Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.12.09 @ 21:53:22 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1471) 1471 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 4290 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 585/700 Matter 267/300 Energy 62/100 System Corruption 0% Temperature Hot (265) Movement Walking (200) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (4) ------- Beam Rifle Heavy Laser Heavy Ion Cannon Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Carbon-fiber Leg Titanium Leg High-capacity Storage Unit Large Matter Pod (150) Long-range Tractor Beam Gatling Laser Beam Cannon Gauss Rifle Advanced EMP Blaster Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Ion Cannon Assault Rifle Advanced EMP Blaster > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Titanium Leg High-capacity Storage Unit Large Matter Pod Light Armor Plating Long-range Tractor Beam Beam Rifle Gatling Laser Beam Cannon Gauss Rifle Advanced EMP Blaster Advanced EMP Blaster Mining Claw [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . . 2 . Weapon 2 | . . . 2 . . Parts Attached 56 | 6 5 12 9 14 10 Power 5 | 1 1 2 . 1 . Engine 5 | 1 1 2 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 2 . 5 2 3 5 Treads . | . . . . . . Leg 17 | 2 . 5 2 3 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 3 2 3 6 1 Device 6 | . . 1 2 3 . Storage 5 | 1 2 1 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . 1 . . 3 1 Artifact . | . . . . . . Weapon 18 | 2 1 3 4 4 4 Energy Gun 8 | 2 . 2 1 1 2 Energy Cannon 1 | . . . . 1 . Ballistic Gun 8 | . 1 1 3 2 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 22 | . . 5 3 4 10 Power 2 | . . . . 1 1 Propulsion 12 | . . 3 2 2 5 Utility 5 | . . . 1 1 3 Weapon 3 | . . 2 . . 1 Highest Loss Streak 5 | . . 2 2 2 5 Average Slot Usage (%) 95 | . 85 99 96 94 96 Engine 9 | . 14 11 9 7 7 Leg 35 | . 28 43 35 29 29 Device 7 | . . 7 8 8 15 Storage 9 | . 14 11 9 7 7 Protection 3 | . . 3 . 9 4 Energy Gun 13 | . 14 18 13 6 7 Energy Cannon 1 | . . . . . 7 Ballistic Gun 13 | . 13 3 19 21 13 Naked Turns . | . . . . . . Heaviest Build 48 | 11 17 33 38 47 48 Greatest Support 50 | 20 20 40 40 45 50 Greatest Overweight (x) 2 | 2 . . 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 12 | 7 8 12 15 15 15 Most Carried 15 | 6 10 12 15 15 15 Average Carried 10 | 4 7 8 13 13 13 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 6 9 12 14 15 11 Class Distribution -------------------- 26% | Scavenger-Gunner 25% | Mutant 24% | Scavenger-Tank 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 1217 | 216 231 185 186 212 187 Remotely . | . . . . . . Salvage Created 2069 | . 231 730 464 212 432 Parts 93 | . 9 31 19 13 21 Haulers Intercepted 3 | . 1 . 1 . 1 Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 37 | . 4 17 7 4 5 Guns 36 | . 4 17 7 4 4 Cannons 1 | . . . . . 1 Classes Destroyed 9 | . 3 3 1 1 1 Builder 2 | . . . . . 2 Hauler 3 | . 1 . 1 . 1 Recycler 3 | . . . 2 . 1 Watcher 2 | . 1 1 . . . Swarmer 6 | . . 3 3 . . Grunt 18 | . 4 8 . 2 4 Duelist 1 | . . 1 . . . Sentry 10 | . . 5 4 1 . Hunter 2 | . . . . 1 1 Best Kill Streak 5 | . 2 5 4 2 3 Combat Bots Only 4 | . 2 4 4 2 2 Max Kills in Single Turn 2 | . 1 2 1 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 3047 | . 232 905 335 519 1056 Core 309 | . 17 132 45 . 115 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 93 67 91 . . Volleys Fired 153 | . 20 67 23 17 26 Largest 4 | . 2 2 4 4 4 Hottest 210 | . 70 106 149 124 210 Shots Fired 424 | . 40 134 86 60 104 Gun 398 | . 40 134 86 60 78 Cannon 26 | . . . . . 26 Launcher . | . . . . . . Special . | . . . . . . Kinetic 186 | . 20 30 48 43 45 Thermal 231 | . 20 104 31 17 59 Explosive . | . . . . . . Electromagnetic 7 | . . . 7 . . Robot Hit Streak 14 | . 7 14 8 6 11 Robot Miss Streak 5 | . 2 3 3 5 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 264 | . 24 90 61 32 57 Core Hits 95 | . 12 34 18 13 18 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 14 | . 1 8 3 . 2 Burn 14 | . 1 8 3 . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3723 | . 258 1169 811 433 1052 Guns 3341 | . 258 1169 811 433 670 Cannons 382 | . . . . . 382 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1355 | . 95 237 429 346 248 Thermal 2277 | . 163 932 291 87 804 Explosive . | . . . . . . Electromagnetic 91 | . . . 91 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 313 | . 261 226 130 72 313 Average Temperature 53 | . 83 49 47 30 56 Received Heat Transfer 1053 | . 147 327 81 135 363 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 16 | . . 7 1 1 7 Heat Transferred 6512 | . 555 3182 999 222 1554 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 448 | . 147 448 410 194 217 Initial 155 | . . 61 155 95 87 Average 198 | . 59 272 301 151 143 Maximum Alert Level 2 | . . 2 2 . 1 Low Security (%) 60 | 100 100 29 15 100 98 Level 1 32 | . . 61 65 . 1 Level 2 7 | . . 9 20 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 1 . 2 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . . 1 . 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 6 | . . 4 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 8 26 9 6 10 Peak Tracking Total 4 | . 2 4 4 2 4 Tactical Retreats 4 | . 1 3 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 7 | . 4 . 1 1 1 Terminals 6 | . 3 . 1 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 12 . 2 2 1 Successful 7 | . 5 . . 1 1 Failed 10 | . 7 . 2 1 . Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual 12 | . 9 . 2 1 . Terminals 16 | . 11 . 2 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 . . . 1 Open Door 1 | . . . . . 1 Locate Traps 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 3 . . 1 . Terminals 4 | . 3 . . 1 . Botnet 4 | . 3 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 4 . 1 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 2028 | 81 315 593 440 305 294 Spaces Moved 1042 | 51 169 281 273 143 125 Core 10 | 10 . . . . . Treads . | . . . . . . Legs 1032 | 41 169 281 273 143 125 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 126 | 130 120 120 120 157 127 Slowest Speed 200 | 200 120 120 200 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 5 30 28 29 4 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 9 | . . . . . 9 Melee . | . . . . . . Projectile 9 | . . . . . 9 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 1432 | 63 247 408 330 187 197 Wait 104 | . 37 24 17 . 26 Move 1037 | 50 168 280 272 142 125 Hop . | . . . . . . Pick Up 45 | 7 8 16 5 6 3 Fast Attach 15 | 5 2 . 4 2 2 Attach 24 | 1 1 7 3 7 5 Detach 5 | . 2 . . 3 . Swap 17 | . 2 5 2 5 3 Drop 32 | . 7 9 4 5 7 Fire 153 | . 20 67 23 17 26 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 3) 397 | -10/Materials | Entered another Materials area 397 | -9/Materials | Evolved 2 slots: Propulsion x2 823 | -9/Materials | Build established: Scavenger-Mutant 977 | -9/Materials | Discovered new exit (range 8) 990 | -9/Materials | Entered another Materials area 990 | -8/Materials | Evolved 2 slots: Weapon x2 1300 | -8/Materials | Build established: Scavenger-Gunner 1412 | -8/Materials | Discovered new exit (range 6) 1430 | -8/Materials | Entered Factory 1430 | -7/Factory | Evolved 2 slots: Utility x2 1638 | -7/Factory | Discovered new exit (range 15) 1735 | -7/Factory | Build established: Scavenger-Tank 1735 | -7/Factory | Entered Storage 2013 | -7/Storage | Lost 3 parts (2n1w) 2029 | -7/Storage | Self-destructed Last Messages --------------- 01982_ Y-54 Guardian destroyed. 01982_ U-05 Engineer lays Concrete. 01985_ U-05 Engineer builds a Wall. 02004_ R-06 Scavenger collects Wheel. 02008_ Imp. Heat Sink melted. 02008_ G-47 Trooper destroyed. 02011_ R-06 Scavenger collects Structural Scanner. 02013_ U-05 Engineer builds a Wall. 02015_ R-06 Scavenger collects Terrain Scan Processor. 02017_ G-47 Trooper heat damages Aluminum Leg. 02018_ G-47 Trooper destroyed. 02018_ Structural Scanner melted. 02018_ U-05 Engineer destroyed. 02019_ Lgt. Armor Plating destroyed. 02019_ U-05 Engineer builds a Wall. 02019_ U-05 Engineer builds a Door. 02023_ Aluminum Leg destroyed. 02023_ Imp. Ion Engine destroyed. 02026_ Imp. Heat Sink destroyed. 02026_ Carbon-fiber Leg destroyed. 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""""" #?????????????????T #?????????? | | ?????????# """"" #?????????????????? #?????????? | | ????????????? #?????????????????? ??????????? | | ??????????????####???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterFortressRecalibrator Manual? 0 Play Time 00:20:55 Cumulative 180.1 hours Start 2021.12.09 @ 21:34:23 End 2021.12.09 @ 21:53:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 75 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39f5a6f0-e1d0-43bb-a47c-03a1a2003e24