Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 22:03:52 Player: Kr00m Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (898) 898 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2833 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 227/300 Energy 89/100 System Corruption 0% Temperature Hot (244) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine High-capacity Storage Unit Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Heavy Armor Plating > --- WEAPON ----------- Arc Projector Arc Projector Arc Projector > --- INVENTORY -------- Ion Engine Light Ion Engine Light Nuclear Core Titanium Leg High-capacity Storage Unit Seismic Detector Reflective Plating Arc Projector Heavy Assault Rifle [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Target Analyzer Protection Reflective Plating Weapon Light Cannon Energy Gun Arc Projector Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 45 | 6 8 . 2 29 Power 6 | 1 1 . . 4 Engine 5 | 1 1 . . 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 14 | 2 2 . 1 9 Treads 4 | 2 . . 1 1 Leg 10 | . 2 . . 8 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 . . 6 Device 2 | . 1 . . 1 Storage 3 | 1 1 . . 1 Processor 2 | . . . . 2 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 16 | 2 3 . 1 10 Energy Gun 10 | 1 . . 1 8 Energy Cannon . | . . . . . Ballistic Gun 3 | 1 1 . . 1 Ballistic Cannon 2 | . 1 . . 1 Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 21 | . 2 . 1 18 Power 1 | . . . . 1 Propulsion 7 | . 1 . . 6 Utility 3 | . . . . 3 Weapon 10 | . 1 . 1 8 Highest Loss Streak 7 | . 2 . 1 7 To Critical Strikes . | . . . . . Average Backups 5 | 2 4 8 7 5 Power 1 | . 1 1 . 1 Propulsion . | 1 1 1 1 . Utility 1 | . . 1 2 1 Weapon 2 | . 1 3 4 1 Tool/Special . | . . . . . Unused Backups 6 | . . 1 . 5 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 4 | . . 1 . 3 Tool/Special . | . . . . . Average Slot Usage (%) 84 | . 89 77 76 86 Engine 9 | . 14 11 11 7 Core 1 | . . . . 1 Treads 4 | . 9 . . 4 Leg 22 | . 17 22 22 23 Device 8 | . 5 11 11 8 Storage 10 | . 14 11 11 9 Processor 3 | . . . . 6 Protection 1 | . . . . 2 Energy Gun 9 | . 3 . 8 13 Ballistic Gun 2 | . 7 . . 2 Ballistic Cannon 8 | . 7 11 11 7 Launcher 3 | . 7 11 2 . Peak Build Rating 39 | 6 7 8 10 39 Average Rating 15 | 4 6 7 8 23 On Entrance 6 | . 6 7 8 10 Avg Prop Armor Cover (%) 9 | . . . . 9 Naked Turns . | . . . . . Heaviest Build 76 | 14 52 52 52 76 Greatest Support 80 | 40 40 20 23 80 Greatest Overweight (x) 22 | . 2 2 2 22 Average Overweight (x) 1 | . . 2 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 17 | 6 9 20 20 20 Most Carried 12 | 4 7 10 10 12 Average Carried 5 | 2 4 8 7 5 Final Capacity 20 | 8 20 20 20 20 Final Carried 10 | 4 6 10 6 3 Class Distribution -------------------- 58% | Mutant 26% | Gunner 8% | Skirmisher 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 988 | 226 148 98 84 432 Remotely . | . . . . . Salvage Created 960 | . 166 . 214 580 Parts 49 | . 12 . 10 27 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 24 | . 7 . 5 12 Guns 13 | . 2 . 2 9 Cannons 7 | . 2 . 3 2 AOE 4 | . 3 . . 1 Classes Destroyed 6 | . 3 . 2 1 Builder 2 | . . . 1 1 Watcher 1 | . 1 . . . Swarmer 5 | . 3 . . 2 Grunt 17 | . 4 . 4 9 Brawler 1 | . . . 1 . Sentry 1 | . . . . 1 Best Kill Streak 3 | . 3 . 2 3 Combat Bots Only 3 | . 3 . 2 3 Max Kills in Single Turn 2 | . 2 . 2 2 Gunslinging . | . . . . . Exploded 1 | . 1 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 334 | . 63 . 29 242 Missed 99 | . 11 . 10 78 Hits 235 | . 52 . 19 164 Melee 1 | . . . 1 . Projectile 234 | . 52 . 18 164 Critical Strikes 7 | . 2 . 1 4 Damage Taken 3331 | . 688 . 293 2350 Core 750 | . 98 . 89 563 Absorbed by Shields . | . . . . . Ignored by Resistances 64 | . . . . 64 Regen/Repaired (Parts) 75 | . . . . 75 Core Remaining (%) 79 | 100 60 . 77 . Volleys Fired 91 | . 34 . 11 46 Largest 3 | . 2 . 2 3 Hottest 165 | . 70 . 86 165 Shots Fired 159 | . 55 . 22 82 Gun 126 | . 42 . 8 76 Cannon 25 | . 8 . 11 6 Launcher 8 | . 5 . 3 . Special . | . . . . . Kinetic 70 | . 34 . 11 25 Thermal 41 | . 16 . 8 17 Explosive 8 | . 5 . 3 . Electromagnetic 40 | . . . . 40 Robot Hit Streak 12 | . 6 . 7 12 Robot Miss Streak 4 | . 2 . 2 4 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 97 | . 37 . 11 49 Core Hits 48 | . 14 . 7 27 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 2 . 2 1 Burn 4 | . 2 . 2 . Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1755 | . 587 . 247 921 Guns 1116 | . 311 . 73 732 Cannons 243 | . 85 . 123 35 Explosions 391 | . 191 . 51 149 Melee . | . . . . . Ramming 5 | . . . . 5 Kinetic 666 | . 271 . 123 272 Thermal 518 | . 125 . 73 320 Explosive 242 | . 191 . 51 . Electromagnetic 324 | . . . . 324 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . 2 . . . Message Errors 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 4 | . . . 3 1 Impact 1 | . . . . 1 Kinetic 3 | . . . 3 . Secondary . | . . . . . Self-Inflicted Damage 52 | . 24 . 28 . Shots 3 | . 1 . 2 . Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 625 | . 415 . 135 625 Average Temperature 262 | . 213 . 58 328 Received Heat Transfer 1602 | . 363 . 132 1107 Effects 63 | . 5 . . 58 Shutdowns 8 | . 2 . . 6 Energy Bleed 8 | . 2 . . 6 Interference 2 | . . . . 2 Matter Decay 5 | . . . . 5 Short Circuit 4 | . 1 . . 3 Damage (minor) 6 | . . . . 6 Damage (major) 28 | . . . . 28 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 1384 | . 518 . 333 533 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 133 | . 133 48 97 96 Initial 48 | . . 48 . 2 Average 22 | . 39 8 54 13 Influence Increases 762 | . 240 . 177 345 Destroy 0b10 Robot/C 480 | . 140 . 100 240 Destroy 0b10 Robot/NC 15 | . 5 . 5 5 Destroy Leader 102 | . 32 . 20 50 Successful Hack 2 | . . . . 2 Disable Machine 30 | . . . 15 15 Destroy Structure 58 | . 33 . 22 3 Lose Combat Pursuer 75 | . 30 . 15 30 Influence Decreases 744 | . 125 115 170 334 Entered New Map 72 | . . 67 . 5 Time Decay 519 | . 118 48 160 193 Lost Part 153 | . 7 . 10 136 Squads Dispatched 6 | . 1 1 . 4 Investigation 3 | . 1 . . 2 Extermination . | . . . . . Reinforcement 3 | . . 1 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 10 1 6 23 Peak Tracking Total 8 | . 4 1 3 8 Tactical Retreats 4 | . 1 . 1 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 4 | . 2 . . 2 Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 16 | . 7 . . 9 Successful 8 | . 2 . . 6 Failed 8 | . 5 . . 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . 7 . . . Fabricators . | . . . . . Repair Stations 8 | . . . . 8 Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Record 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . . 5 Scan Component 4 | . . . . 4 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . . 1 Insert Component 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 . . 2 Full Trace Events 3 | . 2 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . . 1 Time 44 | . . . . 44 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1756 | . 177 331 328 920 Optics 197 | . . . . 197 Seismic 1756 | . 177 331 328 920 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2486 | 83 404 331 328 1340 Spaces Moved 934 | 42 210 126 113 443 Core 7 | 2 . . . 5 Treads 240 | 40 46 . 2 152 Legs 687 | . 164 126 111 286 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 260 260 127 Average Speed 226 | 154 141 260 261 254 Slowest Speed 1150 | 160 260 260 320 1150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 5 41 10 29 40 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 62 | . 34 . 26 2 Melee . | . . . . . Projectile . | . . . . . AOE 62 | . 34 . 26 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1165 | 57 266 131 127 584 Wait 19 | 6 3 . . 10 Move 930 | 41 209 125 112 443 Hop . | . . . . . Pick Up 44 | 4 7 5 . 28 Fast Attach 7 | 6 1 . . . Attach 27 | . 5 . 2 20 Detach 6 | . 2 . . 4 Swap 17 | . 2 . . 15 Drop 23 | . 3 1 2 17 Fire 91 | . 34 . 11 46 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 16) 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Propulsion x2 748 | -9/Materials | Discovered new exit (range 13) 819 | -9/Materials | Entered Mines 1114 | -9/Mines | Discovered new exit (range 12) 1147 | -9/Mines | Entered Materials 1147 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1648 | -8/Materials | Build established: Gunner 1758 | -8/Materials | Lost 6 parts (3n3w) 2100 | -8/Materials | Core integrity fell below 50% 2190 | -8/Materials | Lost 3 parts (1n1u1w) 2389 | -8/Materials | Repaired Imp. Titanium Leg? 2439 | -8/Materials | Core integrity fell below 20% 2487 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Overheating: Reflective Plating damaged (-7). Overheating: Broken Recoil Stabilizer damaged (-1). Overheating: Adv. Treads damaged (-5). K-01 Serf collects debris. Broken Recoil Stabilizer destroyed. Overheating: Matter decay (-22). Overheating: Field Laser damaged (-3). Overheating: Titanium Leg damaged (-2). Overheating: Shock Rifle damaged (-2). K-01 Serf cleans the TF Node. Adv. Treads destroyed. Shock Rifle destroyed. K-01 Serf cleans the TF Node. Field Laser destroyed. K-01 Serf cleans the TF Node. Reflective Plating destroyed. Titanium Leg destroyed. K-01 Serf cleans the TF Node. 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""" #k ####### #??????????? | | ##### #?????????"""?# #?????#######??????????? | | ????# #???????? ??# #??????????????????????? | | ##??# #?????????##??# #??????????????????????? | | #### ###/#######??? ??????????????????????? | | ??????????????????????? | | Y ??????????????????????? | | ??????????????????????? | | #####+####+########## ??????????????????????? | | ##???????????????????## #??????????????????????? | | #?????????????????????# ???????????????????????? | | #?????????????????????# ???????????????????????? | | #?????????????????????#??????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Evasion (%) 55 Target Analysis 5 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Titanium Leg | 54% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Crack Shot Deductive Reasoning For Emergencies Only Let's See Who's Tougher Spot Them First Well Done Challenges ------------ None Game ------ Seed StealthAccelerationShield Manual? 0 Play Time 01:00:58 Cumulative 3.0 hours Start 2025.10.26 @ 23:16:01 End 2025.10.27 @ 22:03:52 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ddaf4f57-fc43-4604-b01c-f9e1cb6b5ae8