Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.27 @ 11:07:12 Player: Shrugger Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (62) 310 Value Destroyed (2017) 2017 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (690) 690 TOTAL SCORE: 6517 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 66 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 281/300 Energy 266/290 System Corruption 0% Temperature Cool (108) Movement Walking (150) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Targeting Computer Improved Targeting Computer Maneuvering Thrusters Layered Medium Armor Plating Makeshift System Restoration Module > --- WEAPON (3) ------- Heavy Beamcaster Particle Cannon Power Maul > --- INVENTORY (4) ---- Layered Medium Armor Plating Hacking Drone Bay Heavy Battle Rifle Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Makeshift Leg > --- UTILITY ---------- Targeting Computer Improved Targeting Computer Core Analyzer Improved Medium Armor Plating Makeshift System Restoration Module > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle Powered Hammer > --- INVENTORY -------- Light Nuclear Core Improved Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Cesium-ion Thruster Utility Targeting Computer Device Makeshift System Restoration Module Storage Small Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Beamcaster Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 3 | . . . 1 . 1 1 . . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 88 | 6 4 4 6 1 28 1 24 9 5 . Power 17 | 1 . . 2 . 8 . 4 2 . . Engine 12 | 1 . . 2 . 8 . . 1 . . Core 5 | . . . . . . . 4 1 . . Reactor . | . . . . . . . . . . . Propulsion 20 | 2 . . 2 . 4 . 7 4 1 . Treads 8 | 2 . . 2 . 3 . 1 . . . Leg 10 | . . . . . . . 5 4 1 . Wheel 1 | . . . . . 1 . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . Utility 15 | 1 1 2 1 1 2 1 3 1 2 . Device 3 | . . . . . . 1 1 . 1 . Storage 1 | 1 . . . . . . . . . . Processor 5 | . . 2 . 1 1 . 1 . . . Hackware . | . . . . . . . . . . . Protection 6 | . 1 . 1 . 1 . 1 1 1 . Artifact . | . . . . . . . . . . . Weapon 36 | 2 3 2 1 . 14 . 10 2 2 . Energy Gun 4 | 2 1 . . . . . . . 1 . Energy Cannon 3 | . . . . . . . 2 1 . . Ballistic Gun 16 | . 1 2 1 . 7 . 5 . . . Ballistic Cannon 4 | . . . . . 4 . . . . . Launcher 3 | . 1 . . . 2 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 5 | . . . . . 1 . 2 1 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 33 | . . 1 . . 4 . 19 9 . . Power 9 | . . . . . 2 . 4 3 . . Propulsion 8 | . . . . . . . 5 3 . . Utility 4 | . . . . . . . 3 1 . . Weapon 12 | . . 1 . . 2 . 7 2 . . Highest Loss Streak 12 | . . 1 . . 2 . 12 9 . . Average Slot Usage (%) 91 | . 92 99 99 100 96 84 82 87 91 92 Engine 8 | . 14 14 10 11 17 15 3 1 7 7 Core 3 | . . . . . . . 10 10 . . Treads 7 | . 28 28 21 22 14 . . . . . Leg 10 | . . . . . . . 11 16 23 23 Device 4 | . . . . . . 7 4 7 12 15 Processor 24 | . . 10 22 32 33 30 28 23 19 15 Protection 4 | . 8 7 11 . 2 . 1 6 5 7 Energy Gun 1 | . 17 6 . . . . . . 3 7 Energy Cannon 2 | . . . . . . . 4 1 7 7 Ballistic Gun 10 | . 2 21 33 33 16 15 6 9 . . Ballistic Cannon 2 | . . . . . 8 7 1 . . . Impact Weapon 4 | . . . . . . . 2 7 11 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 36 | 10 15 12 16 16 34 24 35 33 36 36 Greatest Support 46 | 40 40 40 46 46 46 28 30 40 40 35 Greatest Overweight (x) 7 | . . . 5 . 7 . 1 4 1 1 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 5 4 4 4 4 4 4 4 4 Most Carried 6 | 4 6 6 4 4 4 4 4 4 4 4 Average Carried 3 | 2 5 4 3 3 3 2 2 3 3 4 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 Final Carried 6 | 4 6 4 4 4 4 3 2 4 4 4 Class Distribution -------------------- 48% | Scavenger-Mutant 32% | Gunner 15% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Matter Collected 1850 | 200 48 121 200 . 605 45 525 55 51 . Remotely . | . . . . . . . . . . . Salvage Created 2146 | . 79 154 324 . 586 45 795 163 . . Parts 136 | . 14 11 26 . 46 . 32 7 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 30 3 . . Prevented 4 | . . . . . . . 2 2 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 59 | . 4 5 7 . 21 1 18 3 . . Melee 13 | . . . . . . . 11 2 . . Guns 37 | . 3 5 7 . 16 . 6 . . . Cannons 7 | . . . . . 5 1 1 . . . AOE 1 | . 1 . . . . . . . . . Classes Destroyed 7 | . 3 1 1 . 1 . . 1 . . Worker 2 | . . . 1 . 1 . . . . . Builder 1 | . 1 . . . . . . . . . Swarmer 23 | . 3 3 . . 12 . 5 . . . Grunt 22 | . 1 . 4 . 2 . 13 2 . . Duelist 1 | . . . . . . . . 1 . . Sentry 12 | . . 2 3 . 6 1 . . . . Hunter 1 | . . . . . 1 . . . . . Best Kill Streak 5 | . 5 5 4 . 4 1 5 3 . . Combat Bots Only 5 | . 4 5 3 . 4 1 5 3 . . Max Kills in Single Turn 2 | . 2 1 1 . 2 1 1 1 . . Gunslinging 1 | . . . . . 1 . . . . . Exploded 1 | . 1 . . . . . . . . . Melee 1 | . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Damage Taken 5348 | . 41 202 357 . 1297 129 2420 860 . 42 Core 935 | . . 22 45 . 152 21 580 95 . 20 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 87 | 100 . 91 . 88 72 . . . . . Volleys Fired 127 | . 9 14 20 . 52 3 25 2 . 2 Largest 3 | . 2 2 3 . 3 3 3 2 . 2 Hottest 149 | . 98 85 63 . 132 95 105 66 . 149 Shots Fired 303 | . 13 27 60 . 136 9 51 3 . 4 Gun 236 | . 11 27 60 . 88 6 39 3 . 2 Cannon 65 | . . . . . 48 3 12 . . 2 Launcher 2 | . 2 . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 278 | . 2 24 60 . 136 9 44 3 . . Thermal 23 | . 9 3 . . . . 7 . . 4 Explosive . | . . . . . . . . . . . Electromagnetic 2 | . 2 . . . . . . . . . Robot Hit Streak 27 | . 8 7 18 . 27 10 12 5 . 1 Robot Miss Streak 7 | . 7 4 3 . 6 2 3 . . 1 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 3 | . . . 2 . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . Shots Hit Robots 261 | . 11 18 46 . 98 8 65 13 . 2 Core Hits 139 | . 12 13 18 . 47 6 37 5 . 1 Critical Hits 2 | . . . . . 1 . 1 . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . 1 . . . Melee Attacks 41 | . . . . . . . 28 13 . . Impact 29 | . . . . . . . 16 13 . . Slashing . | . . . . . . . . . . . Piercing 12 | . . . . . . . 12 . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4460 | . 193 144 527 . 1488 205 1510 372 . 21 Guns 2389 | . 58 144 527 . 918 94 579 69 . . Cannons 791 | . . . . . 420 111 239 . . 21 Explosions 285 | . 135 . . . 150 . . . . . Melee 983 | . . . . . . . 680 303 . . Ramming 12 | . . . . . . . 12 . . . Kinetic 2879 | . . 100 527 . 1338 205 640 69 . . Thermal 465 | . 135 44 . . 87 . 178 . . 21 Explosive 63 | . . . . . 63 . . . . . Electromagnetic 58 | . 58 . . . . . . . . . Impact 739 | . . . . . . . 436 303 . . Slashing . | . . . . . . . . . . . Piercing 244 | . . . . . . . 244 . . . Highest Corruption 2 | . . . . . . . 2 . . . Average Corruption 1 | . . . . . . . 1 . . . Corruption Purged 2 | . . . . . . . 2 . . . Effects 7 | . . . . . . . 7 . . . Message Errors 1 | . . . . . . . 1 . . . Heat Flow Errors 1 | . . . . . . . 1 . . . Energy Discharges 3 | . . . . . . . 3 . . . Data Loss (minor) 2 | . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 81 | . 5 . . . 57 . 9 10 . . Projectiles 2 | . . . . . 2 . . . . . Explosions 60 | . 5 . . . 55 . . . . . Melee 19 | . . . . . . . 9 10 . . Knockbacks 23 | . . . . . 21 . 2 . . . Impact . | . . . . . . . . . . . Kinetic 21 | . . . . . 19 . 2 . . . Secondary 2 | . . . . . 2 . . . . . Self-Inflicted Damage 170 | . . . . . 167 . 3 . . . Shots 2 | . . . . . 2 . . . . . Rammed 9 | . . . . . . . 9 . . . Targets Rammed 9 | . . . . . . . 9 . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 485 | . 108 101 108 . 485 108 240 8 . 108 Average Temperature 88 | . 51 51 44 . 113 59 98 3 . 67 Received Heat Transfer 1686 | . 12 18 144 . 225 36 972 279 . . Effects 7 | . . . . . 7 . . . . . Shutdowns 2 | . . . . . 2 . . . . . Energy Bleed 1 | . . . . . 1 . . . . . Interference 3 | . . . . . 3 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . . . 1 3 . . Impact Corruptions 4 | . . . . . . . 2 2 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 667 | . 175 55 . . 50 . 350 . . 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Peak Influence 502 | . 150 173 321 46 502 273 . . . . Initial 228 | . . 58 66 46 17 228 . . . . Average 123 | . 54 119 176 46 134 231 . . . . Maximum Alert Level 2 | . . . 1 . 2 1 . . . . Low Security (%) 79 | 100 100 100 53 100 82 . . . . . Level 1 15 | . . . 46 . 8 100 . . . . Level 2 4 | . . . . . 8 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 2 . 1 1 7 1 . . . . Investigation 1 | . . . . . 1 . . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . 2 . 1 . . . . . . . Assault 1 | . . . . 1 . . . . . . Garrison 7 | . . . . . 6 1 . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Distress Signals 5 | . 1 . 2 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 89 | . 8 5 12 . 38 1 20 3 1 1 Peak Tracking Total 7 | . 4 3 6 . 6 1 7 3 1 1 Tactical Retreats 4 | . . . 1 . 3 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Disabled 5 | . . . . . 5 . . . . . Max in Single Turn 3 | . . . . . 3 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Accessed 7 | . . . 1 . 2 . 3 1 . . Terminals 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 13 | . . . 2 . 3 . 7 1 . . Successful 13 | . . . 2 . 3 . 7 1 . . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 9 | . . . . . 1 . 7 1 . . Record 5 | . . . . . . . 5 . . . Open Door 3 | . . . . . . . 2 1 . . Locate Traps 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . . . . 2 . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 32 | . . . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Total Allies 5 | . . . . 1 . . . . 4 . Largest Group 4 | . . . . 1 1 . . . 4 . Highest-Rated Group 148 | . . . . 31 31 . . . 148 . Highest-Rated Ally 39 | . . . . 31 31 . . . 39 . Total Orders . | . . . . . . . . . . . Ally Attacks 19 | . . . . . 19 . . . . . Total Damage 254 | . . . . . 254 . . . . . Kills 3 | . . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 3 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Turns Passed 6658 | 80 228 222 404 322 1372 125 1614 748 1425 118 Spaces Moved 4205 | 55 105 106 181 199 710 112 1095 503 1063 76 Core 26 | 21 . . 1 . 1 . 1 2 . . Treads 1179 | 34 105 106 180 199 555 . . . . . Legs 2389 | . . . . . . . 749 501 1063 76 Wheels 611 | . . . . . 154 112 345 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 100 100 50 120 120 150 Average Speed 137 | 118 160 160 160 160 148 100 128 138 132 150 Slowest Speed 400 | 160 160 160 300 160 400 100 150 250 150 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 3 22 26 20 65 67 4 95 58 86 14 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . . 4 2 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 58 | . 6 . . . 52 . . . . . Melee . | . . . . . . . . . . . Projectile 1 | . . . . . 1 . . . . . AOE 57 | . 6 . . . 51 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Total 4775 | 70 155 139 258 203 919 118 1217 536 1082 78 Wait 178 | . 27 1 36 1 94 . 12 . 7 . Move 4195 | 54 104 105 180 198 709 111 1094 502 1062 76 Hop . | . . . . . . . . . . . Pick Up 84 | 10 7 7 9 1 16 2 21 8 3 . Fast Attach 18 | . . . . 1 9 . 1 5 2 . Attach 55 | 6 4 2 6 . 7 1 22 4 3 . Detach 1 | . . . . . . . 1 . . . Swap 15 | . . 2 . . 12 . 1 . . . Drop 52 | . 4 8 7 2 20 1 3 2 5 . Fire 127 | . 9 14 20 . 52 3 25 2 . 2 Melee 41 | . . . . . . . 28 13 . . Ram 3 | . . . . . . . 3 . . . Kick 6 | . . . . . . . 6 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 309 | -10/Materials | Entered Mines 373 | -10/Mines | Discovered new exit (range 16) 531 | -10/Mines | Entered Materials 531 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 824 | -9/Materials | Discovered new exit (range 15) 842 | -9/Materials | Build established: Gunner 935 | -9/Materials | Entered Mines 1109 | -9/Mines | Found a hidden stash of uninstalled traps 1225 | -9/Mines | Discovered new exit (range 12) 1231 | -9/Mines | Met a Derelict testing a Signal Generator 1257 | -9/Mines | Entered Materials 1257 | -8/Materials | Accompanied by 1 ally 1257 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2182 | -8/Materials | Garrison activated, responded to threat 2193 | -8/Materials | Repaired Imp. Treads 2616 | -8/Materials | Discovered new exit (range 14) 2629 | -8/Materials | Entered Factory 2629 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2736 | -7/Factory | Discovered new exit (range 7) 2740 | -7/Factory | Garrison activated, responded to threat 2754 | -7/Factory | Entered Lower Caves 2770 | -7/Lower Caves | Learned location of Extension (-6) 2795 | -7/Lower Caves | Learned 8 Research zone layouts 2795 | -7/Lower Caves | Learned Factory emergency access door positions 2795 | -7/Lower Caves | Learned Extension garrison access intel 3107 | -7/Lower Caves | Attracted the attention of an 0b10 base 3150 | -7/Lower Caves | Core integrity fell below 50% 3200 | -7/Lower Caves | Lost 12 parts (2p3n2u5w) 3744 | -7/Lower Caves | Build established: Scavenger-Mutant 4036 | -7/Lower Caves | Core integrity fell below 20% 4172 | -7/Lower Caves | Discovered new exit (range 8) 4249 | -7/Lower Caves | Lost 3 parts (1n2w) 4280 | -7/Lower Caves | Learned Factory non-interactive machine intel 4368 | -7/Lower Caves | Entered another Lower Caves area 4420 | -7/Lower Caves | Encountered a Warlord checkpoint 4915 | -7/Lower Caves | Lost 9 parts (3p3n1u2w) 5099 | -7/Lower Caves | Discovered new exit (range 15) 5116 | -7/Lower Caves | Entered Zion 5205 | -7/Zion | Discovered new exit (range 10) 5451 | -7/Zion | Learned 12 Factory zone layouts 5634 | -7/Zion | Imprinted 5636 | -7/Zion | Declared Zion's savior 5840 | -7/Zion | Learned Factory stockpile data 5876 | -7/Zion | Given the Hacking Drone Bay 5880 | -7/Zion | Found Prototype Device 6541 | -7/Zion | Entered Proximity Caves 6659 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- useful gear lying around. I think most of them should work... If you do trigger one and go up in a ball of fire, hopefully someone's around to see it! 06203_ H8-I36(z) searches inside the Twisted Machinery. H8-I36(z): You must be new around here. Talking to our helpful community might teach you a thing or two about surviving contact with the outside world. Or you can just stay here forever like I do! ZQ-MJZ(z): I've heard rumors about an area named "Section 7," but don't know anyone who's been there. Oddly its entrance is not listed in any known terminal database. 06275_ ME-Y9N(z) toys with the Twisted Machinery. 06279_ Z3-VJX(z) fiddles with the Twisted Machinery. 06286_ QU-RWS(z) pokes at the Twisted Machinery. [Achievement: Leap Before You Look] LOCATION=UNKNOWN GOAL=ESCAPE 06655_ Penetrated by Slug. 06655_ Slug penetrates Wall. 06659_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????####?????????????????? | | ????????????????????????#### #?????????????????? | | ???????????????????????## #?????? ????????? | | ???????????????######### #### ??????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# h @ ??????? | | ???????????????# """" "" ####?? ??????? | | ???????????????# "" " " """ " #?### ??????? | | ???????????????# """ """ " #? ???????? | | ???????????????# """""" """""" # ?#??????? | | ???????????????# # ??? #?????? | | ???????????????# " "" """ # #???? #?????? | | ???????????????# "" "" "" "" #???? #?????? | | ???????????????# """ """""" #???? #?????? | | ???????????????# """" " """"" #???## ##?#??? | | ???????????????# #???## # #??? | | ???????????????# #??## # #??? | | ???????????????# #### #?????? | | ???????????????# ## ### #?????? | | ???????????????# #?# ##?????? | | ??????????????## ### ## #??????? | | ??????????????# ### ##?????? | | ??????????????# #?## #?????? | | ??????????????# ######## ###### | | ??????????????# ####????## | | ??????????????# ## #???????# ## | | ?????????????# #### #??????# # ###### | | ?????????????# ##??# #?????# #???? | | ?????????????## ##???# #?????## #???? | | ??????????????########????#### #??????## ###???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 22 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look The One Challenges ------------ None Game ------ Seed PulseCombatStick Manual? 0 Play Time 01:12:46 Cumulative 7.7 hours Start 2022.01.25 @ 15:23:47 End 2022.01.27 @ 11:07:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da85a5cd-e3d6-4288-ba96-c55927a81f28