Cogmind - Beta 12 X3 @@@ ROGUE MODE // 2022.09.16 @ 00:40:18 Player: albenzo Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (71) 355 Value Destroyed (2211) 2211 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (757) 757 TOTAL SCORE: 5943 Bonus ------- High Alert Combat Kills 57 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 230/300 Energy 265/265 System Corruption 0% Temperature Cool (30) Movement Walking (126) Location -8/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Small Storage Unit Signal Interpreter Advanced Targeting Computer Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (8) ---- Aluminum Leg Improved Aluminum Leg Improved Titanium Leg Advanced Heat Sink System Shield Enhanced Autogun Enhanced Autogun Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Seismic Detector Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Improved Titanium Leg Advanced Heat Sink System Shield Minigun Gauss Rifle Gauss Rifle Rocket Launcher [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Ballistic Gun Gauss Rifle Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Slots Evolved 4 | . . . . . 4 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . . . 3 . . . Weapon . | . . . . . . . . . Parts Attached 73 | 8 2 6 . 5 15 11 20 6 Power 9 | 1 . 1 . 1 1 2 3 . Engine 5 | 1 . 1 . 1 . 1 1 . Core 4 | . . . . . 1 1 2 . Reactor . | . . . . . . . . . Propulsion 30 | 3 2 2 . 3 6 6 8 . Treads 6 | 2 . 2 . 1 . 1 . . Leg 23 | . 2 . . 2 6 5 8 . Wheel 1 | 1 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 2 . 2 . . 6 2 5 2 Device 9 | 1 . 2 . . 4 2 . . Storage 1 | 1 . . . . . . . . Processor 3 | . . . . . 2 . 1 . Hackware . | . . . . . . . . . Protection 6 | . . . . . . . 4 2 Artifact . | . . . . . . . . . Weapon 15 | 2 . 1 . 1 2 1 4 4 Energy Gun 1 | . . . . 1 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 2 . 1 . . 2 1 4 4 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 18 | . . 4 . 1 . 8 5 . Power 3 | . . . . 1 . 1 1 . Propulsion 6 | . . 1 . . . 4 1 . Utility 5 | . . 2 . . . 2 1 . Weapon 4 | . . 1 . . . 1 2 . Highest Loss Streak 8 | . . 4 . 1 . 8 4 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 100 99 100 99 99 97 98 98 Engine 7 | . 14 14 14 14 3 1 1 9 Core 3 | . . . . . 5 6 7 . Treads 5 | . 4 4 28 13 . 1 . . Leg 21 | . 23 24 . 14 27 24 26 27 Device 12 | . 14 13 14 14 23 17 9 . Storage 11 | . 14 14 14 14 9 9 9 9 Processor 9 | . . . . . 11 18 18 18 Protection 4 | . . . . . . . 8 17 Ballistic Gun 21 | . 28 28 28 20 16 18 17 17 Naked Turns . | . . . . . . . . . Heaviest Build 26 | 13 13 13 13 14 23 22 24 26 Greatest Support 60 | 40 40 40 40 40 40 40 60 55 Greatest Overweight (x) 4 | 2 . . . 4 . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 Most Carried 8 | 8 8 8 8 8 8 8 8 8 Average Carried 7 | 5 7 7 8 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 8 | 8 8 8 8 7 8 8 8 8 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Matter Collected 2017 | 312 84 157 . 103 292 222 633 214 Remotely . | . . . . . . . . . Salvage Created 2615 | 116 116 194 . 118 409 362 1052 248 Parts 168 | 13 10 18 . 5 17 22 68 15 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Combat Hostiles Destroyed 57 | . 4 8 . 3 6 10 19 7 Guns 57 | . 4 8 . 3 6 10 19 7 Classes Destroyed 13 | 2 3 1 . . 1 3 3 . Worker 3 | . . 1 . . 1 . . 1 Builder 1 | . . . . . . . 1 . Tunneler 4 | 3 . . . . . . 1 . Recycler 3 | 1 . . . . 2 . . . Operator 2 | . . . . . . . 2 . Watcher 1 | . 1 . . . . . . . Swarmer 16 | . 3 6 . . . 3 . 4 Grunt 24 | . 1 2 . 3 4 3 10 1 Duelist 2 | . . . . . . . 2 . Protector 1 | . . . . . . 1 . . Sentry 10 | . . . . . . 2 6 2 Demolisher 1 | . . . . . . 1 . . Hunter 3 | . . . . . 2 . 1 . Best Kill Streak 6 | 3 4 3 . 3 4 3 6 3 Combat Bots Only 5 | . 4 3 . 3 2 3 5 3 Max Kills in Single Turn 2 | 2 1 2 . 1 1 1 2 1 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Damage Taken 3658 | . 123 347 . 221 487 701 1419 360 Core 674 | . 15 54 . 52 96 129 278 50 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 481 | . . . . . . . 114 367 Core Remaining (%) 75 | 100 . . . 51 . . . . Volleys Fired 184 | 7 9 20 . 11 32 21 59 25 Largest 2 | 2 2 2 . 2 2 2 2 2 Hottest 56 | 40 40 40 . 40 56 56 56 56 Shots Fired 367 | 14 18 39 . 22 64 42 118 50 Gun 367 | 14 18 39 . 22 64 42 118 50 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 367 | 14 18 39 . 22 64 42 118 50 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | 11 6 11 . 13 10 16 14 13 Robot Miss Streak 4 | 2 3 2 . 1 4 2 2 2 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 5 | . . 2 . . . 2 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 1 . Shots Hit Robots 262 | 11 10 30 . 16 43 31 89 32 Core Hits 109 | 5 6 12 . 7 15 14 38 12 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 5 | . . . . . 2 1 2 . Critical Strikes 6 | . . . . . 3 1 2 . Destroy 6 | . . . . . 3 1 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4884 | 151 130 370 . 194 784 610 1895 750 Guns 4883 | 151 130 370 . 193 784 610 1895 750 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 1 | . . . . 1 . . . . Kinetic 4883 | 151 130 370 . 193 784 610 1895 750 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 35 | . . 3 . . 12 8 35 30 Average Temperature 9 | . . 2 . . 6 4 10 10 Received Heat Transfer 1488 | . . 144 . 120 180 288 621 135 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Peak Influence 481 | 20 216 224 . 70 277 414 481 251 Initial 202 | . 13 84 . . 23 180 201 202 Average 173 | 8 118 94 . 43 121 255 291 138 Maximum Alert Level 2 | . 1 1 . . 1 2 2 1 Low Security (%) 52 | 100 68 90 . 100 82 23 1 71 Level 1 42 | . 31 9 . . 17 57 91 28 Level 2 4 | . . . . . . 18 7 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 . . . 2 . 3 . Investigation 2 | . 1 . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 3 | . . . . . 1 . 2 . Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Distress Signals 3 | . . . . . 1 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 81 | . 8 8 . 5 9 12 27 12 Peak Tracking Total 6 | . 5 3 . 3 4 6 6 4 Tactical Retreats 6 | . 1 . . . 1 3 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Traps Triggered 2 | . 1 . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 5 | . . 5 . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Machines Disabled 8 | . . . . . 1 . 3 4 Max in Single Turn 2 | . . . . . 1 . 2 2 Garrison Relay 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Machines Accessed 19 | . 2 . 4 1 1 1 6 4 Terminals 9 | . 1 . . 1 . 1 4 2 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . 1 2 Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . 1 . . . Total Hacks 38 | . 3 . 4 2 2 1 11 15 Successful 24 | . 2 . 4 . 1 1 7 9 Failed 14 | . 1 . . 2 1 . 4 6 Catastrophic 2 | . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . Manual 15 | . 1 . . 2 . . 8 4 Terminals 17 | . 2 . . 2 . 1 8 4 Fabricators . | . . . . . . . . . Repair Stations 13 | . . . . . . . 2 11 Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 8 | . 1 . 4 . . 1 . 2 Record 4 | . . . 4 . . . . . Branch Access Points 2 | . 1 . . . . . . 1 Unreport Threat 1 | . . . . . . . . 1 Garrison Registry 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . . . . . . . 2 7 Scan Component 5 | . . . . . . . 1 4 Repair 4 | . . . . . . . 1 3 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 6 | . 1 . . . . . 5 . Terminals 5 | . . . . . . . 5 . Assimilate 1 | . . . . . . . 1 . Botnet 4 | . . . . . . . 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 13 | . 1 . . 1 1 1 6 3 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . . . . . 1 3 Time 187 | . . . . . . . 44 143 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Sto Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . Machine Destruction 4 | . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Turns Passed 4888 | 194 310 765 665 324 306 634 1151 539 Spaces Moved 2708 | 102 182 500 416 165 128 415 595 205 Core 7 | 5 . . . 2 . . . . Treads 622 | 90 28 40 416 48 . . . . Legs 2072 | . 154 460 . 115 128 415 595 205 Wheels 7 | 7 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 120 120 120 120 126 Average Speed 130 | 151 126 123 160 134 120 121 123 126 Slowest Speed 250 | 160 160 160 160 250 120 190 130 126 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 7 46 93 92 33 11 39 55 37 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . 1 1 . 1 . . . . Known Exits Taken 3 | . 1 . . . 1 . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 6 | . . . . . 2 3 . 1 Melee . | . . . . . . . . . Projectile 6 | . . . . . 2 3 . 1 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Total 3706 | 124 246 609 415 246 221 502 904 439 Wait 635 | . 46 75 . 56 27 44 196 191 Move 2701 | 101 181 499 415 164 128 414 594 205 Hop . | . . . . . . . . . Pick Up 52 | 7 4 3 . 3 8 7 15 5 Fast Attach 28 | 8 . 1 . 2 2 5 6 4 Attach 20 | . . 3 . 2 5 5 4 1 Detach 1 | 1 . . . . . . . . Swap 25 | . 2 2 . 1 8 1 10 1 Drop 54 | . 4 1 . 6 11 5 20 7 Fire 184 | 7 9 20 . 11 32 21 59 25 Melee . | . . . . . . . . . Ram 1 | . . . . 1 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 5 | . . 5 . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 195 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 340 | -10/Materials | Identified exit to Mines 505 | -10/Materials | Entered Mines 650 | -10/Mines | Found a hidden stash of uninstalled traps 687 | -10/Mines | Learned location of Zion (-6) 827 | -10/Mines | Discovered new exit (range 9) 967 | -10/Mines | Discovered new exit (range 11) 1219 | -10/Mines | Lost 4 parts (1n2u1w) 1262 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1263 | -10/Mines | Discovered new exit (range 5) 1270 | -10/Mines | Entered Exiles 1270 | -10/Exiles | Found Exiles lab abandoned 1917 | -10/Exiles | Discovered new exit (range 12) 1935 | -10/Exiles | Entered Mines 2173 | -9/Mines | Discovered new exit (range 9) 2259 | -9/Mines | Entered Materials 2259 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2370 | -8/Materials | Build established: Scavenger-Mutant 2512 | -8/Materials | Garrison activated, responded to threat 2565 | -8/Materials | Identified exit to Garrison 2565 | -8/Materials | Entered Garrison 2704 | -8/Garrison | Triggered checkpoint 2704 | -8/Garrison | Garrison Relay disabled 2744 | -8/Garrison | Installed Relay Interface Framework 2882 | -8/Garrison | Triggered checkpoint 2884 | -8/Garrison | Triggered checkpoint 2960 | -8/Garrison | Lost 8 parts (1p4n2u1w) 3173 | -8/Garrison | Discovered new exit (range 13) 3182 | -8/Garrison | Discovered new exit (range 13) 3182 | -8/Garrison | Discovered new exit (range 70) 3182 | -8/Garrison | Discovered new exit (range 87) 3198 | -8/Garrison | Identified exit to Materials 3199 | -8/Garrison | Entered Materials 3273 | -8/Materials | Repaired Gauss Rifle 3623 | -8/Materials | Discovered new exit (range 16) 3834 | -8/Materials | Build established: Mutant 3838 | -8/Materials | Core integrity fell below 50% 4030 | -8/Materials | Identified exit to Storage 4210 | -8/Materials | Discovered exit to Storage (range 12) 4297 | -8/Materials | Core integrity fell below 20% 4325 | -8/Materials | Lost 4 parts (1p1n1u1w) 4350 | -8/Materials | Entered Storage 4462 | -8/Storage | Repaired Imp. Light Armor Plating 4489 | -8/Storage | Identified exit to Recycling 4597 | -8/Storage | Build established: Scavenger-Mutant 4650 | -8/Storage | Repaired Gauss Rifle 4712 | -8/Storage | Repaired Broken Imp. Titanium Leg 4889 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04854_ U-05 Engineer builds a Door. 04868_ R-06 Scavenger collects Lgt. Treads. 04871_ R-06 Scavenger collects Hvy. Assault Rifle. 04874_ Slug penetrates Y-45 Defender. 04874_ K-01 Serf destroyed. 04876_ K-01 Serf collects debris. 04877_ Slug penetrates Y-45 Defender. 04877_ Terminal disabled. 04877_ Slug penetrates Y-45 Defender. 04877_ Y-45 Defender destroyed. 04877_ Transfer Shaft disabled. 04879_ K-01 Serf collects debris. 04880_ Slug penetrates Wall. 04882_ R-06 Scavenger collects Heat Sink. 04883_ Slug penetrates Y-45 Defender. 04884_ K-01 Serf collects debris. 04885_ R-06 Scavenger collects Lgt. Treads. 04887_ K-01 Serf collects debris. 04888_ R-06 Scavenger collects Lgt. Ion Engine. 04889_ Critical hit (Burn: +37). 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T??# + ## | | ???????????? ?????# #########+## # ## | | ?????????????????????# ????# [# # ###### | | ?????????????????????# ????# + # #????? | | ?????????????????????####????# """ # ############ | | ?????????????????????????????# """ # ##### """ "" | | ?????????????????????????????# """ / ##""" """ "" | | ????????????????????????????# # ##"R """ "" | | ????????????????????????????######### ##""" | | ????????????????????????????????????# ##### | | ????????????????????????????????????# + | | ????????????????????????????????? #####""" | | ????????????????????????????????? ????#### | | ????????????????????????????????? ????????? | | ????????????????????????????????? ?????????" | | ???????????????????????????????? ??????????" | | ????????????????????????????????? ???????????" | | ???????????????????????????????? ????????????" | | ?????????????????????????????????####????????????" | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingBoreCarapace Manual? 0 Play Time 00:36:10 Cumulative 72.0 hours Start 2022.09.16 @ 00:07:45 End 2022.09.16 @ 00:40:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 58 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62ef9028-3b67-467e-a08f-8d1170349e2d