-05 Engineer builds a Wall. 01804_ B-36 Bruiser destroyed. 01806_ U-05 Engineer destroyed. 01811_ The unstable cave ceiling collapses. 01811_ Aluminum Leg destroyed. 01811_ Knocked back. 01815_ The unstable cave ceiling collapses. 01826_ Penetrated by Slug. 01826_ Knocked back. 01827_ The unstable cave ceiling collapses. 01831_ Knocked back. 01832_ Acquired 1 matter. 01834_ R-06 Scavenger collects Structural Scanner. 01836_ H-61 Shepherd destroyed. 01844_ The unstable cave ceiling collapses. 01845_ U-05 Engineer builds a Wall. 01846_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????###?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# ##????????????????????? | | ?????##?# ;#????????????????????? | | ???###;##+;##???????????????????? | | ???# ! #???????????????????? | | ???# @ T #???????????????????? | | ???# [ %##??????????????????? | | ???# ;#??????????????????? | | ???# !##??????????????????? | | ???# #??????????????????? | | ???#[ #??????????????????? | | ???# gx #??????????????????? | | ??? g #?????????????????? | | ??# # ?????????????????? | | ??# g ############ ??????? | | ??## # x % ?????? | | ??? [% ?????? | | ??# = ?????? | | ??### # #########????????? | | ????# # ????????????????? | | ????## # """"???????????????? | | ?????## ## """""??????????????? | | ??????# #? ?""""??????????????? | | ??????# #??"??????????????????? | | ??????# #?????????????????????? | | ??????# #?????????????????????? | | ??????# #?????????????????????? | | ??????# #?????????????????????? | | ??????# #?????????????????????? | | ??????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilCouplerLoader Manual? 0 Play Time 00:15:48 Cumulative 12.2 hours Start 2022.04.22 @ 13:34:35 End 2022.04.22 @ 13:48:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 19 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfca633b-cb2a-4528-883a-def969a412ef