Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.11 @ 08:45:34

Player: Mind Bogglling Kenku

Result: Destroyed by IT-F1B(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (31)      155
Value Destroyed (760)      760
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-71)                -71
              TOTAL SCORE: 1484

 Bonus
-------
Friendly Fire              -71

 Cogmind 
---------
Core Integrity             0/250
Matter                     217/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (120)
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
       Light Ion Engine
>            --- PROPULSION (2) ---
             Aluminum Leg
>            --- UTILITY (2) ------
       Small Storage Unit
             Signal Interpreter
>            --- WEAPON (2) -------
        Mini Grenade Launcher
        Mini Grenade Launcher
>            --- INVENTORY (8) ----
       Light Ion Engine
             Cooling System
             Sensor Array
       Light Assault Rifle
       Light Assault Rifle
             Rocket Launcher
        Mini Grenade Launcher
  Subdweller Shrapnel Launcher

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
        Cooling System
  Small Storage Unit
>       --- WEAPON -----------
  Light Assault Rifle
  Light Assault Rifle
>       --- INVENTORY --------
  Light Ion Engine
        Aluminum Leg
        Sensor Array
        Signal Interpreter
   Mini Grenade Launcher
   Mini Grenade Launcher
   Mini Grenade Launcher
   Mini Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Cooling System
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 6   8   5   3   
  Power                    5    | 1   2   2   .   
    Engine                 3    | 1   1   1   .   
    Core                   2    | .   1   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   2   1   1   
    Treads                 .    | .   .   .   .   
    Leg                    6    | 2   2   1   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 1   2   .   .   
    Device                 1    | .   1   .   .   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   2   2   2   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | .   2   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 2    | .   .   1   1   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   96  99  100 
  Engine                   9    | .   8   8   14  
  Core                     4    | .   5   4   .   
  Leg                      28   | .   28  28  28  
  Device                   3    | .   9   .   .   
  Storage                  14   | .   14  14  14  
  Processor                8    | .   1   14  14  
  Energy Gun               4    | .   11  .   .   
  Ballistic Gun            20   | .   16  28  .   
  Launcher                 2    | .   .   .   27  
Peak Build Rating          11   | 6   11  10  10  
  Average Rating           8    | 2   9   8   9   
  On Entrance              6    | .   6   10  8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             15   | 13  15  12  10  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 5   8   8   8   
  Average Carried          7    | 3   6   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 1   8   8   8   

 Class Distribution 
--------------------
 66% | Mutant
 33% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           553  | 260 111 100 82  
  Remotely                 .    | .   .   .   .   
Salvage Created            819  | .   324 246 249 
  Parts                    56   | .   18  18  20  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      4    | .   .   .   4   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  28   | .   9   8   11  
  Guns                     16   | .   8   8   .   
  AOE                      11   | .   .   .   11  
Classes Destroyed          7    | .   3   1   3   
  Recycler                 1    | .   .   1   .   
  Turret                   1    | .   .   .   1   
  Watcher                  1    | .   1   .   .   
  Swarmer                  13   | .   3   6   4   
  Grunt                    8    | .   6   2   .   
  Artisan                  1    | .   .   .   1   
  Subdweller               7    | .   .   .   7   
Best Kill Streak           6    | .   3   3   6   
  Combat Bots Only         5    | .   3   3   5   
Max Kills in Single Turn   4    | .   1   1   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   .   .   4   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        118  | .    55   44   19   
  Missed                   34   | .    14   12   8    
Damage Taken               1011 | .    472  334  205  
  Core                     265  | .    125  92   48   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              68   | .    35   26   7    
  Largest                  2    | .    2    2    2    
  Hottest                  90   | .    90   40   60   
Shots Fired                136  | .    70   52   14   
  Gun                      122  | .    70   52   .    
  Cannon                   .    | .    .    .    .    
  Launcher                 14   | .    .    .    14   
  Special                  .    | .    .    .    .    
  Kinetic                  88   | .    36   52   .    
  Thermal                  34   | .    34   .    .    
  Explosive                14   | .    .    .    14   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         17   | .    17   12   1    
  Robot Miss Streak        4    | .    4    4    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    3    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           78   | .    43   34   1    
  Core Hits                54   | .    17   18   19   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    2    .    .    
    Burn                   2    | .    2    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2257 | .    459  314  1484 
  Guns                     739  | .    454  285  .    
  Cannons                  .    | .    .    .    .    
  Explosions               1484 | .    .    .    1484 
  Melee                    .    | .    .    .    .    
  Ramming                  34   | .    5    29   .    
  Kinetic                  454  | .    169  285  .    
  Thermal                  285  | .    285  .    .    
  Explosive                1484 | .    .    .    1484 
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            35   | .    .    .    35   
  Projectiles              .    | .    .    .    .    
  Explosions               35   | .    .    .    35   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      46   | .    .    .    46   
  Shots                    3    | .    .    .    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             10   | .    3    7    .    
  Kicked                   10   | .    3    7    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        258  | .    258  28   .    
  Average Temperature      63   | .    114  7    .    
  Received Heat Transfer   330  | .    156  138  36   
  Effects                  2    | .    2    .    .    
    Interference           2    | .    2    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Melted             2    | .    2    .    .    
  Heat Transferred         904  | .    904  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             141  | .   141 125 .   
  Initial                  5    | .   .   5   .   
  Average                  38   | .   45  34  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   13  9   15  
  Peak Tracking Total      8    | .   4   3   8   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       2    | .   .   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          6    | .   6   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   11  .   .   
  Successful               4    | .   4   .   .   
  Failed                   7    | .   7   .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   6   .   .   
  Terminals                9    | .   9   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Part Schematic           2    | .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2625 | 67   1095 1243 220  
Spaces Moved               1917 | 47   764  945  161  
  Core                     3    | 3    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     1914 | 44   764  945  161  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            119  | 115  120  120  120  
  Slowest Speed            120  | 120  120  120  120  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       43   | 3    67   95   9    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          59   | .    .    .    59   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      59   | .    .    .    59   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      2126 | 59   881  1013 173  
  Wait                     75   | .    54   21   .    
  Move                     1914 | 46   763  944  161  
  Hop                      .    | .    .    .    .    
  Pick Up                  21   | 7    11   2    1    
  Fast Attach              2    | .    .    2    .    
  Attach                   7    | 6    1    .    .    
  Detach                   .    | .    .    .    .    
  Swap                     13   | .    7    3    3    
  Drop                     14   | .    7    6    1    
  Fire                     68   | .    35   26   7    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     10   | .    3    7    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   2    | .    .    2    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / *Rec)

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  151 | -10/Materials | Discovered new exit (range 3)
  312 | -10/Materials | Build established: Mutant
  364 | -10/Materials | Discovered new exit (range 6)
  528 | -10/Materials | Discovered new exit (range 16)
  842 | -10/Materials | Discovered new exit (range 16)
 1053 | -10/Materials | Identified exit to Materials
 1160 | -10/Materials | Identified exit to Mines
 1163 | -10/Materials | Entered Mines
 1168 | -10/Mines     | Discovered exit to Materials (range 10)
 1286 | -10/Mines     | Core integrity fell below 50%
 1370 | -10/Mines     | Learned 2 Materials zone layouts
 1396 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1590 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1603 | -10/Mines     | Core integrity fell below 20%
 1722 | -10/Mines     | Learned location of Zion (-6)
 1736 | -10/Mines     | Discovered exit to Materials (range 9)
 1823 | -10/Mines     | Build established: Scavenger-Mutant
 2343 | -10/Mines     | Discovered new exit (range 13)
 2356 | -10/Mines     | Identified exit to Subcaves
 2406 | -10/Mines     | Entered Subcaves
 2406 | -10/Subcaves  | Discovered new exit (range 12)
 2416 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2439 | -10/Subcaves  | Identified exit to Recycling
 2474 | -10/Subcaves  | Discovered new exit (range 15)
 2483 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 2487 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
 2488 | -10/Subcaves  | Identified exit to Materials
 2571 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 2616 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 2621 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2626 | -10/Subcaves  | Destroyed by IT-F1B(R) with Subdweller Laser

 Last Messages 
---------------
02500_ Acquired Sub. Shrapnel Launcher.
02524_ UK-KZU(u) builds Twisted Machinery. <x2>
02535_ UK-KZU(u) tweaks Twisted Machinery.
02546_ UK-KZU(u) cries out in pain.
02546_ UK-KZU(u) destroyed.
02555_ EX-ER5(R): "SUBMAD!"
02555_ EX-ER5(R) destroyed.
02557_ The unstable cave ceiling collapses.
02568_ Acquired 46 matter.
Riot Gun falls loose from the Twisted Machinery.
02585_ The unstable cave ceiling collapses. <x2>
A mess of Twisted Machinery falls from the
  cavern ceiling.
02621_ WT-4FJ(R) angrily emerges from the
  Twisted Machinery.
02624_ OH-DQ0(R) destroyed.
02624_ 29-WQI(R) destroyed.
02624_ TZ-6TX(R) destroyed.
02624_ JS-6TQ(R) destroyed.
02625_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????##     "" ##????????????????  |
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| ????????????????#             #####??????????????  |
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| ?????????????""""  "   !%     "" ##??????????????  |
| ?????????????"""  ""    &R R& "" #???????????????  |
| ??????????????"""""""      !% "" #???????????????  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
    Flight Unit | -10/Materials | Hacked
 Core Shielding | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SapperWeaponShredder
  Manual?         0
Play Time         00:21:14
  Cumulative      9.0 hours
  Start           2025.02.10 @ 19:08:38
  End             2025.02.11 @ 08:45:34
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           11
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          12
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 30900163-2ca5-4177-b9d0-3c17c87abfc8