Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.29 @ 22:16:26

Player: Cog on my mind

Result: Destroyed by as-26347 with Assembled Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (83)      415
Value Destroyed (2110)     2110
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (2589)               2589
              TOTAL SCORE: 8674

 Bonus
-------
High Alert Combat Kills    104
Follower Combat Kills      185
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500

 Cogmind 
---------
Core Integrity             0/700
Matter                     209/300
Energy                     282/310
System Corruption          5%
Temperature                Cool (0)
Movement                   Hovering (420) Ox6
Location                   -7/Deep Caves

 Parts 
-------
>              --- POWER (1) --------
         Heavy Deuterium Engine
>              --- PROPULSION (5) ---
               Hover Unit
>              --- UTILITY (5) ------
  Experimental Heat Sink
         Large Storage Unit
>              --- WEAPON (2) -------
       Zionite Phaser-S
       Zionite Phaser-S
>              --- INVENTORY (15) ---
      Improved Sensor Array
               Microactuators
      Advanced ECM Suite
      Improved Reaction Control System
       Zionite Weapon Casing
      Hardened Medium Armor Plating
     Makeshift Hacking Suite
     Makeshift Hacking Suite
      Improved Trap Extractor (0/6)
               Hacking Drone Bay (1/1)
               Plasma Cutter
               RU-N14's Throwing Claymores (1)
               Chainsword
     Makeshift Axe
               Power Sword

 Peak State 
------------
>           --- POWER ------------
    Zionite Light DM Reactor
>           --- PROPULSION -------
    Zionite Composite Leg I
    Zionite Composite Leg I
    Zionite Composite Leg I
>           --- UTILITY ----------
      Large Storage Unit
    Zionite Weapon Casing
    Zionite Heavy Carapace
            Hacking Drone Bay
>           --- WEAPON -----------
    Zionite Phaser-S
    Zionite Phaser-S
>           --- INVENTORY --------
      Heavy Deuterium Engine
            Structural Scanner
   Improved Sensor Array
            Microactuators
   Advanced ECM Suite
   Improved Reaction Control System
   Hardened Medium Armor Plating
   Improved Trap Extractor
   Advanced EMP Blaster
   Advanced EMP Blaster
            Plasma Cutter
            RU-N14's Throwing Claymores
  Makeshift Axe
            Power Sword
[Rating: 73]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Airjet
  Treads                   Light Treads
  Leg                      Zionite Composite Leg I
  Hover Unit               Airjet
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Zionite Weapon Casing
Weapon                     Spear
  Energy Gun               Zionite Phaser-S
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Advanced EMP Blaster
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Heavy Flail
  Slashing Weapon          Chainsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   2   .   .   .   .   .   
  Utility                  3    | .   .   1   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             138  | 6   1   14  13  34  1   12  10  47  
  Power                    8    | 1   .   2   1   2   .   .   .   2   
    Engine                 6    | 1   .   1   1   2   .   .   .   1   
    Core                   1    | .   .   1   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               30   | 2   .   1   5   10  .   1   .   11  
    Treads                 3    | 2   .   1   .   .   .   .   .   .   
    Leg                    5    | .   .   .   .   .   .   .   .   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  22   | .   .   .   5   10  .   1   .   6   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  54   | 1   1   4   3   18  1   7   .   19  
    Device                 32   | .   1   1   2   13  1   6   .   8   
    Storage                5    | 1   .   1   .   1   .   .   .   2   
    Processor              4    | .   .   .   1   3   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   2   .   1   .   1   .   9   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   .   7   4   4   .   4   10  15  
    Energy Gun             13   | 1   .   4   .   .   .   .   .   8   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   2   2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   1   .   1   2   3   
    Special Weapon         6    | .   .   .   .   .   .   .   2   4   
    Impact Weapon          2    | .   .   .   2   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   2   .   2   6   .   
    Piercing Weapon        2    | .   .   .   .   1   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  22   | .   .   4   1   2   .   .   3   12  
Parts Lost                 29   | .   .   1   1   5   .   1   .   21  
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               14   | .   .   .   1   3   .   1   .   9   
  Utility                  11   | .   .   .   .   2   .   .   .   9   
  Weapon                   3    | .   .   1   .   .   .   .   .   2   
  Highest Loss Streak      9    | .   .   1   1   3   .   1   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   96  93  98  93  100 97  99  71  
  Engine                   5    | .   14  8   9   6   7   7   7   1   
  Reactor                  1    | .   .   .   .   .   .   .   .   4   
  Treads                   5    | .   28  30  1   .   .   .   .   .   
  Leg                      4    | .   .   .   .   .   .   .   .   14  
  Hover                    20   | .   .   .   42  35  38  35  38  7   
  Device                   11   | .   11  11  11  14  14  14  15  5   
  Storage                  8    | .   14  11  9   7   7   7   7   9   
  Processor                8    | .   .   .   6   12  15  15  15  7   
  Protection               3    | .   .   8   .   .   .   .   .   6   
  Energy Gun               3    | .   14  11  .   .   .   .   .   5   
  Ballistic Gun            3    | .   14  10  13  1   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   5   7   11  13  3   
  Piercing Weapon          2    | .   .   .   .   6   7   2   .   .   
Peak Build Rating          73   | 6   7   17  31  50  49  50  51  73  
  Average Rating           39   | 5   6   13  28  40  46  47  48  53  
  On Entrance              27   | .   6   7   17  28  49  46  48  49  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             53   | 13  14  28  26  46  38  46  43  53  
  Greatest Support         100  | 40  40  60  38  41  41  42  42  100 
  Greatest Overweight (x)  6    | .   .   .   .   1   .   1   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  10  15  15  15  15  15  
  Average Capacity         13   | 7   8   8   10  13  15  15  15  15  
  Most Carried             15   | .   .   10  10  15  15  15  15  15  
  Average Carried          11   | .   .   5   7   12  14  14  14  14  
  Final Capacity           15   | 8   8   10  10  15  15  15  15  15  
  Final Carried            15   | .   .   10  10  15  15  15  15  15  

 Class Distribution 
--------------------
 46% | Mutant
 16% | Scout
 13% | Scavenger-Scout
 11% | Gladiator
  5% | Scavenger-Mutant
  4% | Infiltrator-Ninja

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
           Scout | -7/Factory
           Scout | -7/Lower Caves
 Scavenger-Scout | -7/Lower Caves
 Scavenger-Scout | -7/Zion
          Mutant | -7/Deep Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           2226 | 281  .    465  193  571  10   140  30   536  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5712 | 118  .    1389 357  818  .    109  .    2921 
  Parts                    198  | 9    .    80   17   60   .    9    .    23   
Haulers Intercepted        12   | .    .    4    2    6    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    .    6    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  95   | .   .   22  5   2   .   5   .   61  
  Melee                    3    | .   .   .   .   2   .   1   .   .   
  Guns                     31   | .   .   21  2   .   .   .   .   8   
  AOE                      45   | .   .   1   2   .   .   4   .   38  
Classes Destroyed          14   | 1   .   9   .   1   .   .   .   3   
  Worker                   5    | .   .   3   .   2   .   .   .   .   
  Builder                  5    | .   .   2   1   2   .   .   .   .   
  Tunneler                 6    | 5   .   1   .   .   .   .   .   .   
  Hauler                   12   | .   .   4   2   6   .   .   .   .   
  Recycler                 4    | .   .   1   .   3   .   .   .   .   
  Operator                 2    | .   .   1   .   1   .   .   .   .   
  Watcher                  7    | .   .   2   2   3   .   .   .   .   
  Swarmer                  9    | .   .   5   .   .   .   4   .   .   
  Grunt                    15   | .   .   12  3   .   .   .   .   .   
  Sentry                   7    | .   .   5   2   .   .   .   .   .   
  Programmer               3    | .   .   .   .   2   .   1   .   .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   6   
  Assembled                39   | .   .   .   .   .   .   .   .   39  
  Golem                    15   | .   .   .   .   .   .   .   .   15  
Best Kill Streak           46   | 5   .   7   3   4   .   4   .   46  
  Combat Bots Only         46   | .   .   4   2   1   .   4   .   46  
Max Kills in Single Turn   13   | 1   .   2   3   1   .   4   .   13  
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   
  Exploded                 13   | .   .   1   2   .   .   4   .   13  
  Melee                    1    | .   .   .   .   1   .   1   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        386   | .    .    98   22   68   .    18   .    180  
  Missed                   143   | .    .    30   8    33   .    6    .    66   
Damage Taken               4548  | .    .    799  217  347  .    204  .    2981 
  Core                     799   | .    .    88   .    38   .    33   .    640  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  302   | .    .    .    .    .    .    .    .    302  
Core Remaining (%)         94    | 100  100  78   100  .    .    .    .    .    
Volleys Fired              153   | 7    1    86   11   3    .    1    .    44   
  Largest                  2     | 2    2    2    2    1    .    1    .    2    
  Hottest                  120   | 60   60   90   46   23   .    45   .    120  
Shots Fired                280   | 14   2    167  22   3    .    1    .    71   
  Gun                      241   | 14   2    167  22   3    .    .    .    33   
  Cannon                   .     | .    .    .    .    .    .    .    .    .    
  Launcher                 31    | .    .    .    .    .    .    1    .    30   
  Special                  8     | .    .    .    .    .    .    .    .    8    
  Kinetic                  96    | 7    1    63   22   3    .    .    .    .    
  Thermal                  52    | 7    1    44   .    .    .    .    .    .    
  Explosive                9     | .    .    .    .    .    .    1    .    8    
  Electromagnetic          90    | .    .    60   .    .    .    .    .    30   
  Phasic                   33    | .    .    .    .    .    .    .    .    33   
  Robot Hit Streak         19    | 5    6    19   6    2    .    .    .    4    
  Robot Miss Streak        5     | 1    1    5    2    2    .    .    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    2    .    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    1    
Shots Hit Robots           225   | 10   1    118  20   40   .    2    .    34   
  Core Hits                275   | 5    1    55   11   15   .    8    .    180  
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    1    .    .    .    .    .    
  Critical Strikes         3     | .    .    .    1    1    .    .    .    1    
    Smash                  1     | .    .    .    1    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    1    
    Impale                 1     | .    .    .    .    1    .    .    .    .    
Melee Attacks              111   | .    .    .    9    93   .    7    1    1    
  Impact                   10    | .    .    .    9    1    .    .    .    .    
  Slashing                 30    | .    .    .    .    25   .    3    1    1    
  Piercing                 71    | .    .    .    .    67   .    4    .    .    
  Sneak Attacks            18    | .    .    .    1    17   .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5     | .    .    .    .    4    .    1    .    .    
Damage Inflicted           12007 | 119  10   1877 858  2058 .    293  .    6792 
  Guns                     2647  | 119  10   1675 202  14   .    .    .    627  
  Cannons                  .     | .    .    .    .    .    .    .    .    .    
  Explosions               6612  | .    .    202  272  .    .    243  .    5895 
  Melee                    2525  | .    .    .    384  2044 .    50   .    47   
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  817   | 62   .    539  202  14   .    .    .    .    
  Thermal                  919   | 57   10   531  272  .    .    .    .    49   
  Explosive                1700  | .    .    .    .    .    .    243  .    1457 
  Electromagnetic          5196  | .    .    807  .    .    .    .    .    4389 
  Impact                   384   | .    .    .    384  .    .    .    .    .    
  Slashing                 1165  | .    .    .    .    895  .    .    .    270  
  Piercing                 1199  | .    .    .    .    1149 .    50   .    .    
  Phasic                   627   | .    .    .    .    .    .    .    .    627  
Highest Corruption         5     | .    .    .    .    5    .    .    .    5    
  Average Corruption       3     | .    .    .    .    2    .    .    .    4    
  Corruption Purged        7     | .    .    .    .    7    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  17    | .    .    .    .    8    .    .    .    9    
    Message Errors         3     | .    .    .    .    1    .    .    .    2    
    Matter Fused           7     | .    .    .    .    3    .    .    .    4    
    Heat Flow Errors       1     | .    .    .    .    1    .    .    .    .    
    Energy Discharges      2     | .    .    .    .    1    .    .    .    1    
    Data Loss (minor)      2     | .    .    .    .    2    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            590   | .    .    13   143  248  .    26   .    160  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    
  Explosions               229   | .    .    13   30   .    .    26   .    160  
  Melee                    361   | .    .    .    113  248  .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      106   | .    .    60   .    .    .    23   .    23   
  Shots                    5     | .    .    3    .    .    .    1    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        351   | 2    .    351  22   142  .    .    .    340  
  Average Temperature      98    | 2    .    56   8    66   .    .    .    176  
  Received Heat Transfer   935   | .    .    285  126  126  .    .    .    398  
  Effects                  3     | .    .    .    .    .    .    .    .    3    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    
    Interference           2     | .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           18    | .    .    .    3    .    .    .    .    15   
  Combat Hostiles          16    | .    .    .    1    .    .    .    .    15   
  Parts Fried              13    | .    .    7    6    .    .    .    .    .    
  Impact Corruptions       4     | .    .    .    4    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    
  Heat Transferred         1425  | 125  25   975  200  .    .    .    .    100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    4    .    .    .    .    .    4    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee 
Peak Influence             659  | 25  16  659 550 616 .   .   .   .   
  Initial                  249  | .   16  6   247 249 .   .   .   .   
  Average                  327  | 10  16  379 372 342 .   .   .   .   
Maximum Alert Level        2    | .   .   2   2   2   .   .   .   .   
  Low Security (%)         20   | 100 100 30  .   1   .   .   .   .   
  Level 1                  49   | .   .   21  69  74  .   .   .   .   
  Level 2                  30   | .   .   48  30  23  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   4   2   10  .   .   .   .   
  Investigation            8    | .   .   2   1   5   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   .   .   
  Reinforcement            6    | .   .   2   1   3   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   2   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee 
Distress Signals           8    | .   .   1   2   5   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              166  | .   1   36  18  38  .   6   .   67  
  Peak Tracking Total      26   | .   1   5   6   9   .   4   .   26  
  Tactical Retreats        30   | .   .   5   2   17  .   .   .   6   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee 
Traps Triggered            8    | .   .   .   .   8   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   1   
Traps Extracted            1    | .   .   .   .   .   .   1   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   1   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   1   1   1   
Objects Rigged             1    | .   .   .   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee 
Machines Disabled          9    | .   .   2   1   1   .   .   3   2   
  Max in Single Turn       1    | .   .   1   1   1   .   .   1   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee 
Machines Accessed          23   | .   .   3   3   15  .   1   1   .   
  Terminals                12   | .   .   2   2   8   .   .   .   .   
  Fabricators              3    | .   .   .   .   3   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   
  Recycling Units          2    | .   .   1   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   
Total Hacks                55   | .   .   8   7   34  .   1   5   .   
  Successful               24   | .   .   2   3   13  .   1   5   .   
  Failed                   31   | .   .   6   4   21  .   .   .   .   
    Catastrophic           7    | .   .   1   .   6   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   .   6   7   18  .   .   1   .   
  Terminals                30   | .   .   5   5   20  .   .   .   .   
  Fabricators              7    | .   .   .   .   7   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   .   
  Recycling Units          5    | .   .   3   2   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   
  Garrison Access          4    | .   .   .   .   4   .   .   .   .   
Terminal Hacks             11   | .   .   .   .   5   .   1   5   .   
  Part Schematic           5    | .   .   .   .   .   .   .   5   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   1   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         10   | .   .   2   3   5   .   .   .   .   
  Terminals                5    | .   .   1   2   2   .   .   .   .   
    Botnet                 4    | .   .   1   1   2   .   .   .   .   
    Detonate               1    | .   .   .   1   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   .   
    Report                 1    | .   .   .   .   1   .   .   .   .   
    Haulers                1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   
    Mechanics              1    | .   .   .   .   1   .   .   .   .   
  Recycling Units          2    | .   .   1   1   .   .   .   .   .   
    Tunnel                 2    | .   .   1   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   .   3   2   14  .   .   .   .   
  Full Trace Events        5    | .   .   1   1   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   .   .   .   19  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Total Allies               3    | .    .    .    .    .    .    .    2    1    
  Largest Group            3    | .    .    .    .    .    .    .    2    3    
  Highest-Rated Group      311  | .    .    .    .    .    .    .    192  311  
  Highest-Rated Ally       119  | .    .    .    .    .    .    .    96   119  
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               58   | .    .    .    .    .    .    .    .    58   
  Total Damage             1894 | .    .    .    .    .    .    .    .    1894 
  Kills                    15   | .    .    .    .    .    .    .    .    15   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   2   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               6123 | 133  137  1027 210  1519 316  439  511  1831 
Spaces Moved               6929 | 64   81   415  243  2452 713  713  859  1389 
  Core                     20   | 2    .    .    .    .    .    .    .    18   
  Treads                   558  | 62   81   415  .    .    .    .    .    .    
  Legs                     840  | .    .    .    .    .    .    .    .    840  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    5511 | .    .    .    243  2452 713  713  859  531  
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            44   | 50   160  160  44   44   44   44   44   44   
  Average Speed            67   | 156  160  160  44   45   44   45   44   109  
  Slowest Speed            420  | 160  160  160  48   112  44   108  104  420  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54   | 5    17   39   33   63   87   85   85   79   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    1    1    .    1    .    .    .    
  Known Exits Taken        5    | .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    
Scrap Searched             8    | .    .    .    .    .    3    2    3    .    
Spaces Dug                 36   | .    .    .    2    33   .    1    .    .    
Terrain Destroyed          185  | .    .    9    22   33   .    30   .    91   
  Melee                    36   | .    .    .    2    33   .    1    .    .    
  Projectile               10   | .    .    .    .    .    .    .    .    10   
  AOE                      139  | .    .    9    20   .    .    29   .    81   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Total                      7909 | 80   86   614  306  2731 714  815  938  1625 
  Wait                     389  | 4    4    69   19   83   .    81   21   108  
  Move                     6921 | 63   80   414  242  2451 712  712  858  1389 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  65   | .    .    15   5    28   1    1    6    9    
  Fast Attach              68   | 6    1    8    1    14   .    3    6    29   
  Attach                   20   | .    .    2    2    7    .    .    1    8    
  Detach                   12   | .    .    2    1    2    .    .    3    4    
  Swap                     50   | .    .    4    10   13   1    9    3    10   
  Drop                     81   | .    .    14   6    24   .    3    12   22   
  Fire                     153  | 7    1    86   11   3    .    1    .    44   
  Melee                    96   | .    .    .    9    80   .    5    1    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            26   | .    .    .    .    26   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    .    .    1    
  Miscellaneous            27   | .    .    .    .    .    .    .    27   .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves (discovered 1 exit: *Pro)

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 15)
  134 | -11/Scrapyard  | Entered Materials
  240 | -10/Materials  | Discovered new exit (range 16)
  271 | -10/Materials  | Entered another Materials area
  271 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  317 | -9/Materials   | Build established: Mutant
  710 | -9/Materials   | Discovered new exit (range 12)
 1298 | -9/Materials   | Entered another Materials area
 1298 | -8/Materials   | Evolved 2 slots: Propulsion x2
 1507 | -8/Materials   | Discovered new exit (range 2)
 1508 | -8/Materials   | Identified exit to Factory
 1508 | -8/Materials   | Entered Factory
 1508 | -7/Factory     | Evolved 2 slots: Utility x2
 1756 | -7/Factory     | Discovered new exit (range 5)
 1758 | -7/Factory     | Identified exit to Factory
 1838 | -7/Factory     | Found Prototype Launcher
 1879 | -7/Factory     | Identified Rocket Array
 1977 | -7/Factory     | Discovered exit to Factory (range 8)
 2335 | -7/Factory     | Build established: Scout
 2341 | -7/Factory     | Garrison activated, responded to threat
 2347 | -7/Factory     | Found Rocket Array
 2449 | -7/Factory     | Discovered new exit (range 14)
 2450 | -7/Factory     | Identified exit to Storage
 2450 | -7/Factory     | Identified exit to Lower Caves
 2683 | -7/Factory     | Lost 3 parts (1n2u)
 2765 | -7/Factory     | Build established: Gladiator
 3027 | -7/Factory     | Entered Lower Caves
 3249 | -7/Lower Caves | Learned Factory stockpile data
 3307 | -7/Lower Caves | Encountered a Warlord checkpoint
 3325 | -7/Lower Caves | Build established: Scout
 3326 | -7/Lower Caves | Discovered new exit (range 2)
 3327 | -7/Lower Caves | Identified exit to Lower Caves
 3343 | -7/Lower Caves | Entered another Lower Caves area
 3343 | -7/Lower Caves | Discovered exit to Factory (range 13)
 3368 | -7/Lower Caves | Encountered a Warlord checkpoint
 3540 | -7/Lower Caves | Identified exit to Zion
 3736 | -7/Lower Caves | Build established: Scavenger-Scout
 3782 | -7/Lower Caves | Entered Zion
 3814 | -7/Zion        | Discovered new exit (range 16)
 3888 | -7/Zion        | Found Prototype Launcher
 3888 | -7/Zion        | Identified Gui. Missile Launcher
 3909 | -7/Zion        | Learned Factory emergency access door positions
 3939 | -7/Zion        | Given the Hacking Drone Bay
 3941 | -7/Zion        | Found Prototype Device
 3969 | -7/Zion        | Learned location of 1 exit from Factory
 3982 | -7/Zion        | Received a visual enhancement algorithm
 3993 | -7/Zion        | Met Imprinter
 4010 | -7/Zion        | Given A8's code to call for help
 4087 | -7/Zion        | Found Prototype Special Weapon
 4087 | -7/Zion        | Identified RU-N14's Throwing Claymores
 4092 | -7/Zion        | Found RU-N14's Throwing Claymores
 4094 | -7/Zion        | Found RU-N14's Throwing Claymores
 4194 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 4198 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 4287 | -7/Zion        | Discovered new exit (range 5)
 4290 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 4291 | -7/Zion        | Identified exit to Deep Caves
 4293 | -7/Zion        | Entered Deep Caves
 4293 | -7/Deep Caves  | Accompanied by 2 allies
 4295 | -7/Deep Caves  | Met 5H-AD0
 4442 | -7/Deep Caves  | Attacked by Z-Imprinter
 4454 | -7/Deep Caves  | Destroyed Z-Imprinter
 4533 | -7/Deep Caves  | Lost 4 parts (4n)
 4584 | -7/Deep Caves  | Found Prototype Protection
 4584 | -7/Deep Caves  | Identified Zio. Heavy Carapace
 4606 | -7/Deep Caves  | Found Prototype Protection
 4606 | -7/Deep Caves  | Identified Zio. Weapon Casing
 4796 | -7/Deep Caves  | Z-Facility disabled
 4937 | -7/Deep Caves  | Found Zio. Heavy Carapace
 4971 | -7/Deep Caves  | Found Zio. Weapon Casing
 5180 | -7/Deep Caves  | Build established: Mutant
 5224 | -7/Deep Caves  | Discovered new exit (range 6)
 5229 | -7/Deep Caves  | Identified exit to Proximity Caves
 5407 | -7/Deep Caves  | Identified Hacking Drone Bay
 5413 | -7/Deep Caves  | Spotted AG-68190
 5414 | -7/Deep Caves  | Core integrity fell below 50%
 5566 | -7/Deep Caves  | Found Zio. Weapon Casing
 5740 | -7/Deep Caves  | Destroyed AG-68190
 5743 | -7/Deep Caves  | Exposed GOLEM chamber
 5744 | -7/Deep Caves  | Triggered Deep Caves wall
 5815 | -7/Deep Caves  | Destroyed 46 combat bots
 5838 | -7/Deep Caves  | Lost 9 parts (1p2n4u2w)
 6051 | -7/Deep Caves  | Core integrity fell below 20%
 6124 | -7/Deep Caves  | Destroyed 7 combat bots
 6124 | -7/Deep Caves  | Destroyed by as-26347 with Assembled Gauss Rifle

 Last Messages 
---------------
06086_ as-70943 destroyed.
06086_ Destroyed Asb. Hover System.
06086_ as-33433 destroyed.
06089_ Knocked back.
06092_ Penetrated by Slug.
06093_ Adv. Weight Redist. System destroyed.
06093_ System corrupted by crushing effect (+1).
06093_ Knocked back.
06095_ Penetrated by Slug.
06096_ System corrupted: Matter fused (-8).
06103_ as-36715 destroyed.
06103_ Switching to secondary target: as-56336.
06106_ Zio. Biocell destroyed.
06106_ Zio. Glidesys I destroyed.
06106_ Destroyed Asb. Shotgun.
06113_ Hover Unit destroyed.
06114_ Penetrated by Slug. <x2>
06116_ Zio. Weapon Casing destroyed.
06118_ System corrupted: Matter fused (-5).
06124_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          27
Energy Capacity            910
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             1200
Weapon Shielding           100
Melee Speed Boost          20
Evasion (%)                65
Melee Accuracy             12
Recoil Reduction           3

 Item Schematics 
-----------------
                    Hvy. Pick | -7/Zion | Archive
               Kinecellerator | -7/Zion | Archive
               Adv. Drone Bay | -7/Zion | Archive
          Imp. Cooling System | -7/Zion | Archive
 Magnetic Acceleration Cannon | -7/Zion | Archive
        Imp. Carbon-fiber Leg | -7/Zion | Archive
             Hvy. Machine Gun | -7/Zion | Archive
              Arm. Huge Wheel | -7/Zion | Archive
               Microactuators | -7/Zion | Archive
         Imp. Remote Datajack | -7/Zion | Archive
          EM Disruption Field | -7/Zion | Archive
                Plasma Cannon | -7/Zion | Archive
              Remote Datajack | -7/Zion | Archive
        Lrn. Missile Launcher | -7/Zion | Archive
                     Riot Gun | -7/Zion | Free
                Battle Cannon | -7/Zion | Free
                  Slug Cannon | -7/Zion | Free
                Plasma Flamer | -7/Zion | Free
                       Flamer | -7/Zion | Free

 Robot Schematics 
------------------
 T-07 Excavator | -7/Zion | Archive
     S-27 Virus | -7/Zion | Archive
  W-25 Informer | -7/Zion | Archive
  G-73 Enforcer | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Boltbath
Killing Spree
That's One Door That Should Stay Closed

 Challenges 
------------
None

 Game 
------
Seed              GravitonArmorJammer
  Manual?         0
Play Time         01:25:04
  Cumulative      197.0 hours
  Start           2025.01.29 @ 18:47:00
  End             2025.01.29 @ 22:16:26
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           43
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           6/0/2/1/0/0/0/1/0
Lore%             62
Gallery%          71
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e706ee12-1094-4cc6-a3f9-b12e39ae9372