Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 19:36:06 Player: LudumSi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (35) 175 Value Destroyed (1077) 1077 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (193) 193 TOTAL SCORE: 3245 Bonus ------- Follower Combat Kills 264 Friendly Fire -71 Cogmind --------- Core Integrity 0/550 Matter 190/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Terrain Scanner Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit ECM Suite > --- WEAPON ----------- Pulse Rifle Ion Cannon Flak Cannon Heavy Mace > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Improved Heat Sink EM Pulse Gun Ion Cannon Ion Cannon Heavy Assault Rifle Flak Cannon Mining Laser [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Visual Processing Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . . . 1 Weapon 2 | . . 1 . 1 Parts Attached 43 | 6 3 10 3 21 Power 8 | 1 1 1 1 4 Engine 3 | 1 . 1 . 1 Core 5 | . 1 . 1 3 Reactor . | . . . . . Propulsion 12 | 2 . 5 1 4 Treads . | . . . . . Leg 12 | 2 . 5 1 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 2 . . 4 Device 1 | . 1 . . . Storage 2 | 1 1 . . . Processor 4 | . . . . 4 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 16 | 2 . 4 1 9 Energy Gun 3 | 1 . 1 . 1 Energy Cannon 3 | . . . . 3 Ballistic Gun 3 | 1 . . . 2 Ballistic Cannon 3 | . . 1 . 2 Launcher 1 | . . 1 . . Special Weapon 1 | . . . 1 . Impact Weapon 2 | . . 1 . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 28 | . . 5 1 22 Power 6 | . . 1 . 5 Propulsion 11 | . . 3 1 7 Utility 1 | . . . . 1 Weapon 10 | . . 1 . 9 Highest Loss Streak 15 | . . 5 1 15 Average Slot Usage (%) 87 | . 90 90 99 80 Engine 2 | . 2 5 3 1 Core 8 | . 11 5 7 7 Leg 24 | . 28 26 32 18 Device 7 | . 5 11 11 5 Storage 11 | . 14 11 11 9 Processor 4 | . . . . 11 Energy Gun 9 | . 14 11 11 4 Energy Cannon 1 | . . . . 4 Ballistic Gun 6 | . 14 5 . 2 Ballistic Cannon 4 | . . 3 11 5 Special Weapon 1 | . . . 11 1 Impact Weapon 5 | . . 10 . 8 Naked Turns . | . . . . . Heaviest Build 43 | 12 25 33 31 43 Greatest Support 35 | 20 20 30 30 35 Greatest Overweight (x) 11 | 3 1 8 1 11 Average Overweight (x) 1 | . . . 1 1 Largest Inventory Capacity 12 | 6 12 10 10 10 Average Capacity 9 | 5 9 10 10 10 Most Carried 10 | 6 10 10 10 10 Average Carried 7 | 3 8 8 9 6 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 4 9 9 10 2 Class Distribution -------------------- 67% | Mutant 27% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 771 | 227 77 88 85 294 Remotely . | . . . . . Salvage Created 1174 | . 313 210 59 592 Parts 63 | . 18 16 3 26 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 28 | . 7 4 2 15 Melee 1 | . . . . 1 Guns 14 | . 6 2 1 5 Cannons 9 | . . . 1 8 AOE 3 | . 1 2 . . Classes Destroyed 8 | . 1 2 1 4 Worker 1 | . . . . 1 Builder 2 | . . . . 2 Watcher 3 | . . 1 . 2 Swarmer 6 | . . . 1 5 Grunt 18 | . 7 2 1 8 Brawler 1 | . . . . 1 Sentry 3 | . . 2 . 1 Zionite 1 | . . . . 1 Best Kill Streak 4 | . 4 3 1 4 Combat Bots Only 4 | . 4 3 1 3 Max Kills in Single Turn 2 | . 2 2 1 2 Gunslinging . | . . . . . Exploded 2 | . 1 2 . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 3401 | . 142 733 60 2466 Core 799 | . 43 175 26 555 Absorbed by Shields . | . . . . . Core Remaining (%) 77 | 100 82 . 49 . Volleys Fired 102 | . 14 23 4 61 Largest 3 | . 2 2 3 3 Hottest 184 | . 60 84 184 167 Shots Fired 182 | . 28 42 9 103 Gun 118 | . 28 36 4 50 Cannon 63 | . . 6 4 53 Launcher . | . . . . . Special 1 | . . . 1 . Kinetic 103 | . 14 19 4 66 Thermal 37 | . . . 1 36 Explosive . | . . . . . Electromagnetic 42 | . 14 23 4 1 Robot Hit Streak 14 | . 13 14 6 8 Robot Miss Streak 10 | . 3 8 6 10 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 133 | . 18 32 7 76 Core Hits 75 | . 11 12 7 45 Critical Hits 2 | . . 1 . 1 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 1 . 1 Melee Attacks 9 | . . . . 9 Impact 9 | . . . . 9 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2280 | . 280 356 114 1530 Guns 923 | . 200 262 12 449 Cannons 775 | . . 34 102 639 Explosions 210 | . 80 60 . 70 Melee 369 | . . . . 369 Ramming 3 | . . . . 3 Kinetic 1154 | . 53 116 102 883 Thermal 345 | . 80 60 . 205 Explosive 70 | . . . . 70 Electromagnetic 339 | . 147 180 12 . Impact 369 | . . . . 369 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Effects 4 | . . . . 4 Message Errors 1 | . . . . 1 Targeting Errors 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 140 | . . . . 140 Projectiles . | . . . . . Explosions 25 | . . . . 25 Melee 115 | . . . . 115 Knockbacks 13 | . . 1 4 8 Impact 4 | . . . . 4 Kinetic 9 | . . 1 4 4 Secondary . | . . . . . Self-Inflicted Damage 137 | . 40 . . 97 Shots 2 | . 1 . . 1 Rammed 4 | . . . . 4 Targets Rammed 4 | . . . . 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 370 | . 67 84 128 370 Average Temperature 94 | . 27 30 48 141 Received Heat Transfer 1449 | . 57 288 33 1071 Effects 4 | . . . . 4 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Interference 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 8 | . . 1 . 7 Impact Corruptions 6 | . . . . 6 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 670 | . 150 150 . 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 317 | . 145 117 271 317 Initial 105 | . . 20 45 105 Average 126 | . 76 63 167 186 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 78 | 100 100 100 80 52 Level 1 21 | . . . 19 47 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 3 1 . 5 Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 6 | . . 2 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 11 10 5 48 Peak Tracking Total 8 | . 4 5 3 8 Tactical Retreats 6 | . 1 . . 5 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 4 | . 1 . 1 2 Max in Single Turn 1 | . 1 . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 5 | . 2 2 . 1 Terminals 4 | . 2 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 16 | . 5 9 . 2 Successful 11 | . 3 7 . 1 Failed 5 | . 2 2 . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 10 | . 5 3 . 2 Terminals 10 | . 5 3 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 6 | . . 6 . . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 1 . 1 Terminal Index 3 | . 1 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 5 . . Insert Component 3 | . . 3 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 2 1 . . Terminals 3 | . 2 1 . . Operators 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 2 . 1 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 5 | . . . 5 . Largest Group 5 | . . . 5 4 Highest-Rated Group 79 | . . . 79 71 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 47 | . . . 16 31 Total Damage 652 | . . . 226 426 Kills 11 | . . . 6 5 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2147 | 62 626 349 238 872 Spaces Moved 1091 | 38 359 156 145 393 Core 35 | 20 . 12 . 3 Treads . | . . . . . Legs 1056 | 18 359 144 145 390 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 150 150 Average Speed 153 | 122 148 156 150 160 Slowest Speed 600 | 200 150 450 150 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 3 59 23 32 37 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 55 | . 3 2 . 50 Melee . | . . . . . Projectile 6 | . . . . 6 AOE 49 | . 3 2 . 44 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1390 | 53 429 224 155 529 Wait 76 | . 37 25 . 14 Move 1087 | 37 358 155 144 393 Hop . | . . . . . Pick Up 51 | 10 11 9 3 18 Fast Attach . | . . . . . Attach 33 | 6 2 7 1 17 Detach 1 | . 1 . . . Swap 10 | . 1 3 2 4 Drop 17 | . 5 2 1 9 Fire 102 | . 14 23 4 61 Melee 9 | . . . . 9 Ram 3 | . . . . 3 Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 10) 246 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 15) 689 | -10/Materials | Entered another Materials area 689 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 898 | -9/Materials | Lost 5 parts (1p3n1w) 1016 | -9/Materials | Discovered new exit (range 9) 1038 | -9/Materials | Entered Mines 1052 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1064 | -9/Mines | Learned Materials trap positions 1095 | -9/Mines | Core integrity fell below 50% 1171 | -9/Mines | Learned location of Storage (-8) 1257 | -9/Mines | Discovered new exit (range 11) 1276 | -9/Mines | Entered Materials 1276 | -8/Materials | Accompanied by 4 allies 1276 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1277 | -8/Materials | Loaded intel: 14 trap records 1281 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1384 | -8/Materials | Garrison activated, responded to threat 1514 | -8/Materials | Garrison activated, responded to threat 1648 | -8/Materials | Discovered new exit (range 15) 1699 | -8/Materials | Build established: Gunner 1875 | -8/Materials | Lost 15 parts (2p5n1u7w) 1885 | -8/Materials | Core integrity fell below 50% 2051 | -8/Materials | Build established: Mutant 2139 | -8/Materials | Core integrity fell below 20% 2148 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02033_ S-10 Pest unfolds itself. 02038_ S-10 Pest destroyed. 02047_ W-25 Informer sends out distress signal. 02048_ K-01 Serf collects debris. 02067_ Autogun destroyed. 02091_ Destroyed Imp. Heat Sink. 02091_ G-47 Trooper system corrupted by crushing effect. 02092_ G-47 Trooper system terminally corrupted. 02092_ Particle Gun fried. 02099_ Acquired Aluminum Leg. 02126_ C-30 ARC bursts open, deploying its payload. 02126_ S-10 Pest unfolds itself. 02132_ Aluminum Leg destroyed. 02132_ G-50 Soldier knocked back. 02134_ Hvy. Mace destroyed. 02137_ Slammed into G-50 Soldier. 02138_ Aluminum Leg destroyed. 02139_ Slammed into G-50 Soldier. 02142_ Lgt. Deuterium Engine destroyed. 02142_ Slammed into G-50 Soldier. 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