Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.20 @ 07:20:53 Player: leiavoia Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (206) 1030 Value Destroyed (8601) 8601 Prototype IDs (51) 1020 Alien Tech Used (2) 400 Bonus (896) 896 TOTAL SCORE: 19547 Bonus ------- High Alert Combat Kills 296 Met Imprinter 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1450 Matter 50/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Armored Heavy Treads > --- UTILITY (9) ------ Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Compact Particle Reactor Matter Neutralizer Disintegrator Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Light Particle Reactor Zero-point Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Antigrav Array Antigrav Array > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Core Analyzer Improved Transmission Jammer Experimental Focal Shield Improved System Backup Module > --- WEAPON ----------- Null Cannon Heavy Gauss Cannon Heavy Gauss Cannon Plasma Sword > --- INVENTORY -------- Mini Fusion Reactor Compact Particle Reactor Centrium Heavy Treads Antigrav Array Improved Matter Compressor High-powered Tractor Beam Transdimensional Reconstructor Gamma Rifle Enhanced Quantum Rifle Disintegrator Heavy Gauss Cannon Heavy Shock Bomb Launcher [Rating: 158] Favorites ----------- Power Light Antimatter Reactor Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Gravmag System Treads Improved Treads Leg Experimental Biometal Leg Wheel Wheel Hover Unit Improved Gravmag System Utility Advanced Targeting Computer Device Gravity Neutralizing Apparatus Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon KE Penetrator Energy Gun Spread Laser Energy Cannon Improved Matter Neutralizer Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Array Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Slots Evolved 16 | . . 2 2 2 2 . . . . 2 2 . . . . 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . Propulsion 6 | . . . . 1 1 . . . . 1 1 . . . . . . 2 Utility 7 | . . 1 2 1 1 . . . . . 1 . . . . 1 . . Weapon 2 | . . 1 . . . . . . . . . . . . . 1 . . Parts Attached 334 | 3 5 19 6 23 53 15 2 2 5 38 17 2 . 5 2 36 75 26 Power 36 | . . 3 . 2 4 1 1 . . 5 3 . . 3 . 3 8 3 Engine 13 | . . 3 . 2 4 . . . . 3 . . . . . . 1 . Core 6 | . . . . . . 1 1 . . 1 1 . . 2 . . . . Reactor 17 | . . . . . . . . . . 1 2 . . 1 . 3 7 3 Propulsion 72 | 2 2 3 2 6 13 4 . . . 5 5 1 . . . 6 18 5 Treads 16 | 1 2 3 1 . 2 . . . . . . . . . . 4 1 2 Leg 2 | . . . . . 1 . . . . . . . . . . . 1 . Wheel 20 | 1 . . 1 6 3 . . . . . . . . . . . 9 . Hover 34 | . . . . . 7 4 . . . 5 5 1 . . . 2 7 3 Flight . | . . . . . . . . . . . . . . . . . . . Utility 116 | . 2 5 4 11 17 3 1 2 1 16 5 1 . 2 1 12 24 9 Device 65 | . 1 1 2 4 7 1 . 1 . 8 4 . . 1 1 7 19 8 Storage 6 | . 1 . . 1 . 1 . . . . 1 . . 1 . . 1 . Processor 16 | . . . 1 3 3 . . . 1 2 . . . . . 2 3 1 Hackware 5 | . . . . . 1 . . . . 2 . . . . . 1 1 . Protection 24 | . . 4 1 3 6 1 1 1 . 4 . 1 . . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 110 | 1 1 8 . 4 19 7 . . 4 12 4 . . . 1 15 25 9 Energy Gun 18 | 1 . 4 . 1 4 1 . . . 3 2 . . . . 1 1 . Energy Cannon 11 | . . . . . . . . . . . . . . . . 4 6 1 Ballistic Gun 28 | . 1 3 . 1 7 4 . . . 2 . . . . . 4 6 . Ballistic Cannon 19 | . . 1 . 2 . . . . . 4 1 . . . . 4 2 5 Launcher 18 | . . . . . 4 1 . . 2 1 1 . . . . 1 5 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . 1 . . . . . . 2 . Slashing Weapon 11 | . . . . . 4 1 . . 2 1 . . . . . . 3 . Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . . 1 5 . . 1 . . 1 . . 4 . 2 14 4 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . 3 . System Corruption 25 | . . . . . . . . . . . . . . . . . 25 . Parts Lost 117 | . . 2 3 4 14 6 . . . 9 6 . . 1 . 25 24 23 Power 18 | . . . . 1 1 1 . . . 3 1 . . 1 . 5 2 3 Propulsion 35 | . . 1 1 1 5 2 . . . 2 4 . . . . 4 8 7 Utility 37 | . . 1 1 1 3 1 . . . 3 1 . . . . 9 9 8 Weapon 27 | . . . 1 1 5 2 . . . 1 . . . . . 7 5 5 Highest Loss Streak 13 | . . 1 2 3 5 4 . . . 5 3 . . 1 . 13 10 8 Average Slot Usage (%) 87 | . 99 100 94 89 90 90 93 93 93 85 88 94 94 94 94 82 73 56 Engine 4 | . 14 11 9 7 5 . . . . 6 1 . . . . . . . Core 1 | . . . . . . 5 6 6 6 . 3 5 5 5 5 1 . . Reactor 1 | . . . . . . . . . . . 4 5 5 5 5 5 6 4 Treads 4 | . 22 22 13 5 1 . . . . . . . . . . 6 2 2 Wheel 4 | . 5 . 5 10 10 . . . . . . . . . . . 9 . Hover 9 | . . . . . 3 18 20 20 20 21 23 26 26 26 26 12 3 12 Device 12 | . 13 15 11 13 7 12 13 13 13 12 14 10 10 10 14 10 14 10 Storage 6 | . 14 11 9 7 6 6 6 6 6 5 5 10 10 10 5 4 4 2 Processor 15 | . . . 9 14 25 20 20 20 20 15 15 15 15 15 15 16 13 15 Hackware 1 | . . . . . 2 . . . . . 4 . . . . 3 3 . Protection 3 | . . 6 11 6 3 5 6 5 6 3 . 5 5 5 5 3 . . Energy Gun 3 | . 14 11 9 7 3 . . . . 1 3 5 5 5 5 1 . . Ballistic Gun 7 | . 14 19 8 4 11 12 13 13 13 4 . . . . . 1 1 . Ballistic Cannon 3 | . . 2 9 8 1 . . . . 3 3 5 5 5 5 5 1 4 Slashing Weapon 1 | . . . . . 2 5 6 6 . 1 . . . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 95 | 11 30 45 50 73 79 68 51 51 55 70 66 61 61 64 64 90 95 92 Greatest Support 225 | 16 46 46 43 43 54 52 52 52 52 65 77 65 65 65 65 225 76 102 Greatest Overweight (x) 5 | . . 1 3 5 4 2 . . 1 1 1 . . . . 1 3 1 Average Overweight (x) . | . . . 1 1 1 . . . . . . . . . . . 1 . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 15 | 8 10 15 15 15 20 15 15 15 15 15 15 15 15 15 15 15 15 10 Most Carried 20 | 6 9 15 14 19 20 20 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 4 8 13 13 14 19 15 15 15 14 14 14 15 15 14 15 13 12 8 Final Capacity 20 | 8 15 15 15 20 20 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 20 | 5 9 15 14 19 20 15 15 15 15 15 15 15 15 15 15 7 13 5 Class Distribution -------------------- 58% | Mutant 8% | Skirmisher 8% | Scavenger-Gunner 7% | Gunner 7% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -3/Testing Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Matter Collected 7305 | 232 76 476 208 602 1399 433 20 20 158 447 384 147 2 65 35 1050 1226 325 Remotely 1491 | . . . . . . . . . . . . . . . . 558 740 193 Salvage Created 8874 | 93 194 723 283 554 2023 504 46 . 311 645 236 . 18 435 . 1060 1249 500 Parts 384 | 1 18 45 13 33 83 13 1 . 17 29 7 . 1 2 . 34 64 23 Haulers Intercepted 10 | . . 4 2 2 1 . . . . . . . . . . . 1 . Recyclers Shooed 6 | 1 . 1 . . . . . . . 1 1 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 7 . . 9 . . 10 1 . . . . . Prevented 1 | . . . . . . . . . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Combat Hostiles Destroyed 143 | . 3 14 4 12 34 8 . . 11 9 6 . 1 . . 16 15 10 Guns 65 | . 3 14 1 6 24 2 . . 1 6 . . . . . 3 5 . Cannons 34 | . . . 3 6 5 . . . . . 2 . 1 . . 9 3 5 AOE 37 | . . . . . 5 6 . . 10 2 4 . . . . 3 3 4 Classes Destroyed 18 | 1 4 6 . 2 4 1 . . . . . . . . . . . . Worker 13 | . . 1 . . 4 . . . . 3 2 . . . . 1 1 1 Builder 9 | . 1 . . 2 1 . . . . 1 . . . . . 2 2 . Tunneler 3 | . . . . 1 . . . . . 1 . . . . . . . 1 Hauler 10 | . . 4 2 2 1 . . . . . . . . . . . 1 . Recycler 11 | 1 . . . . 4 . . . . 1 1 . . . . 3 1 . Mechanic 2 | . . . . 1 . . . . . . . . . . . . 1 . Operator 4 | . 1 . . . 1 . . . . . . . . . . . 1 1 Watcher 11 | . 2 1 1 1 1 . . . . 2 1 . . . . 1 . 1 Swarmer 28 | . . 3 . . 7 2 . . 4 . 5 . 1 . . . 1 5 Grunt 50 | . 3 4 2 8 12 4 . . 4 7 . . . . . 4 . 2 Brawler 6 | . . 1 . 1 3 . . . . . . . . . . 1 . . Duelist 3 | . . 1 1 . 1 . . . . . . . . . . . . . Sentry 17 | . . 5 1 3 2 1 . . . 2 1 . . . . 1 . 1 Specialist 4 | . . . . . 1 . . . . . . . . . . 3 . . Hunter 13 | . . . . . 3 . . . 2 . . . . . . . 8 . Programmer 21 | . . . . . 4 1 . . 1 . . . . . . 7 6 2 Heavy 1 | . . . . . 1 . . . . . . . . . . . . . Samaritan 3 | . . . . . . 2 1 . . . . . . . . . . . Best Kill Streak 11 | 1 3 4 4 4 11 4 . . 4 9 7 . 1 . . 8 5 8 Combat Bots Only 10 | . 2 4 3 3 10 4 . . 4 5 4 . 1 . . 6 4 5 Max Kills in Single Turn 4 | 1 1 2 1 1 3 2 1 . 3 3 4 . 1 . . 4 4 3 Gunslinging 1 | . . 1 . . 1 . . . . . . . . . . . . . Exploded 3 | . . . . . 3 2 . . 3 1 2 . . . . 2 2 3 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Damage Taken 23263 | . 126 748 398 1231 3406 732 . . 367 1424 694 . 54 . 84 5308 3989 4702 Core 3113 | . . 51 15 108 469 117 . . 69 143 54 . 26 . . 292 362 1407 Absorbed by Shields 1057 | . . . . . . . . . . . . . . . . . 841 216 Reduced by Siege Mode 149 | . . . . . . . . . . . . . . . . 91 58 . Core Remaining (%) 79 | 100 100 87 97 84 . . . . 22 85 . . . . 93 . 49 . Volleys Fired 448 | 2 12 51 16 51 79 13 . . 6 40 18 . 1 . . 51 79 29 Largest 4 | 2 2 3 3 3 3 3 . . 2 3 2 . 1 . . 4 4 3 Hottest 352 | 70 73 127 127 152 141 141 . . 66 141 145 . 57 . . 352 170 252 Shots Fired 991 | 4 23 140 46 146 211 25 . . 7 71 32 . 1 . . 127 107 51 Gun 604 | 4 23 129 30 77 170 22 . . 2 40 16 . . . . 39 52 . Cannon 340 | . . 11 16 69 35 . . . . 29 14 . 1 . . 86 37 42 Launcher 47 | . . . . . 6 3 . . 5 2 2 . . . . 2 18 9 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 670 | 2 11 92 32 101 153 20 . . 2 54 14 . 1 . . 87 63 38 Thermal 256 | 2 12 48 14 45 42 2 . . . 15 16 . . . . 38 18 4 Explosive 21 | . . . . . 6 3 . . 5 2 2 . . . . 2 1 . Electromagnetic 44 | . . . . . 10 . . . . . . . . . . . 25 9 Robot Hit Streak 26 | 1 6 15 7 10 18 7 . . 14 9 16 . 4 . . 26 9 11 Robot Miss Streak 8 | 2 3 5 4 8 7 2 . . 3 4 2 . . . . 3 3 2 Penetration Max 1 | . . . . . 1 . . . . 1 . . . . . 1 1 . Secondary Targets 7 | . . 2 . . 5 . . . . . . . . . . . . . Max Gunslinging Chain 2 | . . 1 . . 2 . . . . . . . . . . . . . Shots Hit Robots 754 | 2 16 93 38 110 185 26 1 . 6 48 26 . 1 9 . 98 67 28 Core Hits 581 | 2 12 45 25 94 149 27 1 . 33 38 25 . 1 1 . 56 39 33 Critical Kills 10 | . 1 . . 1 2 . . . . 1 . . . . . 1 4 . Critical Parts Destroyed 11 | . . . . . 2 . . . . 3 . . . . . 1 5 . Critical Strikes 48 | . 1 7 . 4 5 . . . . 5 5 . . . . 6 10 5 Burn 9 | . . 7 . . . . . . . 1 1 . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . 1 . Destroy 19 | . 1 . . 1 4 . . . . 3 . . . . . 2 8 . Blast 17 | . . . . 3 1 . . . . . 4 . . . . 4 . 5 Corrupt 1 | . . . . . . . . . . . . . . . . . 1 . Smash 1 | . . . . . . . . . . 1 . . . . . . . . Melee Attacks 222 | . . . . . 20 42 9 1 4 47 10 . 5 9 2 37 29 7 Impact 71 | . . . . . . . . . . 23 10 . 5 9 2 . 22 . Slashing 114 | . . . . . 20 42 9 1 4 24 . . . . . . 7 7 Piercing 37 | . . . . . . . . . . . . . . . . 37 . . Sneak Attacks 16 | . . . . . 7 4 1 . . 2 . . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 27442 | 33 204 1398 601 2179 5634 2068 146 . 883 1782 1345 . 39 806 . 4433 3652 2239 Guns 9467 | 33 204 1256 397 1103 3091 316 . . 22 714 229 . . . . 1046 1056 . Cannons 7859 | . . 142 204 1076 808 . . . . 184 451 . 39 . . 2514 1363 1078 Explosions 6288 | . . . . . 614 716 . . 861 442 647 . . . . 757 1111 1140 Melee 3786 | . . . . . 1115 1036 146 . . 428 18 . . 806 . 115 122 . Ramming 42 | . . . . . 6 . . . . 14 . . . . . 1 . 21 Kinetic 12067 | 9 92 844 437 1575 3070 294 . . 22 673 451 . 39 . . 2477 1266 818 Thermal 5297 | 24 112 554 164 604 717 22 . . . 225 229 . . . . 1083 976 587 Explosive 4243 | . . . . . 561 716 . . 861 442 647 . . . . 757 259 . Electromagnetic 2007 | . . . . . 165 . . . . . . . . . . . 1029 813 Impact 1374 | . . . . . . . . . . 428 18 . . 806 . . 122 . Slashing 2297 | . . . . . 1115 1036 146 . . . . . . . . . . . Piercing 115 | . . . . . . . . . . . . . . . . 115 . . Highest Corruption 84 | . 3 . . . 1 1 1 1 . 18 . . . . . 41 84 8 Average Corruption 18 | . 2 . . . 1 1 1 1 . 18 . . . . . 10 52 5 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . 1 Effects 139 | . 7 . . . 1 . 2 . . 29 . . . . . 14 79 7 Message Errors 36 | . 3 . . . 1 . 1 . . 9 . . . . . 7 13 2 Matter Fused 16 | . . . . . . . . . . 3 . . . . . . 12 1 Heat Flow Errors 13 | . 1 . . . . . . . . 2 . . . . . 1 7 2 Energy Discharges 14 | . 1 . . . . . . . . 1 . . . . . 2 10 . Parts Rejected 3 | . . . . . . . . . . . . . . . . . 1 2 Data Loss (minor) 25 | . 2 . . . . . 1 . . 6 . . . . . 3 13 . Data Loss (major) 2 | . . . . . . . . . . 1 . . . . . . 1 . Misfires 3 | . . . . . . . . . . 1 . . . . . . 2 . Alerts 2 | . . . . . . . . . . 2 . . . . . . . . Misdirections 9 | . . . . . . . . . . 2 . . . . . . 7 . Weapon Failures 16 | . . . . . . . . . . 2 . . . . . 1 13 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 2340 | . . . . 18 506 527 . . . 141 16 . . 491 . 190 358 93 Projectiles 364 | . . . . 18 . . . . . . . . . . . 89 251 6 Explosions 142 | . . . . . . 8 . . . . 16 . . . . 16 15 87 Melee 1834 | . . . . . 506 519 . . . 141 . . . 491 . 85 92 . Knockbacks 49 | . . 1 3 7 5 . . . . 2 1 . . . . 13 5 12 Impact 2 | . . . . . . . . . . 1 . . . . . . 1 . Kinetic 46 | . . 1 3 7 5 . . . . 1 1 . . . . 12 4 12 Secondary 1 | . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 780 | . . . . . 161 60 . . 120 64 107 . . . . 118 48 102 Shots 35 | . . . . . 5 3 . . 7 3 5 . . . . 6 3 3 Rammed 9 | . . . . . 2 . . . . 1 . . . . . 1 . 5 Targets Rammed 9 | . . . . . 2 . . . . 1 . . . . . 1 . 5 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 441 | 40 164 42 171 198 337 27 . . . 202 192 . . . . 441 422 352 Average Temperature 109 | 23 83 12 41 68 133 15 . . . 61 68 . . . . 112 162 105 Received Heat Transfer 2939 | . 69 273 225 474 579 176 . . 36 495 99 . . . 18 114 27 354 Effects 15 | . . . . . 2 . . . . . . . . . . 5 7 1 Shutdowns 9 | . . . . . . . . . . . . . . . . 2 6 1 Energy Bleed 4 | . . . . . 2 . . . . . . . . . . 1 1 . Interference 1 | . . . . . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . Siege Activations 2 | . . . . . . . . . . . . . . . . 1 1 . Total Turns 45 | . . . . . . . . . . . . . . . . 11 34 . Longest Duration 34 | . . . . . . . . . . . . . . . . 11 34 . Robots Corrupted 5 | . . . . . . . . . . . . . . . . . 4 1 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . 4 1 Parts Fried 19 | . . . . . . . . . . 7 . . . 5 . . 5 2 Impact Corruptions 22 | . . . . . . . . . . 4 . . . 15 . . 3 . Robots Melted 2 | . . . . . . . . . . . . . . . . 1 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . Parts Melted 5 | . . 3 . . 2 . . . . . . . . . . . . . Heat Transferred 6999 | 74 333 1813 210 745 965 50 . . . 600 407 . . . . 1002 450 350 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 1 . . . . . . . . . . . . 4 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Peak Influence 732 | 5 126 283 227 301 466 . . . . 672 697 . . . . 410 499 732 Initial 329 | . 3 5 70 93 103 . . . . 25 329 . . . . 40 135 267 Average 244 | 3 49 102 125 175 246 . . . . 418 534 . . . . 195 185 583 Maximum Alert Level 3 | . . 1 1 1 2 . . . . 2 2 . . . . 2 2 3 Low Security (%) 50 | 100 100 91 79 63 28 . . . . 20 . . . . . 59 73 . Level 1 31 | . . 8 20 36 65 . . . . 15 24 . . . . 38 19 8 Level 2 17 | . . . . . 5 . . . . 63 75 . . . . 1 7 86 Level 3 . | . . . . . . . . . . . . . . . . . . 5 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 1 . 1 4 12 . . . . 3 4 . . . . 4 7 8 Investigation 6 | . . . . . 1 . . . . 1 2 . . . . . . 2 Extermination 8 | . . . . 1 3 . . . . . . . . . . 1 2 1 Reinforcement 26 | . 1 . . 3 8 . . . . 2 2 . . . . 3 3 4 Assault 2 | . . . . . . . . . . . . . . . . . 1 1 Garrison 2 | . . . 1 . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . . . . 1 . . . . . . . . Haulers Reinforced 4 | . . . . 1 2 . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Distress Signals 13 | . 2 3 . 1 1 . . . . 2 1 . . . . . 1 2 Communications Jammed 13 | . . . . . . . . . . . . . . . . 4 . 9 Distress Signals 13 | . . . . . . . . . . . . . . . . 4 . 9 Times Spotted 337 | . 12 18 11 17 48 22 . . 11 43 16 1 3 . 4 27 40 64 Peak Tracking Total 16 | . 2 4 4 4 6 5 . . 4 10 8 1 3 . 3 5 11 16 Tactical Retreats 47 | . 1 . . 3 4 4 . . . 10 3 1 2 . 2 3 4 10 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Traps Triggered 5 | . 2 1 . 1 . . . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . 1 . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Machines Disabled 22 | . . . . 2 3 1 . . . 2 . . . . . 1 12 1 Max in Single Turn 2 | . . . . 1 1 1 . . . 1 . . . . . 1 2 1 Garrison Access 2 | . . . 1 . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Machines Accessed 49 | . 4 5 1 2 11 1 . 1 1 5 3 . . 5 . 4 2 4 Terminals 28 | . 4 5 . 1 6 . . . 1 2 2 . . . . 3 1 3 Fabricators 3 | . . . . . 1 . . . . . . . . . . 1 1 . Repair Stations 5 | . . . . 1 3 . . . . . . . . . . . . 1 Recycling Units 4 | . . . . . 1 . . . . 2 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . 1 . . . . . . . . Total Hacks 124 | . 8 20 2 8 27 1 . 2 2 9 8 . . 18 . 9 3 7 Successful 74 | . 3 10 1 4 17 1 . 2 2 2 7 . . 18 . 5 . 2 Failed 50 | . 5 10 1 4 10 . . . . 7 1 . . . . 4 3 5 Catastrophic 6 | . . 1 . . 1 . . . . 1 . . . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 15 | . . 8 . . 2 . . . . . 3 . . . . . . 2 Terminals 73 | . 8 20 . 4 13 . . . 2 5 6 . . . . 8 1 6 Fabricators 6 | . . . . . 3 . . . . . . . . . . 1 2 . Repair Stations 15 | . . . . 4 10 . . . . . . . . . . . . 1 Recycling Units 5 | . . . . . 1 . . . . 2 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 2 . . . . . . 2 . . . . . . . . Terminal Hacks 56 | . 3 9 . 2 7 1 . 2 2 1 5 . . 18 . 4 . 2 Record 11 | . . . . . 2 . . . 2 . 1 . . 6 . . . . Part Schematic 6 | . . . . . . . . 2 . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 9 | . 1 2 . . 1 . . . . . 1 . . 4 . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . . Level Access Points 3 | . . . . . . . . . . . 1 . . . . 1 . 1 Branch Access Points 3 | . . . . . 1 . . . . . 1 . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . Zone Layout 9 | . . 4 . . 1 . . . . 1 1 . . . . 1 . 1 Fabricator Hacks 2 | . . . . . 1 . . . . . . . . . . 1 . . Network Status 2 | . . . . . 1 . . . . . . . . . . 1 . . Repair Station Hacks 9 | . . . . 2 7 . . . . . . . . . . . . . Scan Component 5 | . . . . 1 4 . . . . . . . . . . . . . Repair 4 | . . . . 1 3 . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . 1 2 . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . . . Retrieve Components 2 | . . . . . . . . . . 1 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . 1 . . 2 . . . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . . . . . . Prioritize 1 | . . . . . 1 . . . . . . . . . . . . . Liberate 1 | . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . . . . . . 1 Used 2 | . 1 . . . . . . . . . . . . . . . . 1 Hacking Detections 35 | . 4 5 . 2 10 . . . 1 5 1 . . . . 3 1 3 Full Trace Events 5 | . 1 . . . 1 . . . . 1 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . 16 . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . 1 3 . . . . . . . . . . . . . Time 148 | . . . . 44 104 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Total Allies 7 | . . . . . 6 . . . . . . . . . . . 1 . Largest Group 3 | . . . . . 3 . . . . . . . . . . . 1 . Highest-Rated Group 151 | . . . . . 87 . . . . . . . . . . . 151 . Highest-Rated Ally 151 | . . . . . 29 . . . . . . . . . . . 151 . Total Orders 11 | . . . . . . . . . . 2 3 2 . . . 1 2 1 EXPLORE 10 | . . . . . . . . . . 1 3 2 . . . 1 2 1 RETURN 1 | . . . . . . . . . . 1 . . . . . . . . Ally Attacks 22 | . . . . . 22 . . . . . . . . . . . . . Total Damage 315 | . . . . . 315 . . . . . . . . . . . . . Kills 2 | . . . . . 2 . . . . . . . . . . . . . Allies Corrupted 4 | . . . . . . . . . . . . . . . . . 4 . Allies Melted 2 | . . . . . 2 . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 6 | . . . . . . 1 1 1 1 . . 1 1 . . . . . Drone Launches 24 | . . . . . . . . . . 5 6 2 . . . 2 6 3 Drone Recoveries 13 | . . . . . . . . . . 1 5 2 . . . 2 1 2 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Turns Passed 11252 | 20 429 991 273 1196 2063 661 261 470 498 775 376 313 219 111 148 815 1053 580 Spaces Moved 9898 | 9 224 457 120 760 1299 845 443 892 452 822 487 407 467 171 239 627 578 599 Core 176 | . . . . . 1 . . . . . . . . . . . . 175 Treads 1089 | . 216 457 46 146 . . . . . . . . . . . 139 85 . Legs 20 | . . . . . . . . . . . . . . . . . 20 . Wheels 2347 | 9 8 . 74 614 1298 27 . . . . . . . . . . 317 . Hover 6266 | . . . . . . 818 443 892 452 822 487 407 467 171 239 488 156 424 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 44 | 100 100 160 130 105 105 52 52 52 52 48 44 44 44 44 44 44 48 44 Average Speed 81 | 100 157 168 174 119 116 54 52 52 100 51 50 44 44 44 44 76 105 69 Slowest Speed 250 | 100 160 240 240 240 250 130 52 52 102 108 102 44 44 44 44 225 250 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 47 | 2 47 44 20 18 36 80 73 86 60 31 28 67 73 61 47 24 81 24 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . . . . . . . 3 . . . . Known Exits Taken 7 | . . . . . 1 . . . 1 . 1 1 . . 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 1 . 1 . . 1 1 . . . . Scrap Searched 13 | . . . . . . 3 2 3 3 . . 1 . . 1 . . . Spaces Dug 167 | . . . . 1 7 32 5 . 4 41 8 . 5 . 2 32 19 11 Terrain Destroyed 727 | . . . . 9 111 105 5 . 155 85 55 . 5 . 2 107 44 44 Melee 145 | . . . . . 7 32 5 . 4 29 8 . 5 . 2 32 16 5 Projectile 112 | . . . . 9 12 6 . . 3 26 3 . . . . 17 17 19 AOE 470 | . . . . . 92 67 . . 148 30 44 . . . . 58 11 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Total 11865 | 16 280 581 147 941 1649 954 461 897 477 1049 570 540 472 194 278 798 863 698 Wait 588 | . 23 17 6 70 130 28 5 . 7 63 5 131 . . 35 24 30 14 Move 9880 | 8 223 456 119 759 1298 844 442 891 451 820 486 406 466 170 238 627 577 599 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 156 | 1 9 17 . 17 33 7 1 1 2 16 12 . . 2 . 7 23 8 Fast Attach 108 | . 1 1 1 11 13 1 1 1 . 9 2 . . 6 1 12 36 12 Attach 112 | 2 1 4 2 6 16 8 . . . 11 12 . . 1 . 14 23 12 Detach 28 | . . . . 2 1 . . . . 4 3 . . . . 3 10 5 Swap 118 | 1 3 14 3 6 24 6 1 1 5 18 3 2 . . 1 10 17 3 Drop 172 | 2 8 21 . 19 33 5 2 2 2 19 6 1 . 6 1 13 28 4 Fire 448 | 2 12 51 16 51 79 13 . . 6 40 18 . 1 . . 51 79 29 Melee 222 | . . . . . 20 42 9 1 4 47 10 . 5 9 2 37 29 7 Ram 6 | . . . . . 2 . . . . 1 . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . . . 2 Escape Stasis 14 | . . . . . . . . . . 1 13 . . . . . . . Rewire 9 | . . . . . . . . . . . . . . . . . 9 . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . 2 . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 7 exits: Res x4 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / *Tes x2) -3/Testing -2/Research (discovered 3 exits: Acc x3) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 3) 21 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 10) 450 | -10/Materials | Entered another Materials area 450 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 737 | -9/Materials | Build established: Skirmisher 979 | -9/Materials | Discovered new exit (range 15) 1162 | -9/Materials | Discovered new exit (range 12) 1169 | -9/Materials | Build established: Tank 1441 | -9/Materials | Entered another Materials area 1441 | -8/Materials | Evolved 2 slots: Utility x2 1529 | -8/Materials | Garrison activated, responded to threat 1695 | -8/Materials | Discovered new exit (range 7) 1714 | -8/Materials | Entered Factory 1714 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2384 | -7/Factory | Lost 3 parts (1p1u1w) 2470 | -7/Factory | Repaired Arm. Huge Wheel 2829 | -7/Factory | Discovered new exit (range 9) 2910 | -7/Factory | Entered another Factory area 2910 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3341 | -6/Factory | Lost 5 parts (1n1u3w) 3348 | -6/Factory | Destroyed 10 combat bots 3598 | -6/Factory | Cargo convoy interrupted 3674 | -6/Factory | Build established: Scavenger-Gunner 3727 | -6/Factory | Repaired Arm. Huge Wheel 3745 | -6/Factory | Spotted B-75 Beast 4017 | -6/Factory | Identified exit to Lower Caves 4017 | -6/Factory | Identified exit to Extension 4148 | -6/Factory | Build established: Mutant 4268 | -6/Factory | Repaired Lyr. Light Armor Plating 4316 | -6/Factory | Repaired Imp. Light Armor Plating 4411 | -6/Factory | Discovered new exit (range 21) 4782 | -6/Factory | Found Prototype Launcher 4782 | -6/Factory | Identified Rocket Array 4785 | -6/Factory | Found Rocket Array 4790 | -6/Factory | Found Rocket Array 4955 | -6/Factory | Core integrity fell below 50% 4973 | -6/Factory | Entered Lower Caves 4977 | -6/Lower Caves | Lost 4 parts (1p2n1u) 5008 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5052 | -6/Lower Caves | Lost 4 parts (1p1n2w) 5110 | -6/Lower Caves | Learned Factory machine intel 5148 | -6/Lower Caves | Spotted B-75 Beast 5310 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5613 | -6/Lower Caves | Discovered new exit (range 7) 5634 | -6/Lower Caves | Entered another Lower Caves area 5681 | -6/Lower Caves | Discovered new exit (range 9) 5743 | -6/Lower Caves | Spotted B-75 Beast 5787 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5857 | -6/Lower Caves | Discovered new exit (range 5) 5895 | -6/Lower Caves | Entered Zion 5916 | -6/Zion | Discovered new exit (range 11) 5964 | -6/Zion | System corruption cleaned by Quarantine Array 6070 | -6/Zion | Given the Hacking Drone Bay 6071 | -6/Zion | Found Prototype Device 6071 | -6/Zion | Identified Hacking Drone Bay 6365 | -6/Zion | Entered Proximity Caves 6366 | -5/Proximity Caves | Identified exit to Factory 6394 | -5/Proximity Caves | Learned Factory non-interactive machine intel 6863 | -5/Proximity Caves | Entered Factory 6863 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6864 | -5/Factory | Loaded intel: 233 machine locations 6865 | -5/Factory | Loaded intel: 181 non-interactive machine locations 7118 | -5/Factory | Crushed by falling debris 7119 | -5/Factory | System corruption reached 10% 7149 | -5/Factory | Lost 5 parts (1n3u1w) 7494 | -5/Factory | Spotted B-75 Beast 7598 | -5/Factory | Discovered new exit (range 12) 7638 | -5/Factory | Entered another Factory area 7638 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7742 | -4/Factory | Identified exit to Upper Caves 7742 | -4/Factory | Identified exit to Armory 7776 | -4/Factory | Lost 3 parts (1p2n) 7867 | -4/Factory | Identified exit to Research 8014 | -4/Factory | Entered Upper Caves 8229 | -4/Upper Caves | Identified exit to Upper Caves 8327 | -4/Upper Caves | Entered another Upper Caves area 8337 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8541 | -4/Upper Caves | Discovered new exit (range 6) 8546 | -4/Upper Caves | Entered Zhirov 8546 | -4/Zhirov | Discovered new exit (range 3) 8554 | -4/Zhirov | Met Zhirov 8564 | -4/Zhirov | Learned location of Quarantine (-2) 8564 | -4/Zhirov | Learned location of Testing (-3) 8564 | -4/Zhirov | Learned location of Command (-1) 8567 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8574 | -4/Zhirov | Found Alien Artifact 8574 | -4/Zhirov | Identified Integrated Reactor 8574 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8585 | -4/Zhirov | Found Alien Artifact 8657 | -4/Zhirov | Entered Proximity Caves 8797 | -3/Proximity Caves | Discovered exit to Research (range 12) 8805 | -3/Proximity Caves | Entered Research 8805 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8925 | -3/Research | Identified exit to Testing 8942 | -3/Research | Identified exit to Research 9436 | -3/Research | System corruption reached 10% 9497 | -3/Research | System corruption reached 30% 9542 | -3/Research | Lost 13 parts (3p1n5u4w) 9620 | -3/Research | Entered Testing 9633 | -3/Testing | Found Prototype Energy Cannon 9633 | -3/Testing | Identified Hpw. Disruptor Cannon 9647 | -3/Testing | Lost 7 parts (1p2n1u3w) 9729 | -3/Testing | Found Prototype Device 9729 | -3/Testing | Identified Exp. Focal Shield 9735 | -3/Testing | Found Exp. Focal Shield 9899 | -3/Testing | Lost 10 parts (1p4n2u3w) 9946 | -3/Testing | Spotted PH-TD63CBMHV2 9959 | -3/Testing | Rewired PH-TD63CBMHV2 10014 | -3/Testing | Spotted Striker 10014 | -3/Testing | Spotted Striker 10025 | -3/Testing | Found Prototype Device 10025 | -3/Testing | Identified AEGIS Remote Shield 10092 | -3/Testing | Found Prototype Energy Cannon 10130 | -3/Testing | Found Corrupted Prototype Reactor 10316 | -3/Testing | Identified Null Cannon 10441 | -3/Testing | Build established: Scavenger-Mutant 10481 | -3/Testing | Garrison activated, responded to threat 10600 | -3/Testing | Lost 3 parts (2u1w) 10649 | -3/Testing | Discovered exit to Research (range 12) 10658 | -3/Testing | Found Prototype Energy Cannon 10668 | -3/Testing | Spotted Alpha 7 10672 | -3/Testing | Identified Zero-point Reactor 10673 | -3/Testing | Core integrity fell below 50% 10673 | -3/Testing | Entered Research 10673 | -2/Research | Evolved 2 slots: Propulsion x2 10698 | -2/Research | Lost 6 parts (1p2n3u) 10860 | -2/Research | Lost 4 parts (1p1n1u1w) 10915 | -2/Research | Identified Transdimensional Reconstructor 10915 | -2/Research | Warped through subspace 11075 | -2/Research | Lost 6 parts (1p1n2u2w) 11078 | -2/Research | Identified Disintegrator 11101 | -2/Research | Build established: Mutant 11138 | -2/Research | Core integrity fell below 50% 11178 | -2/Research | Lost 8 parts (1p2n4u1w) 11187 | -2/Research | Core integrity fell below 20% 11188 | -2/Research | Identified exit to Access 11222 | -2/Research | First assault squad dispatched 11253 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11192_ Slug penetrates Wall. 11197_ Wall collapses. 11199_ Slug penetrates Wall. 11200_ Penetrated by Slug. 11200_ Slug penetrates Wall. 11202_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 11208_ System corrupted: Matter fused (-7). 11209_ Slug penetrates Wall. 11211_ Penetrated by Slug. 11211_ Slug penetrates Wall. 11222_ ALERT: Significant disruption in Zone 5H, assault force dispatched. 11230_ Slammed into G-73 Enforcer. 11230_ Adv. Terrain Scan Processor destroyed. 11232_ Slammed into G-73 Enforcer. 11238_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 11243_ System corrupted: Lrn. Sensor Array rejected. 11243_ Acquired Lrn. Sensor Array. 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