Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 07:37:04

Player: Kio

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (353)      353
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1553

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             329/400
Matter                     250/300
Energy                     79/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
           Heat Sink
    Medium Storage Unit
           Seismic Detector
>          --- WEAPON (2) -------
           Beam Cannon
>          --- INVENTORY (10) ---
           Ion Engine
     Light Treads
     Light Treads
  Improved Terrain Scanner
           Seismic Detector
           ECM Suite
           Power Shielding
           Beam Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
           Visual Processing Unit
           Seismic Detector
>          --- WEAPON -----------
           Beam Cannon
           Beam Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Treads
     Light Treads
  Improved Terrain Scanner
           Seismic Detector
           ECM Suite
           Power Shielding
           Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
Weapon                     Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             19   | 7   5   .   7   
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   1   .   .   
    Treads                 3    | 2   1   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 2   1   .   3   
    Device                 2    | 1   .   .   1   
    Storage                3    | 1   1   .   1   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   3   .   3   
    Energy Gun             2    | 1   1   .   .   
    Energy Cannon          3    | .   2   .   1   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   1   5   
  Power                    2    | .   .   1   1   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      5    | .   .   1   5   
  To Critical Strikes      2    | .   .   .   2   
Average Slot Usage (%)     99   | .   100 100 95  
  Engine                   12   | .   14  14  9   
  Treads                   26   | .   28  28  21  
  Device                   15   | .   14  14  21  
  Storage                  13   | .   14  14  11  
  Processor                2    | .   .   .   10  
  Energy Gun               5    | .   8   .   .   
  Energy Cannon            19   | .   17  28  18  
  Ballistic Gun            1    | .   1   .   .   
Peak Build Rating          11   | 7   8   8   11  
  Average Rating           8    | 5   7   7   10  
  On Entrance              5    | .   7   8   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 13  22  22  23  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  4    | .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   9   10  10  
  Most Carried             10   | 7   10  10  10  
  Average Carried          8    | 3   9   10  7   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 7   10  10  8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           419  | 131 203 .   85  
  Remotely                 .    | .   .   .   .   
Salvage Created            641  | 117 198 .   326 
  Parts                    34   | 11  9   .   14  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  11   | .   5   .   6   
  Guns                     1    | .   1   .   .   
  Cannons                  5    | .   4   .   1   
  AOE                      4    | .   .   .   4   
Classes Destroyed          7    | 2   4   .   1   
  Builder                  1    | .   1   .   .   
  Tunneler                 2    | 2   .   .   .   
  Recycler                 4    | 1   1   .   2   
  Watcher                  2    | .   1   .   1   
  Swarmer                  5    | .   4   .   1   
  Grunt                    5    | .   1   .   4   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           5    | 2   4   .   5   
  Combat Bots Only         3    | .   3   .   3   
Max Kills in Single Turn   2    | 1   2   .   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        88   | .   34  1   53  
  Missed                   25   | .   11  .   14  
Damage Taken               887  | .   189 44  654 
  Core                     124  | .   47  6   71  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         89   | 100 .   78  .   
Volleys Fired              49   | 9   21  .   19  
  Largest                  2    | 2   2   .   2   
  Hottest                  120  | 60  120 .   120 
Shots Fired                93   | 18  42  .   33  
  Gun                      24   | 18  6   .   .   
  Cannon                   60   | .   36  .   24  
  Launcher                 9    | .   .   .   9   
  Special                  .    | .   .   .   .   
  Kinetic                  9    | 9   .   .   .   
  Thermal                  75   | 9   42  .   24  
  Explosive                9    | .   .   .   9   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         5    | 2   4   .   5   
  Robot Miss Streak        12   | 2   12  .   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           43   | 8   17  .   18  
  Core Hits                27   | 5   11  .   11  
  Critical Kills           1    | .   .   .   1   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   .   1   
    Meltdown               1    | .   .   .   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1144 | 68  319 .   757 
  Guns                     114  | 68  46  .   .   
  Cannons                  500  | .   273 .   227 
  Explosions               530  | .   .   .   530 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  35   | 35  .   .   .   
  Thermal                  579  | 33  319 .   227 
  Explosive                530  | .   .   .   530 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         7    | .   2   2   7   
  Average Corruption       2    | .   2   2   7   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  12   | .   8   4   .   
    Message Errors         5    | .   3   2   .   
    Matter Fused           1    | .   1   .   .   
    Energy Discharges      4    | .   3   1   .   
    Data Loss (major)      1    | .   .   1   .   
    Alerts                 1    | .   1   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            6    | .   .   .   6   
  Projectiles              .    | .   .   .   .   
  Explosions               6    | .   .   .   6   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      56   | .   .   .   56  
  Shots                    3    | .   .   .   3   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        300  | 40  300 .   96  
  Average Temperature      73   | 17  95  .   34  
  Received Heat Transfer   147  | .   12  .   135 
  Effects                  1    | .   1   .   .   
    Interference           1    | .   1   .   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              1    | .   .   .   1   
  Combat Hostiles          1    | .   .   .   1   
  Parts Melted             5    | .   2   .   3   
  Heat Transferred         1248 | 75  692 .   481 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             263  | 15  263 102 235 
  Initial                  102  | .   9   102 35  
  Average                  67   | 7   60  101 97  
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         88   | 100 84  100 92  
  Level 1                  11   | .   15  .   7   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   .   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           4    | .   2   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              30   | .   13  2   15  
  Peak Tracking Total      8    | .   8   2   6   
  Tactical Retreats        3    | .   2   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          4    | .   1   .   3   
  Terminals                4    | .   1   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   2   .   12  
  Successful               6    | .   .   .   6   
  Failed                   8    | .   2   .   6   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   10   | .   .   .   10  
  Terminals                14   | .   2   .   12  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   .   .   4   
  Branch Access Points     1    | .   .   .   1   
  Unreport Threat          1    | .   .   .   1   
  Dispatch Records         1    | .   .   .   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   .   .   2   
  Terminals                2    | .   .   .   2   
    Assimilate             2    | .   .   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   1   .   3   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1290 | 112 786 127 265 
Spaces Moved               649  | 46  403 79  121 
  Core                     4    | 3   .   .   1   
  Treads                   645  | 43  403 79  120 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            159  | 152 160 160 160 
  Slowest Speed            250  | 160 160 160 250 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   1   
Exploration Rate (%)       29   | 5   61  29  22  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          37   | .   .   .   37  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      37   | .   .   .   37  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      809  | 68  505 80  156 
  Wait                     66   | .   56  2   8   
  Move                     646  | 45  402 78  121 
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 7   11  .   1   
  Fast Attach              7    | 7   .   .   .   
  Attach                   3    | .   .   .   3   
  Detach                   .    | .   .   .   .   
  Swap                     9    | .   5   .   4   
  Drop                     10   | .   10  .   .   
  Fire                     49   | 9   21  .   19  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 1 exit: *Min)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Discovered new exit (range 10)
  309 | -10/Materials | Build established: Mutant
  698 | -10/Materials | Discovered new exit (range 11)
  899 | -10/Materials | Entered Mines
  900 | -10/Mines     | Assembled infested the area
  923 | -10/Mines     | Met a Derelict bent on vengeance
 1005 | -10/Mines     | Discovered new exit (range 12)
 1012 | -10/Mines     | Learned Materials garrison access intel
 1026 | -10/Mines     | Entered Materials
 1026 | -9/Materials  | Evolved 2 slots: Utility x2
 1125 | -9/Materials  | Identified exit to Mines
 1286 | -9/Materials  | Crushed by falling debris
 1291 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01270_ Heat Sink melted. <x2>
01270_ Lgt. Treads melted.
01271_ K-01 Serf collects debris.
01274_ Acquired 60 matter.
01277_ K-01 Serf collects debris.
01283_ Lgt. Treads destroyed.
01283_ S-10 Pest destroyed.
01284_ The unstable cave ceiling collapses.
01285_ S-10 Pest destroyed.
01286_ The unstable cave ceiling collapses.
01286_ Crushed by falling debris.
[Achievement: Unlikely Earthworm]
01286_ Grenade Launcher destroyed.
01286_ System corrupted by crushing effect (+5).
01286_ Visual Processing Unit destroyed.
01286_ System corrupted by crushing effect (+2).
01288_ Critical hit (Destroy).
01288_ Lgt. Treads destroyed.
01291_ The unstable cave ceiling collapses.
01291_ 2 Matter crushed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlikely Earthworm
root@

 Challenges 
------------
None

 Game 
------
Seed              SuperchargedFusionBasin
  Manual?         0
Play Time         00:34:39
  Cumulative      10.4 hours
  Start           2024.08.11 @ 17:06:25
  End             2024.08.12 @ 07:37:04
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          10
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ad456f0e-6746-4178-8f4f-6138263dd750