Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.17 @ 17:00:20 Player: Satori Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (183) 915 Value Destroyed (6689) 6689 Prototype IDs (72) 1440 Alien Tech Used (0) 0 Bonus (15462) 15462 TOTAL SCORE: 33006 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1849 Follower Combat Kills 9573 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -1060 Cogmind --------- Core Integrity 104/1600 Matter 294/300 Energy 12/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY (8) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Heavy Insulated Plating High-powered Tractor Beam Z-Drone Bay (1/2) Peak State ------------ > --- POWER ------------ Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Biometal Leg Improved Thunder Leg Enhanced Biometal Leg Centrium Leg Centrium Leg Heavy Shield Leg Zionite Supercomposite Leg > --- UTILITY ---------- High-capacity Storage Unit Spectral Analyzer Tactical Coordination Suite Experimental Reaction Control System Improved Phase Shifter Layered Heavy Armor Plating Zionite Shade Armor > --- WEAPON ----------- Hypervelocity Multirail 1B-0RG's Assimilator > --- INVENTORY -------- Particle Reactor Improved Thunder Leg Centrium Leg Zionite Supercomposite Leg Experimental Matter Compressor Experimental Matter Compressor Experimental Matter Compressor Layered Heavy Armor Plating Centrium Light Armor Plating Zionite Shade Armor Advanced Force Field Point Defense System High-powered Tractor Beam Z-Drone Bay Minesniffer Drone Bay Vortex Cannon Enhanced Hardcell Cannon Micro-nuke Launcher Force Lance [Rating: 250] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Arachnoskeleton Treads Light Treads Leg Arachnoskeleton Wheel Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Spectral Analyzer Hackware Authchip [Armor] Protection Layered Medium Armor Plating Weapon 1B-0RG's Assimilator Energy Gun Improved Spread Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Enhanced Hardcell Cannon Launcher Micro-nuke Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Hammer Slashing Weapon Phasing Sabre Piercing Weapon Force Lance Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Slots Evolved 18 | . . . . 4 2 . . . . 2 2 . . . . 2 2 . 2 2 Power 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Propulsion 6 | . . . . 1 . . . . . 1 1 . . . . 1 1 . 1 . Utility 6 | . . . . 1 1 . . . . . . . . . . 1 1 . 1 1 Weapon 4 | . . . . 2 1 . . . . 1 . . . . . . . . . . Parts Attached 186 | 7 5 3 3 30 29 . 5 6 7 3 3 5 3 12 2 8 6 5 13 31 Power 16 | 1 1 1 . 2 3 . . 1 1 . . 1 . 2 . . . 1 . 2 Engine 5 | 1 1 1 . . 2 . . . . . . . . . . . . . . . Core 6 | . . . . 2 1 . . 1 1 . . . . 1 . . . . . . Reactor 5 | . . . . . . . . . . . . 1 . 1 . . . 1 . 2 Propulsion 40 | 2 . 1 1 9 6 . . . . 1 2 . . 1 . . 4 . 4 9 Treads 6 | 1 . . . 1 1 . . . . . . . . . . . . . . 3 Leg 24 | . . . 1 1 4 . . . . 1 2 . . 1 . . 4 . 4 6 Wheel 8 | 1 . 1 . 5 1 . . . . . . . . . . . . . . . Hover 2 | . . . . 2 . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 82 | 2 1 1 . 9 10 . 4 2 3 1 1 4 2 5 2 7 1 2 9 16 Device 36 | 1 . 1 . 6 1 . 2 1 1 . 1 3 1 3 1 3 . 1 5 5 Storage 17 | 1 1 . . 2 1 . . . 1 . . 1 . 2 . 3 . . 2 3 Processor 4 | . . . . . 1 . . . . . . . . . . . . . 1 2 Hackware 1 | . . . . . . . . . . 1 . . . . . . . . . . Protection 24 | . . . . 1 7 . 2 1 1 . . . 1 . 1 1 1 1 1 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 48 | 2 3 . 2 10 10 . 1 3 3 1 . . 1 4 . 1 1 2 . 4 Energy Gun 15 | 2 1 . . 4 5 . . 1 1 . . . . 1 . . . . . . Energy Cannon 7 | . 1 . 2 . . . . . . . . . 1 2 . 1 . . . . Ballistic Gun 12 | . . . . 5 2 . 1 2 1 . . . . . . . . 1 . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . 2 Launcher 3 | . . . . . 2 . . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 1 . . . . 1 . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 1 1 . . Special Melee Weapon 2 | . . . . . . . . . 1 . . . . . . . . . . 1 Unidentified Prototypes 29 | . . . . 3 2 . . . . . 1 2 . 8 . 4 . 5 1 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . 1 System Corruption 6 | . . . . . . . . . . . . . . . . . . . . 6 Parts Lost 42 | . 1 . 1 6 5 1 1 . . . . . . . 1 1 . 2 . 23 Power 4 | . . . . . 1 . . . . . . . . . . . . . . 3 Propulsion 15 | . . . 1 2 1 . . . . . . . . . 1 1 . 1 . 8 Utility 15 | . 1 . . 2 1 1 1 . . . . . . . . . . . . 9 Weapon 8 | . . . . 2 2 . . . . . . . . . . . . 1 . 3 Highest Loss Streak 8 | . 1 . 1 5 1 1 1 . . . . . . . 1 1 . 1 . 8 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Average Backups 15 | 3 7 10 7 12 16 15 15 15 15 13 13 14 15 14 17 18 18 19 19 17 Power . | . 1 1 . . . . . . . 1 . . 1 . . . 1 2 2 . Propulsion 1 | 1 2 2 2 2 . . . . . . . . 1 1 1 1 1 1 1 2 Utility 8 | . . 1 1 3 8 10 11 11 11 11 12 13 12 11 12 12 11 10 10 9 Weapon 3 | 1 4 5 2 4 5 4 3 3 2 1 1 1 1 1 3 4 4 5 5 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 42 | . 1 1 4 5 14 . . . 5 . . . . 1 . 4 . . 2 5 Power 4 | . . . 1 . 2 . . . . . . . . . . . . . 1 . Propulsion 8 | . . . 1 1 3 . . . 1 . . . . 1 . . . . . 1 Utility 17 | . . . 1 2 3 . . . 4 . . . . . . 3 . . 1 3 Weapon 11 | . 1 1 1 1 5 . . . . . . . . . . 1 . . . 1 Tool/Special 2 | . . . . 1 1 . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 96 99 100 98 87 87 87 86 77 65 69 69 70 68 63 65 67 67 70 68 Engine 2 | . 14 14 14 2 2 6 6 3 . . . . . . . . . . . . Core 3 | . . . . 6 3 . . 2 6 5 10 10 10 7 . . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 5 4 4 3 4 7 Treads 1 | . 14 4 . 3 3 . . . . . . . . . . . . . . . Leg 20 | . . . 1 5 13 25 25 25 25 27 29 30 30 30 27 26 27 25 27 26 Wheel 4 | . 14 23 27 17 4 . . . . . . . . . . . . . . . Device 11 | . 10 13 14 12 10 6 8 11 12 11 10 9 5 7 10 14 17 18 16 14 Storage 6 | . 14 14 14 9 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 4 Protection 6 | . . . . 5 8 11 9 6 6 5 5 5 9 7 5 4 4 3 7 7 Energy Gun 6 | . 15 14 3 7 16 25 20 13 5 . . . . . . . . . . . Energy Cannon 2 | . 9 14 25 4 . . . . . . . . . . . . . . . . Ballistic Gun 4 | . . . . 14 9 6 9 15 13 . . . . . . . . . 1 1 Slashing Weapon 2 | . . . . 5 5 . . . . 4 5 5 5 4 5 4 . . . . Special Melee Weapon 2 | . . . . . . . . . 2 5 5 5 5 5 5 4 4 4 4 3 Peak Build Rating 250 | 7 7 10 23 42 82 81 81 84 123 133 148 151 147 168 166 180 191 198 221 250 Average Rating 114 | 5 6 9 17 37 68 80 80 82 99 132 145 147 145 150 162 174 189 192 213 223 On Entrance 104 | . 7 6 10 23 41 77 81 81 84 122 133 148 147 146 164 159 170 191 194 215 Avg Prop Armor Cover (%) 6 | 14 13 13 10 6 4 3 3 3 . 3 3 3 3 . . . . . . 16 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 225 | 11 31 35 46 108 124 78 79 86 102 106 121 126 124 145 148 156 157 162 172 225 Greatest Support 246 | 10 10 26 26 32 103 83 83 103 103 108 138 138 138 148 148 153 175 175 224 246 Greatest Overweight (x) 12 | 1 3 3 2 10 12 . . . . . . . . 1 1 1 1 1 . 1 Average Overweight (x) . | . 2 1 1 2 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 20 20 20 20 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 15 21 21 20 20 20 18 15 15 15 15 15 17 20 20 20 20 19 Most Carried 25 | 5 9 15 15 25 25 20 20 20 20 15 15 15 15 15 20 20 20 20 20 20 Average Carried 17 | 3 7 12 14 19 21 19 19 19 18 13 13 14 15 14 17 19 19 19 19 18 Final Capacity 25 | 8 15 15 15 25 20 20 20 20 15 15 15 15 15 15 20 20 20 20 20 5 Final Carried 25 | 5 9 15 14 25 20 20 19 20 15 15 15 15 15 15 20 19 20 20 20 4 Class Distribution -------------------- 56% | Mutant 17% | Tank 9% | Scavenger-Tank 6% | Derelict-Tank 5% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Derelict-Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Testing Mutant | -2/Research Messiah-Mutant | -1/Access Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Matter Collected 14423 | 270 110 30 20 1078 1097 236 145 146 577 1020 12 454 59 672 50 479 711 626 668 5963 Remotely 5243 | . . . . . . . . . 155 699 . 383 . . . 269 418 561 108 2650 Salvage Created 7411 | 59 514 33 . 2079 1214 234 111 . 294 54 12 79 140 . . 240 . 163 376 1809 Parts 374 | 8 30 4 . 94 75 14 9 . 8 3 3 6 8 . . 17 . 13 11 71 Haulers Intercepted 10 | . 1 . . 6 2 . . . . . . . . . . 1 . . . . Recyclers Shooed 4 | 1 . . . 1 1 . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 91 | . . . 14 . . 14 11 . 20 . . 28 . . 4 . . . . . Prevented 18 | . . . . . . . 3 . 2 . . 7 6 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 119 | . 10 1 . 29 24 10 3 . 4 1 . 1 2 . . 1 . 2 4 27 Melee 10 | . . . . 1 1 . . . . 1 . 1 2 . . 1 . . 2 1 Guns 60 | . 5 . . 11 21 10 3 . 4 . . . . . . . . 1 2 3 Cannons 16 | . 5 1 . 8 . . . . . . . . . . . . . . . 2 AOE 30 | . . . . 6 2 . . . . . . . . . . . . 1 . 21 Classes Destroyed 19 | 1 5 . . 5 2 . 1 . 1 . . . 1 . . . . . . 3 Worker 16 | . . . . 4 5 . . . . 1 1 . . . . 1 . 2 . 2 Builder 5 | . . . . . 2 . . . . . . . . . . 1 . 1 . 1 Tunneler 12 | 3 4 1 . 1 . . . . . . . . . . . 1 . . . 2 Hauler 10 | . 1 . . 6 2 . . . . . . . . . . 1 . . . . Recycler 7 | . . . . 2 2 . . . . . . . . . . . . . 1 2 Minesweeper 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 Operator 4 | . 2 . . . 1 . . . . . . . . . . . . . . 1 Watcher 4 | . 2 . . 2 . . . . . . . . . . . . . . . . Swarmer 30 | . 3 1 . . 6 9 . . . 1 . . . . . 1 . . 2 7 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . 1 Grunt 53 | . 7 . . 18 7 . 1 . 2 . . 1 . . . . . . 1 16 Brawler 2 | . . . . . . . . . . . . . . . . . . . . 2 Duelist 3 | . . . . 1 1 . . . 1 . . . . . . . . . . . Sentry 11 | . . . . 6 4 . . . 1 . . . . . . . . . . . Hunter 7 | . . . . 4 1 1 . . . . . . . . . . . 1 . . Programmer 11 | . . . . . 5 . 2 . . . . . . . . 1 . 1 1 1 Z-EX 1 | . . . . . . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . . . Wasp 1 | . . . . . . . . . . . . . 1 . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . . . . . . Savage 1 | . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 6 | 2 4 1 . 6 5 3 2 . 2 1 1 1 2 . . 1 . 5 2 5 Combat Bots Only 4 | . 3 1 . 4 3 3 1 . 2 1 . 1 2 . . 1 . 2 2 4 Max Kills in Single Turn 4 | 1 1 1 . 2 2 2 1 . 2 1 1 1 1 . . 1 . 2 1 4 Gunslinging 1 | . . . . . 1 1 . . 1 . . . . . . . . . . . Exploded 4 | . . . . 2 2 . . . . . . . . . . . . 1 . 4 Melee 1 | . . . . 1 1 . . . . 1 . 1 1 . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Hostile Shots Fired 1367 | . 43 7 3 121 144 29 13 . 14 25 18 15 2 18 5 22 18 2 37 831 Missed 526 | . 15 1 2 35 35 11 3 . 3 11 3 6 2 9 . 8 13 2 27 340 Hits 841 | . 28 6 1 86 109 18 10 . 11 14 15 9 . 9 5 14 5 . 10 491 Melee 15 | . . . . . 8 . . . 1 . . 1 . . . . . . . 5 Projectile 826 | . 28 6 1 86 101 18 10 . 10 14 15 8 . 9 5 14 5 . 10 486 AOE 4 | . . . . 1 . . . . . . . . . . . . . . . 3 Critical Strikes 33 | . . . . 1 4 . 2 . 1 2 . . . . 1 2 . . 1 19 Part Disruptions 2 | . . . . . . . . . . . . 1 . . . . 1 . . . Damage Taken 15972 | . 349 40 144 1280 1708 278 155 . 196 393 163 175 . 231 105 237 90 12 412 10004 Core 2505 | . 64 28 42 174 251 47 . . . 201 11 6 . 19 17 39 . . 110 1496 Absorbed by Shields 1802 | . . . . 83 12 . . . 28 90 63 64 . . 19 77 24 5 312 1025 Redirected to Shielding 128 | . . . . . 71 47 10 . . . . . . . . . . . . . Ignored by Resistances 1060 | . . . . . 6 . . . . . . . . . . . . . . 1054 Regen/Repaired (Parts) 810 | . . . . . 33 . . . 18 106 61 95 . 23 35 31 . 14 23 371 Core Remaining (%) 73 | 100 . . 46 68 . . . . 57 76 . . . . 94 96 . 100 92 6 Volleys Fired 283 | 6 43 5 4 66 49 9 6 . 9 . . . . 1 . . . 5 11 69 Largest 5 | 2 2 2 2 4 5 5 5 . 5 . . . . 1 . . . 1 1 1 Hottest 319 | 80 110 110 110 238 319 319 263 . 238 . . . . 50 . . . 50 50 58 Shots Fired 685 | 12 83 10 5 193 184 33 31 . 45 . . . . 1 . . . 5 11 72 Gun 541 | 12 41 5 1 151 182 33 31 . 45 . . . . . . . . 3 11 26 Cannon 118 | . 42 5 4 42 . . . . . . . . . 1 . . . . . 24 Launcher 22 | . . . . . 2 . . . . . . . . . . . . . . 20 Special 4 | . . . . . . . . . . . . . . . . . . 2 . 2 Kinetic 264 | . . . . 102 50 2 12 . 34 . . . . . . . . 3 11 50 Thermal 358 | 12 83 10 5 55 132 31 19 . 11 . . . . . . . . . . . Explosive 26 | . . . . . 2 . . . . . . . . . . . . 2 . 22 Electromagnetic 36 | . . . . 36 . . . . . . . . . . . . . . . . Entropic 1 | . . . . . . . . . . . . . . 1 . . . . . . Robot Hit Streak 19 | 4 10 13 14 9 12 7 16 . 5 . . . . . . . . 11 13 19 Robot Miss Streak 10 | 2 3 . 1 6 9 10 5 . 3 . . . . . . . . . 3 6 Penetration Max 2 | . . . . 1 1 . . . 1 . . . . . . . . 1 2 . Secondary Targets 5 | . . . . . 1 2 . . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . 1 . . . . . . . . . . . Shots Hit Robots 534 | 8 55 10 1 127 151 23 22 . 34 4 2 7 3 1 . 7 . 4 15 60 Core Hits 430 | 4 25 2 . 64 127 25 14 . 22 3 1 3 3 . . 6 . 9 15 107 Critical Kills 9 | . . . . 2 . . . . . . . . . . . . . 2 2 3 Critical Parts Destroyed 12 | . . . . 1 . . . . . . . . . . . . . 1 3 7 Critical Strikes 44 | . 1 . . 5 3 1 1 . . . . 1 . . . . . 3 9 20 Burn 6 | . 1 . . 1 2 1 1 . . . . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . . . Destroy 32 | . . . . 2 . . . . . . . . . . . . . 3 9 18 Blast 1 | . . . . . . . . . . . . . . . . . . . . 1 Sever 3 | . . . . 1 1 . . . . . . 1 . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 135 | . 22 . . 25 25 . . . . 5 5 8 5 3 . 9 3 2 6 17 Impact 24 | . 22 . . 2 . . . . . . . . . . . . . . . . Slashing 83 | . . . . 23 25 . . . . 5 5 8 5 3 . 9 . . . . Piercing 25 | . . . . . . . . . . . . . . . . . 3 2 6 14 Sneak Attacks 37 | . 2 . . 6 11 . . . . 1 2 2 1 . . 5 . 1 1 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20460 | 86 920 152 . 3448 3767 461 465 . 922 233 139 357 184 36 . 458 . 476 537 7819 Guns 7256 | 86 361 64 . 1638 2650 461 465 . 922 . . . . . . . . 59 201 349 Cannons 1878 | . 418 88 . 749 . . . . . . . . . . . . . . . 623 Explosions 6924 | . . . . 386 204 . . . . . . . . . . . . 286 . 6048 Melee 3892 | . 133 . . 675 871 . . . . 216 139 357 184 36 . 458 . 131 261 431 Ramming 462 | . 8 . . . 42 . . . . 17 . . . . . . . . 75 320 Kinetic 3724 | . . . . 947 660 . 181 . 704 . . . . . . . . 59 201 972 Thermal 5284 | 86 779 152 . 1260 1990 461 284 . 218 . . . . . . . . . . 54 Explosive 6043 | . . . . . 204 . . . . . . . . . . . . 286 . 5553 Electromagnetic 1007 | . . . . 566 . . . . . . . . . . . . . . . 441 Impact 195 | . 133 . . 62 . . . . . . . . . . . . . . . . Slashing 2922 | . . . . 613 871 . . . . 216 139 357 184 36 . 458 . . . 48 Piercing 823 | . . . . . . . . . . . . . . . . . . 131 261 431 Highest Corruption 15 | . . . . 6 5 5 6 6 . 1 . . . . . . 1 1 3 15 Average Corruption 5 | . . . . 4 3 5 5 6 . 1 . . . . . . 1 1 2 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 150 | . . . . 21 21 18 12 5 . . . . . . . . 1 4 4 64 Message Errors 31 | . . . . 3 7 1 1 . . . . . . . . . . 3 3 13 Matter Fused 38 | . . . . 4 3 6 4 2 . . . . . . . . . . . 19 Heat Flow Errors 19 | . . . . . 1 2 3 2 . . . . . . . . 1 . . 10 Energy Discharges 18 | . . . . 5 5 4 1 . . . . . . . . . . . . 3 Parts Rejected 2 | . . . . 1 . . . . . . . . . . . . . 1 . . Parts Fused 3 | . . . . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 22 | . . . . 6 1 2 1 1 . . . . . . . . . . 1 10 Data Loss (major) 5 | . . . . 1 1 1 1 . . . . . . . . . . . . 1 Misfires 6 | . . . . 1 1 . 1 . . . . . . . . . . . . 3 Alerts 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . 2 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 845 | . 8 . . 81 200 . . . . . 26 64 . . . 34 . . 45 387 Projectiles 14 | . . . . 6 . . . . . . . . . . . . . . . 8 Explosions 125 | . . . . . 15 . . . . . . . . . . . . . . 110 Melee 706 | . 8 . . 75 185 . . . . . 26 64 . . . 34 . . 45 269 Knockbacks 6 | . . . . . . . . . . . . . . . . . . . . 6 Impact 2 | . . . . . . . . . . . . . . . . . . . . 2 Kinetic 3 | . . . . . . . . . . . . . . . . . . . . 3 Secondary 1 | . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 169 | . 4 . . 45 50 . . . . . . . . . . . . . . 70 Shots 6 | . . . . 2 2 . . . . . . . . . . . . . . 2 Rammed 3 | . 1 . . 2 . . . . . . . . . . . . . . . . Targets Rammed 13 | . 1 . . 2 2 . . . . 2 . . . . . . . . 1 5 Kicked 10 | . . . . . 2 . . . . 2 . . . . . . . . 1 5 Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 499 | 90 348 144 4 369 455 433 368 234 234 . . 8 . 12 . . 159 . . 499 Average Temperature 99 | 41 117 55 2 87 143 149 127 120 72 . . 4 . 9 . . 90 . . 76 Received Heat Transfer 1625 | . 150 . . 467 417 . 36 . 6 38 . 32 . 63 6 6 . . 16 388 Effects 8 | . 1 . . 1 3 1 . . . . . . . . . . . . . 2 Shutdowns 4 | . . . . . 2 1 . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . 1 . . . . . . . . . . . . . . . 1 Interference 1 | . . . . . 1 . . . . . . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . 2 . . . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . Parts Fried 15 | . . . . 2 . . . . . . . . . . . . . . 3 10 Impact Corruptions 9 | . 1 . . 1 . . . . . . . . . . . . . . 1 6 Robots Melted 2 | . . . . 2 . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . . . . . . . Parts Melted 14 | 1 5 . . 4 1 1 . . 1 . . . . . . . . . . 1 Heat Transferred 8444 | 200 1928 370 . 1719 2533 853 421 . 370 . . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 4 . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Maximum Alert Level 5 | . . . . 1 1 . . . . 3 3 . . . . 1 1 3 5 5 Low Security (%) 47 | 100 100 100 . 60 76 . . . . . . . . . . 69 11 55 . . Level 1 20 | . . . . 39 23 . . . . 27 . . . . . 30 88 1 12 . Level 2 5 | . . . . . . . . . . 38 76 . . . . . . 37 1 . Level 3 6 | . . . . . . . . . . 33 23 . . . . . . 5 27 8 Level 4 1 | . . . . . . . . . . . . . . . . . . . 15 3 Level 5 14 | . . . . . . . . . . . . . . . . . . . 43 67 High Security 3 | . . . . . . . . . . . . . . . . . . . . 19 Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 5672 | 5 91 61 . 329 398 . . . . 1084 742 . . . . 338 371 709 1828 5672 Initial 1064 | . . 17 . . 146 . . . . 301 527 . . . . . 120 153 351 1064 Average 812 | 1 37 12 . 176 125 . . . . 628 597 . . . . 107 280 351 1257 3503 Influence Increases 15798 | 15 420 144 93 1126 841 255 85 . 822 1293 367 435 37 205 152 515 455 706 2075 5757 Destroy 0b10 Robot/C 6680 | . 200 80 60 580 480 200 60 . 420 520 140 200 20 100 80 180 160 200 760 2240 Destroy 0b10 Robot/NC 535 | 15 45 5 . 75 60 . 5 . . 25 10 5 . 5 . 30 10 25 45 175 Destroy Leader 1314 | . 46 20 10 166 144 40 20 . 30 134 20 20 . . . 52 34 54 168 356 Allied During Kill 5083 | . . 9 8 9 . . . . 357 556 170 210 17 85 72 237 191 279 929 1954 Trap Triggered on 0b10 40 | . 10 . . 20 . . . . . . . . . . . . 10 . . . Successful Hack 135 | . 18 . . 19 48 . . . . 24 . . . . . . 24 . 2 . Disable Machine 465 | . 30 15 . 105 30 . . . . 15 15 . . . . . . 90 45 120 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . 150 Destroy Structure 901 | . 11 . . 47 19 . . . . 4 12 . . . . 16 26 58 111 597 Lose Combat Pursuer 495 | . 60 15 15 105 60 15 . . 15 15 . . . 15 . . . . 15 165 Influence Decreases 10226 | 15 374 190 93 803 772 426 275 31 344 695 747 754 414 70 287 284 413 354 926 1959 Entered New Map 2832 | . . 29 . . 177 146 43 31 . 177 549 258 72 . 135 . 111 120 274 710 Time Decay 5603 | 15 364 161 93 572 555 270 222 . 224 278 198 446 302 30 142 234 302 214 422 559 Lost Part 400 | . 10 . . 60 40 10 10 . . . . . . . 10 10 . 20 . 230 Lost Ally 1241 | . . . . 21 . . . . 120 240 . 50 40 40 . 40 . . 230 460 Purge Threat 150 | . . . . 150 . . . . . . . . . . . . . . . . Squads Dispatched 97 | . 1 1 . 5 8 . . . 1 13 1 . . . . 1 3 5 18 40 Investigation 8 | . 1 1 . 2 1 . . . . 1 . . . . . . . . . 2 Extermination 21 | . . . . . 5 . . . . 2 1 . . . . 1 2 2 3 5 Reinforcement 23 | . . . . 3 2 . . . . 5 . . . . . . 1 3 4 5 Assault 34 | . . . . . . . . . 1 2 . . . . . . . . 4 27 Garrison 11 | . . . . . . . . . . 3 . . . . . . . . 7 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . . . 1 . . . . . . 1 1 1 . Haulers Reinforced 3 | . . . . . 1 . . . . . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Distress Signals 13 | . 1 . . 1 2 . . . . 1 . . . 2 . . 1 1 2 2 Communications Jammed 126 | . . . . . . . . . . . . . . . . . . . . 126 Distress Signals 126 | . . . . . . . . . . . . . . . . . . . . 126 Times Spotted 487 | . 20 4 4 56 34 11 3 . 22 33 6 12 5 37 5 5 12 13 51 154 Peak Tracking Total 10 | . 4 2 3 4 5 4 1 . 9 6 5 4 3 10 3 2 4 6 6 9 Tactical Retreats 24 | . 2 1 1 5 3 1 . . 1 1 . . . 1 . . . . 1 7 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Traps Triggered 16 | . 1 . 3 3 7 . . . . . . . . . . 1 . . . 1 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . . . . . . . . Reused 5 | . 1 . . 2 . . . . . . . . . 1 . . 1 . . . Traps Extracted 1 | . . . . . . . . . . . . 1 . . . . . . . . Installed 7 | . . . . 3 . . . . . . . . . 1 . 1 2 . . . Triggered 5 | . 1 . . 2 . . . . . . . . . 1 . . 1 . . . Most Traps Carried 4 | . . 4 4 3 . . 3 3 3 3 3 4 4 4 . 2 3 1 2 2 Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Machines Disabled 33 | . 2 1 1 7 2 . . . . 1 1 . . . . . . 6 3 9 Max in Single Turn 2 | . 1 . 1 1 1 . . . . . . . . . . . . 2 1 1 Garrison Access 4 | . . . . . 1 . . . . 1 . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Machines Accessed 58 | . 8 1 1 10 16 . . 1 . 4 . 2 1 1 1 2 3 1 3 3 Terminals 20 | . 8 . . 7 3 . . . . . . . . . 1 . . . . 1 Fabricators 9 | . . . . . 5 . . . . 1 . . . . . 1 1 . . 1 Repair Stations 2 | . . . . 1 1 . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . 3 . . . . 1 . . . . . . 1 . 1 . Scanalyzers 7 | . . . . 2 3 . . . . . . . . . . . 1 . 1 . Garrison Access 7 | . . . . . 1 . . . . 2 . . . . . 1 . 1 1 1 Total Hacks 143 | . 21 1 1 31 41 . . 5 . 13 . 2 1 1 1 5 4 2 9 5 Successful 69 | . 14 1 1 13 19 . . 5 . 3 . 2 1 1 1 1 1 . 4 2 Failed 72 | . 7 . . 17 21 . . . . 10 . . . . . 4 3 2 5 3 Catastrophic 17 | . . . . 2 6 . . . . 4 . . . . . 1 . . 2 2 Database Lockouts 2 | . . . . 1 1 . . . . . . . . . . . . . . . Manual 147 | . 15 . . 11 18 . . 1 . 10 8 . . 1 . 26 4 8 23 22 Terminals 54 | . 21 . . 21 9 . . . . . . . . . 1 . . . . 2 Fabricators 19 | . . . . . 8 . . . . 5 . . . . . 3 1 . . 2 Repair Stations 4 | . . . . 2 2 . . . . . . . . . . . . . . . Recycling Units 15 | . . . . . 10 . . . . 2 . . . . . . 1 . 2 . Scanalyzers 24 | . . . . 8 9 . . . . . . . . . . . 2 . 5 . Garrison Access 16 | . . . . . 3 . . . . 6 . . . . . 2 . 2 2 1 Terminal Hacks 20 | . 5 1 1 3 . . . 5 . . . 2 1 1 1 . . . . . Record 2 | . . . . . . . . . . . . 1 . . 1 . . . . . Part Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . . . . . . . . Open Door 4 | . . 1 . . . . . . . . . 1 1 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . . 1 . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . 1 . . . . 2 . . . . . 1 . . . 1 Load Schematic 3 | . . . . . 1 . . . . 1 . . . . . . . . . 1 Build 2 | . . . . . . . . . . 1 . . . . . 1 . . . . Repair Station Hacks 3 | . . . . 1 2 . . . . . . . . . . . . . . . Scan Component 2 | . . . . 1 1 . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 2 . . . . . . . . . . . . . 1 . Process 1 | . . . . . . . . . . . . . . . . . . . 1 . Retrieve Components 2 | . . . . . 2 . . . . . . . . . . . . . . . Scanalyzer 14 | . . . . 4 6 . . . . . . . . . . . 1 . 3 . Insert Component 4 | . . . . 2 2 . . . . . . . . . . . . . . . Analyze 3 | . . . . 1 2 . . . . . . . . . . . . . . . Retrieve Study 7 | . . . . 1 2 . . . . . . . . . . . 1 . 3 . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . 1 Seal Access 2 | . . . . . 1 . . . . . . . . . . . . . . 1 Unauthorized Hacks 22 | . 9 . . 5 7 . . . . 1 . . . . . . . . . . Terminals 15 | . 9 . . 5 1 . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . Botnet 3 | . 2 . . . 1 . . . . . . . . . . . . . . . Skim 11 | . 6 . . 5 . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . 3 . . . . . . . . . . . . . . . Report 1 | . . . . . 1 . . . . . . . . . . . . . . . Haulers 1 | . . . . . 1 . . . . . . . . . . . . . . . Recompile 1 | . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 3 . . . . 1 . . . . . . . . . . Reject 1 | . . . . . 1 . . . . . . . . . . . . . . . Recyclers 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . 2 . . . . . . . . . 1 . . . . . . . . 1 Used 1 | . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 8 . . 10 14 . . . . 3 . . . . . 2 3 1 3 2 Full Trace Events 3 | . 1 . . . . . . . . 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . 1 2 . . 5 . . . . . . . 14 . . 9 . Parts Built 3 | . . . . . . . . . . 2 . . . . . 1 . . . . Authchips 1 | . . . . . . . . . . 1 . . . . . . . . . . Time 223 | . . . . . . . . . . 84 . . . . . 139 . . . . Total Part Build Rating 17 | . . . . . . . . . . 8 . . . . . 9 . . . . Part Studies Acquired 7 | . . . . 1 2 . . . . . . . . . . . 1 . 3 . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . Time 38 | . . . . . 38 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 26 | . . . . . . . . . . . . . . . . . . . 26 . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 17 | . . . . . 17 . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 1 2 . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 1 2 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . . . 3 Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . . . 3 Robot Hacks Applied 3 | . . . . . . . . . . . . . . . . . . . . 3 parse_system 3 | . . . . . . . . . . . . . . . . . . . . 3 Relay Couplers Released 3 | . . . . . . . . . . 2 . . . . . . . . . 1 Machine Destruction 3 | . . . . . . . . . . 2 . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . . . . . . . Allies Hacked 23 | . . . . . . . . . . 6 1 3 1 . 1 1 2 . 3 5 Hacks Repelled 5 | . . . . . . . . . . . . . . . . . . 1 3 1 Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Total Allies 55 | . . 4 . . . . . 12 2 11 1 3 1 2 2 2 1 . 5 9 Largest Group 12 | . . 3 2 2 . . . 12 12 7 7 7 4 4 3 5 4 4 6 6 Highest-Rated Group 1084 | . . 40 32 32 . . . 384 384 442 471 471 337 391 247 434 416 416 578 1084 Highest-Rated Ally 269 | . . 31 16 16 . . . 51 51 165 165 165 165 165 165 146 146 146 146 269 Zionite Dispatches 10 | . . . . . . . . . . 2 . . . . . 1 . . 2 5 Heavy 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Light 1 | . . . . . . . . . . 1 . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 . Experimental 2 | . . . . . . . . . . . . . . . . . . . . 2 Hero 1 | . . . . . . . . . . 1 . . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Orders 43 | . . . . . . . . . 1 4 4 5 . 2 2 3 4 6 4 8 STAY 8 | . . . . . . . . . . 1 1 . . 1 1 1 1 . 2 . FOLLOW 5 | . . . . . . . . . . . 1 . . 1 1 1 1 . . . AID 8 | . . . . . . . . . 1 3 2 . . . . . . 1 1 . DROP 2 | . . . . . . . . . . . . . . . . . . . 1 1 EXPLORE 10 | . . . . . . . . . . . . 4 . . . . . 1 . 5 RETURN 10 | . . . . . . . . . . . . 1 . . . 1 2 4 . 2 Ally Attacks 1245 | . . 10 10 16 . . . . 59 196 48 57 12 45 15 78 67 45 202 385 Total Damage 48929 | . . 119 91 213 . . . . 1603 4331 888 1329 310 1432 262 1819 1659 2010 8144 24719 Kills 271 | . . 3 3 . . . . . 17 30 8 11 2 6 4 10 10 10 44 113 Allies Corrupted 9 | . . . . . . . . . . 1 . . . . . 1 . . 5 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Borg Created 32 | . . . . . . . . . 2 5 . 1 . 1 . 1 2 . 4 16 Largest Collective 6 | . . . . . . . . . 2 5 . 5 . 5 . 6 6 . 3 4 Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Active Infowar (turns) 6118 | 9 967 582 415 1533 1455 81 . . . . . . 84 . . . . . 79 913 Sensors 79 | . . . . . . . . . . . . . . . . . . . 79 . Terrain 487 | . . . . . . . . . . . . . . . . . . . . 487 Traps 192 | . . . . 192 . . . . . . . . . . . . . . . . Seismic 5126 | 9 967 582 415 1533 1455 81 . . . . . . 84 . . . . . . . Jamming 426 | . . . . . . . . . . . . . . . . . . . . 426 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . . . 2 2 1 1 . . 2 . . 1 . . . . . Drone Launches 31 | . . . . . . . . . . . . 4 . . . 5 7 4 . 11 Drone Recoveries 27 | . . . . . . . . . . . . 3 . . . 5 7 4 . 8 Zionite Intel Received 13 | . . . . . . . . . . . 1 . . . . 5 . 2 4 1 Branch Access 1 | . . . . . . . . . . . 1 . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Turns Passed 20365 | 80 1288 613 415 2215 2568 597 464 1240 648 616 406 1106 1211 1165 808 708 673 458 1030 2056 Spaces Moved 14336 | 59 941 495 350 1279 1493 521 393 1047 416 447 296 802 930 923 566 402 478 285 805 1408 Core 21 | 4 . . . . . . . . . . . . . . . . . . . 17 Treads 3 | . . . . . . . . . . . . . . . . . . . . 3 Legs 10835 | . . . . . 1136 521 393 1047 416 447 296 802 930 923 566 402 478 285 805 1388 Wheels 3477 | 55 941 495 350 1279 357 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 105 105 110 105 105 105 105 111 115 107 109 109 105 105 108 108 110 104 50 Average Speed 115 | 80 110 109 106 130 132 105 105 107 111 115 108 109 109 109 136 135 112 112 107 112 Slowest Speed 250 | 95 125 125 130 230 250 105 105 111 111 115 109 110 110 185 184 184 184 184 115 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 98 69 22 84 44 71 49 90 58 17 8 80 94 92 83 13 14 47 28 38 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 13 | . 2 1 . 2 . . . 3 . . . . . . 1 4 . . . . Known Exits Taken 8 | . . 1 . 1 1 . . . 1 1 1 1 . . . . . . 1 . Unknown Exits Taken 12 | 1 1 . 1 . . 1 1 1 . . . . 1 1 1 1 1 1 . . Scrap Searched 32 | . . 2 2 . . 3 9 4 4 . . 2 2 . 4 . . . . . Spaces Dug 41 | . 9 . . 9 8 . . . . 1 2 1 2 . . 2 1 . 1 5 Terrain Destroyed 217 | . 9 . 1 41 19 . . . . 1 2 1 2 1 . 2 1 26 1 110 Melee 37 | . 9 . . 8 8 . . . . 1 2 1 2 . . 2 1 . 1 2 Projectile 25 | . . . 1 13 1 . . . . . . . . 1 . . . . . 9 AOE 152 | . . . . 20 10 . . . . . . . . . . . . 26 . 96 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Tes Res Acc Total 17302 | 76 1066 555 387 1645 1918 545 428 1165 581 527 375 1015 1118 1072 602 548 598 412 940 1729 Wait 1700 | . 44 46 16 155 213 11 13 91 103 53 66 179 177 100 23 91 91 84 64 80 Move 14312 | 58 940 494 349 1278 1492 520 392 1043 415 446 295 801 929 922 565 401 477 284 804 1407 Hop 1 | . . . . . . . . 1 . . . . . . . . . . . . Pick Up 164 | 5 5 6 4 33 28 1 3 4 12 3 3 3 . 5 7 6 3 5 9 19 Fast Attach 111 | 7 . 1 1 18 26 . 1 9 1 . . 4 2 11 . 5 2 9 4 10 Attach 66 | . . . 1 11 10 1 1 1 1 3 2 1 . 2 . 4 2 . 4 22 Detach 22 | . . . . 3 3 . . . . . . . . 2 . 3 . . 1 10 Swap 210 | . 8 2 1 23 27 3 6 2 7 8 2 9 3 6 5 14 10 9 19 46 Drop 214 | . 3 1 11 28 35 . 6 14 20 . 2 7 2 17 2 12 6 14 13 21 Fire 283 | 6 43 5 4 66 49 9 6 . 9 . . . . 1 . . . 5 11 69 Melee 135 | . 22 . . 25 25 . . . . 5 5 8 5 3 . 9 3 2 6 17 Ram 3 | . 1 . . 2 . . . . . . . . . . . . . . . . Kick 10 | . . . . . 2 . . . . 2 . . . . . . . . 1 5 Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . . . . . . . . . . . Rewire 20 | . . . . . 3 . . . 11 2 . 2 . 1 . 1 . . . . Trap 7 | . . . . 3 . . . . . . . . . 1 . 1 2 . . . Miscellaneous 39 | . . . . . . . . . 2 5 . 1 . 1 . 1 2 . 4 23 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 7) 267 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 16) 563 | -10/Materials | Discovered new exit (range 5) 707 | -10/Materials | Learned Recycling recycling unit intel 753 | -10/Materials | Learned 2 Storage zone layouts 790 | -10/Materials | Learned location of Recycling (-9) 819 | -10/Materials | Learned location of 2 exits from Mines 843 | -10/Materials | Loaded intel: 8 terminal locations 859 | -10/Materials | Identified exit to Materials 883 | -10/Materials | Learned location of Storage (-9) 1369 | -10/Materials | Entered Mines 1370 | -10/Mines | Identified exit to Subcaves 1372 | -10/Mines | Received a Mining Laser from a helpful Derelict 1547 | -10/Mines | Met a Derelict shopkeep closing up shop 1588 | -10/Mines | Found a hidden stash of uninstalled traps 1620 | -10/Mines | Learned location of Zion (-7) 1658 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1662 | -10/Mines | Identified exit to Exiles 1686 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1898 | -10/Mines | Discovered exit to Materials (range 8) 1982 | -10/Mines | Entered Subcaves 1982 | -10/Subcaves | Accompanied by 2 allies 1983 | -10/Subcaves | Approached by a straggling Scientist 2052 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2053 | -10/Subcaves | Shifting Twisted Machinery released Mak. Leg 2100 | -10/Subcaves | Visited 4L-MR0's lab 2110 | -10/Subcaves | Found Prototype Special Melee Weapon 2116 | -10/Subcaves | Found Arachnoskeleton 2305 | -10/Subcaves | Discovered new exit (range 11) 2367 | -10/Subcaves | Core integrity fell below 50% 2397 | -10/Subcaves | Entered Materials 2397 | -8/Materials | Accompanied by 2 allies 2397 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2668 | -8/Materials | Discovered new exit (range 13) 2933 | -8/Materials | Build established: Tank 3200 | -8/Materials | Learned 4 Factory zone layouts 3245 | -8/Materials | Learned Storage stockpile data 3277 | -8/Materials | Discovered new exit (range 8) 3281 | -8/Materials | Identified exit to Factory 3305 | -8/Materials | Learned location of Lower Caves (-7) 3321 | -8/Materials | Learned Factory security intel 3325 | -8/Materials | Learned 2 Storage zone layouts 3355 | -8/Materials | Build established: Scavenger-Tank 3365 | -8/Materials | Learned Factory stockpile data 3893 | -8/Materials | Central database locked down 3893 | -8/Materials | Identified 1B-0RG's Assimilator 4022 | -8/Materials | Lost 5 parts (2n1u2w) 4426 | -8/Materials | Build established: Scavenger-Gunner 4612 | -8/Materials | Entered Factory 4612 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4613 | -7/Factory | Identified exit to Factory 4911 | -7/Factory | Build established: Scavenger-Tank 5172 | -7/Factory | Repaired Imp. Light Armor Plating 5465 | -7/Factory | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 5759 | -7/Factory | Build established: Tank 6236 | -7/Factory | Central database locked down 6378 | -7/Factory | Discovered new exit (range 15) 6454 | -7/Factory | Found Prototype Launcher 6454 | -7/Factory | Identified Rocket Array 6585 | -7/Factory | Identified exit to Lower Caves 6827 | -7/Factory | Discovered exit to Factory (range 13) 7157 | -7/Factory | Discovered exit to Lower Caves (range 5) 7180 | -7/Factory | Entered Lower Caves 7375 | -7/Lower Caves | Learned Factory security intel 7503 | -7/Lower Caves | Learned location of 1 exit from Factory 7739 | -7/Lower Caves | Discovered new exit (range 9) 7777 | -7/Lower Caves | Entered another Lower Caves area 8045 | -7/Lower Caves | Learned Factory trap positions 8123 | -7/Lower Caves | Learned Factory security intel 8194 | -7/Lower Caves | Discovered new exit (range 8) 8241 | -7/Lower Caves | Entered Zion 8281 | -7/Zion | Discovered new exit (range 16) 8321 | -7/Zion | Gained Derelict followers 8431 | -7/Zion | System corruption cleaned by Quarantine Array 8639 | -7/Zion | Gained Derelict followers 8758 | -7/Zion | Learned location of Extension (-5) 8773 | -7/Zion | Received a visual enhancement algorithm 8774 | -7/Zion | Ran a visual enhancement algorithm 8886 | -7/Zion | Met Imprinter 8902 | -7/Zion | Imprinted 8904 | -7/Zion | Declared Zion's savior 8907 | -7/Zion | Build established: Derelict-Tank 8962 | -7/Zion | Learned location of Warlord (-5) 9004 | -7/Zion | Learned 8 Factory zone layouts 9481 | -7/Zion | Entered Proximity Caves 9481 | -6/Proximity Caves | Accompanied by 12 allies 9649 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9782 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9836 | -6/Proximity Caves | Lost 4 allies 9885 | -6/Proximity Caves | Assimilating Smith 5a into Collective. 9925 | -6/Proximity Caves | Assimilating Soldier 5a into Collective. 10129 | -6/Proximity Caves | Entered Factory 10129 | -6/Factory | Accompanied by 8 allies 10129 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10130 | -6/Factory | Identified exit to Lower Caves 10131 | -6/Factory | Identified exit to Factory 10132 | -6/Factory | Loaded intel: 100 trap records 10163 | -6/Factory | Zion hero teleported in (ME-RLN) 10170 | -6/Factory | Build established: Mutant 10179 | -6/Factory | Assimilating Virus 5a into Collective. 10182 | -6/Factory | ME-RLN assimilated hostile S-27 Virus 10186 | -6/Factory | ME-RLN assimilated hostile G-50 Soldier 10361 | -6/Factory | Assimilating Gladiator 5b into Collective. 10397 | -6/Factory | Assimilating Smith 5b into Collective. 10417 | -6/Factory | Fabricated Imp. Medium Armor Plating (x2) 10451 | -6/Factory | ME-RLN assimilated hostile G-50 Soldier 10520 | -6/Factory | ME-RLN assimilated hostile G-50 Soldier 10539 | -6/Factory | Garrison activated, responded to threat 10546 | -6/Factory | ME-RLN assimilated hostile G-50 Soldier 10578 | -6/Factory | Lost 6 allies 10595 | -6/Factory | ME-RLN assimilated hostile G-50 Soldier 10609 | -6/Factory | Assimilating Guardian 5a into Collective. 10706 | -6/Factory | Zion Light squad teleported in 10712 | -6/Factory | Assimilating Disruptor 5a into Collective. 10745 | -6/Factory | Entered another Factory area 10745 | -5/Factory | Accompanied by 11 allies (ME-RLN) 10745 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10790 | -5/Factory | Retrieved Zion intel report: Branch Access 10790 | -5/Factory | Identified exit to Upper Caves 10790 | -5/Factory | Identified exit to Extension 10856 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 11151 | -5/Factory | Entered Upper Caves 11151 | -5/Upper Caves | Accompanied by 11 allies (ME-RLN) 11204 | -5/Upper Caves | ME-RLN assimilated hostile G-50 Soldier 11410 | -5/Upper Caves | ME-RLN assimilated hostile S-27 Virus 11793 | -5/Upper Caves | Entered a destroyed Warlord outpost 11931 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11931 | -5/Upper Caves | ME-RLN assimilated hostile Y-64 Sentinel 11951 | -5/Upper Caves | Identified exit to Upper Caves 11958 | -5/Upper Caves | Learned Factory terminal intel 12096 | -5/Upper Caves | Assimilating Sentinel 6a into Collective. 12257 | -5/Upper Caves | Entered another Upper Caves area 12257 | -5/Upper Caves | Accompanied by 9 allies (ME-RLN) 12489 | -5/Upper Caves | Ambushed by wild Derelicts 12489 | -5/Upper Caves | ME-RLN assimilated hostile BD-27F(s) 12490 | -5/Upper Caves | Discovered new exit (range 5) 12546 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13259 | -5/Upper Caves | Discovered new exit (range 12) 13468 | -5/Upper Caves | Entered Warlord 13468 | -5/Warlord | Accompanied by 8 allies (ME-RLN) 13548 | -5/Warlord | Discovered new exit (range 14) 13991 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 13992 | -5/Warlord | Ran a Watcher feed algorithm 14031 | -5/Warlord | Warlord's base attacked by MAIN.C 14064 | -5/Warlord | Found Prototype Energy Gun 14064 | -5/Warlord | Identified Vortex Shotgun 14070 | -5/Warlord | Found Prototype Energy Cannon 14070 | -5/Warlord | Identified Vortex Cannon 14087 | -5/Warlord | Found Vortex Cannon 14149 | -5/Warlord | Found Prototype Device 14149 | -5/Warlord | Identified Minesniffer Drone Bay 14215 | -5/Warlord | Found Prototype Special Weapon 14215 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 14325 | -5/Warlord | Found Prototype Reactor 14325 | -5/Warlord | Identified Vortex Chain Reactor 14381 | -5/Warlord | Warlord forces counterattacked 14386 | -5/Warlord | Rebuked by Warlord 14554 | -5/Warlord | Spotted Striker 14572 | -5/Warlord | Spotted Executioner 14581 | -5/Warlord | Assimilating Rainmaker 6a into Collective. 14612 | -5/Warlord | Lost 12 allies 14633 | -5/Warlord | Entered Proximity Caves 14633 | -4/Proximity Caves | Accompanied by 7 allies (ME-RLN) 14794 | -4/Proximity Caves | Learned location of Quarantine (-2) 14844 | -4/Proximity Caves | Spotted B-86 Titan 15332 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15340 | -4/Proximity Caves | Discovered new exit (range 13) 15441 | -4/Proximity Caves | Entered Factory 15441 | -4/Factory | Accompanied by 8 allies (ME-RLN) 15441 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15442 | -4/Factory | Loaded intel: 25 terminal locations 15453 | -4/Factory | Zion Heavy squad teleported in 15510 | -4/Factory | Found Prototype Protection 15510 | -4/Factory | Identified Zio. Weapon Casing 15572 | -4/Factory | Retrieved Zion intel report: Active Garrisons 15673 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 15771 | -4/Factory | Retrieved Zion intel report: Component Schematics 15771 | -4/Factory | Zion dispatch access revoked 15829 | -4/Factory | Assimilating Sentinel 7a into Collective. 15859 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 15933 | -4/Factory | Discovered new exit (range 11) 16044 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 16086 | -4/Factory | Fabricated Centrium Leg (x1) 16149 | -4/Factory | Entered Research 16149 | -3/Research | Accompanied by 7 allies (ME-RLN) 16149 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16169 | -3/Research | Assimilating Artificer 8a into Collective. 16334 | -3/Research | Discovered new exit (range 13) 16340 | -3/Research | ME-RLN assimilated hostile Y-72 Warden 16560 | -3/Research | Discovered new exit (range 14) 16668 | -3/Research | Assimilating Master 8a into Collective. 16822 | -3/Research | Entered Testing 16822 | -3/Testing | Accompanied by 10 allies (ME-RLN) 16923 | -3/Testing | Found Prototype Ballistic Gun 16923 | -3/Testing | Identified Hyp. Multirail 16966 | -3/Testing | Retrieved Zion intel report: Active Terminals 17080 | -3/Testing | Discovered new exit (range 14) 17172 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 17280 | -3/Testing | Entered Research 17280 | -2/Research | Accompanied by 10 allies (ME-RLN) 17280 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 17443 | -2/Research | Retrieved Zion intel report: Trap Installations 17454 | -2/Research | Retrieved Zion intel report: Component Stockpiles 17482 | -2/Research | Retrieved Zion intel report: Active Garrisons 17483 | -2/Research | Zion Hacker squad teleported in 17529 | -2/Research | Found Prototype Device 17529 | -2/Research | Identified Exp. Thermal Shield 17530 | -2/Research | First assault squad dispatched 17675 | -2/Research | Garrison activated, responded to threat 17752 | -2/Research | Spotted B-90 Cyclops 17783 | -2/Research | Allies destroyed B-90 Cyclops 17793 | -2/Research | Assimilating Warden 9a into Collective. 17832 | -2/Research | Assimilating Warden 9b into Collective. 17834 | -2/Research | P-80 Master assimilated allied G-73 Enforcer 17939 | -2/Research | Assimilating Master 9a into Collective. 17970 | -2/Research | Garrison activated, responded to threat 18105 | -2/Research | Retrieved Zion intel report: Prototype Schematics 18106 | -2/Research | Zion Trap Resupply teleported in 18232 | -2/Research | Discovered new exit (range 24) 18251 | -2/Research | Assimilating Warden 9c into Collective. 18266 | -2/Research | Identified exit to Access 18303 | -2/Research | Lost 3 allies 18310 | -2/Research | Entered Access 18310 | -1/Access | Accompanied by 4 allies (ME-RLN) 18310 | -1/Access | Evolved 2 slots: Power x1, Utility x1 18398 | -1/Access | Assimilating Warden 10a into Collective. 18428 | -1/Access | Zion Heavy squad teleported in 18472 | -1/Access | Zion Experimental squad teleported in 18560 | -1/Access | First assault squad dispatched 18591 | -1/Access | ME-RLN assimilated hostile S-43 Plague 18738 | -1/Access | Found Zio. Shade Armor 18778 | -1/Access | Assimilating Electro 10a into Collective. 18856 | -1/Access | Retrieved Zion intel report: Emergency Access 18857 | -1/Access | Zion Experimental squad teleported in 19331 | -1/Access | Assimilating Master 10a into Collective. 19337 | -1/Access | Assimilating Master 10b into Collective. 19348 | -1/Access | Assimilating Master 10c into Collective. 19491 | -1/Access | Found Zio. Shade Armor 19502 | -1/Access | Zion Recon squad teleported in 19526 | -1/Access | Build established: Messiah-Mutant 19526 | -1/Access | System corruption reached 10% 19554 | -1/Access | Assimilating Swordsman 10a into Collective. 19726 | -1/Access | Zion Infowar Resupply teleported in 19744 | -1/Access | Found Prototype Processor 19744 | -1/Access | Identified Spectral Analyzer 19764 | -1/Access | Lost 3 allies 19849 | -1/Access | Spotted B-99 Colossus 19851 | -1/Access | Assimilating Master 10d into Collective. 19863 | -1/Access | Lost 3 allies 19883 | -1/Access | Garrison activated, responded to threat 19886 | -1/Access | Assimilating Warden 10b into Collective. 19894 | -1/Access | Assimilating Warden 10c into Collective. 19907 | -1/Access | Terminal network hard line cut 19926 | -1/Access | Assimilating Terminator 10a into Collective. 19929 | -1/Access | Assimilating Terminator 10b into Collective. 19942 | -1/Access | Assimilating Terminator 10c into Collective. 19950 | -1/Access | Assimilating Terminator 10d into Collective. 19965 | -1/Access | High security lockdown imminent 19982 | -1/Access | Lost 5 parts (1p2n2u) 20003 | -1/Access | Allies destroyed B-99 Colossus 20007 | -1/Access | Lost 7 allies 20017 | -1/Access | Spotted B-99 Colossus 20021 | -1/Access | Assimilating Champion 10a into Collective. 20045 | -1/Access | High security lockdown engaged 20061 | -1/Access | Allies destroyed B-99 Colossus 20095 | -1/Access | Found Hvy. Insulated Plating 20125 | -1/Access | Spotted B-99 Colossus 20136 | -1/Access | Spotted Striker 20163 | -1/Access | Assimilating Master 10e into Collective. 20167 | -1/Access | Assimilating Striker into Collective. 20181 | -1/Access | Core integrity fell below 50% 20197 | -1/Access | Spotted Executioner 20197 | -1/Access | Spotted Executioner 20249 | -1/Access | Lost 6 parts (2p1n1u2w) 20323 | -1/Access | Spotted B-99 Colossus 20324 | -1/Access | Spotted B-99 Colossus 20342 | -1/Access | Core integrity fell below 20% 20365 | -1/Access | Discovered new exit (range 5) 20366 | *** | Escaped! Last Messages --------------- 20353_ Penetrated by Slug. 20353_ Centrium Leg+ destroyed. 20353_ Penetrated by Slug. 20354_ Slug penetrates Sealed Heavy Doors. 20356_ Knocked back. 20356_ Slug penetrates Sealed Heavy Doors. 20359_ B-99 Colossus activates siege mode. 20359_ Force Lance+ destroyed. 20359_ Knocked back. 20359_ Penetrated by Slug. 20359_ Slug penetrates Sealed Heavy Doors. 20359_ Penetrated by Slug. 20359_ Slug penetrates Main Access Shell. 20361_ System corrupted: Component data lost. 20364_ Slug penetrates B-99 Colossus. 20364_ Penetrated by Slug. 20364_ Slug penetrates Main Access Shell. 20364_ Main Access Shell breached. 20365_ EXIT=FOUND [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ## #???????????????????????######?# | | ## ""#???????????????????????# ? | | ## ""#???????????????????????# | | ## ""#???????????????????????# " | | ## T#???????????????????????# """ | | ## ""#???????????????????????# "" | | "Y""" ## ""#???????????????????????# = " | | """"" ## ""#???????????????????????# | | ## ! #???????????????????????# ! | | ## % #???????????????????????# | | #+# "####"#%###+################################## | | ! % | | % | | #######+### ####### ""#####+############# | | #" #*!##???## ""#?# # | | ## #= "#???#" ""#?# # | | ## " #=!"#???## T#?# # | | ## """ # ##????# ""#?# # | | ## """ # ##????# ""#?# # | | ## " # ##????# ""#?# " " # | | ## # ##????""""""""""""?# " " # | | ## # ##????????????? #?# # | | + # ##????????????? #?########### | | ########### #????????"""""" #???????????# | | #######????# #????????" " #???????????# | | #????# #????????" @" " ##??????????# | | #???## %##???????" "" " #????#????#?# | | ##### = !#???????" #?????##????# | | / %#????# """"" #???????????# | | ##### H #????# #???????????# | | #???# #????#"""""""%""#???????????# | | #???###"##???????????" "????????#????####### | | #?????###????????????"%"??#???#?????#?#????? | | #?????????????#""""""" ""#?##?????########## | | #?????????????# #?##?##???# | | #######?????????????# %#?#??#????# | | ????????????????????# % #?????????# [ | | ????????????????????# #??????#??# [% | | ????????????????????# #????????## ! [ | | ????????????????????# % #?????##??# !! | | ????????????????????# #????????## | | ????????#############"#" ############?# ] | | ????????# " # ?###""#+## | | ????????# ] " # ???#### ## | | ????????# ]=! + # =????# | | ????????# ]!!!!# # #???# | | ????????# !!%%%#% # """Y""" ??### | | ????????# ! " % # """"""" #???# !! | | ????????##+#######"##### # ???## !! | | ????????????????? ????# % # ##?## != | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 75 Energy Capacity 950 Matter Stores 800 Matter Capacity 800 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 100 Armor Coverage 1350 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Weapon Shielding 15 Point Defense Rating 80 Phase Shifting 10 Evasion (%) 94 Recoil Reduction 2 Authchip Count 1 Trap Extractor Capacity 4 Item Schematics ----------------- Adv. Heat Sink | -8/Materials | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free KE Penetrator | -4/Factory | Z-intel Lance | -4/Factory | Z-intel Imp. Plasma Cutter | -4/Factory | Z-intel VSS Leg | -4/Factory | Z-intel Magnetic Acceleration Cannon | -4/Factory | Z-intel Hcp. Storage Unit | -4/Factory | Z-intel Imp. Linear Gravjet | -4/Factory | Z-intel Hvy. Siege Treads | -4/Factory | Z-intel Imp. Arc Projector | -4/Factory | Z-intel Med. Storage Unit | -4/Factory | Z-intel Field Propulsion Array | -4/Factory | Z-intel Point Defense System | -4/Factory | Z-intel Dynamic Insulation System | -4/Factory | Z-intel Imp. Recalibrator | -4/Factory | Z-intel Prc. Matter Filter | -2/Research | Z-intel Exp. Terrain Scan Processor | -2/Research | Z-intel Imp. Matter Neutralizer | -2/Research | Z-intel Exp. Matter Compressor | -2/Research | Z-intel Exp. Core Analyzer | -2/Research | Z-intel Exp. Q-thruster | -2/Research | Z-intel Imp. Diametric Drive | -2/Research | Z-intel Cld. Gravmag System | -2/Research | Z-intel Exp. Coolant Injector | -2/Research | Z-intel Robot Schematics ------------------ R-10 Processor | -3/Testing | Z-intel A-15 Conveyor | -3/Testing | Z-intel K-01 Serf | -3/Testing | Z-intel Fabricated ------------ Imp. Medium Armor Plating | x2 | -6/Factory | Authchip Centrium Leg | x1 | -4/Factory | Preloaded Repaired ---------- Imp. Light Armor Plating | 81% | -7/Factory Studied --------- Com. Wheel | -8/Materials | Hacked Wheel | -7/Factory | Hacked Carbon-fiber Leg | -7/Factory | Hacked Force Lance | -3/Research | Hacked Centrium Leg | -2/Research | Hacked Myomer Leg | -2/Research | Hacked Hvy. Missile Launcher | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Bending The Rules Derelict Escape I, Locutus Metal Spider Mistaken Identity Physics Hates This One Trick We Love MA Challenges ------------ None Game ------ Seed BlastFactoryPick Manual? 0 Play Time 05:20:07 Cumulative 343.1 hours Start 2026.03.16 @ 23:04:17 End 2026.03.17 @ 17:00:20 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 119 Adventurer 1 Explorer 0 Win Type 0 Total 13 Types 11/0/2/0/0/0/0/0/0/0 Lore% 77 Gallery% 72 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f51ad765-6cb3-409c-b3a1-be3d7f24c94a