Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.06 @ 11:50:49 Player: DeFlow Result: Destroyed by G-50 Soldier with Backup Laser III Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (202) 1010 Value Destroyed (8405) 8405 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (3963) 3963 TOTAL SCORE: 18258 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2899 Follower Combat Kills 264 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 129/300 Energy 82/100 System Corruption 6% Temperature Cool (431) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Targeting Computer Advanced Targeting Computer Improved Weapon Cycler Hardened Heavy Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Heavy Proton Cannon Enhanced Coil Gun Enhanced Coil Gun Heavy Shock Bomb Launcher > --- INVENTORY -------- Flexi-carbon Leg Heavy Proton Cannon Advanced Plasma Cannon Magnetic Acceleration Cannon [Rating: 93] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit VTOL Module Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Proton Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Impact Weapon Makeshift Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . 2 . . . . . . . . Utility 5 | . . . 1 2 2 . . . . . Weapon 2 | . . . 1 . . . . . . 1 Parts Attached 163 | 7 3 10 7 30 11 7 17 1 7 63 Power 22 | 1 1 2 2 2 2 1 3 . 1 7 Engine 11 | 1 1 2 1 1 . 1 3 . . 1 Core 10 | . . . 1 1 2 . . . 1 5 Reactor 1 | . . . . . . . . . . 1 Propulsion 35 | 3 . 4 . 8 1 2 6 . . 11 Treads . | . . . . . . . . . . . Leg 23 | 2 . 2 . 4 . . 4 . . 11 Wheel 1 | 1 . . . . . . . . . . Hover 9 | . . . . 4 1 2 2 . . . Flight 2 | . . 2 . . . . . . . . Utility 42 | 1 2 1 3 8 3 2 3 1 2 16 Device 20 | . 1 . 2 4 2 2 1 . 2 6 Storage 3 | 1 1 . 1 . . . . . . . Processor 6 | . . 1 . 1 1 . 1 . . 2 Hackware 1 | . . . . . . . 1 . . . Protection 12 | . . . . 3 . . . 1 . 8 Artifact . | . . . . . . . . . . . Weapon 64 | 2 . 3 2 12 5 2 5 . 4 29 Energy Gun 24 | 1 . 3 1 7 3 . 3 . 1 5 Energy Cannon 9 | . . . . . . 1 1 . . 7 Ballistic Gun 14 | 1 . . . 2 . 1 . . 1 9 Ballistic Cannon 11 | . . . 1 3 1 . . . . 6 Launcher 4 | . . . . . 1 . . . 1 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . . . . . 5 Parts Lost 46 | . . 1 3 8 . 4 10 . 2 18 Power 4 | . . . 1 1 . . 1 . . 1 Propulsion 12 | . . . . 4 . 2 4 . . 2 Utility 12 | . . 1 1 . . . 1 . . 9 Weapon 18 | . . . 1 3 . 2 4 . 2 6 Highest Loss Streak 8 | . . 1 1 2 . 1 6 . 2 8 Average Slot Usage (%) 97 | . 94 96 95 99 99 100 98 99 99 96 Engine 3 | . 14 11 4 1 3 4 6 6 1 . Core 4 | . . . 4 5 2 1 . . 4 9 Leg 20 | . 28 27 36 22 . . 6 26 26 22 Hover 6 | . . . . 6 25 26 18 . . . Device 13 | . 8 3 4 15 20 20 17 13 17 12 Storage 9 | . 14 11 18 15 13 13 10 6 6 3 Processor 8 | . . 4 1 7 13 13 13 13 8 10 Hackware 1 | . . . . . . . 3 6 6 . Protection 3 | . . . . . . . . 5 6 7 Energy Gun 7 | . 14 21 17 13 6 5 2 6 5 2 Energy Cannon 1 | . . . . . . . 5 6 . 4 Ballistic Gun 4 | . 14 . . 1 . 5 2 . 4 8 Ballistic Cannon 3 | . . . 9 6 5 6 4 . . 1 Launcher 1 | . . . . . 6 . . . 4 2 Naked Turns 3 | . . . . . . . . . . 3 Heaviest Build 85 | 12 25 29 40 47 52 53 54 49 55 85 Greatest Support 88 | 20 20 40 40 51 54 54 77 71 71 88 Greatest Overweight (x) 3 | 3 1 1 . 1 1 1 1 . . 1 Average Overweight (x) . | 1 . . . . . . . . . . Largest Inventory Capacity 14 | 6 12 10 14 14 14 14 14 10 10 10 Average Capacity 11 | 5 9 10 13 14 14 14 12 10 10 8 Most Carried 14 | 6 10 10 14 14 14 14 14 9 10 10 Average Carried 10 | 4 7 9 11 12 13 13 11 8 9 8 Final Capacity 14 | 6 10 10 14 14 14 14 10 10 10 4 Final Carried 14 | 4 10 10 14 14 14 14 8 8 10 . Class Distribution -------------------- 30% | Scavenger-Gunner 19% | Mutant 16% | Gunner 13% | Derelict-Tank 12% | Scavenger-Mutant 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Gunner | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Derelict-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Matter Collected 4276 | 270 15 117 250 510 148 401 269 . 75 2221 Remotely . | . . . . . . . . . . . Salvage Created 9443 | . 32 241 582 1150 308 474 395 . 392 5869 Parts 433 | . 5 15 40 62 23 20 19 . 9 240 Haulers Intercepted 7 | . . . . 2 . . . . . 5 Recyclers Shooed 2 | . . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . 20 16 . 9 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 151 | . 3 4 13 16 4 9 10 . 5 87 Melee 5 | . . . . . . . 2 . 3 . Guns 75 | . 3 3 9 7 4 6 1 . 1 41 Cannons 41 | . . . 3 4 . 3 7 . 1 23 AOE 26 | . . . 1 5 . . . . . 20 Classes Destroyed 19 | . 1 4 2 5 . 1 1 . . 5 Worker 11 | . . . . 3 3 . . . . 5 Builder 10 | . . . . 2 . . . . . 8 Tunneler 2 | . . . . . . . . . . 2 Hauler 7 | . . . . 2 . . . . . 5 Recycler 7 | . . . . 6 . . . . . 1 Mechanic 2 | . . . . . . . . . . 2 Operator 2 | . . 1 . . . . . . . 1 Watcher 10 | . . 1 3 3 1 . . . . 2 Swarmer 30 | . 3 . 4 6 . 3 4 . 1 9 Saboteur 2 | . . . . . . . . . . 2 Grunt 68 | . . 2 6 4 1 3 3 . 4 45 Brawler 5 | . . . . . . . 1 . . 4 Duelist 6 | . . . 1 . . . . . . 5 Protector 1 | . . . . . . . . . . 1 Sentry 12 | . . 2 1 2 1 2 1 . . 3 Hunter 12 | . . . 1 1 . . . . . 10 Programmer 14 | . . . . 3 2 1 1 . . 7 Behemoth 1 | . . . . . . . . . . 1 Decomposer 1 | . . . . . . 1 . . . . Tinkerer 1 | . . . . . . 1 . . . . Best Kill Streak 9 | . 3 3 5 8 4 3 4 . 4 9 Combat Bots Only 8 | . 3 3 5 4 2 2 4 . 4 8 Max Kills in Single Turn 6 | . 1 2 2 5 2 1 1 . 1 6 Gunslinging 1 | . . 1 . . . . . . . . Exploded 5 | . . . 1 3 . . . . . 5 Melee 1 | . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Damage Taken 8506 | . 121 206 496 970 262 571 805 . 480 4595 Core 1533 | . 24 53 62 104 71 74 143 . . 1002 Absorbed by Shields 711 | . . . . . . . . . 87 624 Core Remaining (%) 85 | 100 90 86 88 85 . . . . 66 . Volleys Fired 342 | . 7 14 38 44 13 26 20 . 8 172 Largest 4 | . 2 2 3 3 3 3 3 . 2 4 Hottest 249 | . 70 100 139 161 167 153 208 . 129 249 Shots Fired 945 | . 14 27 94 132 28 73 56 . 11 510 Gun 611 | . 14 27 56 88 13 46 17 . 8 342 Cannon 305 | . . . 38 44 13 27 39 . 3 141 Launcher 29 | . . . . . 2 . . . . 27 Special . | . . . . . . . . . . . Kinetic 499 | . 7 . 38 53 13 47 28 . . 313 Thermal 202 | . 7 . . 34 13 26 28 . 11 83 Explosive 2 | . . . . . 2 . . . . . Electromagnetic 242 | . . 27 56 45 . . . . . 114 Robot Hit Streak 37 | . 7 12 15 37 23 28 26 . 4 35 Robot Miss Streak 8 | . 2 1 2 4 . 3 2 . 2 8 Penetration Max 2 | . . . . . . . . . . 2 Secondary Targets 5 | . 1 1 . . . . . . . 3 Max Gunslinging Chain 1 | . 1 1 . . . . . . . 1 Shots Hit Robots 708 | . 10 23 64 87 21 51 50 . 23 379 Core Hits 370 | . 4 6 26 51 12 24 19 . 13 215 Critical Hits 44 | . . . . 2 2 1 2 . . 37 Critical Kills 16 | . . . . 1 1 . 1 . . 13 Critical Parts Destroyed 26 | . . . . 1 1 1 1 . . 22 Melee Attacks 26 | . . . . . . . 9 . 17 . Impact 2 | . . . . . . . . . 2 . Slashing . | . . . . . . . . . . . Piercing 24 | . . . . . . . 9 . 15 . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . Damage Inflicted 23587 | . 105 374 1186 2860 684 1186 1227 . 763 15202 Guns 10913 | . 105 374 653 1136 337 803 326 . 136 7043 Cannons 5837 | . . . 420 505 323 383 694 . 44 3468 Explosions 6035 | . . . 113 1219 24 . . . . 4679 Melee 790 | . . . . . . . 207 . 583 . Ramming 12 | . . . . . . . . . . 12 Kinetic 9406 | . 44 . 420 728 323 677 446 . . 6768 Thermal 7478 | . 61 . 113 1611 337 509 574 . 180 4093 Explosive 24 | . . . . . 24 . . . . . Electromagnetic 5877 | . . 374 653 521 . . . . . 4329 Impact 69 | . . . . . . . . . 69 . Slashing . | . . . . . . . . . . . Piercing 721 | . . . . . . . 207 . 514 . Highest Corruption 6 | . . . . 3 . . 1 1 1 6 Average Corruption 2 | . . . . 2 . . 1 1 1 3 Corruption Purged . | . . . . . . . . . . . Effects 78 | . . . . 18 . . 2 . 3 55 Message Errors 12 | . . . . 6 . . 1 . . 5 Matter Fused 12 | . . . . 1 . . . . . 11 Heat Flow Errors 12 | . . . . 2 . . . . . 10 Energy Discharges 7 | . . . . 2 . . 1 . 1 3 Data Loss (minor) 7 | . . . . 1 . . . . 2 4 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . 1 Targeting Errors 19 | . . . . 6 . . . . . 13 Weapon Failures 6 | . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . Overflow Damage 1052 | . . . 40 464 . . . . 83 465 Projectiles 176 | . . . 15 9 . . . . . 152 Explosions 793 | . . . 25 455 . . . . . 313 Melee 83 | . . . . . . . . . 83 . Knockbacks 25 | . . . 11 4 2 3 1 . . 4 Impact . | . . . . . . . . . . . Kinetic 24 | . . . 11 4 2 3 1 . . 3 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 525 | . . . 39 221 . . . . . 265 Shots 16 | . . . 1 4 . . . . . 11 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 661 | . 50 196 471 175 135 132 520 . 52 661 Average Temperature 166 | . 22 62 194 54 39 45 175 . 25 209 Received Heat Transfer 1984 | . . 80 270 . . 153 336 . 239 906 Effects 104 | . . . 10 . . . 12 . . 82 Shutdowns 20 | . . . 2 . . . 2 . . 16 Energy Bleed 11 | . . . 1 . . . 2 . . 8 Interference 19 | . . . . . . . 5 . . 14 Matter Decay 7 | . . . 1 . . . . . . 6 Short Circuit 7 | . . . . . . . . . . 7 Damage (minor) 8 | . . . 2 . . . . . . 6 Damage (major) 29 | . . . 4 . . . 3 . . 22 Damage (core) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted 5 | . . 1 . . . . . . . 4 Combat Hostiles 4 | . . 1 . . . . . . . 3 Parts Fried 24 | . . 5 1 1 . . . . . 17 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 12 | . . . . 1 . . 3 . 1 7 Heat Transferred 8838 | . 185 . 150 1614 481 790 1033 . 333 4252 Parts Sabotaged 8 | . . . . . . . . . . 8 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 16 | . . . 2 2 . . . . . 12 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Peak Influence 2219 | . 141 229 277 479 463 . . . . 2219 Initial 174 | . . 50 10 85 174 . . . . . Average 581 | . 86 118 173 333 224 . . . . 1043 Maximum Alert Level 5 | . . 1 1 2 2 . . . . 5 Low Security (%) 30 | 100 100 75 49 6 54 . . . . 8 Level 1 25 | . . 24 50 66 45 . . . . 2 Level 2 10 | . . . . 26 . . . . . 12 Level 3 11 | . . . . . . . . . . 26 Level 4 14 | . . . . . . . . . . 32 Level 5 2 | . . . . . . . . . . 4 High Security 5 | . . . . . . . . . . 12 Max Security . | . . . . . . . . . . . Squads Dispatched 35 | . . 1 . 1 2 . . . . 31 Investigation 2 | . . . . . . . . . . 2 Extermination 5 | . . . . 1 1 . . . . 3 Reinforcement 13 | . . 1 . . 1 . . . . 11 Assault 12 | . . . . . . . . . . 12 Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 4 Haulers Reinforced 4 | . . . . . 1 . . . . 3 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Distress Signals 12 | . . . 4 1 2 . . . . 5 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 246 | . 5 9 20 23 7 14 13 . 7 148 Peak Tracking Total 18 | . 3 4 6 6 2 7 5 . 4 18 Tactical Retreats 12 | . . . 1 . . 3 2 . . 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 9 | . 2 . . 1 . . . . . 6 Indirectly 1 | . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 51 | . . 1 . 11 2 2 . . . 35 Max in Single Turn 20 | . . 1 . 5 2 1 . . . 20 Garrison Access 3 | . . . . . . . . . . 3 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 28 | . 3 2 4 4 2 . 2 4 . 7 Terminals 15 | . 3 2 3 2 . . 1 . . 4 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 5 | . . . . 2 1 . . . . 2 Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 93 | . 7 5 19 9 4 . 2 28 . 19 Successful 73 | . 3 4 16 3 2 . 2 28 . 15 Failed 20 | . 4 1 3 6 2 . . . . 4 Catastrophic 1 | . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 11 | . . 2 3 . . . . . . 6 Terminals 38 | . 7 5 7 5 . . 1 . . 13 Fabricators 2 | . . . . . 2 . . . . . Repair Stations 11 | . . . . 4 2 . . . . 5 Recycling Units . | . . . . . . . . . . . Scanalyzers 12 | . . . 12 . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Terminal Hacks 47 | . 3 4 4 . . . 2 28 . 6 Record 19 | . 1 2 . . . . 1 11 . 4 Part Schematic 7 | . . . . . . . . 7 . . Robot Schematic 7 | . . . . . . . . 7 . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . 3 . . Open Door 1 | . . . . . . . 1 . . . Level Access Points 2 | . . 1 1 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 9 | . . . . 3 2 . . . . 4 Scan Component 5 | . . . . 2 1 . . . . 2 Repair 4 | . . . . 1 1 . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 12 | . . . 12 . . . . . . . Insert Component 6 | . . . 6 . . . . . . . Analyze 6 | . . . 6 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks 4 | . . . . . . . . . . 4 Terminals 4 | . . . . . . . . . . 4 Assimilate 4 | . . . . . . . . . . 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used 1 | . . 1 . . . . . . . . Hacking Detections 19 | . 3 2 2 4 2 . . . . 6 Full Trace Events 3 | . . 1 . . . . . . . 2 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . . 6 . . . . 7 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . 1 1 . . . . 1 Time 117 | . . . . 13 22 . . . . 82 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 6 | . . . 6 . . . . . . . Part Schematics Acquired 6 | . . . 6 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 1 Highest-Rated Group 94 | . . . . . . . . . 94 94 Highest-Rated Ally 94 | . . . . . . . . . 94 94 Total Orders . | . . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . 8 11 Total Damage 662 | . . . . . . . . . 279 383 Kills 6 | . . . . . . . . . 2 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 2 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Turns Passed 7789 | 64 375 447 561 994 506 775 446 111 1166 2344 Spaces Moved 5928 | 36 235 262 320 663 360 1296 479 90 873 1314 Core 31 | 25 . . . . . . . . . 6 Treads . | . . . . . . . . . . . Legs 3657 | 11 235 262 320 469 . . 89 90 873 1308 Wheels . | . . . . . . . . . . . Hover 2240 | . . . . 194 360 1296 390 . . . Flight . | . . . . . . . . . . . Fastest Speed 43 | 50 120 120 120 43 43 43 43 122 122 50 Average Speed 95 | 138 142 139 120 104 44 46 59 122 122 123 Slowest Speed 200 | 200 150 150 120 150 105 105 125 122 122 153 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . Exploration Rate (%) 44 | 4 38 22 32 23 10 95 60 74 93 43 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . 1 . 1 1 . Known Exits Taken 3 | . . 1 1 . . . 1 . . . Unknown Exits Taken 7 | 1 1 . . 1 1 1 . 1 1 . Scrap Searched 10 | . . . . . . 3 3 . 4 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 315 | . . . 8 55 82 1 4 . . 165 Melee . | . . . . . . . . . . . Projectile 105 | . . . 2 3 . 1 4 . . 95 AOE 210 | . . . 6 52 82 . . . . 70 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total 7391 | 48 266 318 424 865 679 1409 585 91 948 1758 Wait 657 | . 3 12 36 75 277 70 49 . 29 106 Move 5917 | 35 234 261 319 662 358 1295 478 89 872 1314 Hop . | . . . . . . . . . . . Pick Up 140 | 6 12 10 16 31 8 5 6 . 9 37 Fast Attach 50 | 4 1 3 . 2 6 3 4 . 3 24 Attach 64 | 2 1 3 6 13 2 4 10 1 . 22 Detach 18 | . 1 1 1 1 . . 2 1 1 10 Swap 49 | 1 1 4 1 15 3 . 3 . 4 17 Drop 121 | . 6 10 7 22 11 4 4 . 7 50 Fire 342 | . 7 14 38 44 13 26 20 . 8 172 Melee 24 | . . . . . . . 9 . 15 . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 6 | . . . . . 1 . . . . 5 Rewire 2 | . . . . . . 2 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 9) 253 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 440 | -10/Materials | Entered another Materials area 440 | -9/Materials | Evolved 2 slots: Propulsion x2 451 | -9/Materials | Identified exit to Materials 536 | -9/Materials | Identified exit to Mines 887 | -9/Materials | Entered another Materials area 887 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1165 | -8/Materials | Identified exit to Factory 1448 | -8/Materials | Entered Factory 1448 | -7/Factory | Evolved 2 slots: Utility x2 1477 | -7/Factory | Repaired Aluminum Leg 1772 | -7/Factory | Build established: Scavenger-Gunner 2353 | -7/Factory | Discovered new exit (range 16) 2442 | -7/Factory | Entered another Factory area 2442 | -6/Factory | Evolved 2 slots: Utility x2 2572 | -6/Factory | Repaired Gravmag System 2834 | -6/Factory | Discovered new exit (range 14) 2887 | -6/Factory | Crushed by falling debris 2948 | -6/Factory | Entered Lower Caves 3079 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3322 | -6/Lower Caves | Build established: Gunner 3373 | -6/Lower Caves | Attracted the attention of an 0b10 base 3479 | -6/Lower Caves | Learned Factory emergency access door positions 3482 | -6/Lower Caves | Encountered a Warlord checkpoint 3486 | -6/Lower Caves | Discovered new exit (range 10) 3723 | -6/Lower Caves | Entered another Lower Caves area 3747 | -6/Lower Caves | Discovered new exit (range 5) 3754 | -6/Lower Caves | Build established: Scavenger-Gunner 3847 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3877 | -6/Lower Caves | Learned Factory security intel 3936 | -6/Lower Caves | Identified exit to Data Miner 4078 | -6/Lower Caves | Lost 6 parts (1p2n1u2w) 4169 | -6/Lower Caves | Entered Data Miner 4171 | -6/Data Miner | Discovered new exit (range 6) 4194 | -6/Data Miner | Met Data Miner 4219 | -6/Data Miner | Learned location of Section 7 (-2) 4219 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4239 | -6/Data Miner | Received God Mode back door access code from Data Miner 4280 | -6/Data Miner | Entered Proximity Caves 4323 | -5/Proximity Caves | Escorted by Enhanced Grunt 4328 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4712 | -5/Proximity Caves | Learned location of Armory (-3) 4925 | -5/Proximity Caves | Build established: Derelict-Tank 4970 | -5/Proximity Caves | Discovered new exit (range 12) 5288 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5446 | -5/Proximity Caves | Entered Factory 5446 | -5/Factory | Accompanied by 1 ally 5446 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5635 | -5/Factory | Discovered new exit (range 5) 5639 | -5/Factory | Garrison activated, responded to threat 5772 | -5/Factory | Destroyed 8 combat bots 6000 | -5/Factory | Build established: Derelict-Gunner 6057 | -5/Factory | Incoming assault squad redirected 6065 | -5/Factory | Repaired Broken Enh. Flexi-carbon Leg 6211 | -5/Factory | Incoming investigation squad redirected 6377 | -5/Factory | Spotted B-75 Beast 6460 | -5/Factory | Destroyed B-75 Beast 6646 | -5/Factory | First assault squad dispatched 6657 | -5/Factory | Garrison activated, responded to threat 6685 | -5/Factory | Destroyed 7 combat bots 7227 | -5/Factory | Build established: Scavenger-Gunner 7275 | -5/Factory | Destroyed 7 combat bots 7276 | -5/Factory | Incoming assault squad redirected 7489 | -5/Factory | High security lockdown imminent 7569 | -5/Factory | High security lockdown engaged 7584 | -5/Factory | Core integrity fell below 50% 7787 | -5/Factory | Core integrity fell below 20% 7787 | -5/Factory | Released all parts (9) 7790 | -5/Factory | Destroyed by G-50 Soldier with Backup Laser III Last Messages --------------- 07787_ Enh. Flexi-carbon Leg permanently disabled. 07787_ Overheating: Short circuit. 07787_ Mass Driver destroyed. 07787_ Released Mass Driver. 07787_ Released Cld. Fission Core. 07787_ Released Adv. Targeting Computer. 07787_ Released Imp. Weapon Cycler. 07787_ Released Broken Enh. Flexi-carbon Leg. 07787_ Released Broken Mic. Fission Core. 07787_ Released Flexi-carbon Leg. 07787_ Released Hvy. Proton Cannon. 07787_ Released Imp. Carbon-fiber Leg. 07788_ Slammed into G-50 Soldier. 07789_ Acquired 61 matter. 07789_ Penetrated by Slug. 07790_ Overheating: Energy bleed (-16). 07790_ Penetrated by Slug. 07790_ Slug penetrates Fabricator. 07790_ M-28 Smith destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????# """ """ #[ ## ! | | ?????????????????????# """ """ # ## | | ?????????????????????# # ## | | ?????????????????????# ! # ## ] | | ?????????????????????# # ! !## | | ?????????????????????######/####### #? ?? | | ??????????????????????# = ####/########+#### | | ??????????????????????# %% | | ??????????????????????# =%/ | | ??????????????????????# [] | | ??????????????????????# ! | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# C ########### | | ???????????????########## ###?????????# | | ???????????????# """"" # #???????????# | | ???????????????# ""R"" !# #???????????# | | ???????????????# " " # +???????????# | | ???????????????# # #???????????# | | ???????????????# # #???????????# | | ???????????????#* =!* # #???????????# | | ???????????????# ==]*] # ^^ ^#???????????# "?" | | ???????????????# [%!!* p% #???????????# "?" | | ???????????????#####mg;##g #???????????# ??? | | ???????????????????#[hp @ #????????????? ???? | | ???????????????????# h%% #?????????????????? | | ???????????????????# " " #??????????????????? | | ???????????????????# g""F""ghg#??????????????????? | | ???????????????????# "" "" #??????????????????? | | ???????????????????# ?????????????????? | | ??????????????+????# w ???????????????? | | ???????????????????# ??????????????? | | ???????????????????###### ######?????????????? | | ????????????????+???????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? #?????????????????? | | ????????????????????????? #?????????????????? | | ????????????????????????? #?????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ???????????????????? | | ?????????????????????????# #???????????????????? | | ?###?????????????????????# #???????????????????? | | ?# /?????????????????????# #???????????????????? | | ?# #?????????????????????# #???????????????????? | | ## ###??????????????????## ####????????????????? | | #################### # #?????####???????? | | ######## #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 34 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Heat Shielding 100 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Thermal Conversion 60 Weapon Cycling 20 Evasion (%) 56 Targeting Accuracy 14 Melee Accuracy 6 Launcher Accuracy 20 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed VTOL Module | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dynamic Key I'm Back, Baby! It Was An Accident, I Swear Oh No You Don't! Quick And Dirty Remodeling Significant Disruption Storm Trooper The Oracle True Hacker Unlikely Earthworm Challenges ------------ None Game ------ Seed LegArmorMapper Manual? 0 Play Time 02:41:58 Cumulative 9.8 hours Start 2021.12.06 @ 08:41:32 End 2021.12.06 @ 11:50:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 2 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fbf8960-58f8-4f19-ba30-4fb69b82923f