Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 06:38:49 // Winter2019/RPGLIKE Player: boggy Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (405) 2025 Value Destroyed (15389) 15389 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (7585) 7585 TOTAL SCORE: 29999 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6578 Follower Combat Kills 56 Entered DSFs 500 Friendly Fire -49 Cogmind --------- Core Integrity 0/1450 Matter 345/400 Energy 54/835 System Corruption 4% Temperature Warm (100) Movement Rolling (105) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core Antimatter Reactor > --- PROPULSION (3) --- Wheel Armored Huge Wheel > --- UTILITY (6) ------ Advanced Targeting Computer Advanced Targeting Computer Improved Transmission Jammer Improved Medium Armor Plating Remote Force Field > --- WEAPON (6) ------- Tesla Rifle Advanced Beam Cannon Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon KE Penetrator > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Fission Core Antimatter Reactor > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Transmission Jammer Improved Medium Armor Plating Remote Force Field > --- WEAPON ----------- Tesla Rifle Advanced Beam Cannon Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon KE Penetrator > --- INVENTORY -------- (None) [Rating: 80] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Improved Terrain Scanner Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Slots Evolved 13 | 3 3 . 2 . 2 . . 1 . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 . . 1 . . . Utility 5 | . 3 . 1 . 1 . . . . . . Weapon 5 | 3 . . 1 . . . . . . . 1 Parts Attached 106 | 6 8 2 15 . 20 10 4 5 3 1 32 Power 12 | 1 1 1 1 . 2 1 . . 1 . 4 Engine 9 | 1 1 1 1 . 2 1 . . . . 2 Core 2 | . . . . . . . . . 1 . 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 14 | 1 . . 1 . 1 1 . 2 . . 8 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 10 | 1 . . 1 . 1 1 . 1 . . 5 Hover 3 | . . . . . . . . . . . 3 Flight 1 | . . . . . . . . 1 . . . Utility 36 | 1 2 1 4 . 11 5 1 2 . 1 8 Device 17 | 1 . 1 4 . 3 1 1 . . 1 5 Storage . | . . . . . . . . . . . . Processor 8 | . 1 . . . 2 3 . 1 . . 1 Hackware 2 | . 1 . . . 1 . . . . . . Protection 9 | . . . . . 5 1 . 1 . . 2 Artifact . | . . . . . . . . . . . . Weapon 44 | 3 5 . 9 . 6 3 3 1 2 . 12 Energy Gun 7 | 1 . . 2 . . . . . . . 4 Energy Cannon 14 | . . . 3 . 2 1 1 . 2 . 5 Ballistic Gun 10 | 2 . . . . 1 1 2 1 . . 3 Ballistic Cannon 1 | . . . . . 1 . . . . . . Launcher 12 | . 5 . 4 . 2 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 2 . . . . 2 Parts Lost 6 | . . . . . . 2 2 . . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . Utility 3 | . . . . . . 1 1 . . . 1 Weapon 2 | . . . . . . 1 1 . . . . Highest Loss Streak 1 | . . . . . . 1 1 . . . 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 90 96 93 83 88 85 82 86 92 93 90 Engine 7 | . 11 10 8 8 7 6 7 5 . . 5 Wheel 9 | . 11 10 7 8 11 8 7 6 13 13 11 Device 14 | . 11 16 21 25 11 13 10 8 6 6 12 Processor 15 | . 4 10 8 8 14 21 21 23 26 26 19 Hackware 3 | . 7 10 8 8 2 . . . . . . Protection 3 | . . . . . 6 5 7 6 6 6 3 Energy Gun 1 | . 6 . 3 . . . . . . . . Energy Cannon 14 | . . . 5 16 25 13 18 20 22 26 24 Ballistic Gun 3 | . 13 . . . . . 5 13 10 6 5 Ballistic Cannon 1 | . . . . . . 7 4 . . . . Launcher 12 | . 23 40 28 8 7 6 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 94 | 9 22 27 46 30 48 51 46 44 40 46 94 Greatest Support 54 | 10 10 10 12 12 27 33 33 54 54 54 54 Greatest Overweight (x) 12 | . 2 2 12 2 2 1 1 1 . . 3 Average Overweight (x) 1 | . 1 1 2 2 1 1 1 . . . . Largest Inventory Capacity . | . . . . . . . . . . . . Average Capacity . | . . . . . . . . . . . . Most Carried . | . . . . . . . . . . . . Average Carried . | . . . . . . . . . . . . Final Capacity . | . . . . . . . . . . . . Final Carried . | . . . . . . . . . . . . Class Distribution -------------------- 47% | Hacker-Bomber 33% | Hacker-Gunner 10% | Wizard-Bomber 6% | Gunner Dominant Class ---------------- Gunner | -10/Materials Hacker-Bomber | -10/Mines Hacker-Bomber | -9/Materials Wizard-Bomber | -9/Mines Hacker-Bomber | -8/Materials Hacker-Bomber | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -6/DSF Hacker-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Matter Collected 6413 | 220 746 367 1443 65 831 1102 406 362 124 112 635 Remotely . | . . . . . . . . . . . . Salvage Created 11324 | 135 541 57 1512 303 1875 1280 791 855 293 645 3037 Parts 722 | 16 43 10 141 35 141 56 49 40 12 22 157 Haulers Intercepted 8 | . 2 . 3 . 2 1 . . . . . Recyclers Shooed 4 | . . . 3 . . . . . . . 1 Parts Field Recycled 40 | . . . 40 . . . . . . . . Retrieved Matter 224 | . . . 224 . . . . . . . . Parts Self-Destructed 73 | . . . . . . . 46 27 . . . Prevented 1 | . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Combat Hostiles Destroyed 309 | . 13 8 45 18 57 34 29 22 6 9 68 Guns 34 | . 1 . 11 . . . 2 6 3 2 9 Cannons 175 | . . . 7 12 38 21 26 16 2 6 47 AOE 85 | . 12 8 25 5 17 13 . . . . 5 Classes Destroyed 22 | 2 7 . 5 . 2 1 1 1 . 1 2 Worker 28 | . 4 . 10 3 7 . . . . . 4 Builder 12 | . 2 . 4 . 2 3 . . . . 1 Tunneler 10 | 5 . 3 2 . . . . . . . . Hauler 8 | . 2 . 3 . 2 1 . . . . . Recycler 8 | 1 1 . 3 . 1 1 . . . . 1 Carrier 1 | . . . . . . . . . . . 1 Minesweeper 1 | . . . . . . . . 1 . . . Mechanic 7 | . . . 3 . . 4 . . . . . Operator 5 | . 1 . 2 . 1 1 . . . . . Watcher 17 | . 3 . 5 . 4 1 . . . . 4 Swarmer 75 | . 6 7 6 12 9 4 15 3 3 . 10 Saboteur 3 | . . . . . . . . . . . 3 Grunt 120 | . 7 1 24 4 21 14 7 9 . 3 30 Brawler 16 | . . . 1 . 5 4 . . . . 6 Duelist 25 | . . . 3 . 5 5 . 3 . . 9 Protector 9 | . . . 1 . 5 1 . . . . 2 Sentry 33 | . . . 10 2 9 4 3 . 3 1 1 Specialist 3 | . . . . . . . . . . 3 . Hunter 7 | . . . . . 2 . 2 . . 1 2 Programmer 9 | . . . . . . 2 1 1 . . 5 Heavy 2 | . . . . . 1 . . . . 1 . Savage 4 | . . . . . . . . 4 . . . Butcher 1 | . . . . . . . . 1 . . . Mutant 2 | . . . . . . . 1 1 . . . Best Kill Streak 16 | 4 6 3 16 9 11 11 12 5 4 4 12 Combat Bots Only 12 | . 5 3 10 8 10 8 12 5 4 4 10 Max Kills in Single Turn 4 | 1 2 3 3 3 4 4 1 2 1 1 4 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 2 3 2 2 4 4 . . . . 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Hostile Shots Fired 1210 | . 47 11 143 57 184 144 136 35 71 81 301 Missed 354 | . 17 5 47 7 53 48 45 12 28 23 69 Damage Taken 11244 | . 308 178 1271 361 1790 1295 1024 452 285 409 3871 Core 8541 | . 242 147 1016 274 1326 941 747 358 204 294 2992 Absorbed by Shields 3045 | . . . 223 147 519 438 130 . . 294 1294 Redirected to Core 6772 | . 207 108 844 230 1024 751 581 312 155 266 2294 Ignored by Resistances 1267 | . . . 43 50 122 187 182 34 61 97 491 Regen/Repaired (Parts) 208 | . . . . . 71 . . . . . 137 Core Remaining (%) 82 | 100 . 65 . 78 56 . . 100 . 96 . Volleys Fired 786 | 6 57 16 195 33 156 82 47 39 16 20 119 Largest 6 | 3 4 1 5 3 5 4 5 5 5 5 6 Hottest 460 | 80 110 33 244 172 322 239 283 279 336 336 460 Shots Fired 2427 | 18 171 16 321 69 488 267 189 195 80 100 513 Gun 521 | 18 122 . 106 . . . 42 78 29 20 106 Cannon 1649 | . . . 100 64 438 245 147 117 51 80 407 Launcher 257 | . 49 16 115 5 50 22 . . . . . Special . | . . . . . . . . . . . . Kinetic 465 | 12 82 . . . . 81 68 78 29 20 95 Thermal 1588 | 6 40 . 100 64 438 164 121 117 51 80 407 Explosive 257 | . 49 16 115 5 50 22 . . . . . Electromagnetic 117 | . . . 106 . . . . . . . 11 Robot Hit Streak 77 | 6 6 3 15 7 36 55 41 77 19 22 75 Robot Miss Streak 7 | 1 3 2 3 7 3 1 1 1 1 1 2 Penetration Max 1 | . . . . . . 1 . . . . 1 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 1125 | 11 19 3 115 30 140 133 104 132 41 72 325 Core Hits 679 | 7 37 9 109 22 129 89 40 46 9 20 162 Critical Kills 15 | . . . . 1 3 1 1 1 . 1 7 Critical Parts Destroyed 2 | . . . . . . . . . . 1 1 Critical Strikes 28 | . . . 4 1 3 6 3 1 . 2 8 Meltdown 13 | . . . . 1 3 1 1 . . 1 6 Destroy 4 | . . . . . . . . 1 . 1 2 Blast 7 | . . . . . . 5 2 . . . . Corrupt 4 | . . . 4 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 41332 | 128 1505 848 5596 936 6674 6637 2417 2751 905 1675 11260 Guns 4278 | 128 238 . 1015 . . . 245 691 241 280 1440 Cannons 23056 | . . . 526 579 3397 3909 2172 2060 664 1395 8354 Explosions 13993 | . 1262 848 4055 357 3277 2728 . . . . 1466 Melee . | . . . . . . . . . . . . Ramming 5 | . 5 . . . . . . . . . . Kinetic 5206 | 96 192 . . . . 1872 623 691 241 280 1211 Thermal 21466 | 32 46 . 742 631 3568 2180 1794 2060 664 1395 8354 Explosive 13411 | . 1262 848 3839 305 3106 2585 . . . . 1466 Electromagnetic 1244 | . . . 1015 . . . . . . . 229 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . 1 1 . . . . . . . 1 4 Average Corruption 1 | . 1 1 . . . . . . . 1 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 10 | . 3 2 . . . . . . . 2 3 Message Errors 3 | . 2 . . . . . . . . 1 . Matter Fused 2 | . 1 1 . . . . . . . . . Heat Flow Errors 3 | . . 1 . . . . . . . 1 1 Energy Discharges 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 977 | . 50 100 93 22 133 124 69 19 49 24 294 Projectiles 457 | . . . 1 11 37 82 69 19 49 24 165 Explosions 520 | . 50 100 92 11 96 42 . . . . 129 Melee . | . . . . . . . . . . . . Knockbacks 17 | . . . . . . 15 2 . . . . Impact . | . . . . . . . . . . . . Kinetic 16 | . . . . . . 14 2 . . . . Secondary 1 | . . . . . . 1 . . . . . Self-Inflicted Damage 1330 | . 30 123 184 94 154 470 20 . . . 255 Shots 33 | . 2 3 8 2 4 10 1 . . . 3 Rammed 1 | . 1 . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 525 | . 57 155 459 419 474 16 243 204 189 268 525 Average Temperature 104 | . 12 80 117 127 89 7 76 78 69 97 167 Received Heat Transfer 2509 | . 57 15 372 38 608 315 173 54 78 103 696 Effects 27 | . . . . 2 4 . . . . . 21 Shutdowns 10 | . . . . . . . . . . . 10 Energy Bleed 4 | . . . . . 2 . . . . . 2 Interference 4 | . . . . 1 . . . . . . 3 Matter Decay 1 | . . . . . 1 . . . . . . Short Circuit 2 | . . . . . 1 . . . . . 1 Damage (minor) 2 | . . . . 1 . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 16 | . . . . 1 3 1 1 . 1 1 8 Combat Hostiles 13 | . . . . 1 2 . 1 . 1 1 7 Parts Melted 96 | . . . . 5 18 11 7 6 2 7 40 Heat Transferred 31488 | 75 100 . 1190 1186 5582 3333 2772 3296 962 2241 10751 Parts Sabotaged 4 | . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . 5 . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Peak Influence 2303 | 30 461 374 1474 1047 2303 2070 . . 1009 906 2168 Initial 1047 | . 19 135 76 561 341 1047 . . 681 706 475 Average 1003 | 11 302 265 946 930 1308 1531 . . 836 836 1170 Maximum Alert Level 5 | . 2 1 4 3 5 5 . . 3 3 5 Low Security (%) 3 | 100 15 16 2 . . . . . . . . Level 1 12 | . 60 83 3 . 1 . . . . . . Level 2 9 | . 24 . 12 7 4 . . . 24 . 15 Level 3 33 | . . . 49 92 32 . . . 75 100 31 Level 4 26 | . . . 31 . 35 60 . . . . 26 Level 5 11 | . . . . . 25 38 . . . . 12 High Security 2 | . . . . . . . . . . . 14 Max Security . | . . . . . . . . . . . . Sterilizations 2 | . . . . . 1 . . . . 1 . Squads Dispatched 53 | . 1 . 7 1 9 9 . . 3 2 21 Investigation 3 | . . . 1 . 1 . . . . . 1 Extermination 4 | . . . . . . 2 . . . . 2 Reinforcement 13 | . 1 . 4 1 2 . . . . 2 3 Assault 30 | . . . 2 . 6 7 . . . . 15 Garrison 3 | . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . 2 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Distress Signals 1 | . 1 . . . . . . . . . . Communications Jammed 52 | . . . . . . 4 . . . . 48 Distress Signals 52 | . . . . . . 4 . . . . 48 Times Spotted 402 | . 19 16 52 19 74 47 29 22 6 10 108 Peak Tracking Total 15 | . 5 3 5 5 12 6 6 4 2 4 15 Tactical Retreats 10 | . . 2 1 1 1 . 1 1 . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Traps Triggered 4 | . . . . . 2 . . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Machines Disabled 199 | . 20 3 44 10 50 48 7 . 4 . 13 Max in Single Turn 6 | . 2 1 3 4 2 4 2 . 2 . 6 Garrison Access 2 | . . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Machines Accessed 44 | . 8 . 9 1 10 8 2 1 2 . 3 Terminals 37 | . 7 . 8 1 9 8 1 . 1 . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . 1 Recycling Units 2 | . 1 . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 179 | . 23 . 47 3 62 28 6 1 2 . 7 Successful 121 | . 9 . 38 2 40 19 6 1 2 . 4 Failed 58 | . 14 . 9 1 22 9 . . . . 3 Catastrophic 7 | . 2 . 1 . 3 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 166 | . 20 . 45 3 59 28 5 . 1 . 5 Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . . . 3 . . . . . 2 Recycling Units 5 | . 3 . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Terminal Hacks 112 | . 7 . 36 2 38 19 6 1 1 . 2 Record 32 | . . . 18 . 8 1 5 . . . . Part Schematic 2 | . . . . . . 2 . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . Prototype ID Bank 4 | . 1 . 1 . 1 1 . . . . . Open Door 2 | . . . . . . . 1 1 . . . Open DSF 4 | . . . . . . 2 . . 1 . 1 Level Access Points 1 | . . . . . . 1 . . . . . Emergency Access Points 3 | . . . 1 . 2 . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . Alert Level 2 | . . . . . . 2 . . . . . Unreport Threat 16 | . 2 . 6 . 3 4 . . . . 1 Locate Traps 3 | . 2 . . . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Dispatch Records 3 | . . . . . 3 . . . . . . Maintenance Status 4 | . . . 2 . 2 . . . . . . Security Status 4 | . . . . . 4 . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . Patrol Status 2 | . . . . . 2 . . . . . . Transport Status 3 | . . . . . 2 1 . . . . . Reinforcement Status 2 | . . . 2 . . . . . . . . Assault Status 1 | . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . Recall Reinforcements 2 | . . . . . 2 . . . . . . Recall Assault 1 | . . . . . 1 . . . . . . Hauler Manifests 5 | . 1 . 2 . 1 1 . . . . . Registered Components 2 | . . . 1 . 1 . . . . . . Zone Layout 7 | . . . 2 1 3 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 . . . . . 2 Scan Component 2 | . . . . . 1 . . . . . 1 Repair 2 | . . . . . 1 . . . . . 1 Recycling Unit Hacks 4 | . 2 . 2 . . . . . . . . Retrieve Matter 3 | . 2 . 1 . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 34 | . 8 . 9 1 9 5 . . . . 2 Full Trace Events 5 | . 1 . 3 . . . . . . . 1 Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . . 1 Time 57 | . . . . . 38 . . . . . 19 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Total Allies 3 | . . 3 . . . . . . . . . Largest Group 2 | . . 2 . . . . . . . . . Highest-Rated Group 47 | . . 47 . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 20 | . . 20 . . . . . . . . . Total Damage 273 | . . 273 . . . . . . . . . Kills 4 | . . 4 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered 6 | . . 3 . 1 . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Turns Passed 15276 | 74 1276 835 3059 833 2176 1805 1346 1302 370 332 1868 Spaces Moved 10442 | 59 1063 716 1793 600 1420 1279 955 971 301 149 1136 Core 35 | 6 . . 28 . . . . . . . 1 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 10405 | 53 1063 716 1765 600 1420 1279 955 971 301 149 1133 Hover 2 | . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 120 100 100 115 100 100 100 100 Average Speed 113 | 76 100 109 138 120 107 111 115 110 100 100 105 Slowest Speed 650 | 80 110 110 650 120 120 115 115 115 100 100 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 64 | 4 98 98 95 97 80 23 82 92 7 88 14 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . 1 . . . . . . . Known Exits Taken 4 | . . . . 1 1 . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . . . Scrap Searched 11 | . . 2 . 3 . . 2 4 . . . Spaces Dug 134 | . 13 . 55 . 64 . . . . . 2 Terrain Destroyed 3137 | . 256 130 1025 112 730 529 43 8 65 2 237 Melee . | . . . . . . . . . . . . Projectile 219 | . . . 12 3 61 30 31 8 1 2 71 AOE 2918 | . 256 130 1013 109 669 499 12 . 64 . 166 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Total 12072 | 70 1150 747 2068 646 1703 1421 1070 1090 328 276 1503 Wait 320 | . 15 5 3 . 39 1 17 22 . 94 124 Move 10431 | 58 1062 715 1792 599 1419 1278 954 970 300 148 1136 Hop . | . . . . . . . . . . . . Pick Up . | . . . . . . . . . . . . Fast Attach 102 | 6 8 2 15 . 19 11 4 5 3 1 28 Attach . | . . . . . . . . . . . . Detach 6 | . . . . . 1 3 . . . . 2 Swap 5 | . . . . . 1 . . . . . 4 Drop 62 | . 5 1 14 . 10 7 1 3 2 1 18 Fire 786 | 6 57 16 195 33 156 82 47 39 16 20 119 Melee . | . . . . . . . . . . . . Ram 1 | . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 359 | . 2 8 49 14 58 39 47 51 7 12 72 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Dat]) -6/Factory (discovered 2 exits: Gar / DSF) -6/DSF -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 8 | -11/Scrapyard | Upgraded with Weapon slot (x3) 75 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 16) 281 | -10/Materials | Reached level 2 294 | -10/Materials | Upgraded with Utility slot (x2) 317 | -10/Materials | Build established: Gunner 467 | -10/Materials | Discovered new exit (range 16) 559 | -10/Materials | Discovered new exit (range 12) 569 | -10/Materials | Discovered new exit (range 13) 735 | -10/Materials | Discovered new exit (range 8) 1050 | -10/Materials | Reached level 3 1063 | -10/Materials | Upgraded with Utility slot (x1) 1351 | -10/Materials | Entered Mines 1372 | -10/Mines | Learned Materials stockpile data 1522 | -10/Mines | Build established: Hacker-Bomber 1656 | -10/Mines | Reached level 4 1717 | -10/Mines | Discovered new exit (range 11) 1758 | -10/Mines | Discovered new exit (range 5) 1761 | -10/Mines | Escorted by a lone wolf Derelict 1781 | -10/Mines | Learned location of Storage (-8) 1938 | -10/Mines | Learned location of 1 exit from Materials 2042 | -10/Mines | Discovered new exit (range 8) 2118 | -10/Mines | Learned location of Recycling (-8) 2186 | -10/Mines | Entered Materials 2187 | -9/Materials | Identified exit to Materials 2188 | -9/Materials | Reached level 5 2192 | -9/Materials | Upgraded with Utility slot (x1) 2289 | -9/Materials | Core integrity fell below 50% 2355 | -9/Materials | Reached level 6 2362 | -9/Materials | Upgraded with Weapon slot (x1) 2415 | -9/Materials | Discovered new exit (range 15) 2449 | -9/Materials | Reached level 7 2470 | -9/Materials | Destroyed 10 combat bots 3334 | -9/Materials | Reached level 8 3386 | -9/Materials | First assault squad dispatched 3735 | -9/Materials | Discovered exit to Materials (range 16) 3794 | -9/Materials | Reached level 9 4017 | -9/Materials | Discovered new exit (range 11) 4416 | -9/Materials | Discovered exit to Materials (range 16) 5063 | -9/Materials | Reached level 10 5245 | -9/Materials | Entered Mines 5255 | -9/Mines | Discovered exit to Materials (range 10) 5261 | -9/Mines | Discovered exit to Materials (range 13) 5348 | -9/Mines | Destroyed 8 combat bots 5421 | -9/Mines | Build established: Wizard-Bomber 6078 | -9/Mines | Entered Materials 6079 | -8/Materials | Identified exit to Factory 6080 | -8/Materials | Reached level 11 6114 | -8/Materials | Reached level 12 6478 | -8/Materials | First assault squad dispatched 6510 | -8/Materials | Build established: Hacker-Bomber 6771 | -8/Materials | Reached level 13 6795 | -8/Materials | Upgraded with Propulsion slot (x1) 7176 | -8/Materials | Build established: Wizard-Bomber 7232 | -8/Materials | Core integrity fell below 50% 7273 | -8/Materials | Destroyed 10 combat bots 7360 | -8/Materials | Discovered exit to Factory (range 17) 7453 | -8/Materials | Repaired Missile Launcher 7576 | -8/Materials | Reached level 14 7580 | -8/Materials | Upgraded with Utility slot (x1) 7810 | -8/Materials | Build established: Hacker-Bomber 7903 | -8/Materials | Discovered exit to Factory (range 11) 8136 | -8/Materials | Sterilization system engaged 8136 | -8/Materials | Non-combat units ordered to evacuate 8166 | -8/Materials | Core integrity fell below 20% 8187 | -8/Materials | Destroyed 9 combat bots 8236 | -8/Materials | Combat units ordered to evacuate 8254 | -8/Materials | Entered Factory 8256 | -7/Factory | Reached level 15 8381 | -7/Factory | Identified exit to Factory 8561 | -7/Factory | Discovered new exit (range 11) 8654 | -7/Factory | First assault squad dispatched 8827 | -7/Factory | Reached level 16 9528 | -7/Factory | Core integrity fell below 50% 9530 | -7/Factory | Reached level 17 9561 | -7/Factory | Destroyed 8 combat bots 10059 | -7/Factory | Entered Lower Caves 10100 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10424 | -7/Lower Caves | Build established: Hacker-Gunner 10528 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 10617 | -7/Lower Caves | Discovered new exit (range 15) 10653 | -7/Lower Caves | Ambushed by research squad 10957 | -7/Lower Caves | Destroyed 12 combat bots 10958 | -7/Lower Caves | Attracted the attention of an 0b10 base 11004 | -7/Lower Caves | Learned 6 Upper Caves zone layouts 11004 | -7/Lower Caves | Learned Research security intel 11004 | -7/Lower Caves | Learned Extension terminal intel 11405 | -7/Lower Caves | Entered another Lower Caves area 11645 | -7/Lower Caves | Discovered new exit (range 7) 11861 | -7/Lower Caves | Reached level 18 11866 | -7/Lower Caves | Upgraded with Propulsion slot (x1) 11929 | -7/Lower Caves | Attacked by a faux Warlord 12373 | -7/Lower Caves | Learned Factory garrison access intel 12647 | -7/Lower Caves | Discovered exit to Factory (range 15) 12707 | -7/Lower Caves | Entered Factory 12708 | -6/Factory | Loaded intel: 4 garrison access locations 12811 | -6/Factory | Identified exit to Garrison 13011 | -6/Factory | Reached level 19 13076 | -6/Factory | Identified exit to DSF 13077 | -6/Factory | Entered DSF 13114 | -6/DSF | Additional patrols routed to DSF 13282 | -6/DSF | Sterilization system engaged 13302 | -6/DSF | Ambient heat levels rising (+10) 13312 | -6/DSF | Discovered new exit (range 14) 13317 | -6/DSF | Ambient heat levels rising (+10) 13332 | -6/DSF | Ambient heat levels rising (+10) 13347 | -6/DSF | Ambient heat levels rising (+10) 13362 | -6/DSF | Ambient heat levels rising (+10) 13377 | -6/DSF | Ambient heat levels rising (+10) 13392 | -6/DSF | Ambient heat levels rising (+10) 13407 | -6/DSF | Ambient heat levels rising (+10) 13409 | -6/DSF | Entered Factory 13411 | -5/Factory | Reached level 20 13412 | -5/Factory | Upgraded with Power slot (x1) 13687 | -5/Factory | Reached level 21 13709 | -5/Factory | First assault squad dispatched 13876 | -5/Factory | Destroyed 8 combat bots 13993 | -5/Factory | Repaired Imp. Light Armor Plating 14233 | -5/Factory | Core integrity fell below 50% 14242 | -5/Factory | Reached level 22 14303 | -5/Factory | Destroyed 8 combat bots 14698 | -5/Factory | Destroyed 10 combat bots 15000 | -5/Factory | High security lockdown imminent 15076 | -5/Factory | Reached level 23 15079 | -5/Factory | Upgraded with Weapon slot (x1) 15080 | -5/Factory | High security lockdown engaged 15097 | -5/Factory | Destroyed 8 combat bots 15261 | -5/Factory | Core integrity fell below 20% 15277 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 15266_ B-60 Warrior suffers critical hit (Meltdown). 15266_ Imp. Medium Armor Plating melted. 15266_ I-47 Archangel distress signal jammed. 15273_ Critical hit (Burn: +19). 15273_ I-47 Archangel distress signal jammed. 15274_ Critical hit (Burn: +37). 15274_ I-47 Archangel distress signal jammed. 15275_ Nuclear Reactor explodes. 15275_ G-67 Veteran destroyed. 15275_ Destroyed Com. Battery. 15275_ Slug penetrates C-30 ARC. 15275_ G-50 Soldier destroyed. 15275_ Destroyed Lgt. Angular Momentum Engine. 15276_ C-30 ARC bursts open, deploying its payload. 15276_ G-67 Veteran unfolds itself. 15276_ B-60 Warrior unfolds itself. 15276_ I-47 Archangel unfolds itself. 15276_ I-47 Archangel distress signal jammed. 15276_ Critical hit (Burn: +37). 15277_ I-47 Archangel destroyed. Map ----- +----------------------------------------------------+ | ??????????? ####+####### | | ?????????? ???# #?????? | | ????????? ???# #?????? | | ?????????###### ??## ##????? | | ??????????????# ### [ #????? | | ??????????????# !%[#????? | | ??????????????# ### [ #????? | | ??????????????# ??## ##????? | | ??????????????#????????# #?????? | | ???????????????????????# #?????? | | ?????????########+######"#?????? | | ?????????# #?????? | | ?????????# #?????? | | ?????????# #?????? | | ?????????# #?????? | | ?????????# #?????? | | ?????????# #?????? | | ?????????# ! #?????? | | ?????????# #?????? | | ?????????# #?????? | | ?????????# #?????? | | ?????????###########+##########? | | ???????????????????# #? | | ???????????????????# = #? | | ???????????????????# g%! #? | | ???????????????????# =%@/*% #? | | ??????????????? ??# g= # | | ?????????????? ?# =% # | | ?????????????? # g g # | | ????????????? #= bg # | | ????????????!!! ;% b i # | | ????????????????? #%% % bg ###? | | ???????????????? ?#=[ #??? | | ?????????????? ??#[ #??? | | ?????????????###???# #??? | | ???????????????????# #??? | | ?????????????????### ! = #??? | | ??????????%[%= / #??? | | ?????????????####### ########??? | | ???????????????????# #?????????? | | ???????????????????# #?????????? | | ???????????????????# ??????????? | | ???????????????????# ??????????? | | ???????????????????# ??????????? | | ???????????????????# ??????????? | | ???????????????????? ??????????? | | ???????????????????? ??????????? | | ???????????????????? ??????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 55 Energy Capacity 835 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 300 Resistance: KI 10 Resistance: TH 15 Evasion (%) 44 Targeting Accuracy 32 Particle Charging 15 Offensive Hacking 45 Defensive Hacking 25 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Factory | Hacked Imp. Target Analyzer | -7/Factory | Hacked Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Oh No You Don't! Preemptive Strike Total Silence Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Levels Raised 22 | . 2 1 6 . 4 3 . 1 1 . 4 XP Earned 36331 | 3000 3170 2181 8340 1061 5558 4139 795 459 1322 793 5513 XP Spent 35880 | 2870 3000 1400 9085 . 6025 4525 . 1500 1525 . 5950 Upgrades 84 | 7 5 2 15 . 15 21 . 3 3 . 13 Power Slot 1 | . . . . . . . . . . . 1 Propulsion Slot 2 | . . . . . 1 . . 1 . . . Utility Slot 5 | . 3 . 1 . 1 . . . . . . Weapon Slot 5 | 3 . . 1 . . . . . . . 1 Core Integrity 17 | . . . 2 . . 15 . . . . . Heat Dissipation 14 | 2 . . . . 7 . . . . . 5 Energy Generation 4 | 1 . . . . . 2 . . 1 . . Energy Storage 6 | . . . . . . 1 . . 2 . 3 Matter Storage 2 | . . . 2 . . . . . . . . Mass Support 2 | . . . . . 1 . . 1 . . . Sensor Range 3 | 1 . . . . 1 . . 1 . . . Ranged Accuracy 5 | . . . 1 . 4 . . . . . . Hack Attack % 7 | . 2 2 3 . . . . . . . . Hack Defense % 3 | . . . 3 . . . . . . . . KI Resistance % 2 | . . . 1 . . 1 . . . . . TH Resistance % 3 | . . . 1 . . 2 . . . . . TH Damage % 3 | . . . . . . . . . . . 3 Protomatter Created 4465 | . 38 39 515 145 813 360 419 487 51 96 1502 Integrity Restored 7710 | . 38 144 1053 294 1223 863 996 1059 153 288 1599 Core 7091 | . 38 144 1053 294 1172 863 996 491 153 288 1599 Parts 619 | . . . . . 51 . . 568 . . . Protomatter Decayed 849 | . 7 . 66 . 150 8 35 99 . 75 409 Game ------ Seed WardroneScrapFlakker Manual? 0 Play Time 02:20:28 Cumulative 20.9 hours Start 2024.05.12 @ 04:04:05 End 2024.05.12 @ 06:38:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 18 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 36x27 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64f33ed9-1dc6-49fc-8502-b256548853d0