Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.20 @ 20:21:28 Player: Rockstar Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (57) 285 Value Destroyed (2082) 2082 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (483) 483 TOTAL SCORE: 7570 Bonus ------- Follower Combat Kills 218 Met Imprinter 300 Was Imprinted 300 Friendly Fire -335 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (34) Stasis Canceller Heavy Mace Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Cooling System High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer Improved Core Shielding Makeshift Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Beamcaster Heavy Ion Cannon > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Improved Heat Sink Small Storage Unit Core Analyzer Makeshift ECM Suite Insulated Plating EM Disruption Field Makeshift System Restoration Module Plasma Rifle Autogun Shock Bomb Launcher Heavy Mace Makeshift Hammer Makeshift Hammer Makeshift Sword GAL Module [Rating: 75] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Improved Signal Interpreter Device Microactuators Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Core Shielding Weapon Greatsword Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Greatsword Build | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Slots Evolved 10 | . . . . . 8 . . . . 2 . Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 7 | . . . . . 5 . . . . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 87 | 6 6 1 5 1 17 10 6 1 7 23 4 Power 16 | 1 . 1 . 1 4 2 1 1 . 4 1 Engine 9 | 1 . 1 . . 3 1 . 1 . 1 1 Core 6 | . . . . 1 1 1 . . . 3 . Reactor 1 | . . . . . . . 1 . . . . Propulsion 19 | 2 4 . 2 . 2 3 1 . 3 1 1 Treads 15 | 2 4 . 2 . 2 2 . . 3 . . Leg 2 | . . . . . . 1 1 . . . . Wheel 1 | . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 Utility 30 | 1 . . 1 . 9 3 4 . 1 10 1 Device 13 | . . . 1 . 2 2 1 . 1 6 . Storage 5 | 1 . . . . 1 . 1 . . 1 1 Processor 4 | . . . . . 2 . 1 . . 1 . Hackware . | . . . . . . . . . . . . Protection 8 | . . . . . 4 1 1 . . 2 . Artifact . | . . . . . . . . . . . . Weapon 22 | 2 2 . 2 . 2 2 . . 3 8 1 Energy Gun 3 | 1 . . . . . . . . 1 1 . Energy Cannon 3 | . . . 1 . . . . . 1 . 1 Ballistic Gun 5 | 1 . . . . 1 . . . . 3 . Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . 1 . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 5 | . 2 . . . . . . . . 3 . Slashing Weapon 4 | . . . . . 1 2 . . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . Parts Lost 48 | . . . 3 . 2 5 9 . . 26 3 Power 11 | . . . 1 . 2 1 2 . . 5 . Propulsion 14 | . . . 2 . . 2 4 . . 6 . Utility 16 | . . . . . . 1 2 . . 13 . Weapon 7 | . . . . . . 1 1 . . 2 3 Highest Loss Streak 9 | . . . 3 . 1 3 9 . . 9 8 To Critical Strikes 1 | . . . . . . 1 . . . . . Average Backups 9 | 2 7 7 6 6 5 6 7 15 18 7 3 Power . | . 1 1 1 . . . . . 1 . . Propulsion . | 1 3 3 2 1 . 1 . . . . . Utility 3 | . . . . . 1 3 3 7 8 2 1 Weapon 4 | . 2 2 3 3 4 1 3 7 7 4 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 11 | . 2 3 . . . . . 2 1 2 1 Power 1 | . . 1 . . . . . . . . . Propulsion 3 | . 2 1 . . . . . . . . . Utility 2 | . . . . . . . . . 1 . 1 Weapon 5 | . . 1 . . . . . 2 . 2 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 79 | . 84 85 91 100 81 82 75 76 93 72 28 Engine 4 | . 14 14 11 . 3 7 1 2 6 1 1 Core 3 | . . . . 14 7 4 1 . . 4 . Reactor 2 | . . . . . . . 4 6 6 . . Treads 12 | . 28 28 27 28 25 24 6 . 14 3 . Leg 5 | . . . . . . . 9 13 8 2 . Device 11 | . . . 9 14 9 11 12 13 13 15 2 Storage 7 | . 14 14 14 14 8 6 6 6 6 6 3 Processor 8 | . . . . . 5 6 11 13 13 11 8 Protection 9 | . . . . . 9 13 12 13 13 10 . Ballistic Gun 3 | . 11 14 14 14 2 . . . . . . Launcher 1 | . . . 4 14 . . . . . . 3 Impact Weapon 1 | . 14 14 5 . 1 . . . . 4 . Slashing Weapon 3 | . . . . . 4 6 6 6 2 1 . Peak Build Rating 75 | 6 11 12 16 16 57 59 59 61 70 75 35 Average Rating 44 | 4 9 11 13 15 45 56 52 57 67 49 21 On Entrance 32 | . 6 10 12 12 16 57 59 51 61 70 31 Naked Turns 124 | . . . . . . . . . . . 124 Heaviest Build 103 | 14 14 18 23 19 61 61 82 91 98 103 32 Greatest Support 94 | 40 46 46 46 46 89 94 94 35 84 84 3 Greatest Overweight (x) 15 | . . . . . . 1 2 2 2 15 10 Average Overweight (x) . | . . . . . . . 1 2 1 3 2 Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 20 20 20 20 5 Average Capacity 13 | 7 8 8 8 8 8 8 17 20 20 13 5 Most Carried 20 | 4 8 8 8 8 8 8 11 20 20 20 5 Average Carried 10 | 2 7 7 6 6 6 7 7 16 19 7 3 Final Capacity 20 | 8 8 8 8 8 8 8 20 20 20 5 5 Final Carried 20 | 4 8 8 5 8 8 8 7 20 20 5 3 Class Distribution -------------------- 52% | Gladiator 33% | Mutant 7% | Derelict-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Scraptown Mutant | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Zion Scavenger-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Matter Collected 1797 | 228 57 65 78 91 366 159 87 40 105 302 219 Remotely . | . . . . . . . . . . . . Salvage Created 2134 | . 57 22 143 . 463 372 264 . 142 423 248 Parts 94 | . 5 . 9 . 20 12 8 . 6 17 17 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 45 | . . . 4 . . 22 5 2 6 . 6 Prevented 11 | . . . . . . . . . 3 . 8 Kills | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Combat Hostiles Destroyed 59 | . 6 2 5 . 10 7 4 . 5 11 9 Melee 29 | . 4 1 . . 8 7 4 . . 5 . Guns 10 | . 2 . . . 2 . . . 2 3 1 Cannons 4 | . . . 1 . . . . . 1 2 . AOE 14 | . . . 4 . . . . . 2 . 8 Classes Destroyed 10 | . 1 . 2 . 2 2 . . . 3 . Worker 2 | . . . . . . . . . . 2 . Builder 2 | . . . . . . . . . . 2 . Swarmer 25 | . 6 2 . . 2 1 . . 5 . 9 Grunt 15 | . . . 1 . 5 3 4 . . 2 . Brawler 1 | . . . . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . . . . Hunter 2 | . . . . . . 1 . . . 1 . Programmer 5 | . . . . . 2 1 . . . 2 . Subdweller 4 | . . . 4 . . . . . . . . Assembled 6 | . . . . . . . . . . 6 . Best Kill Streak 7 | . 3 2 2 . 4 5 3 . 3 4 7 Combat Bots Only 5 | . 3 2 2 . 4 5 3 . 3 3 5 Max Kills in Single Turn 2 | . 1 1 1 . 1 1 1 . 1 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 1 . . . . . 1 . 2 Melee 1 | . 1 1 . . 1 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Hostile Shots Fired 706 | . 37 7 36 . 103 128 51 . 29 249 66 Missed 174 | . 14 . 9 . 25 35 11 . 10 51 19 Hits 532 | . 23 7 27 . 78 93 40 . 19 198 47 Melee 21 | . . . . . 6 1 . . . 13 1 Projectile 511 | . 23 7 27 . 72 92 40 . 19 185 46 Critical Strikes 18 | . . . 1 . 4 3 4 . . 5 1 Actively Blocked 1 | . . . . . . . 1 . . . . Damage Taken 8958 | . 184 59 677 . 1384 1548 767 . 191 3253 895 Core 1396 | . 34 9 104 . 95 75 45 . 29 405 600 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 69 | . . . . . . 8 17 . 10 34 . Ignored by Resistances 408 | . . . . . 30 . . . 95 283 . Regen/Repaired (Parts) 258 | . . . . 258 . . . . . . . Core Remaining (%) 70 | 100 . . . 41 . . . . 71 . . Volleys Fired 103 | . 5 . 23 . 19 . . . 11 31 14 Largest 2 | . 1 . 2 . 2 . . . 2 2 2 Hottest 140 | . 20 . 80 . 45 . . . 140 140 66 Shots Fired 169 | . 5 . 36 . 34 . . . 17 60 17 Gun 121 | . 5 . 23 . 34 . . . 6 49 4 Cannon 16 | . . . 1 . . . . . 6 9 . Launcher 32 | . . . 12 . . . . . 5 2 13 Special . | . . . . . . . . . . . . Kinetic 87 | . 5 . 23 . 34 . . . . 22 3 Thermal 50 | . . . 1 . . . . . 12 36 1 Explosive 12 | . . . 12 . . . . . . . . Electromagnetic 20 | . . . . . . . . . 5 2 13 Robot Hit Streak 7 | . 2 . 5 . 7 . . . 4 7 3 Robot Miss Streak 7 | . 2 . 2 . 7 . . . 3 4 3 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 168 | . 12 4 25 . 35 22 10 . 7 48 5 Core Hits 87 | . 5 1 11 . 19 7 7 . 6 19 12 Critical Kills 3 | . 1 . . . . . . . . 2 . Critical Parts Destroyed 4 | . 1 2 . . . . . . . 1 . Critical Strikes 13 | . 2 2 . . 2 3 . . . 4 . Burn 1 | . . . . . . . . . . 1 . Smash 7 | . 2 2 . . . . . . . 3 . Sever 5 | . . . . . 2 3 . . . . . Melee Attacks 130 | . 14 4 . . 32 35 18 . . 27 . Impact 40 | . 14 4 . . . . . . . 22 . Slashing 90 | . . . . . 32 35 18 . . 5 . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . 1 1 . . . . . . . . . Combat Hostiles 2 | . 1 1 . . . . . . . . . Follow-up Attacks 5 | . 2 . . . . . . . . 3 . Damage Inflicted 6098 | . 384 181 794 . 1092 1104 552 . 196 1384 411 Guns 1480 | . 42 . 194 . 328 . . . 64 777 75 Cannons 241 | . . . 24 . . . . . 55 162 . Explosions 1030 | . . . 576 . . . . . 77 41 336 Melee 3336 | . 342 181 . . 764 1104 541 . . 404 . Ramming 11 | . . . . . . . 11 . . . . Kinetic 983 | . 42 . 194 . 328 . . . . 344 75 Thermal 787 | . . . 24 . . . . . 119 595 49 Explosive 576 | . . . 576 . . . . . . . . Electromagnetic 405 | . . . . . . . . . 77 41 287 Impact 880 | . 342 181 . . . . . . . 357 . Slashing 2456 | . . . . . 764 1104 541 . . 47 . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . . 1 5 5 5 . 10 6 Average Corruption 4 | . . . . . 1 3 5 5 . 6 4 Corruption Purged 11 | . . . . . . . . . . 11 . Corruption Blocked . | . . . . . . . . . . . . Effects 89 | . . . . . 2 18 26 3 . 25 15 Message Errors 20 | . . . . . 1 2 11 . . 4 2 Matter Fused 21 | . . . . . . 6 5 1 . 6 3 Heat Flow Errors 7 | . . . . . . 1 1 2 . 2 1 Energy Discharges 12 | . . . . . . 4 4 . . 1 3 Parts Rejected 4 | . . . . . . 1 . . . 3 . Parts Fused 3 | . . . . . 1 . 1 . . . 1 Data Loss (minor) 12 | . . . . . . 3 3 . . 4 2 Data Loss (major) 4 | . . . . . . 1 . . . 2 1 Misfires 4 | . . . . . . . . . . 2 2 Alerts 2 | . . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 422 | . 56 121 . . 35 98 . . 2 110 . Projectiles 2 | . . . . . . . . . 2 . . Explosions . | . . . . . . . . . . . . Melee 420 | . 56 121 . . 35 98 . . . 110 . Knockbacks 1 | . 1 . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 42 | . . . 22 . . . . . . . 20 Shots 2 | . . . 1 . . . . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . 3 . . . . Kicked 3 | . . . . . . . 3 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 260 | . . . 260 . 20 184 201 218 198 183 122 Average Temperature 63 | . . . 149 . 6 77 85 98 103 47 70 Received Heat Transfer 1982 | . . . 527 . 300 216 252 . . 558 129 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Fried 4 | . 1 2 . . . . . . 1 . . Impact Corruptions 10 | . 3 3 . . . . . . . 4 . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 4 | . . . . . . . . . 1 3 . Heat Transferred 1431 | . . . 37 . . . . . 185 1209 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Alert | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . . 100 . . . . 100 . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 150 | . 140 59 . . 111 . . . . 150 . Initial 150 | . . 19 . . . . . . . 150 . Average 23 | . 66 9 . . 16 . . . . 23 . Influence Increases 1717 | . 170 40 51 . 333 160 90 . 173 410 290 Destroy 0b10 Robot/C 1100 | . 120 40 40 . 200 140 80 . 120 180 180 Destroy 0b10 Robot/NC 30 | . . . . . . . . . 5 25 . Destroy Leader 162 | . 20 . 10 . 40 20 10 . 10 32 20 Allied During Kill 28 | . . . 1 . . . . . 8 19 . Successful Hack 18 | . . . . . 18 . . . . . . Disable Machine 60 | . . . . . 60 . . . . . . Destroy Structure 4 | . . . . . . . . . . 4 . Advance Influence 150 | . . . . . . . . . . 150 . Lose Combat Pursuer 165 | . 30 . . . 15 . . . 30 . 90 Influence Decreases 1643 | . 120 90 51 . 234 259 90 . 173 410 216 Entered New Map 68 | . . 31 . . . 37 . . . . . Time Decay 1141 | . 120 59 51 . 198 192 50 . 133 152 186 Lost Part 338 | . . . . . 20 30 40 . . 218 30 Lost Ally 80 | . . . . . . . . . 40 40 . Purge Threat 16 | . . . . . 16 . . . . . . Squads Dispatched 6 | . . 1 . . 4 . . . . 1 . Investigation 1 | . . 1 . . . . . . . . . Extermination 3 | . . . . . 2 . . . . 1 . Reinforcement 2 | . . . . . 2 . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Distress Signals 3 | . 1 1 . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 108 | . 9 3 6 . 13 10 4 . 9 40 14 Peak Tracking Total 9 | . 5 3 3 . 4 7 4 . 3 9 6 Tactical Retreats 8 | . 1 . . . 1 . . . 1 2 3 Traps | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Traps Triggered 2 | . . . . . 1 . . . . . 1 Indirectly 1 | . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Machines Disabled 4 | . . . . . 4 . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Machines Accessed 8 | . . 1 . 2 5 . . . . . . Terminals 4 | . . . . . 4 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 35 | . . 1 . 19 15 . . . . . . Successful 25 | . . 1 . 19 5 . . . . . . Failed 10 | . . . . . 10 . . . . . . Catastrophic 1 | . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 7 | . . . . . 2 . . . . 5 . Terminals 13 | . . . . . 13 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 24 | . . 1 . 19 4 . . . . . . Record 20 | . . . . 19 1 . . . . . . Open Door 1 | . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . . . . . 5 . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Total Allies 9 | . . 1 . . . . . 4 . 4 . Largest Group 4 | . . 1 1 . . . . 4 4 4 . Highest-Rated Group 157 | . . 31 31 . . . . 157 157 115 . Highest-Rated Ally 40 | . . 31 31 . . . . 40 40 32 . Zionite Dispatches 2 | . . . . . . . . . . 2 . Fire 1 | . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . 1 2 . PICKUP 1 | . . . . . . . . . . 1 . COLLECT 1 | . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . 1 . . Ally Attacks 38 | . . . 6 . . . . . 10 22 . Total Damage 794 | . . . 40 . . . . . 397 357 . Kills 8 | . . . 1 . . . . . 2 5 . Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . 1 . . Intel | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Active Infowar (turns) 1352 | . . . . . 439 . . . 783 130 . Sensors 1258 | . . . . . 439 . . . 783 36 . ECM 94 | . . . . . . . . . . 94 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 3 2 1 . . . Drone Launches 3 | . . . . . . . . . 3 . . Drone Recoveries 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Turns Passed 10605 | 78 304 390 295 1122 891 1165 1216 2794 883 839 628 Spaces Moved 4833 | 45 151 226 143 699 428 643 501 1068 299 244 386 Core 427 | 5 . . . . . . . . . 36 386 Treads 2752 | 40 151 226 143 699 428 584 147 . 242 92 . Legs 1540 | . . . . . . 59 354 1068 57 2 . Wheels 114 | . . . . . . . . . . 114 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 162 162 260 240 115 50 Average Speed 199 | 147 160 160 160 160 161 164 226 260 243 261 152 Slowest Speed 800 | 160 160 160 160 160 162 190 260 260 260 800 550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 3 18 56 17 53 14 75 70 89 77 10 64 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . 1 . 2 . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 13 | . . . . 2 . 3 2 3 1 . 2 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 76 | . . . 69 . . . . . 4 1 2 Melee . | . . . . . . . . . . . . Projectile 6 | . . . . . . . . . 4 1 1 AOE 70 | . . . 69 . . . . . . . 1 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Total 5450 | 54 188 250 172 703 534 698 557 1087 437 359 411 Wait 183 | . 2 11 2 . 15 4 17 . 112 20 . Move 4822 | 44 150 225 142 698 427 642 500 1067 298 243 386 Hop . | . . . . . . . . . . . . Pick Up 59 | 4 4 4 . 4 5 6 7 16 3 5 1 Fast Attach 39 | 6 2 1 . . 13 2 2 1 4 5 3 Attach 42 | . . . 3 1 4 5 5 . 3 17 4 Detach 8 | . 2 . . . 4 . . . 1 . 1 Swap 26 | . 5 . 2 . 4 3 1 . 1 10 . Drop 40 | . 6 5 . . 11 1 3 3 4 5 2 Fire 103 | . 5 . 23 . 19 . . . 11 31 14 Melee 124 | . 12 4 . . 32 35 18 . . 23 . Ram . | . . . . . . . . . . . . Kick 3 | . . . . . . . 3 . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Scraptown -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 5) 317 | -10/Materials | Build established: Mutant 383 | -10/Materials | Entered Mines 391 | -10/Mines | Met a Derelict bent on vengeance 506 | -10/Mines | Met a Derelict shopkeep closing up shop 577 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 602 | -10/Mines | Discovered new exit (range 8) 607 | -10/Mines | Received a Mining Laser from a helpful Derelict 674 | -10/Mines | Discovered new exit (range 7) 734 | -10/Mines | Assembled infested the area 739 | -10/Mines | Assisted by a Guerilla fighting off Assembled 773 | -10/Mines | Entered Subcaves 773 | -10/Subcaves | Accompanied by 1 ally 774 | -10/Subcaves | Approached by a straggling Scientist 926 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1008 | -10/Subcaves | Core integrity fell below 50% 1036 | -10/Subcaves | Lost 3 parts (1p2n) 1060 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1068 | -10/Subcaves | Entered Scraptown 1353 | -8/Scraptown | Discovered new exit (range 4) 1497 | -8/Scraptown | Visited Cyclists 1551 | -8/Scraptown | Visited CR-KLE's Repair Center 1563 | -8/Scraptown | CR-KLE repaired 5 parts 1787 | -8/Scraptown | Visited Fellowship of the Rings 1998 | -8/Scraptown | Visited UFD Registry 2067 | -8/Scraptown | Visited Shadow of the Wyrm 2190 | -8/Scraptown | Entered Factory 2190 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x5 2317 | -6/Factory | Spotted B-75 Beast 2564 | -6/Factory | Found Hvy. Insulated Plating 3057 | -6/Factory | Discovered new exit (range 16) 3079 | -6/Factory | Identified exit to Lower Caves 3081 | -6/Factory | Entered Lower Caves 3310 | -6/Lower Caves | Build established: Gladiator 3436 | -6/Lower Caves | Lost 3 parts (1n1u1w) 3695 | -6/Lower Caves | Identified exit to Lower Caves 4246 | -6/Lower Caves | Entered another Lower Caves area 4422 | -6/Lower Caves | Murdered Warlord Statue 4425 | -6/Lower Caves | Learned Factory emergency access door positions 4575 | -6/Lower Caves | Lost 9 parts (2p4n2u1w) 4946 | -6/Lower Caves | Encountered a Warlord checkpoint 5205 | -6/Lower Caves | Learned Factory trap positions 5441 | -6/Lower Caves | Discovered new exit (range 6) 5459 | -6/Lower Caves | Identified exit to Zion 5462 | -6/Lower Caves | Entered Zion 5587 | -6/Zion | System corruption cleaned by Quarantine Array 5764 | -6/Zion | Discovered new exit (range 14) 6383 | -6/Zion | Found GAL Module 6500 | -6/Zion | Learned 8 Factory zone layouts 6914 | -6/Zion | Learned location of Warlord (-5) 7702 | -6/Zion | Met Imprinter 7749 | -6/Zion | Imprinted 7751 | -6/Zion | Declared Zion's savior 8253 | -6/Zion | Identified exit to Proximity Caves 8256 | -6/Zion | Entered Proximity Caves 8256 | -5/Proximity Caves | Accompanied by 4 allies 8365 | -5/Proximity Caves | Spotter reported a threat 8509 | -5/Proximity Caves | Lost 3 allies 8803 | -5/Proximity Caves | Build established: Scavenger-Mutant 9084 | -5/Proximity Caves | Discovered new exit (range 6) 9093 | -5/Proximity Caves | Identified exit to Factory 9139 | -5/Proximity Caves | Entered Factory 9139 | -5/Factory | Evolved 2 slots: Utility x2 9140 | -5/Factory | Identified exit to Upper Caves 9142 | -5/Factory | Loaded intel: 123 trap records 9186 | -5/Factory | System corruption reached 10% 9265 | -5/Factory | Lost 9 parts (2p3n4u) 9484 | -5/Factory | Build established: Derelict-Mutant 9592 | -5/Factory | Lost 7 parts (1p2n3u1w) 9639 | -5/Factory | Lost 4 parts (1p2u1w) 9794 | -5/Factory | Discovered new exit (range 11) 9841 | -5/Factory | Identified exit to Factory 9857 | -5/Factory | Zion Fire squad teleported in 9875 | -5/Factory | Zion Kinetic Resupply teleported in 9978 | -5/Factory | Entered Upper Caves 9987 | -5/Upper Caves | Core integrity fell below 50% 10013 | -5/Upper Caves | Lost 8 parts (1p1n4u2w) 10237 | -5/Upper Caves | Build established: Mutant 10464 | -5/Upper Caves | Spotted B-75 Beast 10470 | -5/Upper Caves | Released all parts (7) 10499 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10499 | -5/Upper Caves | Core integrity fell below 20% 10606 | -5/Upper Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 10470_ Released Plasma Rifle. 10470_ Released Core Analyzer. 10470_ Released Imp. Signal Interpreter. 10470_ Released Imp. Energy Well. 10470_ Released Lrn. Proton Cannon. 10498_ Penetrated by Slug. 10498_ Mak. Sword destroyed. 10499_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 10500_ Slug penetrates Wall. 10524_ HD4TKK3SDVJ|HAF 4RI|YYD FMEDEX 10556_ Acquired 4 matter. 10558_ Acquired 2 matter. 10569_ System corrupted: Substantial component data lost. 10603_ Searching scrap... 10603_ Found Hvy. Machine Gun. 10603_ Found Imp. Thermal Shield. 10603_ Found Drone Bay. 10603_ Found 52 Matter. Map ----- +----------------------------------------------------+ | ???????????#" "#??# #????????????????## ???? | | ?????????###" "##? #????????????????## ##?? | | ?????????# "" "## #?????????????????# ][### | | ?????????# ##?????????? $ =]* | | ??????????# ####??????? ## %### | | ???????????# #?????????????????#### ##?? | | ?????##?????# #??# #????????????????????##??## | | ????## #????# ##### #???????????????????????## | | ????# #??## # ######?????????????????## | | ????# ### ## #????????????????## | | ?????# ## #???????????????## | | ?????# ### ## " " #???????????????# | | ?????# ###?# ## "" """ #???????????????#### | | ?????## ###### "" """" #??????????????????### | | ??######## ## # " "" #????????????????????# | | ??# ## #?????????? ???????? | | ??# ### p #?????????# ???????? | | ??# ####### ##?###### ########????## ???????? | | ??# #?????# ##???## #%!#??# #????# ???????? | | ??# #?##### #????# ![### #???## ???????? | | ??# ### #????# ##### ???????? | | ### ###????### #??????? | | #" #????????#### ###????? | | ##???????????# ?????? | | "" ## #????????????# ## ????## | | "# ### #????????????# @ ## ##?# #???## | | ### #?# #?????????##?## ###? #??# ##### | | ??## #?# #####????? ##?# ### ?#####??# $ | | ???####?# #????# #?# ### ####???# | | ????????#### #???? #?#### #?## ##### | | ???????????# #???? ??? ## ##???# | | ?????????### #????# #??????????# #???# | | ????????## #???## #?????? ???## ####???# | | ????????# ##??# #??????# ???## #??????# | | ????????# #### #??????# ####### ##?????# | | ????????## ## #??????# #??### #?????# | | ?????????### ## #??????# ##### #?????# | | ??????????## %#??????# #?????# | | ?????????## % % ######## ### ##?????## | | ?????????# % #?# #???????? | | ?????????# %% % % ## ### #???????? | | ?????????##% % ####?????# #???????? | | ?????###### ## ##????????# ##??????? | | ???### % ####?????????# ##????? | | ??## #?# ????????# ### | | ## % % ##? ?????????## | | ##%% % %#?? ????##????### | | ## ##### ??## ###??##### #### | | ## ## ##### ??# # ### ## #???# | | ???# %#### ### ## # #????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 34 Energy Capacity 765 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 1200 Resistance: KI 30 Resistance: EM 30 Core Shielding 30 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 9 Recoil Reduction 8 Item Schematics ----------------- Plasma Rifle | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive S-27 Virus | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityBladeRigger Manual? 0 Play Time 01:12:39 Cumulative 101.1 hours Start 2025.07.20 @ 19:02:30 End 2025.07.20 @ 20:21:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 92 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 54 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbc405dd-9cd7-41d7-88b2-5bcd2a9f201c