Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.08 @ 21:06:08 Player: Sherlockkat Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (124) 620 Value Destroyed (3659) 3659 Prototype IDs (41) 820 Alien Tech Used (5) 1000 Bonus (7946) 7946 TOTAL SCORE: 24945 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 35 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 1532/1600 Matter 175/300 Energy 98/100 System Corruption 0% Temperature Cool (6) Movement Flying (37) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cooled Field Propulsion Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY (14) ----- Medium Storage Unit Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Hacking Suite Advanced Hacking Suite > --- WEAPON (3) ------- Power Sword > --- INVENTORY (10) --- Light Quantum Reactor Cooled Field Propulsion Drive Improved Diametric Drive Experimental Coolant Injector High-capacity Storage Unit Advanced Sensor Array Advanced Shield Generator Improved Force Field Core Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Advanced Phase Shifter Experimental Utility Shielding Improved Light Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Improved Datajack Power Sword Nanosword > --- INVENTORY -------- Fusion Reactor Impulse Thruster Array Experimental Coolant Injector High-capacity Storage Unit Advanced Sensor Array Advanced Shield Generator Improved Force Field Vortex Cannon Fusion Bomb Launcher [Rating: 152] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Hacking Suite Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Katana Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . 2 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . 1 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Utility 12 | . . . 1 . 2 . . . . 2 . . . . 1 . . . . 1 . . . . . . 1 . 2 . . 2 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 181 | 6 10 18 6 18 21 4 . . 2 8 5 5 . . 3 2 . 5 2 3 4 6 . 1 5 1 8 16 9 6 5 2 Power 20 | 1 2 2 . 3 3 . . . . . 1 . . . . . . . . . 1 1 . . 3 . . . 1 1 1 . Engine 11 | 1 2 2 . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . 3 . . . 1 1 1 . Propulsion 50 | 2 5 8 3 7 5 . . . . 2 . 1 . . 1 . . 1 . 2 2 . . 1 . . . 5 2 1 2 . Treads 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 18 | 2 4 2 3 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 26 | . . 1 . . 5 . . . . 2 . 1 . . 1 . . 1 . 2 2 . . 1 . . . 5 2 1 2 . Utility 65 | 1 1 3 . 3 7 4 . . 1 5 2 2 . . 2 . . 4 . 1 1 5 . . 2 1 5 1 6 4 2 2 Device 23 | . 1 2 . 2 1 2 . . 1 1 . 1 . . 1 . . 3 . . . 1 . . 1 . 1 1 2 2 . . Storage 4 | 1 . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Processor 13 | . . . . 1 2 . . . . 1 . 1 . . . . . . . . . 3 . . . . . . 1 1 1 2 Hackware 11 | . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . 3 . 2 . 1 . Protection 14 | . . . . . 1 2 . . . 2 2 . . . . . . 1 . . 1 . . . 1 1 1 . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 46 | 2 2 5 3 5 6 . . . 1 1 2 2 . . . 2 . . 2 . . . . . . . 3 10 . . . . Energy Gun 11 | 1 1 1 2 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Ballistic Gun 7 | 1 1 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . 1 . 1 1 . . . . . . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . . . . . . 1 1 1 . . . 1 . . 1 . . . . . . . 3 8 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Unidentified Prototypes 21 | . . 1 . 4 . . . . . . . . . . . . . 2 . 1 . 1 . . 2 . 1 3 2 3 1 . Parts Lost 48 | . 5 7 9 9 . . . . 2 . . 1 . . . . . . . 2 2 . . 1 . . 1 2 . . 6 1 Power 6 | . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 17 | . 3 2 4 3 . . . . . . . 1 . . . . . . . . 2 . . 1 . . . 1 . . . . Utility 12 | . . 1 1 1 . . . . 1 . . . . . . . . . . 2 . . . . . . 1 1 . . 3 1 Weapon 13 | . . 2 3 5 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . Highest Loss Streak 6 | . 2 2 6 3 . . . . 2 . . 1 . . . . . . . 2 2 . . 1 . . 1 1 . . 3 1 To Critical Strikes 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 86 93 58 66 76 92 92 92 92 85 86 85 86 86 87 88 88 87 88 77 74 73 84 84 84 84 78 74 83 85 82 55 Engine 4 | . 14 9 6 5 6 7 7 7 7 6 1 . . . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 1 4 5 5 5 5 4 4 4 4 3 . Treads 3 | . . 25 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . 25 6 11 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . 30 30 30 30 30 25 26 25 26 26 29 29 29 29 29 24 28 26 26 26 26 26 23 21 17 16 16 12 Device 6 | . 3 9 7 6 6 5 7 7 6 6 6 6 6 6 5 5 5 4 5 5 5 5 5 5 5 5 4 6 7 8 7 4 Storage 7 | . 14 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Processor 6 | . . . . 4 12 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 10 21 21 17 15 14 14 13 13 13 20 Hackware 10 | . . . . . 8 15 15 15 15 20 20 20 20 20 22 23 23 23 23 21 15 15 15 15 15 15 13 12 13 17 17 11 Protection 2 | . . . . . . 1 . . . 5 6 6 6 6 5 5 5 5 5 5 3 . . . 3 5 7 4 7 8 5 . Energy Gun 3 | . 14 9 9 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 14 22 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 3 5 5 6 6 5 4 5 5 4 5 5 5 5 5 5 5 4 3 8 8 7 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 104 | 10 13 95 95 104 21 20 18 18 18 20 21 21 21 21 21 21 21 27 25 25 29 29 25 25 30 28 30 36 39 39 39 14 Greatest Support 64 | 26 26 60 40 64 20 20 20 20 20 21 21 21 21 21 26 26 26 26 26 26 33 29 29 30 30 30 30 37 46 46 46 39 Greatest Overweight (x) 29 | 3 4 4 9 29 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . Average Overweight (x) . | . . 1 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 14 | 7 8 24 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 25 | 4 8 20 24 25 25 10 10 10 10 10 10 10 8 8 9 9 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 12 | 1 7 16 20 23 9 10 9 10 8 9 10 8 8 8 6 9 9 9 10 9 8 9 10 9 9 10 9 9 9 9 9 10 Final Capacity 25 | 8 8 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 25 | 4 8 18 24 25 10 10 10 10 9 10 10 8 8 8 9 9 9 10 10 10 8 10 10 9 10 10 10 10 10 10 10 10 Class Distribution -------------------- 30% | Hacker-Sprinter 28% | Hacker-Scout 12% | Mutant 11% | Gunner 9% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Hacker-Scout | -2/Section 7 Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 2656 | 245 177 427 219 313 80 59 . 44 127 80 . 175 . . . 50 . . 110 18 . 97 . 10 . 80 . . 345 . . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4914 | . 679 1324 545 1251 80 21 . . 139 102 41 106 . . . . . . 29 18 . 254 . 51 . . 37 . 237 . . . Parts 264 | . 29 79 34 65 5 . . . 7 2 4 4 . . . . . . 4 2 . 11 . 3 . . 3 . 12 . . . Haulers Intercepted 5 | . 1 . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . 1 . . . Recyclers Shooed 4 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 6 . 1 1 . . . . . . 3 . . . . . . . . . . . . . Prevented 3 | . . . . . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 89 | . 12 28 13 21 . 1 . . 4 . 3 3 . . . . . . 4 . . . . . . . . . . . . . Guns 64 | . 12 28 11 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 10 | . . . 2 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 14 | . . . . . . . . . 4 . 3 3 . . . . . . 4 . . . . . . . . . . . . . Classes Destroyed 13 | . 5 1 3 2 . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . Worker 8 | . 4 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Builder 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . 1 . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . 1 . . . Recycler 6 | . . . 1 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 7 | . 1 1 2 . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . Watcher 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . Swarmer 25 | . . . 6 4 . 1 . . 4 . 3 3 . . . . . . 4 . . . . . . . . . . . . . Grunt 48 | . 12 21 4 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 15 | . . 7 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Samaritan 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 6 | . 3 6 4 6 3 1 . . 4 1 3 3 . . . . . . 4 1 . 1 . . . . 1 . 2 . . . Combat Bots Only 6 | . 3 6 4 4 . 1 . . 4 . 3 3 . . . . . . 4 . . . . . . . . . . . . . Max Kills in Single Turn 2 | . 1 1 1 1 1 1 . . 1 1 2 1 . . . . . . 2 1 . 1 . 1 . . 1 . 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 1 . 2 1 . . . . . . 2 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Hostile Shots Fired 664 | . 71 135 64 116 16 21 9 . 22 12 9 13 . . 7 . . . 12 10 1 1 2 7 . 4 4 5 28 8 78 9 Missed 245 | . 16 36 16 27 10 11 4 . 10 11 3 7 . . 5 . . . 8 5 . 1 1 3 . 2 3 3 15 3 40 5 Damage Taken 6805 | . 653 1264 746 1419 51 153 77 . 239 15 127 137 . . 37 . . . 68 90 60 . 24 77 . 45 16 70 347 114 884 92 Core 1423 | . 166 151 144 295 38 52 14 . 66 . 30 15 . . . . . . . 43 30 . 24 . . . . . 23 21 243 68 Absorbed by Shields 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 161 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 . 40 . Ignored by Resistances 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . Regen/Repaired (Parts) 68 | . . . . . . . . . . 45 . . . . . . . 7 . 16 . . . . . . . . . . . . Core Remaining (%) 76 | 100 33 62 . 20 . . . . 75 . . . . 94 . . . . 100 . . . . . . 91 . 90 . . 80 95 Volleys Fired 295 | . 74 82 50 62 4 . . . 5 . 2 6 . . . 6 . . 4 . . . . . . . . . . . . . Largest 3 | . 2 3 2 3 1 . . . 1 . 1 1 . . . 1 . . 1 . . . . . . . . . . . . . Hottest 176 | . 60 111 100 176 55 . . . 30 . 30 30 . . . 90 . . 30 . . . . . . . . . . . . . Shots Fired 624 | . 148 223 101 125 4 . . . 5 . 2 6 . . . 6 . . 4 . . . . . . . . . . . . . Gun 535 | . 148 223 87 73 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 72 | . . . 14 52 . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Launcher 17 | . . . . . . . . . 5 . 2 6 . . . . . . 4 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 312 | . 74 157 55 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 295 | . 74 66 46 99 4 . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Explosive 17 | . . . . . . . . . 5 . 2 6 . . . . . . 4 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 36 | . 20 36 9 17 4 . . . 4 . 1 2 . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 15 | . 3 5 15 3 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 1 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 483 | . 114 156 66 97 6 1 . . 6 3 1 4 . . . . . . . 1 . 11 . 3 . . 5 . 9 . . . Core Hits 224 | . 41 62 36 46 3 . . . 5 1 7 5 . . . . . . 7 1 . 4 . . . . 2 . 4 . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . 3 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 14 | . . 4 2 4 . 1 . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . Burn 6 | . . 1 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 4 | . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Melee Attacks 216 | . . . . . 4 2 1 1 4 13 . 7 . 3 8 10 . 4 4 4 . 15 . 14 . 14 23 11 54 5 12 3 Impact 13 | . . . . . 1 2 1 1 4 4 . . . . . . . . . . . . . . . . . . . . . . Slashing 199 | . . . . . . . . . . 9 . 7 . 3 8 10 . 4 4 4 . 15 . 14 . 14 23 11 53 5 12 3 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . 3 . . . 2 2 . . . . . . . . . . . 2 . 3 . . . . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9409 | . 1093 1866 1052 2033 54 34 . . 594 260 125 324 . . . . . . 290 52 . 488 . 221 . . 211 . 712 . . . Guns 4967 | . 1093 1866 874 1080 54 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1131 | . . . 178 953 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 934 | . . . . . . . . . 343 . 125 176 . . . . . . 290 . . . . . . . . . . . . . Melee 2377 | . . . . . . 34 . . 251 260 . 148 . . . . . . . 52 . 488 . 221 . . 211 . 712 . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2865 | . 487 1273 555 550 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 3233 | . 606 593 497 1483 54 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 934 | . . . . . . . . . 343 . 125 176 . . . . . . 290 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 545 | . . . . . . 34 . . 251 260 . . . . . . . . . . . . . . . . . . . . . . Slashing 1832 | . . . . . . . . . . . . 148 . . . . . . . 52 . 488 . 221 . . 211 . 712 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . 1 . 2 5 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Average Corruption 2 | . 1 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . . Effects 22 | . 4 . 2 12 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Message Errors 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Matter Fused 6 | . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Heat Flow Errors 4 | . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 5 | . 2 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 774 | . . . 39 16 . 34 . . 139 156 . 17 . . . . . . . . . 13 . 192 . . 25 . 143 . . . Projectiles 16 | . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 69 | . . . 39 . . . . . 27 . . 3 . . . . . . . . . . . . . . . . . . . . Melee 689 | . . . . . . 34 . . 112 156 . 14 . . . . . . . . . 13 . 192 . . 25 . 143 . . . Knockbacks 5 | . . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 207 | . . . 94 . . . . . 32 . 28 53 . . . . . . . . . . . . . . . . . . . . Shots 6 | . . . 1 . . . . . 2 . 1 2 . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 315 | . 293 294 42 315 27 . 18 . 8 . 2 . . . 4 80 . . . . 12 . 4 . 1 . . . . . . . Average Temperature 63 | . 63 90 17 69 27 . 13 . 5 . 2 . . . 4 34 . . . . 7 . 4 . 1 . . . . . . . Received Heat Transfer 2307 | . 405 621 261 756 6 . 45 . 39 . . . . . 18 . . . . . . . 9 12 . . . . 9 . 126 . Effects 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . 1 . . 3 1 . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 12 | . . . . . . 2 . . 3 7 . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | . 2 . 2 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 7190 | . 1375 1455 1061 3188 111 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Peak Influence 759 | . 276 464 291 352 271 . . . . 375 . . . . 210 . . . . 292 57 118 . . . . 312 387 580 422 759 463 Initial 386 | . . 80 191 81 62 . . . . 9 . . . . 18 . . . . 206 42 36 . . . . . 175 217 314 237 386 Average 206 | . 135 197 159 154 179 . . . . 171 . . . . 113 . . . . 233 42 74 . . . . 153 303 329 355 447 432 Maximum Alert Level 3 | . 1 2 1 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 1 2 2 3 2 Low Security (%) 52 | 100 89 53 70 75 44 . . . . 49 . . . . 94 . . . . 1 100 100 . . . . 64 11 8 . . . Level 1 37 | . 10 35 29 24 55 . . . . 50 . . . . 5 . . . . 98 . . . . . . 35 88 58 84 44 6 Level 2 10 | . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . 33 15 52 93 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 3 2 2 3 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 3 1 . 4 . Investigation 11 | . 1 1 1 . 3 . . . . . . . . . 1 . . . . 1 . . . . . . 1 2 . . . . Extermination 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . Reinforcement 12 | . 1 2 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . 1 . 4 . Assault 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 28 | . 1 3 4 2 2 . . . . 1 . . . . 3 . . . 1 . . . . . . . . . 8 . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 380 | . 20 44 24 30 8 7 6 . 16 24 4 6 . 1 15 . . 2 12 6 6 6 1 9 . 5 16 14 34 6 54 4 Peak Tracking Total 19 | . 4 6 5 5 6 4 5 . 7 10 3 4 . 3 7 . . 3 7 3 6 6 1 9 . 5 6 4 12 6 19 2 Tactical Retreats 40 | . . . . . 2 1 . . 3 7 . 1 . 1 4 . . . . 1 . . 1 . . . 2 2 7 . 7 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 8 | . 1 1 1 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . 1 . 2 . 1 . . . . . 3 5 . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 10 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . 4 2 1 . Max in Single Turn 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Garrison Access 6 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 2 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 83 | . 7 2 4 5 8 . . . . 7 1 . 4 . 5 1 . 2 . 3 . 2 . 1 5 . 7 7 3 4 4 1 Terminals 51 | . 5 2 4 4 5 . . . . 4 . . . . 4 1 . . . 2 . 2 . . . . 6 4 1 4 2 1 Fabricators 5 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . Repair Stations 4 | . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 6 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 2 . 1 . Total Hacks 211 | . 14 6 12 12 22 . . . . 21 1 . 27 . 11 1 . 2 . 7 . 4 . 1 18 . 12 15 6 8 9 2 Successful 150 | . 6 5 8 6 12 . . . . 18 1 . 27 . 8 1 . 2 . 5 . 3 . 1 18 . 6 8 2 4 8 1 Failed 61 | . 8 1 4 6 10 . . . . 3 . . . . 3 . . . . 2 . 1 . . . . 6 7 4 4 1 1 Catastrophic 10 | . 1 . . 4 1 . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 82 | . 13 4 10 7 8 . . . . 6 . . . . 10 . . 1 . 1 . 3 . . . . 3 4 2 4 6 . Terminals 124 | . 12 6 12 10 16 . . . . 13 . . . . 9 1 . . . 5 . 4 . . . . 10 8 2 8 6 2 Fabricators 11 | . . . . . 5 . . . . . . . . . 2 . . . . . . . . . . . 2 2 . . . . Repair Stations 9 | . 1 . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . 4 . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 10 | . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . 1 4 . 2 . Terminal Hacks 97 | . 2 3 4 4 6 . . . . 7 1 . 27 . 2 1 . 2 . 3 . 3 . 1 18 . 3 1 . 3 5 1 Record 18 | . . . . . . . . . . . . . 11 . . 1 . . . . . . . . 6 . . . . . . . Part Schematic 19 | . 2 . 1 . 1 . . . . 1 . . 9 . . . . . . . . . . . 4 . . 1 . . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 10 | . . 1 1 . 1 . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . Open Door 7 | . . . . 2 . . . . . . 1 . . . . . . 2 . . . . . 1 . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 6 | . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . Emergency Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Terminal Index 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Fabricator Index 3 | . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Alert Level 5 | . . 1 . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . Unreport Threat 4 | . . . 1 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Security Status 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . . 1 1 . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . Fabricator Hacks 7 | . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . 1 2 . . . . Load Schematic 4 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . Build 3 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Repair Station Hacks 6 | . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . 2 . . . . Scan Component 3 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . Repair 3 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 2 . 1 . Seal Access 6 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 2 . 1 . Unauthorized Hacks 29 | . 4 2 4 1 4 . . . . 3 . . . . 4 . . . . . . . . . . . 2 2 . 1 2 . Terminals 26 | . 3 2 4 1 3 . . . . 3 . . . . 4 . . . . . . . . . . . 2 2 . 1 1 . Track 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . Assimilate 9 | . 1 . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . 2 . 1 . . Botnet 12 | . 2 2 4 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . 1 . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . 1 . . Used 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 53 | . 4 1 3 2 7 . . . . 5 . . . . 4 . . . . 3 . 2 . . . . 7 5 2 4 3 1 Full Trace Events 7 | . . . 1 . 2 . . . . . . . . . 1 . . . . 1 . . . . . . . 2 . . . . Feedback Events 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hackware Fried 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . 2 . 1 . 1 . . 14 . 3 . . 9 . . . . . . . . . . . 4 . . 1 . . . . Parts Built 3 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . 36 . . . . . . . . . 49 . . . . . . . . . . . . 84 . . . . Total Part Build Rating 11 | . . . . . 3 . . . . . . . . . 2 . . . . . . . . . . . . 6 . . . . Parts Repaired 3 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . Time 97 | . . . . . . . . . . 20 . . . . . . . . . 51 . . . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . no_distress 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 9 | . . . . 2 . . . . . 2 . . . . 3 . . . . . . . . . . . . 1 . 1 . . Largest Group 2 | . . . . 2 . . . . . 1 1 . . . 2 . . . . . . . . . . . . 1 . 1 . . Highest-Rated Group 62 | . . . . 62 . . . . . 10 10 . . . 36 . . . . . . . . . . . . 45 . 45 . . Highest-Rated Ally 45 | . . . . 31 . . . . . 10 10 . . . 26 . . . . . . . . . . . . 45 . 45 . . Total Orders 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . EXPLORE 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 10 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage 168 | . . . . 168 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 16 | . . . . . . 1 2 1 2 . . . . 1 . 1 2 . 3 . . . 1 2 . . . . . . . . Drone Launches 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 10626 | 65 777 1494 681 954 406 155 138 212 418 344 100 439 26 99 286 152 66 150 212 210 163 151 98 195 54 369 356 344 831 219 287 175 Spaces Moved 16918 | 51 605 546 260 423 1080 320 333 722 635 904 323 587 91 286 757 419 264 476 319 399 240 406 291 473 178 433 1064 655 1849 555 592 382 Core 24 | 19 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 398 | . . 375 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1461 | 32 602 171 237 419 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15033 | . . . . . 1080 320 333 722 635 904 323 587 91 286 757 419 264 476 319 399 240 406 291 473 178 433 1064 655 1849 555 592 382 Fastest Speed 21 | 50 80 80 110 115 27 27 27 27 27 27 27 27 28 28 25 25 25 25 26 26 21 23 23 23 23 23 23 23 23 27 27 37 Average Speed 40 | 101 82 204 196 150 27 27 27 27 27 27 27 27 28 28 25 25 25 25 26 26 23 23 23 23 23 23 23 23 27 27 30 37 Slowest Speed 1500 | 200 250 320 480 1500 97 27 27 27 27 27 27 28 28 28 25 25 25 98 26 26 27 23 23 23 23 23 23 97 102 28 37 37 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 112 | . . . . . 21 . 3 . . 9 . 1 . 1 2 . . . . 7 . 1 1 5 . 1 15 9 13 2 19 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 48 | 4 84 57 32 53 32 52 54 81 63 26 48 56 71 50 21 63 45 64 46 8 79 13 59 54 63 54 31 64 56 66 34 15 Regions Visited 32 Branch Regions 20 Pre-discovered Areas 10 | . 1 . . 1 1 1 1 1 . . . . 1 . . . . . . . . . . . 3 . . . . . . . Known Exits Taken 20 | . . . . . 1 . . . . 1 . 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . . . . . 4 2 2 3 . 3 5 . 2 . 1 3 . 1 . . . 1 . . . . . . . . . Spaces Dug 146 | . . . . . 1 . 1 . 2 10 . 4 . 3 7 15 . . 4 3 . 2 . 11 . 14 16 10 27 2 11 3 Terrain Destroyed 292 | . . . 11 5 1 . 1 . 28 10 23 59 . 3 7 16 . . 29 3 . 2 . 11 . 14 16 10 27 2 11 3 Melee 141 | . . . . . 1 . 1 . 2 10 . 4 . 3 7 10 . . 4 3 . 2 . 11 . 14 16 10 27 2 11 3 Projectile 11 | . . . . 5 . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . AOE 140 | . . . 11 . . . . . 26 . 23 55 . . . . . . 25 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 19773 | 60 746 763 330 615 1175 382 376 737 868 974 333 846 90 298 838 443 263 499 436 493 347 438 320 532 190 679 1126 820 2079 612 658 407 Wait 2066 | . 45 93 4 92 45 57 44 13 222 49 . 240 . 11 52 7 . 4 108 89 102 6 31 50 . 233 37 132 177 38 62 23 Move 16671 | 50 604 545 259 422 1038 319 326 721 634 885 322 584 90 283 752 418 263 475 318 386 239 403 288 463 177 430 1036 637 1822 550 555 377 Hop 103 | . . . . . 20 . 3 . . 9 . 1 . 1 2 . . . . 6 . 1 1 4 . 1 12 8 13 2 17 2 Pick Up 80 | 4 8 16 8 7 3 . 1 1 1 3 1 1 . . 3 . . 4 . 2 1 3 . . 2 . 3 2 2 1 3 . Fast Attach 85 | 6 5 4 4 11 5 . . . . 4 . . . . . . . 3 . 2 . 5 . . 4 . 5 7 6 8 4 2 Attach 64 | . 3 7 2 4 14 . . . 2 2 . 3 . . 2 . . 2 . 1 4 1 . 1 1 . 2 8 3 . 2 . Detach 39 | . . 3 1 1 11 . . . . 3 . 1 . . . . . . . 1 1 1 . . 2 . 2 8 2 1 1 . Swap 37 | . 2 7 . 3 2 4 . . . 2 5 2 . . 1 2 . . 2 . . . . . 1 1 1 2 . . . . Drop 79 | . 5 6 2 5 12 . 1 1 . 4 3 1 . . . . . 7 . 2 . 3 . . 3 . 5 5 5 7 2 . Fire 295 | . 74 82 50 62 4 . . . 5 . 2 6 . . . 6 . . 4 . . . . . . . . . . . . . Melee 211 | . . . . . 4 2 1 1 4 13 . 7 . 3 8 10 . 4 4 4 . 15 . 14 . 14 23 11 49 5 12 3 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 43 | . . . . 8 17 . . . . . . . . . 18 . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -4/Waste -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 15) 479 | -10/Materials | Core integrity fell below 50% 827 | -10/Materials | Discovered new exit (range 15) 843 | -10/Materials | Entered another Materials area 843 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1231 | -9/Materials | Build established: Gunner 1633 | -9/Materials | Discovered new exit (range 7) 1738 | -9/Materials | Discovered new exit (range 9) 2284 | -9/Materials | Discovered new exit (range 11) 2337 | -9/Materials | Entered another Materials area 2337 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2696 | -8/Materials | Build established: Scavenger-Mutant 2886 | -8/Materials | Discovered new exit (range 15) 2941 | -8/Materials | Lost 6 parts (1p2n1u2w) 3018 | -8/Materials | Entered Storage 3028 | -8/Storage | Learned location of Armory (-4) 3159 | -8/Storage | Build established: Mutant 3266 | -8/Storage | Lost 3 parts (1n2w) 3344 | -8/Storage | Met a pair of Derelict thieves 3735 | -8/Storage | Core integrity fell below 50% 3764 | -8/Storage | Lost 3 parts (2n1w) 3897 | -8/Storage | Discovered new exit (range 16) 3972 | -8/Storage | Entered Factory 3972 | -7/Factory | Evolved 2 slots: Utility x2 4198 | -7/Factory | Identified exit to Lower Caves 4269 | -7/Factory | Build established: Sprinter 4291 | -7/Factory | Fabricated Hacking Suite (x1) 4351 | -7/Factory | Discovered new exit (range 5) 4378 | -7/Factory | Entered Lower Caves 4382 | -7/Lower Caves | Encountered a Warlord checkpoint 4466 | -7/Lower Caves | Discovered new exit (range 13) 4533 | -7/Lower Caves | Entered another Lower Caves area 4541 | -7/Lower Caves | Discovered new exit (range 9) 4543 | -7/Lower Caves | Learned location of Extension (-6) 4556 | -7/Lower Caves | Learned Factory terminal intel 4565 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4569 | -7/Lower Caves | Build established: Hacker-Sprinter 4668 | -7/Lower Caves | Discovered new exit (range 12) 4671 | -7/Lower Caves | Entered Zion 4696 | -7/Zion | Discovered new exit (range 9) 4883 | -7/Zion | Entered Proximity Caves 4891 | -6/Proximity Caves | Learned Factory trap positions 4896 | -6/Proximity Caves | Learned 4 Factory zone layouts 5299 | -6/Proximity Caves | Discovered new exit (range 6) 5301 | -6/Proximity Caves | Entered Factory 5301 | -6/Factory | Evolved 2 slots: Utility x2 5302 | -6/Factory | Identified exit to Factory 5303 | -6/Factory | Loaded intel: 107 trap records 5304 | -6/Factory | Loaded intel: 28 terminal locations 5314 | -6/Factory | Identified exit to Lower Caves 5314 | -6/Factory | Identified exit to Extension 5407 | -6/Factory | Repaired Imp. VTOL Module 5563 | -6/Factory | Spotted B-75 Beast 5625 | -6/Factory | Discovered exit to Factory (range 10) 5645 | -6/Factory | Entered Lower Caves 5645 | -6/Lower Caves | Accompanied by 1 ally 5719 | -6/Lower Caves | Spotted B-75 Beast 5735 | -6/Lower Caves | Discovered new exit (range 11) 5745 | -6/Lower Caves | Entered another Lower Caves area 5745 | -6/Lower Caves | Discovered exit to Factory (range 7) 5940 | -6/Lower Caves | Discovered new exit (range 13) 6184 | -6/Lower Caves | Identified exit to Data Miner 6184 | -6/Lower Caves | Entered Data Miner 6184 | -6/Data Miner | Discovered new exit (range 6) 6190 | -6/Data Miner | Met Data Miner 6196 | -6/Data Miner | Learned location of Section 7 (-2) 6196 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6200 | -6/Data Miner | Received God Mode back door access code from Data Miner 6208 | -6/Data Miner | Identified exit to Proximity Caves 6210 | -6/Data Miner | Entered Proximity Caves 6274 | -5/Proximity Caves | Learned Factory terminal intel 6308 | -5/Proximity Caves | Discovered exit to Factory (range 5) 6309 | -5/Proximity Caves | Entered Factory 6309 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6310 | -5/Factory | Loaded intel: 26 terminal locations 6355 | -5/Factory | Identified exit to Upper Caves 6564 | -5/Factory | Fabricated Imp. Flight Unit? 6595 | -5/Factory | Entered Upper Caves 6609 | -5/Upper Caves | Learned 4 Factory zone layouts 6720 | -5/Upper Caves | Encountered a Warlord checkpoint 6744 | -5/Upper Caves | Discovered new exit (range 15) 6747 | -5/Upper Caves | Identified exit to Upper Caves 6747 | -5/Upper Caves | Entered another Upper Caves area 6811 | -5/Upper Caves | Discovered new exit (range 9) 6813 | -5/Upper Caves | Identified exit to Warlord 6813 | -5/Upper Caves | Entered Warlord 6857 | -5/Warlord | Visited the Vortex Lab 6859 | -5/Warlord | Found Prototype Energy Cannon 6875 | -5/Warlord | Warlord's base attacked by MAIN.C 6898 | -5/Warlord | Met Warlord 6902 | -5/Warlord | Opened Warlord's prototype stash 6905 | -5/Warlord | Found Prototype Device 6905 | -5/Warlord | Identified System Purifier 6920 | -5/Warlord | Found Prototype Processor 6956 | -5/Warlord | Opened side exit 6961 | -5/Warlord | Discovered new exit (range 9) 6963 | -5/Warlord | Identified exit to Proximity Caves 6963 | -5/Warlord | Entered Proximity Caves 6965 | -4/Proximity Caves | Learned Research terminal intel 6967 | -4/Proximity Caves | Learned Research interactive machine intel 6968 | -4/Proximity Caves | Learned Research garrison access intel 7139 | -4/Proximity Caves | Spotter reported a threat 7173 | -4/Proximity Caves | Discovered new exit (range 7) 7175 | -4/Proximity Caves | Identified exit to Factory 7175 | -4/Proximity Caves | Entered Factory 7175 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7176 | -4/Factory | Identified exit to Upper Caves 7176 | -4/Factory | Identified exit to Armory 7177 | -4/Factory | Identified exit to Research 7347 | -4/Factory | Repaired Imp. Flight Unit 7382 | -4/Factory | Imp. Hacking Suite fried by hacking feedback 7382 | -4/Factory | Hacking Suite fried by hacking feedback 7385 | -4/Factory | Manually triggered Chute Trap 7385 | -4/Factory | Sucked down chute 7385 | -4/Factory | Entered Waste 7391 | -4/Waste | Spotted C-40 Crusher 7492 | -4/Waste | Spotted C-40 Crusher 7495 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7498 | -4/Waste | Spotted C-40 Crusher 7519 | -4/Waste | Spotted C-40 Crusher 7523 | -4/Waste | Spotted C-40 Crusher 7530 | -4/Waste | Spotted C-40 Crusher 7543 | -4/Waste | Discovered new exit (range 11) 7548 | -4/Waste | Identified exit to Factory 7548 | -4/Waste | Entered Factory 7673 | -4/Factory | Identified Exp. Targeting Computer 7699 | -4/Factory | Entered Upper Caves 7701 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7761 | -4/Upper Caves | Learned Research terminal intel 7793 | -4/Upper Caves | Discovered new exit (range 20) 7797 | -4/Upper Caves | Identified exit to Upper Caves 7797 | -4/Upper Caves | Entered another Upper Caves area 7800 | -4/Upper Caves | Discovered exit to Research (range 5) 7814 | -4/Upper Caves | Encountered a Warlord checkpoint 7821 | -4/Upper Caves | Learned Research terminal intel 7922 | -4/Upper Caves | Build established: Hacker-Scout 7989 | -4/Upper Caves | Discovered new exit (range 10) 7990 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7992 | -4/Upper Caves | Identified exit to Zhirov 7992 | -4/Upper Caves | Entered Zhirov 7992 | -4/Zhirov | Discovered new exit (range 3) 7997 | -4/Zhirov | Met Zhirov 8007 | -4/Zhirov | Found Alien Artifact 8007 | -4/Zhirov | Identified Integrated Dissipator 8007 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8013 | -4/Zhirov | Found Alien Artifact 8037 | -4/Zhirov | Learned location of Quarantine (-2) 8037 | -4/Zhirov | Learned location of Testing (-3) 8037 | -4/Zhirov | Learned location of Command (-1) 8039 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8045 | -4/Zhirov | Identified exit to Proximity Caves 8046 | -4/Zhirov | Entered Proximity Caves 8414 | -3/Proximity Caves | Discovered exit to Research (range 5) 8415 | -3/Proximity Caves | Entered Research 8415 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8416 | -3/Research | Loaded intel: 39 interactive machine locations 8417 | -3/Research | Loaded intel: 21 terminal locations 8418 | -3/Research | Loaded intel: 2 garrison access locations 8450 | -3/Research | Spotted B-86 Titan 8462 | -3/Research | Discovered new exit (range 12) 8465 | -3/Research | Identified exit to Research 8492 | -3/Research | Spotted B-86 Titan 8646 | -3/Research | Identified exit to Testing 8680 | -3/Research | Found Fusion Bomb Launcher 8771 | -3/Research | Entered Testing 8777 | -3/Testing | Identified Transdimensional Reconstructor 8777 | -3/Testing | Warped through subspace 8872 | -3/Testing | Fabricated Cld. Nuclear Pulse Thruster? 8966 | -3/Testing | Found Prototype Slashing Weapon 8966 | -3/Testing | Identified Nanosword 9010 | -3/Testing | Discovered exit to Research (range 13) 9021 | -3/Testing | Adv. Hacking Suite fried by hacking feedback 9047 | -3/Testing | Repaired Broken Nuclear Pulse Array? 9049 | -3/Testing | Incoming investigation squad redirected 9115 | -3/Testing | Entered Research 9115 | -2/Research | Warlord forces began assault on 0b10 9115 | -2/Research | Evolved 2 slots: Utility x2 9116 | -2/Research | Loaded intel: 25 terminal locations 9225 | -2/Research | Research machine network offline 9237 | -2/Research | Found Prototype Processor 9237 | -2/Research | Identified Spectral Analyzer 9525 | -2/Research | Spotted Striker 9686 | -2/Research | Discovered new exit (range 4) 9687 | -2/Research | Identified exit to Access 9768 | -2/Research | Spotted Striker 9768 | -2/Research | Spotted Executioner 9807 | -2/Research | Spotted Striker 9841 | -2/Research | Spotted Striker 9842 | -2/Research | Spotted Striker 9854 | -2/Research | Discovered exit to Access (range 7) 9865 | -2/Research | Spotted B-90 Cyclops 9875 | -2/Research | Spotted B-90 Cyclops 9917 | -2/Research | Borebot progress halted 9945 | -2/Research | Discovered new exit (range 4) 9946 | -2/Research | Identified exit to Quarantine 9946 | -2/Research | Entered Quarantine 9966 | -2/Quarantine | Found Alien Artifact 9966 | -2/Quarantine | Identified Terrabomb 9966 | -2/Quarantine | Used Terrabomb 10004 | -2/Quarantine | Found Alien Artifact 10004 | -2/Quarantine | Identified Core Reset Matrix 10004 | -2/Quarantine | Used Core Reset Matrix 10008 | -2/Quarantine | Detected hypermatrix surge 10008 | -2/Quarantine | Sensed 3 artifacts in vicinity 10069 | -2/Quarantine | Found Core Cannon 10114 | -2/Quarantine | Discovered exit to Access (range 19) 10145 | -2/Quarantine | Spotted Fortress 10164 | -2/Quarantine | Discovered new exit (range 5) 10164 | -2/Quarantine | Identified exit to Section 7 10165 | -2/Quarantine | Entered Section 7 10166 | -2/Section 7 | Sensed 24 artifacts in vicinity 10255 | -2/Section 7 | Spotted B-90 Cyclops 10286 | -2/Section 7 | Found Integrated Reactor 10286 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 10298 | -2/Section 7 | Spotted S7 Guard 10376 | -2/Section 7 | Spotted S7 Guard 10392 | -2/Section 7 | Spotted Alpha 7 10415 | -2/Section 7 | Search patrols dispatched 10452 | -2/Section 7 | Entered Access 10452 | -1/Access | Evolved 2 slots: Utility x2 10479 | -1/Access | Lost 3 parts (1u2w) 10625 | -1/Access | Discovered new exit (range 5) 10627 | -1/Access | Identified exit to Surface 10627 | *** | Heading to fleet! Last Messages --------------- 10449_ S-43 Plague unfolds itself. 10451_ Imp. Hacking Suite severed. PARAMETERS=UTILITY+2 LOCATION=ACCESS GOAL=ESCAPE 10468_ Slug penetrates Wall. 10497_ Acquired Imp. Melee Analysis Suite. 10552_ Acquired Adv. Terrain Scan Processor. 10583_ ALERT: Security rotation in progress. 10589_ C-30 ARC bursts open, deploying its payload. 10589_ H-88 Terminator unfolds itself. 10589_ Penetrated by Slug. 10589_ Hacking Suite destroyed. 10624_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 10625_ The Access Shell folds into the floor. 10625_ EXIT=FOUND 10627_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????###################################+###### | | ?????? | | ?????? k | | ?????????????##+##### ""#####+#+########### | | ????????????????????# ""#??? ?????????# | | ????????????????????# ""#??? ?????????# | | ????????????????????# T#?? [ ????????# | | ????????????????????# ""#??"" ????????# | | ????????????????????# ""#?#"" """???????# | | ???????????????????## ""###"" """"???????# | | ???????????????????# ##"Y """"??????# | | ???????????????????## ###"" """"??????# | | ????????????????????# #?#"" " ?????# | | ????????????????????# #?#"" ?????# | | ????????????????????# #?? ????? | | ????????????????????# @" #?? ??????? | | ????????????????????# "" #??########??????## | | ????????????????????# #????????????????# | | ????????????????????# #????????????????# | | ????????????????????# #????????????????# | | ?????##############?#""""""""""#???############## | | ?????# #????????????????# # | | ?????# #????????????????# # | | ?????# #????????????????# "" # | | ?????# #????????????????# "" # | | ?????# #???BB????BB?????# """"""## | | ?????# #???BB????BB?????# """"""## | | ?????# #????????????????# "" ## | | ?????# """"""" #?# ?????????????# "" ## | | ?????# """"""" #?? ????????????# ## | | ??????? #??? ???????????# ## | | ????????? #????# ?????????# ## | | ??????????? #????# #??????# ## | | #############++######### #################+#### | | # | | # | | + | | # | | ######+### ###########+######## ##########+#### | | ?# # #??????# "%" ##?????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 120 Energy Generation 33 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: TH 15 Utility Shielding 90 Phase Shifting 15 Evasion (%) 79 Targeting Accuracy 12 Melee Accuracy 12 Recoil Reduction 3 Offensive Hacking 53 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Imp. Flight Unit | x1 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -3/Testing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Terrabomb Core Reset Matrix Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedLinearDisintegrator Manual? 0 Play Time 02:34:54 Cumulative 455.4 hours Start 2024.07.07 @ 16:10:12 End 2024.07.08 @ 21:06:08 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 505 Rogue 505 Adventurer 0 Explorer 0 Win Type 2 Total 38 Types 24/3/10/1/0/0/0/0/0 Lore% 74 Gallery% 85 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4850fa1e-8f0b-4559-849b-0825466e147f